GetDotted Domains

Retro Game Walkthroughs For
"Timesplitters 2"
(PlayStation 2)

This game is also available on GameCube and Xbox.

Retro Game Walkthroughs for Timesplitters 2 (PlayStation 2)
Submitted By: Unknown
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### A FAQ/Walkthrough for
TimeSplitters 2
### Written by Alex Griffiths
### Contact me at
[email protected]
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4.1 Oblansk Dam, Siberia, 1990
4.2 Chicago, 1932
4.3 Notre Dame, Paris, 1895
4.4 Return to Planet X, 2280
4.5 NeoTokyo, 2019
4.6 Wild West, 1853
4.7 Atom Smasher, 1972
4.8 Aztec, 1920
4.9 Robot Factory, 2315
4.10 Space Station

5. Rewards
� Single Player Mission Rewards
� Arcade Leagues
� Challenges
� Mini-Game Locations
6. Credits


/\___/\ Level 4.1 Oblansk Dam, Siberia, 1990
/\___/\
\/___\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/___\/

Initial Objectives:

o Disable the communications dish
o Restore Power
o Find a way to the top of the dam
o Find and destroy the five filing cabinets
o Investigate secret digging tunnel
o Retrieve the Time Crystal

This is the first level in the game, and it's a good one. From
the start,
you'll have your Temporal Uplink out. This is useful in
detecting security
camera's found around the dam's compound, but since you're
reading this you
won't need it ;). Grab the Sniper Rifle and Silenced Pistol on
the snow in
front of you, then approach the crates outside of this cave.
Crouch down and
take out your sniper rifle; blast the head off of the guard on
the
Communications tower catwalk (the building with the satellite
dish on it), then
disable the camera to the right of the catwalk. Get up and
approach the office
buildings. There should be a pair of guards patrolling here;
drop them and
enter the office building farthest northeast. Inside you will
find a filing
cabinet. You can do absolutely nothing about it right now, but
remember it's
location.

Exit the office building and proceed into the communications
center. Be
careful to avoid the camera, which watches the lower floor
camera control
center. Climb the stairs, enter the door to our left, press the
switch to open
a security door to the northwest. Go back outside, and, still
on the second
floor of the communications center, make your way across the
roofs of the
office buildings using the boards to a roof with a drop hole in
it. Enter the
hole to find yourself in an office that's locked form the
inside. Grab the
Timed Mines and exit this office. Throw a Timed Mine onto the
communications
dish to complete the objective.


OBJECTIVE COMPLETE : "Disable the communications dish"


Now that you have the Timed Mines, you may destroy the two
filing cabinets in
this area. The first is in the building adjacent to the
communications
building, and the second is where I showed you; in the office to
the southeast.
Once you have destroyed both cabinets, enter the dam via the
security seal on
the northeast. You should have opened it, like I told you, but
if you haven't
do so on the second floor of the communications building.

The elevator isn't powered, thus you'll have to climb several
flights of stairs
to reach where you need to be. Climb the stairs, minding the
camera and
sentries, until you reach the top landing. Open the door to a
long,
maintenance corridor filled with grunts. Kill them off, and
you'll find a
Soviet SA7 on one of them. Advance to the end of the corridor
to find your
path blocked by steam. Turn it off using the three valves in
the walls to the
left. Once you pass the steam, you'll find yourself heading
down another
flight of stairs. Continue down, killing as you please. Once
you reach
bottom, go through the door to the outside. Climb the steps
onto the snowy
platform and penetrate the compound in the center, without
tripping an alarm.
Inside the shed is a bunker complex where the mining operations
are taking
place. First things first, though: you must make your way
through several
supply rooms. You'll find the third filing cabinet inside a
freezer on the
right, so place some timed mines on it. You can find the final
two cabinets
right next to each other further down the supply rooms.

Head into the large chamber, with two inactive generators. Kill
the slime in
the area and climb onto the catwalk above the generators. From
that vantage
point, destroy the two automated sentry's above you, as those
will cause
problems in the bit to come if you fail to disable them.

__________________________________________________________________________


A good general tactic: To conserve ammo when facing sentry guns,
pop the camera
(with the blinking green light). :) They won't see a thing after
that...
__________________________________________________________________________


After you do this, go up to the steps to the control office.

Press the button to open the blast door, then go through to
reach the forefront
of the mining operations. Go through the door with the large
white "2" printed
above it. You'll find a hall; turn left and go through the door
to a control
room. Press the use key on the joystick to take control of an
automated
sentry. Use it to kill the guard, then deactivate the cameras
and return to
your normal view. Pres the two buttons in here to open various
blast doors,
then go through them to reach a medical facility. A security
officer will
start shooting at you from over, so take him out. He dropped
the computer
disk, so pick it up.

As soon as you pick up the disk, the room will start to flash
red and some
three eyed, jiggly-legged, four chinned, mutilated beasts
(hmm...reminds me of
my science teacher o_o) will attack. Remember those bodies that
you passed on
the way to this lab? It's them, and they're back, and they've
got a hangover
meaner then the devil himself. Grab the shotgun and start
pumping the mutants
full of buckshot, remembering to aim for the head. As soon as
you finish off
the foray, return to the mining caves.

Go back to the computer room, put the disk into the CD-ROM
drive.


OBJECTIVE COMPLETE : "Restore power to the dam"


The generators will start a-roaring, but so while some living
dead who are
approaching from the blast door. Knock their heads off
(literally!) and go
down the mining shaft to it's end. The Time Crystal should be
somewhere in
this area.



OBJECTIVE ADDED : Destroy the biohazardous container at the
digging site
OBJECTIVE COMPLETE : "Retrieve the Time Crystal"


Go up to the machine on the left. You must blow it up with your
Timed Mines;
if you don't have any timed mines, well, you may just be
screwed! Anyway,
place at least three mines on the container, which will destroy
it.


OBJECTIVE COMPLETE : "Destroy the biohazardous container at
the digging
Site"
OBJECTIVE ADDED : Do not allow any mutants to survive


Somebody will come on the PA and announce that all "unrecognized
personnel"
will be eliminated. Yeah, right. Go down the mine shaft and
watch the battle
between mutants and security forces. Let them exhaust
themselves then take out
what's left. Continue to remove the mutants from your systems
RAM, making your
way back to the inner portion of the dam. Find one of the
previously-inactive
elevators and ride it to the top of the dam.


OBJECTIVE COMPLETE : "Get to the roof of the dam"


Strut across the parapet into any one of the machine gun
sentries. Man one and
a gunship will appear.


OBJECTIVE ADDED : Destroy the Gunship


This battle should be no trouble. Just continually pound the
ship with a rain
of metal, and if it gets rowdy blast it with a rocket or two
(Z). Watch out
for the special forces, as some will attack you even while you
sit manning the
machine gun (...) . Once you bring down the gunship, head on
through the
portal to finish the level.

__________________________________________________________________________

HARD MODE STRATEGY [courtesy of Tagrineth]:

Firstly, ONLY ONLY shoot at Special Forces, and most of the time
you will be
taking them out. If you don't they WILL kill you, far too
quickly.

To start, run out of the first tower BACKWARDS and take out the
Special Forces
that pops out. Turn around and plug the other one. By the time
you reach the
other end of the Dam, the Copter should already be up and have
fired its first
volley... man the far back gun, pull your reticle across it to
lock on, and
fire your entire missile payload as fast as possible. then get
out of the gun
and start on your way to the other end of the Dam...

Kill the SF that comes out of the first tower (maybe also turn
around, if
another SF comes out of tower 2). Man the gun on the far
opposite end of the
Dam and unload its entire missile payload on the Copter just
like before. Get
out and wait this time... kill the SF that appears after a short
time, then run
across the Dam.

Kill the SF that comes out of the other end, then man the centre
gun and unload
the last few missiles on the copter... it should die... which
means you're
already right next to the portal and don't have to worry about
Splitters or
anything. If not, jump out and shoot it with your Soviet S47
for a few
seconds... it should die. Once again, you'll thankfully be
right on the
portal. If it doesn't die quickly, turn and take out the SF's
(always
anticipate them, do NOT wait for gunshots to be heard)... the
copter is
designed so if you hit it with every missile it will die, but if
you missed
only a couple of shots it should still die reasonably fast.
__________________________________________________________________________

_____
_____
/\___/\ Level 4.2 Chicago, 1932
/\___/\
\/___\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/___\/

Initial Objectives :

o Locate and Eliminate mob boss Tony
o Locate and drain the four (4) whiskey barrels
o Get a pass to the nightclub
o Find the informant and lead him to his hideout
o Find the Time Crystal
o Minimize civilian casualties

"Why on earth should I empty whiskey barrels?" Well, if you
paid attention in
history class, you'd know that during the 1930s Prohibition, a
ban on all
alcoholic beverages, was enforced. So technically, you're not
only saving the
world but fighting crime, too! Now, doesn't that just make you
feel all warm
and fuzzy inside?

You'll begin this retro level in a small room overlooking a
storage lot. Use
your Vintage Rifle to pick off the guards through the window,
then exit the
room and jump onto the top of the supply bin for some sniper
ammo. Proceed
into the alley on your right. You'll find the first of many
whiskey barrels,
guarded by a lone agent. Dispose of him and shoot the bottom of
the whiskey
barrel until it completely drains.

Advance through the alleyways and you should eventually reach
the second
whiskey barrel. Drain it in the same fashion as you did the
previous, then
continue out onto the street. You will hear a ringing of an old
phone; go to
the phone booth on the corner and answer it. It'll be Marco,
your informant,
setting up a rendezvous point. Continue down the street, pop
the guy on the
right to get his almighty Tommy Gun. As you round the corner, a
car will burst
out of a garage.


OBJECTIVE ADDED : Stop Tony's brother from escaping


This is pretty easy; whip out your Tommy gun and blast the cars
radiator. Note
that I said RADIATOR; you should be in FRONT of the moving car,
crazy as it
sounds. On the sides of the car, henchman of Tony's brother
will be shooting
out the car's windows. When you put enough holes in the car,
it'll crash and
burn into a fire-hydrant, which will ironically put the fire
out.


OBJECTIVE COMPLETE : "Stop Tony's brother from escaping"


Round the corner, empty the third whiskey barrel. Careful; this
one is easy to
miss. Proceed to the LEFT of the bar entitled "O Leary's". On
the corner,
next to the phone booth, is your informant. Speak to him, but
he won't budge
until you check out the situation in the O Leary's. Enter the
bar to find some
civilians standing around. A little while after your entry, the
whole bar will
be raided with enemies, whom will kill you and the civilians.
Unless you're
trying for the secondary objective, minimize civilian
casualties, just be
thankful they are there to direct some of the fire away from you
and let them
die. Once you take out the numerous enemies, return to your
informant.


OBJECTIVE ADDED : Protect the informant as he returns to his
hideout


The informant will inspect the alley behind you; he'll say "It
looks all
clear." Well, if you wait a bit a guard will round the corner.
Kill him before
he gets any shots at your informant. Keep protecting Marco
until you the
corner. You'll soon take hits form a sniper; he is on top of
the building just
past the clothesline. Continue to protect your informant until
he makes his
way back to his hideout.


OBJECTIVE COMPLETE : "Protect the informant as he returns to
his hideout"


Grab the TNT on the table and return to the streets. Enter the
lit doorway
ahead of you. There'll be an empty desk. Turn to its right to
find a pair of
Luger-wielding members of the mob. Take them out, then take out
the last
whiskey barrel on your left.


OBJECTIVE COMPLETE : "Empty all the whiskey barrels"


Climb the stairs and clean out the floors. Make your way to the
top (be sure
to explore the rooms; on normal and easy they'll have body
armor). You'll find
a particularly muscular gentlemen with a Tommy gun at his side.
Blast him over
and go to his desk. Grab the Shotgun on the chair, then put the
TNT on the
safe. Stand back and wait until it blows the door open. Grab
the pass, resist
the urge to gaze at the pretty shiny gold.


OBJECTIVE COMPLETE : "Get a pass to the nightclub"


Answer the phone call; it'll be your informant. He'll notify
you that there
are "guys out there trying to get you." So, get to one of the
lower levels and
take out your Vintage Rifle. There are three snipers you need
to take care of.
(1) is on the roof to your lower left; it's the same roof where
that sniper
was when your were protecting the informant. The (2) sniper is
in a window, in
the building across the street on an upper floor. The last (3)
is just on the
sidewalk, under the window where you killed sniper (2). Search
carefully with
your scope; the clothes on the line might impede your vision.
Once you've
riddled your enemies with holes, exit this building and get back
onto the
streets.

Turn right at the fork and proceed down the narrow street.
You'll have few
confrontations along the way. At the Y intersection, you'll be
greeted with a
rain of bullets. There are a pair of snipers in the windows
down the Y
intersections streets; the rest of your assailants are in the
windows. After
you clear them all out, make a left and open the gate. Blow
over the two thugs
flanking the entrance to the nightclub, then enter the nightclub
through the
main doorway. There's an empty dining room at your right, so
turn left and
kill off the local slime. On your left, behind some glass, are
the Tommy Guns
x2! You are practically invincible for the rest of the level, so
long as you
don't waste all your ammo in your excitement. Make your way to
the foyer of
the nightclub, which is where Tony will show up, surrounded with
his henchmen.
Having your friends fight for you, Tony? Cheap, very cheap. But
with your
double Tommy guns it shouldn't be any trouble. Stand back in
the doorway to
narrow the fire from his henchmen, then show Tony what you got.
After you make
deceased all the living here, grab the Time Crystal, which will
drop after you
kill a TimeSplitter, and head through the portal!

__________________________________________________________________________




__________________________________________________________________________

_____
_____
/\___/\ Level 4.3 Notre Dame, 1895
/\___/\
\/___\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/___\/

Initial Objectives:

o Rescue the maidens (4)
o Make your way to the roof to escape Notre Dame
o Retrieve the Time Crystal
o Eliminate Jacque de la Morte

Take out your Shotgun. Proceed through the sewer to find some
dead zombies.
Don't be fooled though, as they'll soon rise up from the dead
(again...) and
swipe at you with their claws. Kill them and turn left before
the tunnel.
More "dead" zombies. Go across the room and pull the lever, and
they'll come
back to life, so kill them again. Return to the tunnel, proceed
through it
through the gate which can be opened by *gasp* pulling the lever
right next to
it! Gosh, 1 g0t sum smarts!!111!

Turn right onto the platform. Grab the body armor, wait for a
mutant to
teleport and blast him over when he arrives. Go through the
doorway and climb
the steps, but be forewarned that another mutant will spawn in
the center of
the staircase. Reach the landing, climb the excessively-high
spiral stairwell,
and you'll come to a winery. Enter it and the and the door you
entered here
with will snap shut. Approach the door at the other end and
some mutants, who
just happen to be on fire, will start attacking. DO NOT get in
their way,
because if you get caught on fire there isn't a thing you can
about it. Oh, but
Isn't there?

__________________________________________________________________________



"You CAN do something if you get set on fire in winery: shoot
holes in wine
barrels and stand underneath."


__________________________________________________________________________


The first maiden is chained up right after you pass through the
winery. She'll
be cuffed to a metal link. Kill the mutant that will spawn in
front of her,
then let her go.

You'll find the second maiden in the vicinity of the previous.
She's locked
behind bars, and there's a padlock on the door. Oh, use your
brain for crying
out loud and shoot the lock off. Two down, two to go. In the
following
winery, you'll spot what LOOKS like another maiden. But notice
she has her
head pointed down. If you crouch down next to her (knowing you,
you're
probably already in that position!) you'll notice her true,
hideous features.
If you couldn't tell before, it's a mutant pretending to be a
maiden in
distress. Kill it and turn left to find a real maiden who's
being attacked by
some zombies and whatnot. Kill them off, let the girl go.
Three down, one to
go!

Head up the stairs in the winery to find a huge assembly room.
Turn to your
left and you'll see some mutants disguised as priests. Kill
them, then grab
the Time Crystal on the pedestal in front of the benches.


OBJECTIVE COMPLETE : "Locate the Time Crystal"


If you look up, you will spot the last maiden, hanging from a
rope. You're
going to have to get her down. Do this by heading to the north
end of the
assembly room, if you consider north to be the direction the
maiden is facing.
Drop the mutants and climb the stairs. On the landing up top,
you'll find a
pair of ropes. Pull the right one and you'll lower the girl.
Pull the left
one and a bell will ring. "Go do the right thing." says Dr.
Laura. With the
last maiden free your objective will be complete...or so you'd
think.


OBJECTIVE ADDED : Help the hunchback escape with the maiden


On Normal and Easy, this is a secondary objective, but on any
difficulty you
still have to help the maiden escape by killing off the
onslaught of mutants.
If you want both objectives completed, keep both mutant and
hunchback alive.
The hunchback will come in handy here, because he's pretty smart
and he'll
blast the mutants with his shotgun as they come. I'll assume
you competent
enough to handle this.


OBJECTIVE COMPLETE : "Rescue the maidens (4)"
OBJECTIVE COMPLETE : "Help the hunchback escape with the
maiden"


Turn left and enter the door the hunchback came out of. Climb
the spiral
stairs, kill the lurking mutant. Atop, go through the anteroom
with the cross
and through the gate, which will close behind you.


OBJECTIVE ADDED : Fight off the portal Dĉmon


The portal Dĉmon (don't ask me how I came up with that funky
little character!)
is pretty easy. He fires some lasers at you that blow up on
contact with the
floor, but all you have to do to avoid that is keep moving. To
attack, just
whip out your shotgun and blast the Dĉmon in the head until it
dies. Watch out
for the mutants though, as they're infinite until you kill the
Dĉmon. If you
need any ammo for your shotgun, some is located on the other
side of this
platform.

__________________________________________________________________________



[It] seems to me that the Portal Dĉmon takes the same amount of
damage per shot
no matter where you hit it - just a note for the players who
worry too much
about head shots... ;P
__________________________________________________________________________


OBJECTIVE COMPLETE : "Fight off the portal Dĉmon"


Reach the roof by going through the door at the other end of the
platform, near
the spare shotgun shells.


OBJECTIVE COMPLETE : "Make your way to the roof to escape Notre
Dame"


Here on the roof, some mutants will teleport. Hack and slash
your way through
them to find Jacque de la Morte awaiting. He's a cinch. Just
start shooting
with your shotgun and don't stop shooting, and he'll be deceased
in no time.
Once done, escape through the portal.

_____
_____
/\___/\ Level 4.4 Return to Planet X, 2280
/\___/\
\/___\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/___\/


Initial Objectives:

o Locate the Crashed UFO
o Retrieve the Time Crystal

Once the game finishes loading, you'll start, taking on enemy
fire from a UFO.
Nice. Quickly grab the Sci-Fi Handgun on your left and drop
down through the
hole, escaping the melee. Make your way through the maze of
canyons. You may
stumble across a "weapon part."

__________________________________________________________________________



"As for the weapon part you said to E-Mail you about. If you
find 2 of them you
get the homing rocket launcher which can help in the fend off
attack on UFO. I
found it in easy and medium but don't remember location of other
part. It's
there though."




"The Weapon Parts are, as previously mentioned by someone else,
used to make
the Homing Launcher. However, the Parts are in different places
depending on
Easy and Normal (Presumably Hard, too, I haven't gotten there
yet...). The
first Weapon Part you stumble across on Easy is after the first
overhanging
bridge in the very first tunnel, in the corner. The Second is at
the end of
the tunnel near the Crashed UFO. But on Normal, the one near the
Crashed UFO
is the first Part you find. The second part is found where you
cross the
bridges in the tunnels while being chased by those odd bees.
There will be a
path on the left with a pump-elevator; take it down to a sort
of
out-of-the-way area with the last Weapon Part."
__________________________________________________________________________


You will know when you've got to the end of your canyon-trekking
when you find
a beach. Approach the perfectly still waters (o_O) and a new
objective will
flash across the screen.


OBJECTIVE ADDED : Repel the beach attack


Get into the cannons seat and start blasting away at the
approaching aliens.
You really shouldn't run out of ammo, but if you do you can use
the cannon's
rocket launcher function or you can use the cannon on the
platform to the left.
Once you kill all that's required, a force field will dissipate
and your
objective will be complete.


OBJECTIVE COMPLETE : "Repel the beach attack"


Through the portal and down the canyon you'll find the Plasma
Autorifle, the
only decent weapon you're likely to find in this level. A
little further
through the canyon and you will encounter some grossly oversized
bees, or at
least they _sound_ like bees. You can kill them, but I'd just
stay away from
them to conserve ammo and health. Pass their hive and turn into
the tunnel at
left. At the tunnels end, you will find another beach, but this
time you'll
find the crashed UFO.


OBJECTIVE COMPLETE : "Locate the crashed UFO"
OBJECTIVE ADDED : Fight off the raid on the crashed UFO


Take out your Plasma Rifle and trek to the end of the beach,
awaiting the
arrival of your foes. They'll teleport shortly, and as they do,
kill them.
Continue to do this until the UFO deploys some of it's own
forces. Fight
alongside them until you've both achieved the common goal [of
eliminating the
threat to the UFO], then kill them ;). Enter the portal to
complete the
objective.


OBJECTIVE COMPLETE : "Fight off the raid on the crashed UFO"


It will be a little disorienting inside the UFO, because the
ship is slanted
and thus your vision is too. Get up onto the perimeter walkway
and find the
joystick. Press the use key to look from the view of some
faraway camera's.
Deactivate the camera views until you get inside a camera
overlooking a UFO
base.


OBJECTIVE ADDED : Locate and penetrate the UFO base


Walk around the perimeter walkway until you find a hole. Drop
down into a new
canyon. Turn right, and at the end of the walk you will be
rewarded with some
body armor. Now go back through the other direction. When a
flatland comes
into your sights, start to slow down; soon you'll hear gunfire.
The aliens are
fighting each other: let them exhaust themselves then step in
and kill all
those who survive the brawl. Afterwards, go through the doorway
just right of
the canyon you entered the flatland with. Continue up to a land
bridge. Tread
the narrow causeway and fight off the alien that has come.
Progress on to a
horizontally placed door; approach it and it will open. Go down
the metal
walkway; ignore the first door, go past that to the second door
and enter the
cannon's seat.


OBJECTIVE ADDED : Destroy the escaping UFO's


It's practically impossible to fail this objective. Just shoot
all the UFO's
you see, until you get the mission complete screen.


OBJECTIVE COMPLETE : "Destroy the escaping UFO's"


The doors to the alien base will now open up. Exit the cannon's
seat and go
into the corridor. It will be blocked off; wait a few seconds
and it will open
back up. It was blocked because the pump is moving up and down;
get on it and
let it take you down to arrive at the front entrance to the
alien base.


OBJECTIVE COMPLETE : "Locate and penetrate the UFO base"


Kill the guards flanking the entrance, go down the corridor and
take out the
aliens. Cross the catwalk to a large circular chamber. Watch
out though; the
chambers roof will open, and surrounding the hole will be
several aliens who
would just love to make you restart the level. It's _really_
hard to kill them
all without being killed yourself, but luckily a portal is right
next to the
exit of this corridor. So, ignore the aliens and through the
portal. Kill the
Time Splitter in front of you, take the Time Crystal, go through
the portal to
end this long, tough level.

_____
_____
/\___/\ Level 4.5 NeoTokyo, 2019
/\___/\
\/___\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/___\/

Initial Objectives:

o Follow the hacker to the research area
o Gather evidence of Time Splitter research
o Upload evidence to local police server
o Retrieve the Time Crystal
o Minimize Civilian Casualties

This, to many people, is an impossibly hard level. I laugh
every time I hear
that because I can do it every time. The main, unwritten
objective is to
follow the hacker WITHOUT her seeing you. If she sees you,
she'll spend the
rest of the level trying to kill you, and thus will *not* lead
you to her
hideout. Basically, if she sees you, restart the level. You
also must avoid
the dozens of camera's here, as well as a couple of police cars.
It's really
very simple, once you start doing it my way. So, let's get to
it!

__________________________________________________________________________

"First drop down to the lower street and collect the ammo at the
beginning.
Ignore where the hacker is going; just go to the sewers. After
you get there,
go to the part *JUST BEFORE* the entrance to the hideout. Drop
down into the
little area next to the bridge and stay all the way to the left,
ducking and
waiting for her. When she crosses the bridge just follow her and
that's
it. Hope it helps..."
__________________________________________________________________________


My way:


At the start, you'll have your Temporal Uplink out. This proves
INVALUABLE
during this mission; without it you'd never know where camera's
are and how
broad their vision is. Fans of MGS and MGS2 should feel right
at home here.
Start off by DROPPING DOWN to the lower street. Bob-and-weave
around the
camera's and stay on the left side of the street. You will find
a hallway;
smash the glass to pick up the sniper rifle and silence pistol.
DO NOT HAVE
THEM EQUIPED. The hacker ALWAYS seems to start shooting at you
if you have a
gun out. So, stand in the lower, middle portion of the stairs
and WAIT until
you see her walking, far on the other side of the street. When
you see this,
get closer to her, but stay on the opposite sidewalk. As she
rounds the
corner, round it with her ON THE SAME SIDE OF THE STREET AS HER,
avoiding the
camera at right. Get behind the first pillar you come across,
as a police car
is approaching. Wait until it passes, then cross the street to
the right.

The hacker is quite a distance a way, because of your waiting
for the cop to
pass. No matter, since you can catch up with her easily. Wait
until the
hacker turns a corner again and slowly make your way towards
her. She'll drop
down into the sewer; again, slowly follow AFTER she has gotten a
little lead on
you. You're nearing the final stretch, so hold on. Follow her
until she
reaches a checkpoint, her base. She'll open the force-field for
a few seconds
but watch out: a guard will shadow her back. Wait until the
guard is a LEAST 5
feet away before entering the portal. If either notices you,
you might as well
restart. Enter the small room to the left, and stay there and
breath, because
it's easy going now.


OBJECTIVE ADDED : Attain the hackers code


Access the camera system in front of you, and switch to the last
camera, one
looking at a laptop computer. The hacker will enter that room,
and enter the
code. Objective complete!


OBJECTIVE COMPLETE : "Follow the hacker to the research area"
OBJECTIVE COMPLETE : Attain the hackers code


Now, stealth is no longer needed. See if you can pop that
biatch hacker before
she gets away, then enter the research facility. It's sparsely
guarded, so
don't work. Enter the door straight ahead and pick up the
Digital Camera.
Search the lockers for a _sweet_ machine gun, too. After you
pick up the DCam,
go further down the hall to a locked door. Peer through the
window to the
locked room and you'll spot a container, much like that
biohazardous container
back in the Siberia mines. Anyway, snap a photo of it, then
enter the
adjoining room. Snap a photo of the blue prints to complete the
objective.

__________________________________________________________________________



"You can take out the two ceiling-mounted guns (one just past
the coded door,
another by the entrance to the room with the 'splitter in it)
whilst they are
turned off, before you submit the evidence. this makes getting
out much
easier."
__________________________________________________________________________



OBJECTIVE COMPLETE : "Gather evidence of Time Splitter
research"


Return to the room where you found the Digital Camera. Upload
the data into
the computer to complete the objective.


OBJECTIVE COMPLETE : "Upload evidence to local police server"
OBJECTIVE ADDED : Shut down the experiment (is this the
correct title?)


Return to the window where you snapped the photo of the Time
Splitter. The door
to that room is now open. Go through it to meet the Time
Splitter, and he'll
greet you cheerfully with 100 watts of electricity. What
deplorable manners!
Kill the Time Splitter by pulling the switch next to it, on the
right of the
guy lying on the table, twitching like he saw the Cubs win the
World Series.


OBJECTIVE COMPLETE : "Shut down the experiment"


Now it's time to escape the base and sewer systems. Once you
arrive back at
the streets, just kill as many police as needed until you pick
up the Time
Crystal one of them will drop. After that, head into the portal
on the end of
the street, left of the sewer that led to the hackers base.
Congrats, you beat
it!

_____
_____
/\___/\ Level 4.6 Wild West, 1853
/\___/\
\/___\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/___\/

Initial Objectives:

o Rescue Ramona from jail
o Eliminate the colonel
o Retrieve the Time Crystal
o Destroy the wanted posters to clear Ramona's name

This level has some of the best music in the game, IMHO.
Anyway, right as you
start take out your Garret Revolver because a thug will pop
around the shack
and start blasting at you. Put him to rest, then round the
corner. Shoot the
guy off the roof then enter the saloon to find the first wanted
poster behind
the bar (1). Tear it with the A button. One down, four to go.

Exit the saloon and continue down the street, picking off
wannabe cowboys along
the way. When you reach the sheriff's office you'll find the
second poster (2)
posted next to the doorway. Tear it, enter the office to find
poor Ramona
behind bars. You can't free her right away, but search around
the office for a
storage bin. Inside you'll find the gun power. Now, notice the
lanterns
hanging from the ceiling. Get under one of the lanterns, then
take out your
gunpowder and start dumping it as you walk. Walk around the
back of the
sheriff's office to a fountain. Kill the guard in the tower,
tear the poster
(3), then continue to lay a trail of gun powder over to the back
of the jail
cell wall. Afterwards, push the cart on the right, which
happens to be loaded
with TNT, over the gun powder trail.

Return to the sheriff's office, and then shoot the lantern off
the ceiling to
start a small explosion, which will lead to a fire. The fire
will follow the
your trail of gun powder, all the way to the cart with the TNT.
This will blow
open the jail cell Ramona is in, completing your objective.

__________________________________________________________________________



For the lazy people (like me ;) ), there's an easier way to
break Ramona out by
taking advantage of the Goldeneye(tm) "Explosive Mentality"...
get around
behind the jail, position the wagon with the crapload of TNT,
and run a short
little trail (I like to draw pictures ;D) to the crates in the
back corner of
that fenced area... shoot a crate a few times and BOOM! It'll
explode (what
did you expect from the makers of GE?), and spark the
gunpowder.
__________________________________________________________________________


OBJECTIVE COMPLETED : "Rescue Ramon from jail"


Follow Ramona a bit, making sure the two thugs that just
appeared don't hit
her. Go through the newly opened doorway in front of the
sheriff's office. KO
all the baddies in the street, and you'll get a new objective.


OBJECTIVE ADDED : Save the girl from the fire


This is a cinch. Enter the barn and climb to the second floor,
where the fire
and girl are. Notice the two large barrels above the fire:
shoot a hole into
both and water will pour out and douse the flame.


OBJECTIVE COMPLETE : "Save the girl from the fire"


Outside the barn, approach the building that displays the
marking "Bank." To
the left of the bank is the fourth (4) wanted poster. Tear it
and move on to
the next area. Drop the cowhand with the two revolvers, pick
them up and enter
the building entitled "Gift Shoppe." Climb to it's second floor
to find the
fifth and final poster (5).


OBJECTIVE COMPLETE : "Destroy the wanted posters to clear
Ramona's name"


Enter the mining shaft with the sign "McPhuggs Mining Co."
Interesting name,
to say the least. Go the end of the shaft and you'll encounter
a lot of
hostile miners. Kill them all, and the colonel will start
talking to you.
After that he'll blow a horn, signaling all of his miners to go
after you.
Stand back in the mine shaft and kill them as they come. Once
done, kill the
colonel with your double Garret Revolvers.


OBJECTIVE COMPLETE : "Eliminate the colonel"


Remember the shack that the colonel went in to blow a horn? Go
to that shack
and inside you'll find a switch. Pull it and some rail tracks
in the mine
shaft will adjust. Return to the shaft, and push the cart
filled with TNT
across the railroad, into the blocked up entrance. Stand back,
because it will
explode when it hits a wall. Go through the entrance to find
the Time Crystal.
Grab it.


OBJECTIVE COMPLETE : "Retrieve the Time Crystal"


The portal will appear above the black abyss in the center of
this canyon. You
can get there easily by moving over the portal, then jumping off
the railroad
into it.

_____
_____
/\___/\ Level 4.7 Atom Smasher, 1972
/\___/\
\/___\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/___\/


Initial Objectives:

o Activate the reactor
o Defuse the bombs
o Retrieve the Time Crystal
o Eliminate Khallos
o Minimize Scientist casualties

After the opening cutscene, you'll take control of your
character (ironically
named "Harry Tipper") inside a locked torture room. Wait a bit
and the
laser-gone-berserk will blow the retinal scanner off the wall,
causing the door
to open. Go through it and pick up the Temporal Uplink, then
access the
computer terminal in the window to deactivate some camera's that
might cause
problems later. Open the security seal using the nearby switch,
and wait for
the door to slowly open. You're currently weaponless, if you
haven't noticed,
so instead of going left down the corridor continue straight and
punch out the
guard with his back turned, which minimizes health loss.

__________________________________________________________________________



When the character leaves the torture room and accesses the
camera system, he
can cycle through the cameras until the last one is accessed.
This is a sentry
gun. The gun can be used to kill one guard initially, and draw
the attention of
up to three others. They can then be gunned down without ever
leaving the
safety of the starting area. Then, procuring a gun is as simple
as running out
the door, turning left into the hallway where you killed the
guards, and
picking up three or four guns.
__________________________________________________________________________

Pick up his pistol, cap the guard on your right and make the
scientist defuse
the bomb.

Turn back into the previous corridor and go through the security
seal. You'll
enter a long storage hallway, vacant except for some crates and
an ass load of
security forces. Don't these fools know this place is going to
blow up in
about 5 minutes??? Cap them all using the crates as cover, or
by strafing back
and forth. The second bomb is at the end of this hallway, but
first you will
have to deal with another hall full of henchman. This is pretty
easy, just
strafe back and forth, using your double-pistols to do the work.
Afterwards,
force the scientist to defuse the bomb.

Get to the midway point of the hallway left of the bomb and
STOP, because
there's a sentry drone placed in the corner. Take it out from
afar and
continue on. Snipe off the guards on the landings, turn right
and pick up the
remote mine. Remember to turn the wheel on the pipe before
proceeding up the
stairs. On the top landing, you will find some wreckage on
fire. Put out the
flames using a fire extinguisher, found on the below landing;
this will make
the fire door open.

When the fire door opens completely, a henchman on top of a
supply bin across
the way will start giving you fire. Take him out and approach
the bin he stood
upon. The door on the bin will plop open and a guard, who was
hidden inside,
will come out firing. Drop him and pick up his AK, go down the
hallway.
Proceed through the melee of guards, assuming all encounters
hostile, because
they are. Sooner or later you will find a single door on the
right hand side
of the wall. Go through that door and inside that room turn the
wheel on the
pipe: this will stop the flow of steam in another, more
important room which
you are about to enter. Exit this room to the corridor, then
pace yourself to
the left hand side of the wall and find the door. Enter it and
access the
joystick controller. You will control a magnet; place it over
the moving bomb
with the C Stick, suck up the bomb using the (R) button, move it
over the bin,
then drop the bomb into the bin by pressing the (R) button
again. This will
extinguish the third bomb.

At the end of the corridor you'll have to deal with another
fire. Approach it
and two supply bin doors behind will plop open and some guards
will attempt to
shoot you in the back. Return the favor, then grab a fire
extinguisher on the
walls, and then use the fire extinguisher to put out the flames
and open the
fire door.

As the fire door slowly opens, keep your sights pointed up, for
once the door
opens completely a guard will start sniping you from an above
catwalk. Dispose
of him then turn left, ignoring the lift. Proceed through the
long hall. On
the right you'll find another storage lot; snipe the guard on
the above
catwalk, then continue eastbound until you reach the
second-to-last nuclear
threat. The scientists needed are located in a nearby supply
bin, so while
they are de-wiring open the bay door with its switch. If you
have any sense in
you, you won't step into the trip-wires. After some rounds of
shelling your
hapless enemies, you'll come across an ascending ramp leading to
a high
catwalk. Climb it and follow where it leads, which is to the
final bomb.


OBJECTIVE COMPLETE : "Defuse the bombs"


Press the lever on the computer to open the fire door. Take out
your sniper
rifle and kill the two dark henchman across the gap. You have
to cross the gap
using the pipe on the left, but in doing so you've also got to
watch out for
the steam it spurts out at regular intervals. Cross it
carefully, then hit the
fire alarm to turn on some sprinklers inside the door. Enter
the door, and
find all the fire that you would have had to deal already put
out. But you've
got bigger problems: a gun sentry around the corner. If you
have any grenades
in your AK, use them, but if not just use your regular gun fire.
As long as
you don't let it notice you, it's a pretty simple target. At
the end of the
hall is a control room; pull the lever on the console to
deactivate the
trip-wires.

Grab the body armor just outside of the control room, then
return to the large
chamber where the tripmines previously occupied. Around the
corner you'll find
some light resistance. Kill them and Khallos will arrive with
some pet Time
Splitters. Kill him/them, then pick up the Time Crystal Khallos
will drop.

__________________________________________________________________________



An important help against Khallos on Hard mode: throw a few
remote mines next
to the entrance there, and blow them up while Khallos stands on
them; it takes
off around half of his health, sometimes more if you time it
right
______________________________________________________________________________



OBJECTIVE COMPLETE : "Eliminate Khallos"
OBJECTIVE COMPLETE : "Retrieve the Time Crystal"


To activate the reactor, pull all three levers around this
arena. Watch out
for the Time Splitters though, as they can be a pain in the
arse. After you
finish, go through the portal to be done with this annoying
level.

_____
_____
/\___/\ Level 4.8 Aztec, 1920
/\___/\
\/___\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/___\/


Initial Objectives:

o Find the lost temple
o Retrieve the Time Crystal

Follow the little monkey up the slope. Don't bother wasting any
ammo on it;
you'll have enough problems with those little critters later on.
Go through
the first area, where a "meeting among monkeys" is taking place.
Ignore them
and go through the dirt tunnel. You'll encounter a native of
these parts, an
Aztec warrior. Kill him and take his crossbow, which you
[should] use for the
rest of the level. Head to the right, the area BEFORE where the
bee hive is
located. Put your crossbow up near the torch to set its arrows
alight. Set
fire to the bee hive to be done with those annoying bees, then
pass it and a
strange, large creatures will charge you. It's a Tree Golem,
and it can only
be killed with fire. Luckily you put the tips of your arrows on
fire, so hit
it with one of those arrows and it'll fall shortly.

Go through the path to find it blocked by some strange door.
REMEMBER the
location of this door for later reference. Take the tunnel on
your left, light
your crossbow if it isn't already, and another Tree Golem will
come to beg your
for death. Set it on fire, as well as the local bee hive, and
go to the far
corner of this small plot of land. Through the tunnel and up
the steps you'll
encounter some opposition from the natives. Put some arrows in
their head to
convince them otherwise and you'll find some totem poles.
First, kill the damn
annoying monkeys on the tops of the totem poles before they drop
explosive
watermelons (???) on you.

Many, MANY people flood the Ts2 board for help requests with
this puzzle. It's
really not that hard. I'll draw a diagram to help you guys.


{Legend}

T = Totem pole

The numbers (T2, T3, etc.) = the numbers I've assigned to totem
poles. This
diagram is based on [T6], which is closest to the path you
entered here with.



------[T1] [T2]
| |
Gecko --- ------ Dragon
| |
------[T3] [T4]
| |
Lizard --- ------
Elephant
| |
------[T5] [T6]



For those of you confused with the diagram, let me explain.
[T5] and [T3] must
have their Lizard symbols facing each other, [T3] and [T1] must
have their
Gecko symbols facing each other, etc. If you REALLY are stumped
and this
diagram doesn't help, play the level on easy, where the totem
poles are already
set in the right position, and memorize it. Once you arrange
the totem poles
correctly, a door will open up the slope near the small pond
ahead of you.

__________________________________________________________________________

For even MORE help

----Door----

---1---2----
---3---4----
---5---6----
-----------*--


* You enter here


Turn pillar the "1" one time, turn pillar "2" three times, turn
pillar "3"
three times, turn pillar "4" three times, turn pillar "5" two
times and turn
pillar "6" twice. That should open the door.
__________________________________________________________________________


Some locals will come out and attack. Put them in their place
and approach the
bridge. Before you cross it, take out the monkey on the ledge
to your left.
Cross the bridge, go down the path to find some kind of machine.
Operate it
with the action button and some logs will flow over the water
fall;
consequently, a door will open (o_O). This door is the one I
told you to
remember. Go to it now, drop down the hole it leads to. A
checkpoint.
Continue through the tunnel and out to the entrance to the
temple.


OBJECTIVE COMPLETE : "Locate the Temple"


Kill the monkeys in the hedges on your left and right, then
enter the Temple.
Kill the locals and go down the stairwell, pillaging and
slaughtering along the
way. Look: the Time Crystal! But lo! it will retract into the
ground. Go
behind the stairs to find a switch; press it to make a door
open, next to the
spot the Time Crystal was. Climb down the steps, kill the
priest and the local
who will attack. At the bottom landing, take out the monkey on
the pillar,
then step into the chamber to find the terrifying beasts we call
stone golems.


OBJECTIVE ADDED : Defeat the Stone Golems (7)


These stone golems are invincible to gunfire, fire, and arrows.
So, just how
the hell do you kill these things? Well, you see the trap doors
in the floor?
You've got to lure a stone golem over a trap door, and as its
standing on it,
press the nearby switch that opens the trap door. This will
cause it fall into
some kind of pit and die. Doing this is pretty simple; just
avoid their swipes
and lure them to onto a trap door, then quickly press the switch
to make them
go by-bye. After you defeat the two golems in this arena, a
door will slide
open to the north. Go through it to another arena, much like
the previous.
Kill the two golems in the same fashion as you did in the
previous arena, then
proceed through the next door which'll slide open.

__________________________________________________________________________

Rory Scollard submits this alternate strategy:

In the Aztec level in single player, when you're given the
objective to kill
the Stone Golems, I always kept leading them over the pit but
they'd never fall
through. Then, I found out that the melons the monkies toss hurt
the Stone
Golems (don't ask how, I'm wondering the same). It took about
2-3 melons to
destroy a Golem, depending on the place of impact.
__________________________________________________________________________


A monkey will run down the tunnel; resist the urge to chase down
and kill the
little bugger, simply because some metal spears will spike out
of the walls as
you approach their hiding places. Avoid them and you'll come to
a small
bridge; once you step on it the door behind you will close.
This is another
puzzle that stumps way too many people.

Notice the stone faces placed on the surrounding walls. Stand
still and listen
closely to the Sound FX. After a few seconds, you'll hear the
sound of
something like stone grinding against stone. That's because
*one* of the faces
around this room is rotating its normal eye set to an eye set
that looks rather
devilish. When you hear this sound, quickly look around at each
of the faces
for the one that is changing. Watch that face until the devil
eyes fully come
into view, then shoot those eyes with any weapon: this will
destroy the entire
face. Don't dally too long; the devil eyes will shoot at you if
you stand
around too long. Destroy all seven faces around the room and
the bridge will
extend, to reach the platform.

A priest will come out and try and stop you; drop him then
quickly turn around
because another native has come from behind. Go down the
corridor, step onto
the stairs and you'll start to hear a rumble and feel a rumble
in your
controller. A very large, spherical bolder is now rolling down
the path behind
you. My advise: get the hell off the steps! [Insert obvious
Indiana Jones
reference here].

Through the double doors you will find the last of the golems.
Since there
aren't any trap doors in this room, you've got to find another
way to kill the
golems. Search around a bit and you'll find the grenade
launcher lying on the
floor, its only appearance in this single-player game. Use its
grenades to
kill the last three golems in the level, and then grab the Time
Crystal.


OBJECTIVE COMPLETE : "Defeat the Stone Golems (7)"
OBJECTIVE COMPLETE : "Retrieve the Time Crystal"


Run through the portal before the Time Splitters get at you.

_____
_____
/\___/\ Level 4.9 Robot Factory, 2315
/\___/\
\/___\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/___\/


Initial Objectives:

o Gain access to the inner processing facility
o Locate and collect the ElectroTool
o Overload the energy nodes with electricity
o Find the factory core
o Retrieve the Time Crystals

Many people consider this to be a pretty hard level. I think
it's a pretty
long level. The only strategy that applies here is to conserve
health for as
long as possible. Body armor is scattered throughout the level,
so be sure to
pick as many of those up as you can find. So, with that said
let's begin.

Your starting equipment includes the Plasma Autorifle, Temporal
Uplink, and
Sci-Fi handgun. Omit the Plasma Autorifle until further notice;
ammo for this
is scarce and we've got to conserve it for as long as possible.
So, take out
your Sci-Fi handgun (who's ammo is dropped by nearly every enemy
in this level)
and greet the pair of robots that will open the automatic door
in front of you.
After you finish them, approach the door and three more robots
will
materialize. Two will spawn on your left, one to your right
behind a crate.
Stand back and kill all three, then proceed through the hall at
your left. A
series of about six inactive robots will are standing in a tight
phalanx. Take
care of three by shooting the bomb rotating back and forth.
Once you finish up
the robots, proceed through the corridors until you reach a
force-field barring
your path. Before you go any further, grab the body armor (on
Normal) in the
adjacent hall with the locked door. Then go over to the Rail
Bot Security
Terminal. Access it and take control of the local Rail Bot.
Ride it into the
force-field, which will make the force-field dissipate.

Go through the newly opened way. Grab the plasma grenades on
your right (these
are essential) and press the button on the machine to extend a
bridge.


OBJECTIVE COMPLETE : "Gain access to the inner processing
facility"


Three more robots will teleport and object to your progress.
Kill them and
return to the hold you began the level. A LOT of robots will
now teleport; to
defeat them, strafe back and forth, firing at the invaders with
your Sci-Fi
Handgun. Afterwards, head through the automatic doors to the
east. Destroy
the stationary drone gun near the door by shooting its turret.
Do the same for
the following. Out the door you'll find a large processing
chamber and two
security ChassisBot robots. To destroy them, take out your
Plasma Autorifle
and use its secondary fire, grenade launch, and have a grenade
attack itself to
the robot. Since the robots are so close together, the grenade
should take out
both; if not blast another grenade, which should take care of
them. But, for
Gods sakes, don't stand adjacent to them and try and beat them
with your
Autorifle. They'll mow you down pretty damn quick, and even if
you manage to
kill them your health will end up at a crippling low.

Destroy the drones in here, and watch out for the Rail Bots
sliding by. Head
through the following automatic door. Destroy the drone then
get under the
ramp. Six robots will teleport, and an ChassisBot is on the
walkway above you.
This could get ugly. Establish the tempo of the conflict by
eliminating the
lesser-threat robots. Afterwards, blast a few grenades on the
slowly-approaching ChassisBot.

Go up the ramp, destroy the drone gun across the hall. Head
onto the bridge,
and as you do four robots will teleport. Destroy them as well
as the following
drone gun and continue through the facility to find the first
power node. You
must find the ElectroTool to destroy it, but where's that? I'll
tell you later.
Right now, you've got other problems: two ChassisBot's with
Laser Guns, and a
machine that [once you alert the ChassisBot's] will deploy
little spheres that
will explode in your face. Ouch. First we want to take care of
the machines.
From here, you should be able to see the feet of an ChassisBot
across the
chamber. Blast it and the machine will deploy the explosives;
destroy them
midway. Now we can take care of the ChassisBots. Do this by
drawing the
ChassisBot toward you. Yes, that's right, toward you so we can
get behind one
of the beams supporting the ceiling. From that position, nudge
a little ways
past it so you can barely make out the ChassisBot but it can't
hit you with
it's lasers. Finish it off from there. Do the same for the
next ChassisBot.

Get down to ground floor and go through either passage, left or
right. Watch
out for the dangerous explosive bearing machines and continue to
the same large
processing area; but this time you're on the other side.
Approach the drone
and instead of just shooting it will unroll into a full-flegded
robot. The
same strategy applies for this thing; shoot its turret head to
defeat it, then
grab the ElectroTool is guards.


OBJECTIVE COMPLETE : "Locate and collect the ElectroTool"


Watch out for the omnipresent robots, whom will spawn once you
pick up the
ElectroTool. Return to the power node and overload it by
hitting it with your
ElectroTools primary fire. After it explodes, a horde of robots
will appear.
Destroy them all while on the ramp, so you can only be shot at
from one
direction instead of fifty others. After you defeat them all, a
force field
will dissipate above the ramp. Head on through.

What you'll come to is a long hallway with an ChassisBot, five
or six Rail
Bots, and a drone that will unfold so that it can walk and
follow you. Scared
yet? You better be. Get on one side of the hall (BEFORE you let
the ChassisBot
see you) and drop the Rail Bots, one by one, as they come. Once
no more
appear, step into the hallway to deal with the ChassisBot. Put
a Plasma
grenade on its ass and watch it splatter its greasy parts all
over the floor.
Now, take care of the drone. Easy right? :P

Across the hall, access the Rail Bot Control Terminal. Inside
the bot, steer
it along the route to a small inaccessible room with a power
node. Destroy the
power by having the Rail Bot shoot the three batteries on the
floor surrounding
it. Two down, two to go. Return to FPV.

Go through the force-field that just opened. Ignore the
terminal on the right
and head into the large, circular chamber will flame-throwers
above you.

__________________________________________________________________________

Good ole Tagrineth writes with this hint:

In the Robot Factory, if you're having trouble taking care of
all the
SentryBots and those EVIL EVIL EVIL (heheh, you are so right,
Tagrineth)
Walking Turrets, once you're past the checkpoint you can beat
them very
easily... using the controllable Rail Gun (get it? ha ha ha) in
the big
circular room. SentryBots are very, very slow, so if you can
trigger a bunch
of them to follow you, you can run back to the console which
controls the Rail
Gun and aim for the door... as soon as the SentryBots' feet are
visible, NAIL
them. They won't be able to retaliate (no line of sight, and
they can't move
while being hit that fast - but if they do retaliate, the Rail
Gun is toast)...
this also helps a LOT with the Walking Turrets (anyone else hate
those blasted
things?) to conserve ammo. One thing to watch out for though is
that the more
agile ChassisBots do NOT get stunned by the Rail Gun, so they
HAVE to be taken
on personally, preferably with an ElectroTool.
__________________________________________________________________________


Destroy the drones and explosive eggs and yet another
troublesome ChassisBot
will teleport. Put a grenade in his mouth and continue on
through the
corridor. Press A on the terminal on the left, as well as the
following
terminal. This will destroy another node. Exit the corridor to
find another
processing area. This is littered with ChassisBot models
touting Homing
Launchers, so watch out! Go down the catwalk and notice the body
armor lying at
practically every corner. Trust me you'll need it. Suite up
with full armor
and continue over the bridge to some more drones. Destroy them,
grab another
copy of the ElectroTool, and the fun will begin.

This is the hardest part of the level. A total of ten
ChassisBots, with their
Homing Launchers and Laser Guns, and uncountable amounts of
robots will
teleport, though not all at once. The key to surviving this
onslaught is to
keep your body armor level high and grab some of those Homing
Launchers to blow
the ChassisBot's over. I would recommend you to stand in a
doorway of some
sort so that you can only be attacked in one direction. Once
the enemies stop
spawning, you'll know things are safe. Return to the hallway
with the two
terminals and you'll find the final node hanging from the
ceiling. You know
what to do.

A force-field ,that was in the center of the bride in the
previous processing
area, has dissipated. Go through it to a pair of anterooms.


OBJECTIVE COMPLETE : "Overload the energy nodes with
electricity"
OBJECTIVE COMPLETE : "Find the factory core"
OBJECTIVE ADDED : Defeat the mechanist


The mechanist is operating a large machine through the anteroom.
It looks like
a dissected Swiss-army knife, but apparently looks don't count
for much in this
boss battle. The machine will swipe at you with it's several
weapons and will
spawn some robots to provide support. Avoid the swiping by
strafing back and
forth. All you must to defeat it is to shoot the fulcrum with
your Plasma
Autorifle until the thing is destroyed. If you need some extra
ammo, boxes of
it are to the left and right of this chamber that keep
respawning. Once you
defeat the mechanist, go to the upper level, grab the Time
Crystal. Ignore the
Time Splitters and run through the portal, and you're off to the
final level!

_____
_____
/\___/\ Level 4.10 Space Station
/\___/\
\/___\/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/___\/


Initial Objectives:

o Retrieve the Time Crystal
o Activate the self destruct sequence
o Escape the space station

NOOOOOOOOOOOOOOOOOOOOOOOO! Hart has died! :_( Oh well. Not like
the game
revealed a whole lot about her. Anyway, this is one of the
easiest, shortest,
and cheapest levels in the game, with not even a final boss.
Bleh.

__________________________________________________________________________



Also I'd like to add a VERY amusing point in the Space
Station... desptie Corp.
Hart dying, if you're in Co-Op, player 2 controls her for the
entire level
(then she promptly vanishes once you're in the spaceship :P).
__________________________________________________________________________


Grab the Time Crystal on your left.


OBJECTIVE COMPLETE : "Retrieve the Time Crystal"


Ignore the bees, Time Scourges and every other enemy. Drop to
the bottom floor
and go through the door with the yellow "3" next to it. The
bees won't follow
if you're quick enough. Run up the slopes and activate the
three working
consoles you come across until you get the objective completion
message.


OBJECTIVE COMPLETE : "Activate the self destruct sequence"


If you're not already on the bottom floor, get there and go
through the door
marked "Hangar." You still don't need to worry about the bees,
because they
don't follow you through corridors. Head out the other door and
kill the
Reaper Splitters. Press the button near the shaft to bring up a
lift, then
ride the lift to the bottom. Turn RIGHT, through the door, kill
the Splitter
and grab the body armor, then head over to the locker. Run into
the
environmental suite to put it on, as you'll need it later.
Proceed through the
halls and corridors, taking out drone guns and Time Splitters as
necessary.
You really don't have to hurry; you have more then ample time to
escape the
Space Station. Eventually you will reach an air lock room.
Wait out the
depressurization period and you'll arrive on the platform in
space. Lucky you
have the environmental suite on, aren't you? Head over to the
turret and man
it.


OBJECTIVE ADDED : Destroy the attacking ships


Destroy all 20 incoming ships with your turret. It hasn't any
missiles, but
you won't need them. Just don't dally for too long.


OBJECTIVE COMPLETE : "Destroy the attacking ships"


Return inside the ship to find a whole new set of enemies. Kill
them and
backtrack to the corridor that's marked "Elevator." Proceed
through it and open
the door. Grab the mini-gun and body armor on the shelf. Take
out your Mini
Gun, set it to its secondary function, and go into the following
chamber.
Press the switch near the shaft to bring up a lift. It'll be a
long time
coming up, and don't expect the enemies to cease coming at you.
Wait for the
lift, killing the Time Splitters until the lift arrives. When
it does, get on
it and ride with it as it slowly approaches the below hangar.
Once you reach
bottom in the hangar, make a dash for you ship, which is in the
center of the
platform.

Enjoy the final cutscene and the end to this spectacular game!

IF YOU HAVE ANY QUESTIONS OR COMMENTS ABOUT THIS WALKTHROUGH
THEN PLEASE FEEL FREE TO CONTACT ME AT [email protected]
Submitted By: justjonny
Walkthrough was written under MEDIUM difficulty

If you've read my opening statement in this guide you will understand that this guide doesn't have all the integrity in the world. As stated previously, it's just to help you out with the objectives. So it's an objective-based walkthrough. It was written under the MEDIUM difficulty, but will work under the EASY difficulty provided that you use it properly. You can use it on HARD mode for most of the objectives, but a few will be missing for each level. Sorry. Also worth mentioning, *most* of the objectives are displayed in the order that they are able to be completed. With that said, onto the walkthrough...

----------------
Walkthrough TOC:
----------------
1990 Siberia
1932 Chicago
1895 Notre Dame
2280 Return to Planet X
2019 NeoTokyo
1853 Wild West
1972 Atom Smasher
1920 Aztec Ruins
2315 Robot Factory
2401 Space Station
----------------

<-------.
1990 |------------------------>
<-------| Sibera
'------------------------>

Important tip:
The first place to get the timed mines is in the building at the beginning of the level with the locked door. You'll have to enter via the roof. To do so, go to the communications tower (where you climb the steps) and walk across the boards and onto the roof of the northeast building of where you're standing. Drop down inside and then grab the mines.

~~Primary Objectives~~

Deactivate the communications dish Go onto the steel balcony at the beginning. Walk onto the wooden bridge and then turn around. Look up at the dish and throw a timed mine on it. (Aim high)

Investigate the digging site, Go through this long level on the normal path. When you get to the room with the two generators you know you're close. Go through the door you open by hitting the switch on the computer above. Go down the mine until it ends. Objective complete.

Retrieve the Time Crystal - At the end of the mine (where you investigate the digging site) look on the floor between the two steel grates. You'll see the green crystal lying on the ground.

Restore Power- When go up into the computer room (off the generator room) you'll notice that the computer in the middle is lit up red and you can't access it just yet. You'll need a computer disk. To get the disk, open the doors via the switch on the left. Go through the newly opened doors and go down the mine to the second door on the right (labeled "2"). Go into the first room on the left. Take control of the gun-cam and kill the guard. Hit the other two switches to open the doors. Go through the doors and to continue back there. Lockdown. Kill the guard first and take the disk. Kill the zombies and make your way back to the computer room. Access the computer and the power will now be restored.

Destroy the bio-hazard container at the digging site - Once you've worked your way down the mine-like tunnel and past the three rooms on the right you'll encounter the bio-hazard wastes to the left. Throw 3 timed mines on it to destroy it. NOTE: If it isn't there you'll need to make it come up. To do that go back to the second room on the right (labeled "2"). Go all the way back and retrieve the computer disk from the guard hiding behind the glass. After killing him and getting the disk go to the computer room (above the room with the two generators in it) and access the middle computer (lit up red). Power will be restored and the containers should now be there.

Access the top of the dam After power is restored to the elevator take it all the way to the top by hitting the button on the right side of it. Pass the 5th floor up and step outside.

Eliminate the gunship
Get on any of the three gun pods on top this damn. First dispense all of your rockets with the primary fire at the helicopter. Then shoot your bullets at. Get off the gun pod, shoot any soldiers you see, and then run to the next gun pod. Like you did before, shoot all of the rockets and bullets at it until it crashes.

Escape through the time portal - After you've taken out the helicopter the time portal will appear on the dam (provided that you've beaten all of the objectives on the level). Walk into to complete the level.

~~Secondary Objectives~~

Burn all evidence in the filing cabinets (5)
There are five filing cabinets scattered throughout the level, which you'll need to destroy. To do so, open them up by hitting the action button. Then, you can burn the files by either burning them with the flame-thrower or throwing a timed mine on them. Now, to find all the cabinets:
In building northeast of where you start at in the level. Go through the fence and go to the back building on the right. There's a bed in this room also.
This cabinet is in the same area as #1, but it's in the southwest building. So, go through the fence (after starting the level) and turn left and go down one building. It's between the locked door building and the communications tower. There's a wooden table in the room as well. This cabinet is located on the other side of the damn, past the first watermelon room. Pass the showeroom up and turn right, then look right. You should see a storage room. Open the door and turn left. It's right there. After you get the 3rd one and continue through the second watermelon room, look to the left in this little hallway right before the stairs. There is two filing cabinets next to each other...
Right next to cabinet #4. Don't allow any mutant survivors (5) You'll need to kill the zombies to make sure none escape. Shooting their heads
off is how you get the job done. En route back to the generator room coming from the mines -- head through the double doors and kill him.
After killing the 1st head around the plywood and up the steps. The flaming zombie will rush you. You can either shoot him until dead, or just keep backing up and wait for him to fall dead of burns. At the top of the steps, after the second one. Just passed the watermelon room and showers.
Outside this second half of the dam.


<-------.
1932 |------------------------>
<-------| Chicago
'------------------------>


Drain the whisky barrels (4)
To complete this objective you will have to drain the four whisky barrels that are spread throughout the level. Always shoot the barrels at the bottom so all of the whisky can drain out. Naturally, if you shoot it at the top only a little bit of whisky will come out, leaving the whisky below the bullet hole in tact.
After you get off the ship go up the steps and look to the right.
After shooting barrel #1 at the beginning of the level, head up the steps. Work your way around the hallways and go down the next set of steps to the right, and shoot the barrel that's directly in front of you upon going down the steps (in the corner).
Located right next to O'Leary's bar and in the parking spot.
After you've come to the news stand keep going straight then turn right
around the corner, you will see a building with 3 doors in the front -- one is open -- dead ahead. (NOTE: This building diagonally across from Marco's hideout building) Go into that building, down the steps, then turn 180 degrees to the left. The barrel is right there in that space.
Rendezvous with your informant.
When you come to the first pay phone (that's ringing) answer it with the action button. Your contact will tell you to meet him at the newsstand. Go up the street [do the Tony objective here] and follow the street till you get to the newspaper stand. Marco, your contact, will be right next to it in the cut- off alleyway.

Protect Marco as he returns to his hideout - After you rendezvous with Marco you'll have to protect him as he walks (slowly, might I add) to his hideout. However, before he'll actually LET you escort him you'll need to go to the O'leary's bar across the street. Go in there and kill all of the baddies. Go back and talk to Marco then he'll start walking. Kill the first two guys up ahead, then turn around and shoot the guy
by the street light. Follow Marco around the corner then turn around and shoot a pursuing enemy.

Obtain the Nightclub passcard - To get the passcard you need to blow open a safe. To blow open that safe you'll need the dynamite. The dynamite is on the table in the building that you follow Marco to: Marco's hideout. Snatch that, then head out the door, diagonally right and into the building. Follow the stairwell up and around. (There is a sniper on the 4th floor aiming out the window, which you might want to kill or he'll get you later on) Once you reach the 5th floor (the top)
go into the room and plant the dynamite anywhere on the safe. Get far back and watch it blow up. Grab the passcard. Objective complete.

Eliminate Big Tony
Once you have the passcard exit the building and go west of it. Continue upward and you'll see a split in the road with and a building labeled "HOTEL". This area has around 4 or 5 snipers, so be careful not to get in their path for more than a second. Eliminate the snipers then proceed left of the fork in the road. Go to the gate on the left side and open it. Go into the building on the other side of the circled road. Walk up into it and take the first left. Continue back until you see the double doors labeled "Members Only". We know there's gonna be trouble if go through those doors. ;) Open the doors up and immediately shoot the two guys and then pick up the armor. Enter The Sunrise Club. Follow the path until you come out to a lobby area with big red steps.
Step out into this area and Tony's energy gauge will now appear on screen. Kill his guard to the left, then shoot up towards Tony himself. Once he's dead, pick up the Time Crystal that he drops.

Retrieve the Time Crystal
Pick it up after you kill Tony -- he drops it. Escape through the Time Portal After you pick up the Time Crystal the Time Portal will open at the bottom of the steps. Run down to it, killing the zombie (if you want to), and then run in. Mission complete.

~~Secondary Objectives~~

Prevent Tony's brother from escaping - When you see the first pay phone (that's ringing) continue down the street, kill the guy to the right and take his tommy gun (equip it), the look to the left. All of the sudden a car will drive towards you with a passenger shooting at your. Return fire until the car is blown up. Do NOT let them get to the tunnel or your objective will be failed.

Minimize civilian casualties (5)
Just don't kill any of the innocent men walking around on the street. They're easy to spot because they don't have guns.

<-------.
1895 |------------------------>
<-------| Notre Dame
'------------------------>


Rescue the maidens (4)
Pass the blown-up doorway that the zombies burst through. Continue past the dirt hill and up the ramp. She's right at the top, clamped to the wall. This one is close to #1. Turn right around the corner after rescuing the first girl. She's in the cell on the right. Shoot the lock off and rescue her.
After rescuing the second maiden, make another right and around the corner to see her.
North of where the 3rd one is facing. Straight ahead and to the left a bit. Hanging from the chain in the cathedral. Go to the back end of the cathedral and work your way upstairs. Pull any of the two chains to lower the maiden. Quickly go back down to see her. From here you will have to aid the hunchback for a while in order to rescue her. Help him kill the zombies. Shoot for their heads because the hunchback is a good shot and you'll want to save your own ammo.

Make your way to the roof to escape Notre Dame - After defeating the Portal Daemon go through the door opposite to the side you came from. Go past the light room and turn through the door. Step out to the roof to complete the objective.

Retrieve the Time Crystal
The Time Crystal is located on the red podium in the cathedral. To get to the cathedral simply follow the main path through the level and you will eventually get to it. It looks like the inside of a church.

Help the hunchback escape with the maiden - This process has two very small steps to it. First, aid the hunchback in shooting the zombies (which is part of the other objective as well). The maiden will thank you, take off, and the hunchback will follow her. Objective complete.

Fight off the Portal Daemon
Simply shoot this big dude up. Aim for the head. Be sure to look out for his projectiles and his zombie minions. After a minute or so of shooting he'll die.

Eliminate Jacque de la Morte
When on the roof follow to the right and kill the baddies that approach. Once you come upon Jacque his minions will appear -- three of them. Eliminate them as quickly as possible. If not, shoot Jacque if you're truly pressed for time/life. Jacque will die after a few clips of pistol ammo.

Escape through the time portal
Once Jacque is dead, turn around and go through the time portal.


<-------.
2280 |------------------------>
<-------| Return to Planet X
'------------------------>


Repel the beach attack
Hop on to one of the 3 mounted machine guns. Shoot as many aliens as you can, switching between guns if you have to get the right angle. Don't bother shooting the UFO's. After killing aliens one spaceship will leave, kill some more aliens and another spaceship will leave, and then kill some more and the third will leave. The lasers behind you will deactivate.

Locate the crashed UFO
After repelling the beach attack go through the newly opened laser gate. Walk to the right, then to the left. You will have to walk either to the right or left from here, it doesn't matter. Either way, you will have to avoid the huge bees flying around. Work your way to the other side, follow through and walk out to the open area.

Fight off the raid on the crashed UFO
You'll need to kill all the enemies that appear near the edge of the cliff. What I did was got to the left of where the ship was shooting and behind the ditch: every time an enemy came up to me I shot them until they're all dead.
NOTE: the ship WILL shoot at you, so don't get in front of it or you'll die really quick. After the enemies are destroyed go into the purple beam that is in front of the ship, you'll be taken inside the UFO. Objective complete.

Retrieve the Time Crystal
Once inside UFO find the opening in the windows. Turn to the right and go all the way down. Pick up the crystal.

Locate time portal
The time portal is on the other side of where the time crystal is.

<-------.
2019 |------------------------>
<-------| NeoTokyo
'------------------------>


Important tip: Keep an eye on your Temporal Uplink radar throughout the course of this level! You don't want to be spotted by cameras or the hacker. If you're spotted: mission over.

Follow the hacker to the research area The key part to this objective is knowing that you do NOT have to follow her. You can if you want, but that's the hardest way to go. I'll show you an easier method: First, turn right and jump off the platform and into the street. Dodge the camera in the middle of the street (go up and behind it). Once past it, go to the left wall and sneak past the camera on the right, the turn left down what looks like a dead-end alley. Sneak around the camera by first going to the left, then under it, and go to the left towards the roll-up doors. Now, you need to sneak behind the black boxes with words on them (they're right in front of the camera). This is hard to do because you only have a brief second to do it while the camera is point the other way. Once behind it immediately duck down. Now, you'll have to wait patiently until the girl shows up. Stay ducked down and wait for her to go down the steps in front of you. Once she's out of site wait for the camera to look the other way then jet to the left then forward right and down the steps. Follow her all the way back until she
gets to the laser beams, deactivating them. Run through the doorway and
objective complete. There, that wasn't so hard, was it?

Obtain the hacker's password
As soon as you walk through the laser gate turn left into the little room to the side. Hit the action button on the camera and you'll be able to view what the camera sees. Now, this is important: hit the action button two more times to switch to the 3rd camera, the one that's looking at the laptop. Do this quickly! You will see the hacker come in the room, type on the laptop, and you're objective will be complete.

Gather evidence of TimeSplitters research (2)
The two pieces of evidence that you will need is photographs of the blueprints and R&D facility. To get the Digital Camera go north of the laser doorway entrance that the hacker unlocked. Continue forward, passing a room with a laptop computer, up the steps. Go forward and straight ahead is a room with a guard in it. Kill him and take the camera off the desk. Go out and through the doorway to the left. Make another left and into the blueprint room. Take a picture of the blueprints on the desk: Equip Digital Camera and press R1 or R1. The second picture is right out in the hallway you just came from. Turn to
the left and look through the glass. Take a picture of the white machine.

Upload the evidence to the local police server
After you've taken the pictures go back to the room where you got the Digital Camera from and activate the computer. The alarm will go off and new security measures will be in place, but you'll still complete the objective.

Deactivate the TimeSplitters machine
Go back to the left and turn right. Sneak past the now activated security camera. Go into the room where you took a pic of the "white machine". That white machine now has a TimeSplitter dude on top of it throwing electricity at you! Do fight it -- instead, quickly run to the right of it past the shelves and hit the switch, deactivating it.

Retrieve the Time Crystal
When just about everything is finished go back to the street where you came from. Once you exit the alleyway turn and go right. Continue down the street till you see the Time Crystal. If you can't find it, use your temporal uplink to locate it.

Escape through the time portal
Everything's done and you want to get the heck out of this difficult level. Simply turn back around and go back toward the alley, but instead of going into it pass it up and stay to the right while going down the street. You'll come to the end of the street where the time portal is. If you have to, kill the two guards behind the time portal.

~~Secondary Ojbectives~~

Minimize civilian casualties
Don't kill any civilians is the obvious action (or lack of).

<-------.
1853 |------------------------>
<-------| Wild West
'------------------------>

Rescue Ramona from jail
First, work your way to the Sheriff's jail: it's at the end of the path on the main road. Take the road all the way to the dead end. Turn right and into the building. Make another right down the hallway, then make a left into the cell area. Be sure to get the gun powder in the wooden chest on your way to the cell. Talk to Ramona. Go back in front of Ramona's cell and stop right under the hanging lamp. Equip the keg and hit the shoot button (R1) to start pouring out the gun powder. While holding the button, follow this route: go back out of the jail where you came from, go to the left of the doorway (when your back is to it). Then turn left into the tunnel-like area, keep going forward, turn
right, turn left and out to the fountain area, continue to the left and
through the entrance, and go over to the middle jail window and stop. Let go of the shoot button (R1) now. Next, bring the wagon over to the middle jail window by pushing it from behind. Once it's all the way over there, work your way back inside of the jail and in front of Ramona's cell. Shoot the lamp hanging from the ceiling. This will cause the trail of gun powder to ignite, and the trail of fire will catch on. It will go all the way around the jail (if done correctly) and blow up the way and the jail wall. Mission complete.

Put out the fire in the barn and rescue the girl
Go into the building and up the stairs and to the girl. Shoot the two barrels hoisted by the rafters. Liquid will come out of them, putting the fire out.

Eliminate the Colonel
The Colonel can be found just past the mine that has the "McPhugg Minning Co" sign at the beginning. Walk out to the huge open area and look to the left. He should be over there. Wait for him to come out of hiding and shoot him, preferably, with your double pistols. A few rounds should do the trick.

Retrieve the Time Crystal
The Time Crystal is on the other side of the boarded up mine (by the area where you killed Colonel). You will need to get through there. First, go to the building where Colonel pulled the steam handle and made the whistle sound. Hit the switch on the left (don't bother pulling the steam chain). The switch is on the floor. Once hit, the train tracks will switch over. Go back to where the mine cart was (in the first mine) and push the mine cart once it gets going fast let it go, where it will follow do the track and smash through the boards. Go to the newly opened mine. Go down the hall and retrieve the crystal at the end.

Escape through the time portal
Once you've gotten the crystal, go back out of the mine (avoiding the monster, or killing it). Drop of the tracks and to the left. Go up a little and drop off to the right, then go through the portal.

~~Secondary Objectives~~

Destroy the wanted posters to clear Ramona's name (5)
In the Gold Rush Saloon and on the other side of the counter. Hit the action (X) button.
Right outside of the jail doorway in the front. Past the fountain and on the wall of the cement archway. On the side of the General Store (diagonally across from the buring barn) On the side of the Gift Shoppe located just in front of the "McPhugg Minning Co" sign. Walk around the back and up the stairs, it's right there on the wall.
<-------.
1972 |------------------------>
<-------| Atom Smasher
'------------------------>

Defuse the bombs (5)
The cameras can't spot you or you'll forward the detonation time to 30
seconds, and fail the mission. Don't do it. Use your radar to sneak under them. After sneaking under the first two cameras, go over to the scientist and wait.
After getting out of the box tunnel first protect the scientist by killing the guards in the adjacent tunnel. Then walk up to him for him to deactivate the bomb. In the long tunnel there is a magnetic lift that you can control. Move your magnet over the bomb, go with it and hold R2 to pick bomb up, then drop bomb in box with sign on it. In the area after the second fire is put out. Scientists are in a cargo
holder across from the bomb.
Up the ramp after defusing bomb 4. The scientist is just after it.

Activate the reactor
When you get to Khallos there will be 3 switches: left, right, and center. Pull each switch to activate the reactor.

Eliminate Khallos
First go through the level as normal, defusing the bombs as you go. Turning off the gas via a nearby valve, and then putting out the fire using a nearby fire extinguisher that you can pick up will lift the shutter doors. After deactivating the lasers via a switch at the end of the level go back to where the lasers are no longer there. Walk around the corner and Khallos will approach. Kill him and his minions.

Retrieve the Time Crystal
When you defeat Khallos he will drop the Time Crystal.

Escape through the time portal
After picking up the Time Crystal use the exit nearby.

~~Secondary Objectives~~

Minimize scientist casualties
Simply avoid killing any scientists in the level. After all you need them to defuse the bombs for you.


<-------.
1920 |------------------------>
<-------| Aztec Ruins
'------------------------>


Find the lost temple
Follow through this very linear level. Setting your arrows on fire (with any open flame) and shooting them with it can defeat the brown beasts (golems).
Take note of the blocked entrance you see where the very first warrior in the level is blocking, you'll have to come back to this. The pillar solution is as follows:
~~~~~ N
doorway W + E
| | S
.--' '-. Each number represents how many times you must
|(3) (3)| turn that particular pillar.
|(3) (2)|
|(3) (3) <- entrance (Spin the pillars with the X button by default.)
'-------'
~~~~~
Once this puzzle is solved quickly go through the gate north of it. Cross the bridge and hit the switch to the other side. Go back over the bridge, go right, and backtrack to to where you killed the first warrior. Drop down the newly-found hole. Walk out into the open to find this temple.

Defeat the golems (7)
The first four (4) golems are in two rooms next to each other (two in each room). Use the buttons on the floor to open up a nearby trap. Run around the trap and get the golem to follow you, falling to its death. Once you defeat the first four continue down the temple. At the bridge look for the face that has red eyes and shoot it before it turns. Do this to all of the face and the bridge will allow you to cross. Go further down to face off with the last three (3). Grab the grenade launch and blow them up. If you need ammo it's in the right corner.

Retrieve the Time Crystal
At the end of the temple where you encounter the last three golems it's in the center of the room.

Escape through the time portal
After picking up the Time Crystal use the exit nearby.

<-------.
2315 |------------------------>
<-------| Robot Factory
'------------------------>

Gain access to the laser processing area
From the start of the level go left until you get to an area where a green energy field is blocking your path. Use the control panel to have the auto-gun to crash through it, destroying it. Go into the back and then hit the switch on the panel. Now head back to the beginning, only this time taking the right path.

Locate and collect the ElectroTool
After hitting the switch follow the level around until you see a yellow thing (energy node) that's spinning. From here go left or right and through a shutter door. Turn and go down. In the center near the laser rails is the ElectroTool.

Overload the energy nodes with electricity (4)
You need to overload each energy node with the ElectroTool. Simply point it at a node and hold R2 (shoot) down. The first one (1) is just before you first get the ElectroTool. After doing this you must kill all robots in this room and the laser field just up the ramp will deactivate itself. Proceed through. Eventually you'll see a control panel where you can control the camera/sentry. Drive it through until you see electricity. Shoot the panels surrounding this second (2) node--there are three of them on the floor. Then shoot the node itself to destroy it. Get off the camera and continue around until get in a
room with a node above. Go up the ramp activate the switch on the first
control panel you see on the left. The crane will move over. Destroy this third (3) node. Continue around and over the bridge. And use the ramps to get to the other side at the bottom. The control panel moves the thing into the electricity field where the fourth (4) node that's on the ceiling of this big room, can be destroyed.

Find the factory core
Once you've destroyed the nodes, head to where the lasers blocked your path across the bridge. Walk up to them and they should lower. Continue around to find the core.

Defeat the Machinist
Watch for it's mechanical weapons. Get the rockets in the bunker. Shoot the square panel at the bottom center of it. You'll notice that it has a circle on this square panel, too. This will lower its energy.

Retrieve the Time Crystal
The shutter doors to the left and right of the Machinist will open up when you walk by it (after you've beaten it). Head up and around to the green control panel to grab the Crystal.

Escape through the time portal
Once you've gotten the Crystal head back down and into the center of the room where you fought the Machinist. Head through the time portal.

<-------.
2401 |------------------------>
<-------| Space Station
'------------------------>

Collect the crystals
The are right next to you as you start the level. Pick them up off the console.

Activate the self destruct sequence (3)
With the crystals in hand, head through the door and into the ring that's around this area. In this ring are three control panels: activate them all for a countdown sequence.

Escape from the spacestation
With the countdown in progress, head to the lowest part of the ring exit into the center. Head around and through the "Bridge" door. Take the elevator down. Step off and go right. Hit the switch once through the door. Now turn back around, passing the elevator and head straight down. Head through the air lock and out for your next objective.

Shoot down the incoming TimeSplitter ships
Simply many the gun and shoot down the ships. Once they're all taken out be ready to get out of this place.

Escape from the spacestation
Head back through the air lock. Go down and make the first left (it's after the two number 4's and a control panel). The minigun is on the shelf. Follow around until you get to another circular room. Hit the button on the panel and hop on the elevator to take it down. Step off the elevator, head to the left, and then into the ship to complete the game.

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