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Retro Game Walkthroughs For
"Ratchet & Clank"
(PlayStation 2)

Retro Game Walkthroughs for Ratchet & Clank (PlayStation 2)
Submitted By: Seasoned Samurai
SKILL POINTS

A complete list of how to achieve all the skill points inRatchet & Clank and what they unlock..

Tubrok Crater, Novalis
1. Take Aim : Destroy one of the craft overhead.

Outpost XII, Arida
2. Swing It : Traverse the final six swingshot targets in thebig hall in the factory without touching any of theplatforms.
3. Transported : Yet again take out three craft over head.

Metropolis, Kerwen
4. Strike A Pose : Stand between the legs of the giant statue ofa robot on top of Al?s Roboshack.
5. Blimpy : Take out one of the blimps up in the sky use theVisibomb Gun for accuracy.
6. Qwarktastic : Destroy the Qwark on a spring at the start of the assault course. Weapon of choice theDevestator.

Logging Site, Eudora
7. Any Ten : Take out ten of the craft flying around.

Blackwarter City, Rilgar
8. Tricky : Pull off a Twisty McMark in the hover-board race
9. Cluck, Cluck : Turn a tank in to a chicken using the Morp-O-Ray. Equip the O2 mask to negate the effects of the poison gas it is spewing out. Then get close and morp it.
10. Speedy : Complete the hover-board race in under 1:36.

Blarg Station, Nebular G34
11. Girl Trouble: Defeat the Alien queen boss using just the Omni-wrench.

Fort Krontos, Batalia
12. Jumper : Traverse the grind rail from the start to where the deserter is with out taking a point of damage.
13. Accuracy Counts : Using the turret at the end of the levelto take out one small fighter.
14. Eat Lead : Use just a sand mouse to take out all the tanks. Four it total.

Blarg Depot, Gaspar
15. Destroyed : Blow up all the refuelling Blarg destroyers by targeting the fuel pump the are attached too.
16. Gunner : Destroy five aircraft above. Using only one of the turrets.

Koger Refinery, Orxon
17. Sniper: Shot a screamer (one of those annoying blue things that wakes up the lobster like creatures) through a hole.
18. Hey, Over Here: Lure an enemy into one of the force fields use the Taunter.

Jowi Resort, Pokitaru
19. Alien Invasion : Shot down three of the Blarg saucers using the Visibomb Gun.
20. Buried Treasure : Destroy all the crates in the ocean.

Bomb Factory, Hoven
21. Pest Control : As you start the level go right and head towards a wooded section. Their take out all the anklebiters with out dying.
22. Whirlybirds : Destroy five helicopters using any weapon other than the turret.

Gemik Base, Oltanis Orbit
23. Sitting Ducks : Destroy all the cargo ships doted around the base use either the Devastator or Visibomb Gun.

Gorda City Ruins, Oltanis
24. Shattered Glass : Knockout all the street lights in the city. This must be done in one life as when you die the have a habit of repairing themselves. Use the Blaster instead of the trusty omni- wrench, due to risk of falling.
25. Blast ?Em! : Destroy three of the Blarg craft above.

Gadgetron Site, Kalebo III
26. Heavy Traffic : Travel from the lobby to the help desk along the grind rail without taking any damage.
27. Magician : Get a score of 4500 or above in the hover board race.

Dreks Fleet, Valdin Orbit
28. Sneaky : Take out all the enemies between the start of the level and the end of the light cruiser with out raising the alarm. Use the hologuise to sneak round the back of the robot guards. Then clobber them with the trusty omni-wrench. Take the robot dogs out without any of the guards watching. I personally used the RYNO or the Taunter to lure the into the red laser beams.
29. Careful Cruise : Get through the water section to the left of where you start the level within the time limit and with out taking any damage.

Kyzil Plateau, Veldin
30. Going Commando : Kill ten elite guards (the ones hovering) with only the omni-wrench.




What you get
15 Skill points : Sketchbook : Some conception and design sketches that went into making the game.

All the skill points : Epilogue : A collection of magazine covers and news paper front sheets depicting what happens to all the characters after the adventure.
Submitted By: Slaveunit
Okay peeps, another guide from slave. As usual, I try to write
them so you still have to do a bit of work for yourself,
otherwise you've just wasted £40, but there should be enough
here to get you them all.


Novalis:
1 - The breakable wall in the area behind the ship
2 - Face the ship and go left to the water. do a wall jump at
the stairs
3 - (Need waterpack) After the bridge jump in the water, all the
way to the end, then left. look for the stairs.

Kerwan:
4 - (Need Helipack) On the second tower of obstacle course, jump
to the building that is grey on the map
5 - (Need Helipack) Near the train, on your right just after the
stairs
6 - (Need Helipack) By Gadgetron, jump off the ledge, then hover
into the tunnel below

Aridia:
7 - On the middle island in the back of a truck. Get there near
Skid's agent.
8 - In the path behind your ship, breakable wall on the right
9 - (Need Swingshot) Below the Tresspasser in the factory
10 - (Need Magnaboots) Magnarail behind Skid's agent

Eudora:
11 - (Need Helipack) On a high ledge, left of the ship

Nebula (Ratchet):
12 - (Need Helipack, O2 Helmet) Go to the door where you use the
Trespasser and say yes. Left after elevator to room with bomb
boxes. Platform high on right.
13 - (Need Helipack) Round room with the cells, hidden area

Rilgar:
14 - (Need Helipack:) Fircefield maze. Use the blowing drain to
get on top of the pillars.
15 - (Need O2 Helmet) Where you raced the filling water, after
the 4 platforms go right and down instead of left and up the
ramp

Umbris:
16 - (Need Swingshot) Follow the 2 breaking bridges route to the
locked door. Platform on the right has the green pads.
17 - At the first pool, Hydrosplice the water then go to the top
of the stairs. Look down.

Batalia:
18 - The locked door near the ship. It's on the roof.
19 - (Need Helipack:) After the bridge with the nut, go up and
left. At the top you'll see a platform with a tree.

Gaspar:
20 - (Need Helipack and Swingshot) Form start, platform on
right. Follow this route to the end
21 - (Need Helipack) Near the first turret, left and up the
elevator. Run-jump into it

Orxon:
22 - (Need to be Ratchet, Maga Boots, Swingshot, Visibomb) On
the platform above your ship you can see it. Shoot visibombs at
the pink membrane behind. There's more than one. Then head round
to the other end to enter.
23 - From ship, cave on right should now be open.just before the
room with the 3 pillars, wall jump on right

Pokitaru
24 - (Need Jetpack, Swingshot) From start, head to the spiked
fish, then dive in the water. Find a hole, and use the red
button for the bridge

Hoven:
25 - At the intersection go right, and wall jump with the moving
vertical platform
26 - (need Hydrosplicer) Another moving platform, to the cave,
in the room with 3 water splices needed.

Orbital station Oltanis:
27 - (Need Helipack) Destroy all the generators, then go to the
room where the green liquid covered the platforms. Passage on
the left.

Olantis:
28 - (Need Grindboots, Swingshot) Follow the path with the
robots with Tesla claws, then slide the rail. Use the Swingshot
here
29 - (Need Magnaboots) From ship, on the platform with the
statue, there is a semicircular magna strip. On the second ice
area, look to the right
30 - (Need Magnaboots) Near GB29, hang off the wall but don't go
up.
31 - (Need Swingshot) Complete all the missions, and theres a
button under the statue to show some swingshots. This is a tough
route!

Quartu:
32 - (Need Hologuise, Swingshot) Above mother of clank and
infobot, Swingshot to pipe
33 - (Need Robot-Decoder) Near where you transform Clank into
Big Clank, there is a locked door. The decoder is on the Orbital
station of Oltanis.

Kalebo III:
34 - (Need Grind boots) Left at second Gadgetron and onto rails.
on the rails is 3 blue pads which you need to hit with the
wrench to drop the forcefielded area on the rails.
35 - (Need Grind boots) At the end of GB34's rails, look down
for a platform

Orbital station of Veldin:
36 - (Need Hydro Backpack, O2 Helmet) On the timed underwater
area, there is a locked door opened by a second set of rings.
37 - (Need Hologuise, Swingshot, Magna boots, O2 Helmet) Near
ship, teleport to 2nd, 3rd, 4th, and 5th ship and find the door
where the hologuise doesnt make the robot shut off the field.
First timers need to kill the turrets and then come back here.
Take the left path outside, and press the button to get back in
the ship (upside down!)

Veldin:
38 - (Need Helipack, Taunter) Near the blue force field, use the
Taunter on the frog
39 - (Need Helipack) Carry on from GB38 to the large room with a
rock in the middle and 4 guards. Stop at the green ball, and
find a platform
40 - (Need Helipack)Just before the 2 yellow Swingshot, look
behind you.Platforms on the left.

And there you have it, all the gold bolts. Hope this helps. This
walkthrough was entirely created by me, and I will be supplying
a walkthrough for all the skill points soon (when I find the
last 5!)

Cheers
Slave

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