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Retro Game Walkthroughs For
"Sam and Max"
(PC Games)

Retro Game Walkthroughs for Sam and Max (PC Games)
Submitted By: herod
Episode 4: Abe Lincoln Must Die!

Mission for the Freelance Police

Office: At the office, Sam and Max are playing with the organic listening device on the phone. The Commissioner is actually on line and has a new case for the freelance crime fighting duo. They have to stop the President of the United. He is enacting crazy new laws which include mandatory gun registration.

White House: Look around at the #9 hole, the submarine's periscope at the pool and talk to Jimmy Two-Teeth. Take the boxing glove by the pool. Read all the signs around the White House.

Talk to the secret service agent by the door completely. Agent Superball would not let you in. Look at the presidential storage on the left of the main door. Then check the phone right of the main door and learn the phone number.

Go back to the office by clicking on the Desoto.



Visit friends first

Sybil: Enter Sybil's office across the road. Talk to Sybil and find out that she has a new job - professional matchmaker. She herself is having difficulty finding a date. She is looking for a tall older man with a good career. Ask Sybil to find dates for the duo by submitting an application. Answer her questions and learn who the ideal soul mates for the heroes are. Look around the office and then exit the building.

Hugh Bliss: Go to the other end of the block and talk to Hugh Bliss standing at the Esperanto Bookstore. Learn about his book, Emetics. Get him to do a magic trick. Take the Free Home delivery sign while he's gone.

Bosco’s Inconvenience: Go to Bosco’s Inconvenience right of the Esperanto bookstore. Check the 2 newspaper boxes. Enter the store and talk to Comrade Vladimir Boskovich aka Bosco. He is working on a satellite missile defense system. Learn that you can buy truth serum that cost one hundred million. The smell comes from the weenie rotisserie (Hot Weenies). Look around the store and then exit.



Gain entry to the White House

Office: Go to the office and then look around at different items. Turn the TV on and watch the President talks about his plans. Listen to the answering machine and hear the President.

Use the phone and call the White House now that you know the phone number. You can select any of the dialogues but be sure to use the 'please hold' selection on Agent Superball.

White House: Ride the Desoto to the White House. See Agent Superball on the phone. Enter the main door. Watch the President during his TV newscast. Sam realizes that the President is hypnotized. See the President's bodyguard stand beside him.

Look around at the Oval Office. Talk to the President. He mistakes the duo as interpreters for a dignitary that will be arriving.

Talk to the bodyguard and realize that he is Chuckles, the Toy Mafia pit boss. He never leaves the President's side.

Try looking at the War room door and get kicked out.



Take care of the President

Whizzer, Governor of West Dakota: See Whizzer arrive. Enter the White House again.

Time to interpret for the President. Talk to Whizzer. He wants Federal funding for his Mt. Rushmore Soda Abuse program (MRSAPP). He is trying to kick the soda habit and have been carbonated free.

Talk to the President and be ready to interpret. Then select any dialogue but finally select "What's a guy gotta do to get a drink around here?"

Watch Whizzer try to resist but falls off the wagon. Now, he needs to go the bathroom. Select any dialogue but in the end select "Where's the War Room"?

President: Chuckles escorts Whizzer out. While Chuckles is gone and the President is alone, use the boxing glove on the President. Chuckles is not upset about the loss of his robot President.

Abe Lincoln: Watch Chuckles initiate Phase Two of the operation - reanimate Abe Lincoln from Lincoln Memorial.



Run against Abe Lincoln

Abe Lincoln: See the robotic Abe Lincoln arrive at the White House lawn. He announces that he is running for president during the emergency election caused by the death of the President in the hands of 2 interpreters.

Sam answers the phone and gets a new assignment. Someone has to run against Abe Lincoln to prevent the nefarious guys from leading the nation. Max got the job because of his qualifications.

Talk to Chuckles, sitting on Abe Lincoln's left shoulder. The secret service men are now the press people.

Debate: Talk to Mr. Lincoln. The debate starts and Sam is the unbiased moderator. Ask him about all the topics. When asked about his Family Values, Mr. Lincoln states that he's been faithful to his wife for 7 score years.

He looks at the cue card to answer questions about tax plan and religion and schools.

Click on the cue cards and see that you can change what Mr. Lincoln's answers are going to be.

Cue cards: Gather posters from all around. Go to the office. If you haven't yet, go back to Hugh Bliss and get his 'Free home delivery' card. Go to the posters on the wall behind the parked Desoto. Take the new military slogan, 'Give me all you got' poster that dropped from the wall. Go back to the White House.

Win the debate - With all the posters collected, change the top cue card to get the damaging response from Lincoln.

Place the 'Free Home Delivery' poster from inventory on top of the cue cards on the stand. Ask Lincoln about issues and then select toxic waste.

Place the 'Two wrongs don't make a right' card that is already on the cue cards stand on top. Ask Lincoln about issues and then ask about stand on religion and schools.

Place the 'Give me all you got' cue card from inventory on the top. Ask Lincoln about issues and then ask about his tax plan.

See Lincoln move down the polls.

Click the organic listening device on Lincoln. Mr. Lincoln starts a short campaign speech. Pick up the organic listening device.

Take a Lincoln campaign flyer from the podium right of Lincoln.

Sybil - Go to office and enter Sybil's building. Place Mr. Lincoln's flyer on her dating service box.

Sybil thinks that Abe Lincoln is her perfect match. She gives her phone number and asks that Abe calls her. Exit building.

Office - Go back to the duo's office. Use the organic listening device on the phone and call Sybil.

The bug will respond to Sybil's questions.

Abe, is that you? Select 'I, Abraham Lincoln am that man'.

Do you want to go out sometime? Select 'This is a date that will be remembered for centuries'.

Where do you want to meet? Select 'I stand here on the White House steps'.

What time should I meet you? Answer 'The time to act is now'.

White House - Automatically see Abe Lincoln talk about family values. Sybil arrives and gets humiliated. Abe Lincoln's rating goes down.

Max has been elected President. See an angry Abe Lincoln hypnotizes the viewing public. He vows revenge.

Abe Lincoln must die!



Max as President

Oval Office: Max sits on the most important chair in the US. The 3 soda poppers are in the office. Agent Superball is guarding the war room door.

Check out the cool stuff on Max' new desk. Take Secretary of President Whimsy ribbon that is given to anyone Max wants to appoint as Secretary.

Check the Presidential Discretionary Budget for Historical Sites by clicking on the Budget book on the table. Max can give 100 million to any Historical Site.

Look at the calendar and see that Max can change the official date to be today.

Click on the TV Camera and Max starts his Presidential Address. Click on the camera several times and hear more of Max' diatribe.



Get the War Room unguarded

Agent Superball: Talk to the Secret service agent completely. Find out that he still take orders from Chuckles and would not let anyone inside the war room. He takes vacation only on Federal Holidays.

Give Superball the red Secretary ribbon, making him a secretary. Give him any Secretary of whatever name. He still would not leave.

Go to the calendar and take the 'today' sticky note and place it on the Secretary's Day (26th of April).

Talk to Secretary Agent Superball and Sam tells him to take his vacation. Now the war room is unattended.

Try to open the war room door and find out that it will open only during war.



Historical Sites

Sybil: Go back to office and to Sybil.

Carbon dating machine - Talk to Sybil. Find out that she has a Carbon-14 dating service now. This is because she got a good deal on the carbon dating machine and she cannot afford to change the sign. She's having financial difficulties and needs to come into a lot of money. She uses the Carbon-14 dating machine on the Tiki and finds out that it is 2000 years old. Her place can now be placed as National Register of Historic Places. She doesn't want to loan her Carbon-14 dating machine.

White House - Go back to the White House. Look at the President Discretionary Budget Book. Click on Sybil Pandemik's office. Now she gets a 10 million dollars windfall.

Sybil's office - Go back to Sybil. Enter and see that Sybil is gone. Take the Carbon-14 dating machine. Exit the office.

Hugh Bliss - Use the carbon-14 dating machine on Hugh.

Bosco's Inconvenience store: Go to Bosco's store.

Bosco - Talk to him again about his missile defense system, truth serum and new weenies.

Weenies - Use the carbon-14 dating machine on the 'Hot Weenies'. The weenies are from the Cretaceous period.

White House - Go back to the White House. Look at the President Discretionary Budget Book again. Click a check on Bosco's Inconvenience Store.

Bosco - Go back to Bosco and talk to him again. He says that he got the money. Sam asks for the truth serum and gets a bottle of Vodka. He can now make his missile defense system.



Make war

Soda Poppers: Talk to the Soda Poppers.

Peepers - Talk to Peepers. He's the governor of North Dakota. He says that they can get along if they keep quiet and avoid another incident.

Specs - Talk to Specs. He's the governor of South Dakota.

Find out that they, all three were elected governor of 2 states and the unpleasantness started.

Note that Peepers is keeping the peace by saying 'nothing' and Max keeps on saying 'awkward'.

Whizzer - Talk to Whizzer, the governor of West Dakota and find out why they are here. They want the President to settle the Great Dakotan Conflict - Who gets the custody of Mount Rushmore. They cannot agree on the division of Mount Rushmore. They nearly went to war about the controversy. The 3 Governors are on the edge of a war.

Ask him if care for a drink. He says as long as it is not a soda.

Give Whizzer the truth serum. Ah, Whizzer gets drunk. He tells all what the other Soda Poppers have said. This means war!

Agent Superball and clones sing War is good for you and good for me. Wow!



Missiles and Homing Beacons

War Room: Look around the room. Look at all the monitors: Jimmy Two-Teeth and Dakota Situations.

Read the War Manual on the table.

Targeting Computer - Look close at the Targeting computer on the table.

Antarctica - See that Antarctica is one of the targets. Fire the missile by pressing the red 'Fire' button'. See that the Washington monument is really a secret targeting missile. The Washington Monument shoots into space. The homing beacon on Antarctica is destroyed. Click on the Next Target arrow.

Kremlin - Kremlin has no beacon signal. Click on the Next Target arrow.

Krypton - Fire the missile by pressing the red 'Fire' button'. Estimated time of impact is 26 million years. Click on the Next Target arrow.

Bosco's Inconvenience Store - See that Bosco's store is the next target. Fire the missile by pressing the red 'Fire' button'. See that Bosco's missile defense system works. It destroyed the Washington Monument missile.

Take note of the point of view of the beacon at Bosco's. It is behind a 'special' sign.

Exit the War Room and White House.

Bosco's Inconvenience store: Go to Bosco's. Look around the store for the beacon and camera that is used to spy on Bosco. Click on the special sign under the camera right of the door. Take the beacon behind the sign. Exit the store.



Let's chase down Lincoln

Click on the Desoto and now chase the rampaging Lincoln.

Throw-click the beacon on the rampaging Lincoln. Select White House as the destination at bottom right.

War Room - Go to the targeting monitor. Press the fire button on Lincoln.

The robot Lincoln is destroyed and Chuckles is knocked out.

Watch as Chuckles' earphone receives a message.
Submitted By: herod
Episode 6: Bright Side of the Moon

We find Sam contemplating on Roy G. Biv (spectrum of the rainbow). Hugh Bliss!

The commissioner calls and our heroes find out that Hugh Bliss is in his retreat at the Blister of Tranquility on the moon.

The intrepid heroes arrive at the moon.



To the moon, Alice!

Surface of the moon: To the moon, Alice!

Look around. Check the flag. Take note of the Lunar Lander, its rocket engine and the locked Lander's door. Sam finds out that the key is inside.

Moon Visitor Center and Gift Shop:

Talk to the former Ted E. Bear now Harry Moleman (episode 3), the docent of the Visitor Center.

Enter the shop and look at the T- shirts and various merchandises. Look at the Prismatology displays of the stolen Hypno-Beam prototype, the spoon bending Talisman and Hugh Bliss' Master Plan with the additional commentary by Harry. The display case of the spoon bending talisman is virtually indestructible. Ooops, Sam places it in his pocket. Study Hugh Bliss' flow chart of his master plan to hypnotize the public.

Take the display out of the shop - If you go out of the shop, Harry will frisk Sam and take back the display case.

Take the display case back again. While inside the shop give (click) it to Max who swallows it. Eek! Exit the shop.

Check the mechanical suit in the trash beside the shop. See a satellite up in the sky.

Bulletin board: Read the bulletin board right of the entrance to the Blister of Tranquility.



Entry to Blister of Tranquility

Blister of Tranquility:

Check the curtain behind the door to the Blister of Tranquility.

Talk to Superball (episode 4). Only level red can enter the Blister of Tranquility. Spectrum analysis by rubbing a unicorn shows that Sam and Max are pathetic level yellow. A mood horn.

Sybil: Go back to earth. Go to Sybil's office. Talk to her completely and learn that she is now the Queen of Canada. Colour with a u.

Office: Enter the office and look around.

Click on Leonard inside the office. Learn that Max fed him the Deed to the United States of America.

Take the coat hanger on top the television.

Bosco's Inconvenience: Go towards Bosco's Inconvenience.

On the way, see Jimmy Two-Teeth holding on atop the bent meter on the sidewalk. Read the 2 newspaper stand in front of the store.

Enter Bosco's Inconvenience Store and talk completely with Momma Bosco. Bosco is selling an earthquake maker for a hundred trillion dollars.

Attain a level red unicorn - Place the unicorn in the microwave to get horny hot. See it get a red horn.

Go back to the moon by riding the Desoto.

Talk and show the red horned unicorn to Superball.

Collecting Talismans

Blister of Tranquility: See Hugh Bliss talk about his master plan to hypnotize the whole earth is about finished. The Prismatology congregation rallies.

Look around and see Abe Lincoln's head (episode 4), water cooler and Mr. Spatula, statues, holes, giant spork, COPS (episode 5), shark (episode 4), bug (episodes 4 and 5), ant farm and Philo Pennyworth (episode 2).

Check the holes and ride the roller coaster.

Gastrokinesis talisman:

Abe Lincoln's head - Talk to Abe Lincoln and learn about gastrokinesis. Lincoln swallowed the talisman.

Learn that the last time, Lincoln threw up was before the Gettysburg address.

Learn that Lincoln has a thing for Sybil.

Get a date with Sybil - After connecting with Sybil on the phone, select the dialogues that will keep her interested; things that she has not done and her ideals. Be sure to check all dialogues to hear funny quips.

1. Just relax, baby (sign in her shop).

2. Lady, you're a stone cold fox (stuffed animal in her shop).

3. Play some one-on-one love hockey (Canadian #1 sport).

Lincoln gets very nervous and throws up. Sam picks up the Gastrokinesis Talisman.

Lead vision talisman:

COPS - Talk to the 4 obsolete computers at the other side of the room: Chippy, Curt, Blaster (none of your business) and Bob.

Learn that they are using the magical talisman to make an unbeatable AI.

Play the video game - Try the video game. See that it is Tic Tac Doom. Hahahahaha! Do you have what it takes!

After playing the simple game and winning, the computers continue to use the talisman to work on their game.

Play again - Play and this time, lose or throw the game. Our personal journey is now over. Hear them gloat. (Thanks, gremlin!)

Sam picks up the Lead vision talisman.

Check the bug and the shark beside Bob.

Spoon bending talisman:

Get the spoon bending talisman - Knowing that Max swallowed the display case taken from the Visitor center, use the gastrokinesis talisman on Max. Same takes the display case.

Open the Lunar Lander - Go back to the surface of the moon. Go to the Lunar Lander.

Click the coat hanger on the Lander door.

See Max take the key and uses the Lander. What a landing.

Open the display case - Click the display case on the rocket engine of the Lunar Lander.

Sam places the display below the rocket engine.

Use the Lunar Lander key on the Lunar Lander. See what happens.

Take the spoon bending talisman from under the rocket engine.

Check the ant farm and take a ride on the roller coaster. Wheee...

Magician's Hat:

Go back inside the Blister of Tranquility.

Philo Pennyworth - Mr. Featherly - Talk to the rooster.

Learn that he is trying to pull rats out of the hat that is in front of him. He pulls a rat and it goes back in. The rat appears to be stuck.

Hey, that rat looks familiar. Philo wants to perform the hat trick first before he will share the magic trick.

Rat in the hat - Exit and go back to earth using the Desoto.

Go to the sidewalk and see Jimmy Two-Teeth still holding on the bent parking meter.

Use the spoon bending talisman on the bent parking meter. Jimmy Two-Teeth flies off.

Go back to the moon.

Magic hat trick - Talk to Philo Pennyworth again. Sam takes the Magician's hat.

Separate your Bliss

Hugh Bliss: Use the rainbow elevator at center of room. See an intimidating door.

Open the intimidating door - See the only other thing in the room, an intimidating door.

Use the lead vision talisman on the door. See a red button that opens the door. Above the button is a spoon holding a cannonball.

Use the spoon bending talisman on the spoon (sconce). Voila! (Thanks, gremlin!)

Hugh Bliss and Max - Enter and meet Hugh Bliss. Watch Hugh transform all the inhabitants of Earth as other Hugh Blisses.

Only one force in the world can stop Hugh and that is Max.

Oh No! Separate your bliss. Hugh Bliss separates Max' Murderous hand, gluttonous stomach and slothful tail.

Three new Maxes appear: Red Max has the murderous hand, Green Max has the stomach and Blue Max has the tail.

I'm pure Bliss. Ohhh! Noooooo! I love you too!

Sam vows to get back Max' separated parts.

Look around the room. Check the statues, view screen, crystals and the public address microphone. What?

Red Murderous Max with the hand:

Get the hand - Exit the room. Go back down the rainbow elevator and see Red Max shooting at everything.

Use the spoon bending talisman on the giant spork held by the Hugh Bliss statue.

Go close to where Red Max is doing his rampage.

When Red Max stands on the roller coaster, take the gun out of inventory and use it on the green button of the roller coaster ride.

Watch. Sam takes the hand and Max gets it back. No-o-o!

Blue Slothful Max with the tail:

Exit the Blister of Tranquility. See Blue Max lying by the bulletin board. He sure spreads his ennui.

Talk to Blue Max. Sam tries to turn him over. He's heavier than he looks.

Get the deed to the US - Go back to earth.

Go to the office. Use the gastrokinesis talisman on Leonard to get the deed to the United States.

If you go to Bosco now, he wants to know the blue book value of the US and insists on cash.

Sell the United States - Go to Sybil, the Queen of Canada's office.

Talk to Lincoln completely. She's so nice. Gives me the creeps.

Talk to Sybil completely. Click the deed to the US on Sybil. Since she is in a nice mood, she buys the US for one hundred trillions of dollars and names it Lower Saskatchewan. If she is not under the Bliss influence, she offers 300 dollars for the US.

Buy the Earthquake maker - Go to Bosco's Inconvenience - See Green Max here. Momma Bosco is being motherly.

Give Momma Bosco the one hundred trillions of dollars and get the earthquake maker remote.

The remote has to be used close to the earthquake maker satellite for it to work. Bosco parked the earthquake maker close to the moon.

Get the tail - Go back to the moon. Note that the US flag is now replaced by the Canadian flag.

Use the earthquake maker remote close to Blue Max.

Blue Max flips over when the satellite falls on the moon.

Click on Blue Max to get his tail. Max is back to his ole lazy self.

Red Gluttonous Max:

Go back to Earth and Bosco's Inconvenience.

Get the stomach - If you click on Green Max, he will eat Sam and Max.

Use the Magician's hat to get Jimmy TwoTeeth.

Give Jimmy TwoTeeth to Green Max.

Then use the magician's hat again to get Jimmy TwoTeeth out of the hat. (Thanks, gremlin!)

He comes out holding on to Green Max' stomach. That's my boy!

The Confrontation

Hugh Bliss versus Max:

Go back to the moon and Blister of Tranquility.

Go up the rainbow elevator. Sam and Max are in Hugh's inner sanctum. Get him! Uh Oh!

Find out that Hugh Bliss is really sentient bacteria that cannot die. They feed on endorphins of people experiencing true Bliss.

Torture of Sam:

Rainbow Wheel of Death - Sam is turning around and around.

Use the spoon bending talisman on the spoon holding Hugh's head - Magic Talisman.

Click on the Magician talisman in inventory. See that the change of position.

Separate your Bliss - See Sam placed inside a box and Hugh sawing him in half.

Use the Magician's talisman. The 2 changes place again.

Sam holds the saw. Use the saw anywhere outside the box or cut Hugh's head off.

Ticket to Oblivion - See Sam inside the Lunar Lander.

Use the Magician's talisman. The 2 changes place again.

Cleansing Bath of Annihilation - See Sam inside the Water Tank.

Use the Magician's talisman. The 2 changes place again.

Look around and see that the Lunar Lander is sealed shut. Check things around you and see that nothing works.

If you take a step away, Hugh comes out of the bath. Ah, ah, ah.

Rainbow Wheel of Death - The whole thing starts over. Not again!

Use the Magician's talisman. Check things around here.

Separate your Bliss - Use the Magician's talisman.

Now that Sam is holding the saw, use saw on the Lunar Lander. It falls down.

Cleansing Bath of Annihilation - Use the Magician's talisman.

Use the Lunar Lander key on the Lunar Lander.

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