GetDotted Domains

Retro Game Walkthroughs For
"Resident Evil Zero"
(Gamecube)

Retro Game Walkthroughs for Resident Evil Zero (Gamecube)
Submitted By: Small Blue
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------
D I S C # O N E
-----------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-----------------------------------------------------------------------
TRAIN AREA
-----------------------------------------------------------------------

Watch the introduction FMV. Then you'll be playing as Rebecca.

PASSENGER CAR
*************
[Rebecca]
Head to her left through the door.

PASSENGER CAR 2
***************
[Rebecca]
Watch the cut-scene, and then shoot the zombies dead. Then go through the next door.

TRAIN CAR HALLWAY
***************
[Rebecca]
Move forward and take the first door Rebecca sees.

TRAIN BEDROOM
*************
[Rebecca]
Inside is a file, a FIRST AID SPRAY and HANDGUN AMMO. The leave the room.

TRAIN CAR HALLWAY
*****************
[Rebecca]
Take the next door Rebecca sees.

TRAIN SAVE ROOM
***************
[Rebecca]
Inside is a GREEN HERB, HANDGUN AMMO and a file. Next to the typewriter is an INK RIBBON. You can save the game if you want. Exit.

TRAIN CAR HALLWAY
*****************
[Rebecca]
Move forward. At the end of the room is a body with the TRAIN KEY. Then you'll see a cut-scene with Billy Coen and Edward Dewey. Two zombie dogs will then crash into the room. Kill them, and then search Edward for HANDGUN BULLETS. Now examine the key you just got to change it into DINING KEY. Now take it back to the PASSENGER CAR (the first room you were in...

PASSENGER CAR
*************
[Rebecca]
Watch the cut-scene. Go to the door at the other end and unlock it with the key you just got. Discard the key afterward.

DINING CAR
**********
[Rebecca]
Move up the stairs after the cut-scene. Grab the file before doing so.

UPPER DINING CAR
****************
[Rebecca]
Move forward away from the stairs. Then watch the cut-scene and kill the zombie. This zombie is a little tougher than the other ones you've encountered, as it can hit you from afar. Then watch the cut-scene. Billy will now be a character you can control. Switch to him now.
[Billy]
Run to the end of the room and up the ladder.

TRAIN ROOF
**********
[Billy]
Run to the end and examine the electric wires. Reconnect the wires, and you'll be in control of Rebecca in a different room. Switch back to Billy and take him back to the UPPER DINING CAR. Then switch to Rebecca.

***NOTE: If you want Rebecca to fall through the hole into the KITCHEN instead of Billy, have her reconnect the wires. The walkthrough will basically be the same.***

UPPER KITCHEN
*************
[Rebecca/Billy]
Grab the HANDGUN AMMO. Then grab the TRAIN KEY. Examine it so it becomes the CONDUCTOR'S KEY. Slip it into the elevator to the left of the GREEN HERB. (You may be full on Item Space, so leave some items for now). Put the CONDUCTOR'S KEY into the elevator, and send it to floor 1. Then control Billy, who is in the UPPER DINING CAR.

UPPER DINING CAR
****************
[Billy/Rebecca]
Run down the stairs to the DINING CAR.

DINING CAR
**********
[Billy/Rebecca]
Go through the silver door behind the stairs and turn the corner to the elevator. Examine it and take the CONDUCTOR'S KEY. Then run to where Edward's body is.

TRAIN CAR HALLWAY
*****************
[Billy/Rebecca]
Go through the third door you see by unlocking it with the CONDUCTOR'S KEY. Head inside.

CONDUCTOR'S ROOM
****************
[Billy/Rebecca]
Do not grab the GREEN HERB or RED HERB yet. Instead, examine the little cabinet to get a BRIEFCASE. Then flip the red flickering switch. Go up the ladder.

TRAIN BAR
*********
[Billy/Rebecca]
Go forward and you'll see a cut-scene. Then move forward, through the door.

UPPER PASSENGER CAR
*******************
[Billy/Rebecca]
Move down, ignore the GREEN HERB and RED HERB and then grab the ICE PICK from the cart nearby. Then take the only other open door in this room.

UPPER TRAIN BEDROOM
*******************
[Billy/Rebecca]
Grab the HUNTING GUN. Also, grab the SHOTGUN AMMO. Then return to the TRAIN BAR. (If you need to leave anything behind, do so, but keep your guns with you).

TRAIN BAR
*********
[Billy/Rebecca]
And the very first boss battle of this series begins.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS # 1: SCORPIAN
CHARACTER: Billy/Rebecca
DIFFICULTY: Easy
This monster is actually simple. Keep some healing items with you while you unload your HUNTING GUN on the creature. Then use the remaining HANDGUN BULLETS. The creature attacks Billy/Rebecca when it's up close, but staying far enough can avoid damage. It attacks by pinching Billy/Rebecca, but it won't do too much damage overall. There should be plenty of healing items. The battle shouldn't be too hard at all.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Return to the DINING CAR after the battle. Make sure you have the BRIEFCASE and ICE PICK with you. You can leave behind the HUNTING GUN since it occupies a lot of space in your inventory. On your way back should be a PANEL OPENER; grab it.

DINING CAR
**********
[Billy/Rebecca]
Return to the elevator and send Billy/Rebecca the ICE PICK. Then switch back to Rebecca, who is in the UPPER KITCHEN.

UPPER KITCHEN
*************
[Rebecca]
Search the elevator for the ICE PICK. Use the ICE PICK on the door to free Rebecca. Grab anything you might want before leaving. Rejoin Billy.

DINING CAR
**********
[Rebecca]
Press start to attract Billy's attention. Then go to the floor panel near the locker door. Now switch to Billy.
[Billy]
Use the PANEL OPENER to unlock the floor panel. Head down the crawl space.

STORAGE ROOM
************
[Billy]
Grab the GAS TANK and in the end of the room, the GOLD RING. Combine the GOLD RING with the BRIEFCASE. Then head outside the train.

HOOKSHOT ROOM
*************
[Billy]
See that flashing button? Press it, and WITHOUT MOVING A STEP, switch to Rebecca.
[Rebecca]
Grab the HOOKSHOT. Then go to PASSENGER CAR 2.

PASSENGER CAR 2
***************
[Rebecca]
To the right of the door you entered this room from for the very first time, use the HOOKSHOT. It'll take you to TRAIN ROOF 2.

***NOTE: You can also have Billy use the HOOKSHOT to get to the roof area. The walkthrough remains virtually the same.***

TRAIN ROOF 2
************
[Billy/Rebecca]
Run to the hole nearby and jump down into the CABIN.

CABIN
*****
[Billy/Rebecca]
Kill the zombie, and then grab the HANDGUN AMMO and the JEWELRY BOX. Examine the JEWELRY BOX to find a SILVER RING. Combine that with the BRIEFCASE to discover the BLUE KEYCARD inside it! Now try to go through the door. A cut-scene will occur. Exit.

UPPER PASSENGER CAR
*******************
[Billy/Rebecca]
Ignore the harmless leeches and go down the stairs.

PASSENGER CAR 2
***************
[Billy/Rebecca]
They should be reunited. Switch to or stay as Billy.
[Billy]
Run to where Edward's body is. You can also stop by the TRAIN SAVE ROOM to save your progress.

TRAIN CAR HALLWAY
*****************
[Billy]
Use the BLUE KEYCARD on the door at the end. Discard it, and go through the door.

OUTSIDE TRAIN CAR HALLWAY
*************************
[Billy]
Watch the cut-scene. Then go through the door, down the hallway and through the door at the end.

CONTROL ROOM
************
[Billy]
Elect for Rebecca or Billy to stay behind. Grab the MAGNETIC CARD and two boxes of HANDGUN AMMO. Then have Rebecca/Billy run back to where he got the HOOKSHOT. Rebecca will have a cut-scene with Edward.

***NOTE: You can choose either character to stay behind. The walkthrough remains the same.***

HOOKSHOT ROOM
*************
[Billy/Rebecca]
Insert the MAGNETIC CARD into the little computer to the left of the door. Then you will have to insert a set of numbers in order to derail the brake. The codes are random, but here are some solutions.
67: 9,9,9,9,9,5,5,5,5,2 (Thanks to sniper32)
36: 5,5,5,5,5,5,2,2,1,1 (Thanks to MR wazza)
[Billy/Rebecca]
81: 9,9,9,9,9,9,9,9,8,1

-----------------------------------------------------------------------
UMBRELLA RESEARCH CENTER
-----------------------------------------------------------------------

TUNNEL
******
[Rebecca]
The train will crash but all the items you left in the train will be in here. Grab what you want (like the HUNTING GUN). You can always get the other items at a later time. Go through the door in the small crevice.

SEWER TUNNEL
************
[Rebecca]
Walk left, move forward and then go up the ladder. Watch the cut-scene that reveals a lot. We'll be in a research center....

RESEARCH FACILITY MAIN HALL
***************************
[Rebecca]
Head up the stairs to the door above the stairs.

DESK ROOM
*********
[Rebecca]
To the left of the screen are SHOTGUN AMMO and HANDGUN AMMO. Grab them, and sprea them between the characters. Then take the door to the left.

LONG HALLWAY
************
[Rebecca]
Run down and go through the double doors.

LARGE STUDY
***********
[Rebecca]
On the podium nearby is the map of the Training Facility. On the small desk to the right is MICROFILM A. Going further into the room near the computers, you'll find INK RIBBONS. Leave the room.

LONG HALLWAY
************
[Rebecca]
Return to the DESK ROOM.

DESK ROOM
*********
[Rebecca]
Return to the RESEARCH FACILITY MAIN HALL.

RESEARCH FACILITY MAIN HALL
***************************
[Rebecca]
Head to their right and take the first door you see.

SMALL STUDY
***********
[Rebecca]
You'll see a note nearby, so grab it. Look in the open cabinet to find a CRANK HANDLE. Then crows will break into the room, so exit after killing them all. Return to the LARGE STUDY.

LARGE STUDY
***********
[Rebecca]
Go to where the elevator is supposed to be. To the right is a place where the CRANK HANDLE should be used. Press Start so Rebecca has Billy stay where he is (near the handle). Move Rebecca onto the actual lift. Switch to Billy.
[Billy]
With Rebecca on the left, have Billy turn the handle.

MECHANISM ROOM
**************
[Rebecca]
Move forward and a smaller version of the boss you fought earlier will attack Rebecca, so use the HUNTING GUN or the HANDGUN to kill it. Move forward and a second one will attack you. There is a FIRST AID SPRAY on the floor and HANDGUN AMMO on the table. Then leave through the only door in this room.

FOUNTAIN BALCONY
****************
[Rebecca]
Kill all the crows in this room. There are a lot of various HERBS in this room, so pick them up and drop them, or mix them, or use them. Go through the other door in this room.

LARGE CAGE ROOM
***************
[Rebecca]
Run forward and go down the ladder. There's a cage in this room you have to lift, but only Billy can, so we have to get him up here later. The only other option is to go back up the ladder, down the room and down the stairs. Unlock the farther door (it leads to the RESEARCH FACILITY MAIN HALL). Go through it. Then switch to Billy.

LARGE STUDY
***********
[Billy]
Exit the room and head for the RESEARCH FACILITY MAIN HALL (there will be a zombie along the way).

RESEARCH FACILITY MAIN HALL
***************************
[Billy]
Find Rebecca, and then switch to her.
[Rebecca]
Go through the door she just went through.

LARGE CAGE ROOM
***************
[Rebecca]
Run to where the cage is by going down the ladder. Switch to Billy.
[Billy]
Press Start to have Rebecca stay where she is (near the cage). Then have Billy climb the ladder. Near the door are cranks; turn the second one. The cage near Rebecca will rise, so switch to her.
[Rebecca]
Grab the shining item. If Rebecca's items are full, climb the ladder, drop the items and then grab the FACILITY KEY. A boss battle will engage, but Rebecca cannot battle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS # 2: BEETLE
CHARACTER: Billy
DIFFICULTY: Medium
Shoot the creature with the HUNTING GUN! Don't stop shooting; then switch to the HANDGUN and keep shooting it. Get far from it because it can sting Billy and kill him within a few stings. The creature isn't as hard as the last boss since they're similar in power and strength, but stay far anyway. Rebecca will be freed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[Billy]
Billy might be in bad shape, so you can take him to the FOUNTAIN BALCONY and have him heal up on the HERB stock there. Switch to Rebecca.
[Rebecca]
Examine the FACILITY KEY to turn it into a FIRE KEY. Go down the stairs, and through the first door to the left.

ART ROOM
********
[Rebecca]
Shoot the beetles with the HUNTING GUN (or switch to Billy if he has it). Then have the character without the HUNTING GUN grab the GRENADE LAUNCHER. There are also SHOTGUN AMMO and NAPALM GRENADES (aka Flame Rounds or Incendiary Rounds; hand them to the one who has the GRENADE LAUNCHER) and most important, a WHITE STATUE. Leave the room the way you came in.

LARGE CAGE ROOM
***************
[Rebecca]
Go through the door to the RESEARCH FACILITY MAIN HALL.

RESEARCH FACILITY MAIN HALL
***************************
[Rebecca]
Go to the gold statue in front of the double doors. Place the WHITE STATUE on it, and then move forward. Go through the door to the DESK ROOM.

DESK ROOM
*********
[Rebecca]
Go through the door to the left to the LONG HALLWAY. You should also save the game. The red door at the end of the hallway can be unlocked with the FIRE KEY. Go through.

TABLE ROOM
**********
[Rebecca]
Run forward and push the tabel blocking you forward. Then push it to the left in front of the fireplace. Then flip the red switch to turn the lights on. Grab the shining item from the deer head. It'll be the IRON NEEDLE. Return to the MECHANISM ROOM (by going through the area where you fought the second boss, as well as the FOUNTAIN ROOM).

Alternatively, you can send Rebecca up the elevator again but having Billy around is better.

MECHANISM ROOM
**************
[Rebecca]
Go to the clock near the elevator and use the IRON NEEDLE. Now we need to solve the puzzle. The time of the clock you input is the time you saw in a previous file (NOTICE TO ALL STAFF). Input the code from the file (or acquire it where it says in the walkthrough). Two doors will unlock; return to the RESEARCH FACILITY MAIN HALL.

RESEARCH FACILITY MAIN HALL
***************************
[Rebecca]
Go through the door that the clock unlocked.

FIREPLACE ROOM
**************
[Rebecca]
Shoot all the zombies in here and grab the file, as well as the GREEN HERB and MICROFILM B. There is also SHOTGUN AMMO. Leave.

RESEARCH FACILITY MAIN HALL
***************************
[Rebecca]
Head to the first floor and to the door to the left hand side.

FIRST FLOOR LONG HALLWAY
************************
[Rebecca]
There might be leeches in here, so run down to the end of the hallway through the second door unlocked by the clock. Go inside.

PROJECTION ROOM
***************
[Rebecca]
Hopefully you've been hanging onto MICROFILM A and B. Insert thtem into the projector. You'll get an MO DISK. Remember the image on the picture:

PODIUM
0 1 2 3
4 5 6 7
8 9 A B
C D E F
DOORWAY

There is also HANDGUN AMMO on a desk. Return to the DESK ROOM.

DESK ROOM
*********
[Rebecca]
Run up to the podium and use the MO DISK. Now the code will be something like 47. You'll need to press the keyboard and desks 4 and 7. Use the key above to get the code right. Have Billy go to the other desk while Rebecca stays at the other, so you can click the codes at the same time. Now all dooes blocked with swords will unlock. Return to the LARGE CAGE ROOM. Save the game if you want.

LARGE CAGE ROOM
***************
[Rebecca]
Go up the stairs and through the door unlocked by the computer (the one that was blocked by swords). Switch to Billy.

(Make sure Rebecca is carrying the GRENADE LAUNCHER while Billy has the HUNTING GUN so you both have powerful weapons at your disposal. Make sure they both have one healing item, too.)

TELESCOPE ROOM
**************
[Billy]
Pick up the HANDGUN AMMO. Then return to the RESEARCH FACILITY MAIN HALL.

RESEARCH FACILITY MAIN HALL
***************************
[Billy]
Take the double doors on the right hand side of the room.

DINING HALL
***********
[Billy]
Switch to Rebecca.
[Rebecca]
Kill all the zombies in this room, and then look for the red door. Unlock it with the FIRE KEY. Throw the FIRE KEY away and go through the door.

KITCHEN
*******
[Rebecca]
Look on the kitchen counter for some LIGHTER FLUID. Give it to Billy and combine it with his LIGHTER so he can use his LIGHTER. Return to the DINING HALL.

DINING HALL
***********
[Rebecca]
Return to the DESK ROOM.

DESK ROOM
*********
[Rebecca]
Head to the LONG HALLWAY. Save the game, too.

LONG HALLWAY
************
[Rebecca]
Switch to Billy.
[Billy]
Go through the double doors.

LARGE STUDY
***********
[Billy]
Go to the locked door and use the LIGHTER to light the candle to the left of the door. Then go through the door.

LIBRARY
*******
[Billy]
Shoot the zombies in this room. Then run and climb the ledge to the right at the end of the small hallway to get further into the library. You'll see a bookcase you can push. Have Billy push it. You'll get the BOOK OF THE GOOD. Examine the book (turn it so the pages show as with the other RE games) and open it to get the ANGEL WINGS. Return to the DINING HALL.

DINING HALL
***********
[Billy]
Turn and go to the door to the left.

NARROW HALLWAY
**************
[Billy]
Take the door to the right.

STORAGE ROOM
************
[Billy]
Kill the zombies and grab the BLACK ANGEL. There is also a SHOTGUN that holds 7 SHOTGUN AMMO shells, so dump the HUNTING GUN and grab the SHOTGUN. Then go up the ladder.

SIDE BALCONY
************
[Billy]
Kill all approching zombies and then you'll see some GREEN HERBS. Use them since you'll likely be hurt. Run forward, and unlock the door nearby.

DESK ROOM
*********
[Billy]
We'll be in the DESK ROOM again, and nearby is another set of doors you unlocked with the computer. But return to the RESEARCH FACILITY MAIN HALL.

RESEARCH FACILITY MAIN HALL
***************************
[Billy]
Run to where you placed the WHITE STATUE. Take it and combine it with the ANGEL WINGS. Now place the BLACK STATUE on it, but the puzzle won't be complete yet. Return to the DESK ROOM.

DESK ROOM
*********
[Billy]
Go through the door that was blocked with the swords.

MEDIEVIL HALLWAY
****************
[Billy]
Go and kill the zombies and go left, and through the double doors.

CHESS ROOM
**********
[Billy]
Grab the NAPALM ROUNDS and give them to Rebecca so she can add them to her GRENADE LAUNCHER. Now we need to move the KING chess piece so we can unlock the puzzle here. See the white king piece (the chess piece with the cross over it)? Push it toward the door, and then push it right, then push it back so it touches the white piece that used to be to the right of it. The small chessboard will slide revealing THE BOOK OF EVIL, as well as the interesting MARCUS' DIARY. Return to the RESEARCH FACILITY MAIN HALL. Thanks to "residentofevil" and "Shalashaka13" from the GameFAQs RE0 board for the solution!

RESEARCH FACILITY MAIN HALL
***************************
[Billy]
Examine the BOOK OF EVIL like the BOOK OF GOOD and you'll get the BLACK WING. Take the BLACK ANGEL out from where it is and combine it with the BLACK WING. It'll form the STATUE OF EVIL. Use it on the big statue and the big painting of Marcus will slide down revealing a passage. Go down the passage. (You should save the game if you like).

UNDERGROUND TUNNEL
******************
[Billy]
Shoot the spider dead, and move forward. More spiders will attack but you can shoot them dead with the SHOTGUN easily, as well. Go through the door at the end of the hall.

UNDERGROUND SAVE ROOM
*********************
[Billy]
Grab the file and the HANDGUN AMMO and save if you like. Then go through the large brown door.

CHAIN CELL
**********
[Billy]
Examine the vent hole and have Billy give Rebecca a boost, into a new room...

TORTURE CELL
************
[Rebecca]
Is it just me, or is the team really play Silent Hill 2 a lot? Grab the file near the door and examine the red switch. That power puzzle from RE2 is back. :/ Solve it. If you have to reach voltage 70, use UP, UP, DOWN, UP, UP. The steam from another room will stop running. Watch a cut-scene. The cut-scene doesn't look to friendly...

CHAIN CELL
**********
[Billy]
Rebecca needs help! Run to the NARROW HALLWAY! Ignore any monkey creatures.

NARROW HALLWAY
**************
[Billy]
Go down the stairs and to the left, through the door.

MONKEY ROOM
***********
[Billy]
Head through the room avoiding the monkeys and look for the last door. There, turn right and through the other door.

CHAIN CELL
**********
[Billy]
Billy will save Rebecca, but Billy might be in bad shape from the monkeys, so switch to Rebecca and arm the GRENADE LAUNCHER. Grab the INK RIBBONS and save the game. It's advised you leave Billy here and find some healing items so you can cure him; then come back. Exit the room.

MONKEY ROOM
***********
[Billy]
Now we need to use Billy's LIGHTER. Run to the center of the room, to where the animal status are (kill all the monkeys with Rebecca's GRENADE LAUNCHER). Light them in this order (thanks to GameFAQs user "jetblackz" for the solution):

deer
wolf
horse
tiger
snake
eagle

The gate nearby should rise. Go through the gate. Take the first door to the right.

OLD BEDROOM
***********
[Billy]
Run to the fireplace and grab the UNITY TABLET. Then exit the room.

MONKEY ROOM
***********
[Billy]
Continue through this small hallway through the door at the end.

BUNKROOM
********
[Billy]
Shoot the zombies neabry. Then grab the file and the INK RIBBONS nearby. Further down the room is a RED HERB and GREEN HERB. Exit.

MONKEY ROOM
***********
[Billy]
Return to the main portion of the room, and through the door you haven't been through yet.

SPIDER TUNNEL
*************
[Billy]
Run down the stairs and to the first door on the right, after killing the spiders.

WATERFALL ROOM
**************
[Billy]
Grab the LOCKER KEY. There is also a FIRST AID SPRAY. Exit.

SPIDER TUNNEL
*************
[Billy]
Run down from the door through the double doors.

CONTROL ROOM
************
[Billy]
Switch to Rebecca.
[Rebecca]
Run up the stairs and grab the HANDGUN BULLETS. To the right of the control panel is a locked locker, so use the LOCKER KEY to unlock it, and get a DURALUMIN CASE (brings back memories from RECVX). Examine the case to get a number. Mine was 385, so use that number to open the case. You'll get HANDGUN PARTS; combine these with Billy's HANDGUN. It'll form the CUSTOM HANDGUN. There is also SHOTGUN AMMO and MAGNUM AMMO. Now examine the control panel, and press the left button. Then have Rebecca stay where she is, and have Billy run down the stairs passed the lower gates. If you want ACID GRENADES, grab them from the area they're in, and then switch to Billy.
[Billy]
Have him press the center button. Then switch to Rebecca and move her passed the lowered gate (do this every time). Then the center button. Then the right button, then the center button. Then switch to Rebecca.
[Rebecca]
By now, you should have moved enough to be by a red switch. Press it, and Hunters will attack Rebecca, so use the ACID ROUNDS to defeat them. Run forward to where an item is shining to get the FACILITY KEY. Examine it to turn it into the WATER KEY. All doors should be unlocked now, and we got the WATER KEY, which means we can now return to the RESEARCH FACILITY MAIN HALL and unlock some water based doors. Return to the RESEARCH FACILITY MAIN HALL (after reuniting with Billy, of course).

RESEARCH FACILITY MAIN HALL
***************************
[Rebecca]
Head to the TELESCOPE ROOM you were in a couple of minutes ago. It's passed the room where Billy fought the second boss.

TELESCOPE ROOM
**************
[Rebecca]
Run around the room and go down the ladder to the area with the nooks in the telescope. Place the UNITY TABLET into it's slot and return to the LARGE CAGE ROOM.

LARGE CAGE ROOM
***************
[Rebecca]
Head over to the ART ROOM, where you found the GRENADE LAUNCHER.

ART ROOM
[Rebecca]
Run to the blue door and unlock it with the WATER KEY; then throw the WATER KEY away. Go through the door.

DANGER HALLWAY
**************
[Rebecca]
When you see the super-zombie, quickly attack it with the ACID GRENADES or else it'll nearly kill one of the characters. Take the first door to thee right from where you entered.

WIRE STORAGE ROOM
*****************
[Rebecca]
To the left is a tentacle zombie, so kill it with the NAPALM GRENADES. Search the shelf for the VISE HANDLE and then exit.

DANGER HALLWAY
**************
[Rebecca]
Take the next door down the hallway. Switch to Billy.

MANSION BAR ROOM
****************
[Billy]
(The following solution is credited to "tragrox")
Examine the piano and have Billy play it (not Rebecca, like in the REmake). As in the REmake, a wall will slide by. So switch to Rebecca.
[Rebecca]
Run forward and grab the BATTERY at the end of the room. As in the REmake, the wall will close, but instead of replacing the BATTERY, switch to Billy.
[Billy]
Play the piano again. Then go to Rebecca, reunite with her and grab the MAGNUM AMMO (drop it somewhere in the RESEARCH FACILITY MAIN HALL). Switch to Rebecca, and return to the DANGER HALLWAY.

DANGER HALLWAY
**************
[Rebecca]
Go to the final door in this hallway.

EMPTY HALLWAY
*************
[Rebecca]
Go through the first door to the right.

RUN DOWN CONFERENCE ROOM
************************
[Rebecca]
Kill the zombies, and search the shelf for SHOTGUN AMMO, which would useful right now. Turn the corner left of the door and examine the area, then use the VISE HANDLE. You'll get the OBEDIENCE TABLET. Exit the room.

EMPTY HALLWAY
*************
[Rebecca]
Go through the next door.

RED ROOM
********
[Rebecca]
Grab all the healing items if you must. Return to the TELESCOPE ROOM, there will be zombies on the way.

TELESCOPE ROOM
**************
[Rebecca]
Insert the OBEDIENCE TABLET into it's slot. Now go to the RESEARCH FACILITY MAIN HALL.

RESEARCH FACILITY MAIN HALL
***************************
[Rebecca]
Run out through the front doors of the room.

RESEARCH FACILITY COURTYARD
***************************
[Rebecca]
Run to the right of the door and insert the BATTERY into a power slot to power the lift. Call the lift from the same power box. Then go to the lift, climb the crate, go down the other side and push it out. (tell Billy to stay put). Push the crate to the pillar with the item on top. Switch to Billy.
[Billy]
Have Billy grab the DISCIPLINE TABLET since he's taller. If you want you can send Rebecca up the lift which leads to the FOUNTAIN BALCONY. Return to the TELESCOPE ROOM.

TELESCOPE ROOM
**************
[Billy]
Make sure you have the HOOKSHOT from the train in the beginning of the game. It'll be needed shortly. Insert the DISCIPLINE TABLET into its place. Then watch the cut-scene. Now to to Disc # 2!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------------------------------------------------
D I S C # T W O
-----------------------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-----------------------------------------------------------------------
UMBRELLA RESEARCH CENTER PART 2
-----------------------------------------------------------------------

TELESCOPE ROOM
**************
[Billy]
After that intermission, go through the now unlocked double doors above the ladder.

BRIDGE
******
[Billy]
Looks like we've got another building ahead of us. Enter the building to the right. Have Rebecca step on the tile near the SHOTGUN AMMO to unlock the door to the building. Then opt for Rebecca to stay and have Billy enter the building.

-----------------------------------------------------------------------
UMBRELLA CHURCH
-----------------------------------------------------------------------

CHAPEL
******
[Billy]
Take the door to the far right.

CHURCH SAVE ROOM
****************
[Billy]
Save the game since you probably haven't saved in a long time. Grab the NAPALM GRENADES (give them to Rebecca later). Grab the FIRST AID SPRAY, too. Leave.

CHAPEL
******
[Billy]
Guess we've got another boss fight for Billy...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOSS # 3: GIANT BAT
CHARACTER: BILLY
DIFFICULTY: MEDIUM
Load Billy's SHOTGUN and start firing off many bullets. Keep running around and shooting the bird. Eventually, smaller bats will appear making Billy target them, so keep shooting as the gun is wide spread. If Billy has the GRENADE LAUNCHER, then he should use that, too, but the SHOTGUN'S widespread shooting makes the battle a little easier. 30 or so SHOTGUN AMMO should be able to destroy the monster.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Afterwards, the HOOKSHOT will be needed to get into the building above. Control Rebecca so she can enter the building.

---But first, something recommended should happen. All the items you may have left throughout the Research Facility should be brought to the CHAPEL to avoid any necessary backtracking. By then you should have quite a few HERBS and other supplies necessary to progress through the game. Keep your weapons read as there will be monkeys as you transport items. The only items you should leave behind, perhaps, are the KNIVES and the HUNTING GUN. This will probably take two or three trips back through the mansion but it'll be worth the entire effort. The trip back through the mansion will take you through the storage rooms near the basement entrances and not through the LARGE CAGE ROOM.---

[Rebecca]
Make sure Billy gives Rebecca the NAPALM GRENADES. Use the HOOKSHOT to get Rebecca to the roof.

ROOF
****
[Rebecca]
Run Rebecca down the ladder.

BACKYARD
********
[Rebecca]
Have Rebecca flip the power switch nearby. Then unlock the gate.

BRIDGE
******
[Rebecca]
Switch to Billy.

CHAPEL
******
[Billy]
Have Billy exit the room to the BRIDGE, then have him go down a small alley to get reunited with Rebecca. Then have them take the elevator. Rebecca should grab an HERBAL MIX (they both should have one full healing item).

TINY HALLWAY
************
[Billy]
What place are we in? Have them grab the GREEN HERB if you want and then go through the door.

REFERENCE ROOM
**************
[Billy]
To the left is a FIRST AID SPRAY. Grab it if you wish. Then grab the file on the table. Look until you see a hole in the ceiling; it's the HOOKSHOT again. Switch to Rebecca.
[Rebecca]
Use the HOOKSHOT.

LABORATORY
**********
[Rebecca]
Leave the HOOKSHOT behind and arm the GRENADE LAUNCHER. You'll see a leech zombie, so kill it. Down from where the leech zombie was, there will be a capsule. Open it, and grab the LEECH CAPSULE. Then head through the only other door here.

DOOR HALLWAY
************
[Rebecca]
Turn left from the door. Go to the second unlockable door you see, at the end of the hall.

LABORATORY 2
************
[Rebecca]
Run down and grab the file from the desk. It's mega-important. Grab the SHOTGUN AMMO, too. Go through the double doors in this room.

OPERATING ROOM
**************
[Rebecca]
Kill all the zombies in here, and then send the SHOTGUN AMMO down the lift (like the one on the train) to the REFERENCE ROOM where Billy is. Now return to the DOOR HALLWAY.

DOOR HALLWAY
************
[Rebecca]
Right near where you first entered this room is a switch, so press it. Then a monster will emerge on the floor below, so
Submitted By: Munson
Resident Evil Zero ( walkthrough by Munson )
------------------------------------------------

Disc 1
------

walkthrough played on 'Normal' level.
I won't mention every single ammo or health pick-up, or all the zombies so have a good look around every location.


The Train
---------

Okay folks, following the opening cutscene which establishes the beginning of the story, you find yourself in control of Rebecca aboard a stationary train.

Head towards the screen as the door ( dining car ) is locked at present, go through this door and prepare for your first zombie encounter, three to be exact.
After killing the zombies carry on along the train until you reach the card locked door and corpse slumped in the corner, take the train key from the body then you meet Billy for the first time, and Edward pops in.
As soon as the scene finishes shoot the couple of dogs that crash through the windows.
There's a save area and 'Conductors office' which is locked for now.
Head back up the train and use the key you found to open the dining car.
Another scene with Billy who suggests you team up.Go up the stairs, begin walking down the carraidge and another cutscene kicks in, afterwards run into the corner and start shooting at the Leech man until Billy comes and helps.
You can now work together and use the character switch feature, and the train has began moving ( strange ) ?

As Rebecca, go to the end of the carraidge and use the ladder to get onto the train roof.
Make your way along the roof and reconnect the power cables, Rebecca will fall into a locked room, pick up the conductors office key and switch to Billy.
Go back downstairs and through the automatic doors into the kitchen, look for the service lift then switch back to Rebecca.
Put the key into the service lift and send it through to Billy, who now needs to hike all the way back to the other end of the train and open the conducyors office.

Once inside the office, take the train map and flip the red switch on the wall which lowers an access ladder down.
Climb the ladder into the bar carraidge, ( you'll hear something on the roof ? ).
Go into the corridor at the other end and pick up the ice-pick, carry along and go into the room where you will find a hunting gun, some ammo and herbs.
Now head back to the bar carraidge and get ready for your first big fight.

Scorpion Boss
*************

Half way back down the carraidge you realise what that noise was, a massive mutant scorpion crashes through the roof.
Equip the rifle, run back to the end of the carraidge and start shooting, after it's dead carry on back up and pick up the panel opener then head back to the kitchen.

send the ice pick to Rebecca in the lift, then use it to release the jammed door.
Now Rebecca's out, she can go down and meet up with Billy in the kitchen.
use the panel opener to gain access to the floor panel next to the fridge and enter the crawl space into the cargo carraidge.
Take care of the dogs that attack, pick up the gold ring from the cage then make your way out to the rear of the train.
On the rear platform you need to get the 'Hookshot' from the wall, send one character over to the release lever, then quickly switch to the other member and take the hookshot.

Go back into the train carraidge with the broken window, and use the hookshot to reach the ladder.
It doesn't matter who you send onto the roof, make your way along and drop down the hole into a room.
Kill the zombie and take the jewelry box from the cupboard.After the cutscene get both your characters to meet up in the conductors office.

Look in the cupboard in the office and get the briefcase,open the jewelry box and take the silver ring from inside, combine the gold and silver ring with the briefcase to open it, and take the blue card from inside.

Go into the corridor and use the card key to open the locked door, after the cutscene, carry on and enter the control room.
You now have a choice to make, send one of your party members all the way to the back of the train to enter the brake code, whoever you send, make sure they pick up the magnetic card from the desk, then start back through the train, killing any zombies that get in your way.
When you reach the rear deck, use the magnetic card to operate the rear brake.
Whichever number comes up, just use the number pad with any combination of digit's that add up to the number shown, then you'll switch to the control room and do the same with the other character, but this time you will need to add up in your head, as half the display panel is cracked.

Following the cutscene of the train crash Billy and Rebecca find themselves amid some wreckage, shoot the zombies that attack then make your way through the door to the right, take note of any items from the train which are now scattered on the floor.
Go along the short sewer and up the ladder, this is now the end of the train section, well done.

-----------------------------------------------------------------------

Research Centre
---------------

Welcome to the Umbrella research centre, go upstairs and enter the room off to the left, read the note on the table ( remember the time 8:15 ), get the crank handle from the cabinet and shoot the blackbirds that burst through the windows.
Now go through the doors next to the statue with the set of scales, then enter the open door on the right, kill the two zombies and go through the double doors.
In here you'll find a training facility map and a lift that needs a crank handle to operate it.
Get Rebecca to stand on the lift, then Billy can use the handle to wind it up.
When Rebecca arrives upstairs, get ready to shoot a couple of giant grasshoppers, take a look at the clock with the missing minute hand, then go outside.
Go across the terrace with some more blackbirds and through the door into a large open room with two big pits,head down the stone stairway and open the far door so Billy can make his way back and meet up with Rebecca.
Send Rebecca down into the pit nearest the screen and you will see something shining inside a cage, switch over to Billy and go to the four winding handles on the opposite wall and operate the second one from the left.
Now with Billy still holding the handle, change to Rebecca and pick up the facility key then get ready for the next boss battle.


Centipede Boss
**************

After the giant centipede bust's through the grate and grabs Rebecca, take control of Billy and start firing at the multi legged creature, watch it's movement path and stay out of it's way, as it can hurt you with it's glancing blows, keep blasting away when it takes a rest until you defeat it, and it drops Rebecca.


After the fight you have the key to unlock doors with the fire symbol, now go back to the downstairs main hall and go through the door on the right which leads to a dining room.
In this room is a door with a red fire symbol, open it with the key, go in and get the lighter fuel then get Billy to fill his lighter up.

Now go back to the room where Rebecca used the lift and use Billy to light the candle by the door, and pick up the 'Microfilm A' laying on the side.
The door is now unlocked so go through and kill the zombies feeding on the corpse, then hop up onto the raised area and push the bookcase over to reveal the book of good.
Inside the book is a piece of white statue, put this away for later.
Go outside to the hallway that leads to these two rooms and use the fire key again on the red door at the bottom, inside this room you need to push the table around to the fireplace, turn the light on in the corner, stand on the table and get the 'clock minute hand' from the stags head.
Take the minute hand to the room with the old clock and set it to 8:15 ( remember the note ), doing this opens several doors.

Head back to the main upstairs hall, and go to the room in the right bottom corner that is now unlocked.
In this room you will find 'Microfilm B' on the mantlepiece, take this with the other microfilm and go downstairs.

Go through the door on the left of the main hall and follow the corridor to the end, and enter the other unlocked door.
In this room you will find a projector and a screen. Pop the two microfilms into the projector and take the 'MO disk' you have made, then head back to the main hall, watching out for the leech man in the corridor.
Go upstairs and through the doors by the statue, now use the MO disk with the monitor on the rostrum to reveal the input code '2D'.
Use the microfilm image you just made and stand one character by each of the corresponding desk places, now quickly use Billy and Rebecca to hit the two switches and open all the doors that were locked with the two swords across them.

Go to the now open door in the corner, along the corridor and enter the double doors half way down.
you will find a large chess board on the floor with several chess pieces, to solve the chess puzzle, simply go over to the desk and look at the small chessboard and then push the big pieces on the floor to match that of the small board.
Doing this slides the small board on the desk, revealing the 'book of evil', take the piece of sculpture from the book and go back to the corridor.

Now check out the room at the end of the corridor, get Rebecca to put the chemical from the green cylinder into her mixing set and read the 1st investigating note on the bed, which tells you all about mixing various chemicals.

Go back to the downstairs dining room and head through the door near where the body is slumped against the wall, you can't go to the left yet because steam is blocking the way, so go into the storeroom to the right, kill all the zombies and get the piece of black sculpture and a shotgun.
You can also nip up the ladder, then follow the balcony around and unlock the door back into the conference room.

Now combine the two pieces of black sculpture and the two white pieces, go to the large sculpture with the scales and put the two small sculptures onto the scales, this will open a secret area behind the portrait on the stairs.

Send both characters into the new passage, but watch out for the old favourites, the giant spiders.
carry on to the end of the passage and through the wooden door into a small save room, and get the basement map from the wall.

Go through to the next room and look for an air vent in the far wall, then get Rebecca to get a lift up from Billy and crawl into a torture room.
Look for the note on the floor about the 'Power Regulator Controls', then go to the control panel with the flashing red light and flip the switches ; up,up,down,up,up, this will open the other basement door and switch off the steam in the facility.

As soon as the cutscene finshes, Billy needs to make his way back to save Rebecca ( so run Billy run ).
Head back to the corridor that was blocked off by the steam earlier, carry on down into a room with a ring of stone animals, kill some peskey monkeys then follow the room around and go into a small save room to help Rebecca and watch another cutscene about Billy's past.

Afterwards step outside and go through the doornext to the save room, go down and exterminate a couple more spiders then through the first door you see.
Kill the grasshoppers and get the locker key from the cratem go back outside and along the passage and through the end door.
Now send Rebecca up the stairs into the little control room, open the locker with the key you just found, take out the case and examine it.
The numbers '385' are written on the case, so enter this on the combination to open it, there are hand gun parts to upgrade one of the pistols.
Position Billy downstairs in the caged area, switch to Rebecca and use the control panel, press the left button and move Billy to the next area.
Now get Rebecca to press the centre button, move Billy forward again.
finally get Rebecca to press the left button again, now Billy can move through to the last section and press a red button to open up a cage.
As you do, two hunters attack, so quickly kill these and get the 'water key' and return to the room with the six animals statue.

At the statue ring, use Billy's lighter to ignite the animals in the following order.
Deer, Wolf, Horse, Tiger, Snake, Eagle, this will open the nearby door.
Search the two rooms and pick up the 'Unity tablet' then head back to the large room where you battled with the centipede boss.

In the small hallway that leads up to the centipede room is a wooden door, go in and kill the grasshoppers then use the water key on the blue door.
In this corridor go through the first door, quickly run in and grab the vice handle, then get out trying to avoid the leech man.Carry on up the corridor, past another leech man, through the next door into a bar, get Billy to play the piano and open the secret door.
Send in Rebecca to get the battery, play the piano again to let her out.
Carry on up the corridor, through the last door into another corridor, and go in the room to the right.
Take out the zombies then use the handle on the vice to get the 'Obediance tablet', the other room contains some health and ammo pick ups.

Now head back to the main hall and go out the entrance door.
Go to the lift control panel on the wall and put the battery into it, operate the lift then manouvre the crate that comes down so it's next to the pillar with the shining object on top.
Hop onto the crate and grab the 'Discipline tablet'.
Now take all three tablets up to the centipede room and go through the unlocked door near the stairs.
Follow this room around and go down the metal stairs, use the three tablets in the control panel.

Congratulations, the first disc is complete.

Freeola & GetDotted are rated 5 Stars

Check out some of our customer reviews below:

Great services and friendly support
I have been a subscriber to your service for more than 9 yrs. I have got at least 12 other people to sign up to Freeola. This is due to the great services offered and the responsive friendly support.
Many thanks!!
Registered my website with Freeola Sites on Tuesday. Now have full and comprehensive Google coverage for my site. Great stuff!!
John Shepherd

View More Reviews

Need some help? Give us a call on 01376 55 60 60

Go to Support Centre
Feedback Close Feedback

It appears you are using an old browser, as such, some parts of the Freeola and Getdotted site will not work as intended. Using the latest version of your browser, or another browser such as Google Chrome, Mozilla Firefox, or Opera will provide a better, safer browsing experience for you.