GetDotted Domains

Retro Game Walkthroughs For
"Resident Evil Zero"
(Gamecube)

Retro Game Walkthroughs for Resident Evil Zero (Gamecube)
Submitted By: zhou yun
As soon as the movie is over you'll come in control of rebecca, when that happens turn to her left and head down the corridor of seats, enter the door at the end of the corridor. Once in here a scene starts in which becky hears something, she heads forward and after some tussel she is now in the middle of oncoming zombies. This is your first zombie fight. Now head behind the seats here for some cover then shoot at the zombies. Soon they should be dead. As soon as the zombies are dead head to the door on the left.
Enter that door. Now in this new hallway enter the first door you see, in this room you'll find a file, some handgun bullets and a first aid spray, now take them all and head out this door again, then enter the next door in line, in this door you'll find some handgun ammo and a green herb and your first typewriter of the game, now head back out to the hall. Once back here head forward and round the corner, you'll find a body with a key on it. Take it that is the train key, once taken a scene starts in which rebecca is introduced to the culprit. Billy coen. He isnt all that happy once he finds out that STARS are there looking for him. Becky tries to be all grown and arrest him but he ignores her and leaves.

Once he's gone try to head back to the previous hall and along the way another scene in which one of your BRAVO team mates edward will come flying through the window, after warning you he'll die, and some dogs will attack you now, shoot them before they can even get close to rebecca, once the dogs are dead head back to the place where you fought the first zombies. Here you'll see some more zombies, kill them or dodge if you like to and head back to the corridor where the game started. Once here you'll have a scene in which enrico calls in rebecca and tells her some more information about billy coen. He killed *gasp* 23 people.

Once the scene is over head to the door on the right side and use the train key you just got and open the door. Once you enter this new door, this is a stairway room, here you'll have another scene in which becky meets billy again, this time billy wants her to work with her but becky doesnt trust him and she wants to go solo. Once your back in control of rebecca head up the stairs. Once up head to the south side and another scene starts. After this scene is over you'll be attacked by a new type of zombie. Run to the north corner and start shooting from there, a few shots fired and you'll have another scene in which billy comes and saves rebecca's life for the first time.

After this scene is over billy and rebecca decide that its best if they work together, and you'll also see that mysterious singing man outside the train window with all his leeches. Once your back in control head to the north side of the room and this time search by the wall and you'll find a ladder, climb the ladder and your at the top of the train now. Once at the top head forward and you'll find the power controls for the kitchen of the train. Now try to re connect the power and rebecca will fall down the hole in a kitchen of sorts, once your back in control take the handgun ammo and the green herb. Use it if you were injured in your battle.

Once your done here check in the kitchen for another train key, now put this key in the dumbwaiter and send it down. Now change your character and your billy. Head back to the dining car area where you fought the strange zombie now head down the stairs, since rebecca turned the power on we can open the door which was besides the stairs, this door leads to the kitchen. Once in the kitchen head to the upper left part of the kitchen and you'll find the dumbwaiter, open it and take the key from it.

Now head back all the way to where you met edward as rebecca, once your in there head forward and use this new key to open the door at the end of that hall. This is the conductors room, in this room check out the small closet in the south corner and you'll get the briefcase, then press the switch to the upper right of the room and you'll make a ladder come down now take that ladder up and you'll come out in the lounge area.

Now in this lounge area head to the south and enter the far door , once in here head to the cart and take the ice pick from it, now head down this room and enter the door. In this door you'll find the hunting rifle and some shotgun shells, equip the rifle right now, if you are low on item space then this is the place to drop your combat knife. Now head back and towards the lounge again, along the way you'll come across some eggs but they have nothing to do now, keep on heading back to the lounge.

Once you come back to the lounge head back to the ladder where you came in here with the first place and along the way a scene starts, billy will be attacked by a large scorpion now, how the hell did that got in here. As soon as the battle starts head straight up to it with your rifle in hand and shoot one shot straight to its head, it will scream and throw its claw at you, quickly quick turn and run to avoid. Now we at least have the first blood :D.
Learning this boss's attack patters is really simple, when ever this boss is about to strike you it will make a scream. and whenever its about to make a charging attack it will put its claws together and go in a crouch. Now use the same pattern as we did with the first blood shot and keep on hitting the scorpion right at the head. Remember that the rifle will reload after every 2 shots so its best to reload it manually otherwise you would be left wide open to be attacked. Pretty soon this boss should be dead, if the rifle didnt do the trick then take out the handgun and shoot from a distance. The boss will fall soon.

As soon as the boss falls down head forward and towards the wrecked bar and here you'll find a panel opener, take it, now its time to head back all the way to the kitchen. Once your back at the kitchen use the dumb waiter and send the ice pick up to rebecca. Now change your character and as rebecca take the ice pick from the dumb waiter. Now use the ice pick and open the door, then go and meet billy at the main kitchen.

Now turn back to billy and use the panel opener on the small hatch in the corner, then enter it. In this new area kill the doggies before they attack, to your right is a gas canister and some shotgun shells. Down the hall in one of the cages in the gold ring, combine the ring with the briefcase, then go and enter the door at the end. In this new room have rebecca wait by the door here and as billy alone head forward and press the switch, as soon as you do immediately switch to rebecca and take the hook which is shot off by the wall. Now make billy and rebecca join each other and its time to do some back tracking, its time to head back to the place where you fought the first zombies, the seating area.

Along the way a zombie will attack from inside the fridge, kill it and then check inside the fridge and you'll get some empty bottles, combine them with the gas canister and you'll get some moltov cocktail styled bombs. Now head on to the seating area. Once your in the seating area to the right side wall is an open window, use the hook u just got on the window and your on the roof of the train again. This time head south and you'll see a hole in the roof. Jump down this hole.

Now in this room there should be a zombie, kill the zombie and examine the room and you'll get some handgun ammo and a jewelry box, examine the box and you'll get the silver ring, combine this ring with the briefcase and you'll unlock the case, open it and you'll get the blue key card, head back to the place where billy is waiting for becky. Now once becky and billy are back togather head back to the front part of the train, namely to the place where you met edward.

Once your back there use the key card on the reader there, another scene starts now and you'll see that there are more people on this train, more soldiers actually. The man in charge of them is none other then mr albert wesker with his partner in crime william birkin. But the soldiers are killed off by the cool leeches, once the scene finished head forward, run over the dead soldiers and enter the door at the end , this is the control room.

Once in here another scene starts in which the hero's discover that the train is picking up speed even now, they decide that they need to initiate the manual break, one of them would have to go to the back part of the train to do it. You can take anyone you want but i suggest that you keep billy here. Once your in control of billy now take the magnetic key card from the console and head out the control room again, now we have to do some backtracking, we have to go all the way to the room where rebecca got the hook shot from.

Along the way in the seating room there will be a horde of 5 zombies waiting to pounce, either shoot them all or run into them and billy will shove all of them away, that is the time to dash to the door. Continue your path to the hook shot room. Once your in here head to the little console to the right, in order for the breaks to work you must go through this puzzle, now the puzzle starts, you must make combinations which add up to the equal of the number which comes on screen, this is a random puzzle and any number can come but here are the answers to the combo numbers of the most common kind.
67: 9,9,9,9,9,5,5,5,5,2
36: 5,5,5,5,5,5,2,2,1,1
81: 9,9,9,9,9,9,9,9,8,1

Once you have entered the right combination with billy change the control back to rebecca, once your back in control ,check the panel and rebecca will also have to enter the numbers like billy just did back there, the problem with becky is that you wont be able to see the total of the current number combo's. Anywho insert the right combo and a scene will start.

The breaks of the train come into action now but the train doesnt seem to slow down, after heading for the tunnel the train will derail and crash in an unknown place, billy will get up and call for rebecca hoping to see her alive and becky comes out of the dust, and she's fine too.

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# UMBRELLA TRAINING FACILITY #
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Now your in the umbrella training facility, well not yet but we'll be there in a little while, for now as soon as your back in control of your hero's 3 zombies will attack you, kill them all and look around this room you'll find all of your items lying around here, take all you can carry here and head right towards the door which leads to the sewers. Once in here drop in the sewage and head through the passage until you come to a ladder at the end , climb it quickly.

Now you'll find yourself in another one of umbrella's large mansion's this is the actual training facility building, here just place all the items you dont want to take in the main hall, like the guns and healing items and such. Now head up the stairs and head to the statue, behind it is a double doors, enter them quickly. Now your in some kind of seminar room, check the tables for a file and in one corner there is a typewriter with some shotgun shells, take them and head through the west door and you'll come in a cramped up hallway.

Now in this hall there are some zombies, kill them right now and enter the double doors, in this room there is an ink ribbon and a microfilm A for the taking, so take them. Head left from that door and you'll find a training facility map, take it, take note of that candle besides the door, once we have fuel for bily's lighter we'll come back here, for now nothing can be done with it. There are also small elevators on each side of the wall and a hole in the wall which requires a handle for it. Now ignore all this and head back to the main hall .

Exit through the double doors in the lower east corner of the dining room. Once your in this room you'll come acoss 4 zombies, kill them quickly and head to the southern side of this room for some handgun ammo, once you take them head for the northern door and enter it. In this room head to the west side and take the stairs down.

Once your down your in the engine room here. You cannot go forward here because the steam is blocking your path, for now head back to the way you came from and head to the east side of the path this time, head down the corridor and enter the door to the storage room. Once your here you'll see 2 zombies, kill them now and head to the other end of the room, and take the shotgun from the other side of the shelves and another gas canister is here and also take the black statue, give the shotgun to billy and head all the way back to the main hall.

Now in the main hall exit through the door in the upper west area. You will come into a little sitting room. Check in this room and you'll find a file then check in the southern corner and you'll see the crank, take it and some crows will come crashing through the windows, ignore them and enter the door.

Now its time to do a little back tracking, head back to the room with the small elevator, remember !? once you get back there have rebecca stand on the elevator and use the crank on it as billy, he will crank the elevator up and becky will go one level up to the clock works room. Once your back up here you'll be attacked by new enemies, the plague crawlers, kill them with the shotgun or alot of handgun bullets, once they are dead take the handgun ammo, then go and check the clock face and another handgun bullets. Take it and head for the east door.

You will come in a balcony of some sorts now, once in here ignore all the crows and head for the door in the west corner, enter it. Now you'll find yourself in a HUGE hallway with a winch in the west corner of it, ignore the winch for now and head along the wall and you'll come across stairs head down the stairs and you'll come across a door, ignore the first door and head down to the door at the far end, open the door and then go back in control of billy. Have billy and becky join each other again.

Once they are back together take billy in control and head to the door which we just ignored. In this room kill the crawlers you see , then take the grenade launcher and also the flame rounds in here, then take the white statue and head back to the previous room, hand over the statue to rebecca cause you'll need all the item space you can muster up right now.

Now make sure that you have the grenade launcher equipped with billy and also give him the shotgun and some spare shells for it, leave a couple of healing items on top of the stairs cause you'll shortly be needing them here, now take control of rebecca only and have her go to the small breeding pool, once here take the ladder and in this new room move rebecca right next to the small cage with something shining inside it.

Billy will use the winch now and rebecca will take the item from under the cage, its a fire key, but all of a sudden the huge centurion boss will come and grab rebecca. Now head with billy and start shooting at the boss with the grenade launcher, only shoot at this boss when he has reared up and he is exposing his belly, dont think of shooting at his front skin cause its too damn hard, shoot at the belly many times and it will finally give up and drop rebecca.

Now its time to use the fire key, make sure that you make rebecca equip her handgun after that boss fight, now head back to the dining room and use the new shining fire key on the door which leads to the kitchen and open it, once in this room you'll find some empty bottles and some lighter fluid, use the fluid on billy's lighter and you'll now have a working lighter for billy, now its time to do some backtracking.

Remember the room with the candle, the same room with the elevators, now head there and use the lighter on the candle and you will open up the door to the hidden library. Enter the library, here kill the 2 zombies you see and head along forward with the bookshelves and you'll find some grenade rounds, take them and climb to the upper part of the library.

Once your up here you'll see a shelf which seems to be sticking out of the place, use billy and push the shelf aside, and you'll find the book of good. Examine it and you'll unlock a pair of angel wings take them and head back to the previous room where you came from and through to the cramped hallway.

Once your back in the cramped up hallway open the new door with the fire key and enter this room, In this new room take note of the glowing moose eye, ( creepy ) and climb over the table to take the shotgun shells and handgun ammo, now as billy push the table as far forward as it can go and then as rebecca push the table to the right until it comes directly under the moose head. Climb the ladder now and check the moose head and you'll get the iron needle.

Now its time to do some more back tracking so head back all the way to the clock works room, once you are there head to the clock and use the iron needle on it, now your in a small puzzle where you have to adjust the arms of the clock to unlock some doors, the right answer can be found in the file you found in the sitting room. To save your time the right answer is mostly 8:15, so adjust the clock arms so that it makes the right time and you'll open some doors.

Now its time to head back to the main hall, once your back there head to the second floor balcony and enter the door which you just unlocked. Once you enter this room kill the 4 zombies in here and then take the verse of poetry lying there, then take the second microfilm and the shotgun shells before you leave and then exit back.

Now head back to the cramped up hallway and enter the door to the west side, once in this room ignore the leech zombie now and run past it and head to the door at the far corner of this hall. Enter that door.

Once inside your in a projector room, so make one of your characters go and take the handgun ammo and the other one who has both the microfilms go and stand next to the projector. Use both the films on the projector and now you'll see a complete layout of the seminar hall room and in the layout you'll see that each desk is marked with a number. You will also get the MO disk after this.

Now its time to do some backtracking so head all the way back to the seminar room, once your here make sure one of the character stays in the seating area and take the other one to the computer on the podium, use the mo disk on the computer and you'll see a code on the screen, now quickly move the first character to the desk with the first digit of the code and move the second character to the desk with the second digit of the code, then use the first character to use the keypad, then use the second character and use the keypad. This will open up all doors which had the knights blocking them.

Now before you enter any other door head straight to the main hall of the training facility, remember where we placed all the items when we started in this place, ok now go there, once you are there take the white statue and combine it with the angel wings, and place it on the scale there. But its still not complete, we need something more For now head back to the seminar room .

Once at the seminar room head to the door which you just unlocked with the computer puzzle, enter it, now you'll come in a hallway with some zombies in it. Kill them and head through the door at the end of the hallway. Now your in the infirmary of the facility and this looks like heaven for rebecca, there are a couple of items here for the taking, including a first aid spray, some blue herbs and some green chemical for rebecca's medical kit, also there is a hidden file on the left bed. Take whatever you can from this room and head back to the door where you came here.

Head back to the previous hallway, now in here enter the double doors and your in the chess room now. This is quiet a chess room actually there is an actual size chess board on the table , have rebecca check that out and billy will do the pushing. The actual size chess board is actually showing the solution of your puzzle, you have to move the righe pieces to the right space to complete it.

** this solution given by my friend from his site with permission **

Have Billy push the white king one square past the black pawn. Then move it west to the edge of the board (-> that way is west). Finally push it up against the white rook in the top corner. Problem solved. Remember if you make a wrong move poison gas will fill the room and damage both characters. A panel will open on the desk revealing the Book of Evil, take it and examine it. Inside you'll find a black wing. Return to the main hall.

Once your back at the main hall head up to the scale and combine the black statue with the black wings you just found, then place it on the other end of the scale, now this will cause the weights to balance and the portrait of the old man will slide up and now you will be able to head to the basement.

Now before doing anything go and save your game immediately, this is important cause a hard ass place is coming. Head through the passage once your done saving and your about to enter the facilities basement. OhhHHHH scary !!.

Once down here get ready for some major spider slaying.

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Once your finally in the basement run down the hallway and kill the spiders if you wish or just run past them and enter the door at the end. Once inside you'll find a file a blue herb and a green herb, take this all and head through the door at the other end of the wall.

Once your in here head forward in this small cell area, now billy will give boost to rebecca and she will fall through the other end of the hole now a scene starts in which rebecca finds herself in a torcher room of some sort, what the hell happened here. While wondering this head to the northern part of the room and you'll find a power regulator here, this is a small puzzle in which you have to adjust the power to the right level the simplest solution to the puzzle is by pressing the switches in this order,

up up down up up

Once you have successfully completed the puzzle another scene starts in which you will discover that the mystery man has been watching rebecca all this time via a monitor room, he says some spooky things and lets a new type of creature loose. Now the screen changes and we see 2 men walking down a familiar hall, its good old wesker and birkin and they are walking down a hall which should be familiar to Resident evil 2 players, while wesker plans to take the alpha's to the site birkin says that he has his own plans and wesker leaves. Now the screen goes back to rebecca and she is attacked by a new monkey creature which is an eliminator and almost falls, but she hangs on to a peace of metal and now its up to billy to save her.

Now the control will turn back to billy and you have to do some serious backtracking to get to rebecca, we just saw in the scene that the steam stopped spraying, right, so thats where we are going, now head back all the way up the basement to the training facility. Once here head back to the dining room , through the holiday then in the west corridor head back to the area which was previously blocked by steam, remember ?

Once you have successfully reached that area dash to the back side of the boiler and take the northern stairs, ignore any monster in this area for now and keep on running. Run to the west and ignore any monsters you see here until you have reached the door at the end of the hall, take the door to the right here. Once you enter it another scene starts and becky is just about to fall as billy saves his life once again. Now rebecca gets serious and asks billy if he really did killed those people, billy will now tell his side of the story and you'll see one of the best FMV's ever in gaming history. Billy was innocent after all.

Once the excellent scene is over you'll be back in control again, now save the game here if you wish and exit back to the hall you came from. Once your back here there should be some eliminators here, kill them quickly and there should be a handgun bullet pack here too. Take it and head over to the group of animal statues you see, here another small puzzle and you have to solve it by lighting the statues in the right order, here is the right order for you...

Deer Wolf Horse Tiger Snake Eagle

Do this right and a new hallway will open up for you to explore.

Head through this hall and to the south direction, you'll come across a door to the right, enter it right now. Once you enter you'll find yourself in a bedroom of some sorts. Take the empty bottles here and the unity tablet from the fireplace, then exit this room back to the hall where you came from. Keep on heading south now and enter the door at the end of the hallway.

Once you are inside the room kill the 2 zombies here and search the room for a blue herb a green herb and one file, take these items and head out the room again, now time for us to go back so head back to the room where you saved rebecca just a while ago.

Once your back in this room this time head through the door on the left. Once through there are 2 spiders in this room but ignore them and head down the stairs. You will come across a door to your right enter it and your in the drainage room now. Head towards the back side of the room and here you'll see 2 crawlers munching on something kill them with any good guns you got and take the locker key off the crate , now exit this room through the door you came.

Head left from this door now and you'll find a double doors, enter it. This is the armory room so head up the stairs to the main armory room, too bad that all these babies are useless, oh well, this is resident evil. For now open the locker with the locker key you picked up a while ago.

Now inside here you'll find a duralumin case very similar in appearance to the one's found in code veronica, examine it and you'll find the code 385 scratched on its side, now use this code and open the briefcase inside much like code veronica are some handgun parts for rebecca's gun, combine them with her gun quickly and for the first time in this game good ol' becky becomes use full slightly. Inside the locker there should also be some shotgun shells and magnum ammo. Now its time for some action, so keep rebecca near the control panel and take billy down the stairs to the lower floor.

Now take billy to the test area and keep him inside, then switch to becky and press the L button to turn the area around, back to billy now and take the acid rounds which are lying there then head north to the gate and make billy stand against it. Now go back to becky and have her press the L button again, now billy's on the other side, see the shining thing in the cage, we'll get it. Press the red button near your position now and the cage will open up and billy will be attacked by 2 hunters, now make quick work of them with the help of the shotgun and quickly take the water key from the cage.

Time for some major backtracking now. Head all the way back to the main hall of the training facility.

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Once your back in the umbrella training facility main hall time for some more backtracking, getting a little boring i know, but we have to do this. Go to the room where you found the grenade launcher in the first place, once you have reached that room head over to the blue door and use the water key on it, discard the key afterwards and enter the new hallway. In this hallway there should be one zombie kill it quickly before doing anything, then make sure that becky is staying outside and enter the door directly to the right of the door you entered from.

There should be a leech zombie in this room, no need to kill or even fight it right now, if billy's alone then just run past the monster and grab the vise handle from the shelf and just like before ignore the zombie and exit back to the previous hall and reunite with becky.

Now head forward and enter the other brown door near the end of this hallway, this is a piano room, much like the one in the original resident evil, brings back old memories, and look , there's a piano here too, have rebecca play it and, no wait, rebecca is not the right one, have BILLY !!! play the piano and much like the original a secret passage will open up, now with becky alone head inside the passage and at the end of it take the battery and again like the original the wall will slide down, play the piano as billy again and it will open again. Now head inside and reunite with becky, then take the magnum bullets and the bottles in here and head back to the previous hallway.

Now back in the hallway try the door at the end of the hall and your now in another hallway. In this new hallway head down to the west side and enter the door at the end of the hallway. In this door there should be some handgun ammo, a green and a blue herb and some empty bottles for the taking, take all you can and head back to the previous hallway, now head all the way to the east end of the hallway and enter the door there.

As soon as you enter this door change your character to rebecca and use her custom handgun to kill all the zombies in here, no need to waste billy's ammo, then head forward and take some handy shotgun shells from the shelves, then head over to the south east side of the room and you'll find a few vices here, use the vice handle on the middle vise and you'll get another tablet like the one you got earlier, this one is the obidience tablet.

Take this tablet and head back out the room, now head back to the main hall of the training facility. Once your back here head out the main doors to the courtyard outside.

Once your in the main courtyard take a look at the shining thing on the column , were here to get this , then head over to the elevator slot and have the character put the battery in it, now a large crate will be lowered in the courtyard area from the heavens, since billy is stronger and taller then becky he'll do this thing. Head over to the crate and have billy push it in the main courtyard. Then keep on pushing it until its right next to the pillar which has the shining thing. Climb on to the crate and take the thing off.

Its the final of the 3 tablets, the discipline tablet, were almost to the end of disk 1 now, its time to do some more backtracking, but before any of that make sure that you have the hookshot you got from the train in your inventory, you'll need it in a little while .

Now head all the way back to the room where you fought the centurian boss with billy and exit through the double doors on the north wall. You will come into an observatory now. Run over to the north end of the place and try to use the double doors, but they are locked now. So nothing else to do head down the ladder. Once down here head to the base of the huge telescope and use the 3 tablets you have on the slots, once you have used all 3 another scene starts and this time the whole observatory descends a level.

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Now the double doors are unlocked so head up the ladder again and to the double doors enter them.

Were in the open area's now again but there's a big building right in front of us so i guess we have to go and check it out right now. Head over to it and you'll find out that the main doors are locked, we'll have to do something else, now split the team and take control of becky, give billy the grenade launcher if she
Submitted By: Munson
Resident Evil Zero. ( Disc 2, walkthrough by Munson )
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Here's the second part to my RE0 guide, as with the first one, I won't tell you where all the enemies are, or all the health and other pick-ups, it's just a general walkthrough with all the main points you need to know.


The Church
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So after finishing the first disc by inserting the three tablets, you have opened the double doors at the top of the metal ladder.
Go up the ladder and send both characters through these doors and follow the stone path along until you reach an abandoned church.
The door th the church is locked, so get Rebecca to go into the small open area to the right of the church door, you will notice a patterned floor tile in each corner, simply stand on the top left tile and this will open the church door.
Switch to Billy and enter the church, go to the altar and through the door on the right which is a save room, save your progress if you like and get ready for the next Boss encounter.


Bat Boss
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Equip the shotgun and go back into the church, a huge bat will attack you as you try to leave.
Run back to the altar, turn and aim the shotgun high to cause most damage to it with it's wide fire range.
Some smaller bats will join in the fight, but as long as you have the shotgun they shouldn't cause too many problems, so just keep blasting away until the big old bat is dead.


Afterb the fight, make your way to the front door of the church and you will notice a hole in the roof that can be accessed with certain equipment.
This is now a good time to go and collect anything youv'e left in the research facility, including the ' Hookshot ' if you want to continue.

Once you're ready, equip Rebecca with the Hookshot and stand below the hole in the roof and use it to fire Rebecca up.
When she's on the roof, run along and go down the ladder at the other end.
You will be in a small garden behind the church, now go over to a power box on the wall and flick the switch, then unlock and leave by the gate at the bottom.
You are now in a walkway at the side of the church with a nearby lift that you have powered up.



Underground Lab
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Take the lift down and go along the short corridor and through the door on the left which takes you into some kind of library, that has a savepoint and another hole in the ceiling at the other end.
use the Hookshot again to send Rebecca through the hole ( make sure you send Rebecca and not Billy ), you will be in a lab area that has a leech man lurking around the corner waiting for you so equip the shotgun and kill it.
Now search for the leech capsule in the fridge and get the laboratory map from the wall.
When you're done, go into the corridor, notice a red button on the wall, DON'T PUSH IT YET.
Carry on along and take the second door on the right to find a save area if you need it and a locked office.
Go back into the corridor and through the last door, look around this room, ignore the bodies scattered about for now, and read the ' Leech Growth Records ' on the table to work out the code "4863", and take note of the gas filled room in the corner.
Now go through to the next area and there's an item elevator by the door, kill all the zombies and go to the green cylinder in the corner and put it into Rebecca's mixing kit.
now go back to the small gas filled room and mix gas from the red cylinder there with the greengas to create a ' stripping agent '.
Use the stripping agent on the leech capsule, and this leaves you with a blue leech, so go to the elevator and send the blue leech down to Billy in the library then return to that button on the wall.

Switch to Billy and collect the blue leech from the elevator by the savepoint, go back to Rebecca and hit the button, this will open a secret corridor on Billy's level and release another leech man.
Flick back to Billy and head into the corridor, either kill or dodge around the leech man and follow the corridor to the blue door at the end, and use the blue leech to unlock it and enter.
Get the 'Input Reg Coil' fromthe cabinet and go through the door by the desk.
Kill the two zombies and take the green leech from the statue, then return to the elevator and send it up to Rebecca.
Now take the green leech to the room where the green cylinder is and use it to open the nearby green door, in this room shoot the zombie crawling on the floor and pick up the 'Sterilizing Agent' then head back to the gas filled room.
Use the sterilizing agent in the machine with the red light to clear all the gas, then go in and get the 'Breeding Leech Key', watch out for the zombie on the floor which comes to life.
Now go to the only locked door in the corridor and open it with the leech key, there are lots of small cages in this room, and get ready to shoot the two hunters waiting around the corner, then search the room for a 'Dial', take it to the elevator and send it to Billy.
Switch to Billy and collect the dial, then go out into the corridor and use it on the door half way down with the missing dial and enter the code #4863 from earlier and let yourself into the cablecar station.

Pull the lever on the wall to drop the ladder down, go and pick up the 'Output Coil' by the cablecar doors, then go up the ladder and re-group with Rebecca.
Send one of the characters to retrieve the Hookshot from wherever you left it, return to the cablecar station and go below the office to find a hole in the floor and use the Hookshot to access the office, make sure they have the Input and Output coils with them.
Use the two coils on the control panel to regai the power and unlock the office door,this is also a good time to save and collect your stuff together.

Send both characters down to the cablecar and watch the cutscene of Billy getting mugged by a monkey, which leaves you controlling Rebecca on her own with a leech man to kill, but you have quite a big area to work in.
When it's dead, you need to go back to the office and re-set the output coil to regain power.
You can now enter the cablecar, so start loading anything you need, and search the dead guard for a Magnum handgun.
When you have all you need, operate the cable controls and off you go.



The Factory
############

Depart the cablecar to find yourself in a factory, go up the small stairs and then some metal ones and through the door, if you played Resi 2 you may recognise this area.
Go over to the door opposite and into the office, which is a save room, collect the ammo and go back outside.
Go over to the small lift and take it down, go through the door and follow this area around until you reach some monitors, pick up the 'Factory Key' and return to the save room, watching out for two hunters that will attack you.
Use the factory key to bring up a large turntable, go out to the turntable and use the control panel to take it back down.
Run over to the far side of this area and watch the cutscene with Ricardo, then pick up the 'Elevator Key' from the floor.
Now head to the other side of the turntable and use the key to call the elevator and get ready for a boss battle.


Tyrant
#######

Another blast from the past, equip the grenade launcher if you have it and keep moving around this small area, the Tyrant has a powerful close combat lunge attack, so just keep healing and hitting him with grenades to bring him down.
After the fight, the elevator arrives, if you take the lift to level 2 it will lead back to the cablecar so you can re-stock.
When you're ready go back to the lift and go to level 4.



Treatment Facility
###################

After the cutscene, go through the doors and into an office on the right which is a save room and also has a little puzzle to solve.
Look at the board with all the red lights, you need to power up the area but only have three points to use.
If you hit the lights on row 2, column 2. Row 6, column 2, and row 6 column 3 should reach all the points.
Go back out to the small lift and take it down, kill the zombies in here and continue to the next corridor that has a leech man you can either kill or run around it.
Go through the door at the end of the corridor, shoot the zombie near the pool table and go down the stairs to an area with a fork lift truck that has no battery.
Carry on through a room with a control panel and a moat, down some steps and into the next area for a reuniting with Billy.

Go back to the room with the moat, position Rebecca by the control panel and send Billy into the moat because he's strong enough to push the crates.
Get Billy to push the grey crate forward slightly, then Rebecca can rotate the gate to the right.
the crate to the left can now be pushed all the way through, now rotate left, push the grey crate to the other side, push the last crate all the way to the right side, rotate left again, then push the last crate through to complete the walkway then fill the moat with water.
Nip across and collect the 'Handle', then return to the corridor where the leech man was and use it on the locked door.

Kill all the zombies in here and go up the ladder in the corner, shoot the lone zombie up here, collect some herbs and go back down the ladder.
Follow the room around and exit through the door, two hunters will attack, so kill these then carry on through the next door into a lodging area that has a savepoint and goodies scattered around.
Carry on through the lodgings and through the next area until you reach a metal walkway, about half way along a 'Mutant Frog' may leap out of the water, either kill it or continue.
Wipe out the zombies in the next room and take the small lift in the corner down.
Ignore the first door and continue around, half way around the Tyrant makes another appearance.


Tyrant 2
#########

Just like before it has a vicious close combat lunge, but you have more room this time, and there are two of you to fight it so just use the same tactics as before.
Once it goes down for the second time, carry on all the way around until you see a green light on a control box, press it to release a ladder.

Climb the ladder, follow the walkway around and pick up the 'Motherboard' from the floor, then go back to the small lift and up to the room wher the zombies were.
Locate the 'Gondola' control panel and use the motherboard to restore the power.
Send Rebecca in the gondola and operate the lever to adjust the water level of the dam.
Switch to Billy and go back to where you fought the Tyrant and go through the door and across the dam.
You are now in the turbine room, so head through the north door and up the stairs to a specimen area and through to a computer room, take the south door and you should now meet up with Rebecca again.
Get Rebecca to get the blue chemical from the computer room and make Sulphuric acid ( see mixing chemicals ).
Now go to the specimentank room and give Rebecca a lift up to get the battery, now she can mix the acid with the industrial water and add it to the battery.

Go back to that fork lift truck, stand one character on the crate use the battery and operate the fork lift so they can reach the 'Magnetic card', that was out of reach.
Now return to the turbine room and use the card to open the locked door and head along this corridor to the Incinerator and a boss fight.



Leech Man Boss
###############

Finally you get a shot at this strange character who's been popping up with some strange control of the leeches, Equip some heavy weaponry, hit him a couple of times and move, you have a bit of space to work with. Don't let him get too close or he grabs you causing big damage, he also has a whipping attack so just stay away and firing and he should soon go down.

After the fight, collect both of the shaft key's and go over to the elevator doors, position one character either side of the doors with a key, use the key on one side then switch to the other character and use the other key to open the door and enter.
This is your last chance to save your game and collect anything you may need, equip your strongest weapons, like the Magnum and some health items and go to the big open lift.


Final Boss
###########

To begin with just start shooting at the beast until the cutscene kicks in, afterwards it's best to control Rebecca because Billy can take more damage, Rebecca will need to run and operate four cranks, check Billy's health and top it up when he needs it.
Once the four are done you can sit back and watch the final cutscene.

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