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Retro Game Walkthroughs For
"Crash Bandicoot: The Wrath Of Cortex"
(PlayStation 2)

This game is also available on PS2, Xbox and GameCube.

Retro Game Walkthroughs for Crash Bandicoot: The Wrath Of Cortex (PlayStation 2)
Submitted By: BladeBlur
This how you beat each level in the game:

WARP ROOM 1

Level 1: Arctic Antics

1 Crystal
1 Clear Gem
1 Blue Gem
1 Relic

Times:
Sapphire 1:15.00
Gold 0:45.00
Platinum 0:37.00

This is an old level-jumping level. Dodge seals and donít fall to the water.
The Ski men are stupid because they come supremely. Near, left of the bonus is
a death route where is very many nitro's and you must jump to the gliders in
the end of it. You get there the blue gem. Crystal is after Bonus and Death
Route over the bridge near the end of the level. There are also mammoths. Shoot
them and get lives.

Boxes: 15

Enemies: Ski men, Whales, Seals and Penguins

Level 2: Tornado Alley

1 Crystal
1 Clear Gem
1 Relic

Times:
Sapphire 2:00.00
Gold 1:20.00
Platinum 1:00.00

You're going with an aeroplane. Now you must destroy all Mini-helicopters.
Shoot them. You get more health if you get health boxes. You get the crystal
from it and you end the level.

Boxes: 15

Enemies: Mini-helicopters and Air Crafts

Level 3: Bamboozled

1 Crystal
1 Clear Gem
1 Relic

Times:
Sapphire 1:15.00
Gold 0:35.00
Platinum 0:25.00

Now you're going with ball. Dodge nitro's and don't fall down. If you are
getting all the boxes, middle of the level is a place where you can go to left
or right. First go left (from you) and be careful because thereís very many
nitroís and the ramp ends fast. When you get the normal boxes, go right. The
Crystal is near the end, when the last ramp ends.

Boxes: 126

No Enemies

Level 4: Wizards and Lizards

1 Crystal
1 Clear Gem
1 Green Gem
1 Relic

Times:
Sapphire 1:15.00
Gold 0:45.00
Platinum 0:35.00

Dodge the wizards and beams. You canít kill soldiers spinning. You must jump up
of the soldier or slide them. In middle of the, after the bonus level is a
monster. You must flee it. Run, Run, RUN!!! After it, there are some soldiers
and bats, after them is a death route. Don't fall down when the doors are open.
Crystal is near the end, after the death route and before camera view changing.
The Platinum Relic is very easy, because if you press SELECT, after you get the
clock, you go to near the end, before the two wizards and much nitroís. This is
ď3 second Time TrialĒ.

Boxes: 128

Enemies: Wizards, bats, soldiers and a monster.

Level 5: Compactor Reactor

1 Crystal
2 Clear Gems
1 Relic

Sapphire: 1:30.00
Gold: 1:10.00
Platinum: 1:00.00

First, you go to the mine cart. Dodge the nitro's. Be careful, if youíre going
to get first clear gem. If you got a yellow (gold) gem from level 22, go to
special track right near the start. There is only the track, nitro's and a
clear gem. In normal track, after the mine cart, dodge mine men, whose shooting
blue or green beams. Dodge also drills and clubs. Crystal is near the end,
middle the clubs. And be wheely careful!

Boxes: 155

Enemies: Mine men

Boss 1: Rumble in the Roks

It's the first time when Crunch comes to your boss. Paint the black roks to
blue and Dodge the Crunch. Crunch paint them to orange, but wait and they comes
to black. Your energy falls down if you crash to Crunch or fireball. If you
paint all roks to blue, they fall down going to Crunch. Do this three times and
you win.

Power: Sneak Shoes: To Sneak along suspended Nitro crates, hold up L2.

WARP ROOM 2

Level 6: Jungle Rumble

1 Crystal
1 Clear Gem
1 Relic

Times:
Sapphire 2:00.00
Gold 1:20.00
Platinum 1:12.00

Now don't fall to the water and dodge the clown soldiers. After you go in the
river and after the bonus, you're going with jeep flee from the rhinos. The
Crystal is near of the end after you're going with the jeep and before the
bridges.

Boxes: 155

Enemies: Clown Soldiers and Rhinos

Level 7: Sea Shell Shenanigans

1 Crystal
1 Clear Gem
1 Relic

Times:
Sapphire 1:23.60
Gold 1:07.91
Platinum 0:52.38

Now you go dive to the water. Dodge enemies and bombs. In middle of the level
you're go to diving bell. Crystal is near the end between towers and "water
rooms" before four last bombs.

Boxes: 99

Enemies: Shooting men, Diving men, Fishes, Bombs and Sharks.

Level 8: Banzai Bonsai

1 Crystal
2 Clear Gems
1 Relic

Power: Super Body Slam: To do big destroy press X jump, then press circle in
top of the jump.

Times:
Sapphire 1:30.00
Gold 1:00.00
Platinum 0:45.00

This is a first Coco level. You can't use Crash's powers. Don't fall to water
and dodge enemies. If you got a red gem from level 21, after the maze is a red
platform. You can go there, where very many nitro's and enemies are. There you
get the second clear gem and a hidden power. In normal level, after the bonus
is fire. If you fall to fire, you die. The Crystal is near the end, when camera
changed.

Boxes: 155

Enemies: Wizards, Fire, Flying Fishes, Kicking men, Mini-dinos and Storks.

Level 9: That Sinking Feeling

1 Crystal
1 Clear Gem
1 Relic

Times:
Sapphire 3:30.00
Gold 2:20.00
Platinum 1:15.00

You're going with Firefly. You should watch in this FAQ the ďFireflyĒ in
theď4.ControlsĒ. Lock the shoot to a boat and when you locked it, shoot. Don't
crash to Boats or Air Crafts. You destroyed a boat, when you shoot it three
times. You get a crystal when you destroyed all the boats.

Boxes: 12

Enemies: Boats and Air Crafts

Level 10: H2 Oh No

1 Crystal
1 Clear Gem
1 Relic

Times:
Sapphire 1:35.00
Gold 1:00.00
Platinum 0.50.00

First you're going with the diving bell. When you're going above water, there
are radioactive and electric water. Don't fall to there. Aku Aku safes you from
it. The Crystal is near the end before the laser beams.

Boxes: 165

Enemies: Sharks, Fishes, Flying Fishes, Shooting men, Diving men and Mine men

Boss 2: Drain Damage

This is really hard. Don't fall to the water and dodge Crunch's attack. If itís
blue beam, jump. If itís green beam, creep. When you reach Crunch, spin. Crunch
is going forward. Do this four times and you win.

Power: Double Jump: To Jump twice as high, press X to jump, and then, press X
again at the top of the jump.

WARP ROOM 3

Level 11: The Gauntlet

1 Crystal
1 Clear Gem
1 Purple Gem
1 Relic

Times:
Sapphire 1:30.00
Gold 0:50.00
Platinum 0:40.00

Be careful, because there are very many dead ends. One of them is middle of the
level between Bonus and Death Route. There are Guillotines, Brooms and Spikes.
If you get to the Death Route, it's very hard. It's full of nitro's
Guillotines, Brooms and Spikes. I think you need Aku Aku. You get there the
Purple Gem. After the Death Route, there is the Crystal and the end is near.

Boxes: 143

Enemies: Soldiers, Wizards, Spikes, Guillotines and Brooms.

Level 12: Tsunami

1 Crystal
2 Clear Gems
1 Relic

Times:
Sapphire 1:30.00
Gold 0:45.00
Platinum 0:40.00

This is a Coco level. In start, be careful, because carriages come supremely.
After them, you shouldn't fall to water. After the bonus, Tsunami comes and you
go to scooter. Go very fast and flee the Tsunami. After it and before last
Checkpoint is the Crystal. If you got the Blue Gem from Level 1, Jump to it but
not crash the Nitro's because you need it at blue gem area, because you must
jump on the boxes above the nitroís. In end of it, you get the second Clear
Gem.

Boxes: 100

Enemies: Taxis, Flying Fishes, Wizards, Carriages and Tsunami.

Level 13: Smokey and the Bandicoot

1 Crystal
1 Clear Gem
1 Relic

Times:
Sapphire 1:20.00
Gold 1:10.00
Platinum 1:00.00

You race with the jeep. If you fall down to the canyon, you die. You get the
crystal if you win the race. The first clear gem is hard, because there are
many boxes.

Boxes: 34

No Enemies

Level 14: Eskimo Roll

1 Crystal
1 Clear Gem
1 Relic

Times:
Sapphire 1:25.00
Gold 0:45.00
Platinum 0:34.00

There is very dangerous. Dangers are everywhere. But you can't die if you crash
to penguins. Tigers are stupid in the Time Trial, because they make you slow.
There are two tricky boxes. First is a life when you're going down. The second
is when platforms moving: Go to the littlest platform.

Boxes: 82

Enemies: Penguins, Tigers, Fire-makers and Beam-makers

Level 15: Fahrenheit Frenzy

1 Crystal
1 Clear Gem
1 Relic

Times:
Sapphire 2:00.00
Gold: 1:20.00
Platinum 1:10.00

In start, you go with copter back. Dodge the beams and donít go too down. After
it, there is very much fire and very many beams, mine men and robots. Near the
end, between last Checkpoint and last beams are the Crystal and one tricky box:
If you go to UP box and jump there is a ? Box and an Aku Aku box. But there is
a third box
Box.

Boxes: 146

Enemies: Robots and Mine men

Boss 3: Crashes to Ashes

Dodge fireballs and go to robot and jump and shoot Crunch. Do this three times
and you win.

Power: Death Tornado Spin: To Spin longer and faster or to glide while in the
air press square repeatedly.

WARP ROOM 4

Level 16: Avalanche

1 Crystal
2 Clear Gems
1 Relic

Times:
Sapphire 1:35.00
Gold 1:00.00
Platinum 0:50.00

This is a snow-level. There is many enemies and nitro's. Near the end,
avalanche comes. You get the second Clear Gem if you go every time between the
flags. Crystal is after the avalanche area very near the end.

Boxes: 113

Enemies: Penguins, Ski men and Avalanche

Level 17: Droid Void

1 Crystal
2 Clear Gems
1 Relic

Times:
Sapphire 2:00.00
Gold 1:25.00

This is a droid level. In start, you need the Death Tornado Spin. Dodge the
beams. After first Checkpoint is an electric. You must go when it's not
electric. After it, you go to mech. If you have the Purple Gem from Level 11,
you can go to purple platform. There is nitro's and enemies. When camera view
changed after one robot is the Crystal.

Boxes: 168

Enemies: Robots, Aliens, Space Stations, Crashing stations, Mine men and Gunmen

Level 18: Crashteroids

1 Crystal
1 Clear Gem
1 Relic

Times:
Sapphire 1:54.36
Gold 1:25.00
Platinum 1:20.00

This is a level where you go with spaceship. You must destroy all space
stations. First, you must destroy all three satellites around the space
station. Now you can destroy the space station. When you destroy all, you get
the crystal.

Level 19: Coral Canyon

1 Crystal
1 Clear Gem
1 Relic

Times:
Sapphire 1:14.17
Gold 0:56.37
Platinum 0:48.35

First you go with the diving bell. Be careful if you go to Time Trial. There
are very many bombs and theyíre falling when you come under them. Then, you go
unless diving bell. The Crystal is near the between shooting man and diving
man.

Boxes: 85

Enemies: Diving men, Shooting men, Fishes, Sharks and Bombs

Level 20: Weathering Heights

1 Crystal
1 Clear Gem
1 Relic

Times:
Sapphire 1:37.34
Gold 1:00.00
Platinum 0:55.00

Destroy enemies and dodge fire and fan ventilators. The Crystal is near the
end, before laser beams. If you go to Time Trial, when youíre going to under
the bridges, fall if under is iron boxes.

Boxes: 137

Enemies: Gunmen, Mine men and Robots

Boss 4: Atmospheric Pressure

Shoot Crunch where he shots you. If he shoots you from hand, shoot his hand. If
he shoots you from head, shoot his head. If he shoots you from chest, shoot his
chest. If he shoots you from body, shoot his body. That's the secret of this
boss.

Power: Fruit Bazooka: To fire fruit at a target hold L1 to raise the gun. Aim
with the directional buttons, press circle to fire.

WARP ROOM 5

Level 21: Crash and burn

Times:
Sapphire 1:45.00
Gold 1:20.00

1 Crystal
1 Clear Gem
1 Red Gem
1 Relic

First, Death Tornado Spin to N. Then, go to forward. Donít fall to fire,
because you burn in it. Middle of the level, when camera view changed, big ball
comes to you. There is a death route where you get the red gem. You must shoot
it or make a very good Death Tornado Spin. Near the end, in first bridge is the
Crystal.

Boxes: 138

Enemies: Crabs, Mini-dinos, and falling

Level 22: Gold Rush

1 Crystal
1 Clear Gem
1 Yellow (Gold) Gem
1 Relic

Don't try spinning the birds. They have immunity. The level is very, very long.
When you go with cart, and youíre in Time Trial, press X,X,X,X,X,X,X...Then you
go faster. Middle of the level, after the cart, when you must go right at left
is a death route. The Crystal is near the end, when you must go right, after
the dynamites.

Boxes: 209

Enemies: Crabs, Cactuses, Birds, Dynamites and mules.

Times:
Sapphire 2:15.00
Gold 1:45.00

Level 23: Medieval Madness

1 Crystal
1 Clear Gem
1 Relic

Dodge enemies and nitro's and don't fall down. If youíre getting Clear Gem,
when you can go to up or down (in down is a tiger) go first up and before
Fire-makers and Beam-makers go down. In end of down area, are five boxes. Go
back on the down area and be careful, because there are very many nitroís.
Crystal is near the end in the platforms near the water where you're going to
the ramp.

Boxes: 162

Enemies: Tigers, Fire-makers and Beam-makers

Times:
Sapphire 1:35.00
Gold 1:10.00

Level 24: Crate Balls of Fire

1 Crystal
1 Clear Gem
1 Relic

Times:
Sapphire 2:20.00
Gold 1:55.00
Platinum 1:40.00

Be really careful, because there are many dangers. When camera view changed,
you have the Mech and when you go to N, fire comes. Go fast forward to flee the
fire. After one robot and checkpoint is the Crystal. The end is near.

Boxes: 110

Enemies: Space stations, Crashing stations, robots, aliens, fire

Level 25: Cortex Vortex

1 Crystal
2 Clear Gems
1 Relic

Times:
Sapphire 1:40.00
Gold 1:05.00

Dodge the fire and electric. There are many dangers. If you have the green gem
from level 4, you can go green gem area. Itís after two camera view changes.
The Green Gem area is also very hard and near the end of it, there is big Nitro
Bridge. The best tactic is shooting it and makes a good Death Tornado Spin. In
the normal level, near the end, after three Aku Aku masks and camera view
change, there is the Crystal.

Boxes: 156

Enemies: Robots, Crashing stations and mine men.

Boss 5: Crunch Time

Every time, when fireballs falling, use Sneak Shoes. Every time, when the
Cortex comes to you, spin it.
First, fireballs falling. Then, shoot Crunch. After it, fireballs and freezing
comes. Then, shoot Crunch. After it, fire, fireballs, freezing and fire comes.
Then, shoot Crunch. After it, beams, fireballs, freezing, beams, fireballs,
fire and beams comes. After it, shoot Crunch. Now you win.

Power: Speedy Shoes: Hold R2 to run faster, while running.

SECRET WARP ROOM (Middle of the middle-room is platform, what takes you to
Secret Warp Room, the Warp Room is open by winning the fifth boss)

Level 26: Knight Time (Open by 5 Relics)

2 Clear Gems
1 Relic

Times:
Sapphire 1:20.00
Gold 1:05.00
Platinum 0:50.11

Dodge the guillotines, brooms and spikes. The Second Clear Gem is in middle of
the level when is a moving platform. It's under are nitro's. In the right is
another moving platform, but when it's on and you're down in front of it, you
die. You should make big jump from the first moving platform when the second is
on. The Second Clear Gem is there.

Boxes: 115

Enemies: Soldiers, Wizards, Guillotines, Brooms and Spikes

Level 27: Ghost Town (Open by 10 Relics)

2 Clear Gems
1 Relic

Times:
Sapphire 1:10.00
Gold 0:40.00
Platinum 0:30.00

Now you go again with mine cart. You get the second clear gem if you're first
in the end of the level.

Boxes: 65

No enemies

Level 28: Ice Station Bandicoot (Open by 15 Relics)

2 Clear Gems
1 Relic

Times:
Sapphire 1:08.35
Gold 0:55.00
Platinum 0:50.00

Now you go again with the copter back. You get the second clear gem if you're
first in the end. But you must go through all the rings.

Boxes: 20

No enemies

Level 29: Solar Bowler (Open by 20 Relics)

2 Clear Gems
1 Relic

Times:
Sapphire 1:00.00
Gold 0:40.00
Platinum 0.30.00

Now you go again with the ball. You should examine all the areas, because in
one dead-end middle of the level is the second clear gem.

Boxes: 86

Enemies: Fire-makers and Beam-makers


Level 30: Force of Nature (Open by 25 Relics)

2 Clear Gems

1 Relic
Times:
Sapphire 1:15.00
Gold 0:50.00
Platinum 0:43.00

The first clear gem is REALLY hard, because there are very many boxes. The
second clear gem is when you dodge the nitro towers going to left-right-left
and it's above the second nitro tower

Boxes: 111

Enemies: Ski men


When you have all the Gems, go again to Crunch Time

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