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Retro Game Walkthroughs For
"James Bond : Everything or Nothing"
(PlayStation 2)

Retro Game Walkthroughs for James Bond : Everything or Nothing (PlayStation 2)
Submitted By: $L!CE
Howdy this is my own walkthrough for James Bond: Everything Or Nothing
since the game has 23 levels i will cover 10 of them in this walkthrough and 13 in the next, which i will post in the next couple of days. i will show where all the (bondmoves) are and how you get them.

JAMES BOND:EVERYTHING OR NOTHING

LEVEL 1
A LONG WAY DOWN
Watch for a small ledge high up, rappel up there to get the Dragunov sniper rifle(bond movement). Head through the small tunnel and activate the lever at the end to open the steam vents and scold all the nearby enemies(bond movement).
Take the armour and head towards the window over to the right. press X to flip the table in front of it(bond movement). Rappel down and flip the lever on the left-hand wall to activate the steam vents(bond movement).
Use youre bond sense to locate a weak point in the roof, then whip out youre sniper rifle and shoot it to send the whole ceiling crashing down and wiping out the nearby enemies(bond movement).

LEVEL 2
TRAIN CHASE
The route to the train is fairly linear although if youre using the car, make sure you remember to blow your way out through the complex gate using your missiles (R1).

LEVEL 3
AN OLD FRIEND
Take out the guards and you'll be awarded a precious bond moment in between the carriages. Once you have secured the second carriage, shoot the launch computer in the corner, then proceed back into the first carriage and shoot the computers in there to complete that level objective. Take out the guards through to carriage 5 for more bond movements.

LEVEL 4
SAND STORM
When the mission begins, steer left straight away and head thrugh the narrow canyon. Letthe stone structures fall in front of you, then resume chasing the general's chopper. just keep moving and spraying missiles

LEVEL 5
VERTIGO
Work your way round and up through the passages. push the mine kart and then drop down the shaft at the end of the passage, use you're thermo vision to negociate the enemy filled passage. At the end pick up the AT-420(bond moment).
Find the junction box on the wall then clear the room and take the uplink device. use the uplink on the box. deploy a Q-spider to open the unlocked door(bond moment). now head back into the passage way and activate your bond sense to draw attention to stack of explosive barrels at the foot of the antenna. Target and destroy these(bond moment) to take ut the antenna. Backtrack to the lift with the switch and take the elevator up to the top.

LEVEL 6
THE RUINED TOWER
Look at the tall ruined structure to the left in bond sense mode to reveal a rappel point, then use it again to get the sniper rifle (bond moment).
Head Back down into the ruins and use the rappel poinrt slightly further up on the old winch mechanism and head through the next set of ruins. drop down into the passage and press the button on the wall to move the mine cart and then shoot the dynamite on the ground to infiltrate the roots.

LEVEL 7
DEATH OF AN AGENT
Deploy a Q-Spider and send it scurrying through the hole in the wall a short way down the corridor. (Bond Moment) In the catacombs equip your thermal vision and follow this route: right, second left, go right and then quickly right again into the small room to get the AT-420 (Bond Moment).Come out of the room and go right, then left, follow the passage all the way along until you come to a left-turn and as soon as make that turn you’ll see a doorway on the right, go through it and you’ll see a staircase to the left which is illuminated by green statues, that’s the exit.
Turn the wheel to the right to open the shuttered door. Use your Bond Sense to target the barrel (Bond Moment). This is easy if you use your Bond Sense. Near the bottom of the cliff there is another Bond Moment in the form of a short-cut between a rock and platform.

LEVEL 8
A SHOW OF FORCE
When you arrive at a stand-off with two tanks and a chopper, shoot the water tower to destroy the tank on the left and the large fuel container to take out the one on the right. Now simply raise your cannon and blast the chopper.
in the second part of the level get the bike then immediatly steer right to follow the road back. Mmake the jump then head into the airfeild with all guns blazing and head left to catch the plane.

LEVEL 9
MARDI GRAS MAYHEM
Drive to the rendezvous point, answer the phone, then get back into your car use the map full screen to find the truck. Drive your car inside it and head to the warehouse.
once there, get your car out the back of the truck to save time later, then place a tracking device on the other truck. Head left straight after the gate and cut right behind the machinery. you will then only have to run between two easy searchlights to get to the window so that bondy can eavesdrop on the conversation.
Place a tracking device on the limo before running back to your car. Get behind the limo and use your electromagnet to wear it down. Or if you can get in front of the limo use your acid trap to melt its tyres.

LEVEL 10
THE KISS CLUB
Turn around and utilise your bond sense to see a rappel point high on the wall to the left. head up there and, once inside the room, press X when next to the woman lying down(bond moment).
During the shootout try flicking the lever at the end to the left of the bar to drop a gantry on the bad guys(bond moment). There is also a bond moment to be had by blasting the enemy goon down from the second tier-simply target him and blast him with your shotgun. Take the battery from behind the stage and head up. Take the keycard from the desk and get another battery. Go back down on the lift and use the keycard on the switch door behind the stage.

OK thats all for this install ment the last thirteen levels will be added soon so dont fret, hope you all enjoy this.
by mubine din
Submitted By: The Untimate B.O.W
This guide is from Level 1 to Level 23.

LEVEL 1: A LONG WAY DOWN.

Watch for a small ledge high up, rappel up there to get the Dragunov Sniper Rifle (Bond Moment). Head through the small tunnel and activate the lever at the end to open the steam vents and scold all the nearby enemies (Bond Moment).
Take the armour and then head towards the window over to the right. Press X to flip the table in front of it (Bond Moment!). Rappel down and flip the lever on the left-hand wall to activate the steam vents (Bond Moment). Use your Bond Sense to locate a weak point in the roof, then whip out your Sniper Refle and shoot it to send the whole ceiling crashing down and whiping out nearby enemies (Bond Moment).

LEVEL 2: TRAIN CHASE

The route to the train is fairly linear, although if you´re using the car, make sure you remember to blow your way out through the complex gate using your missiles (R1).

LEVEL 3: AN OLD FRIEND

Take out the guards and you´ll be awarded a Bond Moment in between the carriages. Once you have secured the second carriage, shoot the launch computer in the corner then go back into the first carriage and shoot the computers there to complete that level objective. Take out the guards through to carriage five for more Bond Moments.

LEVEL 4: SAND STORM

When the mission begins, steer left straight away and head through the narrow canyon. Let the stone structures fall in front of you, then resume chasing the General´s chopper. Just keep moving and spraying missiles.

LEVEL 5: VERTIGO

Work your way round and up through the passages. Push the mine cart and then drop down the shaft at the end of the passage and use your thermal vision to negotiate the enemy-filled passage. At the end, pick up the AT-420 (Bond Moment).
Find the junction box on the wall, then clear the room and take the uplink device. Use the uplink on the box. Deploy a Q-Spider to open the locked door (Bond Moment). Now head back out into the passageway and activate your Bond Sense to draw attention to the stack of explosive barrels at the foot of the antenna. Target and destory these (Bond Moment) to take out the antenna.
Backtrack to the lift with the switch and take the elevator up to the top.

LEVEL 6: THE RUIEND TOWER

Look at the tall ruined structure to the left in Bond Sense Mode to reveal a rappel point, then use it to get to the Sniper Rifle (Bond Moment)
Head back down into the ruins and use the rappel point slightly further up on the old winch mechanism and head through the next set of ruins. Drop down into the passage and press the button on the wall to move the mine cart and then shoot the dynamite on the ground to infiltrate the ruins.

LEVEL 7: DEATH OF AN AGENT

Deploy a Q-Spider and send it scurrying through the hole in the wall a short way down the corridor (Bond Moment). In the catacombs equip your thermal vision and follow this route; right, second, left, go right and then quick right again into the small room to get the AT-420 (Bond Moment). Come out of the room and go right, then left, follow the passage all the way along until yuo come to a left-trun and as soon as you make that turn you´ll see a doorway on the right - go through it and you´ll see a staircase to the left which is illuminated by green statues, that´s the exit.
Turn the wheel to the right to open the shuttered door. Use your Bond Sense to target the barrel (Bond Moment).
When saving Serena, target and shoot the explosives (Bond Moment). This is easy if you use your Bond Sense. Near the bottom of the cliff there is another Bond Moment in the form of a short-cut between a rock and platform.

LEVEL 8: A SHOW OF FORCE

When you arrive at a stand-off with two tanks and a chopper, shoot the water tower to destory the tank on the left and the large fuel container tto take out the one on the right. Now simply raise your cannon and blast the chopper.
In the second part of the level get the bike then immediately steer right to follow the road back. Make the jump then head into the airfield with all guns blazing and head left to catch the plane.

LEVEL 9: MARDI GRAS MAYHEM

Drive to the rendezvous point, answer the phone, then get back in your car use the map full screen to find the truck. Drive your car inside it and head to the warehouse.
Once there, get your car out of the back of the truck to save time later, then place a tracking device on the other truck.
Head left straight after the gate and cut right behind the machinery. You will then only have to run between two easy searchlights to get to the window to evasedrop the conversion.
PLace a tracking device on the limo before running back to your car. Get behind the limo and use your electro magnet to wear it down. Or if you can get in front of the limo and use your acid trap to melt its tyres.

LEVEL 10: THE KISS CLUB

Trun around and utilise your Bond Sense to see a rappel point high on the wall to the left. Head up there and, once inside the room, press X when next to the woman lying down (Bond Moment).
During the shootout try flicking the lever at the end to the left of the bar to drop a gantry on the bad guys (Bond Moment). There is also a Bond Moment to be had by blasting the enemy goon down and blast him with your shotgun. Take the battery from behind the stage and head up. Take the keycard from the desk and get another battery. Go back down in the lift and use the keycard on the switch door behind the stage.

LEVEL 11: DEATHS DOOR

Go through the wooden doorway and pick up the Sniper Rifle from behind the crates. Deploy a Q-Spider into the gap in the wall here to discover a secert area (Bond Moment). Blast all enemies (including tne one that tries to unlock the gate for a Bond Moment). Take out the sniper in the clocktower hand-to-hand to get a Bond Moment.
From the balcony target the security box on the other side ofn the graveyard using your Sniper Rifle for a Bond Moment. Now your rockin´.
To rescue the lovely Mya use the control stick and press the buttom to stop the conveyor belt. Make a point of guarding this control stick from now on.
Use your Bond Sense to view a string of shootable objects around the room and target these to get the boss and earn a Bond Moment for each.

LEVEL 12: FADED SPLENDOR

Use the nano Suit to stealth kill the two guards in the next room for a Bond Moment. Send a Q-Spider under the plank barricade and down the plank ramp and negotiate the other plank ramps across to the other side. When you go down into the area below, look on the wall for now silver wires and follow then along until they go downwards under the floorboards. Position the spider next to this point ans press R1 to detonate it - by doing this you´ll open up the secert entrance into the weapons cache (Bond Moment!).
Use a second spider and detonate it to kill the guard for a Bond Moment. In the great hall use your Bond Sense to pinpoint a shootable section on the chandelier and blast it to send it crashing down on enemies.

LEVEL 13: THE MACHINERY OF EVIL

Utilise your Bond Sense then target and destory both red pipes to able access the hidden AT-420 in between (Bond Moment). Use your Bond Sense and target the pipe between two guards for another Bone Moment. Destory the four accessible chambers and deploy a Q-Spider into the vent near the start. Detonate it behind the final doors.

LEVEL 14: THE PONTACHER TRAIN BRIDGE

When you catch up with the tanker, you can press and hold O to slide under the tanker that is knocked into your path then switch your weapon to flame thrower and ride up alongside Jaws. Flame his tyres (rockets don´t work here) and when one side is done, switch sides and repeat.

LEVEL 15: A SIMPLE EXCHANGE

Disable the camears with and EMP for a Bond Moment. Get the keycard from the guard and use the junction box to disable the tripwires upstairs (Bond Moment). Go and examine the drinks cabinet and slide it out of the way to reveal a secert area (Bond Moment).
Press X at the bathroom door to lock the driver in. MIssion complete.

LEVEL 16: RED LINE

As you race look out for red explosive barrels you can nudge opponents into.

LEVEL 17: AMBUSHED

Head down the back passage adjacent to the one you entered the lounge area by and go through the last door at access a Bond Moment (where you´ll get all kinds of ammo and melee weapons). Head back upstairs to the driver´s room and stand out on the connecting balcony. Use your Bond Sense to target the fuse box above the control box you used in the previous mission and blow it up for a Bond Moment. Head back downstairs and go through the shutters, then interact with the same drink cabinet as earlier to find Serena stashed behind.

LEVEL 18: THE HIGH ROAD

Press Select to bring up your full map screen and find the route to the hideout. Keep and eye out for shortcuts. Get your bike from the hideout, go to the mine entrance marked on the map. Head up the steps and use all the ramps to stick to the rooftops.
When you reach the rope bridge and drop through, head down the slope and press and hold L1 to slide into the mouth of the statue. At the end just jump up into the waterfall to complete the chase.
Impressive performance no?

LEVEL 19: DIAVOLO´S PLAN

Use an EMP Grenade to escape from certain doom. Get a gun and shoot the explosive barrels to get your gear back.
Shoot more barrels to trigger Bond Moment. Go and use the control panel to call the elevator, then go up in it and use your Bond Sense to target and shoot the first exhaust gear system. Step onto the conveyor belt and shoot the three pipes with red wheels on to disable the crushers, then head up the steps to shoot the second exhaust gear system. Rappel up and send a Q-Spider under the laser wires for a Bond Moment.

LEVEL 20: THE PLATNUM WAR

Shoot the petrol tanker to clear a path through the mall and out into the Kremlin grounds. Shoot the door to get in and take the first left. Use a nano shell to shoot the container with the toxin in and drop it into the water.
Target the green central pillars with nano shells then do the same eith the chopper outside.

LEVEL 21: DANGEROUS DESCENT

When both terminals have been activated, head back out onto the plane platform and a cut-scene will show you the crates and target the brake controls in the four corners.

LEVEL 22: RED UNDERGROUND

Use the platform controls to slide across the gap. Head along to the far end of the walkway to get the secert Dragunov Sniper Rifle (Bond Moment) and use it to start picking off enemies on the ground below (plus one on the gantry opposite for a Bond Moment)
Rapel down and head over to the left where you´ll see a stationary tank on a platform. Use your Network Tab to utilise the tank´s main cannon (Bond Moment).
You can send Q-Spiders through the small holes at the bottom to blow up the troops inside. Press the buttom on the terminal to the left of the entrance to shower the guards (for a Bond Moment) and then use the other controls you´ll find to call the bridge and escape.

LEVEL 23: THE FINAL CARD

When the sentry guns appear, get on the platform behind them and use your Network Tap to command them. Blast the row of monitors hanging from the roof over to the right (Bond Moment) then send a blast into Diavolo´s chamber.
Two of the silo vents are next to the railings behind you. The third is under the walkway down in the corner. The fourth and final one is opposite, you´ll need to go through a door to get it. Head towards the door to the left of the controls and send a Q-Spider into the vent. Go right at the junction and detonate the spider to clear it. Send another spider into the vent, this time turn left and detonate it to take out as many guards as possible. Done!

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