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Retro Game Walkthroughs For
"Resident Evil : Outbreak"
(PlayStation 2)

This game is also available on GameCube.

Retro Game Walkthroughs for Resident Evil : Outbreak (PlayStation 2)
Submitted By: nathanjackson
This is the walkthrough for Kevin's Outbreak scenario but it's generally the same for everyone elses walkthrough.

J'S BAR

As soon as you start, run over the barrel near the window and push it in front of the door, this will give you a bit more time although in reality, you don't really need that extra time unless it's your first go. Run to the counter and grab the gun and the S.T.A.R.S. Guide which is a special item needed to get more points. Grab the playing manual off the floor near the toilet doors. Go to the dead waiter's side of the bar and grab the Staff Room key. Unlock the locked door but don't go through yet, go to the Women's Bathroom.


WOMEN'S BATHROOM

Grab the scrubbing brush and go back outside, by now the zombies will have broken through, go to the next door into the men's bathroom.


MEN'S BATHROOM

Grab the green herb and the gun from inside the bin, if you are controlling Kevin or Mark then give the gun to Cindy as both have their own guns whilst see has nothing. Exit and go into the unlocked room.


STAIRS BETWEEN 1F AND 2F

Run up the stairs grabbing the herbs and playing manual (left of the door as you go in), be careful near the windows as zombies will break through. Run up the stairs into the staff room.

STAFF ROOM
Run forward from the stairs, and turn the corner. You'll see a white
door. Go in.

BREAK ROOM

A zombie might follow you in this room depending on your difficulty setting. If they do, either shoot them or hide under the bed where you will also find a nice iron pipe (weapon). Once the zombie has disappeared, go to the trashcan for bullets (although if you gave the gun from the bathroom to Cindy these bullets will be useless). Exit the room.

STAFF ROOM

Some zombies have come to join in the fun, it's advisable to run as it will take too much time to get rid of them. Run down the hall and into the first room on the left.

LOCKER ROOM

Here are some lockers (funnily enough) where you can hide in if you need to. Search all lockers in the room for Handgun bullets, herbs, a wodden pole and an anti virus. Search the desk for the diary. Exit once you're done looking around.

STAFF ROOM
Run to the main area. Get the nail gun from off the desk, don't use it as a weapon if you pick it up because it's useless as a weapon. If you find the time and are sick of the zombies, grab some wooden planks and nail them to the area at the top of the stairs. Go back to the big area and pick up the paper and then under it is the key with tag, pick that up and unlock the locked door and go up.

LIQUOR ROOM

Ignore the door and search the wine racks for an
ALCOHOL BOTTLE. Then return to the STAFF ROOM.

STAFF ROOM
Go to the door in the corner.


OWNER'S ROOM

Place the ALCOHOL BOTTLE on the painting, if you are on hard mode, you'll get a forklift key. Grab the herbs and leave. Be careful for a zombie, sometimes there's some on there and sometimes there isn't.

STAFF ROOM
Go to the small adjacent hallway into the DRAWING ROOM.


DRAWING ROOM
Grab the lighter and the .45 rounds for Kevin's gun. Return to the staff room.

STAFF ROOM
Return to the liqour room.

LIQUOR ROOM
Go into the small door to the wine room.

WINE ROOM

Grab the PLAY SINGLE PLAYER MODE file. Search the room for ammo and keys.

LIQUOR ROOM

As soon as the door scene ends run to the side fast otherwise about 5 zombies will start munching on you. Run fast without stopping, go to the very end to the forklift and use the key on it, then activate it, make sure all other members of the tema are with you and climb the latter and shuffle around to the hole in the wall.

3F ROOFTOP STAIRWAY

Go up the stairs and grab the key, don't linger because all those zombies will soon join you in this area.

ROOFTOP
Ignore the crows. Go to the very end and in the corner, there is a weak fence, smash the fence with a weapon of somekind, climb up and run down. After the cutscene, run up to the ledge and jump off, chances are you'll be hanging by one handed so shout for help or quickly tap the up button. One you've done that, go to the door.


TOP FLOOR OF APARTMENT

Call the elevator and go down.

1F OF APARTMENT

Grab the herb, avoid the zombie run in the far door.

IN FRONT OF J'S BAR

Run to the far side of the screen (where you can see the zombies coming in) and push the police car to make a barricade. Then run back to the policeman and push the other car to make another barricade. The zombies will still get through but there's nothing you can do now until the cutscence.

BEHIND THE APARTMENT

Run to the opposite end of the alley way and help the policeman break down the door (do it quickly though)

SLOPE ALONG THE CANAL

Run to the policeman and grab the shotgun and lighter (if you didn't already have the other one) and run to the back of the oil tanker. Turn the wheel, make sure none of your team (if they've survived this long) are on the petrol and stand at the side and use the lighter. After the cut scene, climb down into the river and into the hole.

TUNNEL

Grab all herbs and run to the other end.

IN FRONT OF APPLE INN

Run down the street and speak to the policeman.

BEHIND THE RESIDENTIAL AREA

Stock up with ammo (preferably the magnum) from the back of the truck but make sure you leave at least 2 free spaces in your inventory. Run to the stairs and go up and run across the bridge.

MAIN STREET

One the FMV is over, run down the stairs. This one requires you to be very fast. Run in a north westerly direction (from the position you're in at first) and find the detonator handles. Run to the middle of the street (you better hope the 10,000 or so zombies don't see you or you have a lot of ammo). Pick up the detonator main unit, combine, run to the dead policeman on the ground, use the combined detonator with the policeman and congratulations, you have just finished the outbreak scenario.
Submitted By: nathanjackson
Walkthrough for Below Freezing Point scenario

After the cutscene, you are left with the two computer players.
Pick up the herb and iron pipe, a cutscene should occur as you walk on. Enter the opened passage and go to the platform. Another cutscene occurs, take the handgun and head into the intersection and run until you reach the stairs. Go up the lift and enter the small hole in the wall.

B7F SOUTH PASSWAY
-----------------
Turn right and go into the B7F EXPERIMENT ROOM. If you're yoko, you're laughing as their are a lot of items in here, mainly weapons. Go to the locker and grab the file and the only by the PC (make a note of the password). Go through the door you haven't come through. Grab the herbs and Map

In B7F EAST PASSWAY kill the zombies and go into B7F CHEMICAL STORAGE. Kill zombies. If you aren't Yoko, you'll see her trying to fight off a zombie, give her a hand. Go to the PC and type in the password you got earlier. Watch the exposure of VP-017 and take it. If Yoko is part of your group then always check to see if she has it, if she does that don't waste your time typing in the password. Go back to B7F
EXPERIMENT ROOM and then retreat to B7F SOUTH PASSWAY. Go forward until you reach the intersection, enter and you get into B7F CHEMICAL DISPOSAL ROOM. Take the herb and and enter the door. Be careful as there is usually a zombie standing right next to the door when the door scene is over. Grab the UMB NO.3 and mix with the VP-017 to form the V-Jolt

The alarm in the other oom is now off. Go back to the intersection and enter the door to the duct. Use the V-Jolt on the plant. Go up the ladder and you arrive at B6. Save if you must.

B6F SOUTH PASSWAY
-----------------

Grab the frozen wrench, also watch out for another handgun whilst avoiding zombies that pop out of nowhere. Head into the intersection and enter B6F Security Centre, grab the map and any of the health things you might need. See the two control panels, shoot them to save time.

Anyway get into the B6F EAST PASSWAY.

B6F EAST PASSWAY
----------------

Watch out for the zombies and grab the bullets. Enter B6F Break Room. Grab the pill, iron pipe and spray (only if you need to). Another pill is in the locker.

If you are Alyssa, use the S-Pick on the locked locker to get the shotgun. Find the flowing warm water and use the frozen wrench to thaw it out. If you didn't shoot the panels, then use the wrench on them and recieve the valve handle.

Open the shutter to get some ammo. Use the valve handle to get down to B7
ability to get down to B7.


B5F PASSWAY OF AREA C
----------------------

Grab the hurbs and the file and go out via the duct and go back down the B6.

Enter B6F SOUTH PASSWAY AGAIN to get to B6F SECURITY ROOM. Use the computer and use the code found in the file on B5.

Once all the doors are unlocked, go back to B5 and go into B5F Passway of Area C and crawl through the whole to the B5F Emergency Passage. Kill the zombie and pick up the file. Go to B5F PASSWAY OF AREA B, interact with panel to open the shutter. If you are Yoko, the body has a magnum but it's not there for anyone else. Enter the B5F Computer Room but be careful because larvas will fall without warning. Grab bullets and herbs. Operate the computer and register your fingerprints.

Go up to B4 and get to the MAIN SHAFT. This time, take the blue route into the east area use use the device to register your fingerprints.

IMPORTANT: Playing on HARD/VERY HARD makes the hunter here active again
instantly.

Get in B4F CULTURE ROOM. Take the fire spray. Go back out and take the
other door into B4F PASSWAY OF EAST AREA. In the B4F LOW
TEMEPERATURE EXPERIMENT ROOM go to the frozen corpse and melt it with your FIRE SPRAY to operate the power for the facility Go back out to the Main Shaft and grab the file.


B4F PASSWAY OF WEST AREA
------------------------

Go up the later and etnter the intersection. Exit via the door next
to it.Enter to B4F PASSWAY OF WESTAREA. Go forward but beware of the moth. Take the white route to enter the TURNTABLE. The left part has the UMBRELLAKEY CARD which you need but leave the turntable key. Go back to the duct and go down to B5. Crawl through the hole in B5F PASSWAY OF AREA C. In the B5F EMERGENCY PASSAGE, take the FILE. BSF Passway of Area has an operating panel, use it to open the shutter and beware of the larvas whilst crossing the path to the key card reader. Use the key card. Go in to the door and find A GREEN HERB
and a BLUE HERB and a computer you should operate. Go back to the main shaft and go down the blue route to get to another card reader. Use the key card to open. Get in the intersection
UMBRELLA KEY CARD by the shutter to open it.

MAIN SHAFT
-----------

Take the white route and enter the turntable. Watch the cutscene.tness a cutscene with the turntable. You can now pick up the Turntable key to start the count down. Enemies will appear quite often now so dodge rather than use ammo, you'll need it. Head to the back
of the turntable and go up. Everything will be easy if you can make sure that everyone is up there. Wait for a nice little cut scene.

You now face a lovely enemy that is quite easy to kill. Keep him busy and when he is in front of the train, active it to run over the monster and kill it or alternatively, shoot it to hell. You have now completed the scenario, below freezing point.

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