GetDotted Domains

Retro Game Walkthroughs For
"Resident Evil Outbreak"
(Gamecube)

This game is also available on PS2.

Retro Game Walkthroughs for Resident Evil Outbreak (Gamecube)
Submitted By: FJ2002
I.Story
--------------------------------------------------------------------

The story of Resident Evil Outbreak deals yet another time with...well an outbreak,the well-known outbreak in Raccoon City which supposedly is famous amongst all Resident Evil players around the globe.This time players are in charge of the control of 8 chracters,ordinary citizens surviving this terrible disaster.The outbreak has leaked out a virus with muta-genic characteristics which turns the population of the city into merely dumb,flesh eaiting zombies hunting for their former kind.It's up to you with help of 3 other characters to lead your character through this impersonated death trap and survive...


II.Characters & Enemies
--------------------------------------------------------------------
CHARACTERS
--------------------------------------------------------------------

In contrast to other former Resident Evil games Resdient Evil Outbreak offers astoundingly 8 different characters!Thus making the game even more interesting by expanding its' replay value.Resident Evil Outbreak also features a new element,the "SPECIAL ACTION",which applies to every character.In addition to that action there's also the "SPECIAL ITEM" feature which has been already used in multiple other Resident Evil games.Charactres are listed with their special actions and items.Besides that the characters also got a specific characteristic which enables them to have a stronger attack etc. These are commonly derived from their physical appearance.


Name: KEVIN RYMAN
Kevin Ryman applied for his membership for the S.T.A.R.S. team failed to fulfill the needed requirements.Kevin is your standard brave RPD pollice officer.
Special Ability: Kevin can kick enemies away (won't last for too long though)
Charateristic: Can shoot enemies more precisely when holding a pistol.Hence causing a lot of damage (doesn't work with all kinds of handguns).
Special Item: .45 Handgun


Name: MARK WILKINS
Mark is a vietnam veteran who came to Raccoon City to start a new life apart from his memories in war.He started to work as a Security guard in the sity. Mark is strong and also owns a gun from the start.
Special Ability: Mark puts himself into defensive stance thus reducing the damage
Characteristic: Mark can cause more damage to enemies when using melee weapons thus making them more vulnerable to break.
Special Item: Handgun


Name: GEORGE HAMILTON
George used to work as a surgeon in Raccoon City Hospital.He recently got divorced from his wife and has a great knowledge concerning medicine.
Special Ability: George can push zombies away
Characteristic: His surgeon skills enable him to regain more vitality when using a healing item.He can also create useful pills with it.
Special Item: Medical Set

George's pills:
See below "healing items".


Name: CINDY LENNOX
Cindy works as a waitress in J's Bar.She's a nice person but is thinking about finally getting a new job.Since she suddenly has to deal with zombie customers.... ;)
Special Ability: Can avoid enemy attacks by ducking herself
Characteristic: Cindy can heal nearby allies with her Herb Case without having to hand it over.She can also use their case to hold to store the herbs indivudually.
Special Item: Herb Case


Name: DAVID KING
David is one of Raccoon City's plumbers.He's quiet person who is rumored to have had a criminal past.As a plumber he's able to combine items in order create new items.
Special Ability: Can throw various tools at enemies from his toolbox
Charateristic: Certain melee weapons allow David to perform multiple hits at a time.His
tool box holds a duct tape and junk parts which enable you to repair weapons or form new ones.
Special Item: Tool Box

David's self-made weapons:
Most of these weapons are formed by using the duct tape in david's tool box.The shotgun
is an exception though.

|--------------------|-------------------||------------------|
| Item 1 | Item 2 || New item |
|--------------------|-------------------||------------------|
|--------------------|-------------------||------------------|
| Iron Pipe | Battery || Teaser |
|--------------------|-------------------||------------------|
| Iron Pipe | Rock || Rock pipe |
|--------------------|-------------------||------------------|
| Pesticide Spray | Lighter || Flame thrower |
|--------------------|-------------------||------------------|
| Broken shotgun | Junk parts || Shotgun |
|--------------------|-------------------||------------------|
| Wooden pole | Knife || Spear |
|--------------------|-------------------||------------------|


Name: ALYSSA ASHCROFT
Alyssa works for Raccoon Press and is yet another reporter looking for scoop (Ben anyone?).Since her job always contained danger, the danger caused by the outbreak isn't new to her anyway.She also has lockpicks to open simple locks.
Special Ability: Alyssa makes a small jump backwards to avoid enemy attacks
Characteristic: Somewhat similar to Kevin she has shooting skills.Unlike Kevin they don't suffer the maximum damage.
Special Item: Lockpicking-Tools

Doors vulnerable to Alyssa's abilities:
See map section for further details



Name: JIM CHAPMAN
Jim works as a subway employee.He talks a lot and is a very cheerful one when it comes
to discussions.He's good at solving puzzles but is always in a strange mood.His coin is used
to raise probability for a shot with 45% being the maximum.
Special Ability:Jim pretends to be dead resulting that enemies don't pay any attention.This
uses up his virus gauge though so don't use it too much.
Characteristic:If he visits a room for the first time and has already found the map,the map
will indicate all items in the room when opened up.
Special Item: Coin


Name: YOKO SUZUKI
Yoko is a university student or that's what she says about herself.Progressing further in the game reveals a lot more about her personality.Her knapsack enables here to hold additional 4 spaces for items.
Special Ability:Yoko evades an enemy attack and falls down crawling away
Special Item: Knapsack

The following characters have an appearance in the game but can't be controlled by conventional means(NPC's).

Name: WILL
Will is the waiter in J's bar.Apart from his admiration towards Cindy he's a gentle person.Well how long will he able to stand against their new type of customers...?


Name: BOB
Just like his mate Mark,Bob is another security guard.He seems to be a bit tired lately.The sudden outbreak seems to have taken it's toll on him...somehow.


Name: Policemen
I wont list all the policemen in the scenario.But there are up 5-6 you'll see/encounter in the scenario.Some will help you out and a few others will be in a cutscene.


Name: MONICA
The only character from the second scenario seems to know about Yoko. She seems to have worked in the underground labs beofre the outbreak occured.


Name: HURSH
Hursh is the doctor in the hospital that enters the room at the start of the scenario.He unlocks the elevator for you.


Name: Firemen
The firemen,GILL & DANNY, were just about entering the Apple Inn in the boiler room when the explosion occured.The result was an instant death for both.


Name: FRANK
Frank is the sciencist in the last scenario.His work is the new Tyrant-T. He also seems to know more about Yoko then she reveals about herself.

Name: NICOLAI GINOVEAF
Nicolai makes a small retorn from Resident Evil 3.In his small appearances he investiages parts of the streets and gathers information about the new tyrant life form.As ever he's dangerous to come by.


--------------------------------------------------------------------
ENEMIES
--------------------------------------------------------------------

Name:ZOMBIES
Occurence: Every scenario on every difficulty
Zombies lurk around every corner in Resident Evil Outbreak.They have different cinds
of attacking this time.They can slap you or you or like always bite you when they approximate.They can be found in every scenario and should be taken care of with melee weapons on EASY/NORMAL/HARD.They're a true pain on VERY HARD though.
In this case just shoot them to free one of your partners,otherwise try to avoid them.


Name: CROWS
Occurence: Outbreak (NORMAL/HARD/VERY HARD)
Hellfire (NORMAL/HARD/VERY HARD)
The crows have become a bit more annoying this tiem around.Killing them rquires a bit of skill.Wait for them to attack you when they coem down to you avoid their attack turn aroudn quickly and shoot them.You can easily kill them by using the knife when they attack one of your partners.


Name: CRAWLERS
Occurence: Outbreak (HARD/VERY HARD)
A very nice addition to the HARD/VERY HARD modes indeed.These crawlers replace the zombies in the streets in the Outbreak Scenario when you reach the streets in fron of J's Bar.Their attacks can poison you.You can easily defeat them by standing next to them and stomping them with your kicks down.Sounds easy...well it is...if there weren't the others around.


Name: HUNTERS-ALPHA
Occurence: Below Freezing Point,every difficulty
Hunters are creatures more heavily exposed to the T-Virus compared to zombies.The can jump at you and their attacks can be deadly.You can easily defeat them on easier difficulties
but on higher ones they become an unbearable opponent.Run,dodge,escape.That's the deal.


Name: G-LARVAS
Occurence: Below Freezing Point,every difficulty
Occurence: When facing the G-Image you'll stumble across many G-Larvas which are discharged
by the Imago.Stomp them or shoot them.I


Name: LEECHES
Occurence: The Hive,every difficulty
The leeches from Resident Evil 0 make a return in Outbreak.They're still as annoying as the used to be but add a viral effect to their attack.You can stomp them or shoot them to kill them.On HARD/VERY HARD they seem to falling down from everywhere.Shoot them or stomp them.


Name: LICKERS
Occurence: Below Freezing Point (VERY HARD)
Hellfire,every difficulty
Another foe from Resident Evil 2.As usual the licker uses it's long tongue to attack from afar.When being on the ceiling it can stretch it's tongue around your neck.Killit with your Shotgun or ignore it.


Name: HUNTERS-GAMMA
Occurence: Decisions,Decisions,every difficulty
The hunters from Resident Evil 3:Nemesis make an appearnce in the water tanks situated on the B4 level in the last scenario.Their attack sheme is pretty much the same with their
alpha counterparts.Be careful when falling into water!They can stove you in no time!


Name: SHARKS
Occurence: Decisions,Decisions,every difficulty
The sharks have pretty much the same tasks as in the original Resident Evil.They're here to disturb you. The bridge located in the Pier has a few important item you should take.Just
ignore the sharks and run away.If the get you down from the bridge try to get back up as quick as possible.Their mouths are big enough for you to have a seat.


Name: GIANT WASPS
Occurence: Decisions,Decisions,every difficulty
The giant wasps are a realpain this time around.Their stings can poison you when they flay down to attack you.From behind they'll even stab you down to ground.Shooting them requires a
bit of skill since they move quickly and the areas with their occurence are either too big,too small or just too inconvenient.Ignoring them is just as good if not better.


--------------------------------------------------------------------
BOSS ENEMIES
--------------------------------------------------------------------

Name: G-IMAGO
Occurence: Below Freezing Point
The G-Imago makes a return after its' appearance in Resident Evil 2.It's behaviour is just as bad though.It can vomit g-larvas which will insistently drain energy from your character.You can kill the G-Image quite easily by just using your available weapons like the Shotgun or even the Magnum if you're Yoko.On harder difficulties it is recommended to just kill it with turntable by pressing the button on the right side twice.The G-Imago can be kileld by just 2 attacks from the turntable.


Name: LEECH MAN
Occurence: The Hive
The leech man gets annoying quickly.After you've picked your first handgun he'll chase you from room to room via the available ventilation holes.Do not attack him or waste ammo on him since you can't defeat him in a conventional way.In order to beat him you have to lure him into the B2 level and burn him down to pieces with the high temperature facility.Beating him is essential for your progress but your partners may also become the leech man/woman.They're just as bad and can't be beaten in any way.


Name: GIANT LEECH
Occurence: The Hive
The next menace from "The Hive" level can as usual be beaten with ordinary weaponry. It's recommended though.There are two other possibilities.You can lure it under a valve handle in order to take it down by shooting at the handles at the ceiling.If this doesn't work for you or you just in case you run out of ammo you can lure it back to your start point.Get back up and start kicking it untilit falls.You may face a struggle with your viral outbreak though since this is quite time consuming.


Name: FEMALE LICKER
Occurence: Hellfire
The female transformation of the lickers hangs down from the ceiling and attacks you with its huge tongue whenever you come close.Keep a certain distance and start firing at it
untilit falls.Use the alarm to get the other lickers away from you.On higher difficulties this may get tedious since the other lickers steadiliy reappear.Shoot a few but concentrate on the female licker in that case.

Name: TYRANT-R
Occurence: Decisions,Decisions
You'll face the Tyrant TWICE this time around.The first time you should gather all types of weaponry around and make us eof them to blast him around.You shoudl also be able to find the Rocket Launcher which is of great help in this fight.Be aware of his jumps and his giant arm attacks.You have enough space so make use of that too.
In the second fight you should take the Injection Gun from the tank and load it up with your Daylight Item.Shooz him once and he'llf all.You could still blast him with oyur other weapons though (not recommended).


III. - 1. - Weapons
--------------------------------------------------------------------
FIREARMS
--------------------------------------------------------------------

Knife
-----
Found: The Knife can be found in every scenario.
Ammo: -
Suggested use are merely zombies.Nearly useless anyway.Better grab some Melee Weapons.They have a longer range.David also has a Knife in his inventory from the start which he can use to stab the enemy twice which is not bad.


Handgun
-------
Found: The Handgun can be found in every scenario.
Ammo: 9mm Parabellum Rounds.
There are actually 2 types of Handguns.The first one supposedly is a Beretta
which 15 bullets in a single clip and the second type only holds 13 bullets.Either gun is pretty effective against nearly every creature.Mark also starts with a Handgun in his inventory.


Handgun SG
----------
Found: The Hive,Night Reception 1F (EASY/NORMAL)
The Hive,Roof,Policeman (HARD)
Ammo: 9mm Parabellum Rounds.
This gun can fire 3 bullets at once and is pretty strong.You can only find in scenario 3 by the fire in the night reception when playing on EASY or NORMAL. The weapon can hold up to 20 bullets.


Shotgun
-------
Found: The Shotgun can be found in every scenario.
Ammo: Shotgun Bullets
The next classic weapon.The Shotgun offers everything you might want to blast your enemies away.While it ammo is not necessary scarce it only becomes effective
when use at close range.Keep that weapon away from AI partners.They'll waste the ammo quickly.David may also find a broken one which he can repair with his tools.


Colt
-----
Found: Outbreak,Street Alley before the mall by a window opposing the Blue Herb
Outbreak,Street Alley in the police van (EASY)
Ammo: Magnum Bullets
The Colt is pretty useful when descending to the main street.It can be loaded only once on
EASY MODE


.45 Handgun
-----------
Found: Kevins weapon from the start
Ammo: .45 Bulltes
The .45 Handgun is pretty good for every situation.Neither is it really bad neither totally good and mind blowing.I would suggest using this weapon only when there's nothing else
left in Kevins inventory.Aim and wait for him to prepare a precise shot.That should always be enough to keep away one or two zombies.Using this on bigger enemies works well though.


Magnum
------
Found: Below Freezing Point,B5F Passway of Area B,by the corpse (YOKO)
Ammo: -Found only by Yoko this Magnum holds up to 5 Bullets and has no other bullets
for you left in the game.This gun blows nearly everything away with a single shot.Save it up for your G-Imago fight. To get it, interact with the corpse in the laboratory on B5 with Yoko to get it.


Sub Machine Gun
---------------
Found: The Hive, Rooftop (EASY),Policeman
Ammo: 9mm Parabellum Rounds
Only found on easy difficulty this weapon does a pretty decent job in substituting your ordinary handguns.It can hold up to 30 bullets at a single time.Does a good job against every enemy in the 3rd scenario.


Grenade Launcher
----------------
Found: Hellfire,Room 30#
Ammo: Grenade Rounds
Yet another classic weapon.The Grenade Launcher can be loaded with as much Rounds as you want since it gets reloaded after every single shot.You can only load it with plain
simple rounds this time around though.


Assault Rifle
-------------
Found: The Hive,Roof,
Decisions,Decisions, Old Subway Rail
Decisions,Decisions, Old Subway Rail Car
Decisions,Decisions, 1F Passage Elevator Locker (EASY)
Ammo: Assault Rifle Clip
The Assault Rifle makes up for a pretty decent experience.It can hold up to 30 bullets and can only be foudn twice in the game.Use a First Aid Spray onto the policeguy on the Roof in
The Hive scenarion (aim down) or simply get it in the Train when searching for the V-Poison capsule.TheRifle does well against zombies and the like and decent against bigger enemies.


Rocket Launcher
---------------
Found: Decisions,Decisions, Unloading Pasage
Ammo: -
Just like in every other Resident Evil game the Rocket Launcher makes an appearance in the "Take this and kill the Tyrant" pattern.This time again you should take it and kill the tyrant off with it.It's pretty strong and does the highest ammount of damage.


Injection Gun
-------------
Found: Decisions,Decisions, Front Square on the tank
Ammo: Daylight Found in the last room in the game,use this weapon and load it up
with your Daylight.Shoot the Tyrant only ONCE with it to take him down.


--------------------------------------------------------------------
MELEE WEAPONS
--------------------------------------------------------------------

Scrub Brush
-----------
Found: In nearly every scenario
Weak "weapon".But you can shove away a few zombies anyway.The range is still better than any Knife found in the game.The Scrub Brush gets broken very quickly.It becomes a WOODEN POLE and a PILE OF WOOD afterwards.


IRON PIPE
--------------
Found: In every scenario
IRON PIPEs do a decent ammount of damage when compared to other Melee weapons.David can combine pipes with batteries and stones to form even stronger weapons.Pipes do a good job
until they crumble.They become BEND IRON PIPES when overused and in the end can be thrown at enemies.


Crutch
---------
Found: The Hive scenario
Only found in scenario 3 this weapons makes up for stupid looking experience.It's pretty useless and gets broken quite easy.Still a good range when compared to the Knife.The crutch gets broken just as easy as other melee weapons and becomes a PILE OF WOOD.


--------------------------------------------------------------------
OTHER WEAPONS
--------------------------------------------------------------------

Pesticde Spray
--------------

Found: In nearly every scenraio
We're doing progress ;).The spray has a good range whil still pretty close.It gets really effective when combined to a Fire Spray with a Lighter by David with the help of his tools.Anyway good enough to kill one or two enemies.

Bottles with Acid
-----------------
Found: Below Freezing Point
Found only in the second scenario I woudl recommend using them against the zombies and the hunters.Both turn out to be at least decent.Be careful when enemies are close.You might throw it and it may not hit them.

Bottles with Flame
------------------
Found: Below Freezing Point
Or Molotov Cocktail.Your choice anyway.Just like the acid bottles they do a good ammount of damge and their use is just like these ones.

Molotov Cocktails
-----------------
Better then the other bottles in any sense since they cover a lot of ground.They come in handy especially on HARD/VERY HARD when playing the Outbreak scenario.To form them you'll need: ALCOHOL BOTTLES + RACCON TODAY = BOTTLE WITH RACCON TODAY Then use a LIGHTER to from 5 of these.


III - 2.1. Healing Items
--------------------------------------------------------------------

The healing items cover the famous herbs from past Resident Evil games and for the first time the pills which can be found everywhere and which can be made by George to decrease the speed of the viral outbreak in your body.

Item 1/2/3= The herbs you use/combine
M.Set= The Medical Set used by George
Mixture= The item that is formed by combining the herbs/mixing set
P= Pill
Vitality= The portion of vitality the item delivers
Poison= Whether the item cures poison
Bleeding= Whether the item stops the bleeding
Virus= Whether the item delays the viral outbreak for your character
X= Intensity

|------|------|------|-----|---------|--------|------|--------|-----|
|Item 1|Item 2|Item 3|M.Set|Mixture |Vitality|Poison|Bleeding|Virus|
|------|------|------|-----|---------|--------|------|--------|-----|
|Green | - | - | - | - | 25% | - | - | - |
|------|------|------|-----|---------|--------|------|--------|-----|
| Blue | - | - | - | - | - | X | - | - |
|------|------|------|-----|---------|--------|------|--------|-----|
| Red | - | - | - | - | - | - | - | - |
|------|------|------|-----|---------|--------|------|--------|-----|
|Green |Green | - | - |M.Herb | 50% | - | - | - |
|------|------|------|-----|---------|--------|------|--------|-----|
|Green | Blue | - | - |M.Herb | 25% | X | - | - |
|------|------|------|-----|---------|--------|------|--------|-----|
|Green | Red | - | - |M.Herb | 100% | - | - | - |
|------|------|------|-----|---------|--------|------|--------|-----|
| Blue | Red | - | - |M.Herb | - | X | - | - |
|------|------|------|-----|---------|--------|------|--------|-----|
|Green |Green |Green | - |M.Herb | 100% | - | - | - |
|------|------|------|-----|---------|--------|------|--------|-----|
|Green |Green | Blue | - |M.Herb | 50% | X | - | - |
|------|------|------|-----|---------|--------|------|--------|-----|
|Green | Blue | Red | - |M.Herb | 100% | X | - | - |
|------|------|------|-----|---------|--------|------|--------|-----|
|Green | - | - | X |Antidote | - | X | - | X |
|------|------|------|-----|---------|--------|------|--------|-----|
| Blue | - | - | X | Blue P | 25% | - | - | X |
|------|------|------|-----|---------|--------|------|--------|-----|
| Red | - | - | X | Red P | - | - | X | X |
|------|------|------|-----|---------|--------|------|--------|-----|
|Green | Blue | - | X |Antivirus| - | - | - | XX |
|------|------|------|-----|---------|--------|------|--------|-----|
| Blue | Red | - | X |Bl.R. P | 100% | - | - | X |
|------|------|------|-----|---------|--------|------|--------|-----|
|Green |Green | Blue | X |White P | - | - | - | XX |
|------|------|------|-----|---------|--------|------|--------|-----|
|Green | Blue | Red | X |OrangeP | - | - | - | XXX |
|------|------|------|-----|---------|--------|------|--------|-----|
|First Aid Spray | 100% | - | - | - |
|------------------------------------|--------|------|--------|-----|
|Vaccine | - | - | - | CURE|
|------------------------------------|--------|------|--------|-----|


Generally speaking:
Herb mixtures containing blue herbs are capable of curing poison.
Pills always decrease the viral progress for your character.
Only a red pill stops the bleeding.
Pills delay the viral outbreak.The vaccine cures it.


III - 2.2. Key Items
--------------------------------------------------------------------


Name: STAFF ROOM KEY
Scenario: Outbreak
Occurence: J's Bar,on the counter (EASY/NORMAL)
J's Bar,Will,after the zombies have
raided the bar (HARD/VERY HARD)
Usage:Unlock the nearby door to the STAIRS BETWEEN 1F & 2F with it


Name: NAIL GUN
Scenario: Outbreak
Occurence: J's Bar 2F,Staff Room,on the desk
Usage: You can use the nail gun as weapon.But it's rather used to board up the hallway in the Staff Romm.


Name: KEY WITH BLUE TAG
Scenario: Outbreak
Occurence: J's Bar 2F,Staff Room,on the table under the
Raccoon Today item (EASY/NORMAL)
J's Bar 2F,Owner's Room,outside on the chair (HARD/VERY HARD)
Usage: Us ethis to unlock the stairs in the Staff Room


Name ALCOHOL BOTTLE
Scenario: Outbreak
Occurence: J's Bar 3F, Liquor Room,on crates
Usage: Use these to form Molotov Cocktails or use them on the picture on 2F to unlock the drawer.


Name: FORKLIFT KEY
Scneraio: Outbreak
Occurence: J's Bar 3F,Wine Room,on the table (EASY/NORMAL)
J's Bar 2F,Owner's Room,drawer (HARD/VERY HARD)
Usage: Use this key to activate the forklift on 3F.


Name: STORAGE ROOM KEY
Scenario: Outbreak
Occurence: J's Bar Rooftop,3F to Rooftop stairway,desk (EASY/NROMAL/HARD)
J's Bar 2F,Break Room,under the bed, (VERY HARD)
Occurence:Used to unlock the storage room on the rooftop.


Name: LIGHTER
Scenario: Outbreak
Occurence: J's Bar 2F,Drawing Room,on the desk
Town,Slope along the canal,from dead policemen
Usage: Another part required to form the Molotov Cocktail.But rather important is that you need it to trigger an event later on after you've turned the valve handle.After the oil is on the streets use it to brun your enemies down.


Name: DETONATOR HANDLE
Scenario: Outbreak
Occurence: Town,Main Street,right part of the street,corpse
Usage: First part needed to form the DETONATOR.


Name: DETONATOR MAIN UNIT
Scenario: Outbreak
Occurence: Town,Main Street,left part of the street
Usage: Second part needed to form the DETONATOR.


Name: DETONATOR
Scenario: Outbreak
Occurence: Formed by the handle and the main unit.
Usage: Use it on the policmans' corpse in the main street to trigger the final event.


rest to follow...


III - 3. Game Files
--------------------------------------------------------------------

PLAYING MANUAL 1
Scenario: Outbreak
Occurence: J's Bar

*CAUTION* Status Screen
Other enemies and PCs do not pause while this screen is accessed. Note:the screen will revert back to normal gameplay in the instance you are attacked.
*Note:each button function will vary if you have altered the controller setting from their defaults.

[MOVE]
Move your character with the directional buttons or the left analog stick. The D-pad maintains your character's direction.

[MOVE 2]
When you use the left analog stick your character turns and changes his/her direction.

[Aiming and attacking]
Hold down the R1 button to aim.Press the X button while aiming to fire. Change firing directions by pressing any direction while aiming.Switch targets with the L1 button.

[Reloading Part 1]
You can reload your weapon either by combining your gun with the corresponding bullets in the status screen or by pushing the L1 button while your weapon is equipped.

[Reloading Part 2]
Reloading takes more time depending on the ammount of bullets reloaded. There is an item which enables you to fully reload your weapon with one press of the L1 button.

[Special actions]
In addition to standard actions such as walking and running, players can move other obstacles & clim ladders.Press the X-button near various obstacles/ladders to climb them.

[Giving items]
You can give an item to another player by choosing an item in the status screen and then coosing the "Present" command.

[Requesting items]
You can request an item from another player by choosing another player's item from the status screen and then choosing the "Request" comamnd.

["Schouldering" an injured teammate]
Push the X-button near the injured PC to lend him/her your shoulder as a crutch.Push the O-button to stop shloudering them.You can help dying PCs by shouldering them up as well.

[Ad-Lib Chat system]
By pushing the []-button, the PC will speak a random line of dialogue based on the situation.Their casual dialogue may give you a clue about what to do to clear the scenario.

[Fixed Chat commands]
You can communicate with other PCs by using the right analog stick.use this feature to inform other PCs that you plan or if you need to call for their help.

PLAYING MANUAL 2
Scenario: Outbreak
Occurence: Stairs between 1F & 2F

[Character status]
Check damage statuts via the ECG
FINE (Green)...Normal
CAUTION (Yellow)...Slightly wounded
CAUTION (Crimson)...Moderate wounds
DANGER (Red)...Seriously wounded

[Poison]
If you get poisoned your vitality gradually decreases as thetime passes. The electrocardiogram (ECG) will display (POSIN) while you're poisoned.

[Blood loss]
If you get attacked and lose lots of blood, your movement speed slows and, and your vitality decreases as you move. The (ECG) displays the word (BLEED) while you are loosing blood.

[Virus gauge]
The virus gauge on the status screen shows the player's virus infection rate.If it reaches the 100% the player dies regardless of his/her remaining vitality.

[Crawlin part 1]
If you receive too much damage,your player will start crawling on the floor. While you're crawiling you can't enter certain rooms and perform certain attacks. Whiel you're crawling your virus gauge increases at a much quickier rate than normal.To avoid having to crawl you must use a recovery item or have other PCs "shoulder" you up.

[Map part 1]
View basic room information for any previously visited room by pressing the /\-button to acces the map.If you obtain a map, info on unentered rooms on that map are displayed.

[Map part 2]
Green Room - Rooms you've been to.
Red Room - Currently occuoied room.
Yellow Door - Unexplored doors.
Blue Door - Opened doors.
Red Door - Unopened doors.

[Herbs part 1]
recover status ailments with herbs.
Green Herb - Recouvers your vitality.
Blue Herb - Cures Poison.
Red Herb - Amplifies the potency of a herb.

[Herbs part 2]
herbs can be mixed together.
Ex: Green + Red = Mixed Herb
There are many other ways to mix herbs so you can create herbs that have various effects.

[Checking other PC's status]
If you're in the same room with other PCs, you can check their virus gauge, items, etc. on the status screen.

[Exchanging items with a dead PC]
Even if another PC dies, you can still exchange items with him/her by opening the status screen in the room he/she died in.

[Temporary Save]
You can temporariliy save the game by accessing typewriters found withing ecah scenario.Note: previous game data disappears when you laod a temporary save game.

DIARY OF BAR'S STAFF
Scenario: Outbreak
Occurence: J's Bar 2F,Locker Romm


I hate the kids living in the next apartment.They sneak into this building via an accessway on the roof almost ever day and cause so much trouble!The day before yesterday, they closed the shutter on the 3rd floor while I was

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