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Retro Game Walkthroughs For
"Star Wars: Battlefront"
(PlayStation 2)

This game is also available on Xbox, PC and PS4.

Retro Game Walkthroughs for Star Wars: Battlefront (PlayStation 2)
Submitted By: Hannard
STAR WARS: Battlefront by Hannard

This isn't meant to be a complete walkthrough - by its nature, Battlefront is different each time you play it, whether in single player or multiplayer mode. Nor am I going to into a lot of detail on every map and unit. Instead, I hope this will teach you a enough about Battlefront for you to get something of an edge - the only way you're really going to master the game is by keeping on playing it. Bear in mind, the following may contain spoilers for the Star Wars films - only read on if you've seen most of them.

GAME BASICS
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Battlefront is, in essence, a multiplayer game in the style of Battlefront 1942, with a single player mode that's actually pretty good for a game of this nature. Clearly, more work has been put into Battlefront's single player mode than Unreal Tournaments, but don't kid yourself that you're getting a good storyline here. All you get is the occasional clip from one of the Star Wars films and you're onto the next battle.

You get to play as one of four factions - two factions taking part in each battle. There's the Republic, the 'good guys' from Episodes 1 and 2, the Separatists, the 'bad guys' from Episodes 1 and 2. Then there's the Rebellion, who are the 'good guys' from Episodes 4-6 (the original trilogy) and the Empire, the 'bad guys' from Episodes 4-6. Unfortunately you can only pit the Republic against the Separatists and the Empire against the Rebellion. So having an 'Clone Troopers vs Storm Troopers' battle is right out.

COMMAND POSTS AND CLONES :

Each game starts with you at one side of the battlefield and your enemy at the other side. Scattered around the battlefield are a number of 'command posts' which are where your troops reappear or 'respawn'. You'll likely have a couple claimed when you start - yours are green, your enemies points are red, and you can claim your opponents points or unclaimed points by heading over to them and standing next to them. And unless there's an enemy close by, in which case you'll have to kill him first, the command post symbol will empty, then change colour to green to show you've taken the point. You have a finite number of troops, a number which goes down when one is killed, and while holding command posts won't give you more troops, it will let your troops respawn elsewhere on the battlefield. Holding more command posts than your foe won't guarantee you victory but it will reduce the chance of your opponent being able to attack you from all sides. Just don't forget that your opponent can also claim back command posts you've taken from him.

WINNING AND OBJECTIVES:

To win a level you have to either kill your enemies troops until he runs out of reinforcements, or claim all the command posts and wait for twenty seconds. Killing your opponents troops is generally the better tactic since if you have enough troops to hold all the command posts, you've probably got enough to wipe out your opponent's forces. You can ignore any objectives that the game tells you about, such as destroying the shield generator on Endor or on Hoth - even in single player mode, these don't have to be completed to win the game, and only give you one command post at best. Yes, blowing up the shield generator on Endor did guarantee victory for the Rebellion the moment it went down but in Battlefront it does virtually nothing.

COMMANDING TROOPS:

Looking to command a whole battlefield full of clone troopers? To rally your forces behind you and lead them to victory? Then you're out of luck with Battlefront. You can command your allies if they're within earshot - you can usually get about three or four following you, but you're not a general. If you really want to help affect the outcome of a battle, make sure you cover your fellow soldiers and don't think you're going to win the battle on your own - you're not.

GAME MODES

There are several game modes, both single player and multiplayer. They're all largely the same, the only exception being that in Galactic Conquest you get bonuses when you conquer a planet, such as being able to have a Jedi such as Darth Vader enter the battlefield and kick bottom. Sounds cool? It's actually not as good as it sounds. While following Vader and co around is fun for a bit, he and his fellow Jedi are not too bright and just roam around aimlessly, often away from the body of the action. If you do play Galactic Conquest mode, then the bonus to go for is 'Sabotage Vehicles' which gives you a major edge against your opponents in that their tanks and so forth come onto the field crippled. Whichever mode you play, it basically boils down to one thing - a battle.


VEHICLES AND MORE
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There are plenty of vehicles in Battlefront, including starships and ground vehicles. There are plenty to play with and when they're destroyed, they'll shortly respawn at the command post they originally came from. You can also hop into your opponents vehicles, provided no-one's in them, so it's entirely possible to steal a Scout Walker if you're playing as the Rebels. If a particular enemy vehicle is causing a problem for you in that it keeps blasting your troops to oblivion you can often remove it from the battlefield by capturing the command post it's found at. As long as you hold that command post, the enemy vehicle won't respawn.

You can also get your hands on turrets which can either be built in certain places by the pilot class troops or are perhaps on the battlefield right from the start. They're usually okay for taking out soldiers armed with blasters but a couple of rockets will blow them up so think before you clamber into one - you're often better off getting into a vehicle. Then there's the starships such as the X-Wing and the Tie Fighter - and while you can't actually take them into space you can use them to fly around the battlefield blasting troops from above. But they're not easy to handle and they fly at top speed by default - you can slow them down by pulling down on the right joystick on the PS2 and X-Box but let go and you're back up to top speed again. Also, only the Bespin platforms level really gives you a lot of room to fly around so be prepared to crash until you've got the hang of using them.

The majority of vehicles can hold more than one person - one drives and fires one set of guns while the other fires the secondary gun turret - so get someone else to jump in and man the turret. Unless you've got a lot of human players in your game, use an AI-controlled soldier to man the turret. The reason being that the AI troops aren't as good at driving vehicles as they could be and so if you have a human player on your side it's better to get him driving a vehicle as well. There are loads of different vehicles in the game - it's best to just play with them to see which you like the best, and many behave in the same way. Here are three you shouldn't overlook:

AT-AT:

Everyone's favourite Star Wars vehicle - and if they say otherwise, they're lying - this monstrous walking tank appears in pairs on the Hoth level and on its lonesome on the first Rhen-Var ice level and is the most powerful ground vehicle in the game. It actually serves as a walking command post, new troops appearing at its location but, as you know if you've seen Empire Strikes Back, it has a weakness. A Snowspeeder - with two people in it, one to fly the vehicle, one to operate the harpoon gun - can fly around it a few times, snagging it with a rope, and bring it crashing down. Apparently no-one in the Empire thought to give the AT-AT side-mounted guns, and it only has head-mounted weaponry. Which is fine for blasting vehicles in front of the AT-AT but it means you can't shoot at vehicles to either side of the AT-AT. Ie, Snowspeeders. So if you are using the pair of AT-ATs on the Hoth Level, try to get a human player to drive the other one right next to the one you're driving, making it harder for Snowspeeders to get their cable around you. If you're facing a human opponent who's got the smarts to do this - the AI doesn't - then don't despair - the AT-ATs can also be brought down by rocketfire - it just takes a lot of pummelling to bring them to their mechanical knees.

Republic Gunships:

The Republic Gunships are by far the most formidable airborne vehicle, particularly when used on the Geonosis level. They can carry up to five people - one pilot, one co-pilot, one person manning each of the left and right turrets and one guy just standing there looking out like he hasn't got a care in the world -the lazy get. Get in the pilots seat and make sure you have a full compliment of crew and you can take out most vehicles with easy. Unfortunately, the gunship itself isn't as well armoured as it could be but a bit of fancy flying should keep you out of harms way unless you fly too close to the ground. Fly by your target, such as a tank, and you can wipe it out in a matter of seconds.

Staps:

They look a bit rubbish, but these glorified hover-scooters are actually pretty good and are a godsend on the Kashyyyk levels. They let the pilot travel over water, they're fast and they sport a powerful laser cannon which can take out foot soldiers in one shot - not unlike Speeder Bikes in fact. But what makes them so much better than Speeder Bikes is the fact that they don't take damage if you hit an obstacle - so you can careen around on them without having to worry about them exploding the moment you hit a twig.

UNITS
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Each side has four basic types of soldiers/units, with one special unit specific to that faction. The standard
units have different names within each faction but in general they are:

Soldiers:

These are your basic unit and are the most well balanced units in the game, carrying a blaster pistol, a blaster cannon and grenades. The blaster pistol has unlimited ammo, but needs to charge up after a few shots, and is carried by most of the units in the game as a backup weapon. The blaster cannon, on the other hand, is capable of taking out most foot soldiers with three shots, so if you're planning on wading in and taking out bad guys head to head, this is the guy to go for.

Snipers/Recon:

These guys carry a sniper rifle which can kill most units with one shot to the head or two to the body, and can be zoomed twice for extra accuracy. They also have a recon droid which when launched can be manually controlled and used to take potshots at enemies. The droid is pretty weak, though, so it can be taken out in a couple of shots, but if you can keep it alive for a short while you can use it to call in an orbital barrage on its position. Try getting it beneath an AT-AT, use its alternate weapon, the barrage, and watch the sparks fly. The sniper rifle can be used at short range but it's slow to reload so avoid getting snipers into a close-range firefight.

Rocket soldiers:

These units are similar to their cannon-fodder colleagues except that they carry an explosive rocket-launcher instead of a blaster. This makes them ideal for taking down vehicles or blasting groups of enemies - the rocket launcher is very useful for clearing out the ice-caves on Rhen Var where the enemies have to come through a narrow gap. Again, they're not so great at close range.

Pilots:

AI controlled pilots are especially good at flying and driving vehicles, though you can't dictate what unit gets into which vehicle. They also automatically repair vehicles while they're in it, so if you're playing as a pilot and the vehicle you're in gets damaged, back off and the unit's armor meter will slowly return to normal. They also can repair vehicles just by standing next to them and using the alternate fire mode, which can also be used to build turrets wherever you see a green 'turret' symbol. The weapons they're armed with tend to be effective against foot soldiers but very very slow to fire and reload so keep them out of the battle unless you're in a vehicle.

SPECIAL UNITS:

Each side has one special unit, which can be selected as normal. These are:
Wookies (Rebels)

Wookies are stronger and harder to kill than most soldiers. They come armed with a bowcaster which fires plasma bolts. This weapon can be charged to release a whole row of bolts at once, each bolt typically cutting an enemy's health in half, though it is slow to fire. They also carry sticky-bombs which stick to pretty much anything - soldiers, vehicles, turrets, the ground and so forth. You actually have to be quite close for a sticky bomb to stick - much comedy potential can be had by putting stickybombs on vehicles just before a player reaches them, watching as the vehicles fly/walk off until the ten second countdown kicks in and they blow up.

Jet-Troopers (Republic and the Empire)

Both the Republic and the Empire have troopers who sport a jet-pack. The Republic have the Jet Troopers, the Empire have Dark Troopers, and both are capable of blasting themselves into the air for short periods of time using their jetpacks - by double tapping the jump key. They carry powerful main weapons which can take out most foes in a single blast, although they're slow to fire and recharge. They're best used to vault over walls in the levels where you don't get vehicles, such as Bespin or Mos Eisley.

Droideka (The Separatists)

The Droideka or 'Destroyer Droids' are quite possibly the coolest and most powerful foot (or tripod) units in the game if you know how to use them properly. They have two disadvantages - the first is that they don't speak so you can't call out for other AI controlled droids to join you if you're playing as them. The second is that they're quite slowly on their feet. But they're superbly formidable on their own and they're not meant to be walking around the level on their feet. Instead, they can roll up into a ball, and careen around the level, unroll, and blast away with their immensely powerful lasers. They also have a built in shield, activated by the alternate fire mode which absorbs a lot of enemy fire. The way to properly use Droideka is this. Roll up to an area of the level where there's a lot of fighting going on, unroll behind behind cover and turn your shields on. Move out from behind the cover and blast away at your enemies until your shield is nearly depleted. Then roll up and roll behind the cover till your shield recharges, or if the enemy are getting too close, roll away from the action. Then when your shields are charged up again, repeat the whole thing again. This works especially well if you've got another human player with you. Then he can keep the heat on the enemy while you're recharging and vice-versa.

LEVELS:

I'm going to leave you to explore the levels on your own, rather than go into detail on each one. My personal favourites are Hoth and Geonosis since they're wide open levels and feel like you're participating in a proper battle - even though there aren't in fact that many units on the field at any one time. If you just want soldier on soldier combat, you might have been best off buying Unreal Tournament, though you can try the Yavin Temple, Mos Eisley and Kamino levels which are devoid of vehicles. Or if you're into fighter combat, try the Bespin Platforms levels - because not only can you fly over the platforms, you can also fly under them as well.

There are a variety of tactics you can try to win a level. Watch the map to find out where most of the fighting is going on and decide on your tactics - or maybe just wade in gung ho, though bear in mind 'friendly fire' is on by default so you can easily kill or wound your own side. Flying a starship over the battlefield and taking pot-shots at your enemies is a sure way to reduce their numbers. And while you can also bring down your opponents vehicles, bear in mind they will respawn - so that brief moment of joy you might feel at having brought down a clone-tank will fade when you see another coming across the battlefield. So if you really want to cut off your opponents supply of vehicles, capture the command post they're being spawned from.

When it comes to capturing command posts, don't just wade in unless you have backup with you. A better tactic is to see where the enemy's attention is - in other words, where most of their units are - and then capture a command post elsewhere, that may be unguarded. Then you can attack the enemy on two fronts or more. Finally, if you're planning on using a vehicle, try and play as a pilot unit. That way, the vehicle will be repaired while you're in it, giving you a better chance of keeping it and your fellow soldiers alive.

These tactics will work for most levels, with one possible exception - the single player Historical Campaign on Endor. This battle starts with you heavily outnumbered and with only Speeder Bikes to take on the Imperial Scout Walkers. The easiest - in fact, possibly the only - way to win this battle is to become a pilot and sneak your way around to the command post where the scout walkers respawn - it's the one just south of the shield bunker. Then, wait till a scout walker appears, and leap into it. Blast away the soldiers around the command post and then jump out and claim the command post. This cuts off the enemies supply of scout walkers and leaves you in command of one, giving you the ability to turn the tide of the battle. Finally, if you're playing on a level that's not as open as Hoth or Geonosis, put the Jet Troopers and Dark Troopers to use - they can leap over the walls to get to command posts and claim them before the on-foot enemy soldiers have made their way around the walls between you and the command post.

THE END
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I hope the above proves useful. The only way you're really going to learn a lot about Battlefront is by playing. It's a superb game, even in single player mode, and a hell of a lot better than the other Star Wars games that have seen the light of day recently. The only flaw is that you can't mix and match sides. And best of all, it has AT-ATs. Take that, so called 'Rebels'.



















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