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Retro Game Walkthroughs For
"Fable"
(Xbox)

Retro Game Walkthroughs for Fable (Xbox)
Submitted By: eyesonjason
Fable Walkthrough
Xbox/PC

by Freeola's HM

Fable, a game promising the chance to live the life of a hero, making decisions that affect the story later on in the game. The game succeeded in that promise and I enjoyed it so much that I thought I may write you a walk-through to help you through it. I've tried to write it as so that it doesn't ruin the plot too much (or reveal too many spoilers).
So let's start the guide!

Oakvale Childhood

You need to get your sister at present. To do this you will need to acquire three gold pieces by doing good deeds in the village. To start speech to your father, run through the village and talk to the little girl called Rosie, which will start your first quest. She asks you to find her stuffed bear. After you chat, go round the back of the house to the right. At the very back of the house, you will find a husband cheating on his wife. Speak to the man and he will ask you to keep it secret in exchange for a gold piece. This is your first moral choice. You can do a good deed by keeping his secret to get the gold or refuse and get nothing. To be good, refuse the bribe and head down the slope to the middle of the time.

Outside of the tavern of Oakdale, there is a trader. He will sell you a gift for your sister in exchange for three gold pieces. Speak to the woman outside the next building. This woman is the wife of a cheating husband you met earlier. Tell her about her cheating husband to perform a good deed. You can then follow her and listen as she gives her husband a good telling off.

Next, return to the village square and go behind the tavern and you will meet a man who will ask for a favour. You will be forced to accept the favour. He wants you to protect some boxes, whilst he disappears for a toilet break. As soon as the man leaves a small child will try to tempt you to smash up the stock in the boxes. If you want to remain good, then ignore his request. If you want to be bad, smash up the boxes. It's your choice! Wait for the green light to go down; when it reaches zero, the man will return.

Return to your father and collect the two gold pieces as reward your good deeds. Head back to the town square and take the small road leading out of it. Along the way you'll see a bully harassing a small boy. Speak to him, lock on to the bully and beat him up. The small boy will give you the teddy bear. Go back to the middle of the town and give the teddy bear back to Rosie. This is a very good deed, being the final one before collecting the final gold piece. Speak to your father again, to collect these gold pieces. Your total should be four gold pieces.

Head back to the trader, who is outside of the tavern and buy the chocolates. Look where you need to go for your next objective to deliver these chocolates to your sister. Give her the present and when you walk away from her, a cut scene will kick in and show bandits attacking the village.

Heroes Guild

A barricade of burning material blocks the short route back to the village. You will need to follow the upper path and cross through the burning bridge. When you find your house, a man called Maze will appear and save your bacon. There'll be some cut scenes, before being in control again at the Heroes’ Guild.

Use your radar and go to the marked objective. This leads you to the Guild Master. Speak to him. Enter the ring and punch the dummy until you are told to stop. The master will then give you a stick to use. Now destroy the dummy to proceed. Collect the experience orbs. You will be given your first quest now. Head out to the Guild Woods by following the marker on your screen. The challenge is to find and kill 10 beetles that are infesting the woods. They will appear as red blips on your map and when you find them, kill them with your stick. Now return to the Guild Master and choose to leave your childhood behind and become an apprentice.

Apprentice Training

After the cut scene you will have become a young adult. You will know how to race your childhood friend, Whisper, to the Guild Master. You will receive an iron longsword. You will be given some instructions to follow and you just need to beat Whisper. Once you have mastered the sword, speak to the Guild Master again. He is now at the archery range. He will give you a yew Longbow. The Guild Master is rather generous, don't you think? Complete the archery tests then follow the Guild Master to the small island. You will then learn about the power of Will (magic). Complete the challenge the Guild Master has set you before opting to play with Whisper in the woods. When in Guild Woods, kill all the beetles you find. Whisper will then spot some bandits.

Use your Longbow and your magic powers to kill them all, before returning to the training area. Cross the stream and speak to the man on the right. You ask you to kill some sparrows and give you five gold pieces for every one you manage to kill. For every one you kill, speak to the man to gain your award. Be aware that every sparrow you kill counts as a bad deed. You have been warned!

There is a cloister near the man where two students are arguing who is the fastest. Talk to them and accept the challenge. You will need to run to the Demon Door and then run back. You get a small amount of gold if you beat their time. If you want, speak to them again to declare yourself the fastest runner. Once this is done return to the Guild Master in the map room, kick-starting the final training level.

The Final Test

Head straight to the Guild Woods and find the hollow log at the top of the hill. Maze will then start the final test. First attack him with your sword and then hit him with seven arrows before shocking him seven times with your will power. Once this is done you return to the Guild Master for a long. This completes your time as the apprentice. There is a nearby green light, which if you step into, you get to upgrade your character. Use the points wisely and think of the way you wish to focus your character’s attack style (physical, skill or magic). Once this is done, go to the world map and choose your first quest.

The Menace of Wasps

Leave the Guild by the main door and once you're outside a man will ask you to follow him. Run after him to the picnic area. Once in the picnic area, find and kill the wasps. Trial some of your magic, archery skills and physical skills to see what suits you best. Once the normal wasps have been killed a giant one will appear. Even though you are told to use your bow and arrow, you can attack with your sword or magic if you want to. Don't forget to collect the experience points as these are used to upgrade your character.

Once you have killed the big wasp make sure you collect the items on the picnic tables and also the head of the wasp. These act as trophies which you can use to increase your renown.

Head back towards the Guild and you will notice a tramp being bullied. Talk to the tramp and assist him in getting rid of the bully if you want to be good. Of course if you want to be bad team up with the bully and knock 11 Bels out of him! To get rid of the bully, just belch in his face. Nice!

When you reach the crossroads, you will notice that one of the paths is blocked with rubbish. Use your sword to clear it away and run down the path to collect your first silver key. There are 24 hidden around Albion.

Maze’s Information

Return to the Heroes’ Guild and if possible level up the hero. Once this is done, use the map and go to Bowerstone South. Aim to go straight to the middle of the town and talk to Maze to complete the quest. Here is also a good time to show off your wasp head trophy. Have a little explore and see what you can find.

Rookie Hairdresser?

At the top of the town you can enter Bowerstone Docks. There is a man near the boats that you can talk to. You tell you about his daughter and gives you a haircut card. Go back to Bowerstone South and enter the barbershop to get a pudding basin haircut. We turned to the man to show him and he will give you another card. Again go back to the barbershop and have a stylish mutton chop beard. Again showed to the man in the docks to receive another card. You guessed it you will need to go to the barber again and have a trader style moustache. Show off this combination to the man and he will laugh at you. However he does give you a tattoo card for your troubles.

Doll Collector

Go to the Bowerstone Tavern and talk to the man at the table playing card pairs. Challenge him to a game betting one gold each time until you win a game. Winning this game gives you the Briar Rose Hero Doll.

Head outside the Tavern and a small boy comes to talk to you. This starts the “Collect the Hero Dolls” quest. As the game progresses, you get opportunities to collect more dolls.

Fight Club

Go to Bowerstone Quay at midnight (when the little dial is in the middle of the night) and wait by the circle. A group of men show up. One of them has lots of tattoos and this is the one to talk to. Pay him 50 gold to join the club and he will strip you down to your underpants and put in the ring. Use your fists to beat up each contender that enters the ring before taking on the leader at the end. Use flourishes to beat his blocking and you should win easily. When you win you get awarded with the Fist Fighter Level I upgrade. This lets you this fight in many other areas of Albion. Keep an eye out for these areas.

Orchard Farm Guardian

Return to the Guild and go to the world map to select your next quest. You can choose a good or bad version of the same request. I will be guiding you through the good version, so select “Protect the Orchard Farm”. Accept the quest then followed away point through the Greatwood Entrance. As you progress in this direction you will come across another hero. Explore the area of Greatwood Entrance and enter Greatwood Lake. Cross the lower bridge and kill the bandit waiting in the middle. On the other side of the bridge kill the wasps and take the path on the left to reach Orchard Farm.

There will be a cut scene before you have to run up the slope and starts slaying the bandits that appear. After fighting off three waves, you will need to duel with Whisper. Remember to use your flourish moves to deal greater damage to her. Once you defeat her you will complete the quest.

Fishing Lessons

Head back to Greatwood Entrance and take the exit leading to Fisher Creek. This will trigger a cut scene and once it is finished, killed the wasps and a man will come back out. He will award you with a fishing rod. Use it on the fishing spot at the end of the nearby pier. Once you catch a golden fish, this mini quest is over. He lets you keep the fishing rod, so whenever you see ripples in any water try fishing to see what you can catch. Usually it will be fish, but occasionally you will find items such as silver keys.

Hobbe Killing Contest

From the Heroes’ Guild pick up the next quest. Now head to Bowerstone to get yourself a decent weapon. You will need it! Now return to Greatwood Entrance. On the way you'll meet a trader who will need you to escort him to Orchard Farm. As you are heading this way anyway, agreed to help him. Escort him through Greatwood Entrance to Orchard Farm.

Now head in and talk to the farmer. Go with Whisper to the pier and start killing the Hobbes. Whisper is a bit fly and more costly trying to steal your kills, to try and take the Hobbes first in cleverly position yourself between them and her so that you get the kill instead. To complete the quest you need to get more kills than her.

After successfully completing the mission you will now have a shiny new trophy to show off. The next step on your journey is at Greatwood Lake.

Escort the trader

From Greatwood Lake take the path to Greatwood Gorge. Whilst following the path you will encounter some bandits, so kill them. After you kill a few groups of them you will meet their leader. Kill him and then look at the camp. There is a flame augmentation in one of the chests and in the other is 500 gold.

Now try and find a secluded alcove where another chest contains a steel pickhammer. There will be a few more bandits to kill before you should follow the marker to the Greatwood Cullis Gate. Run down the left fork of the path to activate a portal then follow the main path over the bridge. Head for the exit marked Greatwood Caves. There will be some Hobbes in the area to kill before you enter the Darkwood Entrance.

It is here that you will meet the traders that you will need to escort. Take them along the path until you meet another trader. Escort him as well. There will be a path on the right containing a chest with a resurrection phial. Continue through to Darkwood Marshes. A creature will attack you, to attack it to kill it. On the left is another chest containing a jet jewel. There is a boggy part just in front of you that contains explosive pods. Use your bow and arrow to shoot the pods and make them explode at a safe distance from you and your followers. Follow this path to Darkwood Lake.

Kill all the bandits as soon as they appear and explore the alcove they came from to get some leather boots. Now head down to the swampy area and kill some more bandits. You can now order the traders to stop at the start of each new area, allowing you to run forward and kill and clear the path ahead of you. Now escort the traders into Darkwood Camp where they can rest.

In the camp, you can pick up a resurrection phial and a steel axe. There are some traders here as well, which means you can spend some of your hard earned gold. Now get your traders to follow you again and lead them to the Ancient Cullis Gate. There will be some bandits to kill here and once these have been dealt with proceeds along the path. Run ahead of your traders to kill the other bandits before they have a chance to attack your party. There is a chest just before you reach the bridge which contains another resurrection phial. Cross over this bridge and enter the Darkwood Weir.

When you reach the stream ahead, moved to the left and open the chest at the far end to find a lightning augmentation. Go back to the main path and continue along it until a troll emerges from the ground. The best way to deal with trolls is to attack it from as far away as possible. Your bow and arrow and your will powers come in very handy here. Just be aware that the troll will throw big rocks at you, so be prepared to have to dodge them. Once it is down, lead the traders through the cave to a place called Barrow Fields. To claim your reward, follow the traders into the camp.

The Scary Chapel of Skorm

Whilst you were escort in the traders, you will have received a new quest to visit the Chapel of Skorm. This is a side quest and you should only go there if you want to be completely evil. Basically this mission involves you getting people to follow you to the Chapel and sacrificing them inside. If you do this at midnight you can get a lot more evil points, helping you to become the most evil man in Albion.

The Ghost Pirate’s Treasure Hunt

You need to head to Oakvale. There will be a cut scene and you will need to talk to Maze. Once this is over, explore the beach and took to the woman looking out to sea. Once this is done, go to the end of the beach and grabbed the assassin boots from the chest.

Return to the village and take the right path, which will lead you to a small clump of houses. At the back of these houses you will find a path leading down to another section of the beach. Head down to the beach and look around carefully. You should be able to see a ghost. Talk to it and offer to help him. Now head to the small hut and open the chest to receive the Oak Crossbow.

Head back to the other beach, dig a hole to the left of the pier and you will find 500 gold pieces. Take this to the ghost’s wife and give her the lot. When she accepts it, go back to the ghost and he will inform you where he buried the rest of his treasure. Head back into town and up the hill to enter the Memorial Garden. Look for a statue and then dig by its side to get the treasure of a silver key and an Obsidian Greataxe. Now return to the Heroes’ Guild via the teleporter not too far away from the wooden bridge.

The Hobbe Cave

Now teleport to the Greatwood Cullis Gate and follow the path leading to Rose Cottage. Enter the cottage and talk to the old woman. You will give you a hexagon key. Return to the Greatwood Cullis Gate and then take the Greatwood Caves exit. Hack away the bushes on the right and enter the Hobbe Cave. Enter the first side cave and kill all the Hobbes to release the prisoner. Accept his offer to team up then run along the main tunnel to the main chamber. Kill all the Hobbes inside. Take all the items from the chests and head through the Cap Moonlit Tunnel. Although this tunnel to the Focus Chamber where you will find the grandson of the old woman. Talk to the spirit and offer to trade the boy who your friend. This may earn you bad points but does work out easier than killing the nymph instead. Once the boy is released, a small group of Hobbes will start attacking you. Kill all of them and then leave the caves. Once outside there will be a lot more Hobbes to kill. Kill these Hobbes and lead the boy back to Rose Cottage to his grandmother. Talk to the grandmother to receive your reward.

The Search for the Bandit Seeress

Teleport to Oakvale and continue down to the main beach by the pier. Once you are on the beach you will find a path leading to The Clifftop Path. Follow this path and try to avoid being spotted by the bandits. If you are spotted, they will close the gates that you need to pass through for a short period of time. There are plenty of rocks to hide behind so this shouldn't prove too difficult. When you get inside a small cut scene will start and then it is your task to kill the bandits. Follow the path up the hill and check the chests along the way to find the bandit boots, the bandit shirt, the bandit trousers, the bandit bandanna and the bandit gloves. There are quite a few bandits on this path to be aware.

When you have all five items of bandit clothing, go into your options and change the character into the bandit outfit. Follow the path and kill any bandits you come across before exiting into Twinblade’s Camp and talk to the guard. You can only get in if you are wearing all five parts of the bandit outfit. Once you're in you are free to do whatever you like.

The next item on your agenda is to obtain a bandit pass. You can buy one for 1000 gold or by gambling in the bandit tavern. With this pass you can then enter through the upper gates and into Twinblade’s Elite Camp. Head left up the slope and get a assassin trousers from the chest. Search the camp until you find a cage with two hostages in. To get the key and release them, you will need to kill the nearest guard. As the hostages run away, the guards at the gate will chase them enabling you to go through to Twinblade’s Tent. After the cut scene you will have to fight Twinblade in a battle to the death.

The best tactic is to run into his tent and fight in there. Your attacks are more effective from behind, so run in circles to attack his back. Let him attack and dodge his blades, which will cause him to get them stuck in the ground momentarily. This is your chance to unleash a volley of attacks to cause maximum damage. After a few rounds of this, the fight will be over. There will be a cut scene and after this cut scene you can decide whether or not you want to finish him off. If you continue fighting you will have to battle the other bandits, so be prepared to fight and receive a huge amount of evil points. If you let him live then you get some good points. To complete the quest head out the area and back into the camp.

Search for the Archaeologist

Return to the Heroes’ Guild and talk to Maze. Then use the Guild teleporter to reach the Witchwood Cullis Gates. Follow the path until a cut scene starts. You will now have to face another troll. Continue along the path to the Witchwood Stones. Continue along the track and enter the next area. This will take you to the Temple of Avo. Speak to the man next to the Temple and give him a Ruby. You should have one in your inventory from when you just killed the troll. The man will tell you the name H I T S. Return to the Witchwood Stones and examine each of them. Hit them in the correct order and the nearby Demon door will open. Go inside and your meet the archaeologist. After he runs away, search the cave for items. Your next task is to go through Witchwood Lake to a place called Knothole Glade. You'll find a teleport here to return you to the Guild.

The White Balverine

Pick up the quest card at the Guild and return to Knothole Glade. There will be lots of Balverines outside of the main gates, so kill them all. The villagers will then let you inside. There will be another cut scene where a White Balverine will appear. You need to hit it 10 times to make it run away. Chase the White Balverine down the hill to trigger another cut scene. Now head back up the hill to the top where you will meet it again. Hit it another 10 times and make it run away. After this a woman will appear and give you a silver augmentation. Equip this augmentation to weapon to enable your attacks on the White Balverine to be a lot stronger. When it appears again hit it with this weapon and it will run off again will stop

This will trigger another cut scene and you must leave the village and follow the path to Witchwood Lake. You will meet the White Balverine again so focus your attacks on him and ignore the other Balverines that it may call for support. Once you have killed it pick up the White Balverine Head. This is another trophy. With this trophy return to Knothole Glade and talk to the chief villager. Now show off your trophy before returning to the Guild.

The Sword in the Stone

This is another side quest aimed at those with a strong physical hero. In the same area as the Temple of Avo is a path leading up the hill that takes you behind the Temple. You will meet a bunch of men standing around a sword in a stone. Only you can pull out the sword, but only when your stats are high enough. This means you will need a level 7 physique, your help at level 6 and a toughness of level 7. When you manage to pull it out you will be rewarded with a harbinger legendary weapon.

The Temple of Avo
In similar vein to the Temple of Skorm, there is a temple for those who wish to be good. You can make gold donations into the little well in the Temple. For these gold donations you are rewarded with good points as well as other gifts. If you are looking to max out your good points and have plenty of cash to spare then why not make some donations here and be the Temple benefactor!

The Arena

Teleport to the Witchwood Cullis Gate and run to the Witchwood Stones. As you continue down the path a man will run up and ask for your assistance. Follow him to the stones and you will be ambushed by a group of bandits. Kill them all and talk to the man to gain a reward.

Now head to Witchwood Lake and from now take the path to the Arena Entrance. Talk to the guard outside and he will let you through. Talk to everyone inside and eventually you can volunteer to fight in the arena. This is very gladiator like, where you will face waves of enemies. The first round consists of wasps, the second Hobbes, Whisper will join you for the third round against balverines, the fourth against the undead and the fifth against bandits. The next round involves some earth trolls, followed by some rock trolls. The last round against an Arachanox, which is a giant scorpion. Attack its face to cause maximum damage. Once it is down, you will need to battle against Whisper. Keep using your flourishes and when the battle is over you can either kill her or show mercy, depending on whether or not you want to be good or evil. If you want to spare her just walk out of the Arena door. After the cut scene you will be awarded the Champions Seal trophy.

An Archery Competition

After completing the main quests in Knothole Glade, you will encounter a man outside of the main gates. Speak to him to start the archery competition. Make sure you zoom into the highest zoom level and concentrate on the moving target at the back, because this one gives the most points. If you beat the high score you will receive a treasure clue (number four). If you go on to further break that score you will be awarded the Silver Arrow Trophy to show off.

Finding Theresa Again

Teleport to Barrow Fields and use the accident leading to Grey House where you will meet your sister again. Once the cut scene is over, enter the house and kill all the undead inside. Loot the house for all of its treasure and then enter the basement by the trapdoor around the back. Read the clues along with the book found from upstairs for clues on the story. Take all the items in the area and go outside and teleport back to the Guild. Pick up all the quests on offer.

Break the Siege

Teleport to Knothole Blade and as soon as you arrive at bandit will ask you to free his boss. Head to the town and the town chief will ask you to kill the bandits outside. Now speak to the guard and asking to open the gate. This will cause the bandits to start charging in. Try to kill them before they manage to slip past. If any do, use lightning to stop them and then kill them. If any of the bandits reach the boss, he will start to move out the camp. Kill all the bandits before the boss gets too far past the gates. Whatever you do, do not kill the boss as this will fail the mission. When you kill all the bandits you will complete the quest.

The Lost Trader

Teleport yourself to Oakvale and use the cave on the beach to reach the Clifftop Path. Although this path to the end to join onto the Abandoned Road. A man will ask you to help find his brother so follow him along the track. After he, stops proceed forward in kill all the bandits you meet along the way. At the end you will encounter the brother who are now all you back to his brother (that sentence was rather confusing...). More bandits will appear as you return, but not too many so they shouldn't pose a serious threat. Completing this mission will award you with Treasure Clue 2.

Ghostly Granny’s Necklace

You can return to Orchard Farm and speak to the farmer. He will offer you a quest to help the spirit of his dead mother. When she was spoken to the farmer, around the back of the house to the grave of the dead woman. Do this at night and her ghost will be there. She will ask you a favour. To complete this favour take the exit to Greatwood Lake and look for the lone bandit. Kill him and take the dead lady’s heirloom back to Isaiah at Orchard Farm. When you have given it to him, speak to the ghost again to complete the quest.

The Assassin Attacks

The Guild Master will at some point announce to you that assassins are after you. A first attack will start when you finish most of the Knothole Glade missions. You will also be attacked at Witchwood Cullis Gate, Windmill Hill, Prison Path and Hook Coast. Kill all the assassins to receive a treasure clue.

Find the Archaeologist Again

Return to Bowerstone South and run through the town to Bowerstone North. The guards will let you through at this point. Head down the left pathway and speak to the woman standing around. She'll tell you to speak to the mayor but for the time being ignore this. Enter Bowerstone Jail. The archaeologist will not be there by the time you get there so cross the bridge and kill the minions. There is a chest nearby that contains a piercing augmentation. Run up the hill and deal with the other minions and continue on to Windmill Hill. Continue up the hill and kill the remaining minions. At the top of the hill right and kill the blue minion to dispel the magic barrier blocking your route ahead.

Go through the cave to Gibbet Woods where a minion will summon a rock troll. Kill the rock troll and take the right hand path to assist the guards fighting the minions. Once the minions are all dead, follow the track to Prison Path. You will now have to reach the pier before the time runs out, so be quick. Minions will try to slow you down, so be swift in destroying them. Once the path is clear head to the archaeologist and a cut scene will start. This cut scene ends the quest.

The Execution Tree

If you look at the world map, you will find to quests about their Execution Tree. If you want to be good, choose Execution Tree and if you want to be bad you must use Execution Tree Rescue. As I am playing through as a good guy, I chose Execution Tree. Now teleport to Bowerstone South and run on through to Bowerstone North. Now head to Bowerstone Jail and when you reach the other side start to escort the prisoner up the hill.

Bandits will start to attack so do your best to kill them. But don't run too far from the prisoner as he will try to run away. A few bandits attack in several areas so stay nearby as much as you can. Whatever you do, do not kill the prisoner. Eventually you will reach capital Headman’s Hill. Finish off the last group of bandits and escort the prisoner to his death. This will complete the quest. If you chose to be evil, your version of the quest will be to stop the execution.

The Mayor's Invitation

Return to Bowerstone North and talk to Lady Grey. You wants to date you but to continue being the centre of her affection, she requires a gift. Purchase the Black Rose in the shop in Bowerstone North and give it to her. This will trigger a cut scene. Now go to buy the house in Bowerstone South at the top of the hill for 1500 gold pieces. If you happen to already own it, sell it and buy it again. Once you have done this, returned to Lady Grey and you ask you to find her necklace. Now talk to every person in the town that is marked on the map with a green dot. One of the villages will inform you that it was last seen in Oakvale. Return to Lady Grey and teleport to Oakvale. Go to the Memorial Gardens and sneak to the back. Go behind the wall by the two men that are talking and eavesdrop on their conversation. You will hear about something being buried between two boats in Oakvale. Go to the beach and dig in the spot between the two boats to find the necklace. When you have the necklace returned to Lady Grey and head to Bowerstone Jail.

Whilst at Bowerstone Jail, talk to Thunder. Move along to Headman's Hill and talk to Thunder at the executioner’s block. You will now have to fight Thunder and this is no mean feat. He tends to block every strike you make and counter-attack very quickly, so keep rolling out of his way in and around his back. When behind him unleash a flurry of attacks on his back. After inflicting a fair few hits, a cut scene will show you falling off a cliff. Continue the battle in the same style and he will retreat into a cave. Enter into this cave and finish him off.

Search the cave the treasure and then talk to the Demon door and it will let you back out to Gibbet Wood. You will get Thunder's helmet as a trophy to return to Lady Grey speak to her again. This is an opportunity to marry her, your only opportunity may I add, so marry her, even though she's evil you get several benefits, such as access to Bowerstone Manor, 15,000 gold and access to a Demon door somewhere in the game. If you want to have sex with her, make yourself as attractive as possible and visit her room in the Manor at about midnight. Give her an expensive gift and do a few manly arm pumps to get her in the mood.

The Graveyard Path

Go through Bowerstone Jail and follow the route to Headman's Hill. The exit leads to Lychfield Graveyard so go down and speak to the people hanging about. Head towards the hat on the left and speak to the graveyard keeper and after listening to the conversation that is taking place, open the chest to get a spade and speak to the graveyard keeper again. You will now open the gates for you, so leave him there and search his hut for Nostro’s helmet. Enter through the gates and check the graves on the left side near the crypt. In one of these graves is Nostro’s sword. Cross the bridge and speak the graveyard keeper again. Now enter the small crypt nearby and find Nostro’s armour. Now head up to the top of the hill and enter the crypt to find the clues you need. It appears you only need to find a shield. Next the crypts are some bushes hiding a chest. Hack them apart and open the chest for a fishing rod. Go back to the bridge and look out for the yellow bubbles coming out of the water. Catch whatever is in the bubbles and it turns out to be Nostro’s shield. You now have all four pieces, so run up the hill and re-enter the crypt. Now examine the grave at the bottom to trigger a cut scene. You can now go through the Demon door near the start of the area. Head through the old graveyard path and whilst you are doing this quest in the graveyard, watch out for all the relentless undead that continually attack you.

Follow the path and as you reach the steps at the end, search for a chest on the left hand side for a silver augmentation. Enter the large doors at the top of the steps and run down into the green light. A horde of undead will now start appearing so let them come to you in the middle of the ring, before killing them. This will cause green lights to appear around the outer circle. When all the green lights are lit, three stronger undead creatures will appear. Kill them inside the circle to complete the quest. The door shall now open and you will be awarded the undead hand trophy.

Rescue Scarlet

You will start the mission in the underground chamber so run around the pool and go through the underground tunnel. Take this passage to a small room and the exits will become blocked until you kill all of the undead inside. Take the left opening down to the pond and look for an alcove on the right there is a chest containing a dark chainmail helm. Run back up the slope and go through the left opening. Continue to the top of the hill and when you reach the final door, a horde of undead will pop up and start attacking you. To unlock the door, you need to kill all of the undead. Head through it to the underground passage.

Take the right path and follow it to a large room and kill all the guards inside. Go through the door at the top of the steps to enter the torture chamber. There will be a cut scene and when it is finished, pull the lever to open the cage. When you are ready, head through the only open door for another cut scene.

Escape the Prison

You'll be stripped down to your underwear and locked in a cell. The man in the next cell will start talking to you. After a while, the guys will take you out for the prison race. Run along the route and make sure you win. To make this easier, you can beat up the other prisoners, but your run much faster than them anyway. After winning, there will be a cut scene and you will be in the warden’s office, listening to his poetry. Sneak around behind the warden, and read the code off the scrap of paper on the board. Do not get caught! If you do, you will have to do the race again next year. When you have read the code, sneak to the books on the desk and examine them to get the prison cell key.

Once you are back in your cell, use the key to open the door. Smashed the barrels in the opposite cell, to get a stick weapon. Open up all the other cells and the other prisoners will follow you. Enter the prison courtyards and open in Cell Block 2 and Cell Block 3 for more items. Defeat the guards in the courtyard and then head to the prison barracks. You will find a guard outfit and all of your items that you had before going to prison. Once you have all of your stuff, you will make light work of all the guards.

Go back outside and head through the door to the torture chamber. Pull the lever to release your mother and then head through the door to the underground passage. You will need to make a dash for the Cliffside Path. When you reach the chamber with a pool of water, you must fight the Kraken boss. The best way to deal with him is to circle around the pool and wait for the tentacles to thump down before attacking them. When all the tentacles are destroyed, the head will appear. When the head appears you can shoot it with your bow and arrow or strike it with the lightning. After dealing enough damage to their head, more tentacles will appear so use the same tactics to kill them off before attacking the head one last time to defeat it. Once it is dead, you can leave the room and complete the mission.

Gateway to Hook Coast

Teleport to Barrow Fields and then head through to Darkwood Weir. Go through the ancient cullis gate to start the quest. Run down to the gate and start killing the undead as quickly as possible. You need to fill the green bar on the right and when this is done the gate will open and you will be teleported to Hook Coast. After exploring the town, head for the blip on the radar. A magical barrier will block the way. Return to the heroes’ Guild and find your mum in Maze's room. Grab the book on the desk to complete the quest.

Return to Hook Coast

Talk to the Guild Master and if you accept the next quest, all other quests will be temporarily unavailable. After accepting the quest, teleport to Hook Coast and head for the barrier at the ruined abbey. You will now encounter a new type of undead creature, you are particularly vulnerable to magic. When you reach the gate, the Guild Master will read an enchantment to lower the barrier.

After the cut scene, you will have to fight Maze. Keep rolling behind him and attack him from behind. He is quite tough to kill! Every time you hit him hard, he teleports away. Find him again and lay some more hits into him. The quest ends when you kill him. Try to find somewhere to stock up on health potions before continuing, as the final boss is much harder than Maze.

Try to stop the Jack of Blades
go back to the heroes’ Guild and speak to the Guild Master. Step in the teleporter and you automatically end up in Witchwood. Start killing the undead and the minions along the path and take the first right, up to the first focus stone. You will now meet Jack. Follow him through the portal to Orchard Farm and kill some creatures there. Now move across to Greatwood Lake and head down to the focus stone there. There'll be another cut scene and you will be in the Hobbe cave entrance. Run through the cave to the focus chamber. You will now meet with Thunder again, but don't worry as he is now friendly. Lead him down to the focus stone for another cut scene and you will reappear at Bowerstone Jail. Follow the track up the hill and make your way to Gibbet Woods. Run straight to the focus stone to find Jack.

Battle Jack of Blades

You will now be teleported back to the heroes’ Guild. There is only one door that is not burning, so go through it to meet with the Guild Master. Go through the dark door to the Guild caves and run across to the chamber of Fate for the final confrontation.

Don't worry about Jack right now, focus on his minions. When they are all dead, Jack will become vulnerable. Rolling close to him, unleash some flourishes to damage him. When you take him down to half his health, you will start to float around. Use your ranged weapons (or magic) to hit him. There are some stone pillars available to hide behind during his attacks. Between his attacks is the time to hit him.

Reducing his health some more, will make him summon a small group of minions. Kill these and then concentrate on Jack again. Repeat this process until he is defeated. You now have the option of being really evil (killing your sister and keeping the sword) or good (by throwing the sword into the void). This is the final moral choice of the game and determines what ending you will see.

This is the end of the game really. You can still carry on and complete any side quests that you didn't get to complete and also explore Albion as much as you like, so it's not the end of their game really! I hope you found this guide useful. If you have any suggestions on how to improve the guide in future versions, either leave a message for me on the freeola game forums or e-mail me at [email protected]. I'm always happy to receive feedback!

Thank-you for reading and look out for some of my future guides!

HM

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