GetDotted Domains

Retro Game Walkthroughs For
"Metal Gear Acid"
(Sony PSP)

Retro Game Walkthroughs for Metal Gear Acid (Sony PSP)
Submitted By: Raimundo
Card Part 1

========================================================
4) CARD LIST
========================================================

With a total of 204 cards, Metal Gear Ac!d is packed. I am dividing up this section in tens, so that you can find a card a little easier. To search, ranges are from 001-010, and 011-020 and so on. I'd like to add comments for each card, but we'll see...

If you find yourself nearing the magical 200 card mark, then it's likely you are missing a few rare cards. Super-rares, for lack of a better name, are the yellow-tinted cards.

Rare Cards
----------

004. Desert Eagle (MGS1)
023. MP5 (MGS1)
032. AKM (MGS3)
036. Rush (MGS3)
038. M37 (MGS3)
053. Body Shot (MGS2)
058. H.F. Blade (MGS2)
059. Dual Blades (MGS2)
061. Equipment LV.3 (MGS2)
062. Action ++ (MGS2)
066. Double Action: Cost+ (MGS2)
068. Double Action (MGS3)
073. Extra Turn (MGS3)
094. Phase Down (MGS2)
103. Builder Bed (CHRN)
104. Gijin-san (CHRN)
137. Roy Campbell (MGS1)
137. Roy Campbell (MGS1)
142. Cyborg Ninja (MGS1)
143. Psycho Mantis (MGS1)
156. Solidus Snake (MGS2)
170. Solid Snake (MG2)
198. Sneaking Suit (MGS1)
183. Ed Brown (CHRN)
181. Tony Redwood (CHRN)
180. Jonathan Ingram (CHRN)

Super-Rare Cards
----------------

30. Gun del Sol (CHRN)
44. RPG7 (MGS3)
55. Double Shot (MGS2)
105. Dark Loans (CHRN)
106. Solar Bank (CHRN)
136. Liquid Snake (MGS1)
141. Metal Gear REX (MGS1
145. Genola (MGS1)
146. Solid Snake (MGS1)
199. XM8 (MGS2)
194. Shagohod (MGS3)
192. The Boss (MGS3)
184. Jehuty (CHRN)
175. Metal Gear GANDER (CHRN)
168. Metal Gear (CHRN)
165. Big Boss (CHRN)
157. Metal Gear RAY (MGS2)
152. Fortune (MGS2)

----------------------------------------------
Card List: 001-010
----------------------------------------------

001 - SOCOM - MGS1 Pack
Type: WPN Cost: 5
Use Card.
Information:
ATK:10 HIT:90%
CAL45 x 4
Silenced; Add fall

002 - FAMAS - MGS1 Pack
Type: WPN Cost: 6
Use Card.
Information:
ATK:20 HIT:75%
5.56mm x 6
Adds 1cost

003 - C4 - MGS1 Pack
Type: WPN Cost: 5
Use Card.
Information:
ATK:160
Triggered by
detonator or timer

004 - Desert Eagle - MGS1 Pack
Type: WPN Cost: 6
Use Card.
Information:
ATK:- HIT:50%
CAL50 x 1
Target's LIFE 1/2

005 - Grenade - MGS1 Pack
Type: WPN Cost: 7
Use Card.
Information:
ATK:120
Detonates with
8cost after use

006 - Stun Grenade - MGS1 Pack
Type: WPN Cost: 5
Use Card.
Information:
Affects 3x3 area
Add faint

007 - Chaff Grenade - MGS1 Pack
Type: WPN Cost: 5
Use Card.
Information:
Disables electronic
devices for 30cost
after detonation

008 - Stinger (MGS1) - MGS1 Pack
Type: WPN Cost: 10
Use Card.
Information:
ATK:180
Locks on to
machines only

009 - USP - MGS2 Pack
Type: WPN Cost: 6
Equip Card.
Information:
ATK:20 HIT:80%
CAL45x4 REA:30%
Destroys equipment

010 - Makarov - MGS2 Pack
Type: WPN Cost: 6
Equip Card.
Information:
ATK:15 HIT:80%
9mm x 4 REA:10%

---------------------------------------------
Card List: 011-020
---------------------------------------------
011 - AKS74u - MGS2 Pack
Type: WPN Cost: 7
Equip Card.
Information:
ATK:5 HIT:70%
5.45mm x 10
REA:30%

012 - M4 - MGS2 Pack
Type: WPN Cost: 7
Equip Card.
Information:
ATK:10 HIT:80%
5.56mm x8 REA:60
HIT+10% vs. |pos.
v

013 - PSG-1 - MGS2 Pack
Type: WPN Cost: 7
Equip Card.
Information:
ATK:60 HIT:90%
7.62mm x 2
REA:0%

014 - M9 - MGS2 Pack
Type: WPN Cost: 7
Equip Card.
Information:
ATK:0 HIT:60%
9mm x 2 REA:10%
Puts target to sleep

015 - USP (Laser S.) - MGS2 Pack
Type: WPN Cost: 8
Equip Card.
Information:
ATK:20 HIT:90%
CAL45 x4 REA:30%
Destroys equipment

016 - AKS74u (Laser S.) - MGS2 Pack
Type: WPN Cost: 7
Equip Card.
Information:
ATK:5 HIT:70%
5.45mm x 10
Silenced; Free ATK

017 - M4 (Laser S.) - MGS2 Pack
Type: WPN Cost: 8
Equip Card.
Information:
ATK:10 HIT:90%
5.56mm x8 REA:40
HIT+10% vs | pos.
V

018 - Colt S.A.A - MGS2 Pack
Type: WPN Cost: 7
Equip Card.
Information:
ATK:30 HIT:75%
CAL45 x3 REA:50%
Makes target bleed

019 - P90 - MGS2 Pack
Type: WPN Cost: 7
Equip Card.
Information:
ATK:70 HIT:100%
5.7mm x3 REA:80%
Area ATK; Adds Fall

020 - SPAS12 - MGS2 Pack
Type: WPN Cost: 6
Equip Card.
Information:
ATK:40 HIT:100%
12GA x4 REA:20%
Area ATK; Adds Fall

------------------------------------------------
Card List: 021-030
------------------------------------------------
021 - Claymore - MGS2 Pack
Type: WPN Cost: 5
Use Card.
Information:
ATK:80
1 x 2 area in front

022 - Nikita Missile - MGS2 Pack
Type: WPN Cost: 8
Use Card.
Information:
ATK:100
Can move 5 BLK/turn

023 - MP5 - MGS1 Pack
Type: WPN Cost: 6
Use Card.
Information:
ATK: 50 HIT:80%
9mm x 3 REA:20%
Area ATK

024 - RC Missile - CHRN Pack
Type: WPN Cost: 7
Use Card.
Information:
ATK:120
Can move
5 BLK/turn

025 - Mine - CHRN Pack
Type: WPN Cost: 5
Use Card.
Information:
ATK:100
Can be cleared
by crawling

026 - R-5 - CHRN Pack
Type: WPN Cost: 7
Equip Card.
Information:
ATK:30 HIT:80%
5.56mm x5 REA:20
HIT+10% vs ^pos

027 - Five-seveN - CHRN Pack
Type: WPN Cost: 6
Equip Card.
Information:
ATK:30 HIT:85%
5.7mm x4 REA:20%
Adds Fall

028 - M92F (Laser S.) - CHRN Pack
Type: WPN Cost: 9
Equip Card.
Information:
ATK:40 HIT:90%
9mm x2 REA:20%
Free ATK

029 - M92F - CHRN Pack
Type: WPN Cost: 7
Equip Card.
Information:
ATK:40 HIT:70%
9mm x2 REA:20%
Disables interference

030 - Gun del Sol - CHRN Pack
Type: WPN Cost: 6
Equip Card.
Information:
ATK:200
to 3BLK wide area
in front

-----------------------------------------------
Card List: 031-040
-----------------------------------------------

031 - Vz61 Scorpion - MGS3 Pack
Type: WPN Cost: 7
Equip Card.
Information:
ATK:100 HIT:90%
7.65mm x2 REA:30%
Area ATK

032 - AKM - MGS3 Pack
Type: WPN Cost: 8
Equip Card.
Information:
ATK:60 HIT:50%
7.62mm x3 REA:40%
ATK+10%/hand

033 - Punch (CQC) - MGS3 Pack
Type: WPN Cost: 4
Equip Card.
Information:
Used with
equipment CQC

034 - Kick (CQC) - MGS3 Pack
Type: WPN Cost: 5
Equip Card.
Information:
Used with
equipment CQC

035 - Throw (CQC) - MGS3 Pack
Type: WPN Cost: 6
Equip Card.
Information:
Used with
equipment CQC

036 - Rush (CQC) - MGS3 Pack
Type: WPN Cost: 7
Equip Card.
Information:
Used with
equipment CQC

037 - Stoner M63 - MGS3 Pack
Type: WPN Cost: 10
Equip Card.
Information:
ATK:40 HIT:70%
5.56mm x5 REA:40%
Blocks counter

038 - M37 - MGS2 Pack
Type: WPN Cost: 7
Equip Card.
Information:
ATK:80 HIT:90%
12GA. x3 REA:40%
Area ATK; Adds Fall

039 - SVD Dragunov - MGS3 Pack
Type: WPN Cost: 10
Equip Card.
Information:
ATK:70 HIT:70%
7.62mm x3 REA:0%
Adds Fall

040 - XM16E - MGS3 Pack
Type: WPN Cost: 9
Equip Card.
Information:
ATK:40 HIT:50%
5.56mm x5 REA:20%
Destroys equipment

--------------------------------------------
Card List: 041-050
--------------------------------------------

041 - Mosin Nagant - MGS3 Pack
Type: WPN Cost: 8
Equip Card.
Information:
ATK:250 HIT:60%
7.62mm x1 REA:60%
Anti-armor; 1 shot

042 - C3 - MGS3 Pack
Type: WPN Cost: 6
Use Card.
Information:
ATK:250
Triggered by
detonator or timer

043 - M15 Grenade - MGS3 Pack
Type: WPN Cost: 8
Equip Card.
Information:
ATK:160
Can be shot
Adds BURN

044 - RPG7 - MGS3 Pack
Type: WPN Cost: 8
Use Card.
Information:
ATK:170
Anti-armor

045 - Quick Draw - MGS1 Pack
Type: ACT Cost: 4
Equip Card.
Information:
ATK:-5 HIT:-20%
Sets cost to 0
Attaches to weapon

046 - Strand - MGS1 Pack
Type: ACT Cost: 5
Equip Card.
Information:
Adds 1cost
for each HIT
Attaches to weapon

047 - Concentrate - MGS1 Pack
Type: ACT Cost: 4
Equip Card.
Information:
HIT:+4-; Cost at time
of use +4
Attaches to weapon

048 - Equipment LV.2 - MGS1 Pack
Type: ACT Cost: 7
Use Card.
Information:
EQUIPMENT
LV.1 -> LV.2

049 - Action + - MGS1 Pack
Type: ACT Cost: 6
Use Card.
Information:
actions/turn +1
(max.4)
Snake only

050 - Marines - MGS2 Pack
Type: CHR Cost: 4
Use Card.
Information:
Movement card
Can move 4BLK

--------------------------------------------
Card List: 051-060
--------------------------------------------

051 - Navy SEALs - MGS2 Pack
Type: CHR Cost: 4
Use Card.
Information:
Movement card
Can move 4BLK

052 - Aim - MGS2 Pack
Type: ACT Cost: 4
Equip Card.
Information:
HIT+20%
Attaches to weapon

053 - Body Shot - MGS2 Pack
Type: ACT Cost: 12
Equip Card.
Information:
Hit reduces
target's LIFE 1/2
Attaches to weapon

054 - Critical Shot - MGS2 Pack
Type: ACT Cost: 8
Equip Card.
Information:
Adds 2cost
for every HIT
Attaches to weapon

055 - Shoot Twice - MGS2 Pack
Type: WPN Cost: 7
Equip Card.
Information:
N/A

056 - Stop Counter - MGS2 Pack
Type: WPN Cost: 7
Equip Card.
Information:
N/A

057 - Spin Kick - MGS2 Pack
Type: ACT Cost: 7
Use Card.
Information:
ATK:60
Adds Fall;Adjacent
to target to use

058 - H.F. Blade - MGS2 Pack
Type: WPN Cost: 5
Use Card.
Information:
ATK:100
Must be adjacent
to target to use

059 - Dual Blades - MGS2 Pack
Type: WPN Cost: 6
Use Card.
Information:
ATK:90
Destroys equipment;
makes target bleed

060 - Briefing - MGS2 Pack
Type: ACT Cost: 5
Equip Card.
Information:
Makes all allies
discard their cards
& draw 6 new ones

---------------------------------------------
Card List: 061-070
---------------------------------------------

061 - Equipment LV.3 - MGS2 Pack
Type:ACT Cost: 15
Use Card.
Information:
EQUIPMENT
LV.2 -> LV.3

062 - Action ++ - MGS2 Pack
Type: ACT Cost: 15
Use Card.
Information:
Increases ACTION
by 2 (max.4)
Snake only

063 - Add Fall - MGS1 Pack
Type: ACT Cost: 5
Equip Card.
Information:
Adds FAINT
effect to weapon
Attaches to weapon

064 - Head Shot - MGS2 Pack
Type: ACT Cost: 8
Equip Card.
Information:
Adds quick death
effect to weapon
Attaches to weapon

065 - Hold Up - MGS2 Pack
Type: ACT Cost: 6
Equip Card.
Information:
Reduces EQUIP level
by 1; Must be
behind target

066 - Double Action: Cost+ - MGS2 Pack
Type: ACT Cost: 5
Use Card.
Information:
Current REST x2
Card's COST x2
Lasts for 1turn

067 - Funds - MGS2 Pack
Type: ACT Cost: 4
Use Card.
Information:
Ally draws
1 card

068 - Double Action - MGS3 Pack
Type: ACT Cost: 12
Use Card.
Information:
Current REST x2

069 - Survival Knife - MGS3 Pack
Type: WPN Cost: 4
Use Card.
Information:
ATK:60
Makes target bleed

070 - Choke - MGS3 Pack
Type: WPN Cost: 7
Equip Card.
Information:
Adds FAINT
Must be 1BLK behind
target to use

--------------------------------------------
Card List: 071-080
--------------------------------------------

071 - Attack 1 Enemy - MGS3 Pack
Type: ACT Cost: 7
Equip Card.
Information:
Area ATK ->
Single ATK
lasts for 1 turn

072 - Hip Shot - MGS3 Pack
Type: ACT Cost: 4
Equip Card.
Information:
Hit-20%
Cost -5
Attaches to weapon

073 - Turn Again - MGS3 Pack
Type: ACT Cost: 12
Equip Card.
Information:
After turn ends,
immediately becomes
user's turn again

074 - Scope - MGS1 Pack
Type: ITM Cost: 5
Equip Card.
Information:
HIT+30% at range
of 3+ BLK
Attaches to weapon

075 - Body Armor - MGS1 Pack
Type: ITM Cost: 5
Equip Card.
Information:
Reduces total
damage by 50
REA: 50%

076 - Card LV.1 - MGS1 Pack
Type: ITM Cost: 4
Equip Card.
Information:
Opens doors
of security LV.1
Equip to use

077 - Box A - MGS1 Pack
Type: ITM Cost: 4
Equip Card.
Information:
Equip to use
Made of cardboard

078 - Mine D. - MGS1 Pack
Type: ITM Cost: 4
Equip Card.
Information:
Locates mines
Equip to use

079 - Ration - MGS1 Pack
Type: ITM Cost: 4
Use Card.
Information:
User's life +150

080 - Handy Survival Kit - MGS1 Pack
Type: ITM Cost: 6
Use Card.
Information:
Ally's LIFE+100

---------------------------------------------
Card List: 081-090
---------------------------------------------

081 - Stealth - MGS2 Pack
Type: ITM Cost: 5
Equip Card.
Information:
Equip to use
Disappears after 20cost

082 - Uniform-R - MGS2 Pack
Type: ITM Cost: 8
Equip Card.
Information:
Disguise
REA:50%

083 - Uniform-B - MGS2 Pack
Type: ITM Cost: 8
Equip Card.
Information:
Disguise
REA:50%

084 - Uniform-G - MGS2 Pack
Type: ITM Cost: 8
Equip Card.
Information:
Disguise
REA:50%

085 - Card LV.2 - MGS2 Pack
Type: ITM Cost: 4
Equip Card.
Information:
Opens doors of
security LV.2
Equip to use

086 - Box B - MGS2 Pack
Type: ITM Cost: 4
Equip Card.
Information:
Equip to use
Made of cardboard

087 - Bomb Switch - MGS2 Pack
Type: ITM Cost: 5
Use Card.
Information:
Detonates all
planted bombs

088 - Styptic - MGS2 Pack
Type: ITM Cost: 4
Use Card.
Information:
Stops bleeding
Product name:
"BANDAGE"

089 - Handy Medical Kit - MGS2 Pack
Type: ITM Cost: 6
Use Card.
Information:
Revives fallen ally
with +10 to LIFE

090 - Survival Kit - MGS2 Pack
Type: ITM Cost: 9
Use Card.
Information:
Ally's LIFE+200

-------------------------------------------------
Card List: 091-100
-------------------------------------------------

091 - Medical Kit - MGS2 Pack
Type: ITM Cost: 9
Use Card.
Information:
Revives fallen ally
with max LIFE

092 - Book - MGS2 Pack
Type: ITM Cost: 5
Use Card.
Information:
Stops movement of
enemies who find it
Pretty good reading

093 - Cool Book - MGS2 Pack
Type: ITM Cost: 5
Use Card.
Information:
Stops movement of
enemies who find it
VERY good reading

094 - Phase Down - MGS2 Pack
Type: ACT Cost: 5
Use Card.
Information:
Lowers alert phase
by 1 level

095 - Timer - MGS2 Pack
Type: ITM Cost: 4
Equip Card.
Information:
Detonates attached
bomb after 10cost

096 - Therm. G. - CHRN Pack
Type: ITM Cost: 4
Equip Card.
Information:
In search mode,
displays enemies
within 3BLK

097 - Box C - CHRN Pack
Type: ITM Cost: 4
Equip Card.
Information:
Equip to use
Made of cardboard

098 - Ceramic Armor - CHRN Pack
Type: ITM Cost: 6
Equip Card.
Information:
Reduces total
damage by 80
REA:80%

099 - Bomb Blast Suit - CHRN Pack
Type: ITM Cost: 8
Use Card.
Information:
Reduces total
damage by 100
REA:100%

100 - Ration B1 Unit - CHRN Pack
Type: ITM Cost: 4
Use Card.
Information:
User's LIFE+200

----------------------------------------------
Card List: 101-110
-----------------------------------------------

101 - Ration B2 Unit - CHRN Pack
Type: ITM Cost: 5
Use Card.
Information:
User's LIFE+250

102 - Ration B3 Unit - CHRN Pack
Type: ITM Cost: 6
Use Card.
Information:
User's LIFE+300

103 - Builder Bed - CHRN Pack
Type: ITM Cost: 8
Equip Card.
Information:
Auto-recover
50 LIFE from out
of action

104 - Gijin-san - CHRN Pack
Type: ITM Cost: 12
Use Card.
Information:
ATK+30 to
all of power
Sets PTS. to 1/2

105 - Dark Loans - CHRN Pack
Type: ITM Cost: 11
Use Card.
Information:
All damage -> 0
After 3turns, sets
user's LIFE to 1

106 - Solar Bank - CHRN Pack
Type: ITM Cost: 11
Use Card.
Information:
All damage -> 0
After 3turns, fully
restores user's LIFE

107 - Box D - MGS3 Pack
Type: ITM Cost: 4
Equip Card.
Information:
Equip to use
Made of cardboard

108 - Bandage - MGS3 Pack
Type: ITM Cost: 12
Use Card.
Information:
User's LIFE+400

109 - Styptic + - MGS3 Pack
Type: ITM Cost: 6
Use Card.
Information:
Stops bleeding
User's LIFE+100

110 - Front Evade LV.1 - MGS1 Pack
Type: SPT Cost: 4
Equip Card.
Information:
REA: 50%
Equip to use

----------------------------------------------
Card List: 111-120
----------------------------------------------

111 - Rear Evade LV.1 - MGS1 Pack
Type: SPT Cost: 4
Equip Card.
Information:
REA: 50%
Equip to use

112 - ?????? - MGS2 Pack
Type: WPN Cost: 7
Equip Card.
Information:
N/A

113 - Endure - MGS1 Pack
Type: SPT Cost: 7
Use Card.
Information:
Reduces damage
by 5 one time only
REA:60%

114 - Hang - MGS2 Pack
Type: SPT Cost: 4
Equip Card.
Information:
Enables hanging
Equip to use;
Disappears after 30cost

115 - Handy 1st Aid Kit - MGS1 Pack
Type: SPT Cost: 4
Use Card.
Information:
Adds 200 LIFE
to adjacent allies

116 - Cost -4 - MGS1 Pack
Type: SPT Cost: 0
Use Card.
Information:
Reduces user's
current cost by 4

117 - Ally Cost -4 - MGS1 Pack
Type: SPT Cost: 6
Use Card.
Information:
Reduces ally's
current cost by 4

118 - Front Evade LV.2 - MGS2 Pack
Type: SPT Cost: 5
Equip Card.
Information:
REA:75%
Equip to use

119 - Rear Evade LV.2 - MGS2 Pack
Type: SPT Cost: 5
Equip Card.
Information:
REA:75%
Equip to use

120 - Evade LV.2 - MGS2 Pack
Type: SPT Cost: 12
Equip Card.
Information:
REA:75%
Equip to use


--------------------------------------------
Card List: 121-130
----------------------------------------------

121 - Climb - MGS2 Pack
Type: SPT Cost: 4
Use Card.
Information:
Allows user to climb
up/down walls of 1 block

122 - Sacrifice - MGS2 Pack
Type: SPT Cost: 8
Use Card.
Information:
User's LIFE-50
Ally's LIFE+100

123 - Transfuse Blood - MGS2 Pack
Type: SPT Cost: 8
Use Card.
Information:
User's LIFE+100
Ally's LIFE-50

124 - 1st Aid Kit - MGS2 Pack
Type: SPT Cost: 6
Use Card.
Information:
Adds 300 LIFE
to adjacent allies

125 - Cost -8 - MGS2 Pack
Type: SPT Cost: 0
Equip Card.
Information:
Reduces user's
current cost by 8

126 - Ally Cost -8 - MGS2 Pack
Type: SPT Cost: 8
Use Card.
Information:
Reduce's ally's
current cost by 8

127 - Mute - MGS2 Pack
Type: SPT Cost: 5
Equip Card.
Information:
While equipped,
user becomes
completely silent

128 - Hand Grip - MGS2 Pack
Type: SPT Cost: 4
Use Card.
Information:
Increases Cost of
remaining Hanging

129 - Reaction Block - MGS3 Pack
Type: SPT Cost: 7
Equip Card.
Information:
While equipped,
blocks REA: Disappears
after 20cost

130 - Front Evade LV.3 - MGS3 Pack
Type: SPT Cost: 6
Equip Card.
Information:
REA:100%
Equip to use

---------------------------------------------
Card List: 131-140
----------------------------------------------

131 - Rear Evade LV.3 - MGS3 Pack
Type: SPT Cost: 6
Equip Card.
Information:
REA:100%
Equip to use

132 - Evade LV.3 - MGS3 Pack
Type: WPN Cost: 7
Equip Card.
Information:
REA:100%
Equip to use

133 - Cost -12 - MGS3 Pack
Type: SPT Cost: 0
Equip Card.
Information:
Reduces user's
current cost by 12

134 - Ally Cost -12 - MGS3 Pack
Type: SPT Cost: 10
Use Card.
Information:
Reduces ally's
current cost by 12

135 - Genome Soldier - MGS1 Pack
Type: CHR Cost: 4
Use Card.
Information:
Movement card
Can move 4BLK

136 - Liquid Snake - MGS1 Pack
Type: CHR Cost: 4
Use Card.
Information:
"FOX DIE"
ATK, HIT, REA+40

137 - Roy Campbell - MGS1 Pack
Type: CHR Cost: 5
Use Card.
Information:
ATK:150 to 5x5area
Acts 10cost after

138 - Otacon - MGS1 Pack
Type: CHR Cost: 6
Use Card.
Information:
"Scientist"
Attaches anti-armor
ATK+10 HIT+10%

139 - Sniper Wolf - MGS1 Pack
Type: CHR Cost: 5
Equip Card.
Information:
"Sniper"
HIT+50%
Attaches to weapon

140 - Vulcan Raven - MGS1 Pack
Type: CHR Cost: 8
Equip Card.
Information:
"Bullet Spray"
Single ATK
->Area ATK (3x3)

-------------------------------------------
Card List: 141-150
--------------------------------------------

141 - Metal Gear Rex - MGS1 Pack
Type: CHR Cost: 30
Equip Card.
Information:
"Trample"
random 2cards from
hand and destroyed

142 - Cyborg Ninja - MGS1 Pack
Type: CHR Cost: 6
Use Card.
Information:
"H.F. Blade"
ATK:50 to target
of choice

143 - Psycho Mantis - MGS1 Pack
Type: CHR Cost: 8
Use Card.
Information:
"Hypnosis"
Causes confusion
in target of choice

144 - Mei Ling - MGS1 Pack
Type: CHR Cost: 10
Use Card.
Information:
"Soliton Radar"
Doubles interference effect

145 - Genola - MGS1 Pack
Type: CHR Cost: 10
Use Card.
Information:
"Roar"
Knocks out all
living creatures

146 - Solid Snake (MGS1) - MGS1 Pack
Type: CHR Cost: 6
Use Card.
Information:
"Survival"
User's LIFE +500

147 - Naomi Hunter - MGS1 Pack
Type: CHR Cost: 5
Use Card.
Information:
"Healing"
LIFE+10 every 5cost
up to max of 200

148 - Meryl Silverburgh - MGS1 Pack
Type: CHR Cost: 0
Use Card.
Information:

Card Part 2

Break"
User's cost 1/2

149 - Gurlukovich Sld. - MGS2 Pack
Type: CHR Cost: 4
Use Card.
Information:
Movement card
Can move 5BLK

150 - Revolver Ocelot - MGS1 Pack
Type: CHR Cost: 4
Use Card.
Information:
"Gunplay"
Sets user's
gunshot cost to 2

-----------------------------------------------
Card List: 151-160
-----------------------------------------------

151 - Emma Emmerich - MGS2 Pack
Type: CHR Cost: 8
Equip Card.
Information:
"Weak Knees"
Evade all attacks
until next turn

152 - Fortune - MGS2 Pack
Type: CHR Cost: 10
Equip Card.
Information:
"E.M. Device"
Dodge 20bullets
Equip to use

153 - Vamp - MGS2 Pack
Type: CHR Cost: 6
Use Card.
Information:
"Bloodsucker"
Takes 1/2DMG dealt
adds to user's LIFE

154 - Solid Snake (MGS2) - MGS2 Pack
Type: CHR Cost: 4
Equip Card.
Information:
"Hang"
Disappears after
90cost

155 - Iroquois Pliskin - MGS2 Pack
Type: CHR Cost: 4
Equip Card.
Information:
"Cigarettes"
Makes infrared
se[n]sors visible

156 - Solidus Snake - MGS2 Pack
Type: CHR Cost: 8
Use Card.
Information:
"Dual Blades"
ATK:50x4

157 - Metal Gear Ray - MGS2 Pack
Type: CHR Cost: 30
Use Card.
Information:
"Hydraulic Cutter"
ATK:250 to
1 x 5 area

158 - Jennifer - MGS2 Pack
Type: CHR Cost: 5
Use Card.
Information:
"Suffering"
Convert's user's added
cost to damage

159 - Olga Gurlukovich - MGS2 Pack
Type: CHR Cost: 4
Use Card.
Information:
"Reload"
User draws 3 cards

160 - Johnny Sasaki - MGS2 Pack
Type: CHR Cost: 5
Use Card.
Information:
"Diarrhea"
Discard all cards
& draw 6 new ones

--------------------------------------------------
Card List: 161-170
---------------------------------------------------

161 - Raiden - MGS2 Pack
Type: CHR Cost: 4
Use Card.
Information:
N/A
Comment: Earned by beating the game twice

162 - Gurlugon - MGS2 Pack
Type: CHR Cost: 10
Use Card.
Information:
"Monster Beam"
Adds 15cost to all
enemies (creatures)

163 - Gray Fox - CHRN Pack
Type: CHR Cost: 5
Equip Card.
Information:
"Close Combat"
ATK+20, HIT+5%
to equipped CQC

164 - Snake (MG) - CHRN Pack
Type: CHR Cost: 6
Equip Card.
Information:
"Infinity Bandana"
Used weapons
return to hand
Comment: Earned by beating the game

165 - Big Boss - CHRN Pack
Type: CHR Cost: 5
Use Card.
Information:
"Victory"
Doubles PTS.

166 - Machinegun Kid - CHRN Pack
Type: CHR Cost: 4
Use Card.
Information:
"Gun Belt"
Makes all A-rifle
SMG bullets usable

167 - Fire Trooper - CHRN Pack
Type: CHR Cost: 6
Use Card.
Information:
"Flamethrower"
ATK:100
Area ATK; Adds Burn

168 - Metal Gear - CHRN Pack
Type: CHR Cost: 20
Use Card.
Information:
"Vulcan Strafe"
ATK30 to all targets
Make target bleed

169 - Running Man - CHRN Pack
Type: CHR Cost: 4
Use Card.
Information:
"Out of Breath"
Movement card
Can move 8BLK

170 - Solid Snake (MG2) - CHRN Pack
Type: CHR Cost: 7
Use Card.
Information:
"Legendary Hero"
Adds 100 to user's
max life

------------------------------------------------
Card List: 171-180
------------------------------------------------

171 - Chris Jenner - CHRN Pack
Type: CHR Cost: 5
Equip Card.
Information:
"Still Standing"
Prevents users from
knocking down

172 - Marionette Owl - CHRN Pack
Type: CHR Cost: 4
Equip Card.
Information:
"Night Eyes"
Visual range x2
in search mode

173 - Viper - CHRN Pack
Type: WPN Cost: 6
Equip Card.
Information:
"Booby Trap"
Destroys 1 of
target's A-rifles
Comment: Input password 'Viper' to unlock.

174 - Pyro Bison - CHRN Pack
Type: CHR Cost: 8
Equip Card.
Information:
"Flamethrower"
ATK:120
Area ATK;Adds Burn

175 - Metal Gear GANDER - CHRN Pack
Type: CHR Cost: 30
Use Card.
Information:
"Guided Missile"
Fires 5 shots
at random

176 - IdeaSpy 2.5 - CHRN Pack
Type: CHR Cost: 7
Use Card.
Information:
"Inexplicable"
Reduces use cost
of all cards by 1/2

177 - Gillian Seed - CHRN Pack
Type: CHR Cost: 6
Equip Card.
Information:
"Shot Trainer"
HIT:100%
Firing cost +10

178 - Mika Slayton - CHRN Pack
Type: CHR Cost: 5
Use Card.
Information:
"Support"
User's loses 2 cards
Ally draws 3 cards
Comment: Input password 'Mika' to unlock.

179 - Metal Gear Mk-II - CHRN Pack
Type: CHR Cost: 4
Equip Card.
Information:
"Data Processing"
Arranges cards in
hand by type

180 - Jonathon Ingram - CHRN Pack
Type: CHR Cost: 0
Use Card.
Information:
"Solution"
Reduces user's
current cost by 20

Card Part 3

---------------------------------------------------
Card List: 181-190
--------------------------------------------------

181 - Tony Redwood - CHRN Pack
Type: CHR Cost: 10
Use Card.
Information:
"Mr. Goddard"
Sets everyone's hit
rate to 100%

182 - Karen Hojo - CHRN Pack
Type: CHR Cost: 5
Use Card.
Information:
"Blood Transfusion"
Ally's loses 2 cards
User draws 3 cards
Comment: Input password 'Karen' to unlock.

183 - Ed Brown - CHRN Pack
Type: CHR Cost: 15
Equip Card.
Information:
"Gun Shy"
Blocks for everyone's
REA for 5turns

184 - Jehuty - CHRN Pack
Type: CHR Cost: 8
Use Card.
Information:
"Burst Shot"
Sets All EQUIP
to default status
Comment: Input password 'Jehuty' to unlock.

185 - ADA - CHRN Pack
Type: CHR Cost: 8
Use Card.
Information:
"Combat A.I."
Move cost set to 1
for 3turns

186 - GRU Sld. - MGS4 Pack
Type: CHR Cost: 5
Equip Card.
Information:
Movement card
Can move 5BLK

187 - Ocelot Unit - MGS3 Pack
Type: CHR Cost: 4
Use Card.
Information:
Movement card
Can move 6BLK

188 - Major Zero - MGS3 Pack
Type: CHR Cost: 15
Use Card.
Information:
"Active Sonar"
makes all enemies
appear on display

189 - E.B. Volgin - MGS3 Pack
Type: CHR Cost: 7
Equip Card.
Information:
"Bullet Punch"
Destroys one of
target's handguns

190 - N.S. Sokolov - MGS3 Pack
Type: CHR Cost: 7
Equip Card.
Information:
"Power of Science"
ATK+10 vs. armor

------------------------------------------------
Card List: 191-200
------------------------------------------------

191 - Naked Snake - MGS3 Pack
Type: CHR Cost: 13
Equip Card.
Information:
"John Doe"
Triggers random
technique

192 - The Boss - MGS3 Pack
Type: CHR Cost: 18
Equip Card.
Information:
"Special Force"
Triggers random
technique

193 - The Fury - MGS3 Pack
Type: CHR Cost: 9
Use Card.
Information:
"Flamethrower"
ATK:140
Area ATK; Adds burn

194 - Shagohod - MGS3 Pack
Type: CHR Cost: 20
Use Card.
Information:
"Vulcan Strafe"
ATK:120
to 9 x9 area

195 - Ocelot - MGS3 Pack
Type: CHR Cost: 8
Use Card.
Information:
"Showdown"
Prevents target of
choice from firing

196 - EVA - MGS3 Pack
Type: CHR Cost: 6
Use Card.
Information:
"Temptation"
Keeps creatures
within 3BLK at bay

197 - A.L. Granin - MGS3 Pack
Type: CHR Cost: 0
Use Card.
Information:
"Order of Lenin"
Sets user's current
cost to 15

198 - Sneaking Suit - MGS1 Pack
Type: ITM Cost: 8
Use Card.
Information:
REA:100%
Reduces single
attack damage by 5

199 - XM8 - MGS3 Pack
Type: WPN Cost: 8
Equip Card.
Information:
ATK:50 HIT:60%
5.45mm x 6 REA:70
Mov6, RandomEffect
Comment: Input password 'Xmeight' to unlock.

200 - Yuka Kosaka - CHRN Pack
Type: CHR Cost: 10
Use Card.
Information:
BST: 35 WST: 23
HIP: 33
HGT: 5'6"
SHS: 245 mm x2
Notes: Causes BLEEDING in male users
Comment: Input 'Kobe' into password.

Card Part 5 plus A bit more information

------------------------------------------------------
Card List: 201-204
-----------------------------------------------------

201 - Asaki Yoshida - CHRN Pack
Type: CHR Cost: 10
Use Card.
Information:
BST: 34 WST: 23
HIP: 35
HGT: 5'6"
SHS: 255 mm x2
Notes: Causes BLEEDING in male users
Comment: Input 'Umeda' into password.

202 - Yuu Saito - CHRN Pack
Type: CHR Cost: 10
Use Card.
Information:
BST: 33 WST: 23
HIP: 33
HGT: 5'5"
SHS: 240 mm x2
Notes: Causes BLEEDING in male users
Comment: Input 'Yebisu' into password.

200 - Eri Shibuya - CHRN Pack
Type: CHR Cost: 10
Use Card.
Information:
BST: 35 WST: 23
HIP: 33
HGT: 5'6"
Notes: Causes BLEEDING in male users
Comment: Input 'Kobe' into password.

204 - Stinger (MGS2) - MGS2 Pack
Type: WPN Cost: 10
Use Card.
Information:
ATK:180
Locks on to
machines only


==================================================
5) APPENDIX
==================================================

=================================================
I . Controls
=================================================

During Mission
-----------
Start Button - * Cancel Demo
Analog Stick - * Change View (slightly)
L Button - * Change Camera Angle
R Button - * Change Camera Angle
Triangle Button - * Aerial View
* Change to Quick Mode
Circle Button - * Confirm
Square Button - * View Card Details (when card is selected)
X Button - * Open Command Menu
* (END / PUNCH / DISCARD / KNOCK SYSTEM)
D-pad - * Move Cursor
* Select cards
* Select commands

AN: Press L, R, and the X button simultaneously to skip dialog.

Intermission
------------
Triangle Button - * Change deck (when editing deck)
Circle Button - * Confirm
Square Button - * View card details
X Button - * Cancel
D-pad - * Select cards
* Select commands

===================================================
II. Story
===================================================
(from the game's manual)

The year is 2016. The place... somewhere over the United States.
Flight 326, a jumbo passenger jet flying at 35,000 feet, has been hijacked - perpetrator unknown. The plane is laden with vecuronium bromide - a muscle relaxant which can be fatal to humans if ingested in excess. All 517 passengers aboard Flight 326 have been paralyzed by the noxious vecuronium fumes and rumor has it that Senator Hach, a major presidential candiate in the upcoming elections, is sitting among them.

The setting changes to Lobito Island in the Moloni Republic - a small country situated in the southern part of Africa. Lobito Physics and Chemistry Lab facilities located there are being guarded by an unknown militia group. One man can be seen standing at the island's shores.

That man is none other than Solid Snake.

The hijacker of Flight 326 has demanded one thing - the prompt delivery of "Pythagoras." The U.S. government ran a criminal investigation on the hijacker, as well as a hunt for the meaning of the word "Pythagoras,' only to find out it is the name of a research project being conducted on Lobito Island.

The Moloni government refused to cooperate with the U.S., insisted that foreign governments have no right to get involved in their country's internal affairs. Having lost patience with uncooperative Moloni Republic officials, the U.S. government dispatched an HRT special forces unit to the island to investigate. The unit was then attacked by a militia group stationed there, setting the entire mission in jeopardy and cutting off all communications. Ironically, this incident provided the perfect opportunity to uncover the details of the top secret research being conducted at Lobito Physics and Chemistry Lab.

In desperation, the U.S. government has no other option but to call on one of their retired agents - that agent being none other than the legendary mercenary, Solid Snake.

The hijacker's patience is running thin and time is running out. The search for answers takes place within a secret research facility on the remote island of Lobito - where things aren't always as they seem. Solid Snake accepts his calling in a fresh, new fight for justice.

=======================================================================
III. CQC Combos
=======================================================================

To use CQC, equip one of the four CQC cards in the game (throw, kick, punch, and rush), then use one of the six available CQC combo cards. The six include the four I just mention, and then the Boss and Naked Snake. These last two cards do a random combo.

So basically, we have a base card equipped, then a secondary card that acts as "ammo". A different ammo creates a different combo. The non- high damage combos are best for their faint effect.

-----------------------------------------------------------------------
combo: description:
-----------------------------------------------------------------------

Punch + Punch Punch-Punch; causes fall and some damage
Punch + Kick Punch-Kick; causes fall and some damage
Punch + Rush Punch-Punch-Kick; causes fall and nice damage
Punch + Throw Throw guard face up

Kick + Kick Spinning kick
Kick + Punch Kick-Punch; causes some damage
Kick + Throw Throw guard on floor; causes bleeding and fall
Kick + Rush Punch-Knee-Kick; causes big damage

Throw + Throw Throw guard on floor; causes faint
Throw + Punch Throw guard face first; causes faint and damage
Throw + Kick Kick guard while he's down; causes faint, and bleeding
Throw + Rush Slams guard down; destroys equipment

Rush + Rush Throat Slit; causes instant death
Rush + Punch Punch-Punch-Knee; causes some damage
Rush + Kick Knee-Punch-Kick; causes some damage
Rush + Throw Slams down guard; causes fall and bleeding

=======================================================================
IV. Need Help?
=======================================================================

These tips are some suggestions that will help you through the game. I don't believe I'm particularly good with the game, but this advice helped me through the tougher parts.
* With regards to fighting/killing enemies, always try to move as close as possible, and to the side or back. Your distance from the enemy affects hit %, and attacking from the side gives you a 1.2 damage bonus, while attacking from the back gives you a 1.5 bonus! Doing little things like this will make the difference killing the guard with just one card.

* Look at every card in your deck. There are 200 total cards in the game, and it's easy to lose track of some good ones. Experiment with different style decks (just create a new save file so you don't lose your current one) to find unique decks. The beautiful thing about a card game is there really is no one, specific deck that beats everything out.

* The triangle button makes your life easy in two ways. While the enemy is making their turns, press Triangle to move to Quick Mode, and make those buggers finish up. In the options mode in Intermission, you can turn this mode on so you don't have to press triangle.

* Also, pressing Triangle while you view your hand brings you to the Aerial View Mode. I think I say enough of this mode during the actual walkthrough, but this mode definitely has huge strategic value. A lot of times, its hard to see where a guard is with the in-game camera, so the Aerial View Mode is helpeful in that way.

* I like Outside FAR as the best map to gain PTS on. The "stealth" mission is about as easy as it comes. The other, "kill-all" mission is a bit harder, as you have to kill the one guard at the entrance of FAR. Use a Sniper, or use stealth to walk up to him. If you haven't reached Outside FAR, then Minefield-Lower is my second favorite level.

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