GetDotted Domains

Retro Game Walkthroughs For
"Star Fox Adventures"
(Gamecube)

Retro Game Walkthroughs for Star Fox Adventures (Gamecube)
Submitted By: Jaasz
Dinosaur Planet
Location - ThornTail Hollow
Mission - Locate the Queen of the EarthWalker Tribe.
Explore ThornTail Hollow. Locate your staff. Enter the "square"
in front of the temple door with yellow flames and battle. A
cave door opens up. Enter and activate the switch to get your
first staff upgrade, the FIRE BLASTER. Shoot the symbol next to
the door to open the gate and exit.
Go back to the battle area, and use your firing abilities on the
symbol above the door. Meet up with the Queen EarthWalker. You
are told to find her son, Prince Tricky.

Before you go to the WarpStone you need to do a couple of
things. Collect some SCARABS, either by smashing some jars
around town or lifting some rocks with your staff. Head to the
ThornHollow Store and buy some ROCK CANDY. Also, near the Arwing
is a BOMB SPORE PLANT. Shoot it with your FIRE BLASTER and
collect the BOMB SPORES that come out of it.
When you spoke to the Queen, she had a ThornTail move. Locate
him. There's a patch of soil there. Plant your BOMB SPORE, shoot
the plant and go through the hole in the wall. Present the
WarpStone with the ROCK CANDY. He will give you some warping
options. The Well Maze is where you throw CHEAT COINS when you
find them, Krazoa Palace is where you go when you find Krazoa
Spirits, but, for now, we're going to Ice Mountain to find
Tricky.

Location - Ice Mountain
Mission - Rescue the Baby Dinosaur (Tricky), and find your way
back to Thorntail Hollow
There's Tricky. You need to get to him.
Locate the FUEL BARREL, and quickly get it over to the crates
blocking your way. Fight the bad guys. Once you defeat them, a
symbol will appear over the door Tricky disappeared behind.
Shoot it. It's time to race. Win the race to get Tricky.
Continue down the path and collect the BLUE GRUB TUB. Feed them
to Tricky. These give him power to help you.
Use Tricky to dig up the dirt patch in front of you. Have Tricky
"Stay" on the pad so you can go through the opened door.
Activate the switch. Now you can jump across the lava area. Do
so.
Use Tricky again to dig through the crack in the wall. Move
along and you will enter SnowHorn Wastes. Beat up the guys, then
go save Tricky again.
Go speak to the SnowHorn. He's hungry.
There's a fire with some stones around it. Next to it is a dirt
patch. Have Tricky dig up the ALPINE ROOT. Have Tricky dig up
the dirt patch next to one of the downed trees to get the other
ALPINE ROOT.
Have Tricky dig up the patch by the other downed tree and this
leads you to a place where you can get a Staff Upgrade. Head
back.
Give ALPINE ROOT to hungry SnowHorn. You will receive the SCARAB
BAG.
Give him another ALPINE ROOT and he'll give you a movable block
of ice. Scoot it over under the cliff so you can climb it
continue your journey down the mountain back to ThornTail
Hollow.
One the way down you'll run into a SnowHorn who is missing his
GOLD ROOT. Ignore him. This comes into play much later in the
game.
Continue down and pay off the guard to let you pass.
Work your way down the hall, through the water, and up to the
gate you need to open. Open it.

Location - ThornTail Hollow
Mission - Collect WHITE GRUB TUBS for the Queen EarthWalker
You're back in ThornTail Hollow. Go back to the Queen.
The Queen needs some WHITE GRUB TUBS.
First thing you need to do is buy a FIREFLY LANTERN in the
store.
Use Tricky to enter the circular building in the Hollow. Using a
BOMB SPORE PLANT, open up a warp pad. Here you will get the
STAFF ROCKET BOOST.
Use the STAFF ROCKET BOOST to get to the higher level. Plant a
BOMB FLOWER, blow it up, and you now have a weight to place on
the pad below to raise the gate.
Show the dinosaur behind the gate that you have a LANTERN, and
he will move. Plant a BOMB SEED on the patch and blow it up.
Enter the underground tunnel/well and locate six WHITE GRUB
TUBS. One is below you when you come down the ladder. Collect
the FIREFLIES so you can light your LANTERN and make your way
down the dark tunnel to your left. Here you will find the second
WHITE GRUB TUB. You will also find a patch of soil. Plant a BOMB
SPORE, blow up the plant and you see you have connected an area
up above. Go back up and go into the next dark cave. With your
LANTERN, locate the soil patch and plant a BOMB SPORE. Blow up
the plant. Here is the third WHITE GRUB TUB. Head back up and
locate the launch pad. Launch up and collect the fourth WHITE
GRUB TUB. You are now at the point where you connected the
bridge. Use it and collect number 5 and 6. Back to the Queen.
Feed the WHITE GRUB TUBS to the Queen. You will receive a
mission and a SHARPCLAW PRISON KEY.


Head to SnowHorn Wastes.

Location - SnowHorn Wastes
Mission - Locate Garanda Te
Use the SHARPCLAW PRISON KEY on the gate.
Locate Garanda Te under the ice. Work with Tricky to let him go.
While fighting off the bad guys, knock the WEEDS of of the tree.
Have Tricky take them to the SnowHorn under the ice. He needs
three to be freed.
Head back to ThornTail Hollow and jump in the Arwing. You are
headed to DarkIce Mines.

DarkIce Mines
Location - DarkIce Mines
Mission - Locate the GateKeeper's Daughter and recover the
SpellStone.
Use Tricky to tunnel through the crack in the snow. Through this
path you will find the SHACKLE KEY. This key allows you to
unlock SnowHorn Leg Shackles.
Upon unlocking a SnowHorn, you will receive the BRIDGE COG.
Place it in the machinery down by the river. Cross the bridge
and continue on.
Save the SnowHorn in trouble. Tricky will learn his fire attack.

Use Tricky's fire attack to enter the ice-covered cave in the
channel the boulders are being thrown down. Locate the ALPINE
ROOT.
Head back to the area with all of the SnowHorns, and have Tricky
blow fire on the large ice covered entrance. Enter, then have
Tricky blow fire on the logs. This will start a fire and open a
tunnel for you. Take it.
In the tunnel, locate the second ALPINE ROOT, then take them
both back to the hungry SnowHorn. Climb on his back and crash
through the gates.
Use TRICKY to head through the ice covered tunnel and work your
way up to the SHARPCLAW CANNON.
Kill the bad guys with the CANNON, and the door beneath you will
open up. There you will find the BRIDGE COG.
Before you leave the SHARPCLAW CANNON use it to blow out the
"X"ed door toward your right.
Go through that new door, and have Tricky blow fire on the iced
over cave. Inside there is a BRIDGE COG.
The third BRIDGE COG is located in the "igloo" in the center of
the area where all of the bad guys came from when you reached
the CANNON.
Insert the BRIDGE COGs into the machinery, and cross the bridge.

Use Tricky to dig through the dirt, enter the area.
Shoot the symbol high on the wall with your FIRE STAFF. A timer
starts. Have Tricky blow fire into all four grates of the center
thing. This will open the wooden door.
Jump a la Indiana Jones across the emptiness. There is a bridge
beneath you. Use Tricky to melt the ice from the DINOSAUR HORN.

Head back to the door you blew out earlier and find the DINOSAUR
HORN symbol. Use your HORN.
Ride the SnowHorn while collecting ALPINE ROOTS through the
flames. Have him crash open a door. Get off and proceed through
door.
It seems Tricky has been captured.
Use your your staff to boost you into and area where huge
snowballs are rolling at you. Follow their path to a point where
a flame is shooting out. There is a symbol above the flame.
Shoot it with your flame to receive the PRISON CELL KEY.
Use the key to free Tricky, and head over to the iced over door.
Have Tricky melt it. Here is the second PRISON CELL KEY. Use it
to free Belina Te.
In the cell, use Tricky to burrow a tunnel. Follow that path.
Use FIRE BLASTER to shoot hanging icicles you can now reach the
Lever that lowers a gate
Jump from Ice Pad to Ice Pad until you reach cave opening on
other side.
Enter, push Ice Block into the water. Now enter the path on the
other side and work you way down to the mines.
Once down in the mines, head up the path from where the barrels
are being tossed at you. Continue up the ladder until you reach
another lever area where you need to insert your staff. Do so
any you will have activated a magnetic thing of sorts.
Head back down the path to the FUEL BARREL. Get it up past the
barrels to the red smoking vent area. The magnetic thing will
grab it and take it up for you. Follow it.
Pick up the FUEL BARREL and get it to the crack in the wall.
Break the wall with it and enter. Use your staff as a lever to
lower the bridge by the barrel shhot out point. Cross it.
Follow the path of the snowballs and you will find another staff
lever thing. Using it will connect the bridge above.
This bridge leads you to the CANNON. Use it to shoot out the two
wooden "X"es. This will raise the platform to the door above the
lava. Enter it and warp to Boss Galdon.
Hit Boss Galdon's tail with your staff and he will eat you.
You're now inside his body with the SpellStone. Hit the Boss's
"gagger" and you will be thrown up. Equip your fire staff.
Notice in Galdon's pattern he sucks in something through the
greenish heart area. When he sucks, shoot him with your fire
staff. Repeat. A few good hits should get your your SpellStone.

Head Back to Dinosaur Planet

Dinosaur Planet
Location - ThornTail Hollow
Mission - Light the Beacons so the ThornTails Aren't Frightened.

The beacons need to be lit. Collect a FIRE WEED by whacking the
fire weed tree, whacking a FIRE WEED to put out the flame, then
collect it.
Place three FIRE WEEDS on the three beacons (people are missing
the third, located behind the gate close to the
Arwing...activate the switch above to open the gate), then use
Tricky to ignite them. You will receive the MOON PASS KEY for
doing so.

Location - Moon Mountain Pass/Force Point Temple
Mission - Return Spellstone
Head up Moon Mountain Pass and use the MOON PASS KEY on the
gate.
Kill the guys in the fort to get rid of the life force door.
Work your way up to the place where you have to insert the
SpellStone, and insert it. Continue on ahead.
Use your fire staff to shoot through the different colored
flames. Line up the flames with the orbs above. When the flame
turns to the orb's color, shoot it. Do it for each orb and the
door will unlock. Use the SpellStone again to open the door.
Kill the bad guys to open the life force door. Enter.
Have Tricky ignite the furnaces and work your way around to the
flame. Behind the last flame there is a warp. Go down to collect
the ICE BLAST for your staff.
Go back and use your ICE BLAST on the flames. Take the elevator
down. Place the SpellStone and go through the newly opened door,
then up the elevator.
Climb the ladder and put out the flames to open the circular
stone door. Kill the bad guys to open the life force door and
continue on.
Jump over the platforms. When you reach the other side, use your
fire blaster on the symbols on the back of the platforms. Now
Tricky can pass and ignite the furnace. Continue on and warp.
Insert your SpellStone into the stone centerpiece. Work your way
back down to Moon Mountain Pass.
You will meet a Krazoa. He tells you to defeat the crature to
collect the MOON SEEDS. There is a new tunnel. Go down it and
collect your GROUND QUAKE for your staff.
Use the GROUND QUAKE attack on the creature, then whack him in
the back when he turns around. Three hits should get you a
MOONSEED.
Plant the MOONSEED and have Tricky blow fire on it to make it
grow. Climb up the plant.
Continue planting MOODSEEDs to collect goodies. You'll get to an
area where you need a BOMB SPORE. Plant one (there's a plant
nearby if you're in need). Blow up the plant and continue on.
You'll encounter a flaming turtle dinosaur guy along the way.
Whack him, then use your FREEZE BLAST on him to kill him.
Now you're blocked by a boulder. Collect the three bomb rocks
around and place them on the 3 vents farthest from the boulder.
Now you can get under the boulder.
Keep planting MOONSEEDs and climbing them. Eventually, you'll
come to a warp pad. Take it.
Cross the pools. You need to raise one by turning around and
hitting the symbol on the ceiling with your FIRE BLASTER.
Make it across the thin, crooked fire bridge, turn around and
hit the symbol above and behind you again to raise the gate.
Take the Krazoa Test. Beat it and collect the second KRAZOA
SPIRIT.
Head back down. Take FUEL BARREL across the wind-tunnel gap and
blow up the cracked wall on the other side.
Head up the wind tunnel, then find your way back down the Moon
Mountain Pass to ThornTail Hollow.
Head to the WarpStone and choose the Krazoa Path.

Location - Krazoa Palace
Mission - Return the Krazoa Spirit
Before entering the palace, be sure to collect FIREFLIES from
the crates outside.
In Krazoa Palace, kill all of the bad guys to open the life
force door.
Run back and collect the timed Fuel Canister. Enter the newly
opened door. Use your FIREFLY LANTERN to guide you up the ramp,
forward, then down to the crack in the wall. Doing this in time
will open up a path for you. Take it.
Hit the switch up above with your FIRE BLASTER, this will move
the flames. Now run the fuel canister through them and open the
doorway.
Here, once again, use your FIRE BLASTER to hit the orbs with the
right flame colors.
The doors open when you stp on the weigt. Go through them, then
up the little elevator thing.
Take the wind tunnels to the highest point possible (center one
first, then the highest one you can reach to the top floor).
From this highest level, take one of the wind tunnels on the
side on up. You will find yourself outside on the roof. Approach
what's her face, and it will be revealed to you where you can
release the spirit. Release it. Back to Dinosaur Planet with
you.
The WarpStone is so happy with you, you get the MEDIUM SCARAB
BAG. Congrats! You can now hold 100 SCARABS!
It looks like Cape Claw is our next destination.
Head toward Cape Claw (gated area near ship). You need 60
SCARABS to pass. Pay it.

Location - Cape Claw
Mission - Save the Queen CloudRunner
Get through the maze. Head down the ladder then across, then up
the other ladder. You are now in Cape Claw.
Work your way down to the beach. Have Tricky dig up a GOLD BAR
in a secret spot.
Pay guy 25 SCARABS to pass.
Meet HighTop, he will ask for 4 GOLD BARS.
On the beach to the left of HighTop, there is a GOLD BAR. Use
Tricky to dig it up.
Use Tricky to burn thorn door. Fight the bad guys and have
Tricky dig up the GOLD BAR in the puddle.
The fourth GOLD BAR is located under a crate on the beach closer
to the temple. Take the GOLD BARs back to HighTop. In return, he
will make the ladder on the temple accessible to you.
Climb the ladder and use the staff as a lever to open the gate.

Go through the gate and push all of the blocks over the grates
when the gasses come in. This lifts a cage on the beach. Go to
it. Find the CloudRunner.
You are told your next mission. You must go back the ThornTail
Hollow to get the Arwing. Go there.


CloudRunner Fortress
Location - CloudRunner Fortress
Mission - Find the SpellStone and save the CloudRunners
Open the gate by activating the switch in the water down below,
then making it through the three circles in 30 seconds. Once
this is done, a symbol will appear above the gate. Shoot it with
your FIRE BLASTER.
Head up the spiral then down the ladder to insert your staff in
the lever switch. The door is now opened for you. Use it.
You've been captured and are staffless. Just great. Move the
block and go through the door. You need a disguise.
Work your way past the sleeping guard and into the room with the
wind tunnel. Place the FUEL BARREL in the wind tunnel and step
on the switch. Put on your SharpClaw disguise.
Head back to sleeping guard and staff. Pick up your staff.
Free everyone in the room by using the lever staff. You will
receive the POWER ROOM KEY, to access the fortress generator.
Use FIRE BLASTER on symbol by wind tunnel room and continue
through the door. Climb up.
Get to the platform and hit the switch on the right. Run to the
door. Put out the flame, the rocket boost up. Here you will
receive the LIGHT GEM.
Back to the middle platform. Hit the middle switch. Climb up the
boxes behind you and work your way to the opened gate. Here is
the next LIGHT GEM.
From the platform to your left is a ladder that needs to be
dropped. Climb the crate next to it and smash the crate above.
Here is a lever switch which will drop the ladder. Climb up the
ladder and put out the flames.
Back on the platform hit the switch on the left. This will raise
the gate past the flames you just put out. Go there and get the
last LIGHT GEM.
To the right of the platform there is room asking for your POWER
ROOM KEY. Insert the key. In a timely fashion, place the LIGHT
GEMS on the platforms with the corresponding colors. You have
activated the generator.
A wind tunnel to the left of the platform is activated. Take it
up, fight the bad guys, then on the pad but on your SHARPCLAW
DISGUISE. The gate will open.
Run around into a small room with the FUEL BARREL pad. Go up the
ladder and remove your disguise with the "B" button.
Head back down and kill all of the SharpClaws to open the life
force door. Go back to the costume pad and put your SHARPCLAW
DISGUISE back on. Enter and collect the FUEL BARREL. Run the
FUEL BARREL to the pad, collect it on the upper level, and toss
it at the wooden plank door. Get your disguise off then continue
through the new door.
Work your way up to the queen (SHARPCLAW DISGUISE must be on to
drop the ladders). Activate the two levers (one you have to jump
from queen's cage to a crate to the lever). Back through the
opened door with the SHARPCLAW DISGUISE.
Get the FUEL BARREL, guide it across the wind tunnel, toss it at
the pillar below the cage and free the Queen CloudRunner.
Receive the CLOUDRUNNER FLUTE.
Exit area and save your first baby CloudRunner on the right.
Once you defeat the SharpClaw, blow the FLUTE. Looks like
there's another one. Save it.
The third baby CloudRunner requires you to drop down from where
you saved the second, work your way through the rubble, climb
down the ladder, only to use your ROCKET BLASTER to get back up
to save him. Once you save him, you'll see the last baby that
needs to be saved. You know where it is. Head there and save
him. Once all of them are saved, head back to the Queen.
The Queen opens a door for you. Near where you saved the first
baby, there is a ladder down. Take it and work your way around
to the door.
Work your way around, collect the FIREFLIES, go into the tunnel,
turn off the wind tunnel up, and use your FIREFLY LANTERN to
guide you. Notice a crack in the wall.
Backtrack all the way upstairs and put on the SHARPCLAW
DISGUISE. Pick up the FUEL BARREL, and head down the wind tunnel
right next to it (you deactivated it downstairs). Work your way
to the crack in the wall and toss the FUEL BARREL. Head down the
ladder. Remove the DISGUISE. Time to ride. Win and collect the
Second SpellStone.
Time to find the Ocean Force Point Temple.

Dinosaur Planet
Location - Cape Claw/Ocean Force Point Temple
Mission - Return SpellStone
Head back to Cape Claw.
Save the dino on the beach nearest the entrance. You will
receive the FIRE GEM.
Head to the temple area, up the ladder which was once brought
down for you. There is a Disguise Pad there. Put on your
SHARPCLAW DISGUISE.
Have Tricky stay on the pad so you can use the lever. Activate
it. Now you can swim behind the waterfall.
Work your way behind the waterfall to the room with the fire
breathing Krazoa Statue. Put out the flame, grab the FIRE GEM.
The water will rise. Continue out the door.
Enter the temple again the way you did the first time. The room
has no water. Insert your FIRE GEMS into the two statues.
There's a lever on the other side of the room. Use it to bring
the pedestal down. Get Tricky on it, raise him up, and have him
breathe fire onto the door. This will open a new door. Enter.
Enter, cross the room, turn around and shoot the symbol with
your FIRE BLAST. Water will rise. Work your way around until
your reach a doorway for Tricky to flame. Once he does this,
push the block into the water and hit the symbol again. The
water will fall, push the block over the weight, and enter the
opened door.
Here's a pretty beach. Climp up the ladders and insert the
SpellStone. Move on.
Here you will run into electrically charged tiles. You have to
clear the tiles one row at a time. Have Tricky stay on the pad
so you get the tiles on the wall to light up. These are the
"safe" tiles, but they're still tough to read. The bottom row is
the first set of tiles you will encounter. Looking at the chart
and at the bottom row, see which tile is lit up. Say it's the
tile on the far right. Turn around and face the real tiles. The
safe one in that row is also the tile on the far right. Go
there, depress the tile, and it's safe to walk on all the first
row tiles now. Work your way up the chart in the same way until
you've cleared it.
Swim around to the pool on your left. Kill the guys in the water
by shooting them when they expose their necks. Work your way up
the path and use your lever on the switches.
Now you can swim around the channels and get yourself up to the
warp pad. Shoot the green gem through a green flame to activate
the warp pad. Warp.
Go through the door in front of you and head right. Use your
lever to lower the water, then use the disguise pad to put on
your SHARPCLAW DISGUISE.
A door drops and reveals a block. Drag it around the corner and
into the slot in the center area. You can now climb back into
the center thing. Before you do, though, use your staff on the
lever switch behind you and open the circle door. Jump up
through the center area and across to the lever switch, hit it,
raise the water and go through the circle door.
In this room there are four statues with switches below them, a
centerpiece flame thing, and a grate. Have Tricky ignite the
grate, then you're timed. Your goal is to put out the flames in
the center with the statues. When you hit a symbol below a
statue, the statue spits out water. Put out all four flames to
open the next door and reveal a puzzle to you.
Use your FIRE BLASTER on the block with the symbols on it and
guide the block through the maze between the two lights. It make
take a couple of tries, but it's easy to figure out.
A launch pad is revealed. Use it. Work your way around to the
flame that changes colors. Hit the orb behind it with the right
color and a bridge will be at your feet. Take it to the warp pad
and warp.
Insert the second SpellStone into the appropriate slot.
Done and done. Looks like it's time to head back to ThornTail
Hollow. One your way there you will be captured by the dino who
you took the FIRE GEM from long ago.

Location - LightFoot Village
Mission - Locate the Krazoa Spirit
A CloudRunner will help you defeat the jerks. Welcome the
LightFoot Village.
Near the foot of the platform you are on is a secret patch. Have
Tricky dig up the first WOODEN BLOCK CARVING.
Work your way over to the plot of ground with the thorns
blocking the door (toward the NE). Have Tricky ignite the door
so you can go through. Have Tricky dig up the secret, a WOODEN
BLOCK CARVING. Blast up on the pad.
On the far east side, on a plot of land, there is another secret
patch. Have Tricky dig it up and you have your third WOODEN
BLOCK CARVING.
Near where you were tied up, there are stumps in the water that
allow you to jump across and enter the network of houses on the
water. Work your way up and over to the dinos who offer you a
test. Choose one. Beat it, then choose the other. A door will
open up to you below your entry point (you may have to insert
all three WOODEN BLOCK CARVINGs in the area you were tied up in
for the door to open, also, as I can't find any other purpose
for them and I had inserted them prior to taking the tests).
Enter the door and go down the ladder.
Climb up to the switch that moves the Totem Pole. Shoot at the
different sections of the Totem to create what looks like, the
image of a snake. Once complete the gated door will open up.
Continue down the tunnel and warp.
Rocket boost up to the second level, hit the weight, and run
across the room before the gate closes. Same deal in the next
room. And the room after that.
Approach the Krazoa Spirit to take Test 3 - The Test of Fear.
When taking this test do not look at anything but the green bar.
What is going on around you does not matter. Keeping the red
line within the green bar with your control stick is all that
matters. Once you complete the test, you are given the third
Krazoa Spirit. Nice Moves!
Exit LightFoot Village through the gate and find your way back
to the WarpStone and Krazoa Palace.

Location - Krazoa Palace
Mission - Return Krazoa Spirit
In Krazoa Palace, take the elevator/platform thing up. Move
forward. Jump into the windtunnels. On one of the lower levels,
there's a disguise pad. Use it and put on your SHARPCLAW
DISGUISE. Enter the doorway and stand on the pad to release the
Krazoa Spirit. Back to Dinosaur Planet with you.

Location - ThornTail Hollow
Mission - Save the ThornTail's Eggs
By the WarpStone, there's a ThornTail in distress. Talk to her.
Eggs are being stolen, you must help. Go into the cave and beat
up the egg robbers. If it gets out of hand, use your Ground
Quake attack on them...they hate that.
Once you succeed, a green hole is opened up for you. Take it
down. Receive the PORTAL DEVICE. Exit back out, and head to
Tricky's mother.
Use your new PORTAL DEVICE to open the door behind Tricky's mom.
Now you can take the Arwing to the Walled City.

Walled City
Location - Walled City
Mission - Save the King EarthWalker and get the SpellStone.
Cross the bridge. In front of you is the temple. On your left is
a small building with a sun on it. Head over and enter the halo
on the ground. Use your Ground Quake move. This will raise the
sun in the middle of the small platform. Go to the temple and
work your way around and up it. Eventually, you'll come to an
open door. Enter, and work your way down and around. You'll find
yourself on top of the small platform with the raised center (if
you did it in time). Have Tricky blow into the grate, and the
Sun Pad will be activated.
Diagonally across from the Sun Platform is the Moon Platform. Do
exactly the same thing that you did with the Sun Platform, and
you will now have opened an underground passage to the temple.
Take it and meet up with the King EarthWalker.
The King talks to you about teeth and a magic cave. Time to move
on.
Exit the temple and go straight across the bridge. Go right and
have tricky burn the twigs that are blocking the climbing wall.
Climb the wall. Plant a Bomb Spore in the patch of dirt, blow it
up, and head down into the cave. You have now earned yourself a
SUPER GROUND QUAKE! Badda bing!
Time to kick some dino butt. Use your new Uber Ground Quake to
knock over the mean dinos surrounding the temple. Once they're
down, toss a FUEL BARREL their way (one located by sun platform,
one by moon). When you kill them all, the life force door will
open for you. Cross back over the bridge, turn right, the head
up the spiral into the newly opened door. Inside, you will
receive the GOLD REDEYE TOOTH.
Locate the four EarthWalkers. One is to the left of the crossed
over bridge, one is to the right (beneath the Life Force door).
One is by the entryway, and one is behind the sun platform area,
above the waterhole. Shoot the symbols in the trees with your
FIRE BLASTER. Once they're all shot, a ring will appear in the
river by the Arwing. Jump through the ring, and the race is on.
Make it all the way around the river and down the waterfall. If
you do it in time you will receive the SILVER REDEYE TOOTH.
Go back to where you met the King and insert the TEETH. Take the
newly revealed pathway.
Dear God! This boss looks tough! Thank goodness he's not too
hard :). Use your FIRE BLASTER to open the cages with the FUEL
BARRELs inside. Grab one. Run the opposite direction the Boss is
going until you are at the opposite side of the hallway from
him. He will scream at you. When he nears the end of his scream,
place yourself on the lightning pad. He'll walk through the
electrified area and fall. When he's down, toss your FUEL BARREL
at his face. Do this four times and you'll have earned yourself
the third SpellStone. Go you!
Time to head back to Dinosaur Planet.

Dinosaur Planet
Location - Moon Mountain Pass/Force Point Temple
Mission - Return SpellStone
Time to head to the Volcanic Force Point Temple again, beyond
Moon Mountain Pass. You know the way. You've done it before.
Work your way up the Volcanic Force Point Temple as you did
before, until you get to the area where you insert the
SpellStone into the circular area with lava below. To get to the
opened door, you must go down below into the lava and use your
ice blaster on the moving platforms to put out the fire. Jump
onto the climbable wall and move up. Go through the newly opened
door and ride the platform up.
Upstairs you have another locked door. Notice the colored flames
leading to the door, Blue, Green, Red, Yellow. Climb the ladder
and extinguish the flames with your ICE BLASTER in that order to
unlock the door. Continue on.
Kill the bad guys, then have Tricky stay on the pad so you can
climb the ladder, extinguish the flames, flip the lever switch
and go through the opened gate.
Have tricky stand on the pad in this next room, too. Extinguish
the flames on the moving platform and shoot the orbs above using
the colored flame in the center. To get the orbs on the side,
stand as close to the flame on the platform as possible.
Go through the newly opened door and warp.
Insert your SpellStone, then exit and head back to the Hollow.

Location - Thorntail Hollow
Mission - Save the ThornTails
Save the five ThornTails from the mean bats. The one by the
WarpStone does not need rescuing, but the one past the gate on
your way to Cape Claw does. For saving them you will receive the
LARGE SCARAB BAG.
Collect enough SCARABS to buy the SNOWHORN ARTIFACT in the
store.

Submitted By: Psyİho Wolvesbane
Starfox Adventures guide part4, The final part:

iii. Krazoa Palace:
You'll land your Arwing on the roof of the palace. Head towards
the air vent that drops you down to the main room. In the main room, jump out to the vent, and veer left to drop down a tier. On this tier, you're looking for the hallway with the red torches. Go down the passage and hop over the air vent (that before, wasn't there). Continue on and take out the Grunt that's here. Deposit the Spirit.Now, you'll notice the final Shrine opened up on the roof. Make your way back to the main room, then head back up to the roof. Enter the last Krazoa Shrine. This is actually quite short. Head to the main room, then climb up the short ladder to the platform, and head towards the middle. You'll be confronted by Scales, but before you two can battle, you are interrupted by an unknown force that tells Scales to give you the last Spirit. He does so reluctantly. Now, deposit the last Krazoa Spirit right outside. Krystal will be freed from her prison, but so will the "Krazoa God", having been empowered by the Spirits. Krystal will take her staff back and start shooting at the giant head as it retreats to the heavens. You'll hop into your Arwing to chase after it.

iv. The Final Battle:
Ah yes... You knew it was him all along, didn't you? ANDROSS: Shoot the Krazoa head statue in the eyes and on the top of its head to flip it over to face Andross. Your next targets are his hands. He slaps left, then right, then claps his hand together. Then, he spits out a bunch of rocks, along with a couple Energy Rings. Lastly, he tries to suck you in. If he succeeds, you'll have to start over. But there IS a way to avoid being sucked in. Just pull to the side hard and barrel roll repeatedly. You shouldn't have a problem. Once you blow up both his hands, he'll flip back over. You may think
you're starting over, but he's going into second phase. In addition to the round beam, the Krazoa head will also shoot out a volley of missiles, which you must either dodge or shoot down. Once you blow up its eyes and head gem, you'll go for Andross' hands again. In addition to the other attacks, Andross can also shoot round beams from his hands, making them difficult targets. Once you blow the hands, he'll try to suck you in one last time, and suddenly, an old friend shows up.
Falco, errant member of Star Fox, shows up out of the blue to give you a hand. Continue to avoid Andross' attacks and Falco will drop containers in your path. These have Bombs inside, so snag them. When Andross starts sucking, toss a bomb in his open mouth. His head will become translucent and you'll see his brain. Shoot the brain. Shoot it good. It has a life meter, so it'll take you more than one try to wear it down for good. Once you blow up the brain, the Krazoa Spirits will be expelled and Andross will blow up. Congratulations! You've saved Dinosaur Planet and earned a personal correspondence with the lovely Krystal! Now, go rack up some decent Arwing scores!

^Anubis^
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