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Retro Game Walkthroughs For
"Splinter Cell"
(Xbox)

This game is also available on PC, PS2 and GameCube.

Retro Game Walkthroughs for Splinter Cell (Xbox)
Submitted By: FUNKIE GOMEZ
***Tome Clancy's : Splinter Cell*** XBOX Guide

I have started the guide from the first mission after training
simply because there's no need for a guide to train!

Police Station

Objectives: Rendezvous with local NSA informant Thomas
Gurgenidze for information on Blaustein's area of operation.
Killing civilians will result in mission failure. Touching the
street will result in mission failure.
Sam Fisher begins at the insertion point just outside the Hotel
Bergurebi. As soon as the mission opens, Lambert contacts Sam
with further instructions. Agent Blaustein is the mission's top
priority--locate him through a local NSA informant. Lambert also
warns about the local streets. There's heavy cop presence in the
area, and reaching the streets results in an instant mission
failure.
Crouch and hug the right wall, making a right turn just around
the corner. There's a staircase just ahead of your position.
Remain in the shadows by sticking close to the right edge of the
deck area. Remain crouched and ascend the staircase. At the top
of the stairs, spot the ladder attached to the wall just in
front of you. Stand below the ladder and jump straight up. Sam
grabs onto the ladder. Ascend the ladder all the way to its top
and leap onto the section of roof.
Walk straight toward the wall (directly away from the ladder)
and spot a pipe running down adjacent to a hatch on the roof's
surface. Crouch and open the hatch. Fall down into the crawl
space. Turn to the right of the pipes in this hole and locate a
narrow passageway. Remain crouched and crawl through the tight
corridor. The small passageway eventually opens into a wider
clearing. Turn to the left and spot the vertical pipe--prime for
climbing.
Approach the pipe and press the jump button. Sam grabs hold of
the pipe. Ascend the pipe to its peak and leap onto the ledge.
Spot the burning warehouse in the distance. You're headed that
way. There's a wire just to the left of your current
position--it's a perfect zip line that can take you straight to
the burning building. Lambert offers some encouragement (you'll
have help in navigating the burning building). Stand below the
wire and leap straight up; Sam grabs hold of it and slides into
an open warehouse window.
Grimsdottir contacts you as soon as you've reached the window
ledge and basically reiterates that Sam must follow instructions
to survive. She says to move into the room across the hall. Move
forward and drop from the window's ledge into the room. There's
a door in the far left corner of the room. Scurry in its
direction. Save your game at the checkpoint on the way to the
door.
Open the door and move slowly toward the room across the hall.
If you peer left, you'll notice the hallway blocked by a
tremendous blaze. As stated, move slowly into the room because
as soon as you step inside, the floor gives way. Grimsdottir
apologizes for your predicament and suggests a detour to a
nearby stairwell.
Exit the room quickly (stand up and run if you're currently
crouching) and head toward the blaze at the end of the hall.
You'll spot an open doorway on the left. Run inside. Move to the
far end of the room and notice another open doorway, this time
on the right. You've bypassed the blaze by taking the route
through this open room. Run to the stairwell at the end of the
hall. Note the ceiling caving in behind you--but you're safe in
the stairwell, as long as you don't step into the fire.
Start down the stairwell. Hug the left railing so you avoid the
patch of fire raging on the stairwell's right side. Proceed down
one flight of stairs and spot the open hallway to the right. The
floor has given way to the blaze, but there's a well-placed pipe
just overhead. Stand under the pipe and leap straight up; Sam
grabs hold. Manoeuvre down the hall by going hand-over-hand
along the pipe. You can pull Sam's legs up if you wish.
Grimsdottir provides some further instructions as you cross the
pipe. Drop down on the other side of the crumbling floor. Move
forward and take the first left and then the first right into a
burning office room. Cross the room along its left side and
proceed through the only open doorway. Exit into the hallway and
turn right. It's a stairwell. Head up the staircase, taking care
to avoid stepping on the fire. When you reach the top, exit into
another hallway and manoeuvre into the room on the left.
Grimsdottir provides an important update--the contact is in this
room. You'll find him under some debris to the right of the
room's raging fire. Approach the contact and speak with him.
After providing some useful information and a new objective, the
informant succumbs to his injuries.

Objective: Find the black box hidden in Blaustein's apartment.
Grimsdottir alerts you to the room's exit on the western side.
Locate the closed door (left from the entrance you used). Open
the door. You exit into a hall, but there's fire on either side.
Even though it's difficult to see, there's a room just ahead of
you, but it's filled with smoke. You can make it through the
room, but it's easier to get rid of the smoke before attempting
to manoeuvre through.
Activate your night-vision goggles and take out your pistol.
Crouch and slowly enter the room. Aim toward the ceiling and
spot the windows. Fire your pistol at the windows. Smoke rises
and dissipates out of the opening you've just created. Wait a
few moments for the smoke to leave the room. Enter and turn
right to locate the closed door. Open it and enter.
Save your game at the checkpoint then move forward and open the
door. Lambert offers a clue to the whereabouts of Blaustein's
black box--search behind a fake bookshelf or wall panel.
Approach the door ahead of you, open it, and proceed out onto
the balcony.
Turn right, crouch, and hug the right wall. Stick to the shadows
and follow the balcony to the left. Just beyond the corner
you'll spot an opening in the railing. Face the opening and note
a second opening on the far side. Stand up and leap to the far
balcony. Crouch again and turn right. Follow this balcony to the
left turn ahead. Move very slowly and keep in the
shadows--there's a guard ahead, and his voice is a cue for you
to use extreme caution.
Slowly move behind the lattice wall so you can see the talking
guard. You'll make your move after he stops talking and heads in
the other direction. When he's headed the other way, drop down
into the planter. Turn right and manoeuvre across the planter
toward the apartment entrance. There's a soda can on the deck
that can be used to distract the guards, or you can simply
remain stealthy and accomplish the same task without the can.
Move onto the deck and into the dark corner adjacent to the
window on the door's left side. You can slide this window open
or just remain in the dark corner and wait until a second
guard--he's about to exit through the front entrance--passes by
and unknowingly permits easy access through the double doors.
Watch the guard march by. When he's off the deck, slowly move
through the apartment entrance.
Enter the apartment--apparently others are looking for that
black box. Move straight ahead, then take a left through some
curtains. Continue down this hallway (it takes a left turn) and
enter the last room on the right. Spot the painting on the left
side of the room. Approach the painting and interact with
it--Sam slides the painting, exposing a hidden computer.
Use the computer, which provides a data stick that reveals a
code for a keypad across the room. Lambert chimes in with new
information on Blaustein--he's dead and his last known position
was a local police precinct.

Objective: Find Gurgenidze's dead drop in Morevi Square to
figure out how to get into the police precinct.
Check your inventory notes to discover the code for the keypad
in this room. Approach the door on the far side of the room and
use the keypad. Enter the code: 091772. The door unlocks. Open
it and walk onto another balcony. Turn left and spot the wire
running from the ceiling to an adjacent building. It's time to
take another zip ride. Leap onto the railing then up to the
wire. Sam slides down and lands on another roof.
Walk up the roof and to the door on the left. Open the door.
It's an elevator shaft--but there's no elevator. Face the shaft
and leap onto the cables. Slide down the cables to the top of
the elevator below. Crouch and open the hatch. Drop down into
the elevator. Lambert radios and lifts the street restriction.
Exit the elevator into the room. Approach the door on the left.
It's locked. Cycle through Sam's inventory and select the lock
pick. Use the lock pick interface and unlock the door. Proceed
through and save your game at the checkpoint.
You're about to come close to some of those cops Lambert talked
about. Crouch and slowly move along this deck until you reach
the staircase. Spot a couple of cops ahead of you; they're in
conversation. You don't want to alert them. Thankfully the area
is fairly dark--perfect for stealth concealment. Slowly move
down the staircase in a crouched position and descend the second
staircase on the right. You're now just below the cops.
At the middle of this second staircase, turn and face the wall
that's closest to the cops. Leap straight up and Sam grabs hold
of the ledge. Shimmy to the right. When Sam reaches the corner,
he adjusts his position. Continue to the right until you're
below the planter. Pull yourself up and drop into the planter
and out of sight of those cops.
The dangers aren't over, however. Crouch and slowly move
forward, being sure to remain concealed in the planter. Face the
alley and spot the guard patrolling the area. Wait for the guard
to move away from you. Crouch and slowly move until you reach a
small alcove on the left. It's dark enough to keep you hidden
from the guard. Remain in the alcove until the guard heads back
toward the planter. Exit the alcove and turn left. Scurry to the
staircase on the far left side. Ascend the stairs.
You're now in a small courtyard with a fountain in its centre.
Local police have been alerted and are patrolling this
courtyard. Getting through without a fire fight isn't easy. You
can resort to gunplay if you wish, but it's definitely possible
to remain hidden. Enter the courtyard and hug the left side.
Hide in the corner near the cylindrical column. It's a dark
corner, and you can move around the column to keep out of sight
of the guards.
Your goal is to reach the far right side of the courtyard.
There's a hidden crawl space behind the bushes. With the guards
facing the other way, manoeuvre (remaining crouched and, if
possible, in the shadows) to the far side and into the crawl
space. Save at the checkpoint inside the hidden room.
Search the room for two medical kits (one on the left side and
another one on the right) and some pistol ammunition on the
shelves to the right. Access the computer inside this room to
receive a data stick containing new information. A new objective
appears.

Objective: Use the info in Gurgenidze's computer to gain access
to the police precinct.
Time to exit back into the courtyard, still occupied by guards.
If the guards were alerted at all, wait until the situation has
calmed down (no up-tempo music) before exiting. Crawl out of the
hidden room and crouch inside the bushes. You're headed down the
alley on the right side, so your goal isn't far. Wait patiently
and note the location of any guards. They patrol this area and
that alley.
When the coast is clear, crouch and turn right down the alley.
If needed, there's an alcove on the right that's dark enough to
hide in. Return to the alley and cross to the alcove on the left
side. Hide in the corner. Look to the left and down the alley.
It's extremely bright, and it's to your advantage to shoot out
the lights. It's easier to stay hidden but be prepared to avoid
others alerted to the possible presence of an intruder.
Equip your pistol and destroy the first light along the left
side of the alley, then a second light further down above a
dumpster. Switch on your night-vision goggles if necessary. A
civilian investigates the disturbance. Hide along the wall or in
a corner and avoid detection. There are also bottles near the
dumpster that can be used to distract others, including upcoming
guards.
After the dumpster, turn right down another well-lit alley
(there's also an alcove on the left if you need to hide). Shoot
out the light along the right wall. A guard comes down to
investigate. Avoid detection, remain crouched and in the
shadows, and proceed down the alley. Take a right and ascend a
pipe onto the top of an overhang.
Turn left, crouch, and manoeuvre to the edge of the overhang.
There's a guard below you. Drop down and incapacitate the guard.
Pick up his body and place him in the shadows. Turn left and
proceed to the dumpster adjacent to the giant star symbol on the
brick wall. Pull up onto the dumpster and face the wall to the
left of the star. Perform a wall jump on this wall and to the
right to leap over the wall with the star.
The stairwell is to your left. There's also a bottle near the
benches to the right if you need to cause a distraction. Descend
the staircase to the door (there are more objects on the ground
beneath the staircase). Face the door and use the keypad. You
retrieved the code from Gurgenidze's computer--enter the code
5929 into the keypad to open the door. You're in the police
precinct.

Objective: Locate Agent Blaustein in the police precinct.
Notice the guard walking away from you at the end of the hall.
Remain crouched and slowly manoeuvre down the hall (there are
jail cells on either side). The guard enters through a door on
the left side at the end of the hall. Wait for him to enter
through the door. You'll see him through the window operating a
computer. While he's on the computer, enter the door. Crouch and
hide in the shadows between the shelves. Face toward the guard
and wait for him to leave the room. Manoeuvre to the desk and
use the computer to obtain a data stick.
Exit the room (ensure the guard exited and is walking down the
hall with the cells) and head straight. Take the second left.
Remain crouched so the guards in the rooms to the left don't
detect you. Enter the first room on the left. There's a
technician inside with some information. You can interrogate him
if you wish. Sneak up behind him and grab him. Interrogate him
then knock him out. You'll need to leave the room and hide the
body; if not, an alarm is activated when you reach the next
section.
Locate another door on the far side of the room and enter the
medical room. Approach the gurneys to receive word from
Lambert--those bodies on the gurneys are Blaustein and Madison.
Search the wall across from the bodies to locate a medical kit.

Objective: Access the police precinct's security surveillance
system.
Exit the medical room and the technician's room and turn left
down the hallway. Open the door at the end of the hall into a
stairwell. Turn left and ascend the staircase. Save your game at
the checkpoint at the top of the stairs. Open the door into the
lobby. There are others in the room; to remain undetected, hug
the wall on the right side.
Remain crouched and move slowly. Manoeuvre around the room in a
counter clockwise rotation. You'll reach the far side of the
room and locate an entrance. It's dark here, so activate your
night-vision goggles if you have trouble locating the entrance.
Ascend the staircase and save at the checkpoint on the way up.
There's a dimly lit room at the top of the stairs. Remain
crouched and slowly move along the right-hand wall. Enter the
second door on the right. You'll spot a giant shadow--it's a
guard on the right side of the room on the other side of a
curtain. Stay crouched and move through the curtain and toward
the guard--he's facing away from you. Grab the guard and knock
him out. Deposit his body in a dark corner. Search his body to
recover a data stick.
Use the computer in the room. Lambert chimes in--they're
scanning the videotapes. Upon conclusion of the scan, Lambert
orders you to rendezvous with Wilkes at the extraction point.

Objective: Meet Junior Wilkes in front of the police precinct
for extraction.
Exit the room and return to the dimly lit room with the guards
working on their computers. Turn left and slowly manoeuvre to
the stairwell. Exit back into the lobby. It's still populated,
so use caution when moving around. Head in a clockwise direction
from the bottom of the stairwell to locate the double doors that
exit the precinct. Run outside--Wilkes is pulling up in a van.
Mission complete!
Defense Ministry
CIA Agents Blaustein and Madison were killed for getting too
close to information President Kombayn Nikoladze of Georgia
needed to protect. Vyacheslav Grinko, a Russian mercenary, is
closely tied to Nikoladze's secret. They have arranged to meet
at the Ministry of Defense.

Objectives: Infiltrate the east wing of the Georgian Defense
Ministry. Discover Vyacheslav Grinko's whereabouts by
interrogating his driver. Tripping an alarm will result in
mission failure.
Lambert provides mission details, while Sam waits at the
insertion point. Orders are to seek out the target identified on
the police surveillance tapes--Vyacheslav Grinko. Lambert also
notifies Sam of the laser grid security system in the courtyard.
Don't trigger any alarms, or the mission ends in immediate
failure! Walk forward and left to the edge of the rooftop.
You'll spot a stovepipe near a waving flag. Approach the
stovepipe and interact with it--Sam latches on a rope and
manoeuvres into rappelling position.
Rappel downward and into the open window (it's the second one
down). Leap into the dark room. There's a guard inside
patrolling around the room; he's about to sit at the desk and
use the computer but not before he conducts one more search.
Hide in the dark shadows in the corner behind the first bookcase
(just left after you enter through the window). If you hide
between the bookcases, the guard can spot you.
Hide until the guard ceases his patrol and sits at the desk.
Once he's at the desk, exit the shadows and approach the guard
from behind. Move between the table and the bookcase to remain
concealed. Grab the guard once you reach his chair. Pull the
guard back behind the bookcases into the dark corner. Knock him
out and leave his body there.
There's also a camera along the right wall, and it faces the
desk. Pull out your weapon and shoot the camera. Walk up to the
desk on the far side of the room (not the one the guard was
using) and activate the computer to receive a data stick. Read
the note for information about the laser grid.
Approach the door to the right of this desk. There's a light
switch to the left of the door. You want to use the switch,
which turns the lights off in this room. You do so because the
lights will cast your shadow into the hall on the other side of
the door. There are guards out there, and your shadow can be
seen. Turn off the lights then open the door. With the door
open, maintain a crouched position and look down the hall to the
right to spot the patrolling guards.
When the guard is moving away from you, hug the left wall
(remaining crouched and in the dark) and enter the first door on
the left. Head upstairs to fetch some supplies. You'll find one
medical kit on the wall after one set of stairs. Retrieving the
additional supplies is tricky. You must leap onto the girders
above your head. Pull yourself up then leap to the next girder.
At the top you'll find another medical kit and some disposable
picks (instant, one-time-use lock picks). Drop back down by
using the same girders. Don't fall all the way or Sam could die
(depending on how much health you have).
Return downstairs and past the door you entered. Continue down
the stairwell. There are lights throughout this stairwell as
well as cameras. Shoot out the lights with your pistol to remain
in the dark. This helps keep you out of view of the cameras,
which you must shoot out as well. Take out the lights, switch on
your night-vision goggles, and continue downstairs until you
hear the sound of a panning camera. Shoot out the camera and
continue downstairs. Save your game at the checkpoint at the
bottom of the stairwell.
Open the door, which leads out into a parking garage. Before
moving out, spot the camera on the right wall in front of you.
Shoot it with your pistol. Although the garage is amply lit,
it's easy to remain on the far left wall and keep in the
shadows. Remain crouched and hug the left wall. You'll spot some
cars on your right. Keep hugging the wall all the way to the
cars. Remain on the left side of the cars.
You'll spot a car with its engine running ahead of you. That's
Grinko's car. His driver must not be far--in fact, he's on a
bathroom break. Turn left at Grinko's car and switch on your
night-vision goggles. Crouch and slowly manoeuvre behind
Grinko's driver, standing in the corner. Grab him and
interrogate him about Grinko's whereabouts. Grinko and Masse are
meeting in an elevator, and Lambert wants to know what they have
to say.

Objectives: Infiltrate the south wing of the Georgian Defense
Ministry. Deactivate the courtyard security laser grid. Use the
laser mic to listen to Grinko and Masse's conversation in the
glass elevator leading to Nikoladze's office.
Turn around and retrace your steps out of the parking garage.
Use the same path, this time hugging the right wall. You'll spot
a guard standing in front of the door you used to enter the
parking garage. You can pass this guard several ways, including
by finding a bottle on the parking garage floor and tossing it
away from the exit. The distracted guard will investigate and
give you time to enter the door and return up the stairwell.
Manoeuvre to the door that you used to enter the stairwell
originally. Open it and slowly advance so you can look down the
hall to the left. Notice the nearby guard. Sneak up behind him
(in a crouched position) and grab him. Drag him into a dark
section of the hallway (near the stairwell door) and knock him
out. Move down the hall and open the door on the right side.
Don't go into the room yet!
There's a camera above the door. If you run into the room,
you'll be spotted. Crouch in the doorway and look up. Take out
your pistol and destroy the camera. Enter the room and walk
around the desk. Use the computer to receive a data stick. Read
the note for more information regarding the laser grid.
From the desk, approach the door on the left side of the room.
It's locked. Equip your lock pick and unlock the door. Remain
crouched and manoeuvre out onto the balcony. You're over the
courtyard now--the laser grid still protects the courtyard, so
be very careful when manoeuvring around the balcony! Note the
animation of the opening window across the courtyard.
Save your game at the checkpoint then turn left on the balcony.
Leap onto the railing then turn left to face the wall. Leap
straight up and Sam grabs hold of the ledge. Shimmy to the right
until you're within the open window. Drop inside and enter the
kitchen.
Now you're in a predicament. There are a couple of cooks in the
kitchen, and they don't seem to be leaving. A guard enters and
adds his own ingredient to the meal and promptly leaves the
kitchen through a door on the right side. Look on the table to
the right of the kitchen window. Grab a bottle. Toss the bottle
into the freezer to the left of the window. Both cooks
investigate. Remain crouched and hidden behind the appliances
until the cooks reach the freezer. Cross the room and move
through the door on the right.
Turn your night-vision goggles on because it's hard to see in
this dark room. The guard enters this cafeteria from the doors
on the left. He then moves to the light switch on the left wall.
Manoeuvre in behind the guard and grab him. Knock him out and
deposit him in a dark corner. Exit the cafeteria through the
open doors on the left side.
Head to the right after exiting the doors and spot the staircase
along the right wall. Crouch and descend the stairs
quietly--there's a guard standing between two columns on the
floor below. Sneak up behind the guard and grab him. Knock him
out and deposit his body in the dark (the area to the left of
the columns is a good spot).
Now it gets tricky. There's an important computer on the floor
below--it disables the security grid--but there are two guards
stationed nearby. There are two staircases that descend to the
lower floor. Take the left staircase. This will position you
behind the nearest guard. Crouch and move slowly, and don't make
a sound. Grab the first guard and pull him below the staircase;
it's plenty dark under there. Knock him out.
Sneak over to the second guard by the front doors and grab him
as well. You should come at him from the right side. You can
also shoot him if you wish, but make sure you deposit his body
under the stairs. Use the computer and receive a message from
Lambert. There's an incoming colonel. You'll need him to bypass
a nearby retinal scanner.
The colonel arrives shortly. If you've caused a disturbance,
he'll be on edge and patrol the floor in search of you and the
guards. If not, he'll go to the computer. Either way, sneak up
behind him and grab him. Don't kill him! You need his eyes. Pull
him down the hall beyond the left staircase and interact with
the retinal scanner to the left of the door. Drag him under the
stairs and knock him out. Search his body for a medical kit.
Proceed through the open door and save your game at the
checkpoint. Head left and hug the wall across from the door.
There's a camera around the corner above an exit door. You can
shoot the camera or wait until it pans to the left and quickly
scurry to the door. Equip the laser mic and manoeuvre outside.
You're now in the courtyard. An animation reveals Grinko and
Masse entering the glass elevator at the far left end of the
courtyard. With the laser mic equipped, press the fire button.
On the laser mic interface, adjust the square in the middle of
the screen to point at the glass elevator. Follow the elevator
all the way up to the top to listen to the conversation.

Objectives: Infiltrate the north wing of the Georgian Defense
Ministry. Access Nikoladze's personal computer in his office.
As soon as the conversation ends and Lambert begins speaking,
scurry fast to the far right side of the courtyard. A trio of
guards enters the area from the door to the right of the
elevator. Your goal is to climb the lattice to the right of that
door. Hide in the dark on the right side of the courtyard. When
the guards are looking the other way, ascend the lattice to the
open window--it's second from the right.
Pull yourself onto the window ledge then drop down into the hall
below. Save your game at the checkpoint. You're facing a storage
room on the left and an elevator on the right--and someone is
coming up the elevator! Enter the storage room quickly; two
heavily armed soldiers are arriving via the elevator. Inside the
storage room, grab the disposable pick from the shelf. Equip the
optic cable and interact with the door. You can now see outside
the door. Wait until the soldiers are on the right side of the
hall (or at least facing away from the storage room) and then
exit. Quickly move inside the elevator and press the "Up"
button.
Exit the elevator and save your game at the checkpoint. Turn
left and approach the first door on the left. Once again there
are soldiers in the area so it's important to work quickly. The
door is locked. It's best to use a disposable pick on this door
so you can unlock the door quickly. Manoeuvre inside and use the
computer to receive a data stick.
Notice the grating on the floor. Hop onto the desk and look up
to spot the exposed vent shaft. Leap up and pull yourself into
the vent shaft. Crawl to the left and through the vent. Drop
down at the first hole you come to.
You'll hear a camera at the end of the hall. Hug the left wall
(to be behind an obstruction) and shoot the camera. Enter the
first door on the left. You may want to switch on your night
vision; it's plenty dark in here. Grab the medical kit off the
left wall then climb the ladder.
Emerge onto the roof. Move to the roof edge that's adjacent to
the stovepipe. Save your game at the checkpoint then interact
with the stovepipe--time for some more rappelling. As you
rappel, don't move down quickly--no leaps! You just want to move
to the first large window below the roof. There's a guard inside
this room--Nikoladze's office--with his back turned. Pull out
your pistol and aim for the soldier's head. Fire two to three
shots to break the window and terminate the soldier. Search the
soldier's body for a frag grenade.
Use Nikoladze's computer. Lambert is receiving the information,
but enemy soldiers are on the way. As Lambert talks, return to
the window ledge and drop down so Sam grabs hold of the ledge
(if you fall all the way, you die). This is an effective hiding
spot against the soldiers that search the room. Wait until the
three soldiers enter, search, and finally leave the room before
pulling yourself back up. When it's clear, pull yourself up and
access the computer again.

Objective: Rendezvous with Junior Wilkes in the basement-parking
garage for extraction.
Time to leave! Exit through Nikoladze's office door and save
your game at the checkpoint. Follow the hall to the left and
enter the first doorway on your left. Descend the staircase one
flight, and pick up the medical kit on the right wall. Open the
door to exit onto another section of roof. Move forward and
stick to the left (don't turn around). There's an elevator shaft
on the right far up ahead. Face the elevator shaft and leap to
the pipe on the far wall. Slide down the pipe into the parking
garage. At the bottom, follow the sound of gunfire (it's Wilkes
blasting some bad guys). Approach Wilkes to complete the
mission.
Oil Refinery
NATO and US intervention has pushed most of the Georgian
commandos from Azerbaijan, with only a few well-hidden cells
remaining. One of those cells, entrenched in an oilrig on the
Caspian Sea, is exchanging data with the presidential palace in
Georgia via a secure network.

Objectives: Infiltrate the oil refinery by the main pipeline.
Trail the mercenary technician.
As you listen to Lambert's instructions, turn right and locate
the ladder. Ascend the ladder to its top. Your notes reveal that
you must avoid coming into contact with the mercenary technician
and his escort before the encryption key is used. Revealing your
presence will compromise the mission. First things first,
however; you must infiltrate the oil refinery.
At the top of the ladder turn right and walk out onto the wide
pipeline. There's another smaller pipe overhead. Leap up and
grab hold of it. Pull your legs up so you can squirm through the
small opening ahead. Drop down on the other side. You'll hear
some radio chatter about a bridge being blown up. Don't worry
about it.
Now you must manoeuvre around the obstruction ahead--the hole
above is too small to squirm through. Drop down on either side
of the main pipeline and shimmy away from your start position so
you move past the obstruction. Pull yourself up on the other
side. Crouch and continue forward. Hop onto the platform on the
right side. Save your game at the checkpoint.
While on the platform, leap straight up and grab hold of the zip
line. Sam automatically slides down. Don't worry about the
explosions ahead of you. You'll automatically land on the far
platform. If you miss and Sam hangs on to the edge, just pull
yourself up. Turn left and crawl under the pipeline. Lambert
radios in--NATO has authorized an attack on the refinery. Leap
up onto the pole and drop down onto the pipeline (you may need
to twist Sam around the pole so the pipeline is straight below).
Crawl into the hole in the pipeline and listen to the radio
chatter. Save your game at the checkpoint at the end of the
pipeline.
You've made it into the oilrig! Move forward and approach the
ladder. Grab hold of it and climb. Open the hatch at the top.
Pull yourself up. A brief animation reveals that the technician
and his soldier escorts have arrived. You must trail the
technician closely but without alerting your presence to the
technician or his close escorts. It's a challenging task so be
prepared to move quickly.
From your position at the hatch, head to the right and ascend
the ladder that's attached to the column. Climb the ladder to
its top. Drop off of the ladder to the right onto the catwalk.
Turn right and walk to the tool cabinet--a makeshift ladder!
Climb on top of the tool cabinet. From the top of the tools,
leap straight up to the pipe overhead. Move hand-over-hand and
pull Sam's legs up to avoid the girders. NATO's air strikes
arrive during your manoeuvre across the pipe. Move to the end of
the pipe and pan the camera down. One of the escorts has
conveniently stopped right below the pipe. Drop down onto his
head, knocking out the guard. If he's not there yet, just wait a
few moments for him to arrive.
Turn left and continue along the catwalk and up the stairs. When
you reach the top, an explosion rocks the area in front of you.
The technician and the escorts hang a left up ahead. Follow them
and hide in an alcove to the left if needed. If any soldiers
remain in the area, don't hesitate to take them out with your
pistol. Take the left turn to trail the technician. If you ever
lose them, follow the oil-soaked footprints on the ground.
Take a right (it's across from a jammed gate) and hug the left
wall. Remain crouched and peer around the corner and wait for
the guards to leave. As you follow them, save your game at the
checkpoint. Crouch and slowly move to the next corner; remain
against the left wall. Peer around the corner and spot the
technician and remaining escorts entering a room on the left.
You'll spot a couple of guards at their post just outside the
room. Pick up the bottle behind you (search near the pipes). You
can use the bottle to lure the soldiers into an ambush. On the
other hand, you can simply terminate them from your position at
the corner. Search the bodies to grab a data stick. Remain
crouched to the left of the doorway. Don't go in or the
technician will spot you. Listen to the conversation and wait
for it to end.
The technician and his escort proceed down the hallway to the
right of the doorway. Trail them closely, but remain in a
crouched position and move slowly to keep quiet. Peer around
corners to spot their path. As you near the door the group just
entered, Lambert radios with a change of plans. You must acquire
the briefcase latched to the technician's wrist.
Objective: Retrieve the laptop from the mercenary technician's
briefcase.
You can't open that door so turn around and retrace your steps
out the door on the left. Take a left and spot the flames ahead.
Just crouch and hug the left wall to avoid the flames. Save your
game at the checkpoint as you move past. Continue forward and
spot the large machinery on the right--there are three
cylindrical things on top. Leap onto this machinery and grab
hold of the pipe overhead. Pull your legs up and go
hand-over-hand into the room. An animation reveals the soldiers
destroying computers while the technician attempts to make his
escape.
There's still a guard in the room blasting apart computers. Drop
down inside so you land with some equipment between you and the
guard. Shoot the guard with your pistol or knock him out. Exit
through the door on the right side of the room. An animation
reveals the technician's getaway helicopter destroyed. He's
going to make a run for another vehicle.
Ascend the stairs ahead of you and pull out your pistol. When
you reach the top of the stairs, look ahead and spot the barrel
against the far wall. Aim at the barrel and fire several times
until the barrel explodes, causing a chain reaction of other
explosions. The result should clear out some of the soldiers in
the area. Keep to the right and go down the staircase. Terminate
the soldier at the bottom.
Enter the door on the left (the one you just saw the technician
move through). Save your game at the checkpoint inside this
room. Approach the door ahead of you and open it. Take two lefts
and spot the technician ahead of you. Take another left when you
reach the next intersection. The technician is just ahead and
descends a staircase on the right. Follow him.
You'll emerge just behind him in the catwalk. Catch up to him
and grab him. Interrogate the technician. When you've pumped him
for all the information, knock him out. Grab the data stick from
his satchel and then the briefcase to conclude the mission.
CIA HQ
Hours after the attack on the oil rig, Georgian President
Nikoladze launched a devastating wave of remote,
technology-based terrorist attacks as retaliation against the
US. The only lead to Nikoladze's whereabouts is a mole thought
to be operating out of the Central Intelligence Agency.
Objectives: Access the CIA central server to identify and locate
the information leak. Any agency fatalities will result in
mission failure.
This is the toughest mission so far and one of the most
challenging in the game. You can't kill any CIA employees and
must resort to disabling them with your swift hands or, once you
retrieve the SC-20K, with sticky shockers or ring airfoil
rounds. Also, you must attempt to avoid setting off alarms.
Lambert allows approximately three alarms before aborting the
mission.
You're just outside the CIA headquarters and in the rain.
Lambert sends further information, including the fact that you
have only 100 seconds to enter the building through the
ventilation shaft. After 100 seconds, the fans turn on and block
the entrance. The timer begins once Lambert concludes his
instructions, so start moving immediately to gain extra
time--toggle your night-vision goggles, turn left, and run.
There are guards patrolling the area, so stick to the left side
of the courtyard.
Manoeuvre to the right toward the building and spot the fence
blocking the entrance to the vent shafts. Climb the fence and
drop down on the other side. Stand below the left vent shaft and
against the right wall. Perform a wall jump up to the ledge just
below the vent shaft. Pull yourself up. Interact with the vent
grate to slide it open. The fan blades are just ahead. Crouch
and manoeuvre around the fan blades and into the shaft. The
timer ends.
Save your game at the checkpoint and manoeuvre onto the catwalk
at the end of the shaft. There's a maintenance worker below and
to the left of your current position. There are several ways to
avoid or incapacitate this worker. Your main goal is to prevent
him from reaching an alarm. Remain on the catwalk and make
careful, quiet movements. Wait until the worker heads to the
left and around the corner.
Drop off the catwalk just next to the fence. Climb the fence
between the two vents and drop down over the other side. If the
worker is in this area, quickly incapacitate him. Don't kill
him! Any deaths result in mission failure! After knocking him
out, deposit his body in a dark corner. Follow the tunnel around
to the right. You'll reach a left turn. There's a camera at the
end of the hall. Hug the left wall and keep quiet and in the
shadows to remain hidden.
When the camera pans to the right, quickly scurry into an alcove
along the left wall. Watch the camera and wait until it pans
right ahead. Manoeuvre underneath the camera--its blind spot.
When the camera pans left, head into the stairwell to the right.
Don't charge up the stairs--you've reached another challenging
area.
There are two guards at the top of the stairs. Manoeuvre
silently around the bottom of the stairs and you can see one at
the top patrolling back and forth. You must wait until his back
is turned before ascending the staircase and grabbing him.
Quickly retreat down the stairs with the guard, knock him out,
and deposit him in the dark below the stairs. If the guard spots
you, knock him out quickly. You can't kill him with your pistol.
There are two guards to deal with. It's much easier to do it
quietly, but a couple of swift punches to the head will knock
them out. Deposit both below the stairs.
Descend the staircase on the other side. The hallway continues
to the right. Crouch and move quietly to the first door on the
right. You're provided with the optic cable for this mission.
Use it on the door to ensure there are no guards inside the
room. Open the door and walk into the room. Access the nearest
computer on the desk to receive a data stick. There are other
items on the desk, including ring airfoil rounds, a sticky
shocker, and a medical kit. The ring airfoil rounds and sticker
shocker are used later after you acquire the SC-20K weapon.
Cross the room to the closed door on the other side. Use the
optic cable on the door; there are several guards posted in this
lobby so it's important to see where they are and which way
they're facing. When the guards are on the left side of the room
and facing left, open the door in a crouched position and
manoeuvre along the right side of the room. Pass through the
metal detector on the right side and save your game at the
checkpoint.
Slowly move to the doorway on the left. There's a civilian in
the next room talking on a cell phone. Quickly enter the room
and hug the wall on the right. Move crouched and quietly. Follow
the wall along the left turn and spot the guard standing at his
post next to the elevator. The easiest way to get by the guard
is with a distraction. Move carefully to the bench next to the
guard and grab the soda can. Toss the soda can in the room's
centre. When the guard investigates, move slowly to the
elevator. Activate the call button and step inside. Use the
controls inside the elevator to go down. Save your game at the
checkpoint on the next floor.
Lambert chimes in with another objective: Your man inside says
your SC-20K is in place and can be retrieved from the storage
room behind the generator backup. But the mission parameters
still remain the same--no fatalities!
Objective: Retrieve the SC-20K from the storage room behind the
battery generator backup.
Turn the corner down the hallway and hug the right wall. Remain
in the darkness before the two doors on either side of the hall.
A man exits the door on the right side and enters the door on
the left. When he's clear, enter the door on the right. Once
inside the room, turn right and use the computer on the desk to
receive a data stick with the code to the main server room.
You've reached the toughest part of this level and certainly the
most challenging portion of the game so far. It requires
patience yet quick thinking and action. And don't forget, you
can't kill any of the CIA employees! Exit the office to the
right and stick in the shadows. There's a guard that patrols the
intersection in front of you. You can turn right to head toward
the next goal or go left to complete an optional task and
retrieve some supplies.
Take a left and head down the hall to the door at the end; it's
on the right. You may hear a conversation inside. But you're
safe enough to open the door. Once it's open, remain crouched
and hug the left wall. Move quietly and don't disturb the guard
in the room. The supply room is on the left side. Equip the lock
pick and unlock the door. It's dark inside the room so toggle
your night-vision goggles. Grab the medical kit and two sticky
shockers from the shelves.
Retrace your steps--quietly and carefully--to the intersection.
Remember that there's a guard patrolling the intersection, so
keep your night vision on so you can spot his location. Remain
in the shadows along the right wall and wait for the guard to
pass.
Once the guard passes, move to the left wall and move slowly
down to the second window. Make sure your night vision is on so
you can see that there's a maintenance worker checking out a
keypad on the right wall. There's also a security guard pacing a
room to the left. Your object here is to grab the maintenance
worker while the guard on the left has his back turned. Don't
forget about the original guard. Make sure he's not in the area
before you grab the worker.
Drag the worker into the janitor's closet in the upper right
corner of the hall and knock the worker out. Turn off the light
inside the room to conceal the body. There's also a disposable
pick on the shelf. Exit the closet and hide behind the open
door. The patrolling guard is likely back in the hall by now.
Wait for him to make his rounds and start heading away from you.
Look around the door and wait until the security guard in the
right-hand room is walking away from you. When he does, sneak
inside and grab him. Pull him into the janitor's closer and
knock him out. Pick up the satchel he drops to secure a data
stick containing the keypad code.
Hide behind the door again and wait until the patrolling guard
makes his rounds and leaves down the hall. Silently move to the
keypad and punch in the code obtained from the security guard:
7697. Before entering the room, use an optic cable on the door
to see inside. There's another worker inside who paces the room
from left to right. Wait until he's to the far left before
opening the door.
Open the door and move silently to the left side of the room
behind the shelf. You'll spot another guard to the left. Wait
until the worker moves back to the right and around the shelves.
Make your move by silently going to the wall across the room and
taking a left down the hall. Move very quietly or the guard will
hear. Turn left at the end of the hall and use the computer. You
obtain another code for a keypad.
Move to the nearby keypad and enter the code 110598 and save
your game at the checkpoint. Head to the right then move quietly
down the stairs. You'll spot a worker in the area mumbling
things to himself. Stick close behind the shelves and peer
around the corner to spot a second worker. These guys go down in
one punch so don't hesitate to sneak up on them and knock them
out. Go to the far exit door and switch off the lights to
conceal the bodies.
Head down the hallway and ascend the staircase on the left at
the end. You're in the storage room with the SC-20K. Pick it up
from the shelf against the far wall just as you enter the
storage room. Make sure you get the sticky shocker and ring
airfoil rounds also. Turn left toward the exit and save your
game at the checkpoint.
Exit into the dark hallway. Hug the right wall and move quietly
and slowly. There's a worker in the break room on the left side
of the hall up ahead. Listen to him complete his conversation
and leave. Scurry into the break room and grab the medical kit
and a soda can for an upcoming distraction manoeuvre.
At the intersection, go left. You're nearing the server room,
and Lambert radios more information. You've reached another
tough section. There's a guard patrolling the room on the right.
There's a second guard patrolling the hallway; he pauses and
turns around just at the server room entrance.
There are several ways to avoid these guards and get into the
server room. One way is to use the soda can to distract the
guard in the room on the right. With him looking away and the
second guard looking away, it's easy to sneak into the server
room on the left. However, you must exit this room and deal with
these guards again. Secondly, you can incapacitate both guards
starting with the one in the room on the right. Wait until his
back is turned, sneak up on him and drag him into the shadows of
the hall. Do the same with the second guard when he pauses and
turns his back.
Enter through the server room entrance and face the keypad on
the right. Enter the code 2019 to gain access. Once inside, move
forward then down the staircase on the right. Hide in the
right-hand corner of the room and wait for a worker to patrol
the room. Grab him, knock him out, and deposit him in the dark
corner.
Move across the room and toward a hall on the left. Spot a
second worker in an adjacent room; he's kneeling and doing some
maintenance on the server. Sneak up behind him and grab him.
Knock him out and deposit his body back in a dark corner.
Retrace your steps back into this room and use the computer on
the other side of the room. Grimsdottir traces the information
leak to the PC of Mitchell Dougherty.
Objective: Tap Dougherty's computer to trace the intelligence
leak to the Georgians.
Return out of the server room and to the doors you entered from.
If the guards remain outside, your exit is much more difficult.
Wait until the guard in the room across the hall turns to the
right before exiting into the darkness on the left. You can also
attempt to distract the guard with noises. When he moves out of
view, exit the server room. Don't forget to dodge the patrolling
guard on the left.
Continue down the left hall. Hug the left wall as you approach a
small security station window on the left. A guard peers out.
You can toss a soda can to distract him or just make a noise.
He'll turn around and head through a back exit to investigate.
It's best to dispatch him now. Jump through the window and
scamper up behind the guard. Grab him, knock him out, and drop
his body just out the door and to the left. It's quite dark at
the edge of the stairs.
There are two armoured cameras in this well-lit lobby. You must
shoot out the lights to avoid detection. There are also guards
that will investigate the lights going out. You can still shoot
lights when they're in the room and remain concealed. Equip the
SC-20K and use the sniper mode to eliminate all nine lights.
Once that's completed, sneak across the room through the hall on
the other side.
Make the first left turn and don't move in front of the window
just yet. There may be a worker inside at the copy machines. If
you were especially noisy in the previous room, he may have
investigated there as well. Move past him and head down a
staircase on the left.
Move slowly down the stairs--there's a camera on the left at the
bottom. It's armoured so you must take out the lights to remain
hidden. Wait until the camera pans away from you then destroy
the light with your pistol. Head right and go to the keypad.
Enter the code 110700 to open the door. Save your game at the
checkpoint as you enter.
Hug the right wall in the next area. Don't move in front of the
window on the left or the guard inside will see you. Shoot out
the light above you; take out the next one as well. The guard
will investigate. Manoeuvre to the right side of the room and
cross. You can also sneak up on the guard in the dark and
disable him. Enter the second door on the left. Grab the flares
from the table (there's another by the turret on the other side
of the room). Use the computer to receive a data stick. Move to
the door to the turret's right. Equip the lock pick and use it
to unlock the door. Enter the elevator on the left and use the
controls to ascend. Exit on the next floor and save your game at
the checkpoint.
Lambert sends information on Dougherty--he's in information
retrieval, office 508. Enter the door marked "Media Room" at the
end of the hall. Hide along the left corner and wait until the
two workers conclude their conversation. One remains at the desk
and the other leaves to the left. Hug the left wall and peer
around the corner and wait until the worker to the left is
looking away. Scurry across the room quietly and under the
computers along the right wall.
Cross the office to the left and peer into the lighted room on
the left. That's Dougherty's office. He's either in there or
down the hall. If the room is empty, scamper inside and use his
computer. Lambert sends his congratulations and a new objective.
Leave the room and head down the hall on the right.
Objective: Kidnap Mitchell Dougherty.
A helpful clue in your mission notes suggests nabbing Dougherty
while he's on a smoke break in the smoking courtyard. Continue
down the hall until you reach the auditorium doors on the left.
Move toward the stage quietly and cross through the seats where
you can crouch below the light. On the other side of the seats,
go right and then left up along the left wall. Grab and disable
the guard standing away from you. Use the lock pick to open the
door on the right.
Hug the right wall and listen to the conversation in the break
room on the right. It's Dougherty. After the conversation
concludes, he exits and heads down the hall away from your
position. Follow him quietly. Remain crouched and move slowly so
you don't disturb the guards in the break room.
Dougherty uses a code to open the door at the end of the hall.
The optimum goal is to follow him through the open doors so you
don't need the code. If the doors close, you must enter the door
on the right side of the hall. Disable the workers in there and
obtain the code--0614--from them.
Follow Dougherty into the next hall. Remain in the shadows as he
stops for a drink of water. The door at the end of the hall
leads to the smoking courtyard. When he stops and looks away
from you, grab him and interrogate him.
Objective: Take Mitchell Dougherty to the rendezvous point near
the document-disposal loading dock.
The easiest way to tote Dougherty around is to disable him. You
can then carry his body around as needed and just drop him when
you need to disable some guards. If you've saved your sticky
shocker and ring airfoil rounds up to this point, disabling the
remaining guards should be easy. If not, you must carefully
sneak up on them and disable them. Leaving the smoking courtyard
through its exit outside initiates a checkpoint save.
There's a guard patrolling out in the dark. Let him pass to the
left then sneak up on him and disable him. Grab Dougherty and
take him to the left toward the fans. Hang a right and locate
the catwalk on the left. At the intersection, go left and
descend the staircase at the end.
Objective: Incapacitate the CIA security officer speaking with
Wilkes and Baxter.
There are some guards and workers in the next room. Drop
Dougherty and enter (save your game at the checkpoint as you
enter the room). Descend the staircase and hug the right wall.
Peer around the corner to see if any guards or workers are
nearby. Enter the room and use the large obstructions as cover.
Don't hesitate to use a sticky shocker or ring airfoil round to
disable the guards. The worker will sound an alarm upon seeing
you, so sneak up on him if at all possible.
After clearing the room, exit onto the top of a staircase.
Remain at the top and look down to find the patrolling guard.
Shoot him with a sticky shocker. Move down the staircase and
seek out the last remaining patrolling guard along the right
path. Take him out with a sticky shocker or ring airfoil round.
Retrace your steps and grab Dougherty. Move through all these
areas and down the stairs leading to Wilkes and the loading
dock.
One final guard remains; he's standing near Wilkes and the van.
Either sneak up on him and disable him or fire a sticky shocker
to knock him out. Bring Dougherty's body to Wilkes to conclude
the mission.
Kalinatek
Russian mercenaries have begun to destroy evidence of Georgian
activities at Kalinatek. Before her detection in the network,
Grimsdottir discovered that a technician named Ivan was hiding
in the building. Ivan possesses an encryption key that could
help Third Echelon find Nikoladze.
Objectives: Infiltrate Kalinatek. Access Kalinatek's fire
emergency system to open the fire doors surrounding Ivan. Find
Ivan before the Russian Mafiosi kill him.
This mission is the opposite of the last in terms of gunplay.
Though it's still challenging, you're free to use your
weapons--including the new SC-20K--to terminate the Russian
mercenaries. You can still disable them the old-fashioned way,
but don't hesitate to use your weapons if the need arises. And
don't forget the sniper scope, it's a powerful tool against this
mission's enemies.
Cross the parking garage around the white van and hide behind
the yellow car. Two guards emerge in the area ahead of you. One
leaves and the other turns his back to you. Grab him, knock him
out, and deposit him around the car. Alternatively, you can just
shoot both guards. There are also plenty of soda cans in the
garage to cause a distraction (great for distracting the second
guard if you were quiet in disabling the first).
Enter the room on the left and snag the medical kit from off the
wall. Exit the room and open the door to the room's left. Ascend
the staircase one flight to another level of the parking garage.
You'll spot the head of a guard just above the yellow car in
front of you. Sneak up behind him (going to the right of the
yellow car) and disable him. Recover a data stick from his
satchel.
There are two more guards on the other side of the van. Distract
them with a bottle (in the room on the left) or terminate them
with your SC-20K using the room or yellow car as cover. Cross
the parking garage until you spot the crates on the right. Leap
onto the crates then jump out onto the suspended bricks. Save
your game at the checkpoint while doing so.
While on the bricks, leap straight up and grab the girder that
stretches from the bricks to a platform adjacent to a far
building. Move hand-over-hand toward the platform. Sam
automatically zips toward and falls onto the platform. Face the
building and perform a running jump. Go forward to the stovepipe
and rappel. There are a couple of guards in the room to the
left. Ignore them and drop straight down onto the glass roof. If
it doesn't break, jump straight up to break the glass and fall
through.
Start down the hall. A guard emerges from the doors on the
right. Sneak up on him and knock him out or just shoot him.
Search his satchel for a data stick. Enter the door he emerged
from then approach the first door on the right. Use the keypad
and enter the code 97531 obtained from the guard.
Search the room. Pick up some SC-20K ammo from the desk. There
are also several soda cans scattered around the room that can be
used for future distractions. Open the door on the opposite side
of the office. The next room is extremely dark, and there's
glass on the floor. The guards nearby can hear you move over the
glass. Avoid the glass by climbing onto the equipment on the
room's edge. Traverse the equipment and enter the open vent. You
can also shoot the guard; be sure to deposit his body in the
dark. Follow the vent to its end. Drop out and save your game at
the checkpoint.
Watch the animation of the mercenaries destroying the offices.
Approach the light switch and turn off the lights. Open the door
quietly. Take out your SC-20K and aim it at the right wall.
Locate the small square object--it's a wall mine. Shoot the wall
mine using the sniper view to eliminate the two guards. Other
guards may investigate; terminate them with the SC-20K. Search
the bodies and recover the data stick and a wall mine. Turn off
the hallway lights to keep the bodies in the dark.
Explore the slim room on the right and recover a medical kit.
Move to the end of the hall and hang a right. Take a left at the
"4" on the wall and enter the elevator shaft. Drop down onto the
elevator and save your game at the checkpoint.
Drop down out of the elevator and scamper quickly to the right
corner of this waiting room. A couple of guards trash the office
to your left. Pick up the box of frag grenades from the desk.
The guards exit from a door on the left side of the office. Wait
for them to emerge and terminate them with your SC-20K. Search
their bodies to recover a data stick. Drop their bodies in the
dark to conceal them.
Slowly advance down the hall. Equip your SC-20K and its sniper
view. Zoom down the hall along the right wall to discover
another wall mine. Wait until the two guards approach near the
mine, then shoot the wall mine. If any guard survives, eliminate
him with the SC-20K.
Continue forward and enter the room on the left. A couple of
wall mines trap two programmers--you must free them. Disabling
wall mines is explained in one of your data sticks. Simply
approach the wall mine quietly crouched. Move close enough so
Sam can interact with the wall mine. The wall mine alternately
flashes green and red. When the wall mine flashes green,
interact with it to disable the mine. You must interact when the
wall mine is flashing green; if it's flashing red, it will
explode. Disable both mines and save your game at the
checkpoint. Speak with the programmers to discover a new
problem--a bomb in the archives room.
Objective: Disarm the bomb planted in the archives room.
You have two minutes and 30 seconds to disarm the bomb. You can
get a head start by moving before Lambert finishes his
instructions. Exit the room with the two programmers and run to
the left straight through the flames ahead of you (if they
remain). A janitor's closet on the left contains a medical kit
if you think you have time to pick it up. Go to the end of the
hall and interact with the keypad. Enter the code 33575.
Enter the burning hall and shoot out the glass on the right side
of the hall. Crouch and enter the room. Keep the SC-20K equipped
because you need to destroy four wall mines impeding progress to
the bomb. The first wall mine is across the room after you enter
through the broken glass. It's just above a desk. Move to the
right and find the second wall mine down a hall in the upper
left corner of the room. Destroy it.
Enter through this hall into the adjacent room. Shoot the wall
mine on the left side of the room just above a desk (it's on the
far wall of the room between the glass panes). Exit through the
room into the hall and face right. The fourth wall mine is on
the wall to the left of the fire. Blast it to finish off the
wall mines.
Run straight down the hall (it's to the right of the room you
just left) and leap over the flames to avoid significant damage.
The door at the end of the hall is locked. Use your lock pick to
unlock the door. Open it and enter. Flames help protect the
bomb. You can roll through the flames to reach the bomb and take
less damage or pull yourself over the centre equipment and drop
down near the bomb. Get to the bomb and interact with it to
disable the threat. Save your game at the checkpoint after
disabling the bomb.
Objective: Restore power to the fire door circuit by accessing
the fuse box behind the auditorium.
Exit the office that contained the bomb. Turn right and advance
toward the auditorium. You'll spot two guards--one to the left
in the balcony seats and another down some stairs below. Move
crouched and quietly and grab the one in the balcony seats.
Knock him out and deposit him in the dark. Take out the second
guard in a similar fashion.
Proceed down into the auditorium and along the left side of the
stage. Descend a staircase there until a cut scene interrupts
the action. Guards are on their way up the stairs. Terminate
them or knock them out with your weaponry or avoid them
completely by running to the right of the stage. You can observe
the stairs from that position and spot the two guards ascending
the stairs and leaving. Drop down onto the stairs and complete
your descent.
Another guard remains down here. Lure him with noise and take
him out, or shoot out the lights and hide before baiting the
guard into an ambush. Search his satchel for a data stick.
Continue through this basement area and to the right to locate a
small station. Grab the frag grenade, ammunition, and medical
kit from the desk. Face to the right and use the fuse box to
restore power to the fire door. Save your game at the
checkpoint.
Exit the basement and return to the stairs to the auditorium.
Those guards are patrolling the auditorium in search of you.
There's another up in the balcony seats. Take out these guards
with your SC-20K. Toggle sniper mode to pinpoint the guard in
the balcony seats. Get up to the balcony seats and search the
guard's body for a data stick containing a keypad code.
Exit the balcony seats and go right. Use the keypad by the door
and enter the code 1250. Enter this lobby and stick to the right
(you can see a couple of guards on the upper floor). Ascend the
stairs on the right. At the top of the stairs, snag the frag
grenade from the table. Use your sniper scope to eliminate the
two guards on the upper level (break the glass to do so).
Manoeuvre down the hall and into the second office on the left.
Talk with the wounded man and bring him to the infirmary if you
wish (around the corner and to the left). Watch out for the
patrolling guard nearby. Grab the two medical kits from the
infirmary.
Scurry down the hall and to the right past the server room.
Remain crouched and quiet to avoid detection by the guards
inside. Enter the room and duck behind the large servers.
There's a guard at the desk. Sneak up on him and knock him out.
Search his satchel for a data stick. Use the computer to open
the fire doors. Time to find Ivan!
Exit the server room and head to the right through the opened
fire door. Save your game at the checkpoint while doing so.
Enter the door then head up the stairs. Crouch and open the next
door into a cafeteria area. Remain crouched behind the short
wall until the two guards complete their conversation. One guard
goes to the bathroom while the other walks over to get some
grub. Sneak up on him by coming at him from the right side.
Deposit his body on the floor (it'll be dark soon enough). Go
into the bathroom and eliminate the second guard. Take him out
into the cafeteria. Turn off the lights by locating the switch
just left of the bathroom hall entrance.
Return to the bathroom and leap into the open vent. Crawl
quickly to the next open vent on the left. It's Ivan, and a
Russian has a gun to Ivan's head! Shoot the Russian quickly to
save Ivan. Drop down inside this bathroom to search the guard's
satchel for a data stick. Speak with Ivan.
Objective: Take Ivan's encryption key. Leave Ivan behind for the
FBI. Rendezvous with the Osprey for extraction.
Exit the bathroom and advance to the lobby. Press the call
button for the elevator and enter. Use the controls and go up.
Save your game at the checkpoint. Enter the construction area.
Move forward quietly and look to the left near the forklift.
There are several guards standing post here. Toss a frag grenade
at their feet or lure them into an ambush and use a wall mine or
your SC-20K to take them out. Search their satchels for a data
stick.
Proceed through the doorway beyond the guards. Leap onto the
drywall and bricks then onto the girder. Drop down near the
scaffolding and pick up the medical kit on the wall. Head left
and hide behind the drywall. Lure the guards at the far doorway
into an ambush with a distraction (there are some soda cans in
the area). Grab the ammunition off the bricks to the right of
the path and snag the medical kit off the wall. Save your game
at the checkpoint.
Move quietly to the next entrance. There are a few more guards
in the next area. Spot the ladder to the right--that's your
destination. Use your sniper scope to pinpoint and eliminate the
room's guards. Lure them to the entrance and take them out with
the SC-20K at close range. Ascend the ladder and drop down on
the other side. Grab the two medical kits from off the wall and
take two rights and go through the doorway. Save your game at
the checkpoint.
Ascend the staircase quietly and take out the SC-20K. Use the
sniper scope to search for the room's guards. If you get into a
heated firefight, use the ample cover, and use the sniper scope
to take out the guards with headshots. Watch out for the guard
in the high window at the far end of the room. Cross the area to
the left and go up the stairs. Go left and into the next room.
Save your game at the checkpoint.
Snag more ammo off the wooden boards. Spot the guards at the end
of the long hall. Toss them a frag grenade or use your sniper
scope to eliminate them. You can also use the rooms on the right
to manoeuvre around and get up-close and personal with the group
of guards. Round the corner at the end of the hall and peer into
the bathroom area--don't go in! Spot the wall mine on the
pillar. Destroy it with your pistol. A guard comes to
investigate and sets off the second mine. If he doesn't, just
kill him then destroy the second wall mine.
Walk around the bathroom area and into the far entrance. Follow
the path around to the right. Enter the side room to save your
game at the checkpoint and collect another medical kit and some
ammunition. Keep going into the wider clearing. There are
several guards in the area. Eliminate them if you wish from the
ground level or head up the stairs quietly. You have a couple of
options. Note the barrels on the ground floor. From the upper
level, shoot a barrel to release its flammable contents. Shoot
the puddle to cause an explosion. You can terminate several
guards this way or just eliminate the hostiles the old-fashioned
way either from the upper or lower floor.
Continue through the lower floor and around the corner. A cut
scene reveals Wilkes under heavy attack from the Russians. You
begin at the lowest point of the extraction area. You'll use the
scaffolding to reach the Osprey. The guards are hidden well. Use
your sniper scope to scan the scaffolding and locate the guards.
Climb up the crates to the right and leap to the scaffolding.
Ascend to the top and approach the Osprey to complete the
mission.
Chinese Embassy, Part I
Using intelligence gleaned from the Pickett Gap program, Third
Echelon has traced communications between Nikoladze and the
Chinese Embassy to Hyanmar. Any suspected connection between
Nikoladze and the People's Republic of China must be proven
before any action can be taken.
Objectives: Rendezvous with the agency contact. Collect
intelligence from the embassy with the laser mic. Any embassy
fatalities will result in mission failure.
Lambert offers final instructions, including the name and
location of your contact and important mission parameters: If
you kill anybody, the mission's over. Speak with your new
handler, Coen, standing next to the van. Turn left down the
alley and approach the dumpster. Quietly climb on top of the
dumpster then on top of the wall. You'll spot two guards in the
distance; one patrols from left to right, and the other stands
guard at the end of the alley (you'll see this guard patrolling
this alley if you speed through the conversation with Coen).
Quietly drop down and approach the standing guard. Use the
dumpsters on either side of the alley as cover. When the
patrolling guard is facing away, grab the standing guard and
pull him into the dark. Knock him out. Pick up a data stick from
his satchel.
The other guard poses a trickier problem. There are plenty of
cans and bottles around to cause a distraction. You could use a
sticky shocker, but it's best to save these for the tougher
parts of the mission. Distract the guard with a bottle, and as
he stops to investigate, sneak up behind him and grab him. Make
sure you deposit his body in the darkness.
Continue down to the far left of the area where the fire burns
inside a barrel. Look in the right corner for a ladder (if it's
too dark, switch on your night-vision goggles). Ascend the
ladder and save your game at the checkpoint. Cross the room to
the scaffolding. You'll spot a guard patrolling below. When he
moves away, advance quietly and climb the ladder. On the far
side of the scaffolding, face to the right and spot the wire
connected to a balcony on the other side. It's bright over there
so use your pistol to destroy the light bulb. Jump up to the
wire and move hand-over-hand to the other side. Save your game
at the checkpoint.
Turn to the right and pick up the medical kit. Turn to the left
and quietly move, while crouched, along the ledge. You may spot
a ladder to the right. Ignore it and jump across the alley to
the ledge on the far side. Cross the next section of roof around
the corner and drop down onto the dumpster. You'll hear guards
nearby approaching from the left. Keep crouched in the dark
corner until they pass.
While the guards face the opposite direction, cross the street
through the opening in the fence. Turn left and spot the opening
into the sewers. You may want to take out some lights to remain
hidden and in the dark. Descend the ladder into the sewers and
save your game at the checkpoint.
Advance quietly down the tunnel and take a left at the
intersection. A trio of guards patrols the end of the hall. Wait
for them to continue to the right, then follow them. Hide in the
side tunnels. One guard doubles back briefly to investigate with
a flashlight. Wait until all guards are stopped and in
conversation at the illuminated portion of the tunnel.
You need to get past them. Remember you can't kill anyone in
this mission! You could use a combination of supplies, including
diversion cameras and sticky shockers, or you could toss a smoke
grenade at their feet (the smoke isn't for cover, it's to knock
them out). You could even take them out earlier. Follow them
down the sewer and fire a sticky shocker when all three are
moving through a puddle. The combination of shocker and water
incapacitates all three.
Move past their bodies and down the tunnel. Take the first right
and locate the ladder. Climb it but don't ascend all the way.
Look up and wait until the nearby guard is facing away from you.

Exit the sewer and quietly cross the alley to the scaffolding.
You don't need to deal with the guards. Ascend the ladder on the
scaffolding. Spot the bright billboard above you--your contact
stands behind that billboard. After reaching the top of the
ladder, turn right and grab onto the horizontal pipe. Cross the
pipe hand-over-hand to the far side of the scaffolding. Hop
through the open window into the dark room. Save your game at
the checkpoint.
Cross the room to the left corner and ascend the pipe. When you
reach the top, spot the man behind the billboard. He's through
the doorway. Approach him and speak with him. Sam automatically
provides the code phrase. The contact provides information on
sneaking into the Chinese Embassy.
Objective: Follow the truck into the embassy grounds from the
warehouse.
Explore the area behind the billboard and grab the medical kit
and ammunition. Climb the ledge to the right of the billboard.
Approach the stovepipe and use it to rappel. Descend to the
ground floor and save your game at the checkpoint.
Turn right. There's a guard in the building to the right. Create
darkness by shooting out the light above the dumpster. Sneak
around the building to the other side. The guard eventually
exits the building and stands guard at the end of the alley.
Grab him at this point, knock him out, and deposit his body in
the shadows. Recover a data stick from the guard's satchel.
Two other guards patrol to the right on the street. One moves
from right to left. Shoot out the light in the corner across the
street. When the guard faces right, scurry into the corner and
hide in the dark. Climb the scaffolding to the right then climb
the ladder on the wall.
From the top of the ladder, leap to the right and onto the
ledge. Toggle your night vision in this dark area. Slowly
advance through the rooms until you spot the balcony on the
right. There's a guard outside. Create a distraction or wait
until he turns around and grab him. You can also use a sticky
shocker or ring airfoil round. Drag him into the dark and knock
him out. Check his satchel for a data stick.
Save your game at the checkpoint. Exit onto the balcony and look
up at the wire. Shoot out the nearby light to create some
darkness. Leap up onto the wire and zip across the street to the
other roof. Cross the street heading right. Turn down the first
alley to the left and receive word from Lambert. Hide in the
shadows until the guard passes and stops. You can also distract
him with a bottle. Grab him and knock him out. Place him in the
dark.
Proceed down the alley and to the right. Save your game at the
checkpoint. Hide behind the van until the guard passes and stops
to the left. While the guard looks away, you can scurry across
the street to the dark corner or knock him out and dump him in
the shadows. A second guard patrols to the right. Use a
distraction to nab him or fire a sticky shocker to immobilize
him.
The truck is checking in just ahead. Enter through the gate and
hug the right side of the truck. Move into the darkness by the
trailer to steer clear of the plentiful guards. This is a
difficult area of the game--there are so many guards patrolling
this area. To make matters more difficult, a guard dog also
patrols. The dog can pick up your scent and seek you out even in
a hiding spot.
You can shoot out the floodlights, but they require several
bullets and direct shots. You can also immobilize guards that
approach near the trailer. The truck you follow eventually turns
left and stops. It makes a great hiding spot if you can reach it
(especially in combination with knocking out the floodlight).
Move when the guards look away and stick close to the darkness.
It's also possible to immobilize the guard dog with a sticky
shocker. If you're hiding in the dark and the dog's getting
close, nail him with a sticky shocker before you're detected and
bitten.
The embassy is to the right of the truck. Scurry through the
dark and across a small stream. Turn left at a gazebo and hide
in the plants along the embassy's perimeter. If the guard dog
remains in the area, it may eventually sniff you out even over
here. Before advancing toward the embassy, turn around and use
your night vision to ensure the dog isn't in the area. If he is,
knock him out with a sticky shocker (beware, because his master
may follow).
As you slowly approach the embassy, you spot a man in an upper
window. Equip the laser mic and listen to the conversation.
Lambert issues a new objective--Kong Feirong is on the move.
Objective: Trail Kong Feirong to his car, and use the laser mic
to listen to his conversation.
Keep the laser mic interface open but remain in the bushes. Kong
exits the embassy and enters a limo. Wait until the limo reaches
the gate, then focus the mic on the limo's back door to listen
to the rest of the conversation.
Objective: Rendezvous with Coen for transportation to Mouke Tsoe
Bo Meats.
Now the tough part--getting out. Remain in the shadows and move
quietly to the area on the right side of the embassy. Hide near
the red-lit corner. There are two guards patrolling the front of
the embassy. Wait until both face to the right, then move across
the front of the embassy to the darkness on the far side.
Hug the wall and move toward the palm trees. Look to the left
and spot the pipe. Ascend and drop on the other side of the
wall. Run down the alley to the van and speak with Coen to
complete the mission.
Abattoir
In a desperate act of defiance against the US, Nikoladze
arranges the immediate, live web cast executions of the captured
US soldiers. Vyacheslav Grinko will direct the soldiers' deaths.
The executions must be prevented to preserve any hope of
stabilizing political relations with the Chinese.
Objective: Access the antenna on the abattoir roof and destroy
its broadcast ability.
Listen to Lambert's final instructions then quickly move to the
opening in the fence to the right. There are guards in the
area--fortunately you can use any means necessary in dealing
with hostiles. Attract the closest guard with some noise and
take him out with the SC-20K (hide in the shadows while doing
so). If you want a quieter kill, use a diversion camera or sneak
up on him. Terminate all three guards (search their bodies for a
data stick) then hide them in the dark. Cross the area into a
small room. Use the computer for a data stick and grab a medical
kit from the corner. Save your game at the checkpoint.
This is another difficult portion of the game--the minefield. On
the other side of the door is a courtyard littered with mines.
To make matters more difficult, two spotlights sweep the
courtyard. You can detect the mines only with the thermal view,
but you can't see the spotlights with the thermal view. There
are also several guards in the area. If the spotlights detect
you, the guards open fire--and they're accurate and powerful.
You can survive one mine with full health but not two. You must
memorize the location of the mines and observe the pattern of
the spotlights to survive.
Here's an effective way to cross the courtyard. First, shoot out
the lights inside the room. Next you should eliminate the
nearest guard. Do so by using a bottle from the room to lure him
close to the door. You can also make a noise near the door, and
he'll enter the room to investigate. Take him out and leave him
in the dark. Exit the room and face to the right. Use your
SC-20K in sniper view and spot the guard's head on the upper
balcony. Take him out with a headshot.
Now you must do some minefield navigation. Enter the courtyard
and keep in the dark to the right. Switch on thermal view and
advance close to the two mines next to one another. Equip your
SC-20K again and zoom in on the upper balcony. There's a guard
patrolling back and forth. When he stops to the left, take him
out with a headshot.
Taking out these upper guards helps, should you trigger the
alarm. From the two mines, turn to the left and wait for the
spotlight to comb the area and move on. Cross and take the first
left. Move toward the upper left corner of the courtyard. Turn
right, hug the left wall, and advance to the box in front of
you. You can safely hide here from the spotlight. Both
spotlights converge on this area. Wait until both comb the area
at the same time and move on.
Turn on thermal vision to gauge the location of the mines.
Proceed forward then turn left and spot the small crate. There
are mines on either side. Quickly pull yourself over the crate
and fall on the other side. The door ahead isn't the exit, and
there's a mine in front so don't get close. Turn right and
proceed to the corner and the courtyard exit.
Hop onto the dumpster on the right side. Spot the ledge above
you. Leap onto the wall then perform a wall jump to the high
ledge. Pull yourself up. Save your game at the checkpoint.
Continue through the small tunnel to the second window on the
left. You must cross this roof area and reach the antenna. You
must avoid walking on the wood because the guards below can
hear. You must also time your advance when the light is off to
avoid detection.
Exit onto the roof and turn left. Cross at the white bricks.
When the light is off, cross the metal vent between the
skylights. Move up to the sign. Leap straight up and grab the
sign's edge. Shimmy to the left and drop down on the metal vent.
This is a tougher course to navigate. You must cross the metal
then several narrow planks while the light remains off. If you
haven't created any noise, it may be easier just to move quickly
over the wood. You'll hear the guards mention a noise, but
you'll be safe. Move over the wood and jump up to the wire (when
the light is off). Cross the wire to the far side.
Approach the antenna. Walk around the antenna and use the
controls to disable it. Guards are alerted to the disabled
antenna and are on the way. Save your game at the checkpoint.
Objective: Locate the captured American soldiers and Chinese
dignitaries.
Run up the stairs and along the catwalk. Go beyond the door on
the right. Hide to the left of the door with your SC-20K armed.
The guards emerge from the door. Take them out as they emerge
(there are two total). Drag their bodies into the dark to
prevent pesky alarms.
Return to the closed door and equip your lock pick. Unlock the
door and open it. Descend the staircase on the left. Locate the
computer desk in the lower room (use it to obtain a data stick).
Approach it quietly because there's a wall mine on the right.
Disable it (approach it slowly and grab it when the light is
green). Snag more wall mines and a frag grenade from the desk.
Return up the stairs and enter the door ahead. Manoeuvre around
the barrels and to the next door on the left. Open and enter.
Move very quietly; there are guards below, and it's best to
leave them to their routine. Once inside the room, leap onto the
barrels on the left. Jump up to the girder and cross to the far
side of the room by pulling up Sam's legs and crossing
hand-over-hand.
When you reach the far side of the room, look down and spot the
guard directly below you at the sink. Drop down; this knocks out
the guard while keeping you safe from the long fall. Keep quiet;
there's another guard around the corner to the left. Lure him by
whatever means you prefer. You can fire a diversion camera into
the stalls or make some noise and take him out with your SC-20K.
Lure another guard that patrols outside and eliminate him. Move
all bodies into the bathroom and turn off the lights (the switch
is near the exit). Use the computer in the area to obtain a data
stick.
Exit the bathroom and proceed to the left. Open the double
doors. Remain crouched and quiet as you pass the window on the
right. Follow the hall around to the left and quietly enter the
door on the left. Sneak up behind the guard and interrogate him.
Knock him out and toss him in the dark. Snag a data stick from
the computer and search the desk for ammunition.
Objective: Get to the captured US soldiers before the
executioners do.
Exit the office and find the open grate on the right. Drop down
inside the grate. Toggle your night-vision goggles and proceed
through the shaft (save your game at the checkpoint). At the
end, ascend the pipe. Turn right and move quietly over this
surface. Go to the far end and spot the hole in the surface.
Spot the trio of guards standing below. You can drop a smoke
grenade near them and gas them out or eliminate them with the
SC-20K.
Drop down and search the bodies for a data stick and a medical
kit. Shoot out the hallway's lights to create the darkness
needed to hide the bodies. Turn toward the mist--it's the
entrance to a freezer. Enter and save your game at the
checkpoint.
You must now traverse several rooms of this cold, misty meat
freezer. Use your thermal view to spot the guards and other
obstructions. There are also a couple of turrets in the area
that should be disabled.
One of the easiest ways to cross through the rooms is to lure
the guards into an ambush. Don't think they can't see you,
however; they can see through the mist with their own aids. Take
cover behind obstructions and lure the guards around corners and
into your SC-20K's line of fire.
The first room contains a guard patrolling its right side. Take
cover behind the small wall then eliminate the guard. The noise
should alert a second guard in an adjacent room. Wait until he
comes into view and eliminate him.
Hug the left wall until you reach a tall obstruction (listen for
the whine of the nearby turret). Climb over the obstruction and
drop next to the turret. Use the controls and disable the
turret.
Pass through the barrier beyond the turret and go to the right
and to the entrance to the next room (there are three guards in
here). There's a guard just inside and to the left. Quietly move
into the room and take him out with the SC-20K. The commotion
alerts the other two. Take cover around the corner and wait for
the guards to emerge into view. Eliminate them.
You need to enter the next room via the high girder, but it's
wise to take out the room's guard before using the girder. Alert
the guard with some noise and take cover behind the lockers.
Take him out with your SC-20K. Cross the room's centre until you
reach a small bench between the lockers. Jump onto the bench
then up to the girder above. Pull up your legs and traverse the
girder into the next room.
Drop down on the far side of the room. Go right and grab the
medical kit. Move around the left side to disable the turret.
Exit into the next freezer room and follow it around to the
left. Save your game at the checkpoint. Quietly move forward and
spot the guard on the right. There are three guards in this
room. Eliminate them with your weaponry (which creates a lot of
noise) or sneak up and grab the first then lure the rest.
Enter the room and follow it around on its left side. Drop down
into the hole in the floor. Move through the shaft (save your
game at the checkpoint) until you reach the opening above you.
Leap out. Grab the medical kit to the right of the staircase.
There's a guard that patrols at the bottom of the stairs.
Descend quietly and wait for him to come into view, and then
grab him or eliminate him with the SC-20K. Drop him in the
darkness. Turn right in the next room and use the controls to
open the door below. Hop down and head through the door.
Save your game at the checkpoint. Move down this hallway
quietly. You'll spot an opening on the right; it leads into a
stable. Wait for the guard to pass from left to right. Sneak up
on the guard and disable him. Drop him in the dark stables. If
you alert the second guard patrolling the hall outside the
stables, hide within the stable and eliminate him when he comes
to investigate.
Exit into the hall and enter the first hall on the right. Arm
yourself. A guard will appear at the end of the hall. Don't move
too far down the hall; you'll eventually hear the whine of a
turret in the far right stall. Take out the guard. Avoid the
turret by ducking into the stall across from the turret. There's
some ammunition, a flare, and a frag grenade inside. Wait until
the turret pans completely away from your position to avoid its
line of fire. You can also use the flare to distract the turret;
toss the flare to the left of the turret and escape the stall
when it fires.
Scurry to the hall. Shoot out the light and drop the body in the
dark. Quietly move past the stable on the right and grab the
medical kit off the bench in the corner. Enter the stables with
the guards at the far end. Scurry into the first stable on the
left. Leap up onto the ledge and crawl along the left edge of
the area. Drop behind the two turrets and disable them. Return
to the first stable. Take out the two guards with a frag grenade
or a couple of accurate headshots.
There's one more turret on the left. Avoid it by using a flare
or by waiting until it pans to the right, then move either all
the way through the curtain or to the small wall in front of the
turret. Move into the hall and save your game at the checkpoint.
Go right and duck into the small arch like alcove on the left
(the one with the cobwebs). Wait for the two guards to pass.
Continue down the hall and into the large stable on the right.
Go down the middle path and spot the two turrets at the end. Be
sure to grab the medical kit next to the turrets.
Disable the turrets' IFF, which is their enemy-recognition
software. With it off, the turrets fire at anything, including
your enemies. But don't expect the turrets to be your saviour.
This room is about to become a war zone, so it's wise to prepare
beforehand. Instead of seeking out the hostages that are in the
area, use your wall mines (you should have three if you
collected them all) to set a trap.
Move to the front of the room and place a wall mine near the
centre path on the short walls. Place another on the second row.
Spread them out to cover both the left and right sides of the
room--the enemies enter from those doors. The enemies will
trigger the wall mines.
Carefully move to the right side of the room (along the wall
next to the turrets) and locate the Chinese dignitaries. Speak
with them to complete the objective.
Objective: Protect the US soldiers and Chinese dignitaries.
Save your game after speaking with the dignitaries. Use
available medical kits to make your health full. The room is
under siege and you must protect the hostages (who are in a room
on the other side of the dignitaries) and the dignitaries from
attack. The first enemy batch enters from the other end of the
area. Your wall mines should take them out. If not, use a frag
grenade or your SC-20K (duck behind the small walls). If you
placed the wall mines, remain near the dignitaries. If you're
too close, the wall mines' blast will inflict damage.
A tougher guard (wearing a red beret) enters after the others
die. He emerges from the left entrance. He stops long enough to
become an easy target for your SC-20K. After he dies, quickly
move to the right side of the room. Another enemy enters from
the right side and makes a beeline to the hostages. He's
equipped with grenades and will toss one at the hostages if left
alone. If you try to guard one hostage room, he'll attack the
other. When he enters, shoot him with your SC-20K. Stop him in
his tracks and force him to fire back. Nail him with a headshot
to take him out.
Objective: Kill Grinko.
The final enemy is Grinko. He remains in the hall and moves from
entrance to entrance looking for opportunities to shoot you. You
can toss grenades at him or stick behind cover and retaliate,
but the best way to beat him is to scamper to the right entrance
(while he is moving) and shoot him out in the hall. He doesn't
have cover from this direction so he's an easy target. Once
Grinko dies, the mission ends.
Chinese Embassy, Part II
Following the rescue at the slaughterhouse, Feirong prepares to
flee the embassy with a near-complete nuclear device. The only
hope to prevent war between the US and China over alleged
Chinese support of Kombayn Nikoladze is for Third Echelon to
find proof that Feirong is acting alone.
Objectives: Infiltrate the embassy via the upper floor. Access
Feirong's communications archives from the embassy's server in
the basement. Killing Kong Feirong will result in mission
failure.
Lambert sends final instructions--you're no longer on a leash
and are authorized to use lethal force. Speak to Coen. Turn
around and proceed down the alley to the right. There's a light
over a door. Blast out the light with your pistol. Open the door
into the kitchen area. There's a chef on the right side. Turn
out the lights using the switch just to the right of the
doorway. Quietly move across the kitchen then to the right.
There are bottles outside near the doorway if you wish to create
a distraction.
Move into the upper right corner of the kitchen and spot the
ladder against the shelving. Ascend the ladder and then another
ladder up into a filthy alcove. It's really bright so blast out
the light to the ladder's right. Quietly cross the planks to the
far entrance. A guard appears from the hall to the room's upper
right. If you're fast enough, duck into the hall at the
immediate right and wait for him to pause, and then take him out
with a headshot.
Proceed down the hall he emerged from and crawl out to the
balcony. You're right near the embassy now. Climb the pipe
behind you and grab onto the wire. Zip to the edge of the
embassy. You automatically fall onto a thin ledge. Shimmy to the
left and around to the embassy's front side. A man goes from
window to window. Don't cross the window if he's looking out.
Wait until he moves then continue to shimmy to the left. Go all
the way around until you can't shimmy any longer. Drop down onto
the ledge below. Locate the pipe and ascend into a tight crawl
space. Plop down into the grate on the floor.
Lambert and Grim provide the instructions for bypassing the
keypads--you have no access to codes so you must use your
thermal goggles to see the differences in heat on the keypad.
Manoeuvre down the hall and into the janitor's closet. Snag the
medical kit off the wall. Enter the hole in the wall. It's an
extremely narrow path. Perform the back-to-wall manoeuvre and
slide through the opening to its end.
Locate the pipe in the corner (use night vision if necessary)
and slide down. Another narrow path awaits you. Perform the
back-to-wall manoeuvre and slide to the opening. Move quietly,
as there are three armed guards in the adjacent room. They're
destroying evidence, and Feirong's computer is next. The best
way to tackle the guards is to wait until they're done in this
room and move as a trio toward Feirong's office. Toss a frag
grenade at their feet to eliminate all three in one shot. Search
their bodies for a wall mine and data stick.
Enter the adjacent office (it's the one with the red light) and
use the computer to complete the first objective. Lambert and
Grim contact you with further information. There's a nuclear
device on the embassy grounds, and it must be neutralized.
Objective: Detonate the gas tanks to destroy the trucks carrying
Feirong's nuclear weapons.
Exit the office through the door on the right side. Move forward
to save your game at the checkpoint. Enter a janitor's closet on
the left side to snag two medical kits. Approach the other door
in the hall and open it. Quietly advance to the staircase.
There's a guard above and he's easily disturbed. Crouch and
ascend the staircase. The guard at the top has his back to you.
A second guard patrols the room. You could sneak up on the
standing guard or simply take him out with a headshot. The other
guard will investigate and be an easy target for a second round
from your SC-20K.
Don't enter the room fully. At the doorway, spot the camera on
the far wall just a bit to the left. Use your pistol and disable
the camera. Pick up both bodies and drop them in the darkness in
the room's left corner. Search the bodies for a data stick.
Cross the room and enter the door in front of you. Quietly cross
this office to the dark sleeping quarters on the left. Remain
crouched and move slowly so you don't disturb the sleeping
guard. Snag the medical kit off the cot to the left. Don't walk
through the area between the beds--there's glass on the ground.
Instead, return to the bunks on the right side and climb over.
You should also grab a bottle for an upcoming task.
Manoeuvre to the far doorway by climbing over the bunks. Move
quietly through this office to the door. Don't open the door;
there are guards outside. Use your optic cable on the door to
spot them. They use a keypad then enter the double doors. Time
to put those thermal goggles to use. You must decipher the
keypad's code by the heat left on the buttons.
When the two guards enter the room, exit into the hall and
approach the keypad. Interact with the keypad and switch on your
thermal goggles to spot the heat left by the guard's fingers.
You don't have long to decipher the code; the heat will
dissipate and Lambert will abort the mission. Notice the
different colours registered by the heat. The keys pressed are
in the following colour order: darkest blue, lightest blue,
green, yellow. Each keypad you'll encounter here has a
four-digit code. The numbers go in the same order as these
colours.
Enter the code 1436 to unlock the door. Open the door but don't
go all the way inside. Peer around the open door on the right to
spot a guard and a turret. You need to get rid of the guard.
Toss a bottle in the room's centre and snipe him when he
investigates. You could also use a diversion camera to get him
on the other side of the room.
Next it's time to deal with the turret. When the turret faces
completely away from you, scurry around the door. Hug the right
wall and manoeuvre behind the turret. Use the turret's controls
to disable it. Leap up to the ledge above the turret. Keep
quiet; there's a guard on the upper walkway. Hop up onto the
vase, turn left, and climb up onto the walkway behind the
turret.
You'll spot a guard down the hall--and two more are on their
way. The easiest way to combat them is to use the turret
controls and disable the IFF. Now the turret shoots guards. Duck
behind the turret just in case a guard manages to get off a
round. Once all three guards are eliminated, use the turret
controls to deactivate the turret. Scurry to the guards, search
their bodies, and deposit them in the dark.
Return to the turret. Leap straight up and grab the pole that
holds the giant flags in the room. Pull your legs up and start
toward the far walkway. Keep your eye on the left side of the
walkway; two guards enter from the double doors on the left
side. Remain concealed behind a flag while they head to the
right. One guard uses a retinal scanner to let the other inside
a room. You need that guard alive. After using the scanner, he
stands guard on the right side of the walkway.
Quietly traverse the pole until you're behind the guard. Drop
down from the pole and press the crouch button as you land so
it's nice and quiet. Grab the guard from behind. Force him to
use the retinal scanner then knock him out. Enter the room and
quietly grab the guard at the computer. Knock him out. Open the
window on the left side of the room and drop outside. Save your
game at the checkpoint.
You're outside now. Create some darkness by shooting out the
lights. Hug the right wall and turn the corner to the right.
Traverse the stream to the right side of the bridge. Enter the
door at the far right end of the path.
Remain crouched and quiet. Open a second door then peer to the
right and spot a guard near a building. Wait for the guard to
walk away from you then shoot out the light near the camera.
Next, disable the camera. The guard may investigate. Take him
out in the safety of darkness. Approach the structure's door and
open it. Save your game at the checkpoint.
Grab the medical kit down the hall on the left. Open the door on
the right and descend into the warehouse. Move down the second
row and wait for the guard on the far side to use the keypad.
When he does, leap through the shelving and approach the door.
Toggle your thermal goggles as you look at the keypad and
decipher the code. Enter 9753 into the keypad to open the door.
Quietly enter the room and save your game at the checkpoint.
Search the room for ammunition and a medical kit. The guard is
to the left and stands with his back away from you. Grab the
guard and drag him into the room. Knock him out and switch out
the lights.
Another guard patrols near the doorway, and there's a camera on
the wall to the right of the doorway. Wait until the guard moves
away from you and disable the camera. When the guard returns,
take him out with a headshot. Other guards may be alerted now.
Keep in the darkness near the doorway and eliminate them. You
could also use a diversion camera to take out a few guards.
Manoeuvre into the rows to the right of the doorway. Find the
empty shelf and pull yourself through. Disable the camera on the
far wall before falling on the other side. Approach the crate
under the light. Perform a double jump (off the boxes on the
right) to land on the left boxes. Cross the catwalk.
The trucks are being fuelled. Here's your chance! Descend the
staircase and move down the hall beyond the forklift. Wait for
the trucks to leave the fuel station and approach the gate.
Equip your SC-20K and zoom in on the cylindrical fuel tank near
the driver's door. Shoot each truck's fuel tank once to detonate
the vehicle.
Objective: Access Feirong's computer to transmit the data back
to Fort Meade.
Retrace your steps down the hallway and locate the hatch to the
right of the stairs. Open the hatch and descend the ladder. Save
your game at the checkpoint. Spot the guard walking away from
you. You need to disable him, and it's wisest to take him out in
the dark. The easiest way is to use a sticky shocker or ring
airfoil round if you still have one. Shoot him while he stands
in a dark area. Knock him out if necessary.
Slowly advance toward the end of this hall. Keep in the dark. As
you near the end, a second guard approaches. Don't shoot him!
You need him to open several keypad doors on the way to Feirong.
As he nears you, the guard receives a message to get to
Feirong's office.
He scrambles back around the corner toward an elevator. Get to
the corner and slowly follow him toward the elevator. Grab the
medical kit off the right wall. Wait for him to use the keypad
and enter the elevator. Follow him and use the keypad. Decipher
the code using thermal goggles--enter the code 1456. Press the
elevator call button. Move inside and use the elevator controls
to ascend.
The guard enters through a door at the end of the hall--it's
locked by keypad. Approach the keypad and use the thermal
goggles to spot the heat left by the guard's fingers. Enter the
code 1834 to unlock the door. Enter and hang to the right.
Approach the keypad next to the door. Decipher the code with
your thermal goggles. Enter the code 7921 to unlock the door.
Enter the room and save your game at the checkpoint.
Feirong sits drunk and suicidal at his desk. After his rant,
Feirong stands up and attacks. Fire a ring airfoil round to
disable him (make sure you hit him in the chest and not the
head). Don't knock him out, because you need him. While he's
disabled, run behind him and grab him. You can accomplish the
task without a ring airfoil round. Feirong's fairly slow in this
state and easily grabbed. Interrogate him then force him to use
the computer.
Objective: Meet Coen for Osprey extraction at the helicopter pad
by the garden.
The embassy is exploding around you. Move cautiously because
several explosions happen right in front of you. Exit Feirong's
office. Spot the door to the right of the fire. Slowly approach
the door to avoid the explosion. Open the door and head to the
left. Manoeuvre carefully between the flames to the right (you
can roll through them if it's easier). Move around the railing
to the staircase ahead.
Descend the staircase until you reach the window on the
right--it's not far. If you go too far, the flames will kill
you. Slide open the window and drop outside. Cross to the Osprey
to complete the mission.
Presidential Palace Walk-Through
Kombayn Nikoladze has returned to the Georgian presidential
palace in order to retrieve a weapon known only as "The Ark."
The great risk involved in Nikoladze's personal return to
Tbilisi suggests its enormous value. Any threat posed by
Nikoladze or the Ark must be dealt with.
Objective: Recover the Ark interrogation file--the record of an
interrogation conducted by Georgian agents representing current
Georgian President Crustaus. The file details an interrogation
of one of Nikoladze's high-ranking mercenaries, possibly
revealing the identity of the Ark.
You begin on the side of a mountain with the presidential palace
high above. Watch your step because it's a long way down. To
reach the high ledge in front of you, perform a double jump off
the mountain wall. Pull yourself onto the ledge. Drop down on
the other side so Sam hangs on. Drop and grab onto two ledges
below the one you're currently hanging on.
Pull up onto the next ledge. Perform a double jump off the side
of the next ledge to reach the pipe against the mountain. Ascend
the pipe to its peak. Drop off to the right and grab onto the
next ledge. Pull yourself up. Leap up to the pipe fixed to the
mountainside. Shimmy to the right and drop down on the next
ledge. Hop up to the next pipe and shimmy to the right until the
ledge is below you. Drop down and shimmy to the right around the
corner.
Shimmy as far right as possible then leap off to the right and
grab hold of the ledge. Pull yourself up. Although it appears
daunting, it's possible to make the leap to the next ledge.
Perform a running jump; Sam grabs the next platform. Pull him
up. Make the leap to the next ledge; it's hard to see but just
perform a running jump and you'll make it. Drop off the right of
this ledge so Sam hangs on to the side. Shimmy to the right
around the obstruction. Pull him up on the other side. Save your
game at the checkpoint.
Locate the pipe along the left wall. Grab hold and climb the
pipe quietly. You've reached another challenging segment of the
game. As you ascend, you hear some radio chatter about a sniper
in a tower and something about guard dogs. The sniper is to the
left and also controls a spotlight. There are two guards with
dogs patrolling this courtyard just outside the palace. Getting
past all of these dangers is tricky.
Climb slowly to the ledge because there's a guard and a dog near
your position, and you'll trigger the dog if you're too quick.
As with most segments of Splinter Cell, there are many ways to
complete this area. Pull yourself up when no one is looking and
move into the darkness of the far right away from the tower. Use
your SC-20K to take out the sniper with a headshot.
To get rid of the dogs, you can either snipe them (hit them in
the head) or even fool one into following a phoney scent. Run
around near the fenced-in staircase in this right corner. When
the guard and dog approach, the dog thinks someone went over
there. This makes one guard and dog leave the area.
You can sneak through the dark (avoiding the spotlight) along
the left side of the courtyard to bypass the second guard and
dog. Your destination is the hedge maze across the courtyard.
Its entrance is on the left side.
You could also snipe the dogs and the guards (make sure to hit
the sniper too). Try to take the bodies out of the spotlight's
view or the alarm will be set off when the light discovers the
corpses. If you set off the alarm here, don't worry. It's
possible to complete the mission while setting off the alarm
several times. If you do trigger an alarm, other guards will
enter the area, particularly from the hedge maze. Take cover and
shoot them at long range with your sniper scope. Be sure to
search every guard, because one holds a code you need for a
keypad.
Enter the hedge maze and keep to the right. There's a guard
around if you didn't set off the alarm or create a racket in the
courtyard. Disable him and search his body for a keypad code.
Approach the area with the fountain. There's a guard patrolling
on the other side of the far fence. You can ensure safety by
shooting out all the lights in the area (also shoot out the
lights on the other side of the fence). Sneak up to the gate and
use the keypad. Enter the code 2126 to open the gate.
The guard may investigate. Grab him and knock him out if he
does. If he's moving away from you, pass through the gate and
proceed to the left. Descend the stairs toward the illuminated
door. Open the grate on the right. Save your game at the
checkpoint inside.

Toggle your night vision to see in this dark area. Grab the
medical kit and disposable pick on the right of the stairs.
Ascend the staircase and snag another medical kit off the desk.
Approach the next door into the art room. Lasers protect the
sides of the room so stick to the middle (use thermal view to
spot them). Walk to the far double doors. Use your lock pick to
unlock the doors, then open them and enter the room.
Grab the disposable pick off the table. There are now guards
outside patrolling the art room. Shoot out the light in this
room to avoid detection. Open the door and wait for the guards
to walk away from you or stare at the art on the walls. Quietly
move across the room and enter the double doors on the left.
Move to the staircase but don't ascend. Lasers protect the first
few steps. Perform a double jump off the right wall to land on
the railing. Leap up the stairs to avoid the lasers. Don't go
all the way up the stairs. More lasers protect the top of the
staircase. Jump over the railing to the right to avoid the
lasers. If you do touch a laser, the alarm goes off and more
guards enter from the door at the bottom of the stairs. Pick
them off as they head up the stairs. Save your game at the
checkpoint at the top of the stairs.
Open the door and hide in the dark alcove to the right. This
multilevel room is teeming with guards. There are two elite
guards on your current level and the next-highest level. These
guards patrol the walkway. Two more guards are on a lower level.
Wait until both of the elite guards head to the right, and then
start following the elite guard that's on your floor. Crouch and
move quietly against the left wall to stay out of view of the
guards on the lower level.
Hide under the staircase until the elite guard passes and
resumes patrol to the right. Quietly ascend the staircase. The
elite guard on the upper floor has his back turned, but you
don't have too much time. Fire a sticky shocker or ring airfoil
round into his back. If you use the airfoil, grab him and knock
him out. Hide him in the corner. Search his body for a satchel
containing a keypad code.
Use the keypad next to the door. Enter the code 70021. Use the
optic cable on the door to make sure the guards inside are
walking away from you. If so, open it and enter. Save your game
at the checkpoint. Hide in the corner to the right.
When the two guards return, follow them while hugging the left
wall. The guard on the left side stops to check a hallway. Hide
behind the artwork while he does. When he resumes the patrol,
duck into the hallway. There's a camera overhead. Wait until it
pans away, and scamper underneath. Equip a disposable pick and
quickly open the door on the left at the hall's end. Save your
game at the checkpoint inside.
Toggle your night vision or thermal vision to spot the lasers in
the next room. The lasers near the floor appear and disappear at
a regular interval. Wait until they've disappeared, and scurry
quickly past while crouched. Turn to the right and spot more
lasers. Jump through the middle while the lasers disappear.
There's a guard on the far side of the room. Wait for him to
stop talking. When he faces the other way, grab him and knock
him out. Search his body for a data stick. Turn out the lights
to conceal the body. Enter the room on the left and grab the
medical kit. Return to the previous room and use the computer to
complete the objective and receive more instructions from
Lambert.
Objectives: Use Nikoladze's retina to unlock the safe inside the
vault in the library. Retrieve the Ark from the safe inside a
vault in the library. The death of Nikoladze before retrieval of
the Ark will result in mission failure.
Retrace your steps through the lasers (following the same
instructions as before). Open the door and remember there's a
camera out there. Peer around the corner and wait for the
patrolling guards to move to the right. Traverse the hall when
the camera pans away. Take a left inside the main hallway and
move quickly into the left corner near the lamp.
The double doors to the right swing open. A guard enters the
hall but doesn't see you. Sneak behind him and through the open
doors. A camera guards the next room. It's armoured so you can't
disable it. Instead, shoot out the lights and manoeuvre through
the darkness to the far door. Open the door and enter the next
hall. Save your game at the checkpoint.
Approach the far door and use the keypad. Enter the code 66768.
Open the door. There is a trio of guards down the hall to the
left. Create darkness by shooting out the light. Quietly move
down the hall to the left. Shoot out the two lights at the end
of the hall without disturbing the guards (shoot the light when
they're facing away).
Hide behind the pillar. When the left guard walks away, move to
the left side and quietly move up behind the guard. Grab him and
knock him out. Another guard patrols around the elevator, and
the last is facing away from the elevator and toward a door.
Sneak up on them one at a time and knock them out. Keep their
bodies in the dark. Search the room for some ammunition, which
you'll need shortly. Use the elevator's call button and ride the
elevator down. Save your game at the checkpoint and prepare for
battle!
Elite guards have pinpointed your location and are on the way.
This is a difficult battle against four guards. Hopefully you've
saved your frag and smoke grenades up to this point. Equip your
SC-20K and exit the elevator to the right. Use a medical kit if
your health isn't full. The guards emerge from the area to the
right of the staircase. Toss the frag grenade into this alcove.
If you wish, launch the smoke grenade as well. Hide in the
corner and face toward the elevator. The guards will emerge from
around the elevator. You'll have the chance to get off a few
shots before you're discovered. Aim for the head. You may have
wounded them with the grenade so the guards may fall after just
a few shots. Upon killing all four, search their bodies to
collect a medical kit, a frag grenade, and a data stick.
Enter the alcove to the right of the staircase. Descend into the
basement area. Take the next ramp down on the left. Cross this
basement area to find Nikoladze huddled in the corner. Grab him
and interrogate him. When you're finished, force him to use the
retinal scanner. Save your game at the checkpoint.
Unfortunately, Georgian soldiers arrive and disrupt the party.
Don't move or the soldiers will open fire! These guys aren't
friendly, and the situation becomes worse the longer the
conversation goes on. Lambert sends you a radio message--he's
organized a blackout, which will be your opportunity to
retaliate against these soldiers. Toggle your night vision in
advance.
Listen for the soldier's countdown and prepare to equip your
SC-20K at the sound of "two." Immediately shoot the nearest
soldier in the head. Scurry behind the crates to the right. Face
toward the room's centre and eliminate the guard that appears
into view. The three other guards hold position. Use your sniper
scope to eliminate the guard near the exit.
Take out a fourth guard by peering around the crate on its right
side. The final guard hangs near the room's centre. It's
possible to quietly move along the right side of the room and
sneak beside him. Take him out with a headshot. If you have
trouble, don't hesitate to use the frag grenade you gathered
from the earlier battle. Exit the area toward the elevator to
receive a new objective.
Objective: Kill Kombayn Nikoladze.
Return to the room with the elevator and hang a left out the
double doors. A cut scene reveals Nikoladze in motion. Save your
game at the checkpoint. Hide in the shadows and look to the
left. Wait until the guards move away from you. Go to the left
corner and ascend the pipe.
Pull yourself up onto this second floor. Equip a sticky shocker
or ring airfoil round and disable the guard when he comes toward
you. Drop him in a dark corner. Cross the walkway to the far
door. Use the lock pick (or a disposable pick if you still have
one) to unlock the door.
Enter the next hall and shoot out the lights. Save your game at
the checkpoint. Slowly manoeuvre to the windows on the right.
You spot Nikoladze through a window. Peer out and spot his open
window on the upper right side of the courtyard. Take out the
SC-20K and use sniper mode to focus on his head. Take him out to
complete the objective.
Objective: Rendezvous with the Osprey for extraction.
Turn around and take out the guard that investigates your
sniper's roost. Enter the door on the right and save your game
at the checkpoint. Descend the staircase quietly. The dining
room is on your right. Hide in the corner; there are three
guards on the way, and it's easier to avoid most of them.
When two guards pass, the third remains on the staircase. It's
dark enough to sneak around him, grab him, and knock him out.
Leave him in the dark. Scurry into the dining room and keep
along the left wall. When you reach the cabinet, leap up on top.
Turn right and leap onto the railing.
Open the door. This room should look familiar; you passed
through it earlier in the mission. Don't head down the stairs.
Guards are waiting for you. Instead, quietly move to the left
and around to the staircase. Look at the floor below to see the
two guards facing the other way. Drop down from the railing to
this floor. You must make a quiet landing; press the crouch
button as you land. Exit through the front door to complete the
mission and the game!

***--------------------------------------------------------------------***

By Nick Humphrey, FUNKIE GOMEZ
Submitted By: Dadio500
Walkthrough
1. Training
1.1 - Obstacle course
1.2 - Interrogate your opponent
1.3 - Force opponent to use retinal scanner
1.4 - Shoot the lights to pass the camera
1.5 - Shoot the camera
1.6 - Sneak past the camera
1.7 - Knock out and hide your opponent
1.8 - Cross the room silently
2. Police Station
2.1 - Meet the contact
2.2 - Find the black box
2.3 - Find Gurgendize's dead drop
2.4 - Get into the police precinct
2.5 - Locate agent Blaustein
2.6 - Access the surveillance system
2.7 - Go to extraction
3. Defense Ministry
3.1 - Infiltrate the East wing
3.2 - Find and interrogate Grinko's driver
3.3 - Infiltrate the South wing
3.4 - Deactivate the laser grid
3.5 - Laser-mic the glass elevator
3.6 - Infiltrate the North wing
3.7 - Find and access Nikoladze's computer
3.8 - Access Nikoladze's computer again
3.9 - Reach extraction
4. Oil Refinery
4.1 - Infiltrate the refinery by the main pipeline
4.2 - Trail the mercenary technician
4.3 - Get the technician's briefcase by any means
5. CIA HQ
5.1 - Access the CIA central server
5.2 - Retrieve the SC-20K
5.3 - Access the CIA central server
5.4 - Tap Dougherty's computer
5.5 - Kidnap Mitchell Dougherty
5.6 - Take Dougherty to the rendezvous point
5.7 - Incapacitate the CIA security
6. Kalinatek
6.1 - Infiltrate Kalinatek
6.2 - Open the fire doors surrounding Ivan
6.3 - Disarm the bomb planted in the Archives Room
6.4 - Restore power to the fire door circuit
6.5 - Open the fire doors surrounding Ivan
6.6 - Find Ivan before the Russian Mafiosos kill him
6.7 - Go to extraction
7. Chinese Embassy
7.1 - Rendezvous with the agency contact
7.2 - Collect intelligence with the laser mic
7.3 - Rendezvous with Coen
8. Abattoir
8.1 - Destroy the antenna broadcast ability
8.2 - Locate the Hostages
8.3 - Beat the executioners to the hostages
8.4 - Locate the Hostages
8.5 - Protect the Hostages
8.6 - Kill Grinko
9. Chinese Embassy
9.1 - Infiltrate the Embassy via the upper floor
9.2 - Access Feirong's data in the basement
9.3 - Destroy the trucks carrying nuclear weapons
9.4 - Use Feirong to unlock his computer
9.5 - Meet Coen for Osprey extraction
10. Presidential Palace
10.1 - Recover the Ark Interrogation File
10.2 - Use Nikoladze to open the retinal safe
10.3 - Kill Kombayn Nikoladze
10.4 - Reach Extraction
Secrets/Bugs/Fun
FAQ
Alarms
Interrogation
Alternative Routes/Ways

Walkthrough
-----------
Each section is divided up into *real* sections of the game. If you don't move for a few seconds, a black bar will display the current objective at the bottom of your screen. Use this to find where you're at in the game. Also each paragraph is a new checkpoint, although sections are more important and you will find checkpoints might continue through another section.

===================
Mission 1: Training
===================

1.1 Obstacle course
-------------------
Go through the obstacle course.

1.2 Interrogate your opponent
-----------------------------
Move to the left around the crates, s1 behind the guard and grab him, then interrogate him for the key code.

1.3 Force opponent to use retinal scanner
-----------------------------------------
Sneak up at s1 behind the guard straight ahead and grab him, then take him over to the retinal scanner to the left and use it and knock him out.

1.4 Shoot the lights to pass the camera
---------------------------------------
Shoot the two lights closest to the camera, then run to the door.

1.5 Shoot the camera
--------------------
Hide at the edge of the wall and shoot the camera, then go into the door.

1.6 Sneak past the camera
-------------------------
Crouch full speed and hide behind the crate in front of you to the right. Now wait for the camera to turn to the right, then stand up and run to the door at the end of the room.

1.7 Knock out and hide your opponent
------------------------------------
Sneak at s1 behind the guard and grab him, walk him to the corner of the shadow by the closest bookshelf and knock him out. Wait for the guard checking for the dead body to leave, then go out the door. Then into another door.

1.8 Cross the room silently
---------------------------
Stay at s1 through this whole room, go straight ahead then jump up onto the metal grating to the right, then follow along avoiding the three chains, go across the glass and to the door at the end. Go down the hallway and into the door to the right.

=========================
Mission 2: Police Station
=========================

2.1 Meet the contact
--------------------
Move straight ahead around the corner, then to the right up the stairs. At the top of the stairs is a ladder, jump up to it and climb up to the roof. At the top of the roof right in front of you will be a door trap, open it and go inside. Move through this tunnel and once you get out of it, climb the pipe against the wall. Jump on the zip cord and slide into the burning building. Once inside, go to the right by the door.

Open the door and go to the left down the hallway. Go into the door on the left and into a room, then to the door on the opposite side of the room. Once back in the hallway, keep going to the end by the stairs, jump over the railing and out the door at the bottom of the stairs. Jump up to the pipe and move across the fire. Go left through the next hallway and into the first door on your right. Inside this room go to the left out the door and go right to the stairs. Run up the stairs to the top and out into another hallway, go to the first room on the left and talk to the contact inside.

2.2 Find the black box
----------------------
Go outside the other door inside the room, and cross the hallway into another room with black smoke coming out of it. Crouch down outside of the doorway and shoot out the skylights, then run inside and go into the door on your right.

Outside the door, crouch full speed to the right following along the balcony until you come to an opening in the railing. Either a guard will be coming from the left or right, nevertheless, if you do it fast enough you won't have to wait for him to pass by. Stand up and jump across to the other balcony. Crouch back down and go to the right, you will start hearing a conversation of a guard talking on the phone. Follow along the wooden fence until you come to the end of it, drop down onto the plants very slowly. Following along the wooden wall on the plants, jump over the balcony, and go to the window by the house undetected. Slide it open, don't go in yet, hide until the guard inside comes to open the door, right before he opens the door, jump into the window and sneak across the living room and once you get to the hallway, stand up and run to the end until you come to the last door. Go inside and slide open the painting on the left to get the code for the keypad door.

2.3 Find Gurgenidze's dead drop
-------------------------------
Use the new key code you just got on the keypad door across the room opposite where you are standing. Once outside the door go to the right along the balcony, jump up onto the railing and jump up to the zip cord. After you land, slowly go up the roof and go inside the door on the same level as you. Inside you will see an elevator shaft, right in the middle are the cords holding up the elevator. Do a crouch run off of the platform you are standing on to get a hold of the cord and slide down to the elevator. Open the trap door on top of the elevator and jump inside. Go across the room to the stairs that lead up to the door, lock pick it, and open the door.

Go to the end of this hallway full speed crouched, once you get to the end, go left, and hug the right wall going down the stairs. At the bottom slow down and then go down the next set of stairs sneaking slowly behind the guards. When you get behind the first guard while going down the stairs, jump up and grab onto the ledge. Shimmy over to the right to the other wall where the plants are. Make sure you go to the end of the wall by the red light and pull yourself up, then drop down in the plants. Slowly move to the end of the little gate and wait for the guard going down the alley to turn around, then follow behind him staying on the left side. Where there is a light on the wall opposite a pile of cardboard boxes, stay in the darkness before that spot. The guard will stop and turn around in the light. Once he goes forward, check for the guard in front of you up in the window patrolling back and forth, if he's not there, just go. But if he is, once he goes to the right or left, just as long as he's in between the windows and can't see you. Go across the light and into the weeds beside the stairs. Hide beside the stairs in the grass waiting for the guard to come down the stairs. Once he passes behind you, very slowly go to the bottom of the stairs and look up into the window, wait for the guard to go to the right if he is standing there. Then run up the stairs staying on the right side against the wall. Go down the little hallway into another opening with a water fountain in the middle. Facing the fountain in front of you, there is a guard looking out a window in a building to the left, wait for him to move to the right and then slowly move over to the wall under the windows where he was standing. He is now facing out the window on the other side of the building, where your supposed to go. Slowly go inside the bushes and into the tunnel.

2.4 Get into the police precinct
--------------------------------
Right away after using the computer to open the gate, roll through the tunnel, and go outside, make sure the guard in the window isn't looking in your direction. When the guard comes out of the gate and passes you from the right, move into the gate and immediately cross the light coming out from the window blinds. There is a guard over to the right, so go to the left and down the alley crouching at full speed. When you get to the first street lamp, stand up and start running, by the time you get to the next alley, another guard at the end will be coming towards you or be stopped by the fire hydrant. Wait for him to stop and turn around, if he is coming towards you. When his back is turned to you, crouch full speed up the alley, and hide in the dark opening on the right, behind the guard. Wait for the guard to pass by you and then move behind him down the alley. Stop right before the open gate in a shadow and wait for another guard to pass by you into the gate. Stay close behind him and when he gets onto the wooden deck, go into the dark corner on the wooden deck behind the pipe. Wait for him to pass the second pole and then crouch full speed back and forth to make noise. When he hears you, he will pass you to the left off of the wooden deck. Go to the other end of the wooden deck, follow along to wall to the right where steps lead to a building, keep going along the wall until you get to the fence with an open gate. Check for the man in the window inside the building with the steps, once he goes to the right, go inside the gate. Go down the alley and jump on top of the dumpster, then double jump up.

2.5 Locate agent Blaustein
--------------------------
The rest of this mission isn't timed. Go to the left and down the stairs, enter the key code for the door and open it. Follow behind the guard down the hallway and stop at the stairs in the dark. Once he enters the room and turns towards the computer, sneak by him against the wall with the window. Keep going down the hallway until you come to the second door with the doctor, don't mind him. Sneak into this room and into the next where the two bodies are. Hide in the curtain and when the camera faces the left, crouch full speed in between the two beds and then back to the curtain to trigger you finding Blaustein.

2.6 Access the surveillance system
----------------------------------
Leave both rooms and back into the hallway, go left down the hallway, open the door, and go up the stairs.

Right away just follow behind the curtain along the wall to the right and pass the double doors into the really dark area opposite the curtains. Keep going along the wall, and into the automatic door at the end. Go up the stairs.

Sneak behind the two workers sitting in the chairs following along the right wall. Go inside the second door on the right. Once inside, move to the room's corner opposite the door you came in. Jump up to make noise, and hide beside the bookshelf by the door. The guard will stop by the corner, when he does, hug the bookshelf on the right. Go through the curtain and use the computer. Once he turns around, and moves towards the door, go inside the curtain and use the computer.

2.7 Go to extraction
--------------------
Hide in the corner opposite the computer, beside the other bookshelf. Once he stops in the spot he started in, in front of the computer, move behind him and out the door. Sneak back out the way you came, behind the two workers, go down the stairs, and stay against the wall on the left. Open one of the double doors and go outside to the van parked in front.

===========================
Mission 3: Defense Ministry
===========================

3.1 Infiltrate the East wing
----------------------------
Go to the left and rappel on the wall, just hold the down button and jump twice, and you will fly into the window. You may have to try it a few times to get the timing correct.

3.2 Find and interrogate Grinko's driver
----------------------------------------
Once inside, stand up and run along the right wall and crouch down once you get to the table on the right with a coffee machine. Hide behind the door when it opens, once he goes inside and passes you, go inside the door before it closes. Hide behind and door and watch the patrolling guard, wait until he goes down the hallway opposite from you. Sneak into the darkness and then into the door on the left. Wait for the patrolling guard to turn his back, then you need to sneak into the darkness and into the door on the left. Go down all the stairs to the bottom, for both cameras, just wait till they look the opposite way and run under them, then when they look the other way, move down the next set of stairs.

When you open the door at the bottom, stand up and run to the left following the shadow along the wall, cross the alley when you pass the second column and go towards the blue car. Run to the right of the blue car and once you reach the driver's car, crouch and slow down. Go to the left of the first column, then go to the right of the second, you should be following right behind the driver, grab him as he passes the second column. Interrogate and knock him out in the dark.

3.3 Infiltrate the South wing
-----------------------------
Follow the shadow along the same wall you came from up to the door you came out of, a guard this whole time was walking down the stairs, so if you ran fast enough he hasn't came out yet. Stand by the second column from the wall where the camera is on. Once he stops, jump up and go into the dark elevator shaft on the right where the rope is. Wait for him to pass by you, once he does, go to the right hugging the wall and go into the door. Go back up the stairs and into the hallway, go against the wall opposite the door you came out of. Stand up and run along the wall until the guard hears you. Hide beside the plant opposite the door you came out of, the hallway guard will go check it out and stop in front of you, then go down the hallway. when he goes down the hallway, you go in the opposite direction up the hallway and into the door on the right. Once inside the room, use the light switch on the right to turn off the lights. Move across the room to the door opposite the one you came out of. Lock pick and open the door.

3.4 Deactivate the laser grid
-----------------------------
When you come out the door, go to your left and jump up on the balcony railing, face the wall with the window that you want to get to is on, do a double jump off the left wall onto the pipe, the same wall the window is on. You should get to the window by the time the guard finishes his sentence with "Want me to send him down?". Crouch fall into the window and right away, move opposite the window you came out of to the other side of the cabinet against the wall, right next to the door the guard comes out of to spit on the food. If you hide in that little dark corner area opposite the cooks, the guard won't see you when he comes in. After the guard opens the door and comes inside the kitchen, he will start walking towards the cooks with his back to you, when he does that, move out of the room quickly and to the double doors. Go to the right, up against the wall where the railing is, jump over the railing and do a silent fall. Do the same for the next railing, except not so close to the wall or you will land on a light. Move under the stairs and stay in the middle of the fourth column from the wall and the big column by the stairs, move into the light very slowly towards the guard by the computer. About the fifth column, when he suspects something is there, start walking back into the shadows, go towards the benches and go around all the columns until you get to the other side. Hide in between the third and fourth column from the wall and watch the guard go towards the benches. Notice under the stairs against the column, there is a shadow line that goes straight to the plant by the desk, use that to go to and from the desk. He will stop and wait a few seconds, when he turns around, crouch at almost full speed to the desk and use the computer.

3.5 Laser-mic the glass elevator
--------------------------------
Move back following that shadow by the plant and into the darkness under the stairs. Move back around to the other side under the right set of stairs where the colonel comes down. When the colonel sits down in his chair at the computer, do the same thing you did before with the same guard. Move towards the light and back out, go around the columns to the other side, hiding at the fourth column under the left stairs. Wait for the guard to stop and turn around, then go over to the colonel at the desk and grab him, take him along the shadow by the plant, under the stairs, and over by the bench. Once the guard gives up looking and goes back to his position, use the retinal scanner, and knock the colonel out by the bench, then go into the door.

Get up against the wall right in front of you and go to the left edge staying behind the wall. Watch the camera, once the camera looks the opposite way, stay to the right and open the double doors leading outside. While Lambert is talking, try to get to the left of the statue in the middle before the laser mic starts working. Two seconds after Lambert says "before they reach the top." at the end of a sentence, start using your laser mic on the elevator.

3.6 Infiltrate the North wing
-----------------------------
Put the mic away, and run to the right of the double doors the guards come out of. Then start climbing right away and get into the window up above the double doors, right as the guards come out of the door, you should be dropping down into the window, and also Lambert shouldn't finish talking.

3.7 Find and access Nikoladze's computer
----------------------------------------
Dropping down, two soldiers will come out of the elevator, run to the right of the elevator hiding against the same wall as the elevator in between both lights in a dark spot. A soldier will go opposite of you to the other side of the hallway, and another will pass by, once the second one passes you, go inside the elevator and go up.

Once the elevator doors open, pull out your lock pick and use it on the first door on the left when you come out. Go inside the room, and jump onto the desk. Facing the clock, jump to pull yourself up into the air duct. Go to the end of the air duct and drop down into the hallway. Move opposite the keypad door down the hallway, and shoot out the light by the camera. Then sneak into the closet on the left. Climb up the ladder and onto the roof. Go to your right and jump up onto the next level.

Rappel down the wall as close to the window as you can, pull out your gun and look down to the left as far as you can so you shoot the glass, if it doesn't break the first time, shoot again. Now when the guard does his patrol to the right, drop in the room, and use the computer.


3.8 Access Nikoladze's computer again
-------------------------------------
Hurry and hang outside the window. For some reason if you use the computer before the three soldiers come in, it doesn't count. Once they leave, wait for the patrolling guard to move to the right again, then use the computer.

3.9 Reach extraction
--------------------
After using the computer, hurry and go out the door to the left before he turns around. Once out in the hallway, go to the left and into the door that use to be jammed. Go down the stairs and out the door at the bottom, then go down another set of stairs outside the door you just opened. Run to the left of the wooden pallets and into the elevator shaft with the pipe. Just run forward off the ledge and you will grab on. Then slide down to the ground and go to where Grinko's driver used to be to meet up with Wilkes.

=======================
Mission 4: Oil Refinery
=======================

4.1 Infiltrate the refinery by the main pipeline
------------------------------------------------
Turn to the right and go up the ladder against the wood column. Climb up to the top and go to the right following along the three pipes combined together. At the end of the pipes, turn left onto the main pipe, following along the pipe above you that you can hang on. Once you get to the end where you can't go any further, jump up to the pipe and bring your legs up, then go across it. Once over it, jump down and run forwards to the end, once you hit a wall, turn to the right, run and jump straight ahead and grab onto a pipe. Shimmy over to the left passing the corner, keep going until you get to the end. Then drop down onto the main pipe. Crouch down and go straight ahead under the red piece.

After you pass under it, go to the right onto a metal grating, then jump up to a zip cord. After landing, go to the left under the main pipe. Once out from under it, go to the right and climb up a pipe against the main pipe. After you reach the top, jump down onto the main pipe and then go into the dark opening. Then go to the end of the pipe.

4.2 Trail the mercenary technician
----------------------------------
Once out of the pipe, climb the ladder that's farthest away from where the men are walking. Once up to the top, drop down to the right, on top of the metal bridge. Crouch down, then move over to the tool case, jump on it and up to the pipe above. Put your legs down in between the parts you don't need your legs up for. Go all the way to the end, you will see the warplanes cut scene, by the time you get to where the next metal bridge is, hang down and wait for the patrolling guard to turn his back to you, drop down silently and move in the opposite direction where the guard is. Go up the stairs and quickly pass the pole on the left and hide behind the wall's corner at s4 so the guard doesn't hear you. The two guards and the technician will be gone by now and a crouching guard will stay there. When the crouching guard with the gun starts to move down the hallway to the left, go all the way to the end and hide against the right side of the wall in the shadows, opposite the jammed fence door. Make sure your all the way to the end closest to the guard with your back to the wall crouching. Wait for the guard to pass you and then keep going down the hallway. You will now see the technician and the guards, go towards the water tank on the right.

The water tank looks like it's about to explode. Turn on the water tank switch and move at full speed crouching along the fence around the water tank until you come to a yellow box, the next gray box after it is where you need to put your back up against while crouched. Move as far towards the yellow box as possible while still against the gray box, and wait for the two guards to pass you. Once they do, get off the wall, and move down the hallway to the right and pass the flames.

Jump up onto the green box with red poles behind it and jump up to the pipe above it, pull your legs up and move towards the glass window. Then wait for the glass to break.

4.3 Get the technician's briefcase by any means
----------------------------------------------
Once the glass breaks, move inside to trigger another cut scene, drop down when possible and go out the door and up the stairs while crouching. Another cut scene, move up the stairs and to the left. Another cut scene where the technician goes inside the door, go down the first part of the staircase to your right. Hide in the right corner, and wait for the shooting guard down stairs to start moving to the right, once he does, start moving down the stairs full speed while crouched and once he passes the pole to the right, stand up and start running, you need to make it inside the door before it closes. Once inside, go to the right.

Stand up and run full speed through the rest of this part. Unlock the door in front of you, go straight and open the next door. Then go to the right and down the hallway, you will see an explosion. Now you will be back at the same spot you sneaked by the crouching guard. Go to the right and then another right. Chase after the technician going down the stairs. Follow close behind and you will be able to grab him at the bottom of the stairs. Interrogate him, knock him out and pickup the briefcase.

=================
Mission 5: CIA HQ
=================

5.1 Access the CIA central server
---------------------------------
Stand up and run full speed, move to the right along the fence towards the building. Once you get to the building, go to the left and crouch past the double doors at s4. Staying on the right side, climb up the pipe. Once to the top, jump down to the right onto the roof, then into the opening on the wall. Go through the little room with the trap door and drop down inside it.

You can either go left or right, they're both about the same speed, so since left is the fun way, lets do that. Staying on the left side, crouch at s4, beside the benches, not against the wall. Once you come to the guard that is facing the middle, go against the wall and jump over the counter, then go over to the door. Use the optic cable to see where the guard inside is standing, once you see his back to you, open the door and go into the room and hide behind the middle desk. Wait for the guard to go to the left and stop, then he'll start coming back, once he starts coming back, go along the left side and wait for him to turn his back to you at the end of his patrol by the door you came out of. Once he does, go outside the next door back into the lobby. along the left side. Wait for the patrolling guard to move to the right, and sneak past him into the door. Now you're in the hallway again on the other side of the metal detectors, stay to the left and go through the metal detector and through the room to the doorway on the left.

Now you will see a guy on the phone, and another guarding the elevator. Sneak behind the guy on the phone right away, but stay in front of the plants. You want to make them see something, they will see you about right in the middle of both of the plants. Once they do, move back as fast as possible, and go behind the plants this time. Go along the wall towards the elevator, once you get to the bench, go in front of it and inside the elevator, go down. Once the doors open, go out of the elevator and to the left down the hall.

5.2 Retrieve the SC-20K
-----------------------
Timing must be perfect for the next checkpoint to work. Stand up and run full speed, passing by the door the civilian comes out of, and crouch down hiding at the corner of the hallway waiting for the passing guard to go to the right. Move along behind the guard waiting at the next corner before the window. Right when the two guards start having a conversation, move along the left wall and go behind the guard talking, staying as close to him as possible going at s3. Once you get to the end of the window, quickly at s5, stay to the left side of the hallway along the wall. Following the shadows, pass the guard by the soda machine, on the right side, then move back to the left where the open door is, across from the keypad. Stay right in front of the door at max stealth. The guard by the soda machine will come patrol down in front of you, and go back. Now hide right in front of the open door, when the guard that was talking comes down the hallway and right when he looks at the keypad, move into the lighted window room at s3 and grab the guy standing there. Take him to the left corner where its dark, and knock him out. Pickup his data stick which has the keypad number across the room. Turn on your thermal vision and wait until you can't see the keypad guard when he goes to the left into the closet. Hurry up and go into the keypad door before the guard comes back. Now there are two workers, the patrolling worker should be going to the left if the timing is correct, once he goes back to the right in between the two shelves of servers, move to the left of the servers, but go behind the desk and into the next door. Inside the next room, use the computer for another keypad number. Enter the key code and open the door.

Right away go to the right, stand up and run full speed, they won't hear or see you at all. Go down the stairs and around the corner doing a U-turn, then when you get to the next corner, go to the right and crouch by the pole on the left side of the shelf, towards the fire extinguisher. Wait for the guard you just passed to come towards you and look at the shelves, then move over to the corner by the fire extinguisher, the other guard will come to the same spot and stop. Right when the second guard to get there stops, stand up and run full speed to the right towards the door. Hug the wall to the left and go into the doorway. Keep going down the hallway, to the left up the stairs and pick up your gun on the shelf in front of you. You don't need to pick up any extra gadgets, because you don't use them at all. As cool as it'd be to not pickup the SC-20K, when you get to the elevator, it isn't powered ;/.

5.3 Access the CIA central server
---------------------------------
Go through the to the right and into the hallway, sneak at s4 to the right of the man on the phone. Then move left down the hallway to a patrolling guard on the right. Stay to the right side right by the edge of the wall where the guard stands, when he turns his back to you, sneak behind him to the second computer desk in the middle of the room. Use it to get the code to the server room and sneak back the way you came when the guard turns his back again. Once back where you were before passing the patrolling guard, make sure the other patrolling guard isn't there, that patrols down the whole hallway. Move along the left wall by the white double doors until you get to the middle shadow where the stealth meter is still less than four. Now move in as close as you can towards the white doors without going in, staying in the darkness. Turn around and check to see right when the guard passes the pillar moving to the right. Crouch full speed into both double doors to the keypad on the left.

Stay crouched, but crouch at full speed when moving the whole time up until you enter the keypad door. Stay at s5 the whole time inside the server room, and right away stay against the left wall. The guard will see you at a little off from the corner, and he will go investigate in the other room. Keep moving till you come to the end of the railing. Jump over it and jump down to the rectangular server box underneath you. Then jump down to the chair, remember to crouch when falling, and use the computer to get a code for the war room. He will go to the right back into the doorway, just go back up the way you came, on top of the server box, and double jump up to the railing, if you hang on any part, you won't have enough time to make it to the keypad door without being spotted. At the first set of white double doors, stay back and wait for the guard to pass the pillar in the middle moving to the right. Sneak out to the right, along the wall, and back to where you started when you passed him the first time. When he turns his back, sneak behind him and into the doorway to the left of the room, but crouch in the corner by the doorway so the patrolling guard can't see you when he passes. When the patrolling guard passes you, go behind him and down to the metal detectors where the security guard is.

Stand outside his window to the left and jump, he will go investigate, jump through the window following right behind him. Go out the door and when he turns to the right, into the metal detectors, you keep crouching along the wall of elevators at full speed, keep going and then turn down the hallway. You should of finished this before the guard comes down the two stairs. Sneak by the worker when he turns away and go down the hallway. At the end to the left, go inside the opening down some steps to the armored camera, and a keypad door. Stay at the bottom edge of the stairs to the right, and you can access the keypad from there, wait for the armored camera to turn left and go through the door.

Wait in the dark area right in front of the window, once the man is off the phone, he moves over to the soda machine, sneak behind him and into the door where a turret gun is. Then go into the elevator and go up.

5.4 Tap Dougherty's computer
----------------------------
Once off the elevator, sneak by the two workers talking, stay behind the chalkboard and computers to the right, keep going along the wall and out the door. Move into the office area and wait outside his office to the right of the door, and wait for Dougherty to leave his office, then go inside to use his computer.

5.5 Kidnap Mitchell Dougherty
-----------------------------
Go down the hallway Dougherty went down staying on the left side. Go into the double doors on the left of the hallway. Inside the projector room, sneak over through the aisle toward the guard by the door, hide in the aisle in front of the railing where the guard is standing. Wait for them to finish their conversation, the man speaking will pickup his cell phone and say "Excuse Me". The guard by the door will move behind the projector, once he moves out of the way, jump over the railing to the door in front of you, lock pick it and go into the hallway. Go outside the door to the left, keep going past Dougherty against the wall on the right side where the break room is. Hide in the dark opening where there is a picture of some guy standing. Wait for Dougherty to open the door, then sneak in before the door closes. Keep following right behind him as he goes down the hallway, right before he goes outside the last door, he will get a drink of water. Grab him when he gets a drink of water and knock him out.

5.6 Take Dougherty to the rendezvous point
------------------------------------------
Look out the window for the patrolling guard outside. He will go to the right, then come inside the room outside the door, then go to the right again, and come back to the left. Once he passes you to the left, open the door and pickup Dougherty, start walking out of the room and outside through the automatic door. Go through the middle of the four benches, then go to the left towards the fence. The guard will go inside again, so you can stand up and keep going. Take him down all the stairs and to the door, put him down and open the door, before going in you should pick him up and be in a crouched position.

5.7 Incapacitate the CIA security
---------------------------------
Well your timing will be perfect if you did exactly what I did, so this part will be easy. Go into the door and move down the stairs, stop by the doorway and use your camera to look around the corner where the worker is standing. When the worker comes towards you and crouches by the huge column. Stand up, stay against the wall on the left, and go around the four huge boxes. There will be a patrolling guard that does a little L shaped patrol pattern, he will be beside the door by the time you get to the other side of the second huge box, make sure to stay against the wall. Stay standing up and go to where the guard was standing by the door, you want to go out the door before the guard turns around at the end of his patrol, so crouch down right before you get to the door so the guard won't hear you. By the time you start going down the metal stairs, the guard underneath you will be going over to the right, under the stairs. Start heading down the stairs as quick as possible, don't stop and keep going down the ramp and to the ladder. You want to hide right by the ladder, stand on the edge as far as you can on top of the ladder, and let the guard patrol right beside you. Turn around so you're facing the opposite direction of the ladder, and pull your gun out so you throw the body off your shoulders and it falls to the ground below the ladder. Climb down the ladder as the guard turns his back to you and goes up the ramp. Once at the bottom move along the shadow over towards the fence behind the standing guard and two men beside him. Wait for the patrolling guard right above the ladder to move to the right up the little ramp, then sneak up the man talking and grab him, pull him over to the fence and knock him out. Go get the body under the ladder, and move over to the fence, watch for the patrolling guard above the ladder to move up the ramp again, and drop the body in between the two men standing by the truck. I've tried everything, but you really do have to knock out this guard.

====================
Mission 6: Kalinatek
====================

6.1 Infiltrating Kalinatek
--------------------------
Stand up and run as far as you can down the middle, just right of the yellow car, when the door opens you should be about in the dark area, right when the dark area ends, crouch and sneak up to the wall, in the middle of the two phones from the right side. Right when the guard passes you to the right, sneak into the door before it closes. Go up the stairs and pickup the bottle by the med kit, move over by the yellow car's front right tire, and throw the bottle at the two orange cones in between all three guards. Sneak behind the yellow car and the white van, wait for one of the two guards talking to go check out the bottle, when you see him, go over and jump onto the crate.

Just crouch at full speed out the window, no need to jump. Jump up to the pipe and start going forward, you can jump down onto the glass below you or you can keep going along the zip cord, then jump over to the building, and rappel down the wall. Jump twice when rappelling and you will end up on the ground. Jump onto the elevated blue seat, and sit at the very end closest to the automatic doors the guard comes out of. Let him see something, then move back a little bit towards the other end of the blue seat, the guard will enter the keypad code and go into the door, while he is going into the room, sneak close behind him.

6.2 Open the fire doors surrounding Ivan
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Once inside the room, hide up against the closest corner on your right, inside the keypad door. Put your back up against the wall and let the guard walk by, out the door. Go across the room to the other door. Then go inside into the dark room and just go over the glass really slow, and up into the air duct at the end. You can jump up to the pipe above the glass if you want to take more time...

Jump down into the room, run over and open the door before the cut scene starts. Once the cut scene is over, sneak over to the right in the glass door opening and hide in the dark corner. Once their conversation is over and the guard goes into the room you came out of at the beginning. Go down the hallway passing the wall mine along the blue seat, and then go to the other side of the hallway opposite the wall mine when you get to the doorway leading into the hallway. Stay against the glass window on the left side of the hallway, keep moving slowly towards the last door on the left. Let them see you acting like you're about to go into the room. They will come investigate, turn around and go into the door right behind that one, hiding against the bookshelf by the door. Wait for both guards to come down the hallway, when they pass you, just go behind them and up the hallway. Crouch into the opening by the elevator at the end of the hallway.

Crawl out of the opening into the hallway and move to the right by the table, pickup a can by the soda machine, and go down the hallway. Pass the two guys shooting the computers, and pass the open door, start running standing up at full speed by the first column on the left side. Hide right behind the column in the dark spot, while watching the two guards come down the hallway, when both of them are facing you, throw the can over their heads down the hallway. Hurry and run into the hostages room and disable both mines.

6.3 Disarm the bomb planted in the Archives Room
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Talk to a hostage, and sneak out the door and check up on the two guards outside, make sure their backs are to you, then hug the wall to the left and into the dark area. These two guards are random and don't do the same thing every time, I have yet to find a way by them that works 100% of the time. Once the two guards go into the door with the hostages, go down the hallway towards the first mine. Go to the end and inside the keypad door, go to the left down the hallway and into the first doorway on the right. Go over the dead body and across to the other side of the room opposite the door you came out of. Go inside the doorway and into the next room, then go to the other side of that room opposite the doorway you are standing in. Then go to the left in the next room to the last doorway leading back into the same hallway. Go to the right to the door at the end of the hallway, lock pick it and go inside. Once inside go to the left and roll through the fire. Disable the bomb.

6.4 Restore power to the fire door circuit
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Go out the door and into the hallway, go to the left and to the left of the glass room on the top floor of the auditorium sneaking by the two guards. Go down the left staircase staying against the left side. Once it starts getting light, go back a little to be in darkness. Watch the guard on the middle level to do an animation, once he does, go down the steps hugging the wall on the right side. Go down the middle aisle, and then go to the right of the stage. Hang down at the bottom stairs to force a cut scene, then pull back up when it's over. Two guards will come running out, once they pass you, sneak into the basement, make sure to hug the walls on the right side. Hide right by the pole in the corner, and jump. The guard by the switch will come investigate, once he passes you, sneak by him and hit the switch.

6.5 Open the fire doors surrounding Ivan
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Hurry and hide back in the dark area by the pole in the same spot as before. Two guards will pass you to go back to their spots in the basement. Once the last guy passes the column, sneak back up the stairs and up the aisle towards the guard on the top floor. Watch the guard patrolling back and forth on the top floor, and once he starts going left, stay against the wall on the right side, and go up the staircase. Wait for the patrolling guard to go to the opposite side of you once your up to the top, then sneak over by the doorway opening staying against the wall. When he goes the other way now, opposite of the standing guard, sneak over and grab him, walk him over to the dark hallway by the bomb you defused, knock him out and get the key code. Enter the keypad door and sneak up the stairs slowly, right by the table at the corner of the wall. Stay against the middle of the railing that is opposite where the two guards are standing in the big window. Stay in the light and wait for them to see something, then hurry along the wall on the left side crouched at full speed until you come to the hallway. Cross the hallway following the shadow to the window room they are in. Wait till they start moving towards the door and also have their back to you, then stay along the right side of the hallway passing them at full crouch speed. Then go into the infirmary undetected, hiding in the corner against the wall where the med kits are located. Now while in the infirmary, wait for the guard to stop outside the door. When he does, jump up to make noise, then he will go to the left, right when he turns to start going down the hallway. You need to crouch in the doorway waiting for him to pass by to the left, once he does, be very quick about this without making noise, go to the right hugging the wall and around the corner. Now crouch at full speed, go to the end of the hallway and into the server room. Stand opposite the room the guy is standing, but behind the big server box, jump up to make noise. Right away go around the server box to the right, while he goes along the other side. Hurry and use the computer.

6.6 Find Ivan before the Russian Mafiosos kill him
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If you don't do it fast enough the guard you distracted earlier will be coming down the hallway and see you during the cut scene. Hide opposite the side you jumped, right against the big server box, you will be at max stealth. You have to wait a while, but when he stops back at the computer, leave the room but beware the patrolling guard down the hallway from before. He stops at the end of the hallway during his patrol.

Go through the emergency fire doors, then go up the stairs and in the room with the two guys talking, wait for them to finish talking. Once one of the guards moves around the counter, stops and faces the other direction, sneak behind him into the bathroom along the right side. In the bathroom, go really slow and jump into the vent without disturbing the guy taking a leak. Once inside the air duct, go straight across to the other side so you are in complete darkness. Now go along to the opening at the other end following the dark side of the air duct. When going through the air duct, the guy about to kill Ivan is going to see you, just keep going until you get to the opening, stay to the left side at the edge. Exactly when he starts to turn around, drop down behind him, stay right behind him as close as possible and when you get to Ivan, start talking to him, press talk 17 times as fast as you can.

6.7 Rooftop Extraction
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When you're finished, hurry and go out the door before the guard turns around. Go to the right down the hallway into another room, and use the switch to activate the elevator, then go inside and go up.

Crouch full speed over to the left, they will see something moving no matter what, so just jump up on the crates on the left side and stop at the top of the crates. Move your camera to see the guard in the next room, wait till he leaves, then jump over the roof. Jump up the two crates and onto the next roof. Jump down and over to the left along the dark area, keep going at full crouched speed along the left wall, but slow down when you pass the last crate with three cans. And you should be in the corner right by the doorway before two guards come out, when they come out, go behind them and into the next room.

Sneak along the right side until you get to the window, then stand up and run inside the next room, stay against the window wall once inside, and run to the right side of the porta potty. Double jump over the roof, facing the porta potty wall. Keep running and go to the right down the hallway.

Go up the stairs, there are three men you have to knock out. Two come down the stairs on the left and one stays up top throwing grenades at you. Once by them, go down the hallway and into the doorway to the left.

Go around the pallet to the other side, where the ammo is located. You will now see three men standing down at the end of hallway, stand up outside the door opening and run down the hallway towards them until all three see something. All three will come investigate and you go around all of them to the right inside the next room. Slowly go out the doorway leading back into the hallway behind all of them. Go down this hallway and there will be another patrolling guard with a mine in the room. He will stop at the doorway and turn around, once he does, follow behind him and wait until he stops at the end of the hall in another doorway. When he does, hurry into the first doorway on the right where the med kit is located for a checkpoint.

Do this as fast as possible. Come back out into the hallway and follow along the left side, passing right by the patrolling guard. Once outside the hallway, crouch at full speed, go into the first door opening on the right, go up the stairs, start slowing down, about one step before the max speed. There are two guards on the ground, one will be moving to the left, and another by the barrels. Hurry and go along the right wall along the metal balcony, jump over the railing and do a silent run fall, where you don't hang on the railing, but simply jump down. You should land on the two wooden pallets, go on them to the right of the guard as slow as possible and don't bump into those two barrels, go around them as close as possible until you get to the wall they are against. Keep going into the corner, stay crouched and go full speed against the right wall, going towards the new hallway, staying in the dark until you hit a cut scene. After the cut scene of Wilkes getting killed by two guards, follow the guard that is climbing the ladder, keep going behind him all the way to the top, make sure not to bump into him. Once at the top, he will be shooting at the helicopter, simply wait till he reloads, then stand up and run towards the helicopter, crouch rolling into the mission complete.

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Mission 7: Chinese Embassy
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7.1 Rendezvous with the agency contact
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Skip the conversation and double jump over the wall to the other side, start moving down the alley. Crouch full speed the whole time, stay to the left of the alley and pass the dumpster over to the left against the wall. Now keep going down the alley, once you get into the lighted part, stand up and go full speed to the end of the alley. Once you get to the fire barrel, go to the right and up the ladder.

Wait until one guard on the ground passes by you to the right, then move across the boards really slow and up the ladder, keep going across the boards and jump up to the rope. Go across the street and stay in the middle until a guard coming down the street passes under you, then go across and drop down against the door.

Stay against the wall, keep moving down until you come to an opening between the buildings, stand up and jump across before the guard that passed under you comes back. Slowly go along the roof until you come to the end, jump off into the street darkness by the two dumpsters, rolling into the darkness line that leads to the fence across the street. Once you land, stand up and start running at full speed along the shadow towards the gate to the right, go inside it. Now crouch full speed to the ladder and go down before the two guards get to the middle. Once down the ladder, jump down into the sewers.

Go straight ahead, then go to the left when you get to the wall at the end. Down this tunnel you will see three guards talking, wait for them to finish their conversation, then follow behind the three guards as they go right. Just stay back a little ways, and once you get to the first horizontal tunnel under the second light, stay back in the darkness, a guard will turn around and check behind him, then catch back up with the others. Keep following behind them until you get to a red light under a ladder, hide in the opening in the wall where the first red light is behind the fence doorway. Look around the corner and the guard will check behind him again, and stop right under the ladder, then when he turns around, go out and follow behind the three guards staying in the darkness. Wait for their conversation to finish, then follow behind them until the closest guard to you goes into the right tunnel, when he does, go up the ladder right outside the tunnel he went in.

On the ladder, wait for the guard on your left to turn his back, once he does, climb up the ladder. Sneak over and climb up the red ladder, go to the right and when the wooden boards end, jump up to the pipe and climb across. Jump down and go into the window on the left.

Go across the room to the left corner, and climb up the pipe. Turn to the left and talk to the agency contact in the doorway.

7.2 Collect intelligence with the laser mic
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Go straight ahead and jump up to the next level, and another level where you can rappel. Rappel down to the ground, jump three times.

Quickly go straight to the second alley, passing the doorway on the right, and turn to the right, then go to the left and watch for a guard. He will be patrolling in front of you, move towards him and stand beside him on the left side. Wait for the guard beside you to turn around start moving the other direction. Once he does, wait for the other guard down the alley to turn his back, then follow behind the guard going down the alley. Stay by the left wall, not against it, but about in between the guard and the wall. Stop when you get to the guard standing there to your right, wait for him to turn around, and the other guard a little ways away will start going to the right at the same time. Then just go along the street staying on the left side, into the next darkness area. Stand up and start running down the street. Once you get to a fire hydrant on the right, go into the alley to the left opposite of it. Keep running at full speed, then take a left to the end, and then take a right, you will see a guard walking in the opposite direction of you with a flashlight helmet. Start crouching now, and sneak to the left of him and hide right against the barrel on top of the cardboard box, let him stop and pass behind you going back down the alley you came from. Once he's gone, move along the right wall in the darkness.

Stay in the shadows and to the right of the van along the wall. Slowly sneak by the guard walking towards you by going to the right of him, once you pass him, crouch at full speed across the street towards the truck by the gate. Stay to the left of the street pole against the wall, sneak behind the truck to the right and hide over by the wall in the darkness. Wait for the guard during his patrol to get in front of the semi, right when he does, move along the shadow across the street towards the semi, go under the front of it and very slowly behind the guard while he is still standing there. Keep going to the front of the second semi following along the shadow, right away roll under the front of the semi and stand up and run along the right wall. Then cross the little bridge and crouch into the bushes area.

7.3 Rendezvous with Coen
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Laser mic Kong Feirong in the window, and then in the limousine. There are two guards, one moves through the middle and over towards the bushes. The other patrols along the other side and down the middle, once the guard by the bushes goes towards the two lion statues, move over to the red wall behind where the guard by the bushes stands by the doors. The other should be by the doors on the left side, wait for the guard by the door to do his little fake patrol, where he moves to the middle and turns around right away, that's your key to start moving across the doors and behind him, stay along the shadow across the street towards the barbed wire wall. Go along the wall to the right and go up the pipe over the wall. Drop down and go to the right, then talk to Coen.

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Mission 8: Abattoir
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8.1 Destroy the antenna broadcast ability
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Right away move to the end of the fence staying against the right side at full speed crouched, turn right hugging the fence and keep going beside the box behind the guard in front of you at s3. Go to the left behind the guard in front of the switch that turns off the pool. Hurry and jump up onto the roof of the little switch house. At s1, crouch across it to the other end staying against the fence, drop down and at s2, go towards the corner where the dumpster is. Pass the guard to the right, that is standing in front of the door. Then jump onto the dumpster, then jump over the wall to the minefield.

Do not be heard or seen by any guards during the minefield. At s3 go over to the fence, climb over it and silently drop down to the other side. You don't have to worry about the spotlight, as it's out of the way through the whole minefield if you do it fast enough. There should be a dumpster to your right, and a crate to your left. Go in between them and to the left of the wood that's laying up against a crate, move to the next crate behind that one to the left, crouch full speed behind it and follow along the fence to the dumpster. Then to the right, in front of you, jump onto the crate, it's the second box from the fence. Go along the crate to the end, then drop down. There will be a white box in front of you, stay to the left of that against the brown crate, then go around the brown crate hugging it all the way to the other side of it. Now go to the right, towards the doorway where the two dumpsters you need to jump on are located. Jump on top of the dumpster by the med kit, then run and double jump off of the wall the dumpster is on up into the tunnel that leads to the roof which holds the satellite.

Go out of the tunnel and onto the roof. Follow along the cement and across the two white boxes, stop about half way in between the first two skylights. Once the light goes out, move over to the pipe, jump up to the pipe, it doesn't matter if the light is on. After making it across the pipe, wait till it's dark again and move along the piece of metal, two wooden boxes, and piece of wood to the rope, you must reach the fence again before the light turns on. Jump up to the rope and go across to the wall, jump down. Wait till it's dark and climb up the fence, and jump down once over the other side, then disable the antenna.

8.2 Locate the Hostages
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Run over to the door on the right, hide behind it when it swings open, once the guard turns his back and starts running, go inside the door before it closes. Open the next door to the right, and then put your back against the wall opposite the door you opened. Now move towards the stairs, and stop right after the pole, but before the railing. Let the guard run by you and outside the same door as the other one. Go into the door you opened before it closes, and go down the stairs and out the next door at the bottom. Jump up onto the railing in front of you, and shoot a diversion camera on the blue wall closest to the bathroom wall opposite of you in the left corner, use the noise. Right away drop down where you are standing on the balcony. Hug the wall into the hallway going left, go through the double doors. Go down the hallway then to the left, get inside the air duct, but wait for the conversations to end and Lambert to talk to you to get the new objective.

8.3 Beat the executioners to the hostages
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Go straight through the air duct, then go to the right at the end.

Guards will pass above you, move over to the pipe your suppose to climb and shoot the metal grating, twice if you need to until the really fast music starts playing. Climb up the pole and keep going along the roof at s2. Jump down the hole and nobody should see you, they should still be over by the air duct. Crouch full speed to the fog area into the freezer.

Possibly the hardest checkpoint in the game, luckily I made it easy for you. Right away, you have to be quick about this, crouch at full speed to the right, then to the left towards the new doorway. Once you get to the doorway, slow down to s3. Now stay to the right of the doorway, to the right of the equipment, with minimal turning. Pass the first box to the right, now when you get to the first opening, go to the left into the middle of the room. A guard that patrols the middle of the hallway will now be right in front of you, stay right behind him at s2, until you get really close, then s1 to the right of him when he stops. Stay against the equipment, right next to him, so as he turns around, you are passed him. Now keep going straight until you get to the wall, watch the turret gun, and wait for it to turn to the left, then crouch full speed into the new doorway on the right. Once you reach the doorway, slow down to s3, and stop before the next doorway, moving your camera to watch the guard right by the doorway. There are three guards in this room, one by the doorway, another by the next doorway, and another in the middle. The doorway guard looks to the right, then straight ahead, and then to the left. Once he stops and looks straight ahead, slowly at s1 go behind him, don't go past him or he will see you. Now when he looks to the left, move a little further, up to where the hanging pig is right in front of you. If you pass the pig, he will see you. Now when he starts turning again, slowly at s2 go behind him to the left towards the wall, but to the right of the barrel in the corner. Keep going towards the new doorway, along the left side of the equipment, passing the horizontal barrel, then to the end of the equipment. Now look at the equipment at the end, you will see a big X on the side of the last piece. Move so you are in between the end of the equipment, and the center point of the X. Now watch the patrolling guard by the new doorway, once the patrolling guard moves closest to you in his patrol and stops. You need to point your body towards the wall opposite the equipment and jump up to create a distraction, if you were facing the equipment, you would hang. Quickly at s3, move back to the horizontal barrel and jump up on it. Wait for the patrolling guard by the new doorway to pass by your, right when he does, hurry and s3 over to the new doorway. You need to double jump off the side of the doorway so you grab onto the pipe above you. Get in line with the middle of the side of the doorway, and double jump up. Now that you are hanging on the pipe, move forward towards the new room once. So when Sam moves while hanging, he just uses his arm to move one full time. Nobody should see you here, pull your legs up and watch the guard in the new room looking for you. He will be by the turret gun, wait for him to turn around so he is facing where you're facing, with his back to you. Right when he does, move start moving forward to the end of the equipment and drop down as soon as you can. By the time you drop down, he will be back to his normal patrol position. Go behind the turret and disable it. Silently jump up onto the controls for the turret, then over the barrel to the other side of the turret. Move along the doorway as close to it as possible without going in it towards the newest doorway in this room. Slowly get as close to the wall you double jumped off of, where the doorway ends, but don't go past this edge, or the guard in this room will see you when he is turning. Now watch the guard in the room, watch his patrol. He will look four different ways, then keep facing towards the new doorway. Wait for him to look towards the corner of this room you are facing while watching him, then when he does his next animation, he will be looking to the left corner of the room, opposite the new doorway. Right when he does this animation, you need to stay along the right wall towards the new doorway. Sneak at s4, as quickly as you can to where the boxes are in the corner. Now watch him again, and wait for him to do that same animation you went along the wall before, then go through the doorway at s4. Go down the hallway to the left, then another left to go down another hallway.

To the right is another doorway ahead, three guards in this room, one right by the door, another patrolling the middle, and another standing in the middle. Once the guard patrolling the middle stops, turns his back to you, then starts moving in the opposite direction of you. Sneak behind the door guard hugging the wall on the right side of the room at s1. Staying against the wall, keep going and pass the guard that's standing and looking towards the middle, he won't see you. When you get to the end, pull yourself up over the equipment to get to the other side of the room, then into the air duct on the ground beside you when you land. To get into the air duct, move at it in the direction it goes in, not perpendicular from where it goes, otherwise you will keep grabbing the edges and pulling yourself up. Go through the air duct to the end.

Once out of the air duct, stand up and run down the stairs at full speed, then hug the wall to the right and use the switch as fast as possible. Then jump over the railing, crouch down and go inside the doorway before the guard comes into the room.

8.4 Locate the Hostages
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Now you have to do this part very quickly or the first turret gun's timing will be off. At the start, stand up and run as fast as you can out of the tunnel and to the doorway with the curtains, then slowly at s2 hug the wall on the left side behind the guard, hide in the darkness against the wall opposite the new hallway. Once the guard you just passed moves out of the way, move onto the little wooden carpet in front of you between the doorway and the hallway. Right when the guard to your left turns around, and moves back into his little room. Move down the hallway you're facing, start slowly, and once you get to the middle of the first stable, crouch full speed passing the first stable, and go into the next one on the left, across from the turret gun. Move to the left of the haystacks right by the corner, but against the haystacks, so you're at least stealth level 1. A guard will come out into the hallway from the left, next to the turret. Wait 2 seconds with him standing there, once he is about to turn around, stand up and crouch back down so he can see something. He will come and investigate right in front of you, he will stop and then turn around after a second. Follow behind him until he gets into the hallway between the stables, then you stop right before the hallway in the darkness and watch the turret gun. Right now the turret gun should be going to the left and about to come back. Once it starts turning to the left a second time, hurry and go out of the hallway to the left where the two barrels are at s4. Stop in front of the second barrel, the turret gun now can't see you because you are behind the middle wall. Stand up and move your camera to see the turret gun, make sure to set your body facing the new hallway, because you're about to run. Wait till it looks all the way to the left, then at full speed standing up, run out into the hallway hugging the wall on the left. The turret gun will shoot at you, but hit the wall instead. Crouch back down now, go down the hallway until you get to another hallway on the right. Go into that hallway and to the left in the first stable, jump up on the ledge and go to the right through the spider web, fall behind the two turret guns, then disable them. Be quick about this, go over to where the two bottles are in the corner to the left, move to the left of them a little bit against the wall and jump to make noise. Then hide back in between the turrets. Two guards will come and investigate, the first one will stop and check out where you jumped, then the other will go down the hallway where you came from. Once the first guard turns around and stops by the middle wall in the stable, slowly at s1 hug the wall where the bottles are, going left down the hallway. Once you get some distance, start going faster, then stop at the last stable and hide behind the wall before the turret gun. Wait until the turret looks to the right, then rush over full speed crouching to the middle wall opposite the turret. Make sure you're facing the new hallway where the curtain is, now when the turret looks left, stand up and run as fast as you can through the curtain to the right into the new hallway.

Go down the hallway and hide in the first sewage drain opening in the wall on the left side, exactly in the middle of the drain opening against the wall. Wait for their conversation to finish, and once the second guard passes, quietly move out at s3 and keep going down the hallway where they came from staying against the left wall, hug the wall on the left side at the end and turn down the next hallway to the left. Stay here and use your camera to watch the two guards patrol back down the hallway towards you. Wait for them to stop by your, once they start going again down the hallway, stand up and towards the stables. We do this so they don't come in and start attacking with Grinko. Keep going straight through the curtain and go to the right in the first entrance. Run down the middle of the room so the turret guns can't hit you, and then disable both of them. Go into the opening on the right and talk to the three Chinese dignitaries.

8.5 Protect the Hostages
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Stand up and run out, go down the middle where the turrets are, pass the stables, to the wall in the middle, then go to the right and through another opening and to the wall there. There will be a cardboard box to your left, and the edge of the wall to your right. If you don't understand, it's the wall closest to the opening the soldiers come out of on the right side. Now get in between the cardbox box and the edge of the side, put your back up against the wall, then take it off so you are facing the hostages. Three soldiers will come in and one will be on the other side of the wall trying to hit you, but he can't see you so he won't shoot. The other two will be on the left side trying to hit you. Once the guard closest to you on the other side of the wall starts moving forward towards the hostages, he will run diagonally, then turn straight, when he turns straight, knock him out in the back of the head. Then hurry and go around the other side of the wall where the soldier you just hit was camping. You must do this fast or else they will shoot you. Now once the two remaining soldiers turn towards Get all the way up to the bullet holes, by the column, but don't go past the bullet holes, or the two guards will hit you. Now they are shooting at you and stop, once they turn around to start running towards the hostages. Stand up, run towards them, and hit the crouching guard in the back of the head closest to you. Keep going at full speed following behind the other soldier, don't go too fast or too slow, if you go too fast you will catch up to him before he reaches the end of the stables, and he will turn around and shoot you. If you go too slow, he will kill the hostages. So try to get him right at the end of the stables, by the chain, right when he turns to the right towards the hostages, you can hit him in the back of the head. Now go to the right where the captured soldiers are at, crouch down and hide behind the second wall from the opening where the attacking soldiers are. You should be by a diagonal stack of white boards against the wall. Two more soldiers come running in to throw grenades, one will come in and run right by you, hit him in the back of the head. Now stand up and run back to the middle where the other is, and hit him in the back of the head as he is throwing the grenade.

8.6 Kill Grinko
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Hurry and crouch over to the farthest right opening where the soldiers come in, behind a shelf. Grinko will be trying to hit you running up and down the hallway. You need to go out into the hallway for a split second, and then come back into the room before he shoots you. Grinko will eventually pass all the openings, and come towards you, once he passes the opening in front of you, go to the left around the wall to the other side where Grinko was hiding, and hide there as Grinko runs inside the room. You need to stand up and face towards the room where you're about to run, so right when Grinko stops at the corner and shoots towards the hostages, you can run in and grab him. Then knock him out.

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Mission 9: Chinese Embassy
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9.1 Infiltrate the Embassy via the upper floor
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Go in the front door of the restaurant, crouch full speed along the right wall and keep going down that pathway between the tables. Stop at the automatic door into the kitchen and wait until the cook stops messing with the vegetables and turns his back, then sneak at s3 inside the kitchen along the left wall and climb up the ladder. Once up the ladder, run across the wooden boards into the next building and hide on the couch to the right, on the cushion. Wait for the patrolling guard with a flashlight to come out of the hallway, right when he comes out, sneak at s2 behind him and out onto the balcony, climb the pole up to the zip line and go across to the next building. Once you pass the third window, drop down onto the ledge under you. Follow it along the building until you get to the pipe, then climb up the pipe. Go straight ahead and fall into the vent, onto the table in the room.

9.2 Access Feirong's data in the basement
-----------------------------------------
Run down the hallway straight ahead and into the doorway by the fire extinguisher. Go to the right into the wall opening, put your back against the wall with bullet holes. Go to the other end of the wall and slide down the pole. Put your back against another wall with bullet holes and go to the end. There will be three soldiers shooting computers, shoot out the light that's right next to the door. When two soldiers have a conversation, they will end it with "Yes, Sir.". Right after that, slowly pass to the left of the soldier standing in front of you, then follow the shadow in a straight line towards the door. Once passed the chair, in the really dark area, crouch full speed to the door, open it and use the computer inside. Open the other door that leads to a new hallway, shoot out the first light on the ceiling and go down the hallway.

9.3 Destroy the trucks carrying nuclear weapons
-----------------------------------------------
The fast music for some reason keeps playing throughout this checkpoint. Keep going down the hallway and into the door at the end. Sneak up the stairs and stop right before the door still in the dark. Check to see the middle patrolling guard, while you're passing the door handle, he can see you at a certain spot in his patrol. When he turns around to go to the left, towards the camera, he can see you until he passes the middle of the room. Otherwise, you can go out the door. Sneak at s1 out of the room to the left right behind the guard standing in the doorway, and keep going along the wall until you come to the corner. Wait for the patrolling guard in the middle to come towards you and then stop. Once he does, jump up to make noise. The guard by the door will come investigate, when he does, sneak to the left of him staying along the wall he was standing by. Keep going along the wall at s3 until you come to the end. Then go to the right, down the new hallway and enter the door at the end of the hallway on the right, opposite the keypad door. Let the door stay open and crouch at the end of the desk, just so you can still see the guards going through the keypad door, but they can't see you. Once they enter the keypad number, wait for the second guard to go in and then sneak in before the door closes. Hide right against the door to keep it open. Wait for one guard to reach the top of the stairs, and make sure you are as close to the hallway as possible when jumping up or the guard by the turret will see you. Jump up to hang on the door, now move your camera to watch the guard by the turret, once he does an animation, pull yourself up. The rest of this checkpoint I've yet to figure out.

Turn right and go towards the arch doorway, stay on the right side of the opening, against the lamp post and the wall. If you go too far over towards the opening, the dog will smell you. Wait for the guard that walks across the bridge to come towards you, and turns around. Right when he does, stay at s4, go outside the doorway and onto the ramp, the ramp is the section of cement from the water up to the bridge, now slow down to s3. Keep going along the ramp until you come to the first light on your right, now go in between the two sets of lily pads towards the wall in a diagonal direction. Keep going along the wall until you see the next ramp beside the bridge, at the corner of the ramp, go up it to the left and stay along it until you go around the light against the wall. Once you pass that light, go against the wall now at s2, all the way to the end of the red light. Wait for the patrolling guard closest to you, to pass by going towards the bridge you passed. After he passes, move towards the metal gate at the end of the wall, start slowly, then stand up and run full speed once you get to the end of the last bridge. Then go into the next door inside the little area. Look at the top of the stairs for a light, shoot out the light and hide in the doorway, wait for the guard to go down the stairs and stop, then he will move over to the other light on the left. Once he does, go up the stairs and into the door.

Go into the door on the left, then down the stairs. Go to the right, straight towards the next door at the end of the room. Crouch under the first shelf, then jump over the next and drop down before the last white box, before he turns around. Wait for him to turn to enter the keypad. Once he does, jump on top of the next shelf and wait for him to enter the keypad and then open the door, when he turns the knob, crouch at full speed towards him and hide over by the railing to make noise. Do this part very quickly, he will come to investigate, jump up onto the first cardboard box by the railing, but hide in the darkness against the other box opposite the railing. Right when he passes you to go down the steps, jump up to the next cardboard box and then crouch roll inside the door before it closes.

In the room, hide in front of the light switch, use your camera to check for the guard in the middle of the next room, once he turns his back to you. Go outside the room and stay under the camera, wait for the camera to look the opposite way and then sneak at s4 in front of the boxes that are in front of the camera. Stay to the left of them and go in between the two shelves straight ahead to the right. There will be a bunch of cardboard boxes in between both shelves, double jump off of the right corner against the boxes and shelf, holding your move forward button, towards the cardboard boxes. Now you will land on a little ledge, then jump up to the shelf closest to you. You need to stay crouched and go full speed towards the shelf opposite the one you are standing on, and jump across the middle of the room. If you did it correctly, you will be hanging on the end of the shelf across the room, pull yourself up and watch the guard who just saw you jump. He will be patrolling around, he will come towards the shelf you are on, and then go around it. Once he goes around it, and the other patrolling guard in the middle of the room turns opposite of you. Stay against the wall on top of the shelf, not too close or you will run into a beam. Now crouch at full speed and jump towards the metal bridge, you need to land on top of the railing and onto the bridge. Once you land, quickly roll into the doorway, into a cut scene. After the cut scene, stand up and run down the rest of the railing, and shoot the gas tank in between the two trucks to blow them up. Then climb down the trap door under the stairs.

9.4 Use Feirong to unlock his computer
--------------------------------------
Follow behind the guard patrolling, once he stops at the end, grab him and take him into the opening on the right side. Another guard will come down the hallway, get a call about the drunk general, then turn around and run down the hallway. Follow him while he goes through the keypad doors. Take a left and go in the door before it closes, stay close behind, when he gets to the first keypad door, wait for him to go in, then move over on the right side of the doorway so it can't close. He will go up the elevator, once he's at the top, push the button. Go up the elevator, run to the next keypad door, use the thermal goggles to figure out the key code. Enter the door, then go straight ahead to the right to another keypad door. Use the thermal goggles to figure out the key code, then go inside to the room with the drunk general.

Go straight and take a right, roll into the cut scene with the general. Then just stand up, and jump over the desk, run behind him, grab him from behind, move to the computer, and force him to use the computer.

9.5 Meet Coen for Osprey extraction
-----------------------------------
Stand up and run full speed the whole time. Get out of his office and take a left through the double doors. Then go right and through another door. Go left and through the two red curtains, cross the room around the railing. Then go down the stairs to the window, crouch and open the window. Jump out of the building and go straight to the stairs up to the helicopter.

===============================
Mission 10: Presidential Palace
===============================

10.1 Recover the Ark Interrogation File
---------------------------------------
Double jump up to the first ledge in front of you. Go to the end of it and fall down so you grab onto the edge. Fall down two more times to the ground. Move to the other side of the ground where another level is, jump up to the grass level and go into the corner against the wall. While facing the wall with the pipe, double jump up to the pipe and climb up. While holding the move right button, and facing the wall you are climbing, jump off the pipe. You will grab onto the ledge, and then pull yourself up. Jump up to the next horizontal pipe and shimmy across. Once you get to the end, drop down and you will land on another ledge. Jump up to another horizontal pipe and shimmy across, once you get to the end, drop down. Then shimmy across to the right around the corner. Once you get to the end, drop down while holding the move right button and you will grab onto the ledge. Pull yourself up and stand up, do a running jump to the other ledge. Then run and jump to another grass ledge with a little bush. Slowly move opposite the main wall until you fall off and grab onto the ledge. Shimmy across to the right and pull yourself up next to a pipe.

Go all the way to the top of the pipe but don't climb up yet. Now this part is very random where the guards start in their positions, there are two guards, each has their own dog, one patrols in a square around the field, and another goes back and forth along the wall where the railing is. You might have to wait a while for this to work. Wait for the guard right in front of you going along the railing to pass to the left, and his dog passes you. Then wait for the spotlight to pass by to the left around the same time. Climb up the pipe, jump over the railing and hide behind the big rectangle stone statue in front of you, so the spotlight doesn't see you. You have to also time the guard going in a square around the field, you have to make sure he is out of the way when you go to the statue. The ideal spot for him is to be farthest away from you by the grass hedges going to the left, at the same time as the guard in front of you going to the left. While hiding behind the statue, wait for the spotlight to pass by, then move down the middle in the shadows towards the grass hedges and into the grass opening on the right. Once inside the opening, go to the first left opening and go to the right then do a U-turn until you come to a guard between two lamp posts. Grab him and take him to the corner behind you, then knock him out for a key code. Wait there for the guard on the other side of the gate to turn his back to you and start moving in the opposite direction. When he does, go towards the gate and enter the code to go into the gate. Go to the end of the street to the left, the opposite side the guard is walking. Then slide open the little opening on the building and jump inside.

Once inside, go up the stairs and to the right through the doorway out into the main room. Stand up and run past the last column on the right to trigger the guards coming out of the double doors. Then turn around and run back in between the four columns where the double doors are located, before going in between the columns, make sure the lasers are gone. Hide right next to the double doors the guards come out of on the left side. Four guards come out, when the last one does, move inside the door behind the guard before it closes. Go to the right to the bottom of the stairs, and jump on top of the radiator, then jump above it to hang. Shimmy to the left until you fall off onto the stairs, move up the stairs right before the three lasers and jump over the railing towards the door you need to get to.

Go inside the door, and sneak across the room against the left wall into the corner, opposite the door you came out of. Half way there, put your back against the double doors so the two guards down stairs don't see you. Once to the corner, keep following along the railing, against the wall, behind the soldier on the mid level. Hide in the corner waiting until he passes you. When he does, quickly go up the stairs and the other guard will be walking towards the keypad door. Stay against the right wall and sneak up on the keypad guard... you have to do it fast or the mid level guard will see you when you grab him. Right away after grabbing him, knock him out, and just leave the body there. Enter the keypad number and use the optic cable underneath the door. If you did it fast enough, two soldiers will be coming down the hallway, once they stop and turn around, open the door.

Pick up the body and drop him in the darkness straight ahead. Two soldiers move up and down the main hallway, and two guards move up and down separate hallways facing each other right in front of you under the lamp. Wait till the two guards have their back to the main hallway, then go down the hallway. Once you pass the two guards, start crouching at full speed down the hallway, you will see one soldier stop in front of the left hallway you need to go into, and the other on the right keeps going down the hallway. When the soldier on the left starts moving again, go into the left hallway where the armored camera is located. Stay in the shadow, the two armored cameras in the level are a joke by the way. Make sure no soldiers are looking down the hallway when you move across into the light. When the camera looks to the right or left, move down the opposite side of the hallway it's looking and to the door at the end. Lock pick the door and go inside, the camera can't see you.

Go to the right and crouch under the lasers when they go out, then jump over the others when they go out. Go to the left and hide behind the bookcases opposite the computer. Let the guard turn on the light and stop in his position, once he stops, go to the right of the desk at s3 the whole way. Very closely hug the desk all the way to the computer, then use the computer.

10.2 Use Nikoladze to open the retinal safe
-------------------------------------------
Turn around and hug the desk back the same way you came over to the lasers. Jump over the first set then crouch under the next when they are off. Open the door and go outside the room. Once outside the door, make sure the armored camera is looking to the right or left again and no soldiers are looking down the hallway, then pass the armored camera and wait in the dark at the end of the hallway. If the soldiers are coming from the left, wait for them to pass, otherwise just make sure they don't see you. Follow the left wall and wait for the guard to come out of the double doors. When he does, he will go down the right side of the hallway, so just go inside the double doors before they close coming from the left side. Stay to the left of this hallway passing the armored camera and into the double doors on the left.

Go straight ahead and enter the keypad door, go through the door hugging the left side, move to the end of the hall, at almost max stealth. Shoot the light in front of the elevator, then go inside and go down.

At the bottom of the elevator, the doors open, four soldiers will come running in after you. Facing the elevator doors, right away once they open, stand up and run at full speed the whole time. Go out the elevator, turn right to do a U-turn, and pass the bench towards the stairs, stay on the right side of the book cases, but as close as possible to them, and run all the way to the wall where the new hallway is that you need to go into on the left side of the room. Once to the wall go to the left, and right around the soldier. He will try to shoot you, but you will be gone down the hallway into the basement by then. Just keep going all the way down, then down the next ramp hallway, and all the way to Nikoladze, grab him as he's running away and take him to the retinal scanner. Once he uses it, a Cristavi's Elite Forces will come and take Nikoladze away.

10.3 Kill Kombayn Nikoladze
---------------------------
Lambert will tell you the lights will go out in five seconds, when the soldier in front of you is counting down and gets to "Two". The lights will go out and you need to run straight ahead to the left of the curtain and to the left of the big crates. Do not run into anything. Right after the last set of crates where the soldier is, perfectly do a diagonal run towards the doorway hugging the doorway on the left wall with minimal turning, if you do it correctly, you won't get shot at. Now this needs to be perfect...well there is also a trick to it. When standing still, the guy in front of you tells you not to move, but actually you can move. There is a rectangular box all around you that if you pass, it triggers them to shoot you. You can only move a little forward from where you start though, but you have lots of room to the left. You always have to move to the left front corner as much as possible to get to the doorway in time. Keep running up the hallway on the right, and to the left of the bookcases, watch a cut scene, and out of the double doors on the left.

Sneak over to the beginning of the water fountain and wait there until all four soldiers around you, pass by you, then crouch full speed across the water to the other end and climb up the pipe, opposite the double doors you came out of. Jump off the pipe to the left and hold up so you grab the ledge, and pull yourself up. Watch another cut scene with Nikoladze in his office, then snipe him.

10.4 Reach Extraction
---------------------
Move behind the door the guard comes out of, to the right of it, hiding behind it when it swings open. Then after the guard leaves, go inside before the door closes.

Go down the first part of the stairs and there will be three huge windows going into the dining room, jump up into the last one on the right side and hide against the right side crouched. The guard outside will come back in and down the stairs, two other guards will come towards you from the dining room, once those two guards pass under you, jump down silently, start slowly and then crouch full speed to the end of the dining room following along the right side, then go around the table to the left where the cabinet is. Jump up onto it and pull yourself up. Turn around, then run and jump to the balcony, and pull yourself up. Go inside the double doors on the balcony. Stay against the left wall on the mid level all the way around to the other side opposite the double doors you came out of at s3. Then jump down off the railing between the two lights, and silently drop down. Then enter out the double doors behind the four guards.

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Secrets/Bugs/Fun
----------------
1.1 Training: Obstacle course - Talk to Grimsdottir
Right at the start after looking at the red lights, go over to the right and double jump up onto the ledge, then go inside the room to your right and take the lock pick. Go through training until you come to the fence you have to double jump over, on the other side is a door you can lock pick for a keypad code that you use at the beginning. Turn around and go back through the level to the beginning where the red lights you had to look at are. Now once you're there, double jump up the opposite side you jumped up before to get the lock pick. Go inside the keypad door and talk to Anna Grimsdottir, if you decide to knock her out, Lambert will kick you out of the agency.

2.4 Police Station: Get into the police precinct - On the street
Right after you come out of the bushes and into the gate. Cross the lighted window blinds and to your right if you double jump off the dumpster you can climb up onto the railing. This is the same spot you jumped across the street to the other balcony to Blaustein's apartment. Well now you're allowed on the streets :D.

3.2 Defense Ministry: Find and interrogate Grinko's driver - Useless goodies
Secret area with goodies above the first elevator, the one with wood laying down at the top, double jump up on the ledge.

4.1 Oil Refinery: Infiltrate the refinery by the main pipeline- Blow up
Once inside the pipeline, if you shoot the water inside, the whole pipe will blow up.

5.4 CIA HQ: Kidnap Mitchell Dougherty - Rayman
In the break room with the two guards sitting down listening to the radio, inside each vending machine has a bag of chips called Rayman, with his face on it.

5.4 CIA HQ: Kidnap Mitchell Dougherty - UFO room
Right after the projector room, at the end of the hallway, opposite where Dougherty takes a smoke. There is a door to The UFO Sightings room, lock pick the door and use the computer inside, get the keypad number off the data disk, it's the only numbers, go inside the keypad door.

6.2 Kalinatek: Open the fire doors surrounding Ivan - Secret book
Right before you go into the room the two hostages are located, go to the right down the hallway, roll through the fire. Now hurry and open the door, you need lots of health for this. Keep moving forward so once it opens you go in. There is a book you can pickup under the desk right in front of you, it's under some newspapers at the end of the desk. The significance, I don't know. To drop it, you have to pull out your gun. If you take it throughout the rest of the level, right after talking to Ivan, when you go up the elevator...it disappears.

6.? Kalinatek: - basketball net
" There a basketball net in an office in Kalinatek. You can actully shoot a few balls to sharpen your reflexes :)" I can't find it in the Xbox version, but my friend has the PC version and says that there are three balls and a basketball hoop, right when you enter Kalinatek in the office, to the right of the metal detectors. Still unconfirmed though, so take his word for it ;p.

8.1 Abattoir: Destroy the antenna broadcast ability - Minefield guard house
In the middle of the minefield are four barrels stacked up on top of each other right in front of the guard house. Jump up on the barrels and then run and jump onto the railing where the guard house is. Shimmy over to the left until you get to the opening in the balcony, then pull yourself up. Go inside the guard house and you'll find ammunition, 1 medical kit, 3 flares, 1 sticky shocker, and a frag grenade.

8.6 Abattoir: Kill Grinko - Mission over, but not
If you don't knock out the two guards in the hallway right before saving the hostages, and they are perfectly timed to be down the hallway. Then you knock out Grinko at the end of the level on left side opening, the two guards will wake him up and it says the mission was completed, but then it says mission over. Although it says mission over, you can still load the level in your select levels list.

10.1 Presidential Palace: Recover the Ark Interrogation File - invisible wall
Right after using the keypad for the gate in the garden, go to the right following along the fence, once you get to the wall at the end, go to the left a little bit, look down you will see a little concrete part that's higher than the one your standing. You can walk through the wall right by the higher concrete part.

10.3 Presidential Palace: Kill Kombayn Nikoladze - Can move when you can't
During the blackout part where you have your hands up in the air after the checkpoint and you're not allowed to move. You actually can move, there is a rectangle around you that if you cross over the edge of it, the guards will be triggered to attack you. As long as you don't go over the invisible lines, you can run around as much as you want. Moving to the edge of the rectangle will help you reach the exit faster.

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FAQ
---
Who developed Splinter Cell?
Ubi Soft Montreal

Who published Splinter Cell?
Ubi Soft Entertainment

What are the game release dates?
Xbox....... November 18, 2002
PC......... February 19, 2003
PS2........ April 8, 2003
Game Cube.. May 2003

What is the difference between hard and normal?
"The AI is more accurate, your life is shorter, enemies are harder to get rid of once you've been detected." "NPC's are more precise, they react quicker, they have more health points whereas Sam as less" - Mathieu Ferland
Hard and normal modes are exactly the same, game play wise, just the health differences. On hard, enemies have more health, and you now have less. I've done really complex strategies for some parts, testing both hard and normal. For reference, most guards don't move random, only a handful. A guard will move in the exact same spot at the exact same time, every time. I will get noticed at the exact same spot, at the exact same time. There is truthfully no difference if you play with stealth. If someone could prove me wrong with specific examples, do it.

How was Tom Clancy involved?
He helped in the beginning with the concept, the story, and the core of the game.

What's in the UFO room?
Nothing except sticky cameras, and sticky shockers.

Why didn't they fix the clipping issues?
"We're using a simple physic for enemies' bodies. It reacts to a wall or any surface, but it may happen that some ends of bodies go through materials. We've studied a lot of avenues for physic, including Karma engine. But it turned out that this kind of system requires a huge amount of calculation and we've finally decided to make a compromise on this. I think it is a good decision since it allows extra CPU to calulate more important features." - Mathieu Ferland

What's the difference between each platform's version of the game?
The PS2 version comes with four new levels, while Xbox owners have to download them each month. The game play however is exactly the same throughout all versions. Besides the binocular vision mode PS2 has. It's been rumored the PS2 version gets a level XBOX users don't get. The PC version most likely will have downloadable levels, but nothing confirmed. There has been no info on the Game Cube version.

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Alarms
------
Police Station
2.?

Defense Ministry
3.4 Out on the balcony, going across the pole.
3.5 Going out the double doors under the armored camera that leads to the courtyard.

CIA HQ
5.3 White doors that lead to the server room.

Chinese Embassy
7.?

Abattoir
8.4 Second curtain at the end of abattoir, right after passing the two guards, and right before the last fight.

Presidential Palace
10.1 Right after the first armored camera, going into the room with the lasers you need to jump over.

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Interrogation
-------------
3.2 Grinko's driver
4.3 Technician at end
10.2 Nikoladze by retinal scanner

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Alternative Routes/Ways
-----------------------
5.1 Access the CIA central server - Outside

6.1 Infiltrate Kalinatek - Outside window
Once out the window, pull yourself up onto the hanging box. You can jump down onto the glass from here, but you do lose some health. Instead of going along the zip cord and rappelling down.

7.2 Collect intelligence with the laser mic - Right after talking to contact
It's kind of backwards, since the way I use is the alternative way, but I wanted to include this too. Quickly go straight to the second alley, passing the doorway on the right, and turn to the right, then go to the left and watch for a guard. He will be patrolling in front of you, wait for the guard in front of you to turn around and pass you. Once he does, and the other guard down the alley turns his back, move across the alley to the ladder. Climb up the ladder, at the top, go straight ahead and double jump off of the wall to the left up to the next level. Crouch into the window and go down the hallway to the right, sneak over to the patrolling guard underneath the zip line you need to get on. There are two door openings, go into the second one. Hide behind the crates, and once the guard passes you, and moves towards the first door opening you didn't go through. Jump up on the crates and onto the zip line.

8.2 Locate the Hostages - Bathroom
It's perfect, but doesn't work every time due to the guard's random looking ;/. Try to look and see which way the guard under the balcony is looking, when he isn't looking jump down as close to the wall as possible, you should land on a sink, and move to the corner. Sneak over and stand on the laptop at the edge of the table. Make sure the guard isn't doing any animations, just staring straight ahead, then jump down as close as possible to the table, and hugging the wall to the right go to the shelves and then cross the hallway to the other side. Look for a wooden bench, jump on top of it without startling the guard in the doorway, then jump up to the pipe, pull your legs up and pass the guard to the set of double doors.

9.3 Destroy the trucks carrying nuclear weapons - Storage room before trucks
Go outside the room and stay under the camera, wait for the camera to look the opposite way and then sneak in front of the boxes that are in front of the camera. Keep going along them and then when you get to the wall take a left, go under a shelf and then stop at the second shelf, before the lighted part where the next camera is. Wait for the middle guard to pass you while moving opposite the door you came out of, when he's gone, move across the light to the crates on the left, and hide in the shadow against the crates, but still on the corner where you can see the new camera. Wait till the camera is turned all the way to the right, and then jump onto the crate in front of you and do a crouch full speed jump over to the farthest box from you, closest to the camera, on the same wall, so you hang. Move over to the left enough to where you can pull yourself up, and to the beginning of the bridge.

9.5 Chinese Embassy: Meet Coen for Osprey extraction - Out of burning building
After running through the burning building, when you get to the stairs, you're suppose to crouch and go out the window. But another way is to run through the flames down the stairs, stop and take three med kits, then open the door and go outside to the helicopter.

10.2 Use Nikoladze to open the retinal safe - Two guards outside the elevator
This part is another random patrol one, the soldiers move randomly and start randomly when you go through the keypad door. There are two soldiers that go around the elevator, and another you don't have to worry about, he stares at the double doors opposite the elevator switch, having his back to you. You have to wait until both soldiers moving around the elevator, are moving to the left, or moving opposite of you, then sneak over to the first column on the right. Then move in front of the soldier facing the double doors to the next column. Stay to the left of the column and wait until both soldiers are close by each other going around elevator. Once they have their back to you, or are going to the right, move at about s3 and hit the switch. Then go into the elevator and hit the switch to go down, then put your back against the wall you face when you come in.

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