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Retro Game Walkthroughs For
"Splinter Cell"
(Xbox)

This game is also available on PC, PS2 and GameCube.

Retro Game Walkthroughs for Splinter Cell (Xbox)
Submitted By: hound_dog
You must prevent executions of captured American soldiers. "Are
we worrying about the broadcasts or the murders?" Your mission -
take out antennae on roof.

Shoot 3 guards. You find a data stick on which amaliya asks
david not to be part of the executions. Now cross the open area
to a door. This is an empty locker room with a medkit. There's a
computer - data stick - helicopter plan for N's extraction.
Shoot out the 2 lights in room. Now open door. checkpoint. Be
sure you know that you have both night vision AND thermal vision
in your goggles, this comes in very handy.

Also, be sure to avoid alarms and hide bodies throughout this
mission. It's critical in order for you to finish it properly.

A guard comes. You hear the "Landmines in place" message. Shoot
the guards up on the balconies. You get a datastick on a guard
in the courtyard. "No door codes sent via email any more". he he
he.

So one guard to the right, one up on the light ledge to right,
one across on catwalk. Now go up on boxes and cross mine field.
Be sure to avoid all strobe lights, watch their patterns
carefully. Get to the end with the dumpsters and get the medkit.
Wall jump up from the dumpster to the upper area. Checkpoint.

Now up by skylight. went very slowly across roof - got under
stairs. Guys came out after me because they hear you. You shoot
them quickly. Antennae right at corner - big white tower. See
video with them wanting to repair it now. checkpoint. Lambert
tells you to find the hostages.

Guy comes out of door - shoot him first. Second one comes out
with medkit. Isn't that nice of him! Dead guy on end of this
balcony (you shot him earlier) - medkit too.

Pick lock. Down stairs. Disable wall mine in lower area, data
stick from computer, 2 wall mines and frag grenade on table.
Stick - Don't trust Feirong.

Go over to door and down stairs. Open door 'we have Nikoladze on
board' - Go in and throw down frag grenade. Shoot anyone left.
Now jump up to metal i-beam and go across to back of bathroom.
Land on the guard in the back. Take out the other 2 guards and
put them into a dark corner. Turn out the lights and pick up the
medkit to the left of the door. Computer to the right has a data
stick - N wants rehearsal.

now out and into hall. "Kill the American soldiers". Go left
through door. "I want them prepped". Go around corner to door
and sneak up on guy sitting at chair. Grab him. He says the
hostages are in the basement. Computer has data stick - "Believe
in this, Zurab." Ammo to right of computer on floor. Now out and
down in hole in floor. Go along dark corridor, checkpoint.

Go to end of tunnel and up pipe. Come out beneath the floor. Go
along until you find a hole in the floor - throw in a grenade.
Use thermal vision to see the results. Hop down and get a frag
grenade and a data stick from a body. Leo asks if the cell has
dissolved completely. Guy that comes around the corner has a
medkit on him. Go around the corner, checkpoint.

Use thermal vision in the next room for best vision. One guard
in this room, one around to the left in the next room. Now go
into hall with cow-parts and wait for the guard in the next area
to go away. He might throw grenades at you but he won't come
into this area. There are 2 in the first area, 3 in the second.


Go around to the ceiling pipe and get up onto it. Go all the way
across on that pipe to the end area. Get behind the turret and
deactivate it. Grab the medkit on the desk. Go out. Checkpoint.


Shoot the guy through the hanging plastic. Wait for second to
calm down, then shoot him too, and his friend. Go around to hole
in floor on left. checkpoint.

come out of the hole at the top of some stairs. There's a medkit
there to pick up. You can look down through windows on a lower
area. Shoot out the lights. Shoot the guard that comes. Go down
and to the right, hit the switch, the middle door opens. Go in
the door - loading. checkpoint.

Submitted By: jim-hat
Splinter Cell – is a very traditional stealth ‘em up escapade with revolutionary touches for the genre. To be a master of a game like this, it requires training, effort and pain. So just to help you along, I shall try to enhance your journey in the Splinter Cell world further with this walkthrough.

The first actual level you shall encounter, bar the training level (this level simply lets you come accustomed to the controls) is the Police station. Your brief is essentially to find to gather information regarding Blaustein’s operation.

You should find yourself situated in a dark, isolated courtyard, simply follow the stairs up to the ladder, and then commence climbing the ladder. Once on the roof, look around for a trapdoor, you should be able to open it and simply drop through – here you will need to crouch in order to slip through the crawl space.

You should see a pole, if you do, climb it, if you don’t, just make sure you’ve followed me correctly. You will now be on another rooftop – here you should see a wire running from this rooftop, to the adjacent building, which is on fire. Jump onto the wire, and zip down it (you will have came across this in the training level). Upon entering the building you shall be instructed to move through the room and across the hallway, being cautious NOT to run, as the roof will collapse, leaving you in a fiery mess and failing the mission.

As the flames are blocking your original path, you will have to pass into the room on the left, and continue to the hall – down the stairs. At the bottom of the stairs, go into the hall on the ground floor – as you can see, more flames block the path, so you will have to position yourself directly underneath the pole (running across the ceiling) and jump onto it, pulling yourself up to avoid larger flames. Continue to discover the staircase, and return to the first floor – in the room at the end of the corridor lays Gurgenids – he gives you the information, and then swiftly dies in front of you. Don’t worry about him – there’s nothing you can do.

In this room there is another door apart from the one in which you entered, leave via this door. In this room, you will require your night-vision goggles (press down on the d-pad) as the room is full of smoke, so without them, you will have great difficulty shooting out the window on the roof (in case you didn’t, shoot it now) the smoke should clear from the room quite quickly. You will nor see a door, leave through the door in order to complete the first level.

Hopefully, this guide will help you become more accustomed to the approach in which you are required to adopt in order to find success in Splinter Cell – you will find in later levels that the early levels are a necessity in order to involve you, and train you for the game. Use it, enjoy it, go far – good luck.

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