GetDotted Domains

Retro Game Walkthroughs For
"Soul Calibur 2"
(Gamecube)

This game is also available on PS2 and Xbox.

Retro Game Walkthroughs for Soul Calibur 2 (Gamecube)
Submitted By: Tomm
_______ _________ ____ ____
/ / / / | | | |
/ / / ___/ | | | |
/ / | / | | | |
\ \ | | | | | |
\ \ | | | | | |
\ \ | | | | | |
/ / | \___ | | | |
/ / \ \ | | | |
/______/ \________\ |__| |__|


Time for some kung-fu fighting. Wah-Hoo-Hah. And its none too frightening...

A complete guide to everything unlockable in the best beat 'em up ever: Soul Calibur 2!
-------------------------------------------------------------------------------------------------
Written By Tom Archer
16th October 2003


Unlockable characters include:
Cervantes
Charade
LizardMan
Seung Mina
Yoshimitsu
Assassin
Berserker
Sophitia
to give a total of 23 Characters;

__________
Characters
__________
..Lizardman.. Beat every stage in Weapon Master, including extra missions. He is only playable in Versus modes (ie 2 players etc).

..Yoshimitsu.. Beat Weapon Master Chapter 2. Available in all modes.

..Cervantes.. Beat Weapon Master Chapter 3. Available in all modes.

..Charade.. Beat Weapon Master Chapter 3 Stage 1. Available in all modes.

..Sophitia.. Beat Weapon Master Chapter 4 Available in all modes.

..Beserker.. Beat Weapon Master Subchapter 1, Extra Mission (Only available in Vs modes)

..Assassin.. Beat Weapon Master Subchapter 3-Stage 2 (Only available in Vs modes)

..Seung Mina.. Beat Stage 3 of Chapter 6 in Weapon Master Mode

________________________
Unlock Chapters/Missions
________________________

To unlock Supchapter 1, beat Stage 3 of Chapter 3 in Weapon Master Mode.
To unlock Subchapter 2, beat Stage 3 of Chapter 4 a second time in Weapon Master Mode.
and have 300,000 + Exp Points
To unlock Subchapter 3, beat Stage 2 of Chapter 8 in Weapon Master Mode.
To unlock Subchapter 4, beat Stage 3 of Subchapter 3 in Weapon Master Mode.
To unlock EXTRA Missions, beat Chapter 10 of Weapon Master Mode. A lot of new challenges and unlockables await!

The majority of these levels will be unlocked when you progress through the levels. Only subchapter 2 is the one which requires more criteria to be met.
__________________
Unlock Extra Modes- To unlock extra modes, complete the challenges listed below:
__________________

--Extra Practice Mode: Beat Stage 1 of Chapter 1 in Weapon Master Mode

--Extra Time Attack Mode- Standard: Beat Stage 1 of Chapter 5 in Weapon Master Mode

--Extra Survival Mode- Standard: Beat Stage 5 of Chapter 6 in Weapon Master Mode

--Extra Time Attack Mode- Alternative: Beat Stage 4 of Chapter 9 in Weapon Master Mode

--Extra Team Battle Mode: Beat Stage 1 of Subchapter 1 in Weapon Master Mode

--Extra Survival Mode- Death Match: Beat Stage 3 of Subchapter 3 in Weapon Master Mode

--Extra Time Attack- Extreme: Beat Stage 1 of Extra Chapter 1 in Weapon Master Mode

--Extra Survival Mode- No Recovery: Beat Stage 2 of Extra Chapter 2 in Weapon Master Mode

--Extra Arcade Mode: Either attempt Arcade Mode 10 times, or beat it once

--Extra VS Battle Mode: Either attempt Extra Arcade Mode 5 times, or beat it once

--Extra VS Team Battle Mode: Either attempt Extra VS Battle Mode 5 times, or beat it once


Demo theater and character profiles - Successfully complete arcade and extra arcade mode with any character.

____________________
Unlock Weapons/Items- To unlock these weapons, complete the challenges listed below:
____________________

Talim- Double Crescent Blade: Beat Stage 2 of Chapter 3 in Weapon Master Mode
Raphael- Schweizer: Beat Stage 4 of Chapter 3 in Weapon Master Mode
Cervantes-Acheron: Beat Stage 5 of Chapter 3 in Weapon Master Mode
Cervantes- Imitation Sword: Beat Stage 5 of Subchapter 4 in Weapon Master Mode
Maxi- Fuzoroi: Beat Stage 5 of Chapter 3 in Weapon Master Mode
Maxi- Termite Snack: Beat Stage 3 of Subchapter 4 in Weapon Master Mode
Xianghua- Soul Calibur: Beat Stage 2 of Chapter 5 in Weapon Master Mode
Xianghua- Soul Edge: Beat Stage 1 of Subchapter 2 in Weapon Master Mode
Seung Mina- Halberd: Beat Stage 6 of Chapter 6 in Weapon Master Mode
Nightmare- Soul Edge: Beat Stage 3 of Chapter 7 in Weapon Master Mode
Nightmare- Galley Oar: Beat Stage 3 of Extra Chapter 1 in Weapon Master Mode
Necrid- Ethereal Edge: Beat Stage 5 of Chapter 8 in Weapon Master Mode
Seung Mina- Ambassador: Beat Stage 2 of Chapter 10 in Weapon Master Mode
Sophitia- Synval: Beat Stage 2 of Chapter 10 in Weapon Master Mode
Sophitia- Memento: Beat Stage 3 of Extra Chapter 2 in Weapon Master Mode
Voldo- Soul Edge: Beat Stage 2 of Subchapter 2 in Weapon Master Mode
Taki- Soul Edge: Beat Stage 3 of Subchapter 2 in Weapon Master Mode
Cassandra- Soul Edge: Beat Stage 5 of Subchapter 4 in Weapon Master Mode
Cassandra- Soul Edge: Beat Stage 4 of Subchapter 2 in Weapon Master Mode
Mitsurugi- Souvenir Gift: Beat Stage 3 of Subchapter 3 in Weapon Master Mode
Mitsurugi- Soul Edge: Beat Stage 5 of Subchapter 4 in Weapon Master Mode
Kilik- Bamboo Staff: Beat Stage 2 of Extra Chapter 1 in Weapon Master Mode
Astaroth- Soul Edge: Beat Stage 3 of Extra Chapter 1 in Weapon Master Mode
Ivy- Prototype Ivy Blade: Beat Stage 2 of Extra Chapter 2 in Weapon Master Mode
Necrid- Soul Edge: Beat Stage 3 of Extra Chapter 2 in Weapon Master Mode

All other weapons/costumes can be acquired from the various shops!

_________________
Unlock New Arenas
_________________

To unlock new arenas, complete the challenges listed below:
Lakeside Coliseum: Beat Stage 3 of Chapter 1 in Weapon Master Mode
Money Pit: Beat Stage 1 of Chapter 4 in Weapon Master Mode
Labyrinth: Beat Stage 6 of Chapter 6 in Weapon Master Mode
Hwangseo Palace/Phoenix Court: Beat Stage 2 of Chapter 7 in Weapon Master Mode
Egyptian Crypt: Beat Stage 5 of Chapter 8 in Weapon Master Mode

____________
Added Extras
____________

Control Load Screen: To control the load screen, press any button. The characters will talk (or hiss).

Alternate Opening Screen - To unlock a different START screen simply complete every mission available in Weapon Master mode, including the secondary missions unlocked after initial completion. It is said the announcer's voice will also change, but i cant remember what it was like before...

Unlock Home Version Opening Movie - To open the home version of the opening movie, play Extra Survival Mode and beat it, or lose five times.


Submitted By: Disasterpieces
Soul Calibur 2 Complete Character and Weapon Master Walkthrough.

By Martin Clark

If you are going to take any pf this guide please e-mail me at [email protected] first. Thank You. I have once againg tried to differ each character and section as much as I could.

STORY OF SOUL CALIBUR II

A plague of suffering and violence has swept Europe into an age of heroes and villains. Driven by the legacy of two cursed blades, people from every land are gathering to retrieve the evil sword, Soul Edge, but their goals are just as diverse as their backgrounds. Some seek the legendary blade for salvation or freedom, others for power, and there are dark creatures that would wield the sword for their own evil intentions. In the center of this maelstrom are some of the finest warriors who have ever lived. Who will be able to stop the nightmare of destruction that burns throughout the land?

CHARACTER MOVES

ASSASIN

COMMAND Attack Level Damage Notes
--------------------------------------------------------------------------
A,A,B H H M 14, 18, 21 crumple, can delay 3rd hit
A,A,K,K H H H M 14, 18, 16, 24 crumple, can delay 3rd hit
a~K,B M M L 15, 15, 28 collapse
a~K,K M M M 15, 18, 25
6A H 23
66A H 30 knock down (back)
3A,A,B L H M 22, 15, 46
2A L 13
4A H 37
44A M 26

B,B M M 18, 21
B,K(G) M H 18, 21 G to cancel
B,K,G M 18 recover in crouching
B6 H 27
b~K M M 23, 34 crumple
9B M 43 knock down (back) + collapse
6B,A H M 29, 20
6B,B H L 29, 27
66B,B M M 22, 35
66B,4B_[B] M M 22, 37~50 [B] is GB(GC), knock down (back)
3B M 43 launch
2B,B M H 18, 27
44B(G) M 40 knock down (back), G to cancel

K H 12
6K,K H M 16, 27
66K,K,K M M H 20, 24, 49 2_8 during/after 2nd kick for side hop
1K,A,B(G) L H M 14, 21, 27 knock down (back), G to cancel
1K,K,B(G) L L M 14, 22, 27 knock down (back), G to cancel
4K H 27 turnaway (to their left)
44K,K H L 43, 16
2K L sweep
2KK M fake out - crumple

A+B M M 35, 29
6A+B M M 15, 26 auto-GI verticals & H horizontals
66A+B M 45 launch
A+K H H 24, 24 knock down (their right)
2A+K SM L 25, 20 sweep
B+K M 25
3B+K M 28 auto-GI verticals, G to cancel
1_2_3 B+K M 32 collapse
44B+K M 78 Unblockable (UB), collapse, G to cancel

--------------------
WHILE RISING (WR/WS)
--------------------
B M 28
b~A L 28 low fall
A,B M M 30, 38 guard break (GB), bounce (launch)
K M 24
A+B M 40

-------------------------
FULLY CROUCHED (FC/WC)
-------------------------
B,B M M 18, 27
A SM 15
B M 18
K L 12
b~A L 28
A+B M 40

-----------------------------------
BACK FACING ENEMY
-----------------------------------
A H 22
B M 30
K H 16

-----------------------------------
FULLY CROUCHED, BACK FACING ENEMY
-----------------------------------
A L 15
B M 23
K L 14

-------------------------
DURING 8WR (8 WAY RUN)
-------------------------
[6]A H 30
[6]B,B M M 27, 35
[6]B,4B M M 22, 37
[6]K
[6]K til run L 28 "generic slide", sweep
[3]_[9]A,B H M 26, 35 airlift
[3]_[9]A,[B] guard break (GB), 1st hit crumples
[3]_[9]B,B M M 30, 24 (Need to retest this, doesn't look right)
[3]_[9]K M M 26, 26
[1]_[2]_[3]B+K M 25
[7]_[8]_[9]B+K M 25

[1]_[7]A L 39
[1]_[7]B L 35
[1]_[7]K L 27 sweep if close
[2]_[8]A,B(G) H H M 15, 18, ?? knock down (back), G to cancel
[2]_[8]K H 30
[2]_[8]B M 35
[4]A M 26
[4]B
[4]B+K(G) M 100+??? Unblockable, G to cancel
[4]K,K H L 43, 16
[4]A+B M 47

--------------------
JUMP (while rising)
--------------------
A H 28 turnaway
B M 26
K M 30 collapse

--------------------
JUMP (while falling)
--------------------
A L 27
B M 30
K L 25
-------------------------------------------------------
Position Damage Notes
-------------------------------------------------------
THROWS
A+G front 55
B+G front 60
A+G or B+G at left side 65
A+G or B+G at right side 70
A+G or B+G at back side 80


********************
*PART 5. STRATEGIES*
********************

Only suggestable combos / attacks.

B,K,G, rising (WS/WR) A,B, then juggle of your choice.
B,K if your opponent is side stepping.
Notes : The first combo is broken up, so it can be guarded in between. However, during the guard, the 2nd rising hit will guard break/crush. Run in and grab the opponent, chances are, many who guarded to begin with will still want to guard. The second combo is for those that sidestep the first hit and you don't want to leave yourself open.

B+K, 3B, 1B
Notes : If the 1st hit lands, the opponent will be in the air, allowing you your own juggle. This is only one air hit and one wakeup, but nevertheless, decent damage. Less reliable, but more damaging is B+K, 3B, 44B+K. If the enemy is not quick to move, a stronger wrath will be upon dem.

3B,6B,6B,6BA
Notes : This is a pretty linear air juggle and will only work against the practicing dummy and human opponents who are not aware of air control exists. If you just want the two air hits, then 3B 6BA.

ASTAROTH

| I. Normal Attacks |
| |
|----------------------------------------------------------------------------|
|Attack Name |Buttons |Damage |Attack Type |
|-----------------------|---------------------------|--------|---------------|
|Ax Split |A |17-29 |High |
|-----------------------|---------------------------|--------|---------------|
|Annihilation |A,A |17-37 |High(X2) |
|-----------------------|---------------------------|--------|---------------|
|Destruction |A B |18-21 |High, Medium |
|-----------------------|---------------------------|--------|---------------|
|Grip Shot to Ax Volcano|Right,A,B |36-49 |High, Medium |
|-----------------------|---------------------------|--------|---------------|
|Tornado Shot |Right, Right, A |31 |Medium |
|-----------------------|---------------------------|--------|---------------|
|Tornado Spike |Right, Right, A, B |37-72 |Medium (X2) |
|-----------------------|---------------------------|--------|---------------|
|Hades Break |Down, A |22 |Low |
|-----------------------|---------------------------|--------|---------------|
|Vicious Circle |Upper Right OR Lower Right,|37-55 |High |
| |A | | |
|-----------------------|---------------------------|--------|---------------|
|Discus |Lower Left, A |34-43 |Low |
|-----------------------|---------------------------|--------|---------------|
|Double Discus |Lower Left,A,A |25-43 |Low (X2) |
|-----------------------|---------------------------|--------|---------------|
|Discus Breaker |Lower Left,A,B |48-53 |Low, Medium |
|-----------------------|---------------------------|--------|---------------|
|Hades Control |Left, A |25-28 |High |
|-----------------------|---------------------------|--------|---------------|
|Hades Divide |Left, Left, A |28-38 |Medium |
|-----------------------|---------------------------|--------|---------------|
|Poseidon Tide Rush |Down,Lower Left,Left,A,A,A |9-83 |Medium |
| |A,A,A | | |
|-----------------------|---------------------------|--------|---------------|
|Hell Hammer |B |45 |Medium |
|-----------------------|---------------------------|--------|---------------|
|Bear Tamer |B,A OR B,Upper Left, Up, |22-27 |Middle, High |
| |Upper Right, A | | |
|-----------------------|---------------------------|--------|---------------|
|Great Divide |B,B |22-54 |Middle (X2) |
|-----------------------|---------------------------|--------|---------------|
|Ax Butt |B, Right |18 |Middle |
|-----------------------|---------------------------|--------|---------------|
|Ax Butt Charge |B, Right, K |18-25 |Middle (X2) |
|-----------------------|---------------------------|--------|---------------|
|Ax Slide Divide |B,B,Right |22-27 |Middle (X2) |
|-----------------------|---------------------------|--------|---------------|
|Ax Crash |Right, Right, B |45 |Middle |
|-----------------------|---------------------------|--------|---------------|
|Ax Volcano |Lower Right, B |38-45 |Middle |
|-----------------------|---------------------------|--------|---------------|
|Hades |Down, B |31-49 |Low |
|-----------------------|---------------------------|--------|---------------|
|Ax Grave |Lower Left, B |31 |Low |
|-----------------------|---------------------------|--------|---------------|
|Bear Fang |Left, B |27-49 |Middle |
|-----------------------|---------------------------|--------|---------------|
|Canyon Creation |Left, Left, B |45-90 |Middle |
|-----------------------|---------------------------|--------|---------------|
|Azazel |Left, Left, B, Up OR Down |45 |Middle |
|-----------------------|---------------------------|--------|---------------|
|Azazel Tackle |Left, Left, B, Up OR Down,K|45-36 |Middle (X2) |
|-----------------------|---------------------------|--------|---------------|
|Flying Divide |Upper Right, B |56-63 |Middle |
|-----------------------|---------------------------|--------|---------------|
|Moloch's Voice |K |20-72 |High |
|-----------------------|---------------------------|--------|---------------|
|Hades Knee |Right, K |25 |Middle |
|-----------------------|---------------------------|--------|---------------|
|Bull Rush |Right, Right, K |31-54 |Middle |
|-----------------------|---------------------------|--------|---------------|
|Dark Tamer |Lower Right, K, A |18-40 |Middle, High |
|-----------------------|---------------------------|--------|---------------|
|Dark Tamer (Hold) |Lower Right, K, (A) |18-36 |Middle (X2) |
|-----------------------|---------------------------|--------|---------------|
|Bull Low Kick |Down, K |14 |Low |
|-----------------------|---------------------------|--------|---------------|
|Reverse Tamer |Lowe Left, K, A |27-40 |Low, High |
|-----------------------|---------------------------|--------|---------------|
|Command Kicks |Left, K,K |16-19 |Middle (X4) |
|-----------------------|---------------------------|--------|---------------|
|Lower Command Kick |Left, Left, K |30 |Middle |
|-----------------------|---------------------------|--------|---------------|
|Titan Ax |A+B OR Up, A+B |32 |Middle |
|-----------------------|---------------------------|--------|---------------|
|Offering |Lower Right, A+B |40 |Middle |
|-----------------------|---------------------------|--------|---------------|
|Breath of Hades |Left, A+B |21-58 |Middle |
|-----------------------|---------------------------|--------|---------------|
|Atlas Punishment |Right,A+B |34-45 |Middle |
|-----------------------|---------------------------|--------|---------------|
|Guard Crusher |B+K |23 |High |
|-----------------------|---------------------------|--------|---------------|
|Body Splash |Right, B+K |33 |High |
|-----------------------|---------------------------|--------|---------------|
|Ax Lower Cannon |Lower Right,B+K |50-98 |Low |
|-----------------------|---------------------------|--------|---------------|
|Demented Moon |Down,Lower Right, Right, |108 |Middle |
| |B+K | | |
|-----------------------|---------------------------|--------|---------------|
|Side Divide |(While Enemy back is facing|31 |Middle |
| |You) B+K | | |
|-----------------------|---------------------------|--------|---------------|
|Minitaur Crush |A+K |20 |Middle |
\__________________________________________________________________________/

Crouching:
__________________________________________________________________________
/ \
| II. Crouching Moves, Back Moves |
| |
|----------------------------------------------------------------------------|
|Attack Name |Buttons |Damage |Attack Type |
|-----------------------|---------------------------|--------|---------------|
|Hades Break |A |18 |Low |
|-----------------------|---------------------------|--------|---------------|
|Dark Split |B |23 |S. Middle |
|-----------------------|---------------------------|--------|---------------|
|Bull Kick |K |14 |Low |
|-----------------------|---------------------------|--------|---------------|
|Bull Rush |Lower Right, K |31 |Middle |
|-----------------------|---------------------------|--------|---------------|
|Reverse Ax Split |(When enemies back is |22 |High |
| |Facing you) A | | |
|-----------------------|---------------------------|--------|---------------|
|Reverse Dark Split |(When enemies back is |20 |Medium |
| |Facing you) B | | |
|-----------------------|---------------------------|--------|---------------|
|Reverse Bull Kick |(When enemies back is |31 |High |
| |Facing you) K | | |
\__________________________________________________________________________/

Jump Moves:

__________________________________________________________________________
/ \
| III. Jump Moves |
| |
|----------------------------------------------------------------------------|
|Attack Name |Buttons |Damage |Attack Type |
|-----------------------|---------------------------|--------|---------------|
|Great Annihilation |A |35 |High |
|-----------------------|---------------------------|--------|---------------|
|Great Divide |B |37 |Medium |
|-----------------------|---------------------------|--------|---------------|
|Great Kick |K |25 |Medium |
|-----------------------|---------------------------|--------|---------------|
|Diving Break |A (Jump Delay) |27 |Low |
|-----------------------|---------------------------|--------|---------------|
|Diving Divide |B (Jump Delay) |29 |Medium |
|-----------------------|---------------------------|--------|---------------|
|Dividing Tamer |K (Jump Delay) |21 |Low |

BESERKER

--------
THROWS
--------

Notes: All of Berserker's grabs do 3 pts of damage when he touches them. This is before he starts the actual throw, so instead of doing 60 pts of damage on his Berserker Slam, he does 63.

Berserker can also grab twice before doing anything. This means he can grab and change his mind on the throw to mess with the escape. For example, if the opponent has been escaping his berserker slam, Berserker can grab with A+G but change the throw to Berserker Crush.

To change a throw, press A or B after A+G or B+G.
If you press A+G, B, Berserker will perform his B+G throw instead.
If you press A+G, A, Berserker will perform his A+G throw.
If you press B+G, B, Berserker will perform his B+G throw.
If you press B+G, A, Berserker will perform his A+G throw instead.

You can also use this to mix up his crouching throw. If someone has been learning to crouch under your grabs and double grabs, you can surprise them.

If you press A+G, 2A_2B, Berserker will perform a standing grab then a crouching grab.
If you press B+G, 2A_2B, Berserker will perform a standing grab then a crouching grab.

This does not work with his prone throws Get Up! and Berserker Dynamite.


A+G: Berserker Slam
--------------------
Escape: A when the throw connects
-Berserker lifts the opponent up with one hand, and then slams them HARD. This throw can ring out.


B+G: Berserker Crush
--------------------
Escape: B when the throw connects
-Berserker headbutts the opponent, forcing them to lie on the ground. He then readies himself and jumps on the opponent, landing in a sitting position.

214B+G: Berserker Vortex
-------------------
Escape: B when the throw connects
-Berserker grabs the opponent with one hand, and tosses them straight up. The throw can not be Air Controlled out of. This is a multipart throw, and can be followed by the next move.

(after Berserker Vortex)8_2A_B: Batter Up
-----------------------------------------
-Berserker rears back and performs a powerful horizontal strike. This hit can ring out.

3A+G: Berserker Driver
----------------------
-Berserker grabs his opponent by the waist and piledrives them into the dirt. This throw hits mid, and will ONLY catch a CROUCHING opponent.

2A+G_B+G: Berserker Dynamite
---------------------
Escape: B to escape 2A+G, A to escape 2B+G. The escape MUST be executed at the start of the throw.
-Berserker grabs an opponent's leg and slams them twice into the ground, then swings them into the air, and upon landing they take damage. This move, despite how it looks, will not ring out.

Left Side throw: Berserk Fling
-----------------------------
Escape: depends on buttons used for throw. Must be done just before throw starts.
-Berserker digs his horns into his foe, and then rears up, tossing them over his head. This move will ring out if Berserker's back is close enough to the ring edge.

Right Side Throw: Axe Slam
--------------------------
Escape: depends on buttons used for throw. Must be done just before throw starts.
-Berserker grabs his opponent with one hand, and slams them into the flat broad part of his axehead. He then lifts them up and throws them to the floor. The throw can ring out if Berserker is close enough to the edge.

Rear Throw: Maximum Berserker
-----------------------------
Escape: depends on buttons used for throw. Must be done just before throw starts. Can only be escaped by Voldo and Astaroth.
-Berserker grabs the opponent in a vicious stranglehold. He lifts them up and performs a body drop.

2A: Get Up!
--------------------
Escape: Inescapable
Note: Only works when opponent is prone.
-Berserker kneels forces a prone opponent to get up by lifting them to their feet with his blade.

-------------
REGULAR MOVES
-------------

-------------
HORIZONTAL (A)
-------------


A: Single Slash
-----------------
Property: H
Note: Hold A to delay motion and add weight to swing.
--Berserker swings his axe to the left.

A~214B+G: Slash to Berserker Vortex
-----------------------------------
Property, H,H
Note: First hit can be delayed by holding A. Second motion can be done at any time until first hit fully connects. See berserker Vortex for followup.
-Berserker swings his axe to the left then suddenly reaches out and grabs the opponent.


A,A_[A]: Double Slash
---------------------
Property: H,H
Note: Both commands can be held for a Maximum Delay. If you give both commands maximum delay, then the property changes to H, UH. Second hit switches to Attack Throw on max charge and switches side with Berserker.
-Berserker performs two side-to-side swings.

A,B: Cannon Swing
-----------------
Command: A,B
Property: H,M
Note: Hold the A Button to delay the motion of the first attack. The second hit staggers blocking foes. The second hit may gut stun on counterhits.
-Berserker performs a horizontal axe swing followed by a stab.

A,B,B: Cannon Thrust
--------------------

Property: H,M,M
Note: Hold A to delay first hit.
-Berserker performs a horizontal swing followed by two axe stabs.


6A,B: Crater Grip
-----------------
Properties: H,M
Note: You can hold the B Button to delay the motion and increase the Second Hit's weight. Second hit staggers blocking foes. Second hit may or may not start juggling combos.
-Berserker does an Axe Butt into an Axe Uppercut. Not one of the more effective moves because the first hit doesn't have good range.

66A: Scythe Tap
---------------
Property: M
-Berserker performs a swing at the opponent's ribcage.

66[A],B: Tornado Spike
----------------------
Properties: M,M
Note: Second hit will Guard Break. If first hit is CH, second hit is inescapable.
--Berserker performs a horizontal swing and then a crushing overhead blow.

3A: Typhoon
-----------
Property: H
Note: Hold A to delay and add weight. At max delay becomes UB H.
-Berserker turns sideways slightly and charges up, then releases a massive sideways swing.

2A: Horizon (A Shin Slash)
-------------------------
Property: L
Note: Recovers crouching.
-Berserker slashes at the opponent's feet.

1A: Cyclone
-----------
Property: L
Note: will trip opponent.
-Berserker crouches low and spins round, axe outstretched.

1[A], A: Double Cyclone
-----------------------
Property: L,L
Note: will trip opponent.
-Berserker crouches low and spins round twice, axe outstretched.

1[A], B: Cyclone Smash
----------------------
Property: L,M
Note: First hit trips. Even if first hit connects, second can be blocked
-Berserker crouches low and spins round, axe outstretched, and then performs a crushing overhead blow.


4A: Reverse Break Axe
---------------------
Property: H
Note: Side-lunge Knockdown
-Berserker performs a horizontal slash to the opponent's chest.

4[A]: Switch Axe
----------------
Property: H
Note Attack Throw. Will switch sides with Berserker.
-Berserker performs a horizontal slash to the opponent's chest. Upon connecting, Berserker uses momentum to drag opponent to other side.

44A: Tomahawk
------------
Property: H
Note: will cause opponent to spin.
-Berserker charges up for a moment then performs a wide slash.

44[A]: Tomahawk Spin
--------------------
Property: H
Note will cause opponent to spin multiple times.
-Berserker charges even longer, and swings with more gusto.


214A~214B+G: Spiral to Berserker Vortex
--------------------------------------
Property: M,H
Note: Can only be done up to and during first hit of Spiral. See Berserker Vortex for followup.
-Berserker rears back and lets loose with a spinning attack, before stopping and grabbing the opponent.

214A,A,A,A: Spiral
------------------
Property: M,M,M,M
Note: Enables free movement in all 8WR directions while Berserker spins.
-Berserker rears back and then lets loose with multiple spinning attacks.

[G]7_8_9 L+A: Shin Slicer
-------------------------
Command: [G]+u L+A
Property: L
-Berserker jumps, does nothing and then lands and performs a low shin slice.

7_8_9A: Decapitator
-------------------
Property: H
Note: Staggers blocking foes
-Berserker jumps and performs a wide swing to the left.

WS A: Reverse Spiral Axe
------------------------
Property: H
Note: Staggers blocking foes and chest stuns foes on counterhits. A quick turnaround axe swing.



VERTICAL STARTING

B: Overhead Smash
-----------------
Property: M
Note: Hold B to delay motion and add weight. Guard Break on SC.
-Berserker performs a standing overhead downward swing with his axe.

B,A: Berserk Steer 1
--------------------
Property: M,M
Note: The B Button Command can be held to delay the attack and to increase the weight of the move. Second hit side-staggers blocking foes.
-Berserker does an overhead slash, and then pulls the opponent to the right side with a horizontal slash.

B,2A: Berserk Steer 2
---------------------
Property: M,M
Note: Follow the same principle as with Berserk Steer 1.
Same thing as with Berserk Steer Number 1, but steers to the left side.

B,B: Double Threat
------------------
Property: M,M
-Berserker does an overhead swing into a stab with his axe.

B,B,B: Triple Threat
--------------------
Property: M,M,M
Note: cannot be delayed.
-Berserker does an overhead swing into two forward stabs with his axe.

B6: Berserker Grip
-------------
Properties: M
Note: Hold the B Button to increase the weight of the attack with a Motion Delay. Staggers blocking foes.
-Berserker hits the opponent with the butt of his axe.

6B: Axe Side Cannon
-------------------
Property: M
Note: Gut stun on counterhits and staggers blocking foes.
-Berserker stabs the opponent in the gut with his axe.

6[6]: Gravity Crash
-------------------
Property: H
Note: Staggers blocking foes. WARNING: FOES CAN CROUCH UNDERNEATH THIS MOVE! Guard Break on SC.
-Berserker slides forward with his axe perpendicular to the ground to this with the blade.

3B: Axe Volcano
---------------
Property: M
Note: Hold B to motion delay and increase attack's weight. If you slight delay this move, then it will stagger blocking foes. On max delay turns to UB M. Press G to cancel if being delayed.

2B: Mountain Crusher
--------------------
Property: SM
Note: You can hold the B Button to delay the motion of the attack and to increase the weight of the attack. UB M on SC. Recovers crouching.
-Berserker performs a crouching overhead slash.

1B: Hill Crush
--------------
Property: L
Note: Recovers Crouching. Knocks opponent face down.
-Berserker stabs deep and low.

4B: Bear Fang
-------------
Property: M
Note: You can hold the B Button to delay the motion of the attack and increase the weight for even more damage. Motion delay version staggers blocking foes.
-Berserker steps forward and performs a combination foot stomp and headbutt.

44B: Berserk Hammer
-------------------
Property: M
Note: Staggers blocking foes.
-Berserker holds his axe as high as he can and then slams it down.

44B, 2_8K: Hammer to Runabout
-----------------------------
Property: M, M
Note: Cannot be performed off delayed version.
-Berserker raises his axe as high as he can, slams it down, and then runs about in a circle.

44[B]: Berserk Crasher
----------------------
Property: UB M
Note: Can be cancelled at any time before max by pressing G.

[G]7_8_9, L+B: Hill Splitter
----------------------------
Property: M
Note: Recovers crouching and staggers blocking foes.
A delayed leaping overhead crash.

7_8B: Hill Chop
---------------
Command: u+B
Property: M
Note: Staggers blocking foes
A faster leaping Siamese cut.

9B_[B]: Power Crash
-------------------
Property: M
Note: Hold B for delay and greater power. On max delay, Guard Break move.
-Berserker takes a GIANT leap forward and crashes down with his axe.

WS B: Coliseum Demolition
-------------------------
Property: M
Note: Staggers blocking foes.
-Berserker jabs straight up with his axe while rising.


KICKS

K: Sole Butt
------------
Property: H
Note: Hold the K button to delay the motion of the move and to increase the weight of the attack. On max delay, pushback knockdown.
-Berserker performs a high forward kick.

K~B: Kneel Kick
---------------
Property: M
Note: Staggers blocking foes.
-Berserker performs a side flip, hitting with his knee.


6K: Kneecap Butt
----------------
Property: M
Note: Shove Knockdown on counterhits.
-Berserker hops forward and smacks the opponent in the chest with his knee.

66_[6]K: Shoulder Tackle
------------------------
Property: M
Note: Hold the K button to delay the motion and to increase the weight of the move! You can also execute this move via WC 3K. The alternate version will stagger when blocked. At close range, move will knock opponent straight up to face facedown head towards Berserker.
-Berserker performs a low football-style tackle.

3K: Shot Kick
-------------
Properties: M
Note: Hold K to delay and increase damage.
-Berserker performs a straight kick.


3K,A: Kicking Vortex
--------------------
Properties: M,H
Note: If A is delayed, move changes from H to M.
-Berserker performs a kick into a turnaround whack horizontal smash that sends the opponent flying to the left of Berserker.

2K: Lion Kick
--------------
Property: L
Note: Recovers crouching
-Berserker crouches and kicks his opponent's ankle.

1K: Horizontal Clip
-------------------
Property: L
Note: Recovers Crouching
-Berserker performs a sweep kick. Will not hit opponents lying on the ground.

44_[4]K: Stomp Kick
-------------------
Property: M
Note: Staggers when blocked.
-Berserker takes a step forward and stomps the ground with his right foot.

[G]7_8_9~N K: Shin Buster Kick
------------------------------
Property: L
Note: Knockdown on hit.
-Berserker performs a delayed low kick.

7_8_9 K: Gut Buster Sole Butt
-----------------------------
Property: M
-Berserker hops and kicks the opponent's chest.

WS K: Round Kick
----------------
Property: M
Note: Staggers blocking foe.
-Berserker performs a kick that looks high but hits mid.

WS K,A: Round Vortex
--------------------
Properties: M,L
Note: Both hits staggers blocking foes.
-Berserker performs a deceptive kick and then a low spin slash that knocks the opponent off their feet.


COMBINATION STARTERS

A+B_9A+B: Storm Gust
--------------------
Property: M
Note: Staggers blocking foes. A+B swings opponents to Berserker's right, 9A+B to the left. At max range, axe knocks down opponent.
-Berserker swings his axe in a wide horizontal arc.

3A+B: Axe Tossup
----------------
Property: M
Note: Hold A+B to delay motion and increase weight. At max, move knocks opponent over and behind Berserker. Guard Break at max delay with SC.
-Berserker holds his axe parallel to the ground and pushes up and forward with the hilt.

4A+B: Tidal Wave
----------------
Property: M
Note: Guard Break with SC.
-Berserker takes a step forward and performs a crushing hug.

4A+B,K: Tidal Crash
-------------------
Property: M,M
Note: Hold K to delay motion. See Shoulder Tackle for more info.
-Berserker performs a hug and then a Shoulder Tackle.


6B+K: Flying Press
------------------
Property: H
Note: Hold B+K to delay motion and increase weight. Can GI.
-Berserker jumps forward and attacks opponents by bodyslamming them.

236B+K: Ultimate Cannon
------------------------
Property: UB M
Note: During the motion, press G to

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