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Retro Game Walkthroughs For
"Mario Kart Double Dash"
(Gamecube)

Retro Game Walkthroughs for Mario Kart Double Dash (Gamecube)
Submitted By: Edgy
Mario Kart Double Dash for Nintendo GameCube by Edgy

I have already given you a guide to actually playing the game. Now I’ll let you know how to unlock new features and give you some more info about the game. Once again, this guide contains spoilers. You have been warned.

NEW KARTERS
Character: Toad
Unlock: Get gold on 100cc Special cup

Character: Toadette
Unlock: Get gold on 100cc Special cup

Character: Petey Piranha
Unlock: Get gold on mirror Star cup

Character: King Boo
Unlock: Get gold on mirror Star cup

UNLOCKABLE KARTS

Kart: Green Fire
Unlock: Get gold on 50cc Mushroom Cup

Kart: Bloom Coach
Unlock: Get gold on 50cc Flower Cup

Kart: Para Wing
Unlock: Get gold on 50cc Star Cup

Kart: Bullet Blaster
Unlock: Get gold on 50cc Special Cup

Kart: Battle Buggy
Unlock: Get gold on 100cc Mushroom Cup

Kart: Waluigi Racer
Unlock: Get gold on 100cc Flower Cup

Kart: Toad Kart
Unlock: Get gold on 100cc Special Cup

Kart: Turbo Birdo
Unlock: Get gold on 150cc Flower Cup

Kart: Barrel Train
Unlock: Get gold on 150cc Star Cup

Kart: Toadette Kart
Unlock: Get gold on mirror Mushroom Cup
Kart: Piranha Pipes
Unlock: Get gold on mirror Star Cup

Kart: Boo Pipes
Unlock: Get gold on mirror Special Cup

Kart: Parade Kart
Unlock: Get gold on mirror All Cup


NEW COURSES AND CUPS

Special Cup – unlocked by getting a gold in 100cc Star Cup
Luigi’s Mansion (battle mode stage) – unlocked by getting a gold in 150cc Mushroom Cup
All Cup grand prix – unlocked by getting gold in 150cc Special Cup
Mirror mode – unlocked by getting a gold in 150cc All Cup mode
Tilt-A-Kart – unlocked by getting a gold in mirror Flower Cup


STAFF GHOSTS

To unlock the staff ghosts for the time trials you’re going to need a lot of time, skill and patience. The downside is, you don’t get to save them as being unlocked. Listed are the courses and the times needed to get the staff ghosts to race against:

Mushroom Cup
Luigi Circuit: 1:29:000
Peach Beach: 1:18:000
Baby Park: 1:13:000
Dry Dry Desert: 1:52:000

Flower Cup
Mushroom Bridge: 1:31:000
Mario Circuit: 1:42:000
Daisy Cruiser: 1:51:000
Waluigi Stadium: 2:00:000

Star Cup
Sherbert Land: 1:26:000
Mushroom City: 1:51:000
Yoshi Circuit: 2:02:000
DK Mountain: 2:10:000

Special Cup
Wario Coliseum: 2:23:000
Dino Dino Jungle: 2:03:000
Bowser’s Castle: 2:46:000
Rainbow Road: 3:19:000

Again, don’t go complaining that you found out about something you didn’t want to know about as a result of reading my guide. I warned you at the start, so ner!

The Edge.
Submitted By: Disasterpieces
This is my walkthrough for Mario Kart: Double Dash, if you have read my other walkthroughs then you will know the rules. Enjoy! Part 2 Will have a full track guide for every circuit. Part 3 Will be maps for all the tracks! Check back for them veryday as I have just about finished them all. By Disasterpieces aka Martin Clark.

(01) Controls
(02) Characters, karts, and items
(03) Maps of tracks
(04) Secrets

~~~~~~~~~~~~~~~~~~~~~
CONTROLS (One player)
~~~~~~~~~~~~~~~~~~~~~

CONTROL STICK: You can move your kart. Pressing it forward when using an item causes you to throw items forward. Pressing it back while using an item causes you to throw items backward. If you press it forward or backward and you aren't using an item, then nothing will happen. You can press it left or right to steer and turn. The more you press it to either direction, the more you'll turn. You need to master turning.

A BUTTON: This is easily the most important button. Why? You can accelerate with this. When you start, hold the A button down to gather speed. If you let go, you'll slow down until you come to a complete stop.

B BUTTON: This button has two different types of functions. The first function is to brake. When you accelerating, if you press B, you'll come to a stop much more quickly than if you just let go of A. If you are not moving and you press B, you'll back up.

X/Y BUTTONS: These two buttons allow you to use items. Items are vital to your success; without them, you're close to hopeless when racing.

Z BUTTON: Pressing the Z button causes the character driving and the character using items to switch. This is important, and you'll find yourself switching a lot when you race.

L/R BUTTONS: If you use L/R, you can drift. Drift to the left while pressing L and drift to the right while pressing R.

START BUTTON: If you press this button, you'll bring up the pause menu. The pause menu allows you to view the controls.

---------------
Drift technique
---------------
This is one technique that is a bit difficult to master, but in a few hours you should have it down. To drift you need to hold both L and R, and then turn left or right. Drifting is one very useful technique that allows you to get through difficult turns without crasing at all. You'll slide to the side a little bit, but that can almost never be avoided.

--------------------
Starting speed boost
--------------------
When the back player is ready to push your character, DON'T HOLD A THE WHOLE TIME! Doing so will make you mess up completely when you go, and you'll fall way behind. Instead, wait just until you hear GO! and then press and hold A. You should get a rocket speed boost. This can be difficult, but there is one technique that I learned from Crazyreyn's excellent FAQ, which is that you should wait until Lakitu's arm comes down for a final time. I tried this out, and it helped me a lot.

-------------
Double Dash!!
-------------
This can only be done in co-op play. If both characters press A when the light turns green, you'll perform a Double Dash!!, which is a starting speed boost that's quite a bit more powerful than the power of what a regular starting speed boost would be.

----------
Mini-Turbo
----------
This is a complicated move to do, but it is very useful. How to do it depends on what type of game you're playing.

SINGLER PLAYER GAME:
You can do this is four steps. The first is to start drifting around a turn. Once you are drifting, tilt the control stick in the opposite direction of the turn and the sparks will turn red. Once the sparks turn red, tilt the control stick towards the turn, the away from it once more. The sparks should turn blue now. Stop drifting and you'll do a mini-turbo.

CO-OP GAME:
Another four easy steps here. The first is for the front character to begin to drift around a turn. Once that happens, the back character needs to tilt the control stick in the opposite direction. When the sparks turn red, have the rear character tilt the control stick towards the turn, then away from the turn. Once the sparks turn blue, stop drifting and you'll perform a mini-turbo.

------------
Slide Attack
------------
If you are playing co-op, the rear player should press L or R. They'll do a slide attack, which can steal items.

--------------
Stealing items
--------------
To steal items, the rear character can't be carrying an item. There are three different ways to steal items from other karts. If you want to steal an item, but are already carrying one, have both characters switch positions.

1. If you touch a star and hit a kart, you'll steal an item.

2. If you hit an enemy kart when you use a mushroom, you'll steal an item.

3. Only in co-op mode, do a slide-attack into a kart to steal an item.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Characters, karts, and items
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~
CHARACTERS
~~~~~~~~~~

Mario (medium weight) and Luigi (medium weight)
Special item: Fireballs
These items can be shot forward or backwards. They start as a single fireball, and then they'll split into five smaller fireballs, which can hit multiple karts at once. Very useful.

Donkey Kong (heavy weight) and Diddy Kong (light weight)
Special item: Giant Bannana
These bannanas are much bigger than your normal sized bannana, and they are tough to avoid. Once someone hits them, the giant bannana will split into three regular-sized bannanas.

Peach (medium weight) and Daisy (medium weight)
Special item: Heart
These things will surround the karts that Peach and Daisy are in, and if an item hits them, they'll catch it and be able to use it. It is a pretty nice item to use.

Koopa (light weight) and Patroopa (light weight)
Special item: Triple red/green shells
You can get three green shells or three red shells instead of the usual one to use. It is really useful if you are behind in a race.

Baby Mario (light weight) and Baby Luigi (light weight)
Special item: Chain Chomp
Who knew that helpless little babies could carry around a fearsome chain chomp. These guys will chase after other karts, and you could sit and laugh if you'd like.

Yoshi (medium weight) and Birdo (medium weight)
Special item: Surprise egg
These eggs will home in one rival karts. When they hit something, they'll explode and drop three items onto the track. They are usually three good items, like triple mushrooms and a star or something.

Bowser (heavy weight) and Bowser Jr. (light weight)
Special item: Bowser's Shell
Arguably the best special item in the game. It is just like the regular green shell, except it is MUCH bigger. It'll go bouncing around everywhere. This is a great item!

Wario (heavy weight) and Waluigi (medium weight)
Special item: Bob-omb
When someone hits this item, they'll go flying up in the air. It's great, because it can cause people to lose lots of time.

~~~~~
KARTS
~~~~~
Karts are what your two characters ride in during races. How heavy your character is depends on what karts you can ride. Your characters can only ride in a light kart if they are both light. Your characters can ride in a medium kart if one is medium and one is light or medium. All characters can ride in heavy karts, as long as at least one of the characters is heavy. I'm going to list all the karts now, in alphabetical order. Most karts must be unlocked by beating cups, so don't be surprised if you see a kart that you don't have.

-----------
Light Karts
-----------
Light karts are pretty good. They have excellent acceleration, low lop speed, and don't lose speed (well don't lose THAT much speed) when they go off the main track. If a heavy kart crashes into them, they can go flying.

Barrel Train: Speed ****
Acceleration **
Weight ***

Bullet Blaster: Speed ****
Acceleration ***
Weight *

Goo-Goo Buggy: Speed *
Acceleration *****
Weight **

Koopa Dasher: Speed **
Acceleration ****
Weight **

Para Wing: Speed *
Acceleration *****
Weight **

Parade Kart: Speed ****
Acceleration ***
Weight ****

Rattle Buggy: Speed **
Acceleration ****
Weight **

Toad Kart: Speed **
Acceleration ****
Weight **

Toadette Kart: Speed *
Acceleration *****
Weight **
------------
Medium Karts
------------
Medium karts are pretty good, because they have decent everything. They won't lose that much speed when going off track, and they have an okay top speed. You'll wish their acceleration was better during some tracks but overall, you'll like medium karts. Use one if you're first starting out.

Bloom Coach: Speed ***
Acceleration ***
Weight **

Green Fire: Speed ****
Acceleration **
Weight **

Heart Coach: Speed **
Acceleration ****
Weight ***

Parade Kart: Speed ****
Acceleration ***
Weight ****

Red Fire: Speed ***
Acceleration ***
Weight ***

Turbo Birdo: Speed ***
Acceleration ***
Weight ****

Turbo Yoshi: Speed **
Acceleration ****
Weight ***

Waluigi Racer: Speed ***
Acceleration ***
Weight ***

-----------
Heavy Karts
-----------
Heavy karts should only be used by experts, since they have terrible acceleration, but VERY high top speed. If they go off track, they'll lose a tremendous amount of speed, so you'll have to practice staying ON track here. On some tracks with killer turns, you'll REALLY need to be good at drifting to survive with a heavy kart.

Boo Pipes: Speed **
Acceleration ****
Weight *****

DK Jumbo: Speed ****
Acceleration **
Weight ****

Koopa King: Speed *****
Acceleration *
Weight *****

Parade Kart: Speed ****
Acceleration ***
Weight ****

Piranha Pipes: Speed ****
Acceleration **
Weight *****

Wario Car: Speed ****
Acceleration **
Weight ****

~~~~~
ITEMS
~~~~~
These are the items that all characters can use. They are determined randomly. You'll see a little square at the top of your screen whenever you grab an item. It'll be items cycling through, and it'll get slower and slower, until it stops at one item. Keep in mind that some items are more common than others. Also, if the rear character is already carrying an item, you won't get another, so switch characters if that's the case. Also, there are two types of item boxes. There are single item boxes, which give the rear character an item, and then there are double item boxes, that give both the front and the back characters items.
Remember that sometimes items will fall on the track. If you touch those items,they'll instantly take effect.

BANNANA
These things can be thrown forward or backwards. They are small, and you can place them on the track. Whenever a kart runs into one, they'll lose control of their kart and spin out. This is a very common item.

GREEN SHELL
These are probably the most common item, aside from bannanas. If you shoot them, they'll go in a straight line, a bounce around the track until somebody hits them. They can last forever if they aren't touched. Keep in mind that you can
get hit by these also! These guys can be thrown either forwards or backwards.

RED SHELL
Red shells are useful items. If you shoot a red shell, it'll home in on the kart that's in front of you, and it'll stay homed in no matter how far away that kart is. You can tell when you have hit somebody because the character that used the item will jump up and down. These guys can be thrown either forwards or backwards.

SPINY SHELL
This is the coolest item ever, the most annoying item ever. Your choice. It will track down the person in first place, and it doesn't matter if they are nine-tenths of a lap ahead of you. Once they are hit, there will be some cool explosion that will damage all other karts within its blast radius. This will also cause the character to drop all of their items. This item can be very annoying if you're the one in front, because it can cause you to lose your first place position (and a few good items if you have them). If you are someone who saves stars, use one whenever you think a spiny shell is coming at you. The spiny shells are quite rare, but they are worth it. On a final note, the spiny shell doesn't appear in battle mode.

FAKE ITEM
This item can be very annoying. It looks just like a regular item box, except it has an upside down question mark and is red. Computer characters place these guys in some pretty nice places, so you will have to swerve out of the way just in time to avoid them. Don't think that these are easy to spot far off, despite their color and appearance; you won't be able to tell if it's fake or not until you are up close.

MUSHROOM
A useful item that gives your kart a brief burst of speed.

TRIPLE MUSHROOM
Rarer than the Mushroom, this item will give you three mushrooms to use. Very handy.

STAR
Easily the best item in the game. The star does lots of things. One, it makes you invincible, so that you can run over terrain such as grass and dirt and not slow down. Two, any kart you run into will spin out, and you'll be able to claim their items. Three, these guys increase your kart's top speed, which is always a good thing. The only thing that sucks about the star is that it doesn't last very long.

THUNDERBOLT
A very annoying item. This will only appear if you are behind the pack, and if you have it in your hands, it can help you. It'll strike all other seven opponents, and that'll make them spin out, drop their items, and shrink. Shrinking reduces their top speed. The effect is brief, but enough for the person using it to get up at least one place.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secrets
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~
Mushroom Cup
~~~~~~~~~~~~

----
50cc
----
Green Fire (kart)

-----
100cc
-----
Rattle Buggy (kart)

-----
150cc
-----
Luigi's Mansion (Battle stage)

------
Mirror
------
Toadette Kart (kart)

~~~~~~~~~~
Flower Cup
~~~~~~~~~~

----
50cc
----
Bloom Coach (kart)

-----
100cc
-----
Waluigi Racer (kart)

-----
150cc
-----
Turbo Birdo (kart)

------
Mirror
------
Tilt-a-Kart (Battle stage)

~~~~~~~~
Star Cup
~~~~~~~~

----
50cc
----
Para Wing (kart)

-----
100cc
-----
Special Cup (cup)

-----
150cc
-----
Barrel Train (kart)

------
Mirror
------
Petey Piranha and King Boo (racers), Piranha Pipes (kart)

~~~~~~~~~~~
Special Cup
~~~~~~~~~~~

----
50cc
----
Bullet Blaster (kart)

-----
100cc
-----
Toad and Toadette (racers), Toad Kart (kart)

-----
150cc
-----
All Cup Tour (cup)

------
Mirror
------
Boo Pipes (kart)

~~~~~~~~~~~~
All Cup Tour
~~~~~~~~~~~~

----
50cc
----
N/A

-----
100cc
-----
N/A

-----
150cc
-----
Mirror Mode (special mode)

------
Mirror
------
Parade Kart (kart)

~~~~~~~~~~
Additional
~~~~~~~~~~
Get a gold in everything to get an extra title screen and extra finish screeen.

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