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Retro Game Walkthroughs For
"Mario Kart Double Dash"
(Gamecube)

Retro Game Walkthroughs for Mario Kart Double Dash (Gamecube)
Submitted By: Galacticdramon
MARIO KART: DOUBLE DASH!!
SHORTCUTS GUIDE
BY GALACTICDRAMON

__________________________
|M U S H R O O M C U P |
--------------------------

LUIGI CIRCUIT
-------------

1: Use the road behind Chain Chomp. This cannot be done in 50cc Mode.

2: Same as 1, only this one is near the end, behind some pipes. Again, it can only be doen in 100cc and 150cc Modes.


PEACH BEACH
-----------

1: More of a "Long-Cut" but it can help. After the first straight, the track bends to the right. Turn LEFT here, and enter the pipe. You will come out of a higher pipe, and get a Double Item Box. This usually contains stronger Items than normal. Beware though - this does take longer then normal, so avoid it in Time Trial Mode.


BABY PARK
---------

There are no known shortcuts in this Level.


DRY DRY DESERT
--------------

1: With a Star enabled, go through the Piranha Plant's pit. This saves you from having to go right round. Time it so th Star doesn't wear off while you're in the pit, or you'll be caught by the Piranha Plant.


_____________________
|F L O W E R C U P|
---------------------

MUSHROOM BRIDGE
---------------

1: After the first tunnel, there's an area of land on thr right which can act as a Shortcut. Light and maybe Middle Weight Karts can use a Mushroom or a Star, but Heavy racers should only attempt it with a Star.


MARIO CIRCUIT
-------------

There are no known shortcuts in this Level.


DAISY CRUISER
-------------

1: Quite deceptive, this one. After the room witht he moving tables, keep going until you see a hole on the right. Fall in, and accelerate toward the fan, going through the Double Item Box. Go through the fan tunnel to be shot out onto the main deck, slightly earlier than normal.


WALUIGI STADIUM
---------------

There are no known shortcuts in this Level.


_________________
|S T A R C U P|
-----------------

SHERBERT LAND
-------------

1: On the giant ice field near the end, there's a bit jutting out on the left side halfway through. Use a Mushroom/Star to get up it, and continue after taking this minor shortcut.


MUSHROOM CITY
-------------

1: After the first bend, ignore the right turn. There's a narrow path between the buildings on the right (before the next bend), which will take you diagonally across, saving you a second or two.


YOSHI CIRCUIT
-------------

1: After the first left bend, use a Mushroom (or maybe a Star - untested) to launch yourself over the water, instead of goind round the bend.

2: After the tunnel, watch the fence on the left. When it ends, drive onto the grass, and use a Star/Mushroom to blast into the hidden tunnel. It comes out at the hairpin turn after the windy section, but it's not as much of a shortcut as the first one. take the first one in Timne Trial Mode.


DK MOUNTAIN
-----------

Just before the section where the road is cracked, drive off to the right. If done correctly, you should land on the hairpin turn just before the straight leading to the bridge and the end of the track.


_______________________
|S P E C I A L C U P|
-----------------------

WARIO COLOSSEUM
---------------

1: Not really a shortcut, but at the bowl-shaped section, use the boost ramp to get over more quickly, but slow down for the next turn.


DINO DINO JUNGLE
----------------

1: After the wooden walkways, go through the tunnel. Turn right, and use a Mushroom to launch yourself off the wooden ramp to the round platform.


BOWSER'S CASTLE
---------------

1: In the area with the Bowser statue that spits firballs, go straight ahead instead of turning right. You'll go flying over the gap. Don't use a Mushroom, or you may end up going into the lava around the Statue.

RAINBOW ROAD
------------

There are no known shortcuts in this Level.


END OF DOCUMENT
Submitted By: titch
1) INTRODUCTION

hi there titch here I have just finished doing this walkthrough (if you want to call it that) and it basely has all the controls, characters, karts and items. I will be posting the coarse strategies tomorrow OK?

2) CONTROLES

Below is a list of the controls that you use, depending on whether you are playing by yourself, or playing with someone else.

Only Player 1 can make menu selections


SINGLE

L or R button- Hold this button and use the control stick to drift.

Control Stick- This is used to steer or to throw items forward or backwards.

Start - Pauses the race. You can now view the pause menu.

Z Button - Swap Positions. The driver is now the thrower and the thrower is now the driver.

X/Y Buttons - Throw your item.

A Button- Accelerate.

B Button- This button is used first to brake, and then once you have braked, it will become a reserve button.


CO-OP (DRIVER)

L or R Button- Hold this button and use the control stick to drift.

Control Stick- This is used to steer.

Start- Pauses game IF you are Player 1.

Z Button- If both the driver and the thrower are pressing this, then they will switch positions.

X/Y Button- If you are holding an item, this button will pass it to the thrower.

A Button- Accelerate.

B Button- This button is used first to brake, and then once you have braked, it will become a reserve button.


CO-OP (THROWER)

L or R Button - Slide-attack. This is very effective when you want to steal an item from an opponent. To do this, go to the left or right of the opponents kart. If you are on the left, press the R Button, and if you are on the right, use the L Button.

Control Stick- Use this when shooting an item. If you pull back on the stick, some of the items will shoot from behind!

Z Button- If both the driver and the thrower are pressing this, then they will switch positions.

X/Y Button- If you have an item, this will shoot it.

A Button- Use it for a Double Dash!! Before the race starts, if both the
driver and the thrower press A at the right time, then there will be a
huge turbo. This button can also throw items.

B Button- Another button you can use to throw items.


3) CHARACTERS

Below is the list of stats for each character. Please note that you can change the partners around, but these are the partners the computer picks on the 50cc and 100cc

MARIO

Weight Class: Medium
Special Item: Red Fireball. The fireball is thrown from Mario's hand and splits up into many tiny fireballs. This is useful when taking out many characters at once.
Partner: Luigi
Kart: Red Fire. This kart is already unlocked at the beginning.
Other Mario Kart games he has been on: All of them.
Partner: Luigi

LUIGI

Weight Class: Medium
Special Item: Green Fireball. It is the same as Mario's except it is Green.
Partner: Mario
Kart: Green Fire. This kart is already unlocked at the beginning.
Other Mario Kart games he has been on: All of them.


DONKEY KONG

Weight Class: Heavy
Special Item: Giant Banana. This is by far one of the hardest things to dodge.
If you hit it, it will disperse into three small bananas.
Partner: Diddy Kong
Kart: DK Jumbo
Other Mario Kart games he has been on: All of them.


DIDDY KONG

Weight Class: Light
Special Item: Giant Banana. The exact same as Donkey Kong
Partner: Donkey Kong
Kart: Barrel Train
Other Mario Kart games he has been on: This is his first one.


DAISY

Weight Class: Medium
Special Item: Heart. This flies around the kart and any item that the kart hits becomes theirs to use.
Partner: Peach
Kart: Bloom Coach
Other Mario Kart games she has been on: This is her first one.


PEACH

Weight Class: Medium
Special Item: Heart. This is exactly like Daisy's.
Partner: Daisy
Kart: Heart Coach
Other Mario Kart games she has been on: All of them.


PARATROOPA

Weight Class: Light
Special Item: Triple Red Shells / Triple Green Shells. When Paratroopa gets this, he juggles them in
his hand. It is just like having 3 red/green shells
Partner: Koopa
Kart: Para Wing
Other Mario Kart games he has been on: This is his first one.

KOOPA

Weight Class: Light
Special Item: Triple Red Shells / Triple Green Shells. This is exactly like Paratroopa
Partner: Paratroopa
Kart: Koopa Dasher
Other Mario Kart games he has been on: Super Mario Kart.


BABY LUIGI

Weight Class: Light
Special Item: Chain Chomp. This item will chase karts very fast and reckless, pulling Baby Luigi with it.
Partner: Baby Mario
Kart: Rattle Buggy
Other Mario Kart games he has been on: This is his first one.

BABY MARIO

Weight Class: Light
Special Item: Chain Chomp. It is the exactly the same as Baby Luigi's.
Partner: Baby Luigi
Kart: Goo Goo Buggy
Other Mario Kart games he has been on: This is his first one.


YOSHIE

Weight Class: Medium
Special Item: Yoshi's Egg. This egg will roll and automatically aim at the person in front of Yoshi. When it breaks, three random items will drop.
Partner: Birdo
Kart: Turbo Yoshi
Other Mario Kart games he has been on: All of them.


BIRDO

Weight Class: Medium
Special Item: Birdo's Egg. This is the exact same as Yoshi's, except that it is pink.
Partner: Yoshi
Kart: Turbo Birdo
Other Mario Kart games she has been on: This is her first one.


BOWSER JR.

Weight Class: Light
Special Item: Bowser's Shell. This shell is a very large item that doesn't break after it hits something. Although it doesn't automatically aim, on a small course, it can easily wipe out 4 karts.
Partner: Bowser
Kart: Bullet Blaster
Other Mario Kart games he has been on: This is his first one.


BOWSER

Weight Class: Heavy
Special Item: Bowser's Shell. It is the exact same as Bowser Jr.
Partner: Bowser Jr.
Kart: Koopa King
Other Mario Kart games he has been on: All of them.


WALUIGI

Weight Class: Medium
Special Item: Bob-omb. This item causes a big explosion wherever you aim.
The only problem is that it might also hit you.
Partner: Wario
Kart: Waluigi Racer
Other Mario Kart games he has been on: This is his first one.


WARIO

Weight Class: Heavy
Special Item: Bob-omb. This is the same as Waluigi's.
Partner: Waluigi
Kart: Wario Car
Other Mario Kart games he has been on: Mario Kart 64


4) SECRET CHARACTERS

KING BOO

How to unlock: Finish Star Cup in Mirror
Weight Class: Heavy
Special Item: King Boo's item is a totally random special of the other characters. This is very helpful!
Partner: Petey Piranha
Kart: Boo Pipes
Other Mario Kart games he has been on: This is his first one.


PETEY PIRANAHA

How to unlock: Finish Star Cup in Mirror
Weight Class: Heavy
Special Item: Random, just like King Boo's.
Partner: King Boo
Kart: Piranha Pipes
Other Mario Kart games he has been on: This is his first one.


TOAD

How to unlock: Finish Special Cup in 100cc
Weight Class: Light
Special Item: Gold Mushroom. This item will give you as much mushroom boosts as you want for about 6 seconds.
Partner: Toadette
Kart: Toad Kart
Other Mario Kart games he has been on: All of them.


TOADETTE

How to unlock: Finish Special Cup in 100cc
Weight Class: Light
Special Item: Gold Mushroom. The same as Toad's.
Partner: Toad
Kart: Toadette Kart
Other Mario Kart games she has been on: This is her first one.

5) KARTS

Below is a list of all the karts in the game. When "N/A" is used for "How to unlock", that means it is already unlocked at the beginning of the game.


LIGHT

Barrel Train
How to unlock- Finish Star Cup in 150cc
Speed- ****
Acceleration- **
Weight- ***

Bullet Blaster
How to unlock- Finish the Special Cup in 50cc
Speed- ****
Acceleration- ***
Weight- *

Goo-Goo Buggy
How to unlock- N/A
Speed- *
Acceleration- *****
Weight- **

Koopa Dasher
How to unlock- N/A
Speed- **
Acceleration- ****
Weight- **

Para Wing
How to unlock- Finish Star Cup in 50cc
Speed- *
Acceleration- *****
Weight- **

Parade Kart
How to unlock- Finish All Cup Tour in Mirror
Speed- ****
Acceleration- ***
Weight- ****

Rattle Buggy
How to unlock- Finish Mushroom Cup in 100cc
Speed- **
Acceleration- ****
Weight- **

Toad Kart
How to unlock- Finish the Special Cup in 100cc
Speed- **
Acceleration- ****
Weight- **

Toadette Kart
How to unlock- Finish Mushroom Cup in Mirror
Speed- *
Acceleration- *****
Weight- **


MEDIUM

Bloom Coach
How to unlock- Finish Flower Cup in 50cc
Speed- ***
Acceleration- ***
Weight- **

Green Fire
How to unlock- Finish Mushroom Cup in 50cc
Speed- ****
Acceleration- **
Weight- **

Heart Coach
How to unlock- N/A
Speed- **
Acceleration- ****
Weight- ***

Parade Kart
How to unlock- Finish All Cup Tour in Mirror
Speed- ****
Acceleration- ***
Weight- ****

Red Fire
How to unlock- N/A
Speed- ***
Acceleration- ***
Weight- ***

Turbo Yoshi
How to unlock- N/A
Speed- **
Acceleration- ****
Weight- ***

Turbo Birdo
How to unlock- Finish Flower Cup in 150cc
Speed- ***
Acceleration- ***
Weight- ****

Waluigi Racer
How to unlock- Finish Flower Cup in 100cc
Speed- ***
Acceleration- ***
Weight- ***


HEAVY

Boo Pipes
How to unlock- Finish Special Cup in Mirror
Speed- **
Acceleration- ****
Weight- *****

DK Jumbo
How to unlock- N/A
Speed- ****
Acceleration- **
Weight- ****

Koopa King
How to unlock- N/A
Speed- *****
Acceleration- *
Weight- *****

Parade Kart
How to unlock- Finish All Cup Tour in Mirror
Speed- ****
Acceleration- ***
Weight- ****

Piranha Pipes
How to unlock- Finish Star Cup in Mirror
Speed- ****
Acceleration- **
Weight- *****

Wario Car
How to unlock- N/A
Speed- ****
Acceleration- **
Weight- ****

6) ITEMS

*How to get items*

To find items on the courses, look for the colourful floating boxes with a question mark in the middle. Run through it and you should get an item. If you want to get two items, then there are such things as double item boxes, which give both the driver and the thrower an item. Below are lists of all the items that are not specials for anyone.


*Green Shell*

This is one of the most common items in the game. They go in straight lines, and bounce off walls and other hard objects. If it hits a kart, the kart will spin out. Green Shells can also by laying on the ground. Do not try to pick them up, because if you run over it, you will spin out. Green Shells can be thrown from the front or back, and can be used to destroy other items or obstacles in the course.


*Red Shell*
This shell is not as common as the green ones, but is common if you are in 3rd or 4th place. The automatically aim at the person in front of you, but if they hit a wall or other object, then they are automatically destroyed. Red Shells can be thrown from the front or back, and can be used to destroy
Other items or obstacles in the course.

*Spiny Shell*
Spiny shells are one of the rarest items in the game. You will almost never get them unless you are in 7th or 8th place. When you do get one, let it free and it will automatically hit the person in 1st place. Not only does it attack the person in first place, but also it makes a huge explosion that will cause anyone around it to spin out.
I have dodged this item before! How you ask well that is my secret ļ. Ok, ok I will tell you well I was on rainbow road and going round the sharp corners so I drifted it was still following me so I drifted again and went round the next corner (still drifting) and went over the boaster and it exploded behind me. I have also dodged it another time when I was on DK mounting going though the cannon.

*Mushroom*
Mushrooms are very common items in this game. If you get a mushroom, wait until you are on a straight a way and then use it. The mushroom speeds you up for about 3-5 seconds. When it speeds you up, it also lowers the control you have on your kart. That is why you should wait until you are on a
Straight road or path.

*Star*
Stars are not as common as the mushroom, but they are easy to get a hold of if you are in 4th-8th place. The star causes the driver, thrower, and kart to turn gold and any obstacle (except walls) that you run into will not harm you. Your speed is also brought up, but not as much as what a mushroom would do.

*Banana*
Bananas are one of the most common items in this game. When you get it, drop it on the ground. If an enemy runs over it, they will go spinning but they will keep their speed. Bananas can also be thrown orward by pushing up on your control stick.

*Fake Item*
Fake items are another common item in this game. Fake items look exactly like a regular item box, except that the question mark inside is upside down. To use it, drop it on the ground where it looks like an item box should be. When a kart goes by, they will spin out of control and they will lose their speed.

*Triple Mushroom*
Triple Mushrooms are the exact same thing as a regular mushroom, except for the fact that you receive three of them. You can use all three at once, or you can spread them out. However, be warned, if the driver hits an obstacle, two out of the three mushrooms will be lost.


*Thunderbolt*
A thunderbolt is one of the rarest items in the game. You will usually never get it unless you are in 7th or 8th place. The thunderbolt, when used, causes every kart except for you to spin out, lose its speed, lose its items, and makes the karts, drivers and throwers all very tiny. However, there are some ways that a thunderbolt will not affect an opponent. These include if the opponent is frozen, if the opponent is being shot out of the barrel at DK Mountain, if the opponent just got hit by a certain item ect...

as i said in the into i will have the courses tomorow ok seya then!
i hope this information about the items and karts and stuff helps OK bye

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