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Retro Game Walkthroughs For
"Super Mario Sunshine"
(Gamecube)

Retro Game Walkthroughs for Super Mario Sunshine (Gamecube)
Submitted By: Unknown
3. BASICS

========================================================================

------------------------------------------------------------------------
A. CONTROLS
------------------------------------------------------------------------

Here are the controls for Super Mario Sunshine. Some of these
buttons
have 2 functions.

A BUTTON:
=========
Jump (Press A 3 times to do a Super Jump)
Swim in water while moving Control Stick

B BUTTON:
=========
Dive

C-Stick:
========
Move the camera

X: BUTTON
=========
Change Water Pack between hose and jet pack

Y BUTTON:
=========
Zoom camera

Z BUTTON:
=========
Access Map as well as SHINE and Coin information

R BUTTON:
=========
Shoot water out of Water Pack

L BUTTON:
=========
Hold and move Control stick to have Mario sidestep

Control Stick:
==============
Move Mario

D-Pad:
======
Used only to navigate the menu

------------------------------------------------------------------------
B. DISPLAYS/MENUS
------------------------------------------------------------------------

This section is for people playing the Japanese version with no

knowledge of Japanese. Not all menu options are listed here since
I'm
afraid I'll do something wrong. :/

PAUSE MENU
==========
First option: Continue Game
Second Option: Exit Game
Third Option (Courses only): Return to Delfino Island

LOAD SCREEN MENU
================
First Option: Start Game
Second Option: Copy Game**
Third Option: Delete Game**
Fourth Option: Score**

SAVE MENU (When a Shine or a Blue Coin is acquired)
===================================================
First Option: Save Game and Continue
Second Option: Save Game and Stop Playing**
Third Option: Continue without Save**

CONTINUE SCREEN
===============
First Option: Yes
Second Option: No

**Courtesy of www.planetgamecube.com

------------------------------------------------------------------------
C. MANEUVERING
------------------------------------------------------------------------

ROPES/CABLES
============
Throughout levels and courses are ropes that Mario can grip on in order
to get between places. When going on them, don't be afraid to jump since
you'll land on the rope unless you toggle the Control Stick. Sometimes
there will be an electric ball waiting to shock Mario. If you get shocked, you won't fall off. But jump to avoid it.

SWIMMING
========
Nearly every level has water Mario will need to swim in. Swimming
is a bit harder than it was in Super Mario 64. It's pretty difficult
to dive into the water, and it's hard to know whether you'll end up jumping or not. To swim standard, just tap A and move the Control Stick. Tap A but DON'T move the Control Stick UP and Mario'll end up jumping off the water. To dive, press B and to swim underwater, keep on tapping B. Let go of B and move the Control Stick up to get back to the surface. It is difficult to get back to the surface.

ATTACKING
=========
Unlike Super Mario 64, Mario cannot use his fists and feet to
battle enemies (he can still pound but that is a sort of slow attack).
The Water Cannon will be in charge of attacking. There are 2 ways to
attack with it. You can use jet pack Water Pack mode, and shoot water
out by jumping and pressing and holding R above an enemy. This tactic is
not recommended for bosses, especially paint bosses because they can
rise and hit Mario. The second tactic is just shooting water from a
distance, which is recommended for bosses but the other strategy is
recommended for smaller enemies.

CLIMBING
========
Pretty much self-explanatory. He can climb thick trees and poles,
but he can't climb thick ones. Climbing this are crucial because Mario
in some cases needs to reach higher places.

JUMPING
=======
If you jump from a high place, you'll lose health, so when
jumping, try to use the jet pack Water Pack function to save you some pain. You can jump across short chasms, and jump on enemies as well, but when you jump on enemies be careful since you might get hurt. Jumping on enemies isn't recommended.

------------------------------------------------------------------------
D. THE WATER CANNON
------------------------------------------------------------------------

Created by Professor Elvin Gadd (who we all know and love from
Luigi's Mansion), this tool is important for Mario on his journey to find his impersonator.

There are 2 functions to the Water Pack. The first, when you don't press
X, is the water gun function, which you should water directly. This is
recommended for defeating enemies from a distance. The other function is
the jet pack function. This time Mario can use the water while in the
air to clean up faster, but it is more dangerous to attack. This can help him get across big chasms.

Throughout levels are boxes which can enhance your Water Pack as
long as the tank is full of water. Red boxes yield little booster packs
to if you charge it, Mario can skyrocket into the air into high places.
There are also blue boxes but as far as I'm aware, they only refill the
tank.

To refill the tank, simply jump into a body of water tall enough
and then press R. The tank will refill. Water is basically unlimited,
but try to have full tanks for bosses since if you run off to
recharge them, they can get away.

========================================================================

4. WALKTHROUGH

========================================================================

------------------------------------------------------------------------
A. Mario Gets Framed
------------------------------------------------------------------------
OVERVIEW: 1. Find the Water Pack.
2. Clean up the runaway.
3. Clean up the island.
4. Chase the Mario imposter
5. Jump into Story One: Bianco Hills

Watch the FMV, and then the game will tell you to go find a water
pack to wash up the graffiti. Run down the runway to a man next to a
sort of nozzle. Talk to the man and then the nozzle and the nozzle will
speak to you. Watch the water tutorial to learn how to use the Water Pack. Return to the airplane and clean up all the paint. Aim at the
different-colored center and a paint-colored piranha plant will come out. Aim the Water Pack hose at the piranha plant and spray it until it dies. When the area clears, grab your first Shine!

Watch the next FMV where Mario gets arrested and tried for the
graffiti in Delfino Island. You'll resume control of Mario, where you have to clean up the island. Run forward and turn right. Run passed
Princess Peach and Toad to where you have to clean up.

It's like the last battle. Run up and use the Jet Pack method by

pressing X and then flying over the middle. Wash off all the
paint from the islanders around. When the paint piranha plant surfaces, soak it as much as you can before it returns down. If you run out of water, head out to the ocean to refill the Water Pack. Once you soak the
piranha plant enough, someone will go after Peach and capture her!

It's that watery Mario! Chase them! The Mario will leave his
prints behind so soak them partially without letting them get away. When
you get close enough to them, soak the Mario. You'll be running in
circles for awhile so just keep soaking them. Eventually, the Mario will
get knocked out, freeing Princess Peach.

Talk to Princess Peach once again and then chase the monster, who
will make an "M" mark on the statue it emerged from. It'll jump
through, so jump through as well onto the first world after soaking the M.

------------------------------------------------------------------------
B. Bianco Hills
------------------------------------------------------------------------
After earning a SHINE, you'll be warped back to Delfino Island. So
hop back in to continue getting more SHINES. If you ever want to
return to Delfino Island is the middle of a mission, then just PAUSE and
then choose the last option.

-=-=-=-=-=-=-=
STORY 1
-=-=-=-=-=-=-=
Our goal is to reach the area the imposter Mario's at. From the
starting point, run up the pathway collection stones. When you have the
option to go two ways, take the left path and water some of the paint you see. When you see an "M" graffiti sign, shower it and when it's gone, you'll get a Blue Coin! Continue until you see a mill. Jump onto the higher ground left of it and jump on a platform so it brings you to the other side. There, you'll see a paint bath and a piranha plant you need to defeat. Use the same strategies before, except attack it from a
distance because it can be deadly. Once it is defeat, land will rise and
you will get your second SHINE!

-=-=-=-=-=-=-=
STORY 2
-=-=-=-=-=-=-=
Our goal is to reach the top of that tower where the piranha
plant (a much smaller one) is guarding our 3rd SHINE. Follow the path back to where you got the last SHINE. As you attempt to go there, someone will fling paint at you. When you reach the broken bridge, have Mario cross it using the rope support. As you approach the tower, paint balls will roll towards you so avoid them. Use the jet pack Water Pack to clear the paint. Be sure to rotate the camera often because it can hurt you if you don't. When you reach a big gap as you scale the tower, use the jet pack Water Pack function to get you across. When you get to a gap with 2 vines blocking your way, jet pack Water Pack around it. Passed that is an M that you should wash for a Blue Coin. After that, get on the lift. When the lift approaches the top, jet pack Water Pack your way onto top of the tower and watch a cut-scene.

************************************************************************
BOSS: Giant Piranha Plant
This boss is resistant to water, so you must use special force to
defeat him. When it opens its mouth to shoot paint out, shoot water
inside. Repeat the tactic until it falls on its back. Get on its belly
and pound the belly (A + L). It'll get up again, so repeat the pattern
twice to defeat it at last.
************************************************************************

Grab the SHINE and you'll return to Delfino Island.

----------------------------DELFINO
ISLAND-----------------------------
paint appears all over the pier, so go there, which isn't far
from the Bianco Hills entrance. Hurt the piranha plant this time by aiming water in its mouth. When it dies, a new building will be revealed. Inside are a pair of bears that question you about something. It's in Japanese so I don't know what they're saying, unfortunately.

UPDATE: "d 0 w n e r" e-mails me saying that you can exchange 10 Blue
Coins there for a SHINE! Ask the person there twice to get the SHINE!
Thanks, d 0 w n e r!
----------------------------DELFINO
ISLAND-----------------------------

-=-=-=-=-=-=-=
STORY 3
-=-=-=-=-=-=-=
Our goal is to go inside a little cave near where we got the
first SHINE here, so go there now. Right passed the watermill is a cable
Mario should cross, over a few pillars to get to the cave. The third
cord has an enemy that can shock Mario, so be very careful and jump over
it (Mario will land on the cable). When you're on the second to last

pillar, jet pack Water Pack your way across. Follow the arrows and
triple jump to the cable above. From there, enter the cave.

Now we have classic Super Mario 64 gameplay to overcome. Jump across the
moving blocks. It shouldn't be too hard at all. You'll get to small
moving blocks after that. Just move through them when they touch other
blocks. When you're passed that, wait until those big block clear, and
then run for it. If you run for it, you shouldn't get thrown off.
You'll then run into rotating stars. Jumping on them isn't too hard.
Passed those is another SHINE!

-=-=-=-=-=-=-=
STORY 4
-=-=-=-=-=-=-=
Our goal is to collect 8 Red Coins like in Super Mario 64 to earn
our next SHINE. Run forward and you should immediately see a Red
Coin. After the watermill you should see a wall with an X. Above the X to the left is a Red Coin. To get there, backtrack passed the watermill to a brown fence. Near there is a cable to climb which leads you a top a
hut. On top is a Red Coin. From there, jump back to the pillar you just
came from and then cross the cable to get another Red Coin. Walk
across the white stone through a small tunnel to get the fourth Red Coin. Nearby is an M. Watch the wing cloud and jet pack Water Pack the M to get another Blue Coin. Upon getting it, SAVE THE GAME with the top option. Then go right for the next Red Coin. From there, cautiously cross the cable for the next Red Coin.

Next, jet pack Water Pack your way to the next Red Coin above the
hut. Be careful, or you'll have to go all the way back again. The next
one is in the building across. The SHINE will appear in the tallest
pillar down from where you found the 7th coin! Get it to end this story.

----------------------------DELFINO
ISLAND-----------------------------
On the beach of Delfino Island just a few seconds from the Bianco
Hills entrance is another piranha plant you have to clean up. A
Lighthouse will emerge from the paint once it's cleaned out. On the tower is

another entrance to a new course. Check out the walkthrough for Mamma
Beach.
----------------------------DELFINO
ISLAND-----------------------------

-=-=-=-=-=-=-=
STORY 5
-=-=-=-=-=-=-=
Our goal is to find that paint area and defeat that piranha
plant. Go towards where you acquired the first SHINE in this level. On your way you'll see the paint mess. Try to clean up all of it, especially the citizens. At the northern most mud mess is an M sign you can clear for a Blue Coin. In the hills passed one of the locals, is more mud to clean up. To get there, backtrack to the area where a rope is below another rope. On top of the hut nearby is a red box. Inside is a booster cannon to get Mario up high places. When you get atop the hill go forward to find the piranha plant. See the little pink things? Suck one up and shoot it at the piranha plant to wake it up. Follow it to the ground. Then, when it opes its mouth, shoot water into it like the last boss. Then pound its belly. It'll flee to another area, so follow it. If it goes to a higher area just climb a building and then soak it from a distance. Once the boss is defeated, grab the SHINE!

-=-=-=-=-=-=-=
STORY 6
-=-=-=-=-=-=-=
Our goal is to get to that open cave near the tower, so go there
now. When you get to the big water area, do not jump in because the
water will hurt you. Scale the path that leads to the tower and on
you're way the entrance to the cave should appear. Jet pack Water Pack your way across into the cave. Try to get on the log so the water doesn't injure you. Get the item in the box which apparently heals Mario.

Now go through the cave to end up in yet another obstacle course.
This one is a little difficult, so you MUST be quick when it comes to
jumping on other platforms. There's not much I can help you with here.
Just watch the patterns of the platforms and hope you make it across
to the SHINE. When you get to the spinning cube, simply walk up to stay
on instead of jumping.

-=-=-=-=-=-=-=
STORY 7
-=-=-=-=-=-=-=
Our goal is to chase the imposter Mario. As with the first chase, soak
it as you chase it. Soak it until it falls, and then approach it
so it gives you a SHINE! Consider it a reward, of sorts.

-=-=-=-=-=-=-=
STORY 8
-=-=-=-=-=-=-=
Our goal is to, once again, collect 8 Red Coins in the level in
order to get another SHINE. As you use the super boost pack (from the red box) to get to those high pillars, watch out for that cloud that can blow Mario off the platforms. Look for the X graffiti, but make sure you have the booster. Soak the X, causing a Blue Coin to come from the other X. Boost your way up and grab the coin before it vanishes, and soak the other X so another Blue Coin appears where the original X was. You get 2 Blue Coins, so save!

There are 2 Red Coins on the 2 pillars above the water area (not
near the tower) and there are 2 more on the water. Over the water on a
cable is another Red Coin. To access the highest of the pillars near
the tower, scale it and then get on the spinning platform. Then jet
pack Water pack your way across to the pillar with another Blue Coin.
Then go halfway across the cable and spring your way to the Red Coin. The rest of the coins are up across really high cables, so get there by
boosting your way on there. The SHINE appears in a little nook at the top of the tower, so go there to claim your SHINE!

----------------------------DELFINO
ISLAND-----------------------------
By now, you should have more than 10 Blue Coins to exchange for a
SHINE. So go to the hut near Ricco Hills entrance and exchange them for
a SHINE.
----------------------------DELFINO
ISLAND-----------------------------

------------------------------------------------------------------------
C. Mamma Beach
------------------------------------------------------------------------
After earning a SHINE, you'll be warped back to Delfino Island. So
hop back in to continue getting more SHINES. If you ever want to
return to Delfino Island is the middle of a mission, then just PAUSE and
then choose the last option.

-=-=-=-=-=-=-=
STORY 1
-=-=-=-=-=-=-=
Our goal is to find that flower we saw in the preview of the
level. Run forward across the water and to the left. You'll see the flower from there. Go to the farthest flower and water it until a castle
emerges. Then walk through the castle to be transported to yet another
obstacle course. Run forward over the falling sand blocks. Run forward
passed all of them until you have to climb. Climb the mountain of sand
blocks hugging the middle until you see the SHINE! Grab it to end this
story!

-=-=-=-=-=-=-=
STORY 2
-=-=-=-=-=-=-=
Our goal is to get the Wiggler to wake up. You'll see a couple of
scenes with the light shining on mirrors. Our goal is to blind Wiggler
to get him to wake up. By any means get on the moving mirrors and
eliminate every enemy there. The best way to eliminate those little
wigglers is to soak them onto the edge and get on the highest part of the mirror and pound. It may take awhile but it'll eventually happen.

MORE COMING SOON (on this STORY)!

----------------------------DELFINO
ISLAND-----------------------------
By now, you should see some islands over by the Lighthouse. If
you manage to get on all of them, you'll see a pipe on one of them.
Go down into a special course, much like the slides from Super Mario 64
except much harder. Slide down, and then jump and swerve to the left
when it gets bumpy. Then make a giant leap of faith all the way down to
the bottom, and when Mario's shadow hit's the bottom press L and A to
pound the ground. Run over to the SHINE to win it!
----------------------------DELFINO
ISLAND-----------------------------

----------------------------DELFINO
ISLAND-----------------------------
Around the island between Bianco Hills and Mamma Beach is a man
who is burning... literally. Soak him with water (you'll be on a goose
chase for a while) but once he's extinguished, he'll reward you with a Blue Coin.
----------------------------DELFINO
ISLAND-----------------------------

----------------------------DELFINO
ISLAND-----------------------------
Go to the spring behind the giant tower with the painted star on
it and soak the star from there. Once it's cleaned out, a SHINE will
appear atop the volcano. Unfortunately, I don't know how to get there
yet but when I do, I'll put it in the walkthrough.
----------------------------DELFINO
ISLAND-----------------------------

----------------------------DELFINO
ISLAND-----------------------------
Once you acquire 10 SHINES, there will be an ominous looking submarine
in the dock near the entrance to Ricco Harbor. As you approach the
submarine, you'll see a cut-scene where the imposter Mario kidnaps Peach
in the Bowser-like submarine! Get on the little cannon nearby to shoot
to Pinna Park! Check the Pinna Park walkthrough for more information.
----------------------------DELFINO
ISLAND-----------------------------

------------------------------------------------------------------------
D. Ricco Harbor
------------------------------------------------------------------------

-=-=-=-=-=-=-=
STORY 1
-=-=-=-=-=-=-=
Our goal is to clean up the mess seen in the level preview. Run
up the slide and onto the cage. In the square area, press B to get on
the other side. Clear the paint, and the M graffiti and then grab the Blue Coin. Get back out and run back down the slide nearby to see another M

graffiti which you should soak for another Blue Coin. To the left
of the caged area is the paint to clean up and nearby is yet ANOTHER M
graffiti to clean up for a Blue Coin. Clean up the paint around the area
and you'll uncover ANOTHER M graffiti. Clear it for another Blue Coin. Once that area is clean, get onto the water nearby and you'll see the
REAL disaster. As with Bianco Hills, paint water can be hazardous so
be very careful.

MORE COMING SOON ON THIS LEVEL!

----------------------------DELFINO
ISLAND-----------------------------
By now, you should have more than 10 Blue Coins to exchange for a SHINE.
So go to the hut near Ricco Hills entrance and exchange them for a SHINE.
----------------------------DELFINO
ISLAND-----------------------------

------------------------------------------------------------------------
E. Pinna Park
------------------------------------------------------------------------

-=-=-=-=-=-=-=
STORY 1
-=-=-=-=-=-=-=
Our goal is to find the Mario imposter here. Run forward up the
small staircase through the arch opening in the wall. You'll see a cut-scene with imposter Mario and then you'll have to chase him! He runs to
a small pool where he summons a giant... Bowser. You'll watch a few
more cut-scenes. You'll then be on an amusement park right with a
rocket on Mario's Water Pack!

************************************************************************
BOSS: Bowser Machine
Your goal is to launch a rocket at the Bowser thing. Mario will
get hurt on the ride, so be careful, and listen to the to the Water Pack
when the Bullet Bills comes toward you from behind or ahead! To prevent
from getting hurt, launch a rocket and then launch water at it. When
Bowser comes into view, aim the rocket and then press R. When you launch
enough rockets at it, the Bowser-thing will die!
************************************************************************

Then you'll see a few... revelations, and a familiar face from
Super Mario World 2: Yoshi's Island. Once the scene is finished, grab the
SHINE in the pool!
----------------------------DELFINO
ISLAND-----------------------------
Near the cannon is an area where you hear a SHINE. On top of that
building is a crate. Pound it to reveal an M graffiti. Then wash it away
for a Blue Coin. I'm not sure how to get that SHINE right now, so bear
with me.
----------------------------DELFINO
ISLAND-----------------------------

----------------------------DELFINO
ISLAND-----------------------------
You can get another SHINE. Simply go into the building you can enter
near the cannon. Inside, talk to the man and then you'll have 30 seconds
to pound each crate. If you finish the job before 30 seconds, he gives
you a SHINE! If you fail, leave the building and enter again for another
try.
----------------------------DELFINO
ISLAND-----------------------------

----------------------------DELFINO
ISLAND-----------------------------
Go back to the place where you pounded the crates for a SHINE. The owner will challenge you once again, and the challenge will be tougher.
It is recommended that you don't completely pound all the crates so you
can use them to get to higher crates. You'll get another SHINE. If
you fail,leave the building and enter again for another try.
----------------------------DELFINO
ISLAND-----------------------------

----------------------------DELFINO
ISLAND-----------------------------
Return to the crate man's hut to do yet another crate challenge.
As
before, start with the higher ones and work your way down. You'll
get
another SHINE for your efforts. However, it'll be a BLUE SHINE.
----------------------------DELFINO
ISLAND-----------------------------

========================================================================

5. ITEMS, ETC.

========================================================================


------------------------------------------------------------------------
A. ITEMS
------------------------------------------------------------------------

RED COIN
========
8 of these appear during certain stories. Like Super Mario 64, 8 of these collected will create a SHINE.

YELLOW COIN
===========
This coin appears in all Mario games. In Super Mario 64, you needed to
collect 100 coins for a star. In Super Mario Sunshine, it's 50. Collect
50 of these for a SHINE. They also heal one little part in Mario's health, and restore air underwater.

BLUE COIN
=========
These coins are special in a sense that collecting them will let you
save. If you collect 10, take them to the hut you cleaned up with the
bear inside and ask them to exchange 10 Blue Coins for a

------------------------------------------------------------------------
B. ENEMIES
------------------------------------------------------------------------

PIRANHA PLANT (paint)
=====================
These enemies spawn from paint after Mario soaks it a bit. When they
rise, attack them from a distance with the Water Cannon since the jet
pack Water Pack can get you injured quite easily. They succumb to water
very easily. Sometimes their mouths need to be open to be effective.

WIND CLOUD
==========
This enemy previously appeared in Super Mario 64. They blow Mario off
course in this game as well. They can't be hurt, so just avoid them completely.

PAINT CREATURES
===============
These little critters rise out of paint and turn into paint while
fighting off paint piranha plants. Water can easily kill them, as well
as pounding them, but they can hurt Mario while attacking bosses, so
look out.

SINGLE WIGGLERS
===============
These creatures can be found running over the shining mirrors in Mamma
Beach. They are hard to push off, but soak them until they nearly fall
and pound on the highest part to get them off.

RED PENGUINS
============
These penguins hurt Mario if they peck him in Mamma Beach. They resemble
their blue counterparts except they hurt you while springing Mario into
the air. They are best avoided.

BEES
====
Bees reside in some trees and sting Mario if he is on one of them. Avoid
them at all costs.

BURROWING FLOWERS
=================
These flowers burrow into the ground and throw nuts at Mario. They
should be avoided since they seem to ignore the Water Pack. It's best to
just run away from them.

WIGGLER
=======
Wiggler appear from the sandy ground. Simply avoid them since killing
them is too difficult.

------------------------------------------------------------------------
C. BOSSES
------------------------------------------------------------------------

This section is for bosses. They appear in the walkthrough as well but
this section is for easy reference for those having trouble with bosses.

************************************************************************
BOSS: Giant Piranha Plant
This boss is resistant to water, so you must use special force to defeat
him. When it opens its mouth to shoot paint out, shoot water inside.
Repeat the tactic until it falls on its back. Get on its belly and pound
the belly (A + L). It'll get up again, so repeat the pattern twice to
defeat it at last.
************************************************************************

************************************************************************
BOSS: Bowser Machine
Your goal is to launch a rocket at the Bowser thing. Mario will get hurt
on the ride, so be careful, and listen to the to the Water Pack when the
Bullet Bills comes toward you from behind or ahead! To prevent from
getting hurt, launch a rocket and then launch water at it. When Bowser
comes into view, aim the rocket and then press R. When you launch enough
rockets at it, the Bowser-thing will die!
************************************************************************

------------------------------------------------------------------------
D. ENVIRONMENTS
------------------------------------------------------------------------

GROUND
======
Mario can run, jump and dive here. There are coins all over the place,
and places to climb.

WATER
=====
Mario can take a swim in this area to get hidden coins and to get to
other areas. He can also refill his Water Pack here.

PUZZLE ARENA
============
This place is where there are many obstacles to overcome to get to the
SHINE at the end. They are usually somewhat challenging, as the

platforms usually shift, giving Mario some trouble.

BUILDINGS
=========
Around Delfino Island are buildings that house people Mario can talk to.
Some buildings can also be towers to scale where boss fights take place,
and some buildings are never uncovered until paint is cleared from the
wreckage.
Submitted By: ½pint
Super Mario Sunshine DELFINO PLAZA shine guide!

While not a particularly big level, Delfino Plaza is littered
with those secret shines just waiting to be grabbed!

Shines available as soon as you begin (of course, after you've
unlocked the first level):

Shine 1: Roof-hurling man!
On the left side of Delfino Plaza, above the exit of the
river/canal thing, is a tower which has got a Shine inside it.
From the tower, go across to where there is a man standing on
top of another tower, right next to the water. If you have got
any spare coins, pay him one coin and he will hurl you up to the
tower, and you'll fall through and grab the shine!

Shine 2: Crate Killing!
In the plaza, there is a cafe which has got an open door, unlike
many others. This is on the right hand side of the level. Go
inside, and the guy there will ask you to smash all the crates
within the time limit. If you manage it, you'll get a shine.
It's not hard - do a spin jump to get on top then press the Left
trigger to butt-smash them.

Shine 3: More Crate Killing!
And if you go again after collecting the first shine, he'll have
a harder butt-smashing challenge for you. This one will require
some hovering to get on top of the piles of crates - which can
be three crates high in some places. Again, smash them all for
a shine!

Shine 4: Hidden on the beach!
Near to the lighthouse, there is a hidden shine logo in the
sand. Just squirt around and you'll find it, and when you have
keep squirting the sand until it's uncovered. It will then
appear over in the sea, which isn't hard to reach.

Shine 5: Warp pipe on the pillars!
On the pillars in the sea, where Shine 4 appeared, there is a
warp pipe. Go in it, and there is a 'void' level, which appears
hard but isn't. Basically, if there's an area which you think
you'll fall off on, just jump and hover using the FLUDD. That
way you can bypass any danger and make it to the end.

Shine 6: Cleaning the bells!
There are two bells in Delfino plaza, one to the left and one to
the right of the starting position. At the start, you can only
get the one to the left, and to do this you must climb the tall
building opposite, go to first person view and clean the bell.
From there, go to a roof nearby where there is a manhole cover.
To get through this, do a butt smash, then follow the sewers to
where the Shine is.

Shine 7: Help the stranded man? Never!
Just off the beach is a small island with a man on it, who
claims he's been there for many years. When you get to the
island, a golden bird which was previously perching in the water
will start to fly around. Go to first person view, and try to
shoot it down with water. When you manage it, a shine will
appear way over on the pillars which Shines 4 and 5 were on. To
get an extra life, douse his fire.

Shine 8: Some under-bridge tactics!
The boats which are continuously circling the bay and marina
aren't there for no reason - to get to this 'void' level, you
must jump on a boat just leaving or entering the marina, before
it goes under the bridge. Under the bridge, there is a yellow
coin. Jump where this coin is, and you'll enter a void level.
This is a giant Pachinko board, which is a popular Japanese
game. You must collect eight coins on this level. To start, go
into the board and jump on the bumper, which will power you up.
You have to land in little slots where there are red coins to
collect them. Basically, there are three in the starting tube,
three on the top level and two below. When you've got them all,
a shine will appear in a hard-to-reach slot in the middle of the
bottom row.

Shine 9: Get 100 coins!
Of course, the usual Mario collect-athon applies, and once
you've managed the fairly easy task of getting 100 coins, the
shine will appear on an offshore-platform. Jump on a passing
boat to be able to grab it.

During the Pianta Park level, when returning to Delfino Plaza
shadow Mario will appear, carrying either a Yoshi Egg, the
Rocket Nozzle or the Turbo Nozzle. These appear in succession,
so once one appears, the next time you return another will
appear, and another. These shines are only available later in
the game once this has happened:

Shine 10: Cleaning the grand Shine!
On the Shine gate is the big shine. He's very high up, and
covered in gloop! To get up to him to clean him, get the rocket
nozzle from the red crate by the fountain. Then, get up to
behind the gate, and rocket up to the top. Clean it, and a
shine will appear on the top. Again, rocket up to get it.

Shine 11: Rocketing the Lighthouse!
Again, use the rocket nozzle to get on top of the lighthouse.
Actually, it's possible to get to the top of the lighthouse
without it, but you can't do the super butt-smash to get the
shine :). Anyway, get to the top of the lighthouse. There will
be a symbol which looks gobble-de-gook. All you have to do is
rocket up so you're very high, then do a butt-smash. You'll be
so high, that you'll get a hot trail and do a big-mega butt
smash. Good work Mario, the shine appears high up again - boost
to get it.

Shine 12: Cleaning the Bells... again!
This time, clean the bell on the right hand side of the plaza.
Use the rocket boost to reach the shine, which you couldn't
reach before. To clean the bell, stand on the tower near it and
squirt to your heart's content.

Shine 13: Waltzing in the Wild!
On the cliff to the left of Delfino Plaza are a load of trees.
There is also a small ledge, with a pipe on it! Get the rocket
boost, and to get to the ledge, rocket boost up to it. To do
this, charge the boost when you're in the water, then just
before it's about to go off jump so that when it does, you
aren't swimming. In the pipe, you must collect eight red coins.
Zoom out to get a much better view of the area. There are two
enemies you must hose into the wall, two others you squirt then
jump on, two just on top of blocks, one by dousing the man who
is on fire and one in the top left corner. To get the one in
the top left corner, butt-smash the watermelon block, then walk
towards the edge of the plane to find the coin. But, be careful
not to walk off the edge! Then, the shine will appear on the
tallest block.

Shine 14: Yoshi's boat adventure!
This is the most annoying, and hardest shine in Delfino Plaza.
Basically, Yoshi's juice is able to dissolve those pulsating
yellow barriers blocking small areas in Delfino Plaza. You'll
notice one blocking a pipe on the stranded man's island. To get
to the island while not killing Yoshi, you must ride three
boats. One will take you from the marina to the island on the
left. Disembark at the island, then grab the other boat which
will take you to the offshore rig. Disembark here, and another
boat will take you to the island. From there, there's then the
task of collecting 8 coins on a river ride. But this isn't an
ordinary river! You power the leaf you're riding yourself, but
squirting in directions. The river is deadly, and collecting 8
coins is a horrible task in itself. It's possible, but you'll
lose quite a few lives...

Shine 15: Underneath the Yoshi egg!
There is a shine directly beneath the Yoshi egg. The egg is on
the left, beneath the bell tower. And the shine is beneath
that. Grab the turbo-boost power up, and turbo through the
saloon doors to pick up the shine.

Shine 16: Waterslide boost!
The same as the previous shine, grab the boost except boost into
the courtroom - this is at the back-right of the island, and is
guarded by two men. You can boost past them and into the
courtroom, which is actually a void level! There's a long
waterslide - boost down it and jump among the platforms. It is
a very easy level, the easiest of all the void levels, and the
shine is simple to get.


There is also a shine for finishing the game!

And added to this, you get a shine for every 10 blue coins you
trade. In Delfino Plaza, there are 20 blue coins hidden, and in
each of the other seven levels there are 30. This makes a total
of 230 blue coins - 23 shines. All of them appear under Delfino
Plaza, because you get the shines from the hut on the pier by
the entrance to Ricco Harbour.

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