GetDotted Domains

Retro Game Walkthroughs For
"Metal Gear Solid 2: Sons Of Liberty"
(PlayStation 2)

Retro Game Walkthroughs for Metal Gear Solid 2: Sons Of Liberty (PlayStation 2)
Submitted By: Unknown
After watching the opening cut-scenes, you are about a ship that
eledgley is holding the new Metal Gear. As, you are hiding in the
After Deck, you see that the U.S. Marines, that are guarding the
ship, and all secretly murdered by intruders from a heli-copter.
You soon learn, that you are not the only person after Metal Gear.

After Deck
----------
When you gain control of Solid Snake, you can go, two ways.
Left of the ship, or right of the ship. I suggest, you go to the
left side because, there are less guards, and it is much easier.
Nut, before you go left, go up the stairs on the right, and press
triangle to jump over the crate, and get the Chaff Grenades, and
then continue going right.

Go up the stairs, on the left side, and wait on the balcony. Use
the first-person view, to shoot down the guard patrolling the left
side of the ship. After you do that, unarm yourself and press the
Square button, to drag the soldier off the boat. Throw him in the
water.

In the back on the left side, get the Ration. Then go by the other
staircase, and go through the door, just before the foot of the
stairs. Use the action button(triangle) to spin the valve to
open the door.

Deck A. crew's quarters
-----------------------
Turn right, and go down the hallway. When you come to the end of
the hall, put your back against the wall and apply pressure, and
then you can see, if there is a guard their. If the coast is
clear, run around the corner, and through the sliding doors.

In the Locker Room, open all the lockers. You can get a Ration and
some M9 Bullets, if you search each locker. Then look at your
radar. As the guard walks back, shoot him in the back about two
or three times, until he falls asleep. Then go down the hall.

Go down the hall, and through the door, in the back.

Deck A. crew's lounge
---------------------
This can get tricky. Quickly shoot one of the guards, until he
falls asleep. Then wait for the other one to come your way, and put
him to sleep. If you pick up the two sleeping guards, then put
them down, they will drop M9 Bullets. Then go up the stairs, and
go through the open door to snakes left.

Deck B. crew's quarters, starboard
----------------------------------
Go left, and down the hall. Snake will notice a guard that is
looking out the window. Prepare yourself, with your gun, and
quickly dash around the corner, and shoot him down.

Then continue around the corner, and go through the first opening.
Go up the stairs, to the next level of the tanker.

Deck C. crew's quarters
-----------------------
This is simple. You can't go down the first hallway, as if it
were just a regular hall, because there is security cameras
everywhere. To get past it, sidestep along the left wall(Snakes
left wall), until you come to the end of the hall.

After that, go up the stairs.

Deck D. crew's quarters
-----------------------
As you come up the stairs, you will see a soldier walking into a
sliding door. Go in the opposite direction of him, and when you
reach the end Otacon will call you.

He wars of the infaret sensors. Now, the first thing you need to
do, is take out the guard, patrolling the area. Use first-person
view to see when the guard comes, and when he does, shoot him.

Once he's fast asleep, shoot the fire extinguisher, and all the
gas will come out. Then, press X, and go into crawl mode. Crawl
under the infaret sensors, without getting up, until you are clear
out of their way. Then, go right, and up the stairs.

Deck E. the bridge
------------------
As you come up the stairs, you will encounter about three or four
scenes. Watch them if you want.

When you regain control of Snake, you must go and inspect the
odd soldier, who you just seen on the deck. To get outside, go
to the left side of the room and use the action button, to turn
the valve to open the door.

Navigational Deck. port wing
----------------------------
BOSS: OLGA

This is an easy boss. As you begin the battle, I suggest you use
the west side of the deck, to shoot at her, until she starts
throwing grenades at you. Once, she starts throwing grenades at
you, you will have to start moving. If you stay in one place for
too long, one of the grenades will blow you to shreds.

Keep shooting at Olga, until she gets mad and turns the light on.
When that happens, take out the light, by shooting at it, and then
when you break it, you can have a clear shot at the terror
woman.

After you defeat Olga, you have the USP gun in your possession.
If you shake Olga by selecting no weapon and pressing square, you
can get her dog tag. In the central-north part of the deck
between three boxes, is a Ration. Get it, and then go right of
the Deck E. door.

You will come to a staircase. Go up it, and then go up the big
ladder. When you reach the top get the Thermal Goggles. Then go
back down the stairs. Continue going right, until you see a
guard come out of the door. Shoot him, and then keep going. Go
up the small staircase. In the back of this section, get the Wet
Box. Then use the action button to open the door.

Deck E. the bridge
------------------
Get the bullets in this room, then go down the staircase.

Deck D. crew's quarters
-----------------------
Go and wait, before the infaret sensors, until the guard comes.
Shoot him down, then crawl under the sensors again. Then head back
to the staircase. If you want to be a little risky, you can try to
gun down the guard in the room, with the sliding door, to get a
Ration in the kitchen. Then leave and go down the stairs to Deck
C.

Deck C. crew's quarters
-----------------------
There is now a guard in the hall. When he walks down the hall, with
his back facing you, shoot him down. Then sidestep on Snakes
right wall, and then go down the stairs.

Deck B. crew's quarters, port
-----------------------------
In here, as you see on your radar, the guard, you knocked out before
is awake. Now, kill him, then shake his body to get a Bandage.
Then go through the little hole in the wall. Open the door under
the stairs, and go through it.

After Deck
----------
Quickly gun down the guard, and shake his body to get a Ration.
Then go behind the big thing, to get a Bandage. Go down the stairs
and go to Snakes left. Go to the back, and into the little hole
and get the Pentazemin. Then head back to the Deck A crew's
lounge.

Deck A. crew's lounge
---------------------
In here, gun down the two guards as usual. You can pick up a Ration
and some bullets in the lounge area. But the main thing is to go
down the hall. You will come to some stairs.

Go down them slowly, until the guard comes into view(use first-
person viewing). When you can see the guard, quickly shoot him
in his back, until he falls. Get the USP Bullets, and then go back
to where you first entered the room.

Then, go down the stairs over here. Get the Stun Grenades and go
through the door.

Engine Room
-----------
Carefully make your way down the hall. Stay on the right side, so
the sliding door, won't open to alert the guard. Go to the back
of the room. Climb on the metal box to get the USP Bullets, and
then, if you want to see a dead body, open the last locker, and
a body will fall.

Now slowly make your way to the sliding door, and slowly walk closer
to it. When it opens, gun down the guard, that is just standing
their. If you happen to alert the other guards, by any chance, go
and hide in the Wet Box, in between the two locker sets, until the
guards leave, and go back into the sliding door room.

Now, there are about six guard here. Use the M9 in this room,
because of its silencer. As you make your way through out the
room, use every precaution, to see if their is a guard around the
next corner. If your radar says their is one, then look and see
where it is. Once your at the end of the room, go through the door.

Go to the right, and a short scene of a guard entering starts
When that happens, get the USP Bullets on the thing, then wait
until the guard, has his back to you. Then shoot him. If you alert
the guards, hide somewhere in the Wet Box, where you would expect
to see a Wet Box(don't hide in any random spot, hide in tight
spaces between objects, or in corners).

Now you have to take some time to get past this next part. See
the door with the valve on it, across from the lockers? Slowly walk
twords that. Otacon will send you a message. He warns of more
infaret sensors, but you can disable them. To disable them you have
to use your USP to find three green lights. Now listen to me! This
is hard. To find the green lights, follow these stragities, to
saftly secure the sensors, without blowing up the ship. One wrong
shot, and the whole ship is doomed.

1.Stand on the tank where you got the USP Bullets. Go into first
person view, and look just above the two red lights, to see a
slowly flashing green light. Set your laser pointer for the
green target EXACTLY! If you hit anything else, beside the green
light, the ship will blow up. To see if you've successfully hit
your target, use the Thermal Goggles to see if the first wave of
infaret sensors is still active.

2.Move as close to the second wave of infaret sensors as you can.
Look behind the small box, for a green light, on the floor.
Carefully aim at the green light. Make sure you have an exact
shot of the light before you fire your weapon. When you think
you have the shot, take it. Then check with your Thermal Goggles
to see if you've got it.

3.Get as close to the final wave of infaret sensors as you can
possible get. Use first person view, and look on the floor on
the left side of the wall. Their is a very small piece of blue
light peaking through the explosives. It looks more blue than
green, but shoot at it. Then check if you've disabled it.
If you are having trouble finding any of these please e-mail me
at [email protected].

Once you've found all three go through the door.

Deck-2. port
------------
As you hear an enter the room, you will hear an announcement that
orders a scheduled briefing in ten minuets. As you go down the
hallway, stop in the little holes to get Rations and USP Bullets.
Their are two guards in this hall. One of them is seen after the
second or third small opening in the wall. Use your first-person
view, and your USP to take them both down. One of them is in the
main hall, and the other is around the corner. If you are caught,
go into one of the holes, in the wall, and go into first-person
view. Shoot any guards that come by you. When you notice that
the guards have stopped, make a run for it. Kill any other guards
that you see. Turn the corner, and go down this long part. Go
through the door, at the end of this hall.

Deck-2. starboard
-----------------
Go along the path, getting the items that you can hold. Be ready
because you are going to have to fight some more. Keep Rations
equipped, so if you die, you are automatically restored. About
half way down the pipe, you will be hoarded by about eight guards.
Take them all out, using the crates, as a sniper post. When their
all dead, some cool and important scenes and messages start.

Hold No.1
---------
When you gain control of Snake, go down the ladders, until you reach
the bottom. Go under the projector, and crawl behind the guards.
If you crawl, the guards have almost no chance of capturing you.
When your all clear of the eyes of Marines, quickly dash through the
door into the second hold.

Hold No.2
---------
This is pretty easy, too. Go along the right side, and crawl under
the projectors. The marines change back and forth. When ever they
are looking in your direction, hold behind something. When they
look left, quickly head as far north as you can go. When you reach
a gate, with a big block behind it, go north, until you come to
a wall. Then go through the door, slightly to the left. Now you
are in the third hold.

Hold No.3
---------
This is fairly easy also. First thing to do, is sneak along the
right wall, and slowly move past the sleeping guard. Move left
through the passage. Don't worry about marines seeing you. When
you think you have a good shot, go up to the marine logo(the one
with the tirangle of circle) and whip out your camera. Zoom in and
take a clear picture of it. If it comes out blurry, take another
picture. Once you have that one, walk past the sleeping guard
again, and heat to the south-central part of the room. Take out
your camera, and take a good shot of the front of Metal Gear.
Then go to the left. Take a good shot of the left side of Metal
Gear. Then go to the south-east part of the room, and take a
picture of the right side of Metal Gear. Once your done with that
go to the right, until you reach the machine, you need to use to
send the pictures.

After sending the pictures Otacon will tell you if they are good or
bad. If they are bad, you have to take them over. When you
successfully take all the pictures, an awesome scene will start.
It is long, but it is definatley worth watching.

In the scene, Revolver Oscelot, from the first Metal Gear Solid
game, and the Russian colonel Gulukavich, attack the speech.
The Russians, demand to have Metal Gear, or else they will kill
the American Marines General, and they teach of how everything
evolved from Russians.

But, then Colonel Gulukivich says something, and Oscelot tells
Gulukivich what he is really planning. Gulukivich, is angered with
Revolver Oscelot, and Oscelot, takes out his gun, and kills the
Russian colonel, and the American General.

Then Oscelot threatens to blow the tanker. Oscelot captures Metal
Gear Ray, and starts killing people. Snake escapes, and Oseclot
takes a picture to verify, Snakes living. Then Oscelot takes off
with Metal Gear Ray.

Snake follows him in the water.....

They reach the "Big Shell". The Big Shell is a chemical plant where
Oscelot and his organization are going to hold Metal Gear and the
hostages. Oselot's organization has a very important VIP hostage,
as well as the president of the United States hostage.

Snake now contacts Colonel, and the Colonel briefs him of his
duties, now in the plant.

Congratulations!!! You've just finished the Tanker section of
Metal Gear Solid 2: Son's of Liberty.

Now save.

--------------------------------------------------------------------
5.2.Plant
--------------------------------------------------------------------

When you get control of Snake in the plant, you should notice two
things. One is that, Snake apparently lost all his items, and two
is that Snake is in a funky new suit. Another thing, you won't
notice, until you use your Codec, is that you don't have Otacon's
numbers anymore. You only have Colonels number.

In the Plant section of the game, Snake will now be called Raiden
because Colonel is worried, about something, and it's better to be
safe then sorry.

Now, lets start playing.

Strut A Deep Sea Dock
---------------------
Get the Ration form the middle closet, then open the door. A
short scene will start. After that, go down the hallway, and right.
Go through the door.

In here you notice, that their is another intruder beside you.
Go to the machine near the elevator, and enter some info. Then
the guards will begin to wake up. Quickly avoid them in the other
room, until the elevator comes. Then run into it when it comes.

Strut A Pump Facility
---------------------
In here get the Bandages from on the crates. Crawl under the
fence in the northwest corner of the roof. Then enter the Pump
Room.

Strut A Pump Room
-----------------
In here distract the guard, by punching up against the wall. Then
log into the node, and then go through the sliding door in the left
side of the room.

AB Connecting Bridge
--------------------
Now, you have to use hanging mode, to get across the bridge, without
alerting any guards. To do that, lead up against a rail, and
press the action button. Be careful. If your grip gauge runs out
you will fall.

In here the easiest thing to do, is wait until the guard on the
left, walks north, then get as close to his back without alerting
him as you can. Then, go into hanging mode. Then once your past
the guard, climb back up by pressing the action button again.
Then go into the little hole, and through the door.

Strut B Transformer Room
-------------------------
Walk a little and a scene begins. You notice blood everywhere.
You then see a devil looking person kill three soldiers. You then
meet Vamp and Pliskin. When you get control of Raiden again you
have the Cigs and Socom.

Get the Socom bullets than go through the north door. Get the
Ration and Socom Bullets from the locker, then go outside, through
the door in this room.

BC Connecting Bridge
--------------------
When you enter you see a scene of Fortune(a member of Dead Cell)
being shot at, and then Vamp comes and carries the president away.

When you get control of Raiden, go down the bridge and get the
Chaff Grenades. Then go down the bridge some more and enter the
sliding door.

Strut C Dining Hall
-------------------
Search the bathroom(right door) for a Pentazemin and M9 Bullets in
the stalls(but you don't have the M9, yet). Search the other
bathroom(left) for some more Socom Bullets. Then go down the
center hall, and turn the corner.

During the cut-scene you meet the bomb disposal guy, Peter Stillman.
And he tells you of Fatman and give you some bomb disposial devices.

When you get control of Raiden, go back to the Bathroom, on the
right, in the main center. But, make sure you go to the node on
your way their, and make sure your radar is on.

Then go to the bathroom. The C4 in here, is located just above the
right mirror, on the ceiling. Once, you freeze it with your
Coolant, you call Stillman, and he reports to you, that Fatman is
putting bombs in stupid location. After that, go to the BC
Connecting Bridge again.

BC Connecting Bridge
--------------------
Their is a cypher patrolling the area. So, throw a Chaff Grenade
and press square. Then quickly run across the bridge, and wait
until your radar is unjammed, and then enter Strut B.

Strut B Transformer Room
------------------------
In here, open the lockers, and then shoot down, the guard patrolling
the hallway. If you alert anyone else, go inside the locker, and
put pressure on the back on the locker(hold the button, that
leans your back, up against the back of the locker). Then go back
into the main transformer room, and take out that guard.

When you've killed both guards, go to the locker, door that is open
in the main room. Close, the door, and their will be a bomb right
next to the pipe. Freeze it with your Coolant, and press triangle
again to open the door, so if Fatman checks it out, he won't know
you disabled it. Then go around the corner, and through the door
and over the connecting bridge.

AB Connecting Bridge
--------------------
Use the hanging mode again, then same way you did last time. Then
go across the bridge and through the sliding door.

Strut A Pump Facility
---------------------
Go through the door on the southeast side of the room. Without
alerting any guards, quickly go to the southeast corner of the room
and go up and down the small stairs. Then press X, and your in
crawl mode. Crawl left, and crawl to the end of the path. Get the
Ration, then crawl right. Go under the first red pipe you see, and
then crawl right when you come out of it. Look at the big machine
in crawl mode. You should see the C4. Then equip your Coolant
and disarm it.

Once you've done that, you call Peter Stillman and then you tell
him where this bomb is. He knows that something is up, and for you
to watch out. After that return to the main room of the Pump
Facility(the one with the done). Their is a Ration in the second
locker from the stairs. Then go through the door in the northeast
corner of the room.

FA Connecting Bridge
--------------------
This can get a little difficult, if you don't do it right. Start
off by hiding behind the wall, and peeking around the corner. When
you see the guard coming, go into first-person view, and shoot
him down. Make sure he's down. If your seen, hide in the lockers
under the stairs.

Once you've taken out that guard, watch for when the security cypher
goes down. When it goes down, make a run for the other side of the
bridge.

Strut F Warehouse
-----------------
When you first enter the room, don't make a sound. Just stay put
until the guard walks the other way. Then when he walks down the
other hall, run to the other side, and get the Ration from behind
the boxes, and go through the door. In here, get the M9 and the
two cases of M9 Bullets. Then leave this room.

In here, gun down the two guards on the other catwalk with your
M9. Then look down on the lower level, and shoot that guard with
your M9. Go right, and get the Socom Bullets behind the crates.

When you hear the soldiers trying to make contact with Strut F,
go and hide in the room, where you got the M9. You are going to
have to be fast. Knock them all out again and continue the process
until you have all the items in the lower level. You can get
Socom Bullets, some Stun Grenades. The bomb in this room is located
behind alot of boxes. So to get their, go into hanging mode
on the floor above it, and press X, to drop down. Then disarm it
with your Coolant.

Then once your done with that, go and use hanging mode about the
book on the locker, and get that. Then under the catwalks(to the
south) is a hallway. Go through the hallway and in the door on
Radin's right is Box 2, Pentazemin, a node, and a Ration. Once
you've got them, go to the southwest corner of the room, and
crawl through the ventilation shaft.

Crawl through the vent, and get the Socom Suppressor and the Socom
bullets on the otherside. Then crawl back through the vent and
leave this room. Go through the door on the otherside and get the
Mine Detector.

Once you've gotten everything in this room, it's time to move to the
next Strut. Go up the stairs leading to the second floor of the
Warehouse. If their are guards around, shoot them down, with your
new Silenced Socom. Once on the second floor, go through the
big red door to go to the next connection bridge.

EF Connection Bridge
--------------------
As you attempt to make your way across the bridge, an uknown
informant tells you that you are encountering a minefield. So
the first thing to do, besides wonder if that was Deepthroat from
Shadow Moses, is to equipp your Socom, and go into first-person view
and look for the guard. The guard only has his head showing, but
that is all you need. He is hiding behind a large barrier. So
shoot him in the head twice(or how many times it takes you to kill
him). Then, equipp your Mine Detector, and crawl over all the
mines, so you have them as your own weapons, now. Once you've
cleared the mine field, enter Strut E.

Strut E Parcel Room
-------------------
Take out the guard patrolling the lower section of the room. Then
slowly and silently make your way to the other guard. Shoot him
and then get Box 5. Then go and activate the node in the north-
east corner of the room. Once you've gotten the Box and activated
the node, hug the east, wall and when you find the staircase, go
up them.

Strut E Heliport
----------------
Walk a little bit, and a scene will start. Olga tells a man she
seen some kind of "cyborg ninja" with a sword(does that ring a
bell to those of you who played the first game?). When you gain
control of Raiden again, take out the two guards from behind.

After that put your Sensor A back on, and crawl under the center of
the plane. Use the Coolant to disarm this bomb. Then you call
Peter Stillman again. He tells you about how he's been living a
lie and about senseless bombs. Nothing to worry about now.

Search the perimeter, and every isle of crates, until you get the
Stun Grenades and Box 3. After that go back to the Parcel Room.

Parcel Room
-----------
Go to the northwest corner of the room. Enter the sliding door
that goes to the DE Connecting Bridge.

DE Connecting Bridge
--------------------
Wait for the patrolman to come up the stairs, then shoot him down
with your Socom. Then cross the bridge, and go through the next
door.

Strut E Sediment Pool
---------------------
The best thing to do in this room, is shoot down all but one guard.
Save one, so if they call a status report someone will answer, and
they won't send reinforcements.

After leaving one guard alive, know where he is, and where he
patrols, so you can avoid him. Then head to the node down the
stairs. Once that is activated, look for the yellow lights on
your radar with the Sensor A. The bomb is located on the lowest
level of the room, under one of the big black grates on certain
spots on the floor.

Once you've disarmed that bomb, enter through the door, opposite
of where you entered the room.

CD Connecting Bridge
--------------------
You see a camera. You can either take it out with a Chaff Grenade
or run right by it. I don't care what you do. But, if you wanna
make a run, I suggest you save before you do it. Take out the guard
before you cross the bridge. Then cross the bridge, to Strut C,
again.

Strut C Dining Hall
-------------------
Go through the first door you see. Get the Sensor B, in the
little hole in the wall.

You then get a call from Stillman, and then the other guy, freezes
the last baby bomb, and that activates, the bigger bomb. So then
you've got 400 seconds to make it to the bottom of Strut A. Then
leave, and go right, all the way down the path. Enter the door
at the southern most part of your screen.

BC Connecting Bridge
--------------------
I suggest you use a Chaff Grenade to take out the cypher fast, and
then cross the bridge and go through the door.

Strut B Transformer Room
------------------------
Shoot the guard walking back with your M9, until he falls. Then
quickly run down the hall and turn the corner, and go through the
door.

AB Connecting Bridge
--------------------
Use the same hanging mode stragity as you did last time, to get
over the bridge. If you have more than 250 seconds on the clock,
you can take your time, and you don't have to go so fast. But,
otherwise, don't waste anytime.

Strut A Pump Room
-----------------
Distract the guard, and go up the stairs next to the lockers.

Strut A Roof
------------
Take the Chaff Grenades, and go into the elevator in the center of
the roof. Shoot down the guard if he comes your way.

On your way down, Peter tells you to get away from Strut H, because
it's gonna blow. After the scene peter dies, in the explosion.
Now, you have to continue.

Strut A Deep Sea Dock
---------------------
Just run to the first room, where you enter the Plant at. Go to the
other side of the platform, and equip Sensor B. Crouch under the
hanging submarine, and use the Coolant on the bomb.

After that, your new object is to rescue the president. So try
heading back to the elevator.

When you get their, you come in contact with Fortune. You can't
kill her, so just evade her attacks, until the Colonel calls you
again. Then a scene starts.

In the scene Fortune sulks, and Raiden shoots Vamp in the head.
Raiden enters the elevator, and then Vamp comes to life again.

Strut A Roof
------------
Have your Mine Detector ready, and watch out for the mines.
Then backtrack, all the way back to Strut E Roof(the place with
the airplane, and where you got Box 3).

Strut E Roof
------------
BOSS: Fatman

This can be a real pain in the butt. You have to disarm bombs and
kill an angry fat guy. The first thing to do is to disarm the
bombs. Once you've disarmed the bombs, wait for Fatman to slow up,
and then he tries to talk to the seagulls, shoot him in the head.

Always make the bombs your first priority. If you don't, they will
be hard to find in less time.

To beat him, I disarmed the bombs, then shot at his head. An easy
way to locate the area of the bombs, is to try to keep up with
Fatman, or cut him off. When he says "one" "two" or "three" you
know he planted a bomb. So look for the bombs in the area where
he said the number. The bombs can be high, low, on the crate, or
on just about anything.

Sometimes, when he gets mad, he will fire his gun at you. I took
that to my advantage, and went into first-person view, and shot
him in the head, when I had the chance.

Fatman isn't that great of a skater, so when he falls, shoot him in
the head, when he's getting up, and if you think you have the shot,
shoot him in the head, when his head cocks back.

Once you actually defeat this fat guy, he tells you that he hid
another bomb here. You have a minute and a half to find it.

Move Fatmans body, and they disarm that bomb. Take his dog tag
if it falls out.

After you defeat him, you will talk to some people on your Codec.
Then, try making your way back to the stairs. Before you can go
down them, you see the cyborg ninja. He tells you some information.

Cyborg Ninja tells you that, their is a person who knows the
presidents location. This persons name is Ames, and he is located
in the core of the Big Shell. He gives you a terrorist uniform
that, you can disguise, yourself partaly in some areas. However,
you cannot walk by terrorist with your outfit on without being
unnoticed. You need an AK gun to do that. But, don't mind that
now. The ninja also give you a Level 2 Card.

After that, go downstairs, and backtrack into the Strut F
Warehouse.

Watch when crossing the bridge, their are two new cyphers around, so
I suggest you use a Chaff Grenade.

Strut F Warehouse
-----------------
In here, go to the lower level, and use the 2F Key Card to go
through the door, to the right of the stairs. Get the AKS-74U
and the ammo, as well as some Socom ammo.

On the second floor, you can get some Claymore and C4's in the
northeast corner of the halls. Then go to the southwest corner
of the catwalk, and go through that door.

In here, slowly move right, and equip your Socom. Remember the
green lights from the the Tanker? Well now, you have to shoot the
green light, just above the locker, the same way. Do that and then
go and get the M4 and the M4 Ammo. Then return to the EF Connecting
Bridge.

EF Connecting Bridge
--------------------
Try out your new M4 and AKS weapons on the white top of the cyphers.
Also, take out the guard, that is walking up the stairs. Then
once you've taken out the cyphers, and the guard, cross the bridge.

Strut E Parcel Room
-------------------
Take out the guard patrolling the lower section of the room. Then
crawl under the little hole, under the moving boxes, and crawl and
get the M4 Bullets. Then go back to the connecting bridge.

EF Connecting Bridge
--------------------
About halfway through the bridge, their is another set of stairs.
Run down them and quickly jet across the platform, and don't stop.
The ground will fall and so will you. On the otherside get the
AKS-74U Bullets. Then before you enter the next door, put on the
B.D.U. and equip your AKS-74U. Enter Shell 1.

Shell 1 Core 1F
---------------
Before you enter, make sure you have the ASK-74U equipted, and the
B.D.U. equipted. The guard will never know that your really trying
to get to Ames.

When you enter, go straight, and don't hit any guards. Go left, and
down the hall, through the sliding door. In here, get the Chaff
Grenades, and activate the node in the northeast corner of this
room. Then leave, through the other sliding door in this room.

Walk down the hallway. In the little hallway on the left, you can
get some Socom Bullets. Then continue all the way around the
perimeter, until you reach the elevator. Then take the elevator
to B2.

Shell 1 Core B2 Computer Room
-------
Submitted By: Unknown
===============================================================================

01. Spoiler-Free Walkthrough

===============================================================================

---------------------------------> Tanker <------------------------------------


== AFT DECK ===================================================================

• Take out guards patrolling the area if you feel the need to
• Grab the [RATION] near where you start the game
• Search life boats for some [PENTAZEMIN], and behind some boxes are some
[CHAFF GRENADES]
• Enter the ship via either the east door or the door to the west, both near
a guard


== DECK-A CREW'S QUARTERS =====================================================

• Search the locker room lockers for some [M9 ROUNDS] and a [RATION]
• Take care of the guard patrolling the hall beyond the locker room
• Enter the northern door


== DECK-A CREW'S LOUNGE, STARBOARD ============================================

• Take care of the guards here
• Search area for some [M9 ROUNDS] and another [RATION]
• The stairwell to the east of this area (the one that leads downstairs) leads
to the Engine Room. You will need to come back here after the first boss
fight
• Go up the central stairs and enter the right-hand door


== DECK-B, CREW'S QUARTERS, STARBOARD =========================================

• Take care of the guards here
• Go up the eastern stairs


== DECK-C, CREW'S QUARTERS, PORT ==============================================

• Hug the wall to avoid the surveillance camera
• Check locker for some [CHAFF GRENADES]
• Follow the hall to the end, and crawl into the small vent to find a [RATION]
• Go back a bit, and take the stairs up


== DECK-D, CREW'S QUARTERS ====================================================

• Go to the right, then north a bit and enter the food room to find some [M9
ROUNDS] and a [CARDBOARD BOX]
• Take care of the guard here
• Shoot the fire extinguisher and crawl under the lasers, or just head through
the mess hall and use a Chaff Grenade to disable the camera there
• Take the Ration behind the food counter in the mess hall
• Head up the next set of stairs to the south of this area


== DECK-E, THE BRIDGE =========================================================

• There are some [USP ROUNDS] here, but you can't get them until later
• Exit through the western door


== NAVIGATIONAL DECK, WING ====================================================

• Fight the boss out here
• Some tips:
- Keep running
- Shoot the spot-light that's to the left side of the area
- Aim for the head
• After the fight, you get the [USP] gun
• Take the [RATION] in between some boxes near the boss fight
• Run around to the east, and climb the center stairs
• Climb the ladder to the top to get the [THERMAL GOGGLES]
• Take care of the guards out here
• Enter the area to the right of the stairs you just came down from
• Take the [WET BOX], then re-enter the ship through the nearest door
• Take the [USP ROUNDS], then go back down the stairs
• Make your way back down to the Deck-A, Crew's Lounge, Starboard area, and go
down the stairs that are in the eastern part of this area
• Take care of the guard here, then take the [STUN GRENADES]. Now enter the
door to the Engine Room


== ENGINE ROOM, STARBOARD =====================================================

• Take the [USP ROUNDS] from the room with the Vulcan Raven action figure
• For extra fun, shoot the Vulcan Raven action figure with your M9...
• Slowly open the sliding door in this room, and shoot the guard
• Make your way through this linear room, taking the various items (Rations,
M9 Ammo...)
• Enter the door on the other side of the Engine Room


== ENGINE ROOM, PORT ==========================================================

• Take care of the guard that enters
• Grab the [USP ROUNDS], then put on the Thermal Goggles
• Find each of the three control boxes with blinking green lights. You need to
shoot these with your USP, but they're hard to see; use the Thermal Goggles
to see them (they're the bright red boxes)
• Enter the door on the other side of the Semtex (C4) after disabling the C4


== DECK 2, PORT ===============================================================

• Walk down the long, dark hallway, taking the items in the side-paths as you go
• Take care of the first guard coming down the hallway
• Take care of the second guard thats just around the bend at the end
• Run around the bend, and take care of the sleeping guard
• Enter the door at the end, while taking any items on the ground


== DECK 2, STARBOARD ==========================================================

• Grab all of the ammo and Rations the game is giving you (odd...), and run
until a cut-scene takes over
• Kill all of the guards with your USP, and be sure to keep cover behind a crate


== HOLD NO. 1 =================================================================

• Your goal is to sneak past the Marines and into Hold No.2, then into Hold No. 3
• Climb down the ladder, sneak behind (or crawl) the Marines to the other side
• Climb up the ladder to the top, take any items you may find, and swing over
the railing and into hanging mode
• "Hang" your way across the room to the north, and pull yourself up at the end
• Enter the door


== HOLD NO. 2 =================================================================

• Do the same thing as before; Go into hanging mode and pull yourself across
the room to the north, pull yourself up, and enter the door


== HOLD NO. 3 =================================================================

• Head back down to the main floor, and take out as many Marines as you can with
your M9
• Take the pictures that are required of you: A front-shot, right-side shot, left-
side shot, and a shot of the MARINES logo on it
• After all pics have been taken (you should hear a sound if you took the correct
picture), use the node that's located in the south-eastern part of the room
to send the pics to Otacon



----------------------------------> Plant <------------------------------------


== STRUT A, DEEP SEA DECK =====================================================

• Take the [THERMAL GOGGLES] from beneath where you start off
• Hang from the railing near the scuba diving suits, and grab the [SHAVER] from
the other side
• Take the [RATION] from inside of the ventilation shafts near the water
• Open the northern door, and enter the next room
• Locate the Node in this room, and enter your name and stuff for it
• Take the elevator up


== STRUT A, PUMP FACILITY =====================================================

• Collect all the items from the roof
• Head to the west side of the roof to find a gap beneath the fence you can
crawl under; do so, and enter the door


== STRUT A PUMP ROOM ==========================================================

• Distract the guard here by knocking on a wall, then activate the Node in this
area
• Check the lockers to the right side of the room for a [RATION]
• Take the western door to the AB Connecting Bridge


== AB CONNECTING BRIDGE =======================================================

• Take care of the guards here, then cross the bridge and enter Strut B
• Be sure to avoid the sentry that overlooks the entire bridge from time to
time


== STRUT B, TRANSFORMER ROOM ==================================================

• After the cut-scenes, you'll get the [CIGS] and the [SOCOM] pistol
• Search the area for some [M9 ROUNDS] and some [SOCOM BULLETS]
• Search the lockers for some [RATIONS] and [SOCOM BULLETS]
• Enter the northern door


== BC CONNECTING BRIDGE =======================================================

• Take the [CHAFF GRENADES] on the bridge, then enter Strut C


== STRUT C, DINING HALL =======================================================

• Check the Men's Room for some [SOCOM BULLETS] and the women's room for some
[M9 ROUNDS] and some [PENAZEMIN]
• Exit the bathrooms, and go north and into the kitchen
• You'll get the [COOLANT SPRAY], [SENSOR A], and the [LEVEL 1 CARD]
• Activate the Node in this area
• Equip [SENSOR A] to find the first bomb in the women's room, above the sink
• De-activate it with the [COOLANT SPRAY]
• Go back to the BC CONNECTING BRIDGE, and enter Strut B again


== STRUT B, TRANSFORMER ROOM ==================================================

• Take care of the guards here
• The bomb is located behind the locker door that's open, so de-activate it
• Go back to the AB CONNECTING BRIDGE, and enter Strut A again


== STRUT A, PUMP FACILITY =====================================================

• Search the southern locker for some [SOCOM BULLETS], and use your Level 1 Card
to enter the southern room
• Take care of the guard here, then crawl beneath the pipes, and make your way
to the next bomb, which is in the center of the pipe area
• De-activate the bomb
• Head to the FA CONNECTING BRIDGE


== FA CONNECTING BRIDGE =======================================================

• Take care of the new guard here, then avoid the Cypher, and enter Strut F
through the lower entrance


== STRUT F, WAREHOUSE =========================================================

• Take care of the guards here, then search the area for items like ammo and
grenades
• Go down the southwestern stairs to find the [MINE DETECTOR] and some
[PENTAZEMIN]
• If you find the locker that's locked, punch it to find the [BOOK], which is
an adult magazine. Rowrr.
• Enter the door across from you to find a Node and some more lockers. Search
the lockers for items and activate the Node
• Find the open vent on the ground in this room, and crawl through it to the
next room. Take the [SOCOM SUPRESSOR] and the [SOCOM BULLETS], then return
to the Node room
• Take care of the rest of the guards, then go to the second level of the
warehouse
• Locate the bomb, which is on the first floor, but stand above it on the
second floor, and go into hanging mode. Now drop down from above the bomb,
and you'll land right next to it, inside a boxed in area. De-activate it,
and climb over the boxes to get out. Head to the EF CONNECTING BRIDGE


== EF CONNECTING BRIDGE =======================================================

• Slowly attempt to cross the bridge, but have the MINE DETECTOR equipped so
you can see the Mines on the ground
• Crawl over them to pick them up
• Take care of the guard thats overlooking the bridge
• Go straight and enter Strut E


== STRUT E PARCEL ROOM ========================================================

• Take care of the guards, then go north and activate the Node
• Search the room for some items, then go up the north-eastern stairs, and
go out onto the Helipad


== STRUT E HELIPORT ===========================================================

• Climb the stairs, and take care of the guards
• Approach the Harrier Jet, and de-activate the bomb underneath it
• Go back to the Parcel Room, and enter the north-western door


== DE CONNECTING BRIDGE =======================================================

• Take care of the guard here, then cross the bridge and enter Strut D


== STRUT D, SEDIMENT POOL =====================================================

• There are a ton of guards here, so it's tough to not get spotted
• Head to the eastern part of the room to the blue dot on your radar (which is
the Node), and activate it
• Now run around the corridor of the room, past the guards, and to the western
part of the room, where the SENSOR A locates the bomb. Open up the grate on
the ground to find the C4 and de-activate it
• Exit through the northern door, and onto the CD CONNECTING BRIDGE


== CD CONNECTING BRIDGE =======================================================

• Take care of the guards here and avoid the camera, then enter Strut C


== STRUT C DINING HALL ========================================================

• Enter the pantry in the kitchen, and take [SENSOR B]
• You now have 400 seconds to get to the Strut A Deep Sea Dock
• Exit through the south door


== BC CONNECTING BRIDGE =======================================================

• Avoid the Cypher, cross the bridge, and enter Strut B


== STRUT B TRANSFORMER ROOM ===================================================

• Run south, and exit through the door at the end


== AB CONNECTING BRIDGE =======================================================

• Avoid the guards, and enter Strut A


== STRUT A PUMP ROOM ==========================================================

• Take out the guard, and go up the stairs on the east side of this room, and
onto the roof


== STRUT A ROOF ===============================================================

• Take the elevator down


== STRUT A DEEP SEA DOCK ======================================================

• Run south and into the first room you entered when you began the Plant missions
• Find the hanging submarine, and crouch to look beneath it. The bomb is under
it, so de-activate it
• You will enter a boss fight, but don't waste any ammo. Just hide and don't get
hurt
• You now have 400 seconds to get the the Strut E Heliport


== STRUT E HELIPORT ===========================================================

• Find the C4 and de-activate it
• For the boss fight, some tips:
- Aim for the head
- Get rid of the bombs first
- Shoot the boss several times to make the boss fall, and when the boss gets
back up, shoot the boss in the head a few times
• After the fight, move the dead boss' body to reveal more C4. De-activate it
• You'll get a [BDU], which is an enemy uniform, but you need the AKS-74u
• You also get the [LEVEL 2 CARD]
• Make your way back to the Strut F Warehouse


== STRUT F WAREHOUSE ==========================================================

• Take a quick left from where you enter, and enter the door that's to the left
of you
• Take the [M4] and it's ammo, then leave the room and enter the room to the
right
• Take the [AKS-74u] and the ammo
• Exit this area, and make your way to the Shell 1 Core (use your map)


== SHELL 1 CORE, 1F ===========================================================

• Put on the uniform and equip the AKS rifle
• Head south to the node and activate it
• Take the elevator to B2


== SHELL 1 CORE, B2 COMPUTER ROOM =============================================

• Enter the room, and take the [D.MIC] from the north-western part of the
room
• Activate the node, and take the elevator to B1


== SHELL 1 CORE, B1 ===========================================================

• Enter the room to the right of the elevator, and activate the node
• Find the retinal scanner, and wait for a guard to patrol near the scanner
• De-equip a weapon, and get him into a choke hold. Now pull him to the scanner
and it'll let you enter the room
• Find the man you are looking for, who is the white male tied to the table with
some boxes on it, in the lower-left part of the room. Use the D.Mic on him
when the other guard isn't looking
• After the cut-scene, you'll get the Level 3 Card
• Quickly equip your AKS (you have 10 seconds), and DO NOT MOVE
• Make your way to the elevator and take it to 1F, then go back to the EF
CONNECTING BRIDGE, then go to the Strut F Warehouse


== STRUT F WAREHOUSE ==========================================================

• Search the rooms you haven't gone into yet (Level 3 doors), and take the PGS1
and the RGB6 guns and ammo
• Make your way back to Strut E, then Strut D, and to the Shell 1-2 Connecting
Bridge


== STRUT 1-2 CONNECTING BRIDGE ================================================

• There are 10 locations of C4 on the bridge you need to shoot with your PGS1:
- On the wall directly behind you
- On the pillar right in front of you
- On the left side of the bridge, next to the pillar
- To the right of the center pillar
- On the far left, way behind the pillar
- On the right side of the far door
- On the left side of the far door
- Behind the center of the flag to the left
- On top of a Cypher flying above the far door
- To the far right of the far doorway, surrounded by birds
• Fight the next boss (you'll get the Stinger). Some tips:
- Always pick up the items
- When you get a clear shot, take a few shots at a time
- Avoid the shots that are fired by the boss
• After the fight, climb down onto the orange pipe, take the ration on the south
end, and cross it to the other side, and head to the right


== STRUT L PERIMETER ==========================================================

• Avoid the guard, and go to the end, until you reach a dead end, and go into
hanging mode, and drop down to the next bridge
• Take care of the guards and cyphers, then cross the bridge by doing a cartwheel
across the first gap, then hanging to cross the second gap. Enter the door at
the end.


== SHELL 2 CORE, 1F AIR PURIFICATION ROOM =====================================

• Locate the node, activate it, then take the northern elevator to B1


== SHELL 2 CORE, B1 FILTRATION CHAMBER ========================================

• Activate the node that's right next to you, and enter the water
• Swim forward until you reach a room with the [NIKITA]
• Swim back to the surface, and take the elevator back to 1F


== SHELL 2 CORE, 1F AIR PURIFICATION ROOM =====================================

• Go south, and then left, up the stairs, and slowly open the door to the first
room you come across. It has some sentry guns, so blow them up, then enter the
room. Fire a Nikita missile into the vent here
• Direct the missile through the vents, and into the room
• Direct the missile into the large power supply
• Go back towards the elevator, but continue north past the elevator, and across
the floor that used to be electrified, and into the room
• You will receive the Level 4 Card
• Return to the elevator and take it to B1


== SHELL 2 CORE, B1 FILTRATION CHAMBER ========================================

• Hop into the water, and go: right, left, right, right, left, open
the door, swim through the crates, go through the door at the end, and exit
the water
• Enter the Level 4 door for a boss fight
• Some tips:
- Don't fall into the center pool of water
- Use your M4
- Aim for the head when the boss turns white, not red
- When the boss is red, shoot it with a rocket or grenade
- Shoot out the lights in the room on the ceiling
• After the fight, enter the next door, and swim right, left, left.
• Exit the water, activate the node, then open up the center locker
• Swim all the way back to the elevator (after you open the locker and get the
"person")
• Take the elevator to 1F


== SHELL 2 CORE, 1F AIR PURIFICATION ROOM =====================================

• Take care of the guards, then take the person to the exit, to the KL CONNECTING
BRIDGE


== KL CONNECTING BRIDGE =======================================================

• Destroy the Cyphers, and cross the bridge, use the [COOLANT SPRAY] to put out
the fire, and enter the door beyond it


== STRUT L SEWAGE TREATMENT FACILITY ==========================================

• Take out the guards, and go down the ladder


== STRUT L OIL FENCE ==========================================================

• You must now guard the person trying to cross the oil fence, so use your
PGS1 to take out any Cyphers, mines, or Guards that appear. Take out the
mines first.
• Towards the end, you will have another short boss fight
• Just aim for the head and get a few head shots in to win
• Go back to the Shell 1 Core, 1F


== SHELL 1 CORE, 1F ===========================================================

• Take the elevator to B2


== ARSENAL GEAR, STOMACH ======================================================

• Get through the torture scenario (press Triangle fast to keep O2), and activate
the node, and exit the room


== ARSENAL GEAR, JEJUNUM ======================================================

• Avoid the guards at all costs, go north, then up the stairs to the left
• Run to the right and enter the door


== ARSENAL GEAR, ASCENDING COLON ==============================================

• Go south to get a [RATION], then go north to get the [H.F. BLADE]
• Practice with the blade, then enter the north door


== ARSENAL GEAR, ILEUM ========================================================

• Use your M4 to kill all the guards, and take any items that are dropped
• Enter the northern door when you're done


== ARSENAL GEAR, SIGMOID COLON ================================================

• Use your H.F. Blade, and kill all the guards that come at you
• Ignore any GAME OVER screens that may pop up


== ARSENAL GEAR, RECTUM =======================================================

• A boss fight will occur. Some tips:
- Destroy the center enemy first, then the enemies will fight you one by one
in the center of the area
- Shoot the enemy in the leg first, then shoot it's mouth when it opens up
to do good damage
- Avoid all missile and gun attacks, and take all RATIONS
- Destroy 5 of the enemies to win the fight


== FEDERAL HALL ===============================================================

• The final boss fight will ensue. Some tips:
- Block all attacks with your H.F. BLADE (its your only weapon)
- Use the 360-degree attack with your H.F. Blade continuously to do the most
damage
- Eventually, you will be able to stab the boss with the blade
- Towards the end of the fight, the boss will form a triangle of fire around
you; avoid it as best as you can
- If you catch on fire, simply do cartwheels around until it's gone
- Grab the lone RATION the game gives you and keep it handy
• Congrats! You've just beat Metal Gear Solid 2. Watch the loooong ending and
enjoy!

Freeola & GetDotted are rated 5 Stars

Check out some of our customer reviews below:

Thank you very much for your help!
Top service for free - excellent - thank you very much for your help.
Best Provider
The best provider I know of, never a problem, recommend highly
Paul

View More Reviews

Need some help? Give us a call on 01376 55 60 60

Go to Support Centre
Feedback Close Feedback

It appears you are using an old browser, as such, some parts of the Freeola and Getdotted site will not work as intended. Using the latest version of your browser, or another browser such as Google Chrome, Mozilla Firefox, or Opera will provide a better, safer browsing experience for you.