GetDotted Domains

Retro Game Walkthroughs For
"Conker's Bad Fur Day"
(Nintendo 64)

Retro Game Walkthroughs for Conker's Bad Fur Day (Nintendo 64)
Submitted By: Tiltawhirl
Chapter 1: Hung Over

The game starts off on the Morning after the night before,
Conker’s got one hell of a hang over you will need to help him
get over it. Look to your left over the picket fence you will see
a Scarecrow you will need to get over to him. He will tell you
about context sensitive buttons, now that you know how to use
them walk back round to where you started stand on the pad and
press B, this will cure Conkers hang over.

Now you need to cross the water to the land on the other side,
walk round the outside of the cavern until you get to a large
leaver on the side of the wall, jump up and Conker will hold onto
it, now pull down on the analogue stick and the leaver will open
a door way. In here Conker will tell you how to use the frying
pan attack, now use the frying pan on the key that’s jumping
around the room, now pick up the key and use it on the door to
exit the room. Now go back to where you pulled the leaver and
cross the stone bridge, you will meet a Gargoyle who wont let you
cross, hit him with frying pan and cross the bridge. When the
Gargoyle falls he will cause a rockslide which will block your
exit, climb up the boulders then look to your right there is a
platform jump up to it and use the context sensitive pad. Conker
will pull out a dynamite plunger, which destroys the rocks
allowing you to exit.

Chapter 2: Windy Part 1
Find Mrs Bee, she’s located on the good side of the opening, she
will ask you to retrieve her stolen hive. Go to the bad side and
find the large Honeycomb section, her hive is located on the
outside of this. Pick up the hive and run back to where Mrs Bee
was, some wasps will chase you, make sure you just keep running
and steer clear of the grass just keep running on the path. Mrs
Bee will give you $10 for returning her hive.

Now go across the small bridge located just past Mrs Bee’s, you
will find a context sensitive pad, give the $10 to birdy the
scarecrow, he will tell you how to use manual. Now use the
catapult to take out the Dung Beetles on the side of the hill.
Now climb the hill and when you get to the top take the right
pathway.

Chapter 3: Barn Boys

Find the farting mouse and then talk to the block, he will ask
you to get the fat ahem off his back. TO do this you will need to
locate the fenced up area full of jumping cheese, go inside hits
the cheese with the frying pan then you will need to carry them
back and fed them to the farting mouse, you need to do this 3
times then the mouse will explode and the fat ahem will get off
the blocks back. Now use the blocks to climb up onto the barns
roof and find the cash and a switch that open the door to the
barn.

Go inside the barn and walk over to the talking paint cans and
pitchfork, the pitchfork will try to kill you. To get rid of him
you need to avoid his attacks, when you’re doing this you need to
get the fork to hit the smaller haystacks in the barn, the best
way to do this is stand in front of the haystacks then when the
pitchfork goes to attack you jump out of the way, when all the
haystacks are gone the Pitchfork will give up and hang himself.
Now go to where you entered the barn and pull the large switch on
the wall. Now leave the barn and go and talk to the King Bee.

The Bee will tell you that he wants to pollinate a flower but he
needs you help to do this. To help him too pollinate it you will
need to find 5 sets off Bees and guide them back to the plant.
The locations of the bees are as follows.

1) On the wooden platform near the King Bee
2) Near the cheese pen
3) Where you entered the area originally
4) On top of the Barn
5) On top of the barn climb the ladder till you get to a large
pool of water.

Once you have taken all the bees too the flower (you will need to
take them one at a time) the King Bee will pollinate the flower.
The flower will now ask if you if you want to bounce on her
boobs, jump on her boobs and collect the cash

Now go back to the wooden platform where the King Bee originally
was and jump on the moving wooden crate to get up into the roof
of the Barn. When inside you will need to walk across the thin
beams, the problem with this is that bats keep attacking you from
each side. You need to walk along the beams slowly and every now
and then a light bulb will appear above Conker, stop moving when
this happens and press B, Conker will pull out a flamethrower and
toast the bats. Keep doing this until you get to the end, you
will see the pitchfork hanging from the ceiling, press B and
Conker will pull out some throwing knives, throw them at the rope
that the Pitchfork is hanging from and he will fall down. Now
jump down you will have to fight a giant Haystack, the pitchfork
will insist on helping you.

This is relatively straightforward, just avoid its attack then
smack him with the pitchfork. Once you have done that 3 times the
floor of the barn will cave in and you will all fall down the
hole. This is where it gets a bit more tricky, the hay monster
has now turned into a full on Terminator kind of robot thing, the
way you kill him is there’s 3 pillars located round the outside
of the area, stand behind one of these and wait for the Haybot
dude to fire a missile at you, this should hit the pipe causing
water too spill out, wait for the haybot to advance towards and
he will get shocked by the water. Now come out from behind the
pipe the haybot should be spinning go up to him and press the big
red button on his side, repeat this 3 times to kill him.

Once that’s done water will start flooding the area, you will
need to swim to the lowest platform then use the knives to take
out the electric wires otherwise you will get electrocuted, once
you have taken them out swim to the next platform and repeat the
process until you get to the top and can climb out.

When you get out you will see a Monk, climb on his stone and he
will flip you up into the ceiling, get the cash and exit through
the door.
Once you get out of the Barn you will see a large ladder, climb
to the top of it avoiding the wasps as you go. Once at the top
there is a diving board, run along it then jump when you jump you
should see a light bulb appear above Conkers head, press B
quickly and you will turn into an Anvil which sends you through
the floor of a large bucket. Collect the Cash and exit the
level.

Chapter 2:Windy Part 2

Now that you are back in Windy take the path on your right, which
will take you to the Poo area, go inside the Poo cabin and talk
to the Dung Beetle. He will ask you to get his some Poo. Walk
over to the trapdoor and press B, you will drop through the
floor. Walk through the tunnel then use the ropes to climb up to
the opening on the wall then walk outside. You will be in a
grassy area with a bull in the middle, avoid the bull cause as he
says he doesn’t like Red and you happen to be a Red Squirrel.
Take a left where you first come and find a block that you can
jump up to, jump up the rest of the blocks and avoid the poo
balls. Once you have climbed as high as you can get you will need
to use your Tailspin to get across to the large tap and then jump
up to the large disc. Run in circles in the direction of the
arrow on the disc, the disc should start spinning and the tap
will unleash Cranberry juice into the trough below it also a
target will appear on the grassy area near the bull.

Jump down to the grassy area and stand over by the target, the
Bull will charge at you when he’s near the target jump out of the
way, the Bull will hit the target opening a hatch in the wall and
a cow will come out and start eating grass. Another Target will
appear now so go and stand in front of it, wait for the Bull to
charge then jump out of the way, the Bulls horns will get stuck
in the target, now jump on his back and press B to control him.
Now you are on the Bull you need to ram the cow, line yourself up
with the Cow and press B to ram her, she will decide that she
doesn’t want to eat anymore grass and go for a drink of the Prune
Juice. We all no what Prune juice does, so she will drink it and
as she puts it, it gives her the screaming squits once she has
dropped load ram her one last time with the bull to get rid of
her. Repeat this process 2 more times then you will have a whole
load of poo.

Now go back the way you originally came to the area with all the
ropes, you will find the area is flooded with poo. First you will
need to find the confidence pills, which give Conker the ability
to swim underwater or in this case under poo. Find the cash then
make your way back up to the entrance to the poo cabin, the Dung
Beetle will roll you a ball of poo, go outside and to the back of
the poo cabin and you will find your ball of poo.

Get the poo ball and push it down the poo river, there should be
a sign saying no poo balls, put it off the edge and it will land
on the head of a spiky enemy. Now jump down to the platform and
press the switch, this will take the plug out of he pond behind
you, which will suck down all the remaining enemies, swim across
to the other side and through the door.

Chapter 4: Bats Tower

As soon as you enter this area a group of Cat Fish will ask you
to retrieve their money for them, jump in the river and swim
upstream until you get to an area with a safe and a dog fish tied
to the floor. Look down and you should see an entrance on your
right, swim down and through it swim for a bit then surface, jump
out and go and talk to the cog he will ask you to get his bi***es
back. Now find a piece of wood on the other side of the room and
stand on it, it’s a lift and will take you up into the ceiling.
Now you need to climb to the top of the Tower, take you time
cause if you fall of you’ll go straight back down to the bottom
and that’s just annoying, as you go you will be attacked my more
bats so yet again whip your flame thrower out and cook the little
punks. Once you get most the way up you will see a switch pull
it, this will open an underwater tunnel near the cogs. Now climb
higher until you get right to the top of the tower, walk round
the outside of it and collect the Monkey, now jump of the Tower
you will land near the dogfish, swim back to the cogs and take
the underwater tunnel.

Swim along the tunnel avoiding the spiky dudes, when you get to
the end climb out, there should be a small cog running round in
circles, hit it with your frying pan then swim back to where the
big Cog is too return it. Now repeat this process with the other
2 cogs, this will get rid of the Dogfish outside so you can swim
back and get the Catfish to open the safe.

Go outside to where the dog fish is chained down and swim to
where the Catfish are they will open the Safe for you. Once
inside step on the B Pad and pull out your catapult, you need to
shoot the letter on the spinning disk in front of you to spell
“OPEN”. Once you’ve done that a grate will open reveling another
B Pad, use the pad and Conker will out on a helmet with a light
on it. Now jump down into the water.

Now you have to find your way through an underwater mazey type
thing, it’s pretty easy so I’ll let you find your own way, just
remember to keep recharging the battery for your helmet and get
more oxygen from the pipes with bubbles coming out of them.

Right you’ve done that nit have you? Well done, you should have
found some cash if you didn’t go back and find. Right you should
now come across one of the funniest cut scenes in the whole game.
You’ll need to extinguish the fire imps now, to do this drop down
off the ledge and stand on the B Pad and have a drink. Conker
should now be drunk and you know what you always need to do when
you’re drunk? Up take a piece, so unzip your flie and relieve
yourself over the fire imps (if you find this offensive then I
question what your doing playing Conker, trust me there’s worse
to come). Once Conker is all pee’d out you need to find another B
Pad and drink the Alka Seltzer then get drunk again and do the
obvious. Repeat the process until all the fire imps are very
smelly.

After you’ve killed about 8 of the impy annoyances the rest of
them will jump into the big boiler and a boss fight will start.
To get rid of the boiler you’re gonna need to hit him where it
hurts literally, yup see those big brass nuts on the bottom aim
for them. TO do this you need to lead him into one of the corners
of the room, stand right in the corner jump up and pull the
leaver, which will drop a ton of crap on him. This will daze him
so now move Conker right up to the Boilers nads and press B,
Conker brings out 2 giant bricks and BANG the boiler is left
singing soprano for the rest of his life. Repeat this process in
the other 3 corners of the room and bye, bye big bollard
boiler.

When he’s defeated his balls will roll off, you need to push them
over to where there is an engraving in the floor of 2 circles. A
new doorway will open run through it and pick up the cash and
then exit the safe. When you exit you will see a cut scene with
the Catfish and the Dogfish. Jump in the water and swim back up
the river, the Dogfish will break the string and start chasing
you, make sure you swim near the Catfish cause the Dog Fish will
eat them which slows him down. Get out the water and watch the
Godzilla like Cut Scene, now jump on top of the Dogfish and jump
up to collect some more cash.
Submitted By: Meka Dragon
Starting off:

Speak to the scarecrow, he'll tell you about context sensitive bottons. Use the way by the gate he opens to clear your head. Swim across the water, to another patch of land. Use your 'spinny tail thing' to jump across the gaps. Keep going until you find a gargoyle sitting on the bridge. Pull the lever on the wall opening a door that you had earler passed. Enter the door, and whack the key with your frying pan to get out. Make your way back to the gargoyle, and whack him with the frying pan. This will get rid of him, but some boulders will block the passage. Jump on the boulder that blocks your way, then high jump to another platform with a 'B' pad on it. Use it to make Conker whip out some dynamite, and blow the boulders out of the way. You can now exit through the passage!

Hive recovery 1:

Head down, then right. The bee will ask you to get back her hive from the wasps. Follow the path beside the river (don't cross the bridge) to the yellow area in which the wasps reside. Grab the hive, and run. The wasps will follow you, but as long as you stick to the path you'll get back to the bee before they get you. Now cross the bridge, speak to Birdy then hop on the context sensitive button to draw your slingshot. Hit each dung beetle twice then head into the passage in the tree.

The metal crates and the mouse:

Get rid of the mouse by going to see Burt the crate. He'll open a gate for you, after you've spoken to the other crates, allowing you to pick up a piece of cheese, after whacking it with your frying pan, and walk out. Guide Conker past the jumping crates and take the cheese to the mouse, but he'll ask for more. Give him three pieces and he'll be out of your way. The scared crate will jump back down into place, so you can jump on her, and onto the roof of the barn, grab the money, and hit a button to open the barn door.

The pitchfork in the barn:

Go into the barn, and the door will get closed behind you. A pitchfork will decide to attack you. The only way to stop him is to make him hit the other stacks of hay. Keep moving, and get the other side of a hay-stack as he jumps at you to dispose of them all. Once the pitchfork has given up, pull the lever on the wall, and leave.

The bee and the big-breasted flower:

Back outside will be a bee, he'll tell you a sad tale of lust and desperation, and point you in the direction of a sun-flower. Your job is to now guide 5 swarms of bees to her, to tickle her. These swarms can be found at the following locations:
1) Below the entrance to the top part of the barn, near where the rickety crate is jumping in a circle.
2)By the entrance to this area
3)On the roof of the barn where you earlier pushed the switch to open the barn-door.
4)On the ledges near the cheese pieces.
5)Way up high, climb the ladder on top of the roof, and on the huge bucket's ledge you'll find the last of the bees.

You can either take these to the flower one swarm at a time, or all at once, it makes no difference. The bee will come and have his wicked way with the sunflower, then she'll give you the chance to bounce on her breasts. Bounce three times, and you'll be able to hover into an alcove with some more money in it!

Bats in the barn:

Go back into the barn at the top entrance by jumping on the jumping crate, then into the doorway. Once inside you'll have to walk on some exceedingly narrow beams. Along the way are some context sensitive areas. Hitting 'B' here will shoot out a jet of flame, use it to kill the bats. Once you get to the last platform, you'll see that the pitchfork that attacked you earlier had decided to commit suicide, by hanging himself. Only he didn't quite manage it, and is stuck hanging in the air. There's another context sensitive button here. Use it to pull out some throwing knives. Press 'Z' to throw them, and try to cut the pitchfork free. Jump down to him.

Giant Haystacks:

At the bottom of the barn is a huge hatstack. Hop on the pitchfork, and use 'B' to attack the haystack. Avoid it's arms, and hit it three times to make it fall through the floor. You'd better go straight after it! It turns out that this haystack is more than you bargained for, and is actually a robot! There are some pipes, which you must hide behind whilst the robot fires rockets at you! This will cause water to leak out of them. The robot will come for you, and walk into the water, causing him to spin. Run up to him (on the pitchfork) and jump to hit a button on the back of him with the 'B' button. Repeat this process with the other two water pipes, by hiding behind them until the get shot to defeat the giant robot haystack.

Rising water and electric wires:

The water starts to rise once the robot is dead, so climb the ladder behind one of the pipes, up to a context sensitive button. This will again arm you with throwing knives. There are three wires to cut down, by hitting the very top of the wire. Once they're gone jump into the water, and swim across to the next ladder. Climb to the top to the next context sensitive button, and take out a further 3 wires. Swim for the door to safety. Once back in the barn use the monk to get onto the higher ledge. Jump on his tablet and he'll throw you off. Grab the money, and get out of there.

You'll find yourself on a ledge by a ladder. Climb up as high as you can, avoiding the wasps, then walk the plank. Jump of the end and hover until you get the lightbulb appear over your head. Press 'B' to turn into an anvil, and crash down safely. This will open up a passage at the bottom of this area, where you'll find some more money.

Poo:

Head back towards the pooey area, and head into the cabin. Speak to the dung beetle, and jump down the trap door, by pressing 'B' when the lightbulb appears. Follow the passage along, and then jump onto the ropes. Make your way up and out of the exit on the other end to find an area containing a bull!

Prune juice and cow poo:

Make your way around the outside of the area to where the dung balls are rolling down. Using your best sense of timing, sneak up and past them. Get on the circular bit, which acts like a tap. Run clockwise, in circles around it, and it will open a valve to empty prune juice into the trough below. Once this is done a target will appear down below, where the bull roams. Your goal is to make the bull hit the target. Being red he's attracted to Conker, so just stand near it, and make sure you get out of the way in time! Once he's hit the target a cow will come out and start munching on the grass, and another target wil appear. Get the bull to hit this second target, and he'll get stuck in the wood. If you stand right above the target, he can't hit you, and you can drop straight onto him. When on the bull, aim for the cow, and press 'B'. This will cause the bull to charge the cow, and she'll go for a drink. Drinking the prune juice will give her the runs, and she'll start to fill up an area beneath a grate. Get back on the bull (if he's thrown you off) and ram the cow again, to get it out of the way for the next one. You'll have to repeat the process of freeing the cow and butting it twice more, though the other cows will need to be hit 2 and 3 times respectively. Once the third cow has been demolished, you'll have enough poo to move on!

Swimming in it:

Leave the area the way you came in, and be ready to swim. Head across to the alcove, and you'll find a context sensitive button. Press 'B' and Conker will gain the confidence to swim underwater. So now you can dive right into the poo water. Dive down and follow the path you came in on, only it's now underwater. Make sure you grab the money on the way, and come back out into the cabin. You are now allowed to take a ball of poo!

Great Balls of Poo:

Take one of the balls of poo, and roll it around along the path, past the ladder, and let it drop off the end between the fence where you can see the water. It should hit one of those spikey things on the head, and get it out of your way. Jump down, and use the switch to pull the plug, and create a whirlpool in the water. You'll now be able to swim through to an exit on the other side.

Catfish and Dogfish:

In this new area you'll be approached by some catfish, they'll pay you to get their money from their safe, past a nasty dogfish. So jump into the water, and swim around the corner. When you see the dogfish, avoid it at all costs. Swim down into the passage to find yourself inside the tower.

Climbing the tower:

Speak with the cog on the wall, he's missing the lady cogs, and asks you to go fetch them for him. A lift will drop behind you, so hop on it, and off again at the walkway above. You'll have to carefully walk along beams. You can stop, and press 'B' at various places along the beams to use your flamethrower to take out the bats. Once across the beam, you can climb a rope up to another one. In total there are three beams to cross. Once past these, you'll see a lever. Give it a pull to open an area you'll need to go into later. Continue up the tower though, jumping on the ropes, until you reach the very top. Now make your way clockwse around the edge of the tower, timing jumps to get over the spikey things. Keep going around until you find the money, then jump down into the water back outside the tower.

Getting the cogs:

Go back into the tower, as you did earlier. Follow the passage which is now open underwater, past the spikey things. You'll come into a small circular area. Hit the cogs with your frying pan, grab them, and swim carefully back past the spikey things, and up to where they belong. Return all three cogs, and you'll be able to work the treadmill thing in the middle of the room. Run clockwise on it, and once it's going really fast, it will pull in the dogfish's lead, allowing the catfish to come and open the safe!

Inside the safe:

Once in you'll see a spinning thing, revealing letters. Hop on the context sensitive button and hit 'B' to draw your slingshot. Hit the letters to spell 'OPEN' to move onto the next bit. If you miss three times and enemy will come at you, hit them with the slingshot to stop them.

Swimming past the clangy things:

Put your headlight on using the context sensitive button then dive into the water. There's a few passages to navigate, and it can be quite frustrating. Be sure to grab some air at every opportunity, look out for pipes leaking air-bubbles. Swim right to the bottom of the first passage, stop in the alcoves to avoid the big clangy thing, and grab the air. Swim through the green tunnel, then up to the top to get more batteries for your light, to help you see. Head next for the upper blue tunnel, and surface once through it to pull a lever to open yet more tunnels. Head through the green tunnel back to where you earlier were, grab some air, then head through the upper yellow tunnel. Swim up avoiding the clangy things in the alcoves to come out into a boiler room.

Fire devils:

In the boiler room are some devils that want to set you on fire. So get under the beer tap, and hit 'B' to drink. You'll have the poor control of a drunk again, but it's necessary to deal with them. Approach them near the boiler, and hit 'B' to unzip your fly. Wee on the devils to extinguish them, use the 'Z' button to give a stronger flow! Should you run out, you'll have to head to the medicine cabinet at the side of the room, and take something to sober up. Then go get another drink, and try again. You need to put out 8 devils to move on to the next bit.

The Boiler with Balls:

The two remaining devils will hop in the boiler. You should run into one of the corners. Wait for the boiler to move above the grate on the floor. When it's there jump, and you'll pull a rope, pouring stuff onto the boiler. As it stumbles back run under it until the lightbulb appears, and hit 'B'to whip out a pair of bricks and hit him in the balls! Repeat this for each corner of the room. After the fourth hit, it will fall down, and the balls run free. Roll one of them onto a switch to open the door, and the other down the passage to get rid of the spikey thing blocking your way. This will bring you back outside.

Return of the Dogfish:

The catfish will give you your 10%, which amounts to $10. Never mind, as the dogfish chews off his lead, and proceeds to eat the catfish. The bad news is that he's also after you. Swim back for dry land, and try to keep ahead of the remaining catfish. Jumping out of the water, and spinning will keep you safe, just don't land in his jaws! Once back on dry land the dogfish will ground himself trying to get you. High jump from him into an alcove, to get more money.

Great Balls of Poo 2:

Go back into the pooey area, and get another poo ball. Roll it up and over the bridge, then up the slope, avoiding the dung beetles. Drop it onto the large dung beetle, and he'll get out of your way. Get another poo ball, and roll in up the other side of the mound. At the top get on the poo, and jump on the top of the mound for more money, then push the poo into the hole to open a door at the bottom.

Sweetcorn:

Go into the door, and you'll be asked to drop sweetcorn into the pooey depths below by a big booming voice. Hit the bits of sweetcorn with the frying pan, then approach the poo pool where the ledge overlooks it to throw it in. You must avoid bits of poo dropping from the ceiling, as well as a huge hand that tries to swat you. You'll have to jump across a huge gap to get to more sweetcorn, and you probably won't make it. Just keep jumping and you won't sink. Get to the edge of the walkway, and try to high-jump back onto it. Get all of the remaining sweetcorn, and the great Sloprano shall emerge from the murky depths.

The Great Sloprano:

Run around to avoid the poo that he slings at you, and when he stops to sing, get on the 'B' pad, and to throw some loo roll into his mouth. After one hit he'll cover the 'B' pad, so you'll have to run back to the previous one. You'll need to fill his gob with tissue twice before he'll wipe out the pad this time. Back across the huge gap in the trail is the final 'B' pad. 3 wads of tissue will get him really angry, and his high voice will smash a glass panel. Jump back over the gap, and along the trail, into the newly opened area, grab the money, then pull the chain to flush the mighty poo away. Hop down and out of the door below to find another new area.

The blades:

Dive in the vat of water and get as close as you can to each blade, then swim through swiftly, and straight to the air pipe. It's a matter of timing, and a bit of luck. Jump out onto a rope. Climb up to find, more blades! Hit the ground between two of them, then spin jump over to the ladder, and climb up to safety.
Into the Prehistoric zone:

Follow the path down toward the red lit temple. Avoid the raptors using high jumps, and head into the tunnel to reach the upper level. Grab the money, then jump on the top of the temple. Pressing 'B' will now smash the temple down, 3 times will cause it to fall into the ground below. If you fall off, climb back on, and hit it again! This opens a tunnel at the base, head into it, and up the slope towards the nightclub. Avoid the rock-men outside, and take the ball on the left of the area and roll it through the tunnel beneath the temple, keep pushing and it will roll down the slope, knocking out two cavemen, and opening up a hole in the wall.

Dinosaur:

Follow the path into the large cave, head down the ramp to the right, and follow the wall around to a door in the corner. Follow this path across the bridge, to were the monk is with the stone tablet. Hop on it, and he'll throw you in the air. Land on the egg, and hit 'B' for Conker to sit on the egg, until it hatches! The dinosaur will now follow you, so continue to follow the path, slowly, letting the dinosaur eat the cavemen. Keep going until you get back into the large cave you were earlier in. Leave the dinosaur near the dinosaur statue, eating cavemen, and hop on the context sensitive button. Use your slingshot to shoot the 'up' arrow on the wall. A platform will raise in the air. Lead the dinosaur onto the altar beneath it, get back on the button, and shoot the star on the wall, to bring it crashing down on the dinosaur!

Dinosaur head:

This will open up the dinosaurs mouth. Get on the monks tablet, and he'll throw you. Fly on top of the dinosaurs head, on it's back you'll find some money. Get back on it's head, and near it's nostrils, a lightbulb will appear, so hit 'B' to put pepper into it's nose! Repeat with the other nostril. A big sneeze will clear all of the snot from the dinosaurs tongue and throat, so you can climb in. Avoid the swinging bits inside, take the second right to find a dead caveman. Take his hat, and leave the dinosaur the way you came in, with new head-gear!

Nightclub attack!

When wearing the hat the cavemen will worship you. Lead them into battle against the rock-men outside the club. You've got to make the first move, so hit one of the men with your frying pan. Step aside and let them fight it out now. Once it's over the bouncer will let you into the club.

In the Club:

Firstly roll the boulder up the slope onto the switch to open up a tunnel. Now go to the keg, and hit 'B' to have a drink. Stand near one of the rock-men on the dance floor, and wee on him. He'll roll into a ball, so keep weeing (using 'Z' for more power) and push him into the tunnel with your powerful blast! Now sober up by going to the medicine cabinet. Go through the tunnel and carefully push the rock-man behind the female dancers, and onto a switch that opens two further tunnels. Drink again, and pee on two more rock-men to push them into the tunnels. Go into the middle tunnel, grab the money, and go to leave.

Bomb run:

The bouncer catches you leaving with the money, so he takes you to the boss. The boss has a job for you, to take a bomb back into the cave, through the statue, and past where you found your hat. You have 90 seconds, and should make it as long as you avoid the rock-men and cavemen, and don't fall too far. Inside the statue head left, then take the next left, avoiding the swinging bits. Once you get to the dead caveman Conker will throw the bomb. Anyway, this makes lava rise up, so quickly jump across the platforms to an exit on the other side.

Jet board racing:

Hop on the spare jet board and chase the cavemen that have your money. Hit them with your frying pan to get your money back. It's a case of practice and learning through experience here, as you'll learn the course, and when the obstacles are coming up, and when to make jumps. After you knock the second guy off his jet board the course changes, a gate opens and you have to go a different way. Once you get the third one continue around the course. You will have seen the money on the way round, now you'll be able to speed up the ledge and jump for it, to end this section.

Prehistoric Gladiators VS big dinosaur:

Run to the 'B' pad in the centre of the arena, and you'll be able to hypnotize the dinosaur, and get on it! Attack the other cavemen, using 'Z' to bite and swallow them. Once they're all gone a couple of further waves of attackers will come after you. If you fall off the dinosaur hypnotise it again, and hop back on. Try not to have too many men after you at a time, and pick on the individuals, and you'll soon beat, and eat, them all.

Buga's Big Bone:

Buga won't like you riding the dinosaur, and defeating all of those people, so he want's to attack you with his big bone. When he jumps in the air, get out of the way, and jump over the waves that will spread over the ground as he lands, then attack him. He'll raise his bone to hit you, so quickly use the dinosaur to bite him in the crutch. Whilst he's in pain, run behind him, and bite a chunk out of his bum by pressing 'B' when the lightbulb appears. 3 bites will cause him to leave by making a big hole in the wall. Go through it to his lady-friend, and follow the money through the cave, and jump in the pit to be back out near the vat with the blades in it. Go through the tunnel to find yourself back in the pooey area.

Hive recovery 2:

Return to the bee to find the hive stolen again. Go right into the wasps lair, and follow the yellow path right to the hive. You'll get in it, and be in control of the guns. Wasps start flying at you, so use 'Z' to fire, and shoot them all down as they come at you in waves. Use the radar to see when they're close. The waves get progressively more difficult, but with practice, and a little luck, you'll soon wipe them all out. Hop out of the hive, and return it to it's rightful owner for more money. Return to the wasps nest, and jump into the different areas to get higher up to reach a little more money.

The slope and worms:

Go across the bridge to where the dung beetles first were. Head in the other direction up the slope. Go slowly, and try to only make large moves when in the air, else bloodthirsty worms will catch you, and take away your much needed energy. If you go slowly you'll see the erupt from the ground. You can then high jump and hover over them. Hop on the barrel and guide it back down, killing the worms, and at the bottom it will burst into a previously blocked off area. Swim into this new passage.

Freeola & GetDotted are rated 5 Stars

Check out some of our customer reviews below:

Thanks!
Thank you for dealing with this so promptly it's nice having a service provider that offers a good service, rare to find nowadays.
Excellent
Excellent communication, polite and courteous staff - I was dealt with professionally. 10/10

View More Reviews

Need some help? Give us a call on 01376 55 60 60

Go to Support Centre
Feedback Close Feedback

It appears you are using an old browser, as such, some parts of the Freeola and Getdotted site will not work as intended. Using the latest version of your browser, or another browser such as Google Chrome, Mozilla Firefox, or Opera will provide a better, safer browsing experience for you.