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Retro Game Walkthroughs For
"Conker's Bad Fur Day"
(Nintendo 64)

Retro Game Walkthroughs for Conker's Bad Fur Day (Nintendo 64)
Submitted By: Meka Dragon
The Graveyard:

Swim across to the pier and speak to Greg. Go back in the water and swim out to a little tunnel with a lever in it. Pull it to open the graveyard's doors. Greg will give you a shotgun. Draw it by pressing 'B', and 'Z' fires. The 'R' button brings out a laser sight, which is handy. You can use this to target enemies, and move using the C buttons.

Enter the graveyard, and be prepared for zombies to spring from the ground. A head-shot will kill them. If they get too close, run, and shoot at them again from a safer distance! Once 12 Zombies have been killed Greg wil open up the gate for you. Go through and follow the path, but beware that worms will spring out of the ground again. Head to the house.

Conkula:

You'll find yourself as a vampire bat. You have to drop 7 villagers into the mincer beneath Count Conkula. Drop bat-poo on them using 'Z' then swoop down on them to pick them up automatically. Drop them to their doom in the mincer. Avoid large groups of villagers as they'll attack you, you're safer attacking those alone.

More Zombies:

Now you're back to normal, but Zombies are over running the house. Take three keys to the door to get out. Proceed with caution everywhere you go, as zombies love to hide around corners, then scare the pants off of you! The first key is found if you go through the library. Stop to hop on the middle bookcase, and take out the bats using the 'B' pad. Once these are gone proceed up the slope and edge around the next room to the left. Walk across the narrow beams, stopping on the 'B' pad to kill more bats, to find the key. Now make your way back to the front door. Beware of zombies, as you won't be able to fire whilst carrying the key. If you've killed them all on the way to the key you shouldn't have too many problems! Once the first key is in a bridge will drop allowing you outside. Go out of the passage to the left (if facing the door) and into the dining room. Stand on the table to avoid zombie attacks, and shoot them from there. Go outside and make your way to the centre of the hedge maze to get the second key. This second key brings a ladder down in the mincing room. Go up the ladder, and get the chocolate. Now go back the other way, jump over the ladder onto a platform, and from there high-jump onto the next platform. Pull the lever to open a door at the other side of the room. Go back down and to the room with the main door. Facing the stairs, from the bottom, there should now be a door open on the right hand side of the steps. Go through it, cross the beam, grab the key, and get the hell out of there! Once the door is open you'll be able to hop on the barrel by the pillars, and use it to run over the worms on the path away the castle. You'll come out near the pier, still on the barrel. Use it to get to an area of land that you couldn't swim to, and head out of the exit. You'll find some money, and a gargoyle in a pool of water. Yep, you're back at the start of the game!

War!:

Make your way back up and across the bridge where the gargoyle was. Go through the passage at the end to see a newspaper headline telling you that war has broken out. Follow the path down the slope, then round to the left. Jump over the barbed wire, and through the door.

Electricity:

There's a bomber crashed in the water, and you need to get the power up before you can get rid of it. Jump into the water, and look out for the electric eel. Swim under the three arches followed by the eel to restore the power.

Blowing up the plane:

Once power is restored a 'B' pad will come to life on a platform out of the water. Head back towards the entrance, go up the slope, and open the large door. In the lavatory you'll find a soldier with TNT strapped to his back. Before you push him down the slope though, push the crate at the bottom of the slope to be in line with the slope, otherwise he'll pick up too much momentum and crash into the water. Push him down the path to the left, avoiding the jumping crates. Just watch the pattern, and make a run for it when it looks safe! Once you get to the end, he'll stop. Now head back the the 'B' pad. Fire you're slingshot at the TNT to blow up half of the plane. Return to the toilet to get another soldier. Again, push him down the slope, but head right this time. There are a number of spider-mines beneath the ground, which must be avoided at all costs. The first two appear by the edge, so stay close to the wall. Once past these go to the edge until you pass a further two mines, then move back close to the wall, to avoid another one close to the previous. A little further up are three more mines, each close to the previous, so weave carefully between them. Shortly after this the TNT soldier will come to a rest, so head back to the 'B' pad, and shoot him to clear the way. Now head down the steps to the boat for the next part.

From the boat to the beach:

After a Follow the other soldiers along the beach. Use the provided cover to wait for the Tediz to reload, and head for the next cever. Once you reach the soldier standing by the door you'll be out of range. Unfortunatley the other soldier isn't. Pick up his guns, shoot the lock off the door, and head in.

Taking out the Tediz:

In the first room stay behind cover, and keep looking around, the second you see a Tedi, take it out. Follow the corridors around with caution, Tediz will drop through grates in the ceiling, and wait around corners. Avoid the guys with flamethrowers in the corridors by waiting for them to stop, then running by. The red lasers across the corridors must be avoided. Some can be crawled under, others you have to jump and spin over.

Medical Dept:

There will be 8 Tediz in the operating room, but they come at you one at a time. They usually come down either side, so keep your eyes open, and hit thm quickly when you see them. Once these are all dead you'll see a POW trapped in the corner. He'll ask you to pull a lever to free him from his electric chair. Pull either lever, the same thing happens with both! Pull the other level to open the door.

Big Gun:

You'll find yourself starring down the barrels of a huge manned gun! Wait for the Tedi to have to reload, and make a run for the next set of crates, for cover. Again, when he has to reload make a run for the rope behind him. Climb this then wait behind the pipe. When safe run to the 'B' pad on top of the crates. Quickly draw your rocket launcher, and blast the Tedi from the chair. Hop down and get in the chair yourself as a number of waves of Tediz will come at you. Some will run at you with bayonets, take this out before they can get you, others will snipe from a distance, so can be a more immediate danger. Once one wave is over, prepare for the second to come from the other passage. Eventually the door will open, and you'll be able to make a run for it.

Rodent:

Outside you'll see a firing squad ready to take out a soldier named Rodent. They won't see you, so take out the leader first, as he has grenades! Shoot the others down too. Free Rodent, and follow the path out of there. Avoid bombs and spider mines along the path by moving back when you see the shadow of the bomb, and when you see the spider mines running at you get behind Rodent. Once at the end of the path run down the slope and into the purple raft. There's a 'B' pad inside. Use the rocket launcher to shoot out the four yellow lights around the door lock. Tediz will start to fire at you, so be quick and head straight for the door when it opens.

Tank:

Hop in the tank and blow open the door that you should be facing. Get back out of the tank, and go through the door. Inside is a long corridor, with 3 vats of acid in. Jump over each vat, then back to avoid a spider mine. After the third vat, and mine, you'll find a lever. Give it a pull, and run for it, as the acid will now come after you!

Get back in the tank, and follow the path. The metal briges are up, so get out of the tank, climb the bridge, and press 'B' in the context sensitive zone to lower it. Get back in the tank, and shoot or run down any of the Tediz that have appeared. Now shoot out the stipey yellow part of the leg. Follow the path around, taking out Tediz, and jumping over to let down other bridges. Once the four legs of the tower are taken out, hop out of the tank, and hop into the hole.

Little girl lost and the submarines:

In this new area is a girl, wanting you to take her back to her parents. Only there are submarines in the waters below, firing at you. Head ou tonto the platforms that stick out above the water. Use the 'B'pad to draw your rocket launcher, and fire down at the subs. You'll also have to fire at the missiles that they shoot at you to stop yourself being blown to pieces. If you're brave you can wait until they're right above you, and take out a couple at once, though this isn't advised! There are 3 subs at the first platform, once they're gone run to the next platform around in a clockwise direction, and take out the 5 subs here. On the third and final platform there will be 7 subs to take out!

Back to the girl...:

Now it turns out that the little girl is just part of something much bigger. She's on the hand of a giant hybrid Tediz-Spidermine thing, and it has some big, big weapons! Fortunately Rodent shows up in the tank to even the score a little. Head immediately for the cover by each platform. You have to shoot the creaturs guns off from where they are attached to the body. Wait for a break in fire to move out from your cover and take a few shots. Once the weapons fall off. Now it will approach you, so shoot at the girl on the creaturs hand. She'll fall off, and he'll go after her. When his back is turned, shoot the red shot. Three hits will finish it off. Just hide when you can, take out the weapons as soon as possible, and keep your distance when it's coming for you to allow time to shoot the girl off.

Back through the fortress:

The girls final act is to hit a 'self-destruct' button. You have 4:30 to get back to the boat. Drop down the hole, and you'll be faced with a maze of red lazers to squueze through, as well as Tediz attacking! The fisrt set of lasers can be navigated best if you stick to the left, and leap over them. The second set can be crawled under, as long as you don't crawl into any of the vertical ones. The third set can be hovered straight through, as long as you're lined up to get between the verticals. To get past the fourth set jump onto the crate, and step off it. Jump and hover, wait to drop beneath the level of the top laser, and head through before you fall low enough to hit the bottom ones! Draw your guns, as two Tediz await around the next corner. Dispose of these, and head on to the next set of lasers. Hop on the crate, and crawl, hugging the left hand side so as to not fall off too early. Draw your weapons again, as another Tedi is just behind the crate. The sixth set are tricky. Jump onto the crate, and crawl under the first laser. move off the first crate, onto the lower one, and from here, leap over the last laser. The seventh set looks tricky, but you can just crawl straight under then all! This puts you in the storage room. You've now got a rocket launcher. Take out the one on top of the crate first, then the others as they come at you. The last one will get blown through the blue lasers, and you'll be free to escape onto the beach.

Back across the beach to the boat:

This bit is tough, possibly the hardest part of the game. Be prepared to attempt this many, many times! Head down the beach, and to the right between the fences. Draw your rocket launcher, and take out this first Tedi. Now edge up the beach, and towards the cover. Draw your rocket launcher, and peer around to the right. Take out this Tedi, then turn sharply to your left, and another Tedi should be heading for you. Take him out, and put your weapon away. Go around the corner of the next fence, pull out your rocket launcher again, edge forward until the Tedi emerges from the sand, and shoot him. Put your rocket launcher away again, and move forward a short distance. Pull out your weapon again, then move forwards until a Tedi appears. Shoot it, put your gun away, and dive for cover quickly. There are now a couple of Tediz remaining, and shoot ing at you. At this point I just make a run for it, towards the exit, as by the time you've hit one, there's normally a rocket coming right at you. You might make it, you might not. Soon enough you'll get there, and be mightliy relieved!

The Matrix:

You'll now find the windmill destroyed. Head into it, and you'll see the weasel again, with Berri. Together you've been asked to storm the bank! Watch the great cut-scene, then head straight for the pillars. A lightbulb will appear over your head, but don't do anything yet. Berri will draw fire away from you, at these moments hit 'B' and Conker will spin through the air in slow motion. Try to take out the enemies as you fly across, and hope you don't get hit. You can also wait for the enemy to change formation, as they don't fire for a few seconds whilst doing so. For each of the four sets of pillars there are 2 waves of enemies. Try to take some out as they first arrive, and don't wait too long to attack them, as they will eventually shoot down the pillars you stand behind! Your success in this scene really depends on your accuracy when you dive across the screen, as the sooner you take out the enemy, the less likely they are to hit you. For a lugh, when you get to the last enemy in a wave, shoot him a couple of times, to see if you can keep him in the air a bit longer! Once all enemies are gone you can move into the vault.

The vault and the finale:

In the vault just hit some of the cash, and grab it. It will skip past you getting it all, to Conker having a cool million. I won't give away exactly what happens, but you'll find yourself faced with a huge alien after an amazing cut scene. Pull the lever to open the doors to the spaceship you're now in (it's a really eventful cut-scene). This will clear out most of the rubbish, and also open another door, containing a big space suit like the ones in Aliens! Get to this,and Conker will be equiped to fight the alien. You can duck with 'Z' junp with 'A' or attack with 'B'. Approach the alien. You'l have a split second to see how he's about to attack. If he leans back, he'll bite you, so press 'Z'. If he moves slightly to the side, he'll whip his tail at you, so jump with 'A'. After avoiding any attack hit 'B', keep on pressing to knock the alien out. Run behind it (but not too near the door) and grap it's tail. Rotate the control stick. Get up some momentum, them release with 'B' to throw the alien out of the door and into space. Only it comes back. Throw it out for a third time, and you'll see the ending in all it's glory.

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