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Retro Game Walkthroughs For
"Final Fantasy X"
(PlayStation 2)

Retro Game Walkthroughs for Final Fantasy X (PlayStation 2)
Submitted By: Droffilag11
- Zanarkand -
Enemies: Sinscale, Sinspawn Ammes

Items: None

After a neat little intro, you will gain control of your character outside his residence. First talk to the 3 boys, and by autographing their balls you will choose your name. Next talk to the two girls opposite the boys. After flirting with them, Tidus will head off to the Blitzball stadium.

Along the road, if you want to, you can stop and learn about Tidus' past a bit. Once you get to the stadium, rush through the croud (going Zig Zag works good). A nice FMV takes place, and when you regain control, the entire Blitzball stadium is in shambles, people are running away brainlessly, and Auron is waiting for you down the screen.

Just keep running until you start a battle. Just attack the Sinscales and go on. In the next battle, only attack the Sinscales in front of Tidus and Auron. You will now come to your first boss battle.

Sinspawn Ammes
HP 2400
AP 0
Weakness NONE

Ammes can NEVER kill you, it's only attack is Demi which is percentage based
Start off using Auron's Overdrive (the first Demi Ammes uses will shoot Auron up there). DO NOT put in the combonation, since without it you will do more damage
After using Tidus' Overdrive, a few physical attacks will finish Ammes off



There is a save sphere just ahad from Ammes. Save and heal then go forward. You will start another battle against Sinscales. After destroying one or two, Auron will tell you to attack the Tanker. After doing enough damage to it, it will fall off, explode, take down the building next to the path, and make Tidus and Auron run for their lives.

A nice little scene will take place. Once that is done, press and hold Circle, then swim towards the platform. You will be warped to Spira.



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- Enter Spira -
Enemies: Geosgaeno, Klikk, Sahagin
Items: Potion x2, Hi-Potion x2, Flint, Withered Bouquet

Start by swimming to all the islands in the area and taking the treasure you find. You can also fight a bit more around here if you aren't familiar with the battle system yet. When you are ready, head to the top of the map.

SAVE IMMIDIATELY. You have a couple hard battles coming up. Take the Hi Potion on the left of the path as well. When you can come back here afterwards, it isn't worth it. Now head up the path until it breaks underneath you.

You will start battle with some Sahagins. They are NOT bosses. Slice two of them apart (and save Overdrive if you get it) and Geosgaeno** will come and eat the other one. Now it's time for the boss battle.

Geosgaeno
HP 32767
AP 0
Weakness NONE

Don't worry about that HP, you only have to do 90 damage to "WIN" this battle
One overdrive will kill it, or three physical attacks.
Or if you want to be different, choose Escape each round until you do escape



And you end up inside the ruins. Walk up the stairs into the central area. Examine the burnt out fire and search for a Flint and Tinder. The flint is in what looks like a poker table in an adjacent room. The tinder is a boquet of flowers on another staircase.

After starting the fire, you will innitiate another boss battle

Klikk
HP 1500
AP 5
Weakness NONE

Attack Attack Attack. When Tidus' HP is less than double what the enemy hits for, use a potion
Halfway through the battle, ????? joins. Use her to attack with grenades



This battle should have been a breeze. When you regain control, you will be on the Al Bhed Salvage Ship, and ????? will have presented herself as Rikku (the character with the most confusing overdrive ever)



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- Al Bhed Salvage Ship -
Enemies: Pirahna, Tros
Items: Potion x3, Al Bhed Primer I

First take the Al Bhed Primer just to the right of the door of the ship. Then just keep talking and talking and talking until you finally begin your mission. If you get the option of 'Yeah' or 'What?' choose 'What?' because the first option will repeat the sphere grid tutorial.

You will have to help the Al Bheds salvage some ancient Machina. Just swim down the nicely positionned chain. When you get to the bottom, go to the back room and activate the search lights. Swim back to the first room, and encounter Tros.

Tros
HP 2200
AP 8
Weakness NONE

Tros isn't that hard. Attacks and Overdrives will work.
When he goes to do a Nautilus charge the first time, choose the Stand By command on your overdrive menu.
When he does it the second time, choose Pincer
Once he's pinched, Tros will go down VERY quickly



After the battle, swim out of the room. Follow on with the scene, and eventually you will be on the Isle of Besaid



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- The Isle of Besaid -
Enemies: Condor, Dingo, Garuda (Sinle Event Fight), Pirahna, Water Flan*
Items: Antidote x4, Hi-Potion x2, Phoenix Down, Potion x2, Rod of Wisdom, Brotherhood, Moon Sigil, something mangled and slobbery, 400 gil

Start off by swimming into a little 'cave' so to speak. There you will find the Moon Sigil. Then follow Wakka. While swimming, stay underwater. There are some nice items including a Potion, a Hi Potion, and a Phoenix Down.

Once you get to the village of Besaid, go to the Crusaders camp. You can learn a bit about them, pick up Al Bhed Primer 2, and save. When you go out of the camp, follow the little path just left of it to some items. Then go to the temple. Talk to the priest then return to Wakka's house (middle on the right).

While you sleep at Wakka's, you will remember a bit about Jecht. When you wake up, head to the temple again. Go to the Cloister of Trials. Touch the far wall, then the wall on the right. Examine the Wall Mounting partway down the stairs to get a Gylph Sphere. Take it down and insert it in the door. Remove the sphere from the wall, and put it in the first wall mounting you see as you go around. Leave it for now.

Touch the wall opposite the next wall mounting. Take the Besaid Sphere from in there, then insert it on the opposite wall mounting. Go back to where you put the Gylph Sphere, and take the Destruction Sphere from within. Bring the Destruction Sphere to where you obtained the Besaid Sphere and insert it. Go to where the wall disappeared, and take the treasure. Now go to where you put the Besaid Sphere, and bring the pedestal to the middle of the circular room. You will trigger a scene where you meet Lulu, Kimahri, and the local summoner, Yuna.

At night, go talk to Yuna. Then talk to Wakka and rest. When you wake up, meet the others (Wakka Lulu and Yuna) outside, then head back for the beach where you arrived. You will learn Wakka and Lulu's uses, then partway to the beach, you will find Kimahri.

Kimahri
HP 750
AP 3
Weakness NONE

You only have Tidus in this battle, you can't switch him out or anything
Kimahri will begin with four attacks, then he will alternate between jump and attacks
Time yourself to heal after he jumps, and attack after he attacks
After the battle, Kimahri will head forward to the boat before you



At this point, IMMIDIATELY go back to Besaid. Talk to a little girl in front of the temple to recieve an item which will give Valefor a second overdrive, Energy Blast. Now head back through the jungle until you reach the beach, talk to all the people outside the boat to get some nice items, then board and head for Kilika



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- S.S. Liki -
Enemies: Sin, Sinscale, Sinspawn Echuilles
Items: Remedy, Potion x10

There isn't much to do on the boat. Go into the hold, and into the only door, there should be a brown case, kick it a few times. Talk around with people until a cinematic starts. You will get your first of many visits from Sin

Sin
HP 2000
AP 10 + 2 for each Sinscale
Weakness NONE

Kill off two of the Sinscales. Killing the third will make Sin launch three new ones
You really don't have much choice. The only people who can attack Sin are Lulu Wakka and Yuna (with her Aeons). I personally leave Wakka out of the party and put Kimahri in because you're gonna need him at full health
The best way to take down Sin is to summon Valefor, and put it in Overdrive. Using Energy Blast on Sin should knock it out in one hit



And if you thought that was fun, here comes Sinspawn Echuilles

Sinspawn Echuilles
HP 2000
AP 12
Weakness NONE

If you saved Wakka and didn't use Tidus like I told you to, you will have full health for this battle
Not much choice here, have both Tidus and Wakka attack the Sinspawn (the sinscales around it rejuvinate, don't waste your turn on them)
You should have a nice supply of potions won from battles to use, so if you're low on HP, use them immidiately
Using Dark Attack against Echuilles will reduce the chance of it's Drain Touch working
After every second Drain Touch, Echuilles will use a Blender attack, so immidiately heal after every second Drain if your HP is low



After the battle, you get a nice little scene, and watch Kilika be destroyed.



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- Kilika -
Enemies: Dinonix, Killer Bee, Lord Ochu(Optional), Ragora, Sinspawn Geneaux, Yellow Element*
Items: Elixir, Ether, Potion x3, Scout, Red Armlet, Luck Sphere, Mana Sphere x2

The first thing you do here is watch Yuna's first sending. The next morning, go around town talking to people until one of the Aurochs says Wakka wants to see you. Go talk to Wakka (He's at the right fork from the boat). You will now be heading out into Kilika forest.

In your first battle, you will learn how to use Kimahri's overdrive. Lancet the Ragora, then use Seed Cannon on it. If you want to, you can face the Lord Ochu, if you don't want to, head ALL THE WAY to the left of the forest, head as far up as possible, then back ALL THE WAY to the right, go up the path and find the temple stairs. If you want to see how good you are in battle, walk up to the Lord Ochu and face it.

Lord Ochu
HP 4649
AP 40
Weakness Fire

Have Lulu in your party at all times, and continuously cast fire with her. For the rest of the party, I'd recommend Yuna (you're going to heal a lot) and Tidus or Wakka (speed or power, your choice)
If you don't have a nice supply of Phoenix Downs, you will be in trouble. You will be reviving KOed characters often (I prefer Tidus in my party so he can do this faster)
Once the Lord Ochu uses REST, summon Valefor and knock it with a physical attack. Continue to use Valefor afterwards, and you should soon win.



Now head into the temple (if you faced the Ochu, go talk to Luzzu to get an item). SAVE IMMIDIATELY once you see the save spot. Now head up and face the Sinspawn.

Sinspawn Geneaux
HP Sinspawn: 300
Tentacles: 450
AP Body: 48
Tentacles: 5 each
Weakness Fire (For body only)

This fight is MUCH easier than the Lord Ochu (at least in my opinion). Start off with a party of Kimahri Wakka and Yuna. Take out one of the two tentacles, then summon good old Valefor
With Valefor, get it in Overdrive, and then use Energy Ray to take out the second Tentacle and more than likely open up the shell
If the shell is not opened, just attack and Overdrive with Valefor until it opens. Afterwards, switch to a party of Tidus Yuna and Lulu
Have Lulu blast with fire, and Tidus attack. When you can see the boss is going to be out for a few turns, switch in Yuna for Wakka and deliver a few blows. It should come down fairly easily



After you finish the Sinspawn, you'll learn a bit about them (This being your third one, you already know they're powerful and annoying). Continue up to the temple, enter, and it's time for another Cloister of Trials.

This is one of the easiest cloisters in the game, start by taking the sphere you see, and putting it in the door. Take the sphere back out, and walk up to the next room. Put the Sphere into the top slot, then remove it and put it any slot. Touch the gylph. Take the Gylph Sphere and set it anywhere. Goto the next room and hit the return switch on the right. Take the Kilika Sphere from the wall and place it in the pedestal. Now go back for the Gylph Sphere and place it where the Kilika Sphere was. Push the pedestal onto the return switch. This drops part of the platform. Go down and take the Kilika Sphere from behind where the platform dropped. Put it in the slot at the end. Go back to shere you used the Gylph Sphere and take the Destruction Sphere. Take it and go down to the platform and place it there to receive a Red Armlet. Now go to the end and take out the Kilika Sphere. Walk past to catch up with Yuna and the guardians. Just keep talking until Yuna comes out with your new friend, Ifrit.

After you get Ifrit, head back to town. Take this time to stock up on Potions and Phoenix Downs. When you are ready, board the boat.



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- S.S. Winno -
Talk to Yuna for a bit, then spy on Wakka and Lulu on the upper deck. Once that's done, find the Blitzball on the front deck, and try out the Jecht Shot. You DEFINITELY want this right now, it's your key to standing a chance in the Blitzball tournament. After you either perform the shot, or miss it, just follow the scene until you go to sleep for the night. The next morning, you arrive at Luca



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- Luca -
Enemies: Oblitzerator, Sahagin Chief, Sinscale, Vouivre, Worker
Items: Hi-Potion x2, Phoenix Down x2, Tidal Spear, HP Sphere, Magic Sphere, Al Bhed Primer VI 1600 Gil

As you enter Luca, you will get a good introduction to all the Blitzball teams. You will also head over and see Maester Micha, and the new Maester, Seymour Guado. After that's all over, you'll end up in the Aurochs locker room. Save and go over the Blitzball basics. But of course, being an RPG, something has to happen every five minutes. Go follow Yuna to where she says Auron is. Partway there you will show Yuna how to whistle like the Blitz fans did 1000 years ago, and then of course, you continue towards the Cafe. Once there, you'll meet Biran and Yenke Ronso, the Ronsos who 'removed' (actually just snapped half off) Kimahri's horn. And more RPG elements appear when Yuna goes missing.

Here's what you have to do. Return to the Blitzball stadium, and head left at the docks. At each dock except number 2 (which has a save point) you will encounter some enemy Machina. If Kimahri is a good distance into Rikku's sphere grid path (which he probably isn't) stealing will kill them instantly. If not, focus Tidus and Kimahri's attacks on one, and Have Lulu cast thunder on the others. Once you arrive at the Al Bhed ship, you will face Oblitzerator

Oblitzerator
HP 6000
AP 36
Weakness Lightning

This is an interesting fight. CONTINUOUSLY attack with Kimahri. Have Lulu cast thunder on the machina on the right until Tidus can use it with his Special Command.
Once Tidus has used his Special Command succesfully, the Oblizterators's attacks will be INCREDIBLY weak, so just keep attacking and pounding with Thunder.



After defeating the Machina, you'll rescue Yuna. Now time to head back to the Blitzball stadium. You are playing in the finals against the Luca Goers. This match is extremely hard, so take it more as real-time practice. About halfway through the second half, Tidus will switch places with Wakka. You now have nearly 0 chance of scoring, so work on defense. After the game is over, it's time for a nice visit from the fiends. You won't face many, but the ones you do face are tough. Lucky for you, Auron is back. After a few fights, Seymour will summon Anima. Anima is an incredibly powerful Aeon. Just follow along with the scene until you're out of Luca.



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- Mi'Hen Highroad -
Enemies: Bomb, Chocobo Eater, Dual Horn, Floating Eye, Ipiria, Mi'Hen Fang, Raldo, Thunder Flan*, Vouivre, White Element

Items: Eye Drops x3, Hi-Potion x2, Remedy, Mega Potion x2, Ice Brand, Echo Ring, Al Bhed Primer VIII, Fortune Sphere, Mars Crest 2000 gil

Let's just start with an announcement. This place is NOT hard. Just INCREDIBLY long and boring. Basically just run up the first stretch picking up the items on the sides. At the end is a summoner named Belgieme. Talk to her, and challenge her. Summon Ifrit (you're kind of forced to) and beat Valefor. It's quite easy. Just remember to cast Fire on yourself when you're low on HP. Afterwards, just keep heading along the path

When you arrive at the Travel Agency, SAVE!!! There is a boss comming up right outside the door. After saving, stock up on potions and phoenix downs (You won't get another chance for a while) and head outside to trigger the scene.

Chocobo Eater
HP 10000
AP 90
Weakness Fire

This is a wierd battle. You can't actually defeat the Chocobo eater, just drop him on his back
Start this off by forcing Yuna into Overdrive then saving it for later. If you want, summon Ifrit and attack the Chocobo Eater with it
Once the Chocobo eater falls on it's back through whatever methods you want (I prefer pounding with Auron and Wakka) Summon Valefor and use Energy Blast
Repeat the process until either you or the Chocobo eater fall of the cliff



This is where it gets interesting, since you can be on one of two paths.

The upper path contains one lance for Kimahri accessable by Chocobo only. The lower path contains the Mars sigil at the end (or beginning if you fell off)

After getting the items on both paths, and leveling up a bit. Head to the gate, talk to the guards, then go back via the upper path (Actually you will just trigger an event halfway there to allow you through the gate). The next area is the Mushroom Rock Road



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- Mushroom Rock Road -
Items: Hi-Potion, Remedy, Serene Armlet, 1000 gil

You're forced to take the first left here. Don't worry, nothing interesting can do yet. Just follow along the paths and you will eventually reach the end. Once you're there, the fun begins. It seems the Sinspawn are having a violent reaction. They combine into your next enemy, Sinspawn Gui.

Sinspawn Gui
HP Head: 4000
Body: 12000
Arms: 800
AP Head: 48
Body: 400
Arms: 37
Weakness None

First of all, you should concentrate on using Ice or Fire elements, because Lightning and Water will not work (and lightning heals it actually)
Have a party of Auron Lulu and Yuna to start off. Be prepared to switch in Wakka at any time
When the boss' head starts moving, switch in Wakka and hit it quickly
Use Auron and Lulu to take out the arms. Once both are out, have Yuna summon either Valefor or Ifrit (I prefer Ifrit because it can use Fire to heal itself)
If both summons die, use Auron Tidus and Kimahri to attack the body
Once the arms regenerate, switch back to the innitial party
Once the second battle begins, just focus all of Seymour's attacks on the Sinspawn's arms and body
I've been told Seymour has an incredibly overdrive, but I've never had the patience to wait for his gauge to fill up





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- The Djose Temple -
Enemies: Basilisk, Bite Bug, Bunyip, Funguar, Ganderwa, Garm

Items:

After following the path out of the battle zone, take the right fork to go to the Djose Temple.

This temple is one of the most confusing, but simple when you begin to think about it.

In the Cloister of Trials, start by taking the two Djose Spheres and inserting them into the door. In the next room, put two Djose Spheres into the pedestal, push it over under the upside down pedestal, turn back and get the other Djose Sphere, then place it in the wall by the pedestal. Take one sphere out of the pedestal and put it in the wall as well. Take the newly powered Djose Sphere, and insert it in the slot to the right of the door. Then take the two spheres from the wall and put them in the pedestal. Go opposite of the pedestal and hit the switch to move it back to the center. Push the pedestal into the newly opened room, and jump across. Push the pedestal in there. Return to the main room and hit the return switch once again. Put the charged Sphere in the slot to the left of the door, then return the two Sphere's in the pedestal to the first room. The lift will appear. Go up the lift, and push all the pedestals at the end of the room. Now go back down the lift. Locate the Gylph on the left side of the room. Touch it, then take the Destruction Sphere from inside. Go back up, and put the Destruction Sphere in the pedestal in the upper room. Take your treasure and go up the stairs to the fayth.



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- Moonflow -
Enemies: Bite Bug, Bunyip, Extractor, Funguar, Ganderwa, Garm, Ochu, Snow Flan*

Items:

The Moonflow is fairly simple. At least the first half. Once you reach the end of the first half, just talk around until you're ready to go. Then talk to Auron and the Shoopuf captain to head off. Now it becomes interesting.

Extractor
HP 4000
AP 660
Weakness Lightning

Since this battle is underwater, only Wakka and Tidus can participate
Just keep attacking the Extractor until it gets ready to use Depth Charges. At that point, heal
Lightningstrike weapons will make this battle much faster.



Once the battle is over, you will finish the Shoopuf ride with ease. On the next side, at the first corner, it's time to meet up with an old friend, Rikku. You can now customize weapons and armor at any time by going to the menu and selecting the Customize option. Just follow the path and you will end up in Guadosalam.

- Guadosalam -
Enemies - None
Items - Al Bhed Primer XIII, Mega Potion, Elixer, Hi Potion x2, Lightning Marble x8, 3,000 Gil

A short scene starts off as you enter. If you wish, you can go around and get some nice items, but they're not extremely necessary. When you want to go on, just head towards Seymour's Mansion at the very end. You will talk around a bit, then go up the ramp to the Farplane. Once on the Farplane, talk to Wakka and Lulu. Talking to Wakka will give you some nice add-ons for the Brotherhood: Strength +10%, Sensor, and Waterstrike. Then you have to go up and talk to Yuna to end the Farplane event. Back outside Seymour's mansion, just talk around with the Lulu Rikku and Kimahri, until you have to make a choice. After you do so, talk a bit and you will eventually end up on your way to the Macalania temple.


- Thunder Plains -
Enemies - Aerouge (200), Buer (230), Gold Element (1200), Iron Giant (3600), Kusariqqu (445), Larva (1498), Melusine (265), Qactuar (500)
Items - Al Bhed Primer XIV, Remedy, Ether, Phoenix Down x2, Hi Potion x2, X Potion, Water Ball, Yellow Shield, 5,000 Gil, 2,000 Gil

This is one of the most simple plaises so far in the game. Just run straight to the Travel Agency, where you can watch a little scene unfold with Yuna. Afterwards, just keep running again until you finish the Thunder Plains.
NOTE: If you want to do the Lightning Bolt Evading game, go to the Secrets page to learn more about it.


- Macalania -
Enemies - Blue Element (1500), Chimera (5250), Iguion (370), Murussu (580), Wasp (360), Xiphos (2700), Spherimorph (12,000), Evil Eye (310), Ice Flan (1350), Mafdet (710), Snow Wolf (400), Crawler (16,000), Negator (1,000), Seymour (6,000), Guado Guardian (2,000), Anima (18,000), Wendigo (18,000)
Items - Al Bhed Primer XV, Al Bhed Primer XVI, Jecht's Sphere, Phoenix Down x3, Remedy x3, Mega Potion, Ether, Hi Potion x2, X Potion x2, Elixer, MP Sphere, Luck Sphere, Level 1 Key Sphere, Level 2 Key Sphere, Sleepy Cait Sith, Shell Targe, 2,000 Gil, 400 Gil, 5,000 Gil

You will fight not one, not two, not three, but FOUR boss battles in Macalania. This is a warning, once you find the second Save Sphere, keep training for a while until you feel fit. You will basically follow one path for most of this area. The first boss battle will be thanks to Auron wanting to show something to you. This first boss is Spherimorph

Spherimorph
HP 12000
AP 3240
Weakness Differs

There are a few approaches to this battle. One is to cast all the Nul Spells and use Armor Break on Spherimorph, then recast the Nul spells as needed
Another is to have Tidus attack the monster, and whatever it counterattacks with, use the opposite spell (Fire VS Ice, Lightning VS Water)
No matter what method, KEEP YUNA IN YOUR PARTY. If she goes into Overdrive, wait for Blizzara or Watera to be cast, then summon Ifrit or Ixion and perform their Overdrive attack



After winning this battle, Auron will learn the Overdrive, Shooting Star. Now continue until you reach Rin's Travel Agency at Lake Macalania. Save here, no matter what. You still have 3 boss battles and a cloister of trials to do, and you can't head back once you enter. If you are underlevelled, you will have to come back here. Now continue on for boss fight number 2.

Crawler
HP Crawler: 16000
Negator: 1000
AP 4400 + 220 for each Negator
Weakness Lightning

This is an odd battle. The Negator in the sky will disable Mana. This means, no Magic and no Summoning. Take it out with Wakka as fast as possible.
Have Auron and Tidus or Kimahri attack the Crawler while Wakka's busy
Once the Negator is out, switch in Yuna and summon Ixion. Keep pounding the Crawler with Thundara
If the Crawlers countdown is about to reach 0, use Ixion's shield ability. Afterwards, have it heal himself with Thundara
If Ixion is KOed, use Lulu Auron and Yuna. Have Auron attack and Lulu cast Thundara, and Yuna use shell on everybody



Now just follow the path into the temple. Talk around and invade into Yuna's room. Then go up and into the Cloister of Trials. This cloister seems pretty simple, just don't hit the reset switch on the left. Continue straight through into the chamber of the faith. Once you get there, it's time for boss battle number 3.

Seymour
HP Seymour: 6000
Guardians: 2000
Anima: 18000
AP 5080
Weakness None

If you don't have her, switch Rikku in to your party. Use her to steal from both Guardians
Seymour uses spells in a certain order. Cast the Nul spells for whatever he is going to cast next
Once the Guardians are gone, Seymour summons Anima. At this time, summon Shiva, who is currently ?????
Keep Shiva at good health by casting Blizzara on herself when needed. Once Shiva is in Overdrive, use Diamon Dust. This will take off 9999 health Guaranteed
Doing two diamond dusts will take care of Anima. Now just keep at good health while Seymour attacks Shiva (and cast NulFire too)
Once her gauge is full, use Shiva's Diamond Dust a third time to finish Seymour off



Running outside, you trigger the reset switch for the Cloister. This one is fairly easy, just repetitive. Take the Gylph Sphere from the center column and put it in the pedestal. Push the pedestal to the right, then push it upwards. Follow the pedestal down the ramp and remove the Gylph Sphere and put it in the farthest left slot. Go up and over to the newly raised platform and get the Macalania Sphere. Now put it in the pedestal and push the pedestal under the column in the lower level. Go back up and take the Macalania Sphere on the far right of the Cloister. Bring it down the ramp and put it in the column to the left. Finally head back up the ramp, and take the Macalania Sphere from the top of the ramp to the central pedestal. Go back up to the hallway, but hit the return switch. Remove the Macalania Sphere from the Pedestal, and push it down the ramp. It will catch the Destruction Sphere. Place the Macalania Sphere in the slot to the far right, then take the Sphere from the Central Column and place it above where the ramp was to re-create it. Now push the pedestal to the right, then upwards and down the ramp. Follow it, and put the destruction sphere in the empty slot. This reveals your treasure. Then, go up and take the Macalania Sphere from the right, bring it down to the Pedestal and push it in place. Now go up, take the Sphere above the ramp, and go put it in the center column and head out.

Save here, you've still one boss to defeat. As you run away, the Guados will chase after you. Just steal from them and attack physically, and take out their monsters like any others. Once you reach the lake, it's time to finish off the string of boss battles.

Wendigo
HP Wendigo: 18000
Guardians: 1200
AP 2580
Weakness Wendigo: Fire
Guardians: None

Take out the Guardians using Shiva or Ixion, but save Ifrit
Once the Guardians are gone, have Ifrit ready to take a pummeling. Get him into Overdrive and use Hellfire
Two Overdrives should knock Wendigo out cold



After the battle you will get caught underneath the ice. There are some Lv. 2 Key Spheres behind Kimahri. Really you just have to talk around until you exit this area.


- Sanubia Desert -
Enemies - Alcyone (430), Cactuar (800), Mech Guard (1280), Mech Gunner (2800), Mushussu (680), Sandragora (12750), Sand Wolf (450), Sand Worm (45,000), Zu (12,000)
Items - Al Bhed Primer XVII, Al Bhed Primer XVIII, Mercury Crest, Remedy x4, Ether x2, Hi Potion x 16, X Potion x4, Mega Potion x5, Megalixer x3, Elixer, Al Bhed Potion x24, Level 2 Key Sphere, Teleport Sphere x2, 10,000 Gil

When you start off, you will trigger a fight against a Zu, all alone. Lucky enough, Auron and Lulu show up while you are fighting. After you finish off the Zu through whatever methods you want (it's just a normal monster, lots of strategies work) just follow the path for two screens. When you get to the third screen, to straight along the right side, or right up the middle with the mini-map on. Without the map, you can get lost here. If you want 10,000 Gil then head left into the ruins in the third area. In the fourth area, just head up avoiding the sink holes (the items aren't all that necessary yet, plus you can get them later without the Sandragoras in your way). You will have to go through the last sinkhole to get to Home. To kill the Sandragora, just use fire based attacks.
NOTE: Rikku should be in your party 24/7 here. She can use Al Bhed Potions to heal you, plus she can steal from Machina which instantly disabled them.


- Home -
Enemies - Bomb (850), Chimera (5250), Dual Horn (1875), Guado Guardian (2,000)
Items - Al Bhed Primer XIX, Al Bhed Primer XX, Al Bhed Primer XXI, Hi Potion x2, Al Bhed Potion x10, Friend Sphere, Skill Sphere, Special Sphere

Go up and save on the right of the entrance. Then head to the left and downward a bit to obtain an Al Bhed Primer. Going in, just follow the path for the first screen. In the second screen, there are two Al Bhed Primers. One right at your feet near the entrance, and the other at the right in the fork. Afterwards, just follow the paths and you will end up at the end of Home. Once at the end, search around for 10,000 Gil.


- Airship -
Enemies - Bomb (850), Dual Horn (1875), Evil Eye (310), Evrae (32,000)
Items - Al Bhed Potion x4

When you finally get control while on the airship, talk to everyone in the bridge. Go around the entire airship and talk to Rin and any summoners. Return to the bridge and speak to everyone (including the pilot.) Now run to the end of the airship so you can get on the roof. Along the way, you will fight some enemies, but laugh at the Guados choice of enemies. The best is a Dual Horn with 1875 HP. Once you are on the roof, you will fight Evrae, the flying guardian of Bevelle.

Evrae
HP 32000
AP 5400
Weakness None

I like a party of Wakka Rikku and Tidus for this battle
Start by casting Hastega if you have it, and if not use Haste on Tidus and Rikku
Proceed by casting Slow on Evrae, and having either Rikk
Submitted By: ssxpro
Finding the Celestial Weapons -

The Celestial Mirror:
The Celestial Mirror is an adapted version of the Cloudy Mirror,
transformed using a glowing rock in Macalania forest. You'll find
this rock in the same place as you find the small boy when you
are re-uniting the family near the forest entrance. The woman and
the boy are at the entrance near the Calm Lands. Speak to them,
and then go to find the father who is near the lake where Yuna
and Tidus first become closer friends. Once you have brought back
the father, you`ll then have to go up a long glowing path, near
to where the mother is now standing. Follow this and take the
first left. The glowing rock will do all the necessary
transformations when you have the right equipment.

To get the cloudy mirror you need to go to the Calm Lands and
train a chocobo. To begin training, head to the north west of the
calm lands and find the lady sat on a chocobo. You can then
undertake a series of challenges where you steer the chocobo
through a course in as quick a time as possible.

Once you have passed the first test, you can jump on the chocobo
feather (found in the South East of the Calm Lands) up to the
Remiem temple. Once at the Remiem temple, you must win the
chocobo race against the other chocobo found at the temple.
Opening varying numbers of treasure chests allows you to gain
different items, including the cloudy mirror - aquired by opening
0 chests.

Once you have converted the cloudy mirror into the celestial
mirror, you will be able to obtain the celestial weapons.
However, at first, the weapons only have the "No AP" ability. For
the weapons to work properly, you will also need a crest and a
sigil to go with them. When the weapon is working perfectly, it
has superb abilities such as "Break Damage Limit", "Triple
Overdrive" and depending on the character, others such as "Double
AP", "One MP Cost" and various "Counter" moves.

Tidus - Caladbolg:
After succesfully winning a race against the chocobo trainer, the
guard at the north of the calm lands will move over to talk to
you. This is your opportunity to go down the slope and grab the
weapon.

Tidus - Sun Crest:
After defeating Yunalesca, go down the stairs at the back to open
a chest containing the crest. Its best to do this as early as
possible because later on you may face Dark Bahamut.

Tidus - Sun Sigil:
To get the sigil, you must win the chocobo race against the
trainer in a time of 0.0 seconds. This means you will have to
collect plenty of balloons to keep your time down. You must get
to the first balloon before the trainer in order to succeed.

Wakka - World Champion:
Simply return to the bar in Luca, and if you have placed third or
higher in a League or Tournament, you will be presented with the
World Champion.

Wakka - Jupiter Crest:
This is found in the locker room of the Aurochs back in Luca.

Wakka - Jupiter Sigil:
A little time consuming, but well worth it thanks to the superb
attack reels. Once you have won a few blitzball Leagues and
Tournaments you will obtain Wakka's overdrive modes such as
status reels. Once you have the aurochs reels, at the end of the
current League you have a 50/50 chance of getting the Jupiter
Sigil as the prize in the next League (so its worth saving just
before the end).

Auron - Masamune:
Find the rusty sword at the bottom of the gorge near the sunken
cave, and take it to the statue of Lord Mi'ihen to create the
weapon.

Auron - Mars Crest:
Found on the Mi'ihen Highroad.

Auron - Mars Sigil:
When you catch all monsters in a certain area, or catch all
monsters in a certain species a new monster will be created at
the monster arena. After creating ten of these, you will be
awarded the sigil.

Yuna - Nirvana:
After catching all the enemies in the Calm Lands area, a chest
will appear next to the monster arena, containing the weapon.

Yuna - Moon Crest:
This crest is found on Besaid Island Beach just to the right of
the entrance to the forest, and may require a very short swim.

Yuna - Moon Sigil:
To obtain the sigil, you must defeat all of Belgermines Aeons in
the Remiem Temple (which means you yourself must have all eight)
and then send Belgermine to the Farplane.

Kimahri - Spirit Lance:
Press square next to all three Qactuar stones on the Thunder
Plains. Then follow the Qactuar ghost that appears as far as the
broken lightning pillar. Press square here again to receive the
weapon.

Kimahri - Saturn Crest:
This is found at the top of Mount Gagazet between the pillars
just beyond the point where you must fight Seymour.

Kimahri - Saturn Sigil:
Complete both the butterfly hunts in the Macalanie forest after
getting the use of the airship. Don`t worry if you get it wrong
first time, you can repeat it until you get it right. Just keep
working out your route bit by bit one butterfly at a time, and
make sure you stick to the right path each time. Eventually a run
will get you all the way through without a single encounter
allowing you to claim the sigil.

Lulu - Onion Knight:
This is found in the underwater ruins at the Baaj Temple (after
defeating Geosgaeno).

Lulu - Venus Crest:
Revisit the Farplane at Guadosalam and open the chest.

Lulu - Venus Sigil:
On the Thunder Plains, dodge 200 lightning strikes in a row
without touching a save point and then collect the sigil from the
chest outside the travel agency. Personally I recommend doing
this in batches of 20-50 and then resting your eyes for a while.
After a break, resume with a fresher feeling.

Rikku - Godhand:
After typing in "GODHAND" at the password entry screen aboard the
airship, you can go to the Mushroom Rock Road, where you will
find a chest containing the weapon.

Rikku - Mercury Crest:
Found in a chest on the western edge of the Sanubia desert.

Rikku - Mercury Sigil:
Complete the valley of the cactuars mystery (practically a game
of hide and seek with a load of cactuars) to get the sigil.
Approach the cactuar stone to the south of the sandstorm, and
follow the clues to find each cactuar. Each one will be found in
the sanubia desert somewhere, except one who boards the airship
(but a cut scene will show you where to go). When you find them,
you must sneak up on each when they have their backs turned, and
if you reach them within the time limit, fight them to gain their
sphere. Once you have all 10, you can get into the cactuar
village to get the sigil. Make sure you save often so as to avoid
failure - its a lot of work to repeat if it goes wrong.

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