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Retro Game Walkthroughs For
"Final Fantasy X"
(PlayStation 2)

Retro Game Walkthroughs for Final Fantasy X (PlayStation 2)
Submitted By: Killer Nightmare
Final Fantasy X - tougher bits:
(By me, Ruchir Gupta a.k.a Killer Nightmare)

Hi, first walkthrough here, and I hope you find it helpful, as I found these quite useful myself. This walkthrough of goes over some of the game's tougher challenges and offers advice, help, and how to get past the certain task. But beware – there may be certain spoilers. Well, let's get cracking.

Contents:
1. Defeating Seymour Flux
2. Butterfly Catching
3. The Final Chocobo Race
4. Blitzball – things to consider
5. Levelling Up Tips
6. Defeating Yunalesca
7. The Value Of “haste”
8. Pro Lighting Bolt Dodging Simulator
9. Kimarhi and His Big Fight
10. The Value Of Nul Guards
11. The Celestial Mirror

1. Defeating Seymour Flux:

One of the bosses in FFX that gave our friends overseas the most trouble was Seymour Flux, towards the end of the game. While previous bosses were challenging, Seymour’s tendency to use instant kill attacks and status affecting spells, I addition to a handful of ludicrously powerful magic spells that can easily decimate your entire party, led to many people crying foul at how impossible or cheap that boss was. Others sailed past him. There’s more than a few tactics that can be used against him to make the battle manageable. Without giving you a blow-by-blow account of how to decommission him, here are a few things you may want to try:

One thing Seymour doesn’t like is poison. A simple Bio spell will knock off over 1000 hp each turn. This isn’t much by itself, but over the course of the battle, it’ll take a huge chunk out of his reserves, even when you aren’t attacking.

One of Seymour’s most irritating attacks is the Lance Pf Atrophy. Any character that ends up on the receiving end will be afflicted with a Zombie status. Seymour will follow up shortly with a full-life cure to that character. If you know your ff, you’ll have twigged the curatives hurt undead creatures – and a full life cure will kill one instantly. Remove the zombie status right away if you don’t want a corpse on your hands. Sadly, the full life cure won’t heal anyone after zombie status has been removed – it’ll simply miss.

Another tactic is to beef Wake’s speed with a haste or 2, and then swap him into battle before Seymour’s turn, in order to cast a silence buster, which will stop Seymour from casting any nasty magic spells on you for that turn.

Finally, Seymour’s indestructibly buddy, Mortiorchis, has a nice line in freakishly powerful spells like Total Annihilation. Have Yuna protect your party with shell if you want to stay alive. Keep auron in the line-up as he has by far the highest hp, he’s invaluable for handling out Phoenix Downs with.

If in doubt though, just arrive in battle with all your Aeons in full overdrive mode, then let them rip one at a time. It won’t be enough to win the battle, but it makes life SO much easier.

2. Butterfly Catching:

When the game finally gives you the freedom to hunt around the world map for the ultimate weapons and other final fantasy staples of that ilk, there are a couple of arcade sub games you’ll have to pass to get you just rewards. And they’re all designed to drive the player completely barking mad! The butterfly catching game, which you need to complete to acquire the Saturn Sigil for Kimarhi (the sigil being one of the 2 Saturn items that go with this ultimate weapon, the spirit Lance) is located in the Macalanian Woods and can be played on three different occasions during the game. However, the only time it counts toward the sigil is after you acquire the airship.

Make no mistake; this game is damn hard, too hard to be any fun in fact. What you need to do is to catch all the blue butterflies, while avoiding the red ones at all costs. Touching a reddy will trigger a tough battle and waste your valuable time. It sounds easy, but these red guys have a knack of getting in your way and are extremely hard to avoid. Customising an existing weapon and saying, “sod it” to Kimarhi’s weapon would be less hair threatening in the long run. Games are meant to be fun right?

3. The final Chocobo Race:

You need to complete this if you want to get Tidus Sun sigil, like all sigils is used to power up his ultimate weapon. First up, you need to be racing the chocoba trailer who can be found in the calm lands. Odds are you’ll have spoken to her before, as she’s the one who trains you in the fine art of chocoba racing. Pass her first test and you can ride, passing the next 2 allows you to race against her. Beating her opens up the path to Tidus’ ultimate weapon, the caladbolg, and that just leaves the final race, with the seemingly impossible 0:0.0 target.

Some general tips are to never use the analogue sticks. The d-pad is a lot more appropriate here as it is harder to overshoot when you are just tapping buttons. The balloons that you need to collect to knock off seconds off your time are the only things on the course which change – they aren’t always within easy reach, but most of the time they are attainable. The birds that fly to knock you around and waste time however, always come fro the same places. Practice is the key here – you’ll most likely need several trial runs to learn what’s what before you can pre-empt the birds well enough to try the race for real.

4. Blitzball – Things to Consider:

Right, you’ll have noticed that when you first play Blitzball, it sucks. This is because the first match is part of the story – the only match you have to play in the entire game in fact. Because of the requirements of the plot you find yourself up against a pretty spanky team while your side, the Besaid Aurochs, are rubbish. It is possible to win if you are fluky with more time than sense, but it’s heavily stacked against you.

It may put you off Blitzing for the rest of your life, but if you want to make a go of it when you get the ability to play whenever you like, here’s some things to consider:

There are Blitz players across the game world. Some good, some not so good. When you encounter a like-minded Blitzer he or she will wax lyrical about their skills or the team they play in, so they are easy to spot. Hitting the square button gives you a rundown of their stats and what their working wage would be if you hired them.

While the choice is yours with regards to which you employ, I highly recommend getting Wedge in your team as early as possible. He’s available from right after the first Blitzball game and if you can get him levelled up he can become a force to be reckoned with in your game. He’s starting stats are lower than all the other available players, but with the highest shot score of just about anyone in the game right from the off, he’s indispensable.

5. Levelling Up Tips:

There are a number of handy tips to keep in mind while playing that make levelling up a breeze. For starters, unlike previous FFs, where exp was divided up amongst the party, every character gets the same amount of AP regardless of how many people fought in a battle. With this in mind, remember to use all your available characters in a battle, even if you can easily defeat an enemy with your current line up. Even a character that is swapped in, uses a single potion and is then swapped out again, gets a full dose of AP.

One of the best spots to score tons of AP points is in the desert on the way to the AI-Behd Home. In a section of desert divided by a long fence (you’ll know it when you see it), you will occasionally run into a lone Cactaur. While its 10,000 needles attack is instant death for whoever gets it, it rarely uses it and is easily killed thanks to having a poxy 800 hp. If you can kill it before it gets away (auron is a crack shot at killing them in one hit), all party members who made a move will get a mind boggling 12,000 AP if you dispatch it with an Overkill attack, or a “mere” 8,000 AP otherwise. Swap your party members around before attacking to ensure that everyone gets an even amount of AP, and take potshots at it until Auron gets his turn. Just don’t try and us everyone in one battle, it’ll get ugly. Just stick near the save point and heal after every battle!

All you have to worry about then is how much time you’ll spend poring over the sphere grid, deciding how best to spend those AP levels, as you’ll have gained at least 10 AP levels fighting around that area.

6. Defeating Yunalesca:

Another annoying boss that has trounced many a cocky player, this three stage battle has a few sneaky tricks designed to trip up the unsuspecting.

One of the most obvious ones is in the second round where Yunalesca will hit your party members with Hellbiter, which cause that good ol’ zombie status. Like Seymour Flux, she’ll follow up with curative spells – especially Regen, which does damage every turn if left unchecked. Heal everyone up with Holy Waters or Esuna spells if Yunalesca’s second form is still some way from being defeated. If she’s almost done for, leave some or all your party members zombiefied as it many just save your life… Confused?

You see, in her third form, she’ll unleash her Megadeath attack, which causes instant death to the living, but does not affect zombies at all. Not confused anymore now are you? Yunalesca still uses Zombie attacks though at this point so you can always avoid Megadeath, but seeing as how Zombie afflictions constantly zap away your health; cure and heal when close to real death, then hope for another dose of Zombitis. Tricky, but preferable to instant death and a game over… eh?

7. The Value Of HASTE:

It’s really easily overlooked when you get pummelling away at a boss, but the haste spell, which gives a chosen party member a serious speed boost (and later Hastega, which covers all active fighters) can make thing s much easier. Good old Auron is especially handy when hasted, so never forget to break it out during tough fights. Getting six or more attacks in before the boss can lift a finger is ALWAYS worth it.

8. Pro Lighting Bolt Simulator:

Another example of an overly sadistic game design here. If you want Lulu’s Ultimate weapon, the onion knight (no, really), odds are you’ll be picking up her Venus Sigil, which can be done even on your first trip to the Thunder Plains. What follows is possibly the most ludicrous RPG section in living memory. What you need to do to explore the thunder plains and decide on an area with the best frequency of lighting strikes for your taste. Then, all you have to do is stand there when you get an advance warning of a lighting strike, you have a split second in which to use x to dodge it. Then do it another 199 times, without ever getting hit, not even once. A downer, eh.

Using a save point or leaving the area will reset the counter to zero and button mashing x will trigger an unavoidable strike, so cheating is out of the question. Suffice to say, it make take up to an hour to pull this off right, and if you muck it up, many, many more. If you are mad enough to try, pop over to Rin’s travel agency after you win and open up the now unlocked chest to collect your reward. Note that this counter isn’t shown onscreen, you’ll have to collect the bolts yourself. The upside is that you can pause, so dodging x number of bolts, pausing to catch your breath and then going for another x number is the least stressful way to do it. You will want to have an accessory equipped, which stops random battles from occurring, as when I tried this, I always got hit by lighting right after a random battle, but I still haven’t managed to do it, only another 198, whew…

It’s utter madness, but even if you decide that such mind numbingly dubious gameplay isn’t for you, at least give it one try, as there are mega elixirs and very rare status node creators for the sphere grid up for grabs, for reaching lower scores.

9. Kimarhi And His Big Fight:

You may find, as I did, that Kimarhi gets left out of your party a lot due to being bad at attacking, despite the fact he can learn most of the black magic Lulu gets. So don’t panic when you arrive at a major story battle that Kimarhi must fight by himself – Kimarhi’s determines the opponent stats, so you can always beat them.

10. The Value Of Nul Guards:

Yuna has nul spells virtually from the beginning of the game, each of which protects all active party members from a specific elemental attack (fire, ice etc.) The spells are cheaper than a whole load of cures and potions you’ll need if you don’t use them – and of course, it’s easy AP for Yuna.

11. The Celestial Mirror

You’ll need this if you want to get any of the ultimate weapons. To get this, first head to the Calm lands and acquire a chocobo rider who is standing still. From here, take your chocoba to the south plateau, which is near where you emerged from the Macalania Woods. If you look to the east side, you’ll notice a broken bridge, near where a chocoba feather lies on the ground. Try picking it up while still on you chocoba and you trusty steed will fly to the next plateau down. Now go east, towards the Remium Temple. Take a look at the sphere on the left of the temple, and a have a chinwag with the chocobo on the right. You’ll end up in a race again the chocobo who s second from the left, on a circular track. Make it to the centre quickly enough and you’ll obtain the cloudy mirror. Now all you need is some windowlene.

To clean up the mirror so it can be used, speak to the mother and son at the entrance of the Macalania Woods. Father had gone missing, apparently, but if you’ve had you eyes open, chances are you’ve spotted him at a campsite in the woods. Talk to him and he’ll head back to his brood. Follow him back and keep talking to them until they bring up the topic of their new missing son. Once they do so, head up the path to their left into the trees. At the fork, head north. If you spoke to the parents enough times, their son will let you through into an area where a large, sentient plant resides. This is the chap you need to speak to so you can give the mirror the polish it needs to turn it into the celestial mirror. And no, I don’t think it makes any sense either.


(Thank-you very much for reading my walkthrough, and I hoped it proved helpful)

(By Ruchir Gupta aka Killer Nightmare (as on Special Reserve))
Submitted By: Poetic Tragedy
Final Fantasy X Blitzball FAQ: Player Locations and Lv 99 Stats
Created by Matt Burns
Created on May 17th, 2003
Version: Final
Questions/Comments to [email protected]. Please put the subject of the email as Final Fantasy, or Blitzball, or something similar to that.

Legal / Copyright Information
This guide / FAQ is solely for personal use, and must not be used to gain profit. You may not recreate anything in this FAQ without first getting my written permission. That includes reusing, reproducing, or re-editing all or part of it in any way, shape or form. You may not place it on any website other than those I put it on myself without my permission. You also may not link directly to this guide from your website. Final Fantasy X is a trademark of Square, Inc, and all other
trademarks are property of their respective owners.

In this FAQ I am going to give you all the locations of all the blitzers in the game, as well as they're Lv 99 stats. I will also add my own personal opinion to each player to help you with your choices.

Contents:

a) Besaid Aurochs
b) Luca Goers
c) Kilika Beasts
d) Al Bhed Psyches
e) Guado Glories
f) Ronso Fangs
g) Free Agents
i) Besaid Island
ii) S.S.Winno
iii)Kilika
iv) Luca
v) Mi'ihen Highroad
vi) Djose Temple
vii)Moonflow
viii)Guadosalam
ix) Thunder Plains
x) Lake Macalania
xi) Calm Lands
xii)Airship
h) Top Five Blitzers
i) Team Suggestions
j) Tech Suggestions
k) Thanks, Credits, etc


a) Besaid Aurochs - Haven't won a game in 23 years...until
now!
The Besaid Aurochs have a well-balanced team that can cope with
practically any situation. All three strikers can learn all the techs, so this makes them a very versatile team. I would advise that you change this team as soon as possible because their stats aren't too great at low levels, but you can come back to them if you wish later.

Tidus - Already on team
Stats-wise he's a decent striker, and his Jecht Shots give him a slight edge over others. Plus you don't need to pay him. Be careful though because he isn't very good at defending.
SP 67 HP 9999
EN 80 AT 23
PA 49 BL 19
SH 78 CA 20

Datto - Luca - Besaid Aurochs' Dressing Room
A decent striker at all levels, and very quick so he can outrun the defenders. Team him up with Nedus for a very nasty offensive team. Highly recommended.
SP 90 HP 8567
EN 65 AT 26
PA 34 BL 26
SH 62 CA 20

Letty - Luca - Besaid Aurochs' Dressing Room
Good midfielder, but players such as Kiyuri, Svanda, and Mifurey soon make Letty redundant. Use him if the other midfielders are at low levels.
SP 60 HP 9209
EN 61 AT 37
PA 83 BL 39
SH 39 CA 20

Jassu - Luca - Besaid Aurochs' Dressing Room
He's an adequate defender, and slightly quicker than your average player so he can catch up with the forwards before they get near the goal.
SP 67 HP 9999
EN 37 AT 50
PA 52 BL 44
SH 20 CA 20

Botta - Luca - Besaid Aurochs' Dressing Room
Good block, but it's a shame about the EN and PA. He's very good at defending due to his high BL, but he's not very good on the offensive so he needs Tackle Slip 2.
SP 60 HP 9121
EN 34 AT 46
PA 33 BL 64
SH 26 CA 20

Keepa - Luca - Besaid Aurochs' Dressing Room
Replace ASAP with Nimrook. He could be a striker as he has the
highest SH in the game.
SP 53 HP 8028
EN 45 AT 22
PA 23 BL 57
SH 99 CA 39


b) Luca Goers - They think they're the best. They're wrong.
The Luca Goers are the second hardest team to contend with up to
level 40, but after that they become disappointingly poor in
comparison with other teams. Only recruit a Goer after Lv. 40
if there are absolutely no other options available to you.

Bickson - Luca Harbour - No. 3 Dock
He has very low EN and SH for a striker, but if you equip him with Invisible Shot then he should be able to score, even against Nimrook.
SP 60 HP 7000
EN 40 AT 33
PA 25 BL 19
SH 45 CA 20

Abus - Luca Harbour - No. 3 Dock
He is slightly faster then Bickson, with a little more EN. However, he will also need the Invisible Shot if he has any chance of scoring at the higher levels.
SP 61 HP 6990
EN 44 AT 23
PA 24 BL 16
SH 43 CA 20

Graav - Luca Harbour - No. 3 Dock
The fastest Goer, but in comparison with the other MFs he is very poor and not much use, except prior to Lv. 40.
SP 62 HP 7465
EN 46 AT 28
PA 44 BL 36
SH 33 CA 21

Doram - Luca Harbour - No. 3 Dock
She's definitely the cutest girl in the Blitzball Tournament, but when it comes to performing she isn't much to write home about. However, she does have the very useful Nap Pass 3.
SP 60 HP 7982
EN 32 AT 38
PA 42 BL 36
SH 20 CA 20

Balgerda - Luca Harbour - No. 3 Dock
Similar to Doram stats-wise, but she doesn't come with Nap Pass
3 so she isn't as good overall.
SP 60 HP 8523
EN 36 AT 38
PA 36 BL 23
SH 19 CA 20

Raudy - Luca Harbour - No. 3 Dock
This guy's not too bad actually. Makes a decent goalie at all
levels, and can be used if Nimrook is signed to a different team or at a low level.
SP 69 HP 7002
EN 63 AT 16
PA 21 BL 37
SH 30 CA 48


c) Kilika Beasts - Entered the tournament to bring happiness back to the people of Kilika.
Before Lv. 60 the Kilika Beasts have quite low stats, but as soon as they hit level 60 they all get a huge boost and become very good. All of the Beasts come complete with all the techs, except the special ones. If possible you want to have at least two of these players (Larbeight, Kulukan) on your team.

Larbeight - Kilika - Pier
In my opinion this guy is the best striker. Any Shot tech gives him 99 SH, and he is quite good on the defensive due to his high AT. Highly recommended.
SP 60 HP 9999
EN 87 AT 50
PA 22 BL 26
SH 96 CA 20

Isken - Kilika - House
This guy is also amazing. He has the highest EN of any player, and he has a very good SH to match. If you give him Tackle Slip 2 then he will be able to break through a whole team, and still manage to score afterwards. A very good player.
SP 60 HP 9999
EN 99 AT 33
PA 30 BL 18
SH 81 CA 20

Vuroja - Kilika - Just right of Larbeight, swimming in the
water. He is an amazing MF. He's got all the right qualities, high EN,
PA, AT and BL, and he has the highest PA possible which make him
the best MF in the game. I recommended Vuroja to anyone, but
having him on your team does make the game a bit boring, because
he's just so good!
SP 60 HP 9999
EN 75 AT 54
PA 99 BL 65
SH 28 CA 20

Kulukan - Kilika - Tavern
She's the best all-round defender with very nice PA, AT and BL. Any passing tech will give her 99 PA, allowing her to pass over almost anyone, which is beneficial because her EN isn't terribly high. A great partner for Ropp, and a highly recommended player.
SP 60 HP 9317
EN 36 AT 64
PA 96 BL 64
SH 18 CA 12

Deim - Kilika - Temple
She's very similar to Kulukan stats-wise, but with a lower AT. She would make a good partner for a defender with high AT but low BL, such as Ropp or Irga Ronso.
SP 60 HP 9999
EN 37 AT 46
PA 89 BL 69
SH 16 CA 20

Nizarut - Kilika - Temple
He's the third best goalie, and a great keeper is Nimrook is signed to another team. All his stats are hovering between 50 and 60, and so he can be placed anywhere on the field and manage perfectly well.
SP 57 HP 7930
EN 56 AT 51
PA 45 BL 62
SH 50 CA 60


d) Al Bhed Psyches - They fight for a good cause, but nobody
seems to notice. This team has some of the best players in the game. Each player has high BL, which can cause a problem if none of your players have particulary high PA. Before Lv. 50 they are the hardest team to beat, no doubt about it. Be sure to recruit their defenders and goalie.

Eigaar - Airship - Storage Room - standing in the north of the room
At the lower levels Eigaar is a monster of a player, but around Lv. 60 his stats stop increasing. For a striker he has high AT and BL that enable him to take the ball from the defenders. Although his EN isn't very high his PA and SH are high enough to score with. Recommended for a person who prefers a defensive team.
SP 60 HP 9999
EN 46 AT 31
PA 47 BL 47
SH 61 CA 12

Blappa - Airship - Storage Room - running laps around Judda Like Eigaar, Blappa is a demon striker at the lower levels. He is more offensive than Eigaar, with a higher EN. His AT and BL are lower than Eigaar's, but still higher than usual. Recommended for players who don't want an overpowered forward.
SP 60 HP 9920
EN 60 AT 23
PA 37 BL 38
SH 59 CA 13

Berrik - Airship - Storage Room - sitting on the wall on the west side of the room. Very good at the lower levels, but like Eigaar and Blappa, the other MFs become better than him after Lv. 60. Still, he is quite good at supporting the other players on the team. Recommended for a team with good defenders so they can offer support just in case.
SP 60 HP 9254
EN 56 AT 43
PA 69 BL 48
SH 33 CA 20

Judda - Airship - Storage Room - crouched on the floor in the middle of the room. Very good defender at all levels, and she makes a great MF as well. She's on a par with Kulukan but your choice depends on
your style of play.
SP 60 HP 9631
EN 60 AT 50
PA 76 BL 61
SH 10 CA 22

Lakkam - Airship - Corridor - training in the corridor outside the storage room. Similar to Judda, and equally as good. Definitely recommended if Kulukan and Judda are taken by other teams.
SP 60 HP 9999
EN 70 AT 49
PA 66 BL 68
SH 22 CA 21

Nimrook - Airship - Storage Room - squatting near Berrik
What can I say? This guy's amazing! He's got the highest catch
in the whole game, and is the best goalie right from Lv. 1. You need this guy on your team, whatever the costs.
SP 60 HP 8719
EN 83 AT 27
PA 31 BL 33
SH 24 CA 67

NB. Both Judda and Lakkam make good midfielders


e) Guado Glories - Their leader is dead, yet they strive
onwards. All members of the Guado team are quick with high BL, and they use this to their advantage. They like to speed past your
defenders and throw a long pass to another player. The only way
to stop them is to tackle them and pass to someone with high EN. You may consider recruiting Nav or Auda.

Giera - Guadosalam - To the right of the shop
A useful striker that can act as a set-up for your other striker. His high PA compensates for his EN. You may find that his high BL can help your MF out of a sticky situation.
SP 77 HP 8930
EN 51 AT 22
PA 79 BL 41
SH 70 CA 12

Zazi - Guadosalam - House on west side of the town. Very similar to Giera, but with a few minor differences. Zazi comes with better techs, but Giera has better stats. It's up to you to chose between them.
SP 77 HP 8450
EN 51 AT 12
PA 70 BL 36
SH 64 CA 21

Nav - Guadosalam - Running between Farplane and shop. Very good. His high SP and BL make him an outstanding MF or defender, and he makes a great partner for Ropp or Irga Ronso. Highly recommended.
SP 84 HP 7440
EN 65 AT 54
PA 65 BL 82
SH 33 CA 12

Auda - Guadosalam - Next to chest containing Elixir. Similar to Nav, but slightly slower and with a lower BL. Use her if Nav or Naida are already signed to a different team.
SP 72 HP 9513
EN 65 AT 57
PA 57 BL 78
SH 9 CA 23

Pah - Guadosalam - Same House as Zazi
Much the same as Auda, but she doesn't have the quality of either Auda or Nav. Still, I wouldn't say she's bad, just try to get Auda or Nav first.
SP 69 HP 9999
EN 42 AT 53
PA 58 BL 75
SH 9 CA 12

Noy - Guadosalam - Inn, on the right
He's the slowest Guado, but being a keeper that doesn't really matter. He's great at lower levels, but soon there are so many other options to choose from that Noy just fades into the background.
SP 64 HP 9999
EN 60 AT 41
PA 31 BL 23
SH 1 CA 43


f) Ronso Fangs - Taking part in the tournament to honour their
fallen brothers.
The Ronso team are very nasty at the high levels. They all have huge EN, which makes it very difficult to get the ball off them, and when you do finally get the ball, you have to contend with their defenders high AT. You need to use speed to overcome these giants; otherwise you can look forward to a long slow match. I would advise recruiting Irga; she's one of the best defenders and a great midfielder.

Argai - Luca - No. 4 Dock
Up to Lv. 80 Argai has the highest SH of any player. If you couple this with his great EN you will see he is a very nasty striker that doesn't stop for anyone.
SP 42 HP 5570
EN 84 AT 34
PA 32 BL 36
SH 80 CA 16

Basik - Luca - No. 4 Dock
Very similar to Argai, but with even higher EN. He is ever so slightly quicker, and has better defensive stats. This giant will make a great striker if you ignore his low SP.
SP 43 HP 5515
EN 88 AT 47
PA 16 BL 31
SH 80 CA 12

Gazna - Luca - No. 4 Dock
At the beginning Gazna has the highest EN of anybody, and appears to be great. However, his stats do not grow much through the levels. Saying that, he is a well-balanced MF, but if you MUST have a Ronso MF then chose Zev, he's much better.
SP 42 HP 6600
EN 59 AT 56
PA 59 BL 47
SH 24 CA 20

Nuvy - Luca - No. 4 Dock
Amazing EN, PA and AT all make Nuvy a great defender, but she will need Elite Defence and Brawler to make up for her low SP. Also, watch out for her low BL.
SP 42 HP 5408
EN 79 AT 62
PA 79 BL 43
SH 16 CA 18

Irga - Luca - No. 4 Dock
She's even better than Nuvy, but again, she'll need Elite Defence and Brawler. A good partner for her is Nav Guado because his high SP compensates hers. I highly recommend you get her as a defender or a midfielder at the higher levels.
SP 42 HP 6600
EN 92 AT 67
PA 85 BL 55
SH 17 CA 20

Zamzi - Luca - No. 4 Dock
This guy is a solid goalie throughout, and is recommended if Nimrook isn't available.
SP 40 HP 6364
EN 44 AT 13
PA 22 BL 50
SH 9 CA 55


g) Free Agents

i) Besaid Island

Vilucha - Besaid Village - most southerly house on the right of
the village. A very good striker, second only to Larbeight. She has high EN and SH, so deploy a similar tactic to the one described for
Isken. Definitely recommended.
SP 60 HP 9999
EN 83 AT 23
PA 43 BL 33
SH 91 CA 15


ii) S.S. Winno

Kiyuri - S.S. Winno - Standing next to the stairs leading below
deck. She's the best defensive MF due her high AT, and both her EN and PA are high. With 56 SH she has the capacity to score if she's
equipped with Sphere Shot. She makes her a well-balanced MF.
SP 60 HP 9999
EN 69 AT 66
PA 90 BL 51
SH 56 CA 20


iii) Kilika

Tatts - Kilika Docks - Sitting on pile of boxes at the south end
of the pier. Very well rounded at all levels, and with all the right qualities of a good midfielder. Not the best choice, but his high EN and above average SP may be to your liking.
SP 71 HP 9999
EN 82 AT 47
PA 70 BL 53
SH 48 CA 11

Mep - Kilika Temple - Outside the temple in the room on the
left. At the very start he is a good MF with high AT and SH, but after
Lv. 60 he falls behind (maybe because of his age) None of his stats are particularly impressive, and his BL is far too low to be of any use. Useful prior to Lv. 60, but not afterwards.
SP 60 HP 8880
EN 46 AT 45
PA 60 BL 19
SH 56 CA 20


iv) Luca

Biggs - Luca Stadium - Guarding the stairs to the stands - on
the left. Throughout all the levels he has very high EN, which is a great advantage. However, his SH doesn't match up. If his SH was as good as his EN he would be great, but it isn't. He's not the best, but makes a great replacement for Wedge after Lv. 24.
SP 57 HP 9988
EN 82 AT 38
PA 51 BL 21
SH 69 CA 20

Wedge - Luca Stadium - Guarding the stairs to the stands - on
the right. If you plan on having a stable team from the very beginning,
don't choose this player. Up until Lv. 24 he makes a great striker, but then his AT and BL rise turning him into a defender. He maintains this role until Lv. 80 where his CA rockets and he becomes the second best goalie. In the end the only place for Wedge is in goal, but not if you already have Nimrook.
SP 66 HP 9988
EN 68 AT 43
PA 68 BL 31
SH 17 CA 62

Nedus - Luca - No. 1 Dock - the Al Bhed at the far end. He starts off being slower than a drunken snail, and that doesn't wear off until Lv. 60. After that his SP jumps and he becomes the fastest striker. I recommend teaming him up with Datto, because then even Guado defenders can't catch you!
SP 99 HP 8920
EN 71 AT 24
PA 33 BL 11
SH 74 CA 14

Zev Ronso - Luca - No. 5 Dock - standing on the corner. He's a Ronso, but he's not slow! He makes a very solid MF due to his high EN, AT and BL, and he is very good at all levels. If you were considering recruiting Gazna Ronso, pick this guy instead as he's much better.
SP 57 HP 6600
EN 73 AT 65
PA 54 BL 50
SH 35 CA 13

Shaami - Luca - news reporter standing to the right of the small
monument. Early on she has high EN and good SH, but she's a little slow. As she progresses she becomes steadily quicker, and she ends up with above average SP. This, coupled with her high SH makes her a very good striker. In addition, unlike other strikers, she's
not too bad at defending. A great striker at any level.
SP 66 HP 8920
EN 68 AT 39
PA 34 BL 31
SH 88 CA 14

Zalitz - Luca - sitting on the wall on the path to the theatre. Very similar to Botta because he's very poor when it comes to being on the offensive, so he needs Tackle Slip 2. His AT is not very high, but his high BL makes up for it. Recommended for the lower levels only.
SP 59 HP 8920
EN 45 AT 34
PA 60 BL 70
SH 22 CA 20

Jumal - Luca - sitting on the bench to the left of the large crystal-like monument. At the lower levels he makes a great alternative to Nimrook or Durren, but after Lv. 55 it is clear that Nimrook is far better.
As with all goalies, they can all hold their own if you have a decent pair of defenders, and Jumal is no exception.
SP 60 HP 9999
EN 29 AT 59
PA 83 BL 16
SH 20 CA 41

Shuu - Luca Café - standing on the right in the café in the middle of the group.
At the beginning it takes her a while to develop into a defender, but when she does she is great. She has great AT and PA, but her BL lets her down a bit.
SP 60 HP 8156
EN 53 AT 53
PA 91 BL 32
SH 10 CA 12


v) Mi'ihen Highroad

Ropp - Mi'ihen Highroad Agency - behind the counter on the right.
He's the best defender, with the highest AT and great PA and BL. He's outstanding at low and high levels, but not so much so
between Lv. 30 and 50. If he's not on your team already, then get him ASAP.
SP 60 HP 8895
EN 46 AT 73
PA 96 BL 53
SH 11 CA 20


vi) Djose Temple

Kyou - Djose Temple Path - Crusader in blue on the left side. He has two roles; a goalie and a defender. He is better at the latter due to his high BL and PA. His above-average SP may prove to be a big bonus.
SP 71 HP 9999
EN 41 AT 44
PA 89 BL 64
SH 20 CA 46


vii) Moonflow

Miyu - Moonflow North Warf - sitting on the bench on the way to
Guadosalam. She's essentially a goalie, but her high EN and AT may make her appear to be a MF at first. However, if you look closer you
will see she has very poor PA and BL so she cannot be a MF. She
excels at the lower levels, and is on a par with Nimrook up until Lv. 40. After that she isn't so good.
SP 65 HP 7940
EN 73 AT 63
PA 16 BL 7
SH 14 CA 37


viii) Guadosalam

Yuma Guado - Guadosalam - In the house that Giera is standing
outside of. She's a very good goalie at all levels, and a worthy replacement for Nimrook if you don't already have him. You should use her up until Lv. 60, and then begin to look elsewhere, preferably in the direction of Nimrook or Nizarut.
SP 65 HP 8935
EN 19 AT 27
PA 38 BL 16
SH 19 CA 48


ix) Thunder Plains

Mifurey - Thunder Plains Agency - behind the counter. Like Nedus, she begins with a very low SP stat, and this doesn't reach 60 until Lv. 90. On the plus side, her other stats more than compensate her. She has very high EN, PA and SH at the lower levels, as well as coming with Tackle Slip 2 and Venom. Pass 3, both of which are great techs. If you don't mind her lack of speed feel free to use her, but I tend to wait for another team to level her up for me. I seriously recommend using her as she ends up with above average SP, amazing EN and PA, and a good balance of AT and BL.
SP 69 HP 7631
EN 88 AT 52
PA 89 BL 52
SH 59 CA 14


x) Lake Macalania

Linna - Before getting the airship - sitting next to the stairs at the east end of the Macalania Temple Path.
After getting the airship - Macalania Temple - Sitting on the steps outside.
She's a very versatile player due to her high stats. She performs amazingly in all positions, except goal. Be careful of her low EN though, you need to ensure she is equipped with Tackle Slip 2 if she is to stand any chance of surviving an encounter. She's got good stats at all levels, and is recommended if you have a hole in your team that you wish to fill.
SP 59 HP 9999
EN 27 AT 60
PA 99 BL 61
SH 92 CA 19


xi) Calm Lands

Naida - Calm Lands - behind the shop counter. A very good defender at any level. She's much quicker than the average player, and makes a great alternative to the Guado defenders. She comes with Wither Tackle 3, which is one of the best tackle techs in the game. I recommend recruiting her as a replacement for one of the Guado defenders, or if they are at low levels.
SP 77 HP 9999
EN 45 AT 45
PA 81 BL 61
SH 25 CA 20

Svanda - Calm Lands - standing next to a large stone spike along
the north edge of the Calm Lands. She's a great offensive midfielder due to her very high EN and PA, but she's let down by her relatively low AT and BL. She makes a good alternative to Mifurey, and is recommended if Mifurey is still a bit slow.
SP 60 HP 8920
EN 85 AT 42
PA 92 BL 38
SH 50 CA 15

Durren - Calm Lands - Gorge Bottom (This is where he is found before you get access to the airship. I've got no idea where to find him afterwards).
At the lower levels he is the second best goalie, but after Lv. 40 his CA begins to fall. He ends up as the worst player, and you shouldn't have him on your team at all.
SP 60 HP 8920
EN 28 AT 25
PA 24 BL 33
SH 4 CA 24


xii) Airship

Brother - Airship Bridge - pilot
He's known for his high SP, and at the early levels he is a very useful MF. He has high EN, PA, AT and BL at the beginning, but as the game progresses he becomes less appealing. His main attraction is his high SP, but all his other stats are very average. I recommend him for any team up to Lv. 50, but afterwards I would look towards Kiyuri or Vuroja.
SP 99 HP 9999
EN 59 AT 54
PA 44 BL 45
SH 42 CA 20

Wakka - Airship - Bridge
Only reaches his full potential if there are other Aurochs are on the team. Very weak defensively so do not pair him up with Tidus. Otherwise, Wakka an above average striker. (Please note, Wakka's Auroch Spirit will not boost his SH over 99).
SP 60 HP 8817
EN 78 AT 16
PA 35 BL 11
SH 80 CA 20

Rin - Airship Corridor - standing opposite Kimahri.
He's a good MF to begin with, and can also be used as a defender. He makes a good alternative to Nav Guado due to his high BL, and works well with any arrangement because he's not too overpowered.
SP 60 HP 9999
EN 66 AT 44
PA 59 BL 72
SH 33 CA 12

PLEASE READ! Whilst playing Blitzball I noticed that after Lv 99 some players (Irga Ronso, Naida, Ropp, Balgerda, to name just a few) went to Lv 0 and their stats went up a little bit more. Can you please contact me if this has happened to you; I want to know if I'm the only one that has this glitch. Thanks.


h) Top Five Blitzers
In this section I will give you who I think to be the best players for each position. The players in brackets are the alternatives and those who are equally as good.

Forward Position (LF and RF)
1. Larbeight (Tidus, Wakka)
2. Vilucha (Shaami)
3. Isken
4. Nedus (Datto)
5. Linna (Keepa)

Midfield Position (MF)
1. Vuroja
2. Kiyuri
3. Linna
4. Mifurey
5. Svanda

Defender Position (LD and RD)
1. Ropp
2. Kulukan (Judda)
3. Nav Guado (Naida, Auda Guado, Pah Guado)
4. Irga Ronso (Nuvy Ronso)
5. Linna

Goalkeeper (GL)
1. Nimrook
2. Wedge
3. Nizarut
4. Zamzi Ronso
5. Yuma Guado (Raudy)

I have chosen these players purely on their stats, not their Techs, as these can be changed using a Tech Find prize. If I had chosen using Techs then Tidus and Wakka would have an advantage as they have special techs that no one else has, and that's unfair.


i) Team Suggestions

Firstly, let's begin with my team. All players are Lv. 99, and I've won so many Tech Find prizes that all my team have every single technique.
LF: Tidus
RF: Shaami
MF: Kiyuri
LD: Auda Guado
RD: Ropp
GL: Nimrook

If you want to have the fastest team, then choose these players:
LF: Nedus
RF: Datto
MF: Brother
LD: Nav Guado
RD: Naida
GL: Nimrook (it doesn't matter what the keeper's SP is)

These team suggestions show you the changes you could make to
your team as they progress through the game. Each section shows
you the best players for the current level, and there are many
options for you to chose from.

Lv. 1-30
LF: Tidus / Wakka
RF: Vilucha / Linna / Shaami / Eigaar / Blappa
MF: Kiyuri / Svanda / Brother / Berrik / Rin
LD: Ropp / Judda / Lakkam
RD: Kyou / Zalitz / Wedge
GL: Nimrook / Jumal / Yuma Guado / Miyu

Lv. 31-60
LF: Tidus / Wakka
RF: Vilucha / Argai Ronso / Basik Ronso / Linna / Shaami /
Larbeight / Isken
MF: Kiyuri / Svanda / Brother / Berrik / Tatts / Vuroja
LD: Ropp
RD: Kulukan / Judda / Irga Ronso
GL: Nimrook

Lv. 61-90
LF: Tidus / Wakka / Nedus
RF: Vilucha / Argai Ronso / Basik Ronso / Linna / Shaami /
Larbeight / Isken
MF: Vuroja / Kiyuri / Linna / Mifurey / Svanda / Nav Guado
LD: Ropp
RD: Kulukan / Judda / Irga Ronso / Nav Guado
GL: Nimrook

Lv. 99
LF: Tidus / Wakka / Nedus
RF: Vilucha / Larbeight / Isken / Shaami / Linna
MF: Vuroja / Kiyuri / Linna / Mifurey / Svanda
LD: Ropp
RD: Kulukan / Judda / Irga Ronso / Nav Guado
GL: Nimrook / Wedge

Of course, you will have a brilliant team if you choose an assortment of people from the top fives mentioned in the previous section.


j) Tech Suggestions
In this section I will give you all the necessary techs that a player in that position requires. They are not in order of importance. Remember that you can only have a maximum of 5 techs equipped at any one time, so chose carefully. The *......* denotes one of the statuses, either Venom, Wither, Nap or Drain.

Strikers:
Jecht Shot, Jecht Shot 2 (Tidus only)
Aurochs Spirit (Wakka only)
Sphere Shot
Invisible Shot
...... Shot 3
...... Tackle 2/3
...... Pass 2/3
Tackle Slip 1/2
Anti-...... 2
Golden Arm

Midfielders:
...... Pass 3
...... Tackle 2/3
Anti-...... 2
Elite Defence
Brawler
Pile Venom
Pile Wither

Defenders:
...... Pass 2/3
...... Tackle 2/3
Elite Defence
Brawler
Pile Venom
Pile Wither

Goalkeeper:
Anti-...... 2
Grip Gloves
Super Goalie

k) Thanks, Credits, etc

Firstly, I'd like to thank Square for making Final Fantasy X.
I want to thank Sony for making the PlayStation 2.
I want to thank me for writing this FAQ, you for reading this
FAQ, and I hope it has been of use to you.

That's the end of this Blitzball guide, but if there are any
questions/comments about this guide, Blitzball or any other
aspect of the game then please email me at
[email protected].

Copyright Protected, 2003, by Matt Burns
([email protected])
All rights reserved.

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