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Retro Game Walkthroughs For
"Grand Theft Auto: Vice City"
(PlayStation 2)

This game is also available on Xbox, PC and PS1.

Retro Game Walkthroughs for Grand Theft Auto: Vice City (PlayStation 2)
Submitted By: Unknown
Rewards
Here are the rewards you get from collecting the packages.

10 Body Armor
20 Chainsaw
30 Python
40 Flame-thrower
50 Laser Scope Sniper Rifle
60 Minigun
70 Rocket Launcher
80 Sea Sparrow
90 Rhino
100 Hunter & $100,000

The Packages

Ocean Beach
The south area of the first island, the lighthouse is in this
area so it's
pretty easy to find.

1. First off, you may be able to skip ahead a bit, so read
ahead. Starting from Ammunation in the Ocean Beach Area head
south. When you reach the T intersection make a right turn. You
will be on a street that curves back north. If you pass a
fountain when you make this right turn you are in the right
area. On the left you should see a dock. (At one point during
the game you pick up missions here, but I'm making the
assumption some of you have not gotten here yet.) You should be
able to pick up a boat here. Don't try to go through the locked
gate. Anyhow, once you have a boat head west out of the docks.
As soon as you clear the docks head DIRECTLY south. You should
see three islands on your map. Head for the southwest island.
It's pretty easy to identify because there is a rampage on it.
Just north of the Rampage is package #1.

2. Follow the same directions as package #1 to get to the area
where there are three islands. Point yourself northeast and you
should see a large collection of rocks. I suggest pulling into
the rocks from the east (heading west). Package #2 is on top of
these rocks.
A nifty point of interest in this area is the large sunken ship
off the coast. The ship says Chartering Libertine Lines. Same as
one of the ships on the dock.

3. Finally, back to land. Go to Ammunation in Ocean Beach. Head
directly south (past the fountain), through the trees and
bushes, and you should see a path. On your right there is a
house facing the water. Package #3 is next to the steps.

4. Start from your Ocean View save point. (Save Opportunity.)
Head South. On your left you should see a lighthouse. It's very
easy to spot. Just head directly towards the lighthouse (don't
fall in the water). The 4th package is on the lighthouse steps.

5. Go to Ammunation in Ocean Beach. Head South, make a right at
the T
intersection (past the fountain) and head to the docks on the
left. Just
southeast from the locked gate and you will find an underground
car park.
You will find package #5 in a corner on the north side of this
car park.

6. Go to Ammunation in Ocean Beach. Head north. On the second
main road you
come across you should see a large red wall. Keep going north
past this wall. Keep left, and you should see a hospital. Enter
the hospital parking lot. Go around the hospital towards it's
south side. You should see a white wall on your left, and the
hospital wall on your right. You should emerge in a small grassy
area. To the south in this area you should see a white building.
Go around the back of this building and you will find package
#6. (There is a rampage near the front of this building, be sure
not to fall off the ledge where the rampage is.)

7. Go to Ammunation in Ocean Beach. Head north all the way to
the waters edge.Then turn left(West). As you head toward the
bridge you will see a small building on the right(North). There
is a small walkway that leads around this building. Follow it
and it will lead you under the bridge, where you will find
package #7.

8. Before you start this go find a PCG 600. Go to Ammunation in
Ocean Beach. Head north. Eventually you should see the mall on
your right hand side. It's got a red sign. Make a right, you
should see a gas station on the right hand side. Make a left at
the T intersection. The second building on the right is the one
with the package, but it's on top of the building. To get up top
get yourself a PCG 600. Go up the spiral parking lot across from
this building. What you have to do is position yourself in the
southwest part of the top level, facing east. Then just punch
it. You should be able to jump over to the building next to the
one we need to get on top of. Hope you still have your bike,
because now you need to jump over to the building using one of
the three ramps on top of this building. There you have it,
package #8. A note of interest in this area is that there are a
lot of nice ramps.
That's it for Ocean Beach.

Washington Beach
9. Get yourself back to the spiral parking lot entrance from the
last package instructions. To the east you should see a building
with a little circle logo on it, it's purple and green and says
GGs. North of this building is a very tall pink building. That
is where you need to be. Get to the steps of this building and
just head around the back from either way. Near the pool, right
next to some armor, is package #9. There is also an Ingram back
there.

10. Before you start this go find a PCG 600. Get back to your
hotel. Head
North and look at the names of the hotels on your left. Stop
when you
find the colon hotel. It's got a large blue sign shaped like an
upside down T. Go around back and you should see a police bribe
in an alley. On the south end of this alley is a staircase. What
you have to do is use this staircase as a ramp to jump to the
building across the street. Start from the police bribe and
punch it towards the staircase, you have to hit it a little to
the right to make the building. Once you get across package #10
is on the south side of the roof. Congrats, Body armor.

11. Go to the lawyer's office. It's northwest from your hotel,
and across the street from a place that you can buy as a save
point. Go up the stairs to the icon for the save point place,
and then go around back to the left hand side. Package #11.

12. From the lawyer's office head north. You should see a bridge
up ahead.
Package #12 is on the right hand side of the bridge. It's hidden
behind the bridge support on the right, as you get close you
should see it's halo.

13.This package requires a helicopter to reach. Anyhow, package
#13 is on a the roof of a blue and white building just south of
the police department in the washington beach area. Another good
point of reference is Starfish Island, it's almost directly east
of the bridge leading off of the island. Using the helicopter
makes getting a lot of these packages easier, of course, but I'm
not going to use it exclusively. I'm sure if you want to use the
heli you can use my directions to find the packages.

14. Head to the beach. This is one of the easiest packages. It's
on the steps of a hut almost directly east from the police
station. If all else fails just check all the huts.

15. Start from the hotel save point. Head directly north. Keep
an eye on the signs on your left, you are looking for the
Moonlite Hotel. Once you pass ittake the next left. If you see a
staircase on your right you are probably in the right place.
Straight ahead of you is the police station. (Another easy way
to get here is to just get busted.) Go inside. DON'T PULL A GUN
IN HERE! Walk up to the sign that says "no civilians past this
point." Don't go in just yet. Make sure you are well rested. If
you ran in here just stop to catch your breath, you are gonna
need the running juice. I came in here with full health and body
armor and I nabbed the package, for the first time, at 30
health. Anyhow, run forward and you should see stairs leading up
on your right. Take the stairs and head straight. The package is
in the room directly ahead of the stairs. While you are doing
this cops will be constantly shooting at you. Go fast and you
can even make it out alive.

16. Get to the "bunch of tools" store that is east of Starfish
Island. If you look at your pause map it's the one that's pretty
much in the middle of the island. Across the street to the west
there is a small set of stairs, go up them. On your left you
should see the most gaudy house ever. It's pink and white with
peach trim. It's also got a moat. Just circle the house. The
package is in a corner where a white wall meets a pink wall.

17. Get to the same "bunch of tools" from the last package and
head up the
same steps, but this time just head towards the back wall. There
is a set of open pool showers against the back wall. The package
is in the orange shower.

18. Head to the bridge that leads to Starfish Island. It's just
north of the showers from the last package. Head around the
bridge to the right, and you will find this package under the
bridge.
That's it for Washington Beach.

Vice Point
Vice Point is basically the north half of the first island. It's
a large area with a lot of packages. There are more packages in
this area then any other.

19. Get to the "bunch of tools" store that is east of Starfish
Island. The same one from package #16. Head out of the east
exist and head north. Keep a close eye on your left hand side
and you should see the Spand Express Shipping Company (Spand
Express a.k.a. Spand-Ex). The package is behind the building.
This is also the location of the 'Riot' mission.

20. Just north of the Spand-Ex shipping company is a
construction site.
(Where Alex appears). Walk up the wooden planks and get to the
third floor of the site. There is an awkward I-beam sticking out
to the west. The package is at the end of this beam.
Congrats! Chainsaw!

21. Across from the building site (Avery's) from the last
package is a row ofwhite houses. Behind these houses is a small
dock. This package is on the end of this very short dock.

22. Read this whole description before doing anything. Head
north from your ocean view save point. When you reach the curve
to the left, follow it and then make a right as soon as you can
(on to a street). Follow the street north and you should run
right into the Malibu club. Get to know this location. Look at
where it is on your map. Get to know what it looks like from
above. You know what's coming. Get a helicopter. The building
you want is across the street from the Malibu. You have to land
IN the pool, but the package is on the ledge up the stairs from
the pool. You are going to want to keep the helicopter around
for package 24. There is a great place to park it behind the
Malibu while you get the next package.

23. This one is easy. It's right behind the Malibu, in the
parking lot. Right on the other side of the gate.

24. Get a helicopter. Get to the Malibu. Directly north of the
Malibu is
another building with a pool on top. It is pretty hard to land
the helicopter there, so watch out. Anyhow, the package is in a
corner behind a palm tree.

25. Get back to the Malibu. Head directly east, out to the
beach. Once you get to the beach head north. On your left you
should see a set of stairs leading to a pool. The package is in
the northwest corner of the pool area.

I recommend picking up the next three packages at the same time.
They are very close.

26. Find the Malibu. Head north and take the first left. On your
right is a pizza joint. Inside you will find package #26.

27. East of the pizza joint from #26 is a white multi-level
apartment
building. This package is behind the stairs.

28. Head north from the pizza joint. On your left is a strip
mall. You can enter one of the stores. This package is behind
the counter.

29. Find the bridge from the first island to the golf island.
It's northwest of the Malibu. Right before the bridge on the
east side there is a house. It'son the north side of the street.
Go up onto the driveway straight towards the narrow ramp and
just walk off of it. That should land you next to two small
pools. Head west and then south to find this package. This house
is also involved in a mission.

30. Another place from a mission. From the bridge leading to
golf island head east. Keep left. Pass the first street on your
left and the next thing you should see is an apartment building.
If you climb the stairs you should find an open window. Get to
the roof. The two flights of stairs to get there are pretty easy
to find. On the roof head north and jump off down onto the next
roof. This package is in the south area of this roof, right
where you jumped down. (It's very easy to miss when you come up
here for the 'chase' mission.)
Congrats! Python!

31. Find the north pay and spray on the first island. Just to
the south is a white apartment building area with an arched
entrance. It's a maze of backyards back here. From the arched
entrance go into the second yard on your left. The package is in
the northwest corner of this yard, behind a palm tree.

The next two packages should be got together. They are very
close.

32. Find the west entrance of the North Point mall. It's near
the bridge to prawn island. Exit the mall and follow the road
south. First you will go under a bridge, then on your left you
will see a walled off building with very wide stairs leading to
it's entrance. Head up the steps and then head towards the
southwest. This package is on the very "tip" of the compound.

33. Continue to explore the compound from #32. Behind this hotel
is a pool. The next package is on the top diving board.

34. Find the bridge to prawn island. This package is hidden
behind one of
the supports on the south side right next to the waters edge.
Awaterfront
sidewalk basically 'ends' at this package.

35. Back to the beach. On the very north side of the beach is a
dirt track for RCs. This package is behind the jocksport sign
that is on the
east side of the track. If all else fails just drive around the
track and
check every jocksport sign.

36. Find the north point mall. It's east of the bridge to prawn
island. On the east side of the mall there is a large orange
apartment building. Climb the steps are head around back. This
package is in the corner by one of the back entrances to this
building.

I suggest getting the next three packages at the same time. They
are pretty close.

37. Find the north point mall again. There are two north
entrances to the
mall. This package is in between these entrances.

38. Find the north point mall again. This time, go inside. (Note
of interest, you can get a motorcycle into the mall... joy!)
This package is on the second floor, in the east most part of
the mall in front of a store with sale signs on the windows.

39. Near the south end of the mall is a store called the gash
(ha!) and
inside you will find this package. It's above the escalators
that are inside the store. The windows near the top are
breakable, making this package easy to get.

40. Find the west entrance of the north point mall. Just north
of it is a
multi-story car park. Head inside. This package is on the ground
floor,
just south of the entrance.

Congrats, you now have the flame thrower pickup (joy!) and you
are also done with vice point, which is the largest collection
of packages by far. You still have a long way to go though. On
to...

Prawn Island
It's the north island in between the mainland and first island.

41. Head to the southernmost tip of prawn island. You should be
able to find the entrance to the Interglobal Film Studio. Head
east and follow the curve north. Just past the police bribe
there is an entrance to an alley. Go in and the package is at
the end of the alley.

Get the next two packages at the same time, as they require you
to be in the film studio, which if you have not purchased, will
require a heli.

42. The next package is in the film studio mentioned in 41. I
don't know of any other way of getting in before you can buy it,
so just use a helicopter. The package is on top of a blue
building. Kitty corner from studio D. It's been pointed out to
me that you are not stuck if you leave the heli in the lot. It
seems there are some steps in the southeast corner that can be
jumped over. You can also use a packer to get out of the studio.
There is one inside that you can pull up to the gate, and then
jump it using a patriot.

43. This package is inside studio C. The letter C is split in
half on the
doorway. The set in this studio will eventually change. If it's
empty you
can't miss the package. If it's a bathroom, check the stalls.

44. On prawn island there are two green houses. This package is
on the back porch of the house to the west.

45. Across from the green house from #44 there is a yellow house
(this one is part of a mission). Go in and get upstairs. Go
around to the east balcony and walk off the edge. Don't jump,
you will overshoot. This one may take a few tries. Basically you
want to fall into the room below. Once inside the package is
obvious. This house is not open until you finish the mission
involving this house.
Now off to...

Leaf Links
It's the golf course in the middle of Vice City. On an island
all it's own.All these packages should be got at the same time
in my opinion. Followed by an immediate save.

46. This package is under the bridge leading to Leaf Links. To
get under the bridge you need to enter the course, then go south
from the tennis courts.

47. At the north end of the course is a driving range. This
package is in one of the stalls on the ground floor.

48. Just west of the clubhouse is an S-curved road. Follow the
road to the
end and then head west. The package is in a sand trap that looks
like a crater.

49. In the middle of the south half of the course (under the
bridge to get there) is a large water hazard. This package is on
the island in that water hazard.

50. Further south there is a small island with one golf hole on
it. The next package is on the narrow bridge leading to this
island.
Congrats! Laser Scope, and on to...

Starfish Island
The largest house on this island is the Diaz mansion. I'm going
to use this as a reference point.

51. On the east side of the Diaz mansion is a pool. Go down the
stairs to the east of this pool. This package is next to these
stairs on the south side.

52. Now from the Diaz mansion head to the pool on the west side.
Drop off the ledge to next to the pink wall. This package is in
the south area of this pool.

53. In the middle of the island are three houses. Behind the
west house you will find a pool that looks like the Rockstar
logo from above (Cool!) The poolcontains a flamethrower (COOL!)
and if you up the stairs behind the house you will find package
#53 among the picnic tables.

54. Now head to the east house in the middle of the island.
There is a pool on the south side of the lot, the Jacuzzi
contains this package. The gate to this house is closed, so just
jump the low fence.

55. Now head to the northeastern most house on this island. It's
got a garage with a basketball net and a flag next to the door.
The package is right on the doorstep.
Another island finished and off to the mainland.

Downtown
56. Find the entrance to the Hyman Memorial Stadium. It's pretty
easy. It's the large circular peninsula west of the downtown
area. I'll be using this as a reference point in future items as
well. Anyhow, just north of the entrance is a dirt road. Follow
it. It should take you to an area where you can see a dirt track
for motor cycles in front of you. Keep left and go around the
track. Stay next to the wall on your left. Follow that wall and
soon you should be heading south. Keep an eye on the buildings
on the right,in a small nook you should find this package. I
recommend using the r2 button once you turn south, you should
see the package pretty easy if you do this.

57. Head back to the stadium. Facing away from the sign there
are two roads leading away on your map. Get on the north road.
Make the second right. You should be facing the Mars Cafe. Head
towards it and follow the curve to the left. Keep going straight
but pay attention to the buildings on your right. In front of
one building you should see a sign with letters as tall as you
saying "V.A.J. Finance." There is a large opening to the west of
this sign with a statue that kind of
looks like a flame. The package is right in the middle of this
statue. In
order to get up there I pulled a car alongside the platform and
jumped on
the hood, then the platform. There are other ways but I think
that is easiest.

58. Find the Mars Cafe, instructions to get there are in #57.
Just to the
northwest should be two traffic blockers (orange and white
stripes). Head
between these (note there is a hideout on the right) to the
small grassy
area, then turn around. You should see the grass leads into a
small hole.
This leads to a dead end that contains this package.

59. Back to the stadium. To the south of the entrance you should
see a road with the word "parking" on it and an arrow. Follow
the arrow. Don't follow allthe arrows though, you end up at the
entrance. Anyhow, at the very back of thestadium you will find
this package. It's next to one of the signs that says "<--
Parking." on the wall.

60. Back to the Entrance of the stadium. Take the south road of
the two that leads east, and when you reach the T intersection
make a right. Make the firstleft you find and on your right
should be the hospital (Schuman). You could also just get wasted
in the general area to find it. Anyhow, to the east of the sign
there is a parking lot. Go down the ramp and the package is on
your right.
Congrats! Minigun!

61. Read this whole description before doing anything. You will
need a Heli. Back to the V.A.J. building from #57. Just South of
it is your target. It's the building with the satellite dishes
on top. Now, get a heli and land on the building. This package
is next to the helipad. In order to get to the package you have
to jump off of the helipad to the right of the ramp. This
package is hard to spot, so let me clarify my directions. The
package is really next to the helipad, but it's
pretty high up. If you walk down the first ramp (after landing
on the helipad) then walk down the next, the package should be
above and ahead of you. If you walk all the way to the base of
the ramp it's above you. That is why you have to jump off the
helipad to get this one.

62. Back to the stadium entrance. Take either road east and make
the first right. The road will eventually curve left. Keep
following it to the end. On your left is an office building.
Make a left and keep your eye on the office building(using l2 is
a good idea). As you continue you should notice a stair case on
your left. Go up and continue to the next staircase, go up again
and you should see a place you can enter on your left. Go on
inside. On the south wall are three desks. Behind them you will
find this package.
That's it for downtown.

Little Haiti
This area is just south of downtown.

63. As usual I'm going to use the first package in this area to
establish a good starting point for rest of them. Start from the
stadium entrance.
(See #56) Take either of the two east roads and make the first
right you
come to. Take it all the way south and follow the curve to the
left. At
the end of this road make a right. Keep right as you travel
south and you
should pass a sign for the Moist Palms Hotel. This is our first
starting
point. Just north of this sign is a driveway. Follow it, and you
should
find a parking lot. Keep right and follow the grass to find a
large grassy area in the back. You should see a ramp to the
south. This package is right behind the ramp. The ramp has a
yellow sign on it, if that helps.

These next three are very close, I suggest getting them at the
same time.

64. Get back to the sign for the Moist Palms from #63. Head
south. Take the first right, and when this street starts to
curve you should be able to see the big "Phil's Place" sign.
Basically you need to get behind this area. Here is how.
Northeast of the entrance to Phil�s place there is an alley that
points north. Enter this alley and then turn left at the
opening. West of this alley is where you will find this package.
It's near the water's edge.

65. Head back inside Phil's place (See #64). There is a shack
containing this package. It's not the one next to the RV, it's
the one next to that one. It's the same color as the walls in
this area.

66. As you exit Phil's place (see #64 & #65). You should see a
building withred trim. There is an alley just to the south of
this building. Enter it, as soon as you can turn right. Right
ahead of you should be a set of stairs. Go down them to find
this package.

67. I suggest getting a bike, a Sanchez works best. Back to the
Moist Palms. Head south. Take the first right. On the south side
of this street is an alley with a ramp. You need (of course) to
jump the ramp and get onto the building across from it. Now you
need to get over to the roof just east of your current position.
It's easy to jump that gap on foot, or over the narrow part with
a Sanchez. Once you get across you should see this package in a
pit in the middle of the roof.

68. Get back to the entrance to Phil's place. (See #64) Just
south of that entrance is a large yellow building that is
Kaufman Cabs. Behind Kaufman Cabs there are several white
houses. On the north stairs of the southwestern most house is
package #68.

69. Get back to the entrance to Phil's place. (See #64) Head
South, past
Kaufman Cabs, past the zigzag in the road, and you should see a
pizza joint on your left. Just south of the pizza joint is
Funeraria Romero. To the south of this store is a small alley.
You will find this package in over one of the four graves back
here. It's a small area and the package is pretty obvious.

I suggest getting the next two packages at the same time.

70. Back to Phil's place. Head south past kaufman cabs, past the
zigzag,
past the place where you got the last package, and follow the
road even and just before it makes a sharp turn to the east take
the curved road to the west. Make the first possible turn left
into an alley and then make the first possible turn left. You
should be at a dead end with some stairs. Climb the stairs and
the package is in the middle of the generators on the right.
Congrats, Rocket Launcher!

71. Just south of the white building from #70 is a yellow
building. This isthe print works. I suggest jumping down into
the lot of the print works from the roof of the white building.
It doesn't take much health. Head south of the print works and
then east on the road. You should see a wooden fence on your
right. Follow the fence around to the entrance, which faces
east. This package is near the base of the billboard inside this
area.

Little Havana

I suggest getting the next two at the same time.

72. From Phil's Place head south past the pizza joint again.
Before the
road turns sharply left, take a right. Follow this road until it
ends it a T intersection. On your right is the coin laundry.
This package is inside.

73. Head east from the laundry and use R2 to look right. You
should see a for sale sign on a teal building. This package is
on the top of the stairs.

74. Back to the laundry from #72. Head east and make the first
right. You
should now be heading south. Continue to the end. At the T
intersection make a right. On your left you should see a diner
that you can enter. Across the street from the diner (Robina's)
is an alley heading north. Enter the alley and go through the
gap on your right. This package is near some rubbish bags in
this area.

75. Back to the laundry from #72. Head east and make the first
right. You
should now be heading south. Continue to the end. At the T
intersection you should notice a wall directly ahead. Go around
it and go through the gap on the west side of this area. Beyond
is a staircase. Climb up and then jump down to the rooftop north
of you. Climb another set of stairs and then go to the north
east corner of this rooftop. Jump onto the walkway in front of
the billboard here to get package #75. (And a nice new sniper
rifle.)

76. From the laundry in #72 head east. Follow the curve south.
Continue on to the end. At the T intersection make a left.
Continue on to the end. On the corner just north of you is a
donut shop. (Yes, cops do like to hang out here, at least it
seems that way to me.) This package is behind the counter.

77. From the donut shop in #76 head west until the road turns
north. On the south side of the street is a building with a red
awning. Go around back and climb the stairs (which should be in
plain view from the front of the building). On the top you will
find a rampage, and in the southwest corner, package #77.

78. From the donut shop in #76 head west and make the first
left. Follow this road and watch your left hand side. When you
see a series of flags you know you are in the right place. Right
behind the flags is the auto showroom. Enter from the south side
and go up the ramp to the second floor. Package #78 is in a
corner.

Vice Port
The southern tip of the mainland area.

Read ahead for the next two. You can get them at the same time
if you want.

79. From the donut shop in #76 head west and make the first
left. Follow this road and notice the large plant to your right.
The first chance you get after seeing the plant make a right.
follow the road around and you will be going north. The gate
into this area is on your right. Bust in and then use pretty
much any car to jump the ramp here to get inside the plant. You
should be able to find the 4 large tanks pretty easy. This
package is right in the middle of them, behind a blue pipe.

80. From the donut shop in #76 head west and make the first
left. Follow
this road and make the first right. Follow this road as it
curves north.
Bust into the parking lot on the right. The package is
in-between a yellow and a blue trailer in this lot. Note that
this is the same lot you pass through on the way to the tankers
from the last package.
Congrats! Sea Sparrow!

81. From the donut shop in #76 head west and make the first
left. Follow
this road and make the first left. Make a right at the T
intersection
(should be facing the water's edge before you make this turn).
Hold R2
and you should be able to see as you pass a grassy area, then a
parking
lot, then a grassy area, and so forth. This package is in the
4th
parking lot you come to.

82. From the donut shop in #76 head west and make the first
left. Follow
this road and make the first left. Make a right at the T
intersection
(should be facing the water's edge before you make this turn).
If you keep left on this road you should enter the docks area.
There is a ship to your left as you enter. Board it. This
package is tucked away in a corner on theeast side of the ship.
It's best to board from the north ramp and head south, then make
the first left you see. Then head to the east rail and then just
head south.

83. Head south from the ship in #82. Just follow the road. Keep
right but
don't turn. Follow the road and soon you should be heading
north. Once this happens watch your right side. You should see a
sign for the Vice City Port Authority. The package is right
under that sign. Go east and then around the wall, and grab it.
This sign is on the southwest corner of the port authority lot.


84. Get a helicopter. Your target is the southwest ship in the
dock.
Make sure to land it such a way that you can get off the ship
using the heli. If you get stuck here you pretty much have to
kill yourself in order to leave. The package is in front of a
metal door.

85. From the donut shop in #76 head west and make the first
left. Follow
this road and make the first right. Follow this road (bear left
at the fork)and you should eventually see a large hangar on the
left with a small door.Head inside and make a hard left. You
should be facing a little corner office. Inside you will find
package #85.

86. Head back to the dock right in front of the ship from #84.
Jump onto
the ledge right on the waters edge that is slightly raised above
the groundand walk on it west. You should come to a large open
area. I mean, thisarea is huge. Package #86 is in the far
northwest corner of the area.

Only one area left to go... excited?

Escobar International Airport
I recommend getting all the packages from here on in one go.
They are all
pretty close together and travel time is pretty short with a
helicopter.
You need one for many of the packages and I just think it's
better to keep it around rather than go get a new one. It's all
a matter of personal preference though, there are always tons of
ways to accomplish anything in this game.

87. Just west of the hangar where package #85 was found is the
cargo
terminal of the airport. This package is on the roof, and there
is no easy way up there. So get yourself a helicopter. There
appears to be
a way to jump up to this building as there are many ramps to the
west, it
also seems like you might need a bike to pull this off. I
recommend keeping the helicopter for the next several packages.

88. If you still have the helicopter from #87 then great, land
on the
southernmost helipad and pick up this package. You can easily
get here
without the helicopter though. From the airport entrance just
head south.
There are not a lot of landmarks here to guide you by, but the
pads are easy to spot. Remember, it's the southernmost helipad.

89. You don't need a helicopter for this one, but if you still
have it from the last package, it makes this much easier. There
are three runways at the airport. Two of them run north-south,
and one runs northeast-southwest. Head to the northeast end of
the northeast-southwest runway. There are two hangars to the
southeast of this runway. The southwestern most of these two has
this package on the roof. If that seems too complicated, stand
at the building entrance to the cargo terminal from #87. This
hangar is visible to your left if you are looking north. You
could use a vehicle to jump onto this hangar, but again a
helicopter is MUCH more easy.

90. Jutting out of the main terminal, towards the south, are two
large
loading bridges. Those are the white 'arms' they use to put you
on the plane. This package is on the very tip of the east
extension, which can easily be reached by helicopter. There is
another way to get up here though. You could find a packer,
which is basically a large portable ramp, and park it next to
one of the smaller extensions, then get a vehicle and jump onto
the extension, but the helicopter is just so much easier,
considering you need it for at least one package in this area...
why not use it?
Congrats! TANK! One more prize to go!

91. Remember in #90 I described two loading bridges? Well now we
are
concerned with the other one. The package isn't on it though,
it's on a
plane on the other side of it. You can't land in the same place
you did on #90 for some reason. It's mostly intangible. In fact,
there are a few parts of this extension that are intangible so I
didn't risk any of it. What I did was pull a packer (basically
large ramps on wheels) up to the connection between this plane
and the loading bridge. Then I just walked up the packer on to
the connection, and jumped on the plane. I experimented with
several methods of getting this package using a helicopter, and
couldn't get them to work. It also looks feasible to use a
nearby ramp to jump a bike up onto the bridge, but the packer is
easier I'm sure.

92. It's almost directly under #91. It's under the same plane,
very easy to find.

93. Directly west of the plane from #91 & #92 there is a plane
halfway out of a hangar. #93 is under the wing.

94. North of #93 there is a fire station. It has an antenna on
top, it's
impossible to miss. This package is on the west side of the
building.

95. Now head inside the main terminal. Either entrance is fine.
Just follow the large window around to the right. This package
is where the window begins on the right hand side.

96. Now you will need a helicopter again. (You can of course
reference the section "Where can I find a helicopter?" at the
bottom.) This package is on top of the main terminal. The
terminal is basically three hills and two valleys. This package
is western valley. Land carefully so that you can keep the
helicopter as you proceed, it just makes things easier for you.
While I still like doing this with the helicopter, it's been
pointed out to me that you can jump up here with a motorcycle
using the sign with the surfboard as a ramp.

97. Go back into the main terminal. Climb the escalator and
enter terminal 8-1. There are only two terminals so if you find
the wrong one just go to the other. Enter and go as far as you
can. At the dead end turn around and you should see this
package.

98. As you exit the airport and head to the east there are a
series of
billboards The package is behind those billboards... but from
your current perspective they are behind a fence. You can get
back there many ways.
1. The long way. - Go around the fence. It takes a while as the
fence turns into a wall. If you want to do it this way head
south to the edge of the fence, then east through the grassy
area. Cut north and then immediately west once the wall ends.
Now follow the billboards north to the end and you should reach
the grassy area with the package.
2. Fly. - The best way, if you still have the helicopter.
3. Jump. - There is a gap in the fence, but you need to jump a
bike up there, the slanted wall acts as a ramp.

99. This one is at 'northeast airport' as it has been called.
The entrance is opposite the entrance to the actual airport.
Head around the back and you should see two planes. The package
in question is under the plane to the west.

And, finally...

100. This one is pretty easy actually. North of the 'northeast
airport' is the army base. This package is behind it's sign. If
you have trouble finding it I suggest using your helicopter.

And you get... a load of money and the mystery vehicle... THE
HUNTER!

Now, SAVE!

Hope this guide has been useful. Please rate me!
Submitted By: kiyehudo
*************************************************************************
I. Introduction

Hello and welcome to my Grand Theft Auto: Vice City Walkthrough
and FAQ.
GTA: VC, as it will be referred to as of now, is the next
installment of
Rockstar's ground-breaking series. Grand Theft Auto 3 has won
world-wide
prestige for the amount of freedom and advanced gameplay that
gamers had
yet to see. Vice City blows it away. The amount of freedom you
will find
in Vice City will blow your mind. From the many weapons to the
hundreds
of cars, to the new side missions and mini-games, you will never
put
your controller down. I am writing this FAQ as I play the game,
so it
will be completed the more I play. This is the first full FAQ I
have ever
written, so bear with me here.

A. Personal Rant


B. About This Guide

First, I know that there are missing things! I have missing
rampages,
missions, jumps, and of course, I KNOW I AM MISSING CODES. I
will get to
them as soon as I can confirm all of them, so stop sending
me them!

C. What I Want (And Don't Want)

Here is what I want: Suggestions for missions BESIDES "Four
Iron"!
I've had more e-mails about this than I can count!, cool
tricks that I
haven't found, important information, pleasant e-mails,
questions that
I haven't answered 40,000 times, and asking my permission
for use of this
guide.

What I don't want: Questions about helicopters, garages, and
robbing
stores (they're in the FAQ), cheats (I don't need them any
more), stupid
little things, rampage locations (I add those when I find
them), jackass
rants at me (you'd be amazed), cheats, Klez, and other
viruses. I've
received over 30 copies of Klez, so now I'm running three
firewalls, and
two anti-virus programs.

If it isn't in either one, feel free to send it in. If it's
good, I'll
post it, if not, I'll probably give you a reply. Also note
that it really
helps if your title has something to do with your e-mail.
"Vice City",
"GTA", "Question", and "(no subject)" get responded to last
usually,
because I don't know whether they're good things or not.

*******************************************************************************
II. Legal Junk

This document is copyrighted material of Chase Ansok and may not
be used
without expressed written consent of Chase Ansok. No part of
this guide can
be used without proper quoting and/or recognition. Any person(s)
found
violating this copyright are punishable by law and will be to
the fullest
extent. Please contact me if you wish to use this.

The following sites have permission to use this guide:

www.GameFAQs.com
www.IGN.com
www.GameSpot.com
www.PS2Fantasy.com
www.CheatCC.com
www.GTA.GameGossip.com
www.TheGamingOnline.com
www.Gamer-Nation.co.uk
www.GamersUnderground.net
www.NeoSeeker.com
www.CheatPlanet.com

See? I'm very nice. I let you use it if you just ask.

If you see another site using my guide and it is not listed
here, please
contact me with the title "Copyright Infringement".

O, and take note that Videogames.com is GameSpot.com...

*******************************************************************************
III. Basics
A. Controls on Foot

D-Pad----------------Move around
Left Control Stick---Move around
Right Control Stick--Look in first person mode (you can't
move)
Start----------------Pause
Select---------------Toggle camera view
X--------------------Hold to sprint
Square---------------Jump
Circle---------------Use current weapon
Triangle-------------Enter vehicle
L1-------------------Center camera
L2-------------------Change weapon back
L3-------------------Crouch
R1-------------------Target lock-on
R2-------------------Change weapon forward
R3-------------------Look back
---------------------
B. Controls in Car

D-Pad----------------Turn vehicle
Left Control Stick---Turn vehicle
Right Control Stick--Turn vehicle
Start----------------Pause
Select---------------Toggle camera view
X--------------------Accelerate
Square---------------Decelerate (Reverse if stopped)
Circle---------------Drive-by (Hold L2 or R2)
Triangle-------------Exit vehicle/Bail
L1-------------------Change radio station
L2-------------------Look left
L3-------------------Horn
R1-------------------Handbrake
R2-------------------Look right
R3-------------------Side missions (if applicable)

(L3 and R3 buttons are accessed by pressing down on
corresponding control stick)
---------------------
C. Special Controls in Helicopter or Plane

Control Stick Up-----Move forward
Control Stick Down---Move backward
X--------------------Accelerate/Gain height
Square---------------Decrease altitude
Circle---------------Fire missiles (Hunter only)
Triangle-------------Suicide bail
R1-------------------Fire machine gun (Hunter only)
R2-------------------Turn right, hold to spin
R3-------------------Brown Thunder (Vigilante, Hunter
only)
L2-------------------Turn left, hold to spin
L3-------------------Hover in place

---------------------
D. Radio Stations

V-Rock--80's Rock Station--Hosted by the great Lazlow
Wave 103--80's Pop/Rock Station--Hosted by Adam First
Emotion 98.3--80's Love Station--Hosted by Fernando
Martinez
Flash FM--Classic 80's Station--Hosted by Toni
Wildstyle Pirate Radio--80's Rap Station--Hosted by Mr.
Magic
Fever 105--80's Dance Station--Hosted by Oliver Biscuit
Radio Esperanto--80's Jazz Station--Hosted by Pepe
K Chat--Chat Station--Hosted by Amy Sheckenhausen
Vice City Public Radio--Chat Station--Hosted by Maurice
Chavez

----------------------
E. Good Citizen Bonus

Since the whole world has e-mailed me about it, I'm posting
it. If you
see a cop running after a guy, beat the other guy to
oblivion. You get
$50 for knocking him down, and $50 for every time you kick
him on the
ground. The kicking thing works three times.

Another good way to earn money fast.

----------------------
F. General Game Strategies

i. **** the Police!

This section will contain strategies about the police,
stars,
and how to avoid getting busted.

1. If you have one star, just drive around. Police
will come on
foot and beat you with a night stick, but just driving
will drop
your wanted level.

2. At two stars, you should drive to your hideout and
change clothes.
That will get rid of the level. Police will now be
shooting at you,
so you're not that safe.

3. At three stars, police get vicious. They spawn
everywhere, so
find a Pay-and-Spray and lose that level. Also,
undercover cops in
Banshees and Cheetah start showing up, and they're a
bit faster
than normal ones and great for Vigilante Missions.
There are also
annoying as hell spike strips out and road blocks.

4. At four stars, the SWAT comes in, and they have
rifles. You can
be plunked down in no time. GET TO A PAY-AND-SPRAY.
Police choppers
will also deploy them, so you're not safe anywhere.

5. At five stars, the FBI is coming, and hell is
breaking loose.
Their Ruger's will eat you alive, and their cars are
very fast.
Find a frickin' Pay-and-Spray!

6. At six stars, the army is here. M60's, tanks,
Barracks OL's...
Run, just run for your life...towards a
Pay-and-Spray...or take
a tank.

7. Memorize Police Bribe locations, when in need,
drive to them.
This can ease missions up a ton.

8. Never run over a cop. That's two stars right there
and that
will lead to more very fast...

ii. How Not to Die...

This section will, of course, tell you ways to save
yourself
before death.

1. Car on fire? BAIL! You can get out of a moving car
and take
minimal damage. Don't explode.

2. Motorcycles are dangerous. Too many falls and
you'll get wasted.

3. Long jumps are bad. Falling can take some massive
health away.

4. Try to always keep full health and armor. Learn
locations of
the pick ups and grab them before missions.

5. Don't piss off a gang without protection. Gangs
hang in packs,
and pistols will own melee weapons anyday.

iii. General Mission Strategies

Most missions have a common point to them, and a
general
strategy can give you a basis on how to go about
them.

1. Fast cars are good for timed missions, but for
those that aren't,
safety is first. Don't get blown up, busted, or killed
stupidly.

2. Motorcycles are fun to ride but handle not so
good...it's very
easy to take a lot of damage if you hit something.

3. Some missions will piss off gangs, make a copy of
the save before
this mission so you can make sure you haven't lost
something
valuable.

4. Can't pass a mission? Go do something else. Kill
some people, go
package hunting, do someone else's missions, or turn
the game off
and read a book. Take some time to ease up, and then
focus on the
task at hand. It makes life much easier.

5. Helicopters are your friend. Anything that says
'Get to point A
to point B', and doesn't give you a set vehicle, try a
helicopter.
It keeps you out of most gunfire.

iv. Making the Blingy Blingy and Early Money

Money actually serves a purpose in this game, unlike
GTA3 where it
was a joke almost. You receive less money for many
things, and
have to buy your weapons and hideouts for good money.
First of
course, is doing missions. Missions will earn you good
money, but
advance the game, which may do bad things (like
angering gangs).
Phone missions are notorious for this. Taxi missions
are very easy,
and can land you some good profit over time. Vigilante
missions are
pretty challenging, but give good rewards as well. All
of the R3
missions are profitable. The newest feature to GTA is
to rob stores.
This earns about $1000 every time, and you can rob the
same store
many times. My favorite is the Corner Store, head over
to that
section for details.

Early in the game, money is hard to come by. The best
for this is
taxi missions. Earn quick money, then buy a Pistol
from Ammunation.
Find the store closest to a Pay-and-Spray and rob it.
Repeat this
until you have enough to buy a couple of hideouts. Do
some missions,
and keep this up. When you get to the west island, get
a Firetruck
and get a ton of money that way. Keep robbing stores.
Once you can
buy assets, get Sunshine Autos. Complete its missions,
and then get
a ton of money from the street races. I have over $3
Million, and
that was basically my strategy. I was only short on
money a few
times, and that was because I died.

v. More Stuff

If I have a tip I feel like adding, it will go here.

G. 100%, The Legacy

What you need for 100%:

All 21 Storyline missions completed
All Assets completed
All Cuban, Haitian, Love Fist, Biker, Avery Carrington, and
Phil Cassidy
missions completed
All Phone missions completed (Assinations)
All Hideouts owned
All Checkpoint races completed
All Street races completed (1st place)
All Arena challenges completed (1st place)
All RC challenges completed
100 Hidden packages found
36 Unique jumps completed
35 Rampages completed
Shooting Range completed
Level 12 Vigilante completed
Level 12 Paramedic completed
Level 12 Firefigher completed
Level 10 Pizza Boy completed
100 Taxi passengers dropped off
All 15 Stores robbed
NO CHEATS SAVED WITH (this is more a scare tactic that
anything else, but
cheats can and will screw with your game)

Yea, easy right? Of course. Hey, at least you GET
something, unlike in
GTA3, where all you got was the 'glory'. If I missed
something above,
tell me.

What you get for 100%:

200 Max Health
200 Max Armor
Cars you drive can take twice as much damage
Infinite Ammo!
The "Frankie" outfit--A white shirt with black letters, "I
completed Vice
City and all I got was this lousy T-Shirt."
There are no bodyguards--I had some crap info.

*******************************************************************************
IV. Vehicle Database

Jnco904 has written a very helpful and informative Car Locations
FAQ. Use it
when you need to find a car. The link is long, so copy-and-paste
it, removing
the space.

http://db.gamefaqs.com/console/ps2/file/
grand_theft_auto_vice_city_car_locations.txt

A. Four-Wheeled Cars

Admiral--A basic 4-door coupe with a spiffy decal on the
hood.
Speed: 5
Handling: 5
Durability: 6
Fun Factor: 4

Baggage Handler-A slow cart for putting bags on airplanes.
Speed: 4
Handling: 4
Durability: 5
Fun Factor: 5

Banshee--An eighties 'vette with enough speed to outrun
cops.
around.
Speed: 8
Handling: 8.5
Durability: 6
Fun Factor: 8

Benson--A slow, large carrying truck similar to a Yankee or
Mule. Watch
out, it flips really easily.
Speed: 4
Handling: 3
Durability: 6
Fun Factor: 3

BF Injection--A dune buggy with many exaust pipes, no
doors, and roof
lights.
Speed: 7
Handling: 6
Durability: 7
Fun Factor: 7

Blista Compact--A Honda CRX look-alike, and a pretty boring
car. It has
a domed back.
Speed: 6
Handling: 6.5
Durability: 6
Fun Factor: 4

Bloodring Banger--An Oceanic (see below), but with a
destruction derby
paint job and mesh windows. A racing car for Bloodring.
Speed: 7
Handling: 3.5
Durability: 6
Fun Factor: 6.5

Bobcat--A light pick-up truck with BOBCAT written on the
trailer. It has
horrible handling.
Speed: 6
Handling: 3
Durability: 6
Fun Factor: 3

Boxville--A box with wheels. Seriously, it's a box-shaped
van.
Speed: 4
Handling: 4
Durability: 6
Fun Factor: 3

Burrito--A decently speed van with a spoiler. Get a Gang
version instead,
it's spiffier.
Speed: 6
Handling: 3.5
Durability: 5.5
Fun Factor: 4

Bus--A schoolbus looking vehicle, similar to the Coach, but
just shaped
differently, as the doors are in front.
Speed: 5
Handling: 5
Durability: 7.5
Fun Factor: 5

Caddy--A golf cart...probably found on golf courses.
Speed: 5
Handling: 4
Durability: 5.5
Fun Factor: 6

Cheetah--The fastest non-secret sports car in the game, and
a very sweet
ride. It's a Ferrari.
Speed: 9
Handling: 8
Durability: 6
Fun Factor: 8

Coach--The giant bus from GTA3 is back, and it looks
exactly the same.
Great for starting traffic jams.
Speed: 5
Handling: 6
Durability: 7.5
Fun Factor: 5

Comet--A Porsche-style sports car with enough gas to fly.
Speed: 8
Handling: 7
Durability: 7
Fun Factor: 7.5

Cuban Hermes--A Hermes painted in spiffy black with
flames.
Speed: 7
Handling: 6
Durability: 7
Fun Factor: 7

Deluxo--A Delorean. It's the car from Back to the Future.
No gull-wing
doors, which is kind of a let down. Fast as light though.
Speed: 8
Handling: 8
Durability: 7.5
Fun Factor: 9

Esperanto--A stretched-out Caddilac that turns like it has
grease for
wheels.
Speed: 5
Handling: 4
Durability: 6
Fun Factor: 3.5

Flatbed--A long military-style pickup, with what appears to
be a bomb
in the back bed. Coolness. A Barracks OL look alike, too.
Speed: 5
Handling: 4
Durability: 7.5
Fun Factor: 5

Gang Burrito--A fairly quick van with spoiler, cool
paintjob, roof
mounted foglights, and a teddy bear on top.
Speed: 7
Handling: 5
Durability: 6
Fun Factor: 6.5

Glendale--A Chrysler "K-Car", or so says Sir Coleman.
Speed: 5
Handling: 4.5
Durability: 5
Fun Factor: 3

Greenwood--It looks and feels just like a Glendale, no
difference
to me, but there is some difference. It has a vinyl back.
Speed: 5
Handling: 4.5
Durability: 5
Fun Factor: 3

Hermes--Think of PT Cruiser. It's actually a '46 Mercury,
or so says
blackbic. Nowadays, it still looks like a PT Cruiser. I
don't care what
anyone says. It looks like a goddam PT Cruiser, just
lower.
Speed: 5
Handling: 5
Durability: 6
Fun Factor: 4

Hotring Racer--A stock car with excellent handling and
speed.
Speed: 9
Handling: 8.5
Durability: 7
Fun Factor: 9

Idaho--An Esperanto look alike, but it's a bit slower and
handles a bit
better. It has a vinyl top as well.
Speed: 5
Handling: 4
Durability: 6
Fun Factor: 4

Infernus--An 80's Lamborghini. Commence with the drooling.
Second fastest
car in the game.
Speed: 8
Handling: 8
Durability: 7
Fun Factor: 8

Landstalker--The annoying SUV that rolls in the wind is
back, try not to
get in one.
Speed: 5
Handling: 3
Durability: 5
Fun Factor: 2

Linerunner--A semi without a trailer. It's very slow, but
durable as
anything.
Speed: 6
Handling: 4.5
Durability: 8
Fun Factor: 5.5

Love Fist--A pink pimped out limo owned by the Love Fist
band.
Speed: 6
Handling: 4.5
Durability: 6.5
Fun Factor: 5

Manana--A styrofoam block with wheels; it flips in gusts of
wind...It's
more or less an old Chevy coupe.
Speed: 4
Handling: 4
Durability: 5
Fun Factor: 3

Mesa Grande--A jeep that isn't as fast as it should be on
dirt.
Speed: 5.5
Handling: 6
Durability: 6
Fun Factor: 5

Moonbeam--An ugly six-windowed minivan--looks just like the
one from
GTA3.
Speed: 5
Handling: 4.5
Durability: 5
Fun Factor: 4

Mule--Another carrying van with bad handling, slow
acceleration, but
decent speed. There is really no difference between all the
carrying
vans/trucks.
Speed: 4
Handling: 4
Durability: 6
Fun Factor: 3.5

Oceanic--Yet another 60's Chevrolet sedan look alike, and
it's just as
common as the others. I think it's a bit faster though.
Speed: 4
Handling: 4.5
Durability: 4
Fun Factor: 3

Packer--A large car carrying truck that works as a portable
stunt ramp.
Speed: 5
Handling: 4.5
Durability: 7.5
Fun Factor: 7

Patriot--A military style Hummer. Handles very well off
road.
Speed: 6
Handling: 7
Durability: 6.5
Fun Factor: 6.5

Perennial--An ungodly slow four door station wagon. Keep
away.
Speed: 3
Handling: 3.5
Durability: 5
Fun Factor: 2.5

Phoenix--Another lightning fast sports car with about the
same driving
stats as the Banshee. A Pontiac Firebird.
Speed: 8
Handling: 7
Durability: 7
Fun Factor: 7.5

Pony--A little van with two back windows and solid
otherwise. It's well
rounded in almost every feature besides lower
acceleration.
Speed: 5
Handling: 5
Durability: 6
Fun Factor: 4

Rancher--A Blazer looking SUV, nothing to gawk at. Easily
confused with
a Landstalker.
Speed: 5.5
Handling: 4
Durability: 5.5
Fun Factor: 4

RC Bandit--An RC Car...
Speed: 6.5
Handling: 4
Durability: 7
Fun Factor: 6.5

RC Bandit--An RC Plane...
Speed: 5.5
Handling: 4
Durability: 6
Fun Factor: 5.5

RC Raider--An RC Helicopter...
Speed: 5.5
Handling: 1
Durability: 2
Fun Factor: 2

Regina--A GTA3 Perennial-style wagon...that should bring
back some
bad memories.
Speed: 5
Handling: 4
Durability: 5.5
Fun Factor: 3.5

Romero's--A large black hearse, perfect for stuffing those
skeletons
in your closet...
Speed: 5
Handling: 5.5
Durability: 5.5
Fun Factor: 4.5

Rumpo--A Pony with an extra window on each side. Faster
with better
acceleration as well.
Speed: 5
Handling: 5
Durability: 6
Fun Factor: 4.5

Sabre--A medium speed sedan that is very well-rounded.
Nothing special
though. It's an Oldsmobile Cutlass.
Speed: 5.5
Handling: 6.5
Durability: 5
Fun Factor: 4

Sabre Turbo--A faster version of the Sabre with a racing
stripe and
spoiler. Take it if you're driving a Sabre...it's better.
Speed: 7
Handling: 6
Durability: 6
Fun Factor: 7

Sandking--An awesome monster truck with fog lights and a
spoiler. Nice
speed both on-road and off-road.
Speed: 7
Handling: 7
Durability: 7.5
Fun Factor: 7

Securicar--The same blue armored car from GTA3.
Speed: 5
Handling: 4.5
Durability: 6
Fun Factor: 4.5

Sentinel--A dumbed down version of the Sentinel XS. Much
slower and
definitely not as stylish. Possibly an 80's Camry.
Speed: 5
Handling: 5
Durability: 5.5
Fun Factor: 4

Sentinel XS--The sports version of a Sentinel.
Speed: 7
Handling: 6
Durability: 6.5
Fun Factor: 6.5

Spand Express--A large work van similar to a Mule.
Speed: 5
Handling: 4
Durability: 6.5
Fun Factor: 4.5

Stallion--A Dodge Challenger convertible that spins out
when off road very
easily.
Speed: 5.5
Handling: 4
Durability: 5
Fun Factor: 4

Stretch--The same limo from GTA3. It looks like a regular
limousine.
Speed: 5
Handling: 6
Durability: 6
Fun Factor: 5

Stinger--A nice convertible sports car. A Ferrari
"Daytona", a car from
Miami Vice.
Speed: 8
Handling: 8
Durability: 7
Fun Factor: 8

Top Fun--A van with the words "Top Fun" written on the
sides. This starts
the RC races. It's like a TOYZ van in GTA3.
Speed: 6
Handling: 4
Durability: 6
Fun Factor: 5.5

Trashmaster--A large green garbage truck that races snails
for fun.
Speed: 3.5
Handling: 5
Durability: 7
Fun Factor: 5

Virgo--A Coupe style car with a vinyl back.
Speed: 5
Handling: 5.5
Durability: 4.5
Fun Factor: 4

Voodoo--A 60's Chevy Impala, perfect for pimpin' out yo'
ride foo. Comes
with hydraulics.
Speed: 6
Handling: 6
Durability: 5
Fun Factor: 7.5

Walton--A farmer's pick-up. Put the chickens in the back.
Speed: 5
Handling: 4
Durability: 6
Fun Factor: 4.5

Washington--Another Sedan type vehicle, this one has a
roof.
Speed: 5
Handling: 5.5
Durability: 6
Fun Factor: 5

Yankee--Yet another Mule/Spand Express look-alike. Almost
exactly like
a mule. Seriously, no difference.
Speed: 5
Handling: 4
Durability: 6.5
Fun Factor: 4.5

------------------
B. Motorcycles

To do a wheelie, get on a PCJ-600 or a Sanchez. Pull back
on the control
stick and keep your balance. Too far back and you fly off,
to far forward
and your wheelie won't last long enough to count.

To do a stoppie, get a bunch of speed on a PCJ-600 or
Sanchez, then press
Square and slam forward on the control stick. You'll keep
going on your
front wheel.

Angel--A Freeway with an American Flag on the side, and a
red, white, and
blue paint job.
Speed: 5.5
Handling: 7
Durability: 7
Fun Factor: 5

Faggio--A cute little motor scooter, damn slow.
Speed: 4
Handling: 5
Durability: 6
Fun Factor: 5

Freeway--The biker gang's hog of choice, a nice looking
ride, too. It is
pretty fast and handles better than all the bikes.
Speed: 6
Handling: 7.5
Durability: 7
Fun Factor: 5.5

PCJ-600--A super fast sports bike sure to fit your
needs...except
handling. Watch your speed or you'll be eating gravel.
Speed: 9
Handling: 5.5
Durability: 7
Fun Factor: 8

Sanchez--An uber-cool dirt bike that's great for stunts.
It's very well-
rounded with decent speed and good handling.
Speed: 7
Handling: 6.5
Durability: 7
Fun Factor: 8

------------------
C. Boats

Coast Guard--A small speed boat with a life ring on it. No
difference than
a Speeder really.

Cuban Jetmax--A Squalo painted Red and Yellow.
Speed: 7
Handling: 5
Durability: N/A
Fun Factor: 5.5

Dinghy--A James Bond style inflatable raft with two motors.
Decent speed.

Marquis--A spiffy looking fishing boat.

Reefer--A decent sized fishing boat. Same one as from GTA3.
It's slow
as snot.

Rio--N/A

Speeder--A sleek speed boat...hence the name "Speeder."
Speed: 6
Handling: 5
Durability: N/A
Fun Factor: 5

Squalo--A speed boat with a white overhang covering it; the
words
"Squalo II" are written on it. It's "The Fastest Boat".
Speed: 7
Handling: 5
Durability: N/A
Fun Factor: 5.5

Tropic--A large two-story yacht.

--------------------
D. Planes and Helicopters

Maverick--A normal looking helicopter. Nothing special.
Speed: 5
Handling: 7
Durability: 5
Fun Factor: 7.5

Police Maverick--The police's version of the Maverick.
Duh.
Speed: 5
Handling: 7
Durability: 5
Fun Factor: 7

Sea Sparrow--A Sparrow that can land on weater. Yup. Has a
machine gun!
Speed: 7
Handling: 6
Durability: 5.5
Fun Factor: 8

Skimmer--The famous sea plane.
Speed: 5.5
Handling: 4
Durability: 5
Fun Factor: 6

Sparrow--A helicopter with a bubble shaped windshield.
Speed: 7
Handling: 6
Durability: 5.5
Fun Factor: 7.5

VCN Maverick--A smaller blue version of the Maverick, found
in a mission,
but available elsewhere, on the VCN building. Thanks to
Iama Fakeperson.
Speed: 5
Handling: 7
Durability: 5
Fun Factor: 7

---------------------
E. 'R3' Vehicles

Ambulance--An ambulance. It looks like an ambulance. You
can do
ambulance missions. It handles like absolute crap.
Speed: 7
Handling: 2
Durability: 4
Fun Factor: 4

Barracks OL--The army truck from GTA3 makes a return.
Speed: 6
Handling: 5.5
Durability: 7.5
Fun Factor: 7

Cabbie--...and so does the Cabbie from GTA3. It looks like
an old
taxi cab from the old days. Slower than a Taxi.
Speed: 4
Handling: 5.5
Durability: 5
Fun Factor: 5

Enforcer--The SWAT van from GTA3 is back as well! Hooray!
Speed: 6
Handling: 5.5
Durability: 7
Fun Factor: 6.5

FBI Rancher--The FBI's version of the Rancher.
Speed: 7
Handling: 5.5
Durability: 6
Fun Factor: 6

FBI Washington--The FBI's version of the Washington.
Speed: 6
Handling: 6
Durability: 6.5
Fun Factor: 5.5

Firetruck--It's a firetruck! AMAZING!
Speed: 6
Handling: 5.5
Durability: 7
Fun Factor: 6

Kaufman Cab--This looks just like a Cabbie except 'Kaufman
Cabs' is
written on the sides. Faster than a Cabbie as well.
Speed: 5
Handling: 6
Durability: 5
Fun Factor: 5.5

Mr. Whoopee--An ice cream van! And you get to deliver ice
cream!
Awesome!
Speed: 4.5
Handling: 5.5
Durability: 6
Fun Factor: 5.5

Pizza Boy--Deliver pizza to the hungry citizens on this
very slow moped.
Speed: 3.5
Handling: 5.5
Durability: 6.5
Fun Factor: 6

Police--A regular police car, these ones are white with
gold stripes on
the sides and green on the hood and trunk.
Speed: 8
Handling: 7
Durability: 6.5
Fun Factor: 7

Predator--The police boat, so you aren't safe at sea.
Speed: 6
Handling: 5
Durability: N/A
Fun Factor: 5.5

Rhino--Our favorite tank is back, and just as evil as
before.
Speed: 3.5
Handling: 7
Durability: 11 (out of 10)
Fun Factor: 8.5

Taxi--A normal yellow taxi with more speed than the other
taxi cars.
Speed: 5.5
Handling: 5.5
Durability: 4.5
Fun Factor: 5

Zebra Cab--I'd assume a taxi with black and yellow
stripes...Opened after
completing all the Kaufman Cab Missions.
Speed: 5.5
Handling: 6.5
Durability: 6
Fun Factor: 6

Ultimate Vehicle--The Hunter. An Apache helicopter with two
machine guns
and supposedly missiles. Find all 100 packages to unlock
this. It's
super amazing and stuff. Press R3 for the Brown Thunder
Vigilante
missions.
Speed: 7
Handling: 7
Durability: 5
Fun Factor: 9

Yup, those are all the vehicles. Hooray...

Lots and lots of car info from Jnco904. Thanks. *huggles Jnco*
Even better info
from Sir Coleman.
*******************************************************************************
V. Item and Weapon Database
A. Item Database

Armor Icon--Gives you 100 armor, so you won't die as fast.


Heart Icon--Replenishes your health back to 100.

Money Icon--If you own an asset and have finished it's
mission(s), you'll
see this outside it. It makes a certain amount of money per
day.

Pill Icon--An adrenaline pill that puts the game in
bullet-time and gives
Tommy super-human strength. Move cars, punch people through
glass...

Police Bribe--A blue star icon that lowers your wanted
level by one.

Skull Icon--This spawns a rampage, see below for a
description.

Tiki Icon--This is a hidden package, there are 100 hidden
in the game.
Every ten nabs you a nifty item for your hideout.
---------------------
B. Weapon Database

Brass Knuckles--Fist--Put these own and make those punches
hurt.

Hammer--Melee--A tinker tool...OF DEATH. BWAHAHAHA...

Screwdriver--Melee--Pop some tires, stab some people, screw
stuff over.

Golf Club--Melee--Please be courteous and yell 'FORE!'
before swinging.

Night Stick--Melee--The same stick the police use to beat
you with when
you're naughty.

Baseball Bat--Melee--Hit a homer...or a car...or that
guy...it doesn't
matter.

Knife--Melee--A steak knife...good enough to make someone
bleed.

Meat Cleaver--Melee--Good for chopping vegetables, fruits,
and limbs.

Machete--Melee--A long, sleek knife, perfect for
disfiguring unwanted
pedestrians.

Katana--Melee--Take some Ju-Jitsu and slice your enemies to
peaces.

Chainsaw--Melee--Rev it up and tear the world apart.

Grenades--Explosive--Lob one of these and let the carnage
reign.

Molotov Cocktail--Explosive--Fire in the hole! Make sure it
doesn't hit
you.

Bomb and Detonator--Explosive--Set the target and wait for
your time...

Tear Gas--Explosive--A grenade that doesn't hurt cars, but
makes people
cry like they just saw Old Yeller for the first time.

Colt 45--Pistol--A handgun good enough for a basic
killing.

Colt Python--Pistol--The Colt 45 with some extra BANG.
Fires slower, but
kills in one hit.

Chromed Shotgun--Shotgun--Your average shotgun.

Spas-12 Shotgun--Shotgun--Another shotgun with an automatic
firing
mechanism.

Stubby Shotgun--Shotgun--A sawed-off gun with worse aim,
but more power.

Tech-9--Sub-Machine Gun--An Uzi style gun good enough to
make some blood
pools.

Ingram MAC--Sub-Machine Gun--Another sub-machine gun with a
bit more
fire-power.

Uzi M9--Sub-Machine Gun--Run and fire, then drive and fire,
it's all good.

MP5--Sub-Machine Gun--A gun similar to an Uzi, but more
power. The FBI's
weapon of choice. The most powerful of the class.

Ruger--Rifle--Great for hunting...people! Has manual aim.

Colt M4--Rifle--The 45 is turned into a machine gun for a
much faster
death.

Sniper Rifle--Sniper Rifle--Zoom in and pop some heads.
Great for shooting
out tires, or popping heads.

PSG-1--Sniper Rifle--A sniper rifle with a laser scope for
easier aiming.

Mini-gun--Heavy Weapon--Heavy indeed, just pull the trigger
and watch the
fun.

M60--Heavy Weapon--Although it isn't an M16, it functions
like
the one in GTA3. Exactly like it, so Rockstar screwed up
with the
description. Not me. Leave me alone with the e-mails.

Rocket Launcher (RPG)--Heavy Weapon--So...so very sweet...

Flamethrower--Heavy Weapon--Torch your enemies to a burning
carcas.

Those are all of the weapons.

REMEMBER THIS! You can only hold 9 weapons at a time.

1 Melee (Chainsaw)
1 Pistol (Colt Python)
1 Sub-Machine Gun (MP5)
1 Rifle (Colt M4)
1 Sniper Rifle (PSG-1)
1 Heavy Weapon (RPG)
1 Shotgun (Spas-12)
1 Explosive (Grenades)
1 Fist (Brass Knuckles)

All Sub-Machine Guns are drive-by capable.

THERE IS NO WEAPON LOCKER AT YOUR HIDEOUT! I HAD BAD
INFORMATION!

*******************************************************************************
VI. Store/Hideout/Costume Database
A. Stores

Ammu-Nation
There are 3 of these. You can't rob them because the clerk
is packing a
shotgun.

Downtown
Colt Python--$2000
MP5--$3000
Spaz-12 Shotgun--$4000
M4--$5000
PSG-1--$6000
Body Armor--$200

North Point Mall
Colt 45--$100
Uzi 9mm--$400
Stubby Shotgun--$600
Sniper Rifle--$1500
Grenades--$300
Body Armor--$200

Ocean View
Colt 45--$100
Ingram Mac 10--$300
Shotgun--$500
Ruger--$1000
Body Armor--$100

Bunch of Tools
The hardware store in Washington Beach. Robbable, and it
has stuff. (1/15)

Screwdriver--$10
Hammer--$20
Meat Cleaver--$50
Baseball Bat--$80
Machete--$100

Corner Store
Located north of the Shady Palms Hospital, on a corner of
Vice Point.
Nothing here, but it is robbable. (2/15)

Deli
A small dougnut shop located in Little Havana, down the
main road. Nothing
to buy here, just rob it. (3/15

Dispenary
A pharmacy where you can get free health and an Adrenaline
Pill.
Located in Vice Point as well, down the road from the
hospital. Robbable
as well. (4/15)

Gash
A clothes store in the mall where you can pick up Casual
Clothes. Another
store you can rob. (5/15)

Jewerly Store
You can't buy anything at this store, but you can stick it
up and rob
it as one of 15 stores. Three locations, one in Downtown
near the music
studio, in Vice Point down the road from Well-Stacked
Pizza, and another
in North Point Mall. (6-8/15)

Laundromat
Look in the northwest part of Little Havana. Nothing to
buy, just rob it.
(9/15)

Music Store
A small record store at North Point Mall. Nothing here but
a clerk, so
rob him. (10/15)

Pay-and-Spray (NOT ROBBABLE, NOT EVEN A STORE)
Drive your car in the garage, and for $100, lose your
wanted level, get
your car fixed, and get a new paint job (doesn't work on
some cars).

Pharmacy
Same as the Dispensary but located in Downtown. Down the
road from the
music studio and right next Jewerly Store. (11/15)

Phil's Place
After completing the mission for Phil, Boomshine Saigon,
you can buy the
heaviest weapons in the game for a hefty price.

M60--$8000
Rocket Launcher--$8000
Minigun--$10,000
Bomb and Detonator--$1000

Robina's Cafe
In Little Havana, the place where you get the Cuban
missions from Umberto.
Just rob it. (12/15)

Ryton Aide Pharmacy
Located next to the Pay-and-Spray in the west island.
Second, it's the
same as the Dispensary, just different name and different
location.
(13/15)

Screw This
The ultimate hardware store, found in Little Havana, just
off the main
road. (14/15)

Screwdriver--$10
Hammer--$20
Meat Cleaver--$50
Machete--$100
Chainsaw--$500

Tool It Up
The hardware store in North Point Mall. (15/15)

Screwdriver--$10
Hammer--$20
Meat Cleaver--$50
Knife--$90
Katana--$300

All of these store are robbable, I will also list what you
can buy at
these stores later, as I find them. To rob a store, take a
gun and aim it
at the clerk. Keep this up until he drops 4 cash pickups.
Now get in a
car and drive away as you now have 3 stars, but are $1000
richer. Get to
a Pay-and-Spray. If you don't need the money, but just need
to knock the
store off, take a one hit kill weapon (Colt Python or a
shotgun) and just
wait for him to drop one cash pickup. Blow him away. You
only get one
star, and you get credit for it.

0 Stars--$50, but two stars once you kill him.
1 Star---$150, but two stars once you kill him.
2 Stars--$550
3 Stars--$1050

The Pay-and-Spray costs $100.

O, and never rob an Ammunation or the Malibu Club. The
clerks have
Shotguns...And they hurt.

Some info from Jnco404. Thanks.

----------------------
B. Hideouts

Elswanko Casa
$8000--A nice big house with a useless swimming pool. Many
people have
told me there's an assualt rifle on the roof, so I guess
there is.
There is a single one-car garage. It's farther down the
road from
Links, but it's on your in-box map.

Links View Apartments
$6000--Located down the road from Leaf Links. Has one
garage.

Ocean Heights
$7000--Located near the Pole Position Strip Club. It's kind
of hidden in
some vines. It's on your in-box map. This has a garage as
well.

Hyman Condos
$14,000--Located next to the Hyman Stadium on the west
island. Has
two two-car garages, a FOUR-CAR garage, and a helipad with
respawning
Maverick. A neat little tidbit about this place: the roof
does have the
hidden package prizes on it. If you bought it with only ten
packages, it
will have only armor, but if you bought it with say,
seventy, it'll have
seventy packages worth of prizes.

1102 Washington Street
$3000--Located amazingly in Washington Beach! It's directly
across from
Ken Rosenburg's office. No garage, but a save point for
when you need it.

3321 Vice Point
$2500--Located on the north side of well, the North Point
Mall. So it's
an easy find. No garage, just another save point.

Skumhole Shack
$1000--This thing is a joke, but is required to own all
property. It's
located on a roof in Downtown, and is literally, a shack!
No garage.
It's behind the Greasy Chopper, head up the stairs located
on the east
side of that block.

You can buy these as soon as the game starts, there are
others that you
can buy later. See section X.

-----------------------
C. Gangs

Vice City has gangs of course, but most of them serve no
purpose. Yup...This
section is in a small beginning, I'll fix it up later.

The Bikers
Location: Downtown
Clothes: Leather jackets, tattered jeans, black bandanas
Vehicle: Angel/Freeway
Desciption: The best gang ever. They pack heat and ride
hogs. Their leader
is Big Mitch Baker. Yup...

The Cubans
Location: Little Havana
Clothing: White shirt, jeans, red bandana.
Vehicle: Cuban Hermes
Description: They gonna cut off your tongue son...most of
them are packing
heat, so beware. They are in a gang war with the Haitians.

The Golfers
Location: In and around Leaf Links
Clothing: Purple shirt, pink shorts, optional visor.
Vehicle: Caddy
Description: Old fogeys in golf clothes. Run them down, but
beware of the
golf clubs of death.

The Haitians
Location: Little Haiti
Clothing: Purple shirt, jeans. (second color of clothing in
2.01f...)
Vehicle: Voodoo
Description: ...they're Haitian. They pack heat too, and of
course, are
at war with the Cubans. After the last Auntie Poulet
mission, they'll
hate you, so beware when in Little Haiti.

The Sharks
Location: Prawn Island
Clothes: Denim jackets, jeans.
Vehicle: Gang Burrito
Description: I'm not even sure if that's their name...but
whatever. They
hang around in Prawn Island and do nothing.

The Streetwannabe's
Location: Vice Point, in and around the North Point Mall
Clothing: Leather jacket, red pants, white undershirt.
Vehicle: None
Description: So hardcore that they have to be a gang. Very
few of them
have guns, but they manage to be very annoying anyway.

Vercetti Gang
Location: Around all assets you own
Clothing: Stuff...I forget...look in 2.01f)
Vehicle: None
Description: They're your own gang, so it would be mean to
kill them.
Bwahahaha! They're chopped liver and Uzi ammo. Beat them to
bits, they
won't fight back.
-----------------------
D. Costumes

Bank Job Outfit
A blue suit with a white hockey mask (can you say, Jason?)
Spawns at
the Malibu Club after its mission, "The Job."

Casual Clothes
A brown shirt and light pants. Very bland, but easy for a
change of
clothes. Found at the clothes store at North Point Mall.

Cop Outfit
You look just like a cop, brown shirt, brown pants, brown
cap. Walk the
beat and bust some people. Found inside the Washington
Beach police
station after the mission "Cop Land". You'll have the
ability to enter
the Air Base immune to gun fire when you wear this.

Coveralls
Be a hick! This is a white T-shirt, work gloves, and blue
overalls. You
can find these after "Riot" at "Tool It Up".

Havanna Outfit
The Cuban gang outfit. Keep on thuggin'. Found at the
clothes store in
Little Havana after the mission "Two Bit Hit".

Mr. Vercetti
A very nice suit with tan vertical stripes and a bright
pink under-
shirt. Found at Collars & Cuffs after you complete the
Strip Club asset.

Soriee Outfit
A nice suede suit for when Tommy needs to dress up. Found
at Rafael's
after completing "The Party".

Street Clothes
The 'Tommy Verceti' look. A blue Hawaiian shirt and
acid-washed jeans.
(thanks Tommy Russel for the acid-washed heads up). Found
at your
hideout after "The Party".

Tracksuit
A jogging suit of different colors. It looks hot...Found at
the Laundromat
in Downtown, and in other locations.

*******************************************************************************
VII. Walkthrough

NOTICE TO ALL! If you are submitting a suggestion via e-mail,
and it involves
a helicopter, it will not be accepted. Every mission that tells
you to get
from Point A to Point B is made easy by a helicopter. Oy...Any
mission with
a "Helicopter Compatible" message under it means you can use a
copter.

A. KEN ROSENBURG, THE LAWYER

This is your first boss of the game, and his missions are
pretty easy and
self explanitory, but I must include them for the sake of
the guide. He
can be found by going to the "L" on the mini-map.

1. *The Party*
Difficulty: 1/10

Head to the clothes shop showed on your mini-map and grab
some threads.
Feel free to take that Freeway showed in the cinematic.
Now follow the
next blip to Cortez's yacht, and watch the cinematic. You
can now take
his daughter with you in your car (or bike). Take her to
the club.

Reward: $100 -- Street Clothes delivered to save point.

2. *Back Alley Brawl*
Difficulty: 1.5/10

Follow the blip to the club and meet Kent Paul. He will
tell you to meet
a chef in an alley. Go the blip shown on the mini-map. Use
your fists to
punch is lights out and take his cell phone. Three more
chefs will appear
after the cinematic with Lance. Feel free to kill them and
take their
Meat Cleavers, or just follow Lance. If you do kill them,
make sure to
grab the nearby Police Bribe. Take Lance and his Infernus
to Ammunation
where you can grab some nice artillery. Now drive back to
your hotel.

Reward $200 -- Cellphone

3. *Jury Fury*
Difficulty: 2/10

*Note: Just before this mission, you should get a
meaningless phone call.
I mention this so you can keep count of phone calls.*

Two juries are about to sentence a very important man,
convince them that
he is innocent by scaring the bageezes out of them. Grab
the hammer in
front of you and head south. Go up to the jury's car and
beat it to a
pulp with it. The jury will come out of the building and
Tommy will say
something (the phrase is random, I've done it 3 times).

Now head back North and find the other jury. Hit him with
the hammer and
watch as he gets in his car. Wait a second, as a van is
about to box him
in. Hit his car with the hammer until he gets out. Ignore
the police if
they come, as the wanted level will go away after the
mission.

Reward: $400

4. *Riot*
Difficulty: 2.5/10 (see a pattern yet?)

*Note: Before this mission, you should receive a call
asking where the
money is. This is meaningless except to add story. However,
a few minutes
later, you get another anonymous call. You can now receive
missions
from a phone near your save point.*

Some workers are protesting, but you have to make it a
full-blown riot.
First, head to the clothes store and grab your Coveralls,
then drive over
to the point of riot. Attack four workers then run out of
the area for a
bit. The four workers you attacked will follow you, so beat
them down
one by one. Next, grab a weapon (you should have a pistol
at least), and
run back in. Shoot the explosive barrels near the van and
watch as they
explode. Do this for all three and claim your reward.

Reward: $1000 -- Coveralls at Tool It Up

*Note: Just after this mission, you get a fourth phone
call. This is from
Cortez saying that you can come work for him. Avery
Carrington is already
on the map, so we'll go see him next, as Ken is done with
you.

--------------------
B. COLONEL CORTEZ, THE BIG CUBAN MAN

After finishing Riot, you'll get a call from Cortez. Find
him on his
yacht, located by the 'C'.

1. *Treacherous Swine*
Difficulty: 1.5/10

Easy easy mission. Take the chainsaw and hop into Cortez's
Cheetah. Go
to the blip to find Rodriguez. Try to kill him in his house
to make it
easy, but if not, unequip the saw and run in front of him,
grab the
chainsaw, turn around, and kill him. You now have two
measly stars, so
head to the Pay-and-Spray to finish the mission.

Alternate strategy:

Buy a gun before the mission, or find one. I had a Shotgun,
so I blew
him away as soon as I saw him.

NOTICE! There is a hidden package in his house! If you do
not kill him
before he leaves, you cannot pick it up until you can come
back with a
helicopter!


-------------------------------------------------------------------------
Kent Neale has this strategy:

Simply park the car you drove over in outside. Walk in the
building.
The dude you're after runs away. Jump in your car and run
him over.
Simple yet effective.


-------------------------------------------------------------------------

Reward: $750

2. *Mall Shootout*
Difficulty: 3/10

A bit harder than the previous, but easy nonetheless. Take
the Cheetah
again and head to the mall. Watch the cinematic and try to
cap the French
man in the mall. Otherwise, run after him, grab a bike, and
get ready for
a chase. Either drive-by him or force him to fall and run
him over. Now
depending on your location, go to a Pay-and-Spray, or
directly to Cortez.
Two stars is nothing.

Alternate strategy: Same as with Treacherous Swine, come in
with a gun
and kill the Frenchman before he even exits the mall.

Reward: $500

3. *Guardian Angels*
Difficulty: 4/10

The hardest mission just far, and it reminds you of Bomb
Da' Base from
GTA3. Go the car park near your hotel and grab the Ruger.
Now go with
Lance to see Diaz. Get to your vantage point and crouch if
you'd like to.
Watch as the waves of Cubans come out to attack, and pop
them. The Ruger
is a one hit kill, so aim once and move on. After a while,
two dirt bikes
will come buy and take the money. Grab the bike that gets
left behind
and follow the other one. His path is winding, so try to
keep up. Again,
either push him off his bike or drive by. Take the money
back to Diaz.

Reward: $1000


--------------------------------------------------------------------------
Lots and lots of people have this streagy:

Who said you have to stay at the vantage point? Jump down
and take a
weapon with auto-aim and blow the crap out of everyone you
see.


--------------------------------------------------------------------------

After the mission Diaz calls and tells you to come see him
for work.

----------------------------
C. RICARDO DIAZ, THE CUBAN THAT SAYS 'DICKHEAD' TOO MUCH

Diaz is located by the large 'D' on your minimap, on
Starfish Island.

1. *The Chase*
Difficulty: 3/10

This mission is very easy as long as you can run long
enough. The more
you sprint, the longer you become able to sprint. First,
drive to the
blip on your minimap, which is located northeast of your
locating, at a
hotel. Do as the game says and peer through his window,
when the short
cinematic shows your man, RUN. Follow him on his butt,
ignoring all gun-
fire and random cinematics; they can't hurt you. Now when
he gets in his
BF Injection, and his friend gets on top to play turret,
take your super
fantastic vehicle--the Faggio. He drives slow, but erratic,
and the gun-
fire is annoying, as it can do damage to you, but
inevitably, it blasts
your tires out. Stay on the tail of him until you end up at
Prawn Island,
and the location where Diaz's associate was stashing the
money. Mission
passed.

What? You don't kill him?! Not yet at least.

Reward: $1000, and the opening of Starfish and Prawn
Islands, but no
access to the second huge island yet. Keep waiting.

2. *Phnom Pehn '86*
Difficulty: 3-6/10, depending on your aim

This mission is a test of aim, something that must be
acquired, not
learned in a guide. The Ruger is your weapon and you'll be
firing from
a helicopter. There is manual aim, but no scope. Watch as
you head
over to Prawn Island as Lance flies you there. When you see
some gang
members standing and shooting (and you'll be very slightly
moving),
kill them all. Make sure you don't look over one as it can
do some
damage to the helicopter. The Maverick's (helicopter's)
health is very
courteous, so unless you are taking constant fire, you'll
be fine.
Repeat the killing four or five times until you get to a
very short
cinematic. These guys have hellacious guns, so kill them
FAST. Shoot
the explosive barrels if you can't hit the people directly.
Phineas T.
Arbuckle states that if you duck, your aim is much better.

Lance will land and let you go off on your own. Ignore the
gunfire that
is coming from nowhere; it never hits you. Your ammunition
will run out
on the Ruger if you waste it, so save it for the gang
members. Duck and
fire, or take quick shots and run as you get to the first
set of gang
members. Go up the stairs and turn left, going through the
hole in the
wall. Repeat the proceess you did for the first section,
and head up
the last set of stairs. Take the briefcase and do a dance.
You've
reached a huge breaking point in the game.

Reward: $2000, Avery Carrington reopens for business, and
ACCESS TO THE
WEST ISLAND! HOORAY! Helicopters and stuff are now yours
for the taking!

Note: You receive a phone call from Cortez after this

mission, and he
reopens as a boss as well. Continue on with Diaz for now.

3. *The Fastest Boat*
Difficulty: 5/10
HELICOPTER COMPATIBLE--Fly one from Diaz's to the boatyard,
then shoot
the guards from the roof of the boat garage.

I did this mission once, had no problems, died on the way
back to my
hideout, reloaded, tried again, and died the second I
stepped into
the docks...after numerous tries, I have a strategy.

First, go behind Diaz's mansion in the hedge maze and take
the Sniper
Rifle. This will help a lot throughout the mission. Get
over to the Vice
Port Docks, and keep going as the game tells you to get to
the switch.
Run the workers with hammers over, click the switch and GET
BEHIND YOUR
CAR. It is your shield for about 30 seconds.

Using the snipe-and-duck technique, kill as many people as
you can. When
your car catches fire, switch to a weapon you can sprint
with and sprint-
jump to the boat (by this, I mean sprinting and jumping
occasionally;
this throws off the AI shooting). Get in the boat and FLOOR
it. You have
three stars. Ignore the police boats, they can't do
anything to your
Squalo. It's a straight shot to Diaz's mansion.

NOTICE! There seems to be a huge glitch in the game that
prevents the
door that leads to the switch from ever opening! I don't
know to fix this,
but beware of it!

Reward: $4000

Note: You will receive a phone call telling you to get to
the phone in
Washington Beach. Ignore this for now.

4. *Supply & Demand*
Difficulty: 4-7/10, depending on your aim

Get to the boat and see Lance, he'll be your turret for a
while. Follow
the lead boats until you pass them, then navigate to the
yacht. This is
the easy part. Now, if you had trouble with Phnom Pehn,
this will be
your Hell. You're going to have to use the Ruger from a
boat, and hit
people on boats. I can't teach you how to aim, so you're on
your own.

The first bit is to shoot two boaters that are behind you.
Feel free
to wreck their boats too. You should take minimal damage
from this. Next,
a Sparrow flies overhead. Blow it out of the sky. Here
comes the hardest
part--There are men lining the dock up ahead. As soon as
you see someone,
fire. Keep firing until you've crossed the dock. I took a
lot of damage
here. Lastly is a nice break. When you speed in front of a
boat in front
of you, cap the shooter and destroy the boat. End of
mission. Now claim
your lovely prize. Sorry for not being able to help much on
this; it's
all about your aim.

Reward: $10,000!

Note: After this mission, Lance calls and has a small,
meaningless to
anything but storyline phone call.

Now we go back to Cortez for one of the easiest missions in
the game.

----------------------------
D. Colonel Cortez II

1. *Sir, Yes Sir!*
Difficulty: 1/10

First, my strategy sucks. Ignore it. Seriously. The one
submitted below
is a lot better. Sorry for misleading a lot of people
earlier.

Make sure you have Grenades from the Ammu-Nation in the
mall, a Sniper
Rifle from Diaz's hedge maze, a melee weapon that can
damage a vehicle,
a fast car, and about $300-$600 you can blow on the
Pay-and-Spray. Drive
across the bridge towards the convoy. When you see the
Patriot drive by,
lob a grenade at the Barracks OL (the huge army transport
truck). Now get
back in your car and drive! Drive north to the
Pay-and-Spray to rid you
of your wanted level. Now drive back towards the tank,
which has now
stopped. Run over all the army troops you see. Continue
until you know
that all of them are dead. Go to the Pay-and-Spray when you
need to. Now,
there may or not be a Barracks OL with some men in it. If
there are, get
behind a somewhat nearby median (road divider), and snipe
everyone out
of the truck. Go to the Pay-and-Spray one last time. Last
to kill is the
guy holding turret on the tank. Just snipe his head off.
Now, pull out
your melee weapon and knock off one of the tank's doors.
Get in.

Although on your minimap, it looks like the garage is up a
ramp, between
a little alley, but it's not. Drive through the alley and
turn left, you
should see the pink dot now. Drive the tank into the
garage, and get
out. You have roughly sixty seconds before the tank
auto-detonates, so
drive as fast as you can in a slow tank.

Reward: A pathetic, measly, lame, $2000...

Now isn't that reward lame? Well, I've came up with this!
Well, probably
someone else has already, but I need some glory here. You
have to own
the Hyman Condo to make this work. Instead of taking the
tank to Cortez's
garage, take it to yours! If you know the path, you can do
this with
roughly ten seconds left. Just get out to where the garage
is open, but
you're decently far out of it. Watch the tank detonate, and
let the door
close. Open it again, and you should have a fully
reconstructed Rhino.
Add that to your $2000...


-------------------------------------------------------------------------
Jason Story and many other have made me feel stupid with
this:

Instead of bothering with the grenades, just drive
alongside the Convoy,
and after about two minutes, the sergeant yells "PRIVATE!
Go get some
donuts!" To which he responds "Sir, yes sir!" Then, When
the convoy stops,
just hop into the tank and drive it to the garage.

-------------------------------------------------------------------------


-------------------------------------------------------------------------
Another strategy by others is:

Park a car in front of the convoy. A trooper will get out.
Now saw the
door down and take the tank. Easy as Pie.

-------------------------------------------------------------------------

I know I said that I'd put four submissions in, but these
are just too
easy to even bother with. God, I feel so stupid. Paul Kent
is open. Let's
go to him.

----------------------------
E. PAUL KENT, THE ANNOYING BRIT
Difficulty: 6/10
HELICOPTER COMPATIBLE--Use the copter to fly from the
Malibu to ontop of
where Lance is being held. Snipe everyone from up there,
then take the
copter back down and fly away.

Kent is marked by large 'K' at the Malibu Club.

1. *Death Row*

And now, back to the hard stuff. Really, this is a hell of
a wake up,
although it's not amazingly hard, it is a change of pace.
You'll need
a sniper rifle, a nice weapon with a long auto-target, and
fast car.
This time limit actually has purpose, and we don't want
poor old Lance
to get killed.

Cross the Leaf Links bridge, cross the road, make a few
turns, and stop
about halfway down the road to the junkyard. Pull out your
Sniper Rifle
and kill the three guards around the car. Now get back in
and ram the
"road block". Pull out your auto-target weapon and start
blasting the
Haitians. Once the close ones are dead, pull out the Sniper
Rifle again
and kill the three or four in the distance. Next, drive up
a little, and
MAKE ABSOLUTELY SURE you kill the guy on the tractor. He
will kill Lance
easily. Pull up a bit farther and switch to the
auto-targeting weapon.
Kill the guys around Lance's hostage point. Your time
should be slim
now, so run over to him.

Part two is easy. Run over to the Trashmaster and let Lance
get it.
Get out in front of the four Comets and watch as they
bounce of you. It
isn't too far of a drive from the junkyard, and once you
get a decent
lead on the Comets, they'll be hitting too much traffic to
bother you.
Drop Lance off and save. Mission passed. Don't bother
trying to destroy
the Comets either--another one will just respawn.

Reward: Nothing, nada, zilch! Diaz is now open for
business. Let's go
back to him.

Note: Cortez also calls, but as I said, let's go to Diaz.
It continues
this mission.

----------------------------
F. RICARDO DIAZ II, THE SPOILER OF EVILLLL!
Difficulty: 6/10

Ahoy there! Yarrr...there be massive spoilers ahead!
Beware! You have
been warned.

1. *Rub Out*

This is the mission where all Hell breaks loose. This isn't
much of a
Diaz mission, more of a Lance and Tommy mission. Here comes
the spoiler!
Lance and Tommy have decided that now is the time to kill
Diaz, and take
over this town. Now, you're going to be given an M4, and
that's nice,
but you'll need a Sniper Rifle for my strategy, which is
the safe, "take
no damage but take twenty minutes" method. Lance is not
your friend. He
only makes the mission easier to fail. Keep him behind
you.

Start the mission by capping every single one of Diaz's men
around you.
Beware of the one or two in the pool. Run up to the doors
and find out
that they are locked. You're going to have to head to the
hedge maze.
Cap the two men near the start of the maze, and head in.
Lance will rush
ahead. Follow him with an auto-targeting weapon. Take all
the hits that
Lance would be taking. Grab the Sniper Rifle a little bit
down the way.
Once you get out of the maze, you'll enter part two, Diaz's
mansion.

This is where my panzy strategy comes in. As soon as you
see a guard,
blow his arm or whatever off with a sniper rifle. To your
disadvantage,
the AI is very good and usually sees you before you see
them. If you
have full health and armor, you'll survive no problem. Just
make sure
Lance isn't taking damage. Once you get to the stairs, go
into Solid
Snake-style stealth mode. Get as close as you can without
being shot and
nail anyone you see on the stairs. Head up slowly, and when
you see a
bullet, back off. Head up a little bit and blow his arm off
(as that's
all you'll be able to see. There's three or four guards
here. When
you get level to the dot that is Diaz, head through the
door.

Now you'll have to bust some heads fast, there's quite a
few guards in
here, and Lance is in massive danger. When Diaz comes out,
auto-target
him with a machine gun and start blasting him. When he runs
into his
little office, finish the job. Watch Diaz's final words and
rejoice.
You are now the owner of Diaz's Mansion, or should I say,
the Vercetti
Estate. You open for your own boss, and even though Cortez
and the Cubans
had first dibs, we'll be doing the Vercetti mission first.

Reward: A whopping $50,000, Diaz's entire mansion, a
respawning Shotgun,
and an M4 in a room, and a two-car garage. Enjoy.

Note: Paul Kent will call saying that he's at the studio
with some
work for you. These are the Love Fist missions. Sonny will
call soon
afterwards, and this is just for storyline purposes.

Alternate strategy: Instead of going through the hedge
maze, go to the
left side of the hotel. I had a Python on me, but any
one-hit kill weapon
will do. Keep firing at anyone you see, then run in through
the back door.
Use the same "snipe before you get seen" strategy as I used
before. When
you get to Diaz's room, kill everyone before he comes out,
then just take
out the M4 until he runs. After he goes back into his room,
finish him
off.

----------------------------
G. COLONEL CORTEZ III, ONE MORE DAMNED MISSION
Difficulty: 5-7/10, depending on your aim

Cortez needs to get out of town, and boat is his only way.
However, there
is a nice force blocking his exit. You're given a Ruger for
this, so use
use it to your advantage; it does good, fast damage.

Start by killing the guys on the boats behind you, and then
run to the
front of the boat. There's a huge blockage out front;
destroy at least
two or three boats, but save your ammo. Use a different
weapon to kill
the people trying to climb up the yacht. Helicopters come
next, and the
hardest but fastest way to shoot them down is by killing
the pilot. Men
will repel down a rope continuously, so make sure you shoot
the first
two copters down quickly. Now, head back to the front of
the boat and
kill some of the stragglers still heading up the boat. In
about ten
seconds, an Apache helicopter will come out from the right
and begin
firing its massive guns. I was lucky as hell as I capped
the pilot in
about three shots. If not, keep firing as it makes its
passes, it will
either catch fire or crash as the pilot falls out. If all
of Cortez's
men die, you fail, so hurry. If you have a Rocket Launcher
(found in the
pool of a hotel near Sunshine Autos, next to the airport),
you can
knock it down in two shots. If not, pray that you have
enough ammo. Clear
a path for Cortez and watch as he sails to safety, away
from the damned
French.

Reward: $5000 and a nice speed boat. I felt really stupid
after finishing
this mission because I feel off the damned boat as I rode
up the docks.
I was too lucky to try again. If you have a better
strategy, submit it
to me...

Note: You'll get another call from Paul Kent saying that
there's a price
on your head and to be weary. I'm not sure what this
means...yet.

Head on to the rest of the Vercetti missions if you haven't
already done
them.

----------------------------
H. TOMMY VERCETTI, THE GUY THAT'S...YOU

1. *Shakedown*
Difficulty: 4/10

It's time to take over this town! To show that he means
business, Tommy
needs to offer some protection. Still, stores need a reason
to want
protection. That's where you come in. The North Point mall
has many
windows on stores that need busted, grab a good melee
weapon that can
break stuff (Baseball Bat, Chainsaw, Hammer, Screwdriver,
etc.) before
this mission.

You have five minutes to get to North Point Mall and smash
all the stores'
windows. This is harder than it sounds, but grab the
Infernus or Stinger
outside and drive. When you get there, find a logical order
to hit the
stores depending on your entrance. The Gash has a ton of
windows, so
you may want to do those as soon as possible. Run around
and bust the
windows on your mini-map. You'll slowly gain stars, but you
can divert
the first two with a change of clothes, after that, it gets
hard.

RUN! Run and jump and sprint and fly or whatever to every
window you can
find! By the end, you'll have four stars and a mall
crawling with cops!
Hopefully, you have enough armor to live. Ammunation has
some though,
but depending on location, it may be hard to get to. There
are about
twenty or twenty-five total windows.

Reward: $2000 and the all amazing ability to buy assets.
YAY!


-------------------------------------------------------------------------
Lots of people have this strategy:

Instead of using a melee weapon, use an Uzi. The cops will
come anyway,
so it doesn't matter. For an even easier way, take a
PCJ-600 into the
mall and drive by them. Easiness.


-------------------------------------------------------------------------

2. *Bar Brawl*
Difficulty: 5/10

You NEED grenades for this. Buy them at the Ammunation in
the mall. Start
by capping the two guards at the bar and talking to the bar
owner. He
tells you to get over to the security building, so do so.
You have five
minutes, but that's no problem; it's around the corner. Get
over to the
wall and wind up a grenade, it'll take a few practice
shots, but once
you lob one or two over, every security guard and car will
blow to bits.
Drive back to the mansion, or hit a Pay-and-Spray first.

Reward: $5000

Lance will call afterwards. He's pissed that you're not
giving him a fair
cut. Meh...

3. *Cop Land*
Difficulty: 5.5/10
HELICOPTER COMPATIBLE--After getting your uniform, grab a
copter and fly
to the mall. Park it outside, set the bomb, and get back
in. Fly over
to the mansion without harm.

This is a fun mission! Seriously! It's fun!

One of your men has screwed up and mis-wired a bomb that
was supposed
to destroy a coffee shop. Now, cops are roaming like flies,
and they're
bound to find Tommy's tracks. You have to get in and blow
it yourself.
Start by running a cop over or something and getting two
stars. Get a
cop car to follow you to the lock-up. Listen as Tommy and
Lance mug the
cops and take their clothes. Now get in the squad car and
head to the
mall. Walk in and get to the coffee shop. Step into the
circle and RUN!
Watch as it blows. You now have FIVE stars. Try to get a
non-police
vehicle and drive it to the Pay-and-Spray, because five
stars is no joke.
Do that, and take the easy ride home.

Reward: $10,000 and Cop Outfit delivered to Washington
Police Station.

The Vercetti Mansion has now become an Asset worth $5000 a
day. Take note
of that.

Lance calls again and he's still pissed. Is this leading to
something?
Probably not. Who cares?

----------------------------
I. THE FINAL MISSIONS, SO CLOSE, YET SO FAR

If you have done EVERY SINGLE ASSET! Not all but two, not
all but one, ALL
OF THEM!, you'll get a call from the Earnest telling you to
come down.
He's been beat up by Forelli's goons, and they're taxing
all your assets.
Thus, the more you have, the better and easier. I suggest
owning them
all.

The first mission is at the Print Works.

1. *Cap the Collectors*
Difficulty: 3/10

The Mafia are on Sanchez's (what the hell?), so this is
amazingly easy.
They start at the Boatyard, then Sunshine Autos, then the
Ice Cream
Factory, then Kaufman Cabs, Film Studio, The Malibu Club,
and The Pole
Positions is last. I hit them at the Ice Cream Factory and
Sunshine
Autos. Just get some speed up in a car and ram the Sanchez.
Run the
survivors over. The Mafia keep coming to the same asset, so
this makes
this very easy. Just kill them at one place and camp.

Reward: $30,000

Lance will call and tell you that Sonny is coming, so come
back to get
ready. That mission is INCREDIBLY hard, so lets do some of
the somewhat-
side missions, like the Cubans and Love Fist. Or, if you're
feeling
lucky, keep reading. Beware! *SPOILERS ARE COMING!*

2. *Keep Your Friends Close*--SPOILERS AHEAD!!! YARRRR!!!
Difficulty: 7/10

Head back to the mansion to start this mission.

Well, you've done it. This is the last storyline mission of
the game. Now,
that wasn't so hard now, was it? Ok, it was, but that's
beside the point.
Tommy's plan goes sour when it turns out that Lance is a
backstabbing
prick. You start the mission in your main office. Pull out
a shotgun of
some sort (I had a Spas-12), and auto-target any one that
comes near you.
Blow them away. When Lance shows up, get as close as you
can to him and
keep firing an Uzi as you run. If you're lucky, you'll kill
him before he
can get all the way up the stairs. If not, pull out your
shotgun and get
ready for some skillful duck-and-fire. Once everyone but
Lance is dead,
run back downstairs and grab some health and armor from
your closet (if
you've completed level 12 Vigilante and Pizza so you have
150/150, this'll
be much easier, by the way). Head back up and charge Lance,
eventually
killing him.

Ignore whenever the game says that the Mafia is stealing
your money,
unless they're draining you down to about $10,000, you're
fine. Run back
to the safe for a second, and watch as Sonny bursts in. NOW
RUN! Get away
from the gunfire! This is where we play cheap. Run down the
stairs and
out back, then walk out to the front of the mansion. Blow
up the limo's
and any Mafia you see straggling around. Get behind the
now-destroyed
limosines and crouch down to get better aim. Take out your
heaviest weapon
(hopefully a Rocket Launcher or M60), and blow Sonny away
while his back
is turned to you. Much easier than trying to get about
seven or eight
shots off while being fired at now, isn't it? When Sonny
hits the floor,
the credits roll. Congrats.

Reward: $30,000, Hunter now appears at Fort Baxter military
base.

After the mission, Paul Kent will call. He just met
Mercedes and he is in
love. Good for him. Cortez will call next, and wonder if
the rumors of
Mercedes becoming a lawyer is true. Tommy assures him that
she won't be,
and the Colonel is relieved. Next, Paul calls again, now
drunk off of
his ass. Ignore him. Last, Earnest from the Print Works
calls and tells
you that he's doing fine. Good for him, too.

Well, onto the side missions and to finish the
non-storyline stuff.

*******************************************************************************
VIII. *Non-Storyline Walkthrough*

There are other missions that don't concern the storyline, but
are much too big
to go under the next section, "Side Missions." There are phone
missions, and
missions for gangs, bands, and other stuff. I'll start with the
Phone missions.

A. PHONE MISSIONS, THE ANONYMOUS CALLER

Your caller is found by the telephone icon at different
locations. These
are the assination contracts you see on your stats page.

1. *Road Kill*
Difficulty: 2/10

Very easy mission, just grab a fast car and keep looking at
the yellow
blip on the mini map. When you see a place you can cut him
off, ram
the pizza delivery man's pathetic little scooter. He'll fly
off, and
you can just run him over. Feel free to take the scooter
and use it for
some Pizza Boy Missions.

Reward: $500

2. *Waste the Wife*
Difficulty: 3.5/10

I loved this mission. Head to the new phone in Vice Point,
and grab a car.
A police car is very good for this as it's both fast and
durable. Stop
in the pink marker as our caller's wife gets in her Comet.
She drives
damn slow for the car she's in, so ram her until she
catches fire, then
get the heck out of there. Easiness, but worth it...

Reward: $2000

3. *Autocide*
Difficulty: 6/10

This phone is in Washington Beach. You'll need a Rocket
Launcher (found in
the pool of the orange hotel near Escobar International
Airport), and a
Sniper Rifle. The first guy you can kill by driving up to
the top of the
Washington Mall car park, and sniping him off. Head back
down and drive
relatively close to the Securicar. Fire TWO rockets, and
blow it to bits.
Your next target is in a Bobcat. Fire just one rocket, and
he's gone.
The next target is hard, but possible. Drive over to the
closest land you
can get to him, and snipe him off his boat. You may have to
take a couple
of tries on getting the best vantage point. The last one is
driving along
on a PCJ-600. If you're in a car, run him over. If you're
on a bike, just
shoot forward and watch him die.

Reward: $4000

4. *Check Out in the Check In*
Difficulty: 5/10
HELICOPTER COMPATIBLE--Park the copter outside, kill the
target, then
get back in and fly to Ammunation.

This phone is INSIDE the airport terminal. You lose ALL of
your weapons
when you go in, and they're left outside along the wall.
Start by taking
the Sniper Rifle and walking until the meter is about half
full. Zoom in
on your target, and kill her acquaintances. Take the
briefcase and run
outside. Grab all your weapons and get to a car as fast as
you can!
Not only do you have two stars and the police after you,
but you also have
guys in Sentinels shooting M60's after you...this is a lot
easier if you
own Sunshine Autos, because you can use its Pay-and-Spray
and grab a nice
car. If you don't...it'll be a long drive...

Alternate Strategy: Same as before, but get in the car and
drive north,
across the grass and towards the far runway. To the right
of that plane
is a little space in the fence. Drive through and down the
little path
and watch as you end up inside Little Havana. No black
Sentinels and the
cops will scarecly bother you.

Reward: $8000

5. *Loose Ends*
Difficulty: 4.5/10
HELICOPTER COMPATIBLE--Take a helicopter up to the top of
the factory,
ignore all the other idiots, and just kill the two guys up
top, take the
briefcase, and fly away. To hell with doing things
legitimately.

This phone is in Little Havana, and is the last phone
mission. Head into
the Cherry Popper factory with a shotgun or Colt Python and
just blow
anyone you see away. Auto-target can help you or kill you,
depending on
who it wants to target. Just keep firing until you get to a
safe point.
Make sure you kill the snipers up on the bilboard. The only
trouble on
this mission is the fact that it's very easy to miss one
person. Just go
around every corner and blow anything away. When you get to
the top, make
sure to kill the guys behind the vents. They have Spas-12
Shotguns.
Grab the case and head into the helicopter. Fly away
safely.

Reward: $16,000

That's it for the phone missions.

----------------------------
B. AVERY CARRINGTON, THE TEXAN BUSINESS MAN

After you finish Riot, Avery opens for business. His
missions are a bit
harder. He's at the construction site located with an 'A'.

1. *Four Iron*--I AM NO LONGER ACCEPTING SUBMISSIONS FOR
THIS MISSION!!!
Difficulty: 3.5/10
HELICOPTER COMPATIBLE--If you wait a long time to do this
mission, you
can fly into Leaf Links and kill the target with weapons.

A big man in town is teeing off at the local golf club.
Avery gives you
a membership card so you can now get in. Drive in and let
your weapons
be discarded (no guns in the golf course, state law).
First, head over
to the sports clothes shop and grab some dorky golf
clothes. Now head
to the golf course down the road.

You should have a bat, knife, machete, meat cleaver, or
some melee
weapon, and those are acceptable. If you don't, you'll get
one from the
Caddie sitting out at the beginning of the course. Drive
that over to the
blip and get out of your car. He will tell his guards to
get you, so get
in your Caddie and drive away for a bit. Now turn around
and mow down all
five of his bodyguards. This makes the mission _THAT_ much
easier. Now
just follow the guy in his Caddie until you can push him in
the lake.
Mission accomplished.

Reward: $500 -- Golf clothes at the clothes store in the
mall.


-------------------------------------------------------------------------
Sasha Gajic has another method:

I was having no luck running his cart into the lake, and
before I knew it,
he made it to the parking lot and escaped. My method was a
cheap as hell
one, but it worked really well. Go up the stairs of the
driving range,
just enough to hear him tell his guards to get you.
Immediately run back
down, get in a golf cart, and drive back to the country
club entrance.
Go through the metal detector, grab the Uzi gun sitting
there, place
yourself a little ways away from the metal detector on the
outside,
crouch, and wait for the yellow blip to reach you. As soon
as the target
runs through the metal detector, gun him down. Simple, and
it worked
great.

-------------------------------------------------------------------------


-------------------------------------------------------------------------
Various People have these methods:

1. Take the Caddy inside and just ram all the other ones
into the water
first, watch as he tries to run to the door and flatten
him.

2. Stay outside the course, and park your car near the
little gas
can on the left side. Jump on the car and over, and retain
all your
weapons, thus making him an easy target.

-------------------------------------------------------------------------

I AM NO LONGER ACCEPTING SUBMISSIONS FOR FOUR IRON!!!

2. *Demolition Man*
Difficulty: 5/10

This is a pretty challenging mission, because the
helicopter controls are
wacky. You may want to do a test mission just to learn how
to fly it.
Head up the street to the Top Fun van, and grab a bomb. Fly
to the
construction site and drop it in the pink area. Try not to
get hit by the
workers' hammers, as they will eventually destroy you. You
have to go up
the stairs for the next ones, you cannot fly around through
windows.
Repeat the process for the first one trying not to get shot
down or
hammered. The time limit is very gracious, so ignore it. It
just tries
to scare you. After you've done this, enjoy the fireworks.

Sasha Gajic also says: "Your helicopter is a mean, lean,
construction
worker slicing machine�if you�re getting nervous about all
the hammer
swinging workers, get ahead of them a bit, lower yourself
close to the
ground, and fly back into them. Instant salad, and no
pressure!"

Reward: $1000

3. *Two Bit Hit*--Available after the Diaz mission "Phnom
Pehn '86".
Difficulty: 3.5/10
HELICOPTER COMPATIBLE--Doesn't really matter, but you could
just fly to
to the funeral, kill the gang leader, and fly away.

Ah, a nice, easy mission. Don't be too excited...

The cinematic will bring back memories for the GTA3
players, as Donald
Love is in it. Avery's speech is similar to one Love gives
to you as
well. "Nothing drives down prices like a good old fashion
gang war,
besides maybe an outbreak of plague or a bomb, but that may
be going
too far."

Anyway, drive over to the clothes shop and grab some Cuban
threads. For
an extra feel, take a Cuban Hermes. It doesn't matter. Now,
park a bit
in front of the first car, and get out. If you get the
"spotted" message,
good. If you don't move up a little. Now, since you're not
that close,
the gang lord won't get in his hearse, so kill any Haitian
that's
bothering you, then snipe off the head of the gang lord.
It's a short
drive out of Little Haiti.

If you miss or move to far up, you'll have to chase the
hearse. This is
pretty easy, just dodge the exploding coffins he drops
behind him, ram
him into walls and poles until the man finally gets out.
Then run him
over. Drive-bys make this faster.

Reward: $2500, and a call from the Cubans, opening them for
bosses.

----------------------------
C. UMBERTO ROBINO, THE CUBAN GANG LEADER

1. *Stunt Boat Challenge*
Difficulty: 3/10

Easy mission, very similar to Checkpoint Charlie for the
Boatyard. Just
hit every checkpoint you get to, making sure you don't
overshoot one.
There are a few of them that you'll have to hit a jump to
get, make
ABSOLUTELY sure that you don't miss one of those. There's
plenty of time,
so just follow course.

Reward: $1000

Note: Auntie Poulet will call, these are the Haitian
missions. Stick with
the Cubans for now.

2. *Canon Fodder*
Difficulty: 5.5/10

Get a car that seats four and head over to the war zone.
Pull out a big
weapon and blow up the car. Pick off any remaining
Haitians. When you get
the short cinematic, blow the sniper's head off. Head
forward a bit more,
and kill some more Haitians. In the last area, find some
safe ground and
blow away as many Haitians that you can find. Make sure
that you don't
hit any Cubans, as that fails the mission instantly. When
you have a
break in the waves of Haitians, grab the van and floor
through the alley.
Head back over to the cafe, ignoring all the Haitian
gunfire.

Reward: $2000

3. *Naval Engagement*
Difficulty: 6/10

Drive over to Rico and get into his boat. When you get to
the Haitian
base, pull out your Rocket Launcher or M60. Blow the boats
to bits, then
take out the few on the docks. When on land, finish the
last few off.
Pull out a sniper rifle and kill any Haitians on the
building. Make sure
to get the one on the roof, and the one around the corner.
Collect all
of the briefcases, then watch as Rico and his boat are
blown to bits,
and your wanted level shoots to four. Run out to the road
and pray that
you can get a getaway car. I was lucky enough to come upon
a Stinger,
and on the second time, a Phoenix. Anyway, head across the
bridge to
the west island, and take your choice of either going to
the Pay-and-
spray, or straight to the cafe. Either way, you pass the
mission.

Reward: $4000

You can't do the next Cuban mission until you finish the
Haitian's.

4. *Trojan Voodoo*
Difficulty: 5/10

The opening cinematic is great, definitely one of the best.
Anyway...

This isn't too hard of a mission, but it is fun. GTA3
players relate this
to the mission "Blow Fish", where you get to wipe out the
Triad Fish
factory. But I digress...anyway, start by jacking a Voodoo,
the Haitian
gang car. Take Pepe over to where the other Cubans are,
across the road
from Kaufman Cabs. Head over to the Haitian factory and
wait for them
to open the gates. Park at the blip, get out, and start
blowing Haitians
away. Before arming a bomb, kill all the Haitians, then go
up the stairs.
Arm the first bomb, run downstairs, arm the second one in
the corner, then
hit the last one near the door. Now here's where a lot of
people get
confused. The gates won't open on your way out, but run
over by them, turn
right, and you'll see some stairs. Run up them and onto the
roof (you'll
have about ten seconds left), once you get out of range,
you'll get to see
a nice cinematic of the factory becoming nothing more than
a junkyard.

Reward: $10,000

Umberto calls afterwards, and he's proud of you. You've got
big cojones.

----------------------------
D. AUNTIE POULET, THE HAITIAN MS. CLEO

Seriously, I kept waiting for her to say, "Call me now for
your free tarot
reading!" She's probably the strangest character of Vice
City, as she
gives Tommy a tea that makes him forget where he is, who he
is, and what
the hell is going on. She's found in Little Haiti and
marked by a voodoo
doll on your minimap.

1. *Juju Scramble*
Difficulty: 5.5/10
HELICOPTER COMPATIBLE--Just fly from briefcase to
briefcase. Screw the
police.

This is a lot harder than it sounds. Start by grabbing the
first case up
top of a building. You now have two stars. Get off the roof
and drive over
to the second one. You now have four stars. On your way to
the third one,
you'll run into a police bribe. Take that, and then head
over to the Pay-
and-Spray. You have enough time. Take the easy drive to the
final case,
and then head back over to Auntie Poulet's house. The
hardest part comes
with the three-star drive over to the Pay-and-Spray, as
it's pretty easy
to get your car spun out and wrecked, and you'll lose a ton
of time.

Reward: $1000

2. Bombs Away!
Difficulty: 4.5/10

Dammit, another RC mission. Drive over to the Top Fun van.
The hardest
part of this comes from the horrendous handling of the
plane. Learn to
fly it first. Make sure that your first bomb is well aimed,
as it'll make
the rest of the mission much easier. Try to hit the back of
the middle
boat, as that should take out at least two boats, and most
everyone on
the dock. If you can hit the last boat before it takes off,
great. If not,
chase it down and blow it up. It never gets away, it just
circles around.
A couple of Cubans will make a getaway in a car. Get as
close as you can
to it and blow it away. If there was anyone left on the
docks, take them
out now. If you screw up on your first bomb, just restart.
The first one
is key.

Reward: $2000

3. Dirty Lickin's
Difficulty: 4-6/10, depending on your aim

I don't know why everyone thought this mission was so hard.
It really
isn't. Start by taking the adrenaline pill under the
stairs, then head
up. Do as the mission says and get up to your vantage
point. Crouch
down and start picking off Cubans. Once the first batch is
dead, two
vans will come. Pull out a Rocket Launcher or M60 and blow
them up before
they even get out. If you don't get them, just pick them
off. Lastly,
a group of about six Cubans will run out from an alley. I
took an M60 and
just did a spread fire. It took out all of them. Don't
bother with the
sniper rifle except for the first batch, it's worthless on
the vans and
the last bit. If you don't have an M60 or Rocket Launcher,
use the biggest
thing you have. Failing the mission once is good, as it'll
let you get
used to the location of where the vans come.

Reward: $5000

You can now go back to do Umberto's last mission. Auntie
Poulet calls
now. You're not welcome in Little Haiti anymore. Every time
you see a
Haitian, they'll be firing at you. Don't do this mission if
you haven't
covered all the unique jumps, rampages, and hidden packages
of Little
Haiti. It makes them hard as hell.

----------------------------
E. LOVE FIST, THE DRUNKEN BISEXUAL SCOTS

This is the band set up by Rockstar themselves, and are
found at the
music studio in Downtown. This is marked by a skull icon on
the mini-map.

1. *Love Juice*
Difficulty: 2.5/10

A nice, simple mission. Take a fast car and drive to the
blip down the
road. Face towards the road to save time. When the drug
dealer rips you
off, flatten him off his bike and take his money. Love Fist
needs some
lovin', so go over to Mercedes house. Face towards the road
if you can.
When she gets in, be ready to FLY. You have a minute and
thirty seconds
to get over to the studio, as the Love Fist concert is
about to start.
I made it with about ten seconds to spare, even in a
Deluxo...

Reward: $2000

Note: After this mission, Paul calls and says that Love
Fist could do
with some security work. The Biker gang should do that.
They open for
business.

2. *Psycho Killer*
Difficulty: 3/10

Someone is out to kill Love Fist, and its your job to stop
him. Drive
over to the record store in the limo. When you get there,
you'll watch
a cinematic that makes _NO SENSE_ at all, but whatever.
Follow the car
in the limo and ram it. Then drive-by it until it pops.
Hooray.

Reward: $4000

You can't do the last Love Fist mission until you complete
the Biker
gang's missions. See the next section.

3. *Publicity Tour*
Difficulty: 4/10

This mission is absolutely hilarious. The Love Fist limo is
rigged to
blow, and the band members that have to diffuse it are
drunk off their
asses! Nothing is funnier than drunken Scots! Just keep
driving down the
main highway of the west island, making a U turn at the
end. You should
have enough speed to not blow when you make that turn. Do
this a couple
of times, trying to not to drop the controller laughing at
Love Fist's
comments, and the bomb will be diffused. Drive them over to
the concert
hall, and you've completed the mission. For fun, while the
bomb is still
active, go full speed, then bail, and watch Love Fist
explode and kill
a huge group of people. It's pretty funny.

Reward $8000

That's it for Love Fist and Paul Kent.

----------------------------
F. BIG MITCH BAKER, THE HOG-RIDIN' BADASS

1. *Alloy Wheels of Steel*
Difficulty: 4/10

This is another racing mission, so it's up to you. I can't
come over to
your house to teach you how to drive, so...Start by taking
an Angel parked
next to you. Go to edge of the block, get a lot of speed,
and just tap
one of the bikers. This gives you a good two second lead.
Now, it's just
a matter of not wiping out. I had such a large lead by the
end that I
was able to fly off my bike, end up in the Police compound,
run around it,
and get back on my bike. So it can't be that hard...

Reward: $1000

2. *Messing with the Man*
Difficulty: 6.5/10

A lot of people e-mailed me saying that this was a hard
mission...it
really isn't. You have two minutes to show Mitch how pissed
you are by
causing as much chaos as you can in two minutes. My weapon
arsenal was
the Rocket Launcher, Molotov Cocktails, and a Spas-12
Shotgun. I blew up
any car I saw, torched any pedestrians, and fired at any
cop. I hid in an
alley behind the Greasy Chopper to keep from being
flattened. I had about
20 seconds left when I filled the chaos meter.

Now, if you have a tank, which you could've easily gotten
in the mission
"Sir, Yes Sir!", or by getting six stars and taking one the
hard way (like
me), then this is cake. Just fire the turret and run over
anything in
your way. With my tank, I did this in about 35 seconds.

Reward: $2000


--------------------------------------------------------------------------
SoccerOwl has this strategy:

All you gotta do is blow up a car outside and repeatedly
shoot at it.
That's all. Just shoot at the blown up car and your chaos
meter will
fill. It took me a few days to find that one. Slainte!

--------------------------------------------------------------------------

3. *Hog Tied*
Difficulty: 5/10
HELICOPTER COMPATIBLE--Instead of making the jump, fly to
the bike.

Some gang has stolen Baker's bike, so you have to get it
back. Start by
taking a PCJ-600 or a Sanchez. Go over the the stairs you
see in the
short cinematic, clear the road, and land on top of
Ammunation. Jump down
and take the bike. Now is where a bit of luck comes in...if
you didn't
sit with a shotgun and pick off all the nearby gang
members, you'll have
to hope that your tires don't get flattened. If they do,
you're going to
have a lot harder time getting back to Mitch. To get out of
the little
complex, go up some stairs and out. When you do, three Gang
Burritos
will be on your ass. This is why having flat tires is
really bad. I had
both of my tires flat, but I managed to get back. Just
weave in and out
of traffic, as that will throw the Burrito's off.

Reward: $4000

Note: You'll get a call from Mitch after this saying that
he'll do the
security job, so you can go back to work for Love Fist.

That's it for Big Mitch Baker and the Biker Gang.

----------------------------
G. PHIL CASSIDY, THE 'MILITARY' DROP-OUT

After you finish "The Job" for the Malibu Club, you can do
work for Phil.
These are marked by *gasp* a 'P' on your minimap, in the
junkyard.

1. *Gun Runner*
Difficulty: 5/10

Bah, this misson is evil. Take Phil's Patriot and drive it
north. Ram the
two trucks you see there, then drive-by them until they
explode. Try not
to rack up a wanted level. Take the weapons, even if you
have to swtich
out another weapon. Once you take these, Faggio-riders of
death will
appear. They can shoot out your tires, but are worth $100
each if you kill
one. Ram the other trucks, and do the same thing, taking
heed of the
stupid moped guys firing at you.

Reward: $2000

2. *Boomshine Saigon*
Difficulty: 4/10

Phil happens to be drunk off his ass on 'boomshine'
(moonshine mixed with
some battery acid), and Tommy's just in time to watch him
show off some
fireworks. Sadly, it doesn't work at first. He walks over
to get some
new batteries, and BOOM. His arm flies off and becomes a
bloody stump.
You just have to get him to the hospital. The catch--his
boomshine is
so strong, that you're drunk too! Sho shtake yoush and Phil
to sthe
hoshpital drunk. If a cop sees you, you get one star, and
the mission
gets a bit harder. Try not to run one over. Once you get to
the hospital,
Phil tells you that he knows a 'specialist' in Little
Havana. Thankfully,
that's right down the road. Drop him off and complete the
mission, and
get your vision back.

Reward: $5000, Phil's Asset Completed

You can now buy some heavy weaponry for a price at Phil's
place. Let this
be known that this is how the Phil in GTA3 loses his arm.
Some war eh?

Phil will call after saying that he's thankful for saving
him. Yak yak...

Well, that's it! There's every side mission. You've now
completed every single
mission in the game. Onto the R3 missions, arena challenges, and
all that good
stuff. You're a long way from 100%.

*******************************************************************************
IX. Side Missions
A. 'R3' Missions

In certain cars, pressing R3 will begin a special mission.
After
completing a certain amount of them, you get something.
That's a good
thing. Vice City has many of these missions to offer.

1. Firefighter
Available Vehicles: Firetruck
Difficulty: 6/10

Description--Circle fires the hose, the right analog stick
aims it. It
starts with just a burning car, then a burning car with one
person, then
a burning car with two people, then a burning car with
three people, etc.
At level 5, 9, 13, and so on, another car is added, and
thus more people.
This is pretty hard, so learn how to aim your hose.

Best Place For: Anywhere--I used Downtown because that's
where you find
the parked truck...I'd assume Escobar International would
be a good place
because of a lack of stuff to run into; however, the tunnel
may cause
lots of a mapping problems.

Reward for completing: Level 12 = Always Fireproof on foot

2. Distribution
Available Vehicles: Mr. Whoopee
Difficulty: 5/10

Description--People around the town need their "ice cream"!
Drive to them
and deliver. Easiness...or not...For every four you sell,
you get a star.
This is because it's not ice cream...it's magic powder.
Yea...magic...
Drive around for a bit to get rid of the star, then do four
more. For
the best results, stay near a Pay-and-Spray.

Best Place For: Vice Port has lots of druggies and very few
narcs. Yup.

Reward for completing: 50 in a row allows the Cherry Popper
factory to
earn you daily money.

3. Pizza Delivery
Available Vehilces: Pizza Boy
Difficulty: 4/10

Description--Someone needs his pizza! Pick it up from the
pizza place
and deliver it to him. For every level, you must deliver
one more pizza.
You have five minutes for every level. You are your own
worst enemy.
Don't hit any cars. You can carry six pizzas at a time, so
levels one
through six are damn easy. After that, you'll have to plan
your paths
well. You only get thirty seconds for dropping off six
pizzas and coming
back for more. This is pretty easy, and well worth it.

Best Place For: The east island--gotta love that beach!

Reward for completing: Level 10 = 150 Max Health

4. Paramedic
Available Vehicles: Ambulance
Difficulty: 8/10

Description--You have a set time limit to drive to a
patient on the
street, and get him back to the hospital. For every level
you go up,
you have to pick up another patient. You gain time by
picking a patient
up, and for dropping 3 off. For every bump you make
(hitting something),
their life ticks by faster. Drive safely.

This is the only time I condone cheating. Put the perfect
handling code
on, enter the health code to heal your ambulance, it's that
damn hard!
I haven't broken down yet...but I'm coming to that point.

Best Place For: Ocean Beach is the best and really only
place where you'll
ever pass this. The beach makes for easy clumps of
patients, so use it
wisely, and pray you don't flip.

Reward for completing: Level 12 = Infinite Sprint

5. Taxi Driver
Available Vehicles: Cabbie, Kaufman Cab, Taxi, Zebra Cab
Difficulty: 2/10

Description--Find a person who needs to be taxied, then
take him to
his location in a certain amount of time. You get money for
delivering
people faster, and the money goes up incrimentally. You get
bonuses at
five, ten, fifteen, et cetera. If your taxi gets too beat
up, your
passenger will flee. If you have enough time, get to a
Pay-and-Spray.
Otherwise, start over and get a new taxi.

Best Place For: Anywhere. It doesn't matter at all.

Best Vehicle For: Zebra Cab--it's the fastest and best
handling of all
the taxis.

Reward for completing: 100 Taxi Passengers = Hyrdraulics on
all taxi
vehicles.

6. Vigilante
Available Vehicles: Enforcer, FBI Rancher, FBI Washington,
Police, Rhino,
and the Ultimate Vehicle (Hunter).
Difficulty: 5/10

Description--You have a set time to find a criminal driving
around the
city, force his car to stop by ramming it, flipping it,
forcing it to a
corner, anything, and then kill the driver and the
passenger.

There's a pattern here. For every level, another criminal
gets put into
the car. For every four, a new car is added. After 12, the
cars split up,
and you'll occasionally end up with a sniper as a criminal,
or someone
inside somewhere. The Hunter has a special Vigilante mode
called 'Brown
Thunder' that is incredibly easy. The challenge comes from
not wrecking
yourself. I made $400,000 in the Hunter just by getting to
level 22.
It gets boring after a while.

Best Place For: I liked the west island the best, because
of the winding
turns that make for crashing criminals.

Best Vehicle For: The Rhino or Hunter are the only vehicles
that even make
this possible...

Reward for completing: Level 12 = 150 Max Armor

----------------------------
B. Arena

At 20:00-23:59, the downtown arena holds challenges. The
money earned
depends on time, number of other things done (destroying
cars, etc.), and
how many other arena challenges you've done.

Bloodring--A demolition-derby style race for checkpoints.
Difficulty: 5/10

This is fun! If being rammed to bits will trying to grab
one damned
checkpoint is your idea of fun. This sucks I tell you! You
only have to
get to one minute, so it isn't too hard, but the other cars
will ram you
and force you to spin. Flipping costs you between five and
ten seconds,
so beware. As soon as you hit one minute, you win. You get
more money
for destroying cars as your race.

Complete this mission and you can grab a Bloodring Racer on
the left side
of the arena. Thanks to Racer #27.

Dirt Ring--32 Checkpoints, 1 Sanchez, No Time
Difficulty: 6/10

Reward for under 5 minutes: $50,000!
Reward for under 10 minutes: $10,000.
Reward for over 10 minutes: $5,000.

I absolutely DESPISE this. Some of the checkpoints are hell
to get. My
record time is about fifteen minutes. Feel free to laugh.
Grab the
checkpoints along ground in the small track first. Then,
hit all the ones
that require you to simply gain speed and jump. Then, go to
the loops
and other semi-simple ones. Fourth, go for the ones that
require you to
cross a slim piece of wood or piping, but don't involve
cars. Lastly,
get the ungodly hard checkpoints that involve crossing a
slim board over
uneven cars. To note, you cannot get a checkpoint on foot.

Hotring--A 12 lap race
Difficulty: (for first) 8/10, (for second) 6/10, (for
third) 5/10

This is not easy at all. I was off my nut when I posted the
first info.
The first six cars want to race. The last six are hell bent
and destroying
everything around them. Get a quick jump into the top five
off the start
and try to get up to first or second within a couple of
laps. There will
be the occasional pile of cars in the middle of the track
that will ram
your car and slow you to a halt. If your car reaches a
sliver of health
get to the pit stop! Losing a few places is better than
losing the race.
You get $500 for third, $1000 for second, and $2000 for
first.

----------------------------
C. Rampages

There are 35 Rampages hidden throughout Vice City. In
these, you have
a certain amount of time to kill a certain amount of a
certain type
of people, or destroy a certain amount of cars. These can
be very
challenging. As I find these, I will post the location and
how to pass
them. You get incriments of $50 for every completion.

Unlike GTA3, there's only one location per rampage. Hooray.
You have two
minutes for every rampage.

Major, major credit to qwertyuiopasd of GameFAQs.com for
writing a truly
awesome rampage FAQ, and then letting me use his locations
and number
order. He helped me get the last six I needed, and thus,
you can see
them here. For his FAQ go to:

http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_vice_city_rampage.txt

Tips: 1. All of these are easier with 150 health and
armor.
2. If you've pissed off the Haitians, it's all that you'll
get. This makes
melee rampages evil.
3. Always come in full health and armor, so you don't die
as fast.
4. This is dishonest, but it does all of your tough
rampages for you.
The tank turret, the Hunter missiles and minigun, and the
Sea Sparrow
minigun can do the rampages for you! Abuse the hell out of
this if you
have to. Thanks to Feitclub.
5. Try to get a score of 45 at the Shooting Range after the
mission "The
Shootist". You'll have a quick reload ability that makes
this amazingly
easy.
-------------

1. This is on the beach south of your hideout, near a bush.
It's pretty
easy to find.

Weapon: Molotov Cocktails
Mission: Kill 30 Gang Members
How to do: Keep the Cocktails as far away from you as
possible, as they
drain 69 health everytime one hits you. Keep chucking them,
and ignore
the police. Not too hard, just throw them far.

2. Between the lighthouse and the main beach. Look around,
it's in plain
sight as well.

Weapon: Running Over
Mission: Kill 30 Gang Members
How to do: Make sure you already have a car, as it'll save
a ton of time.
This is incredibly easy. Just go up and down the sidewalk
running over
packs of gang members. I had 90 seconds left when I
finished.

3. On a hut south of Colonel Cortez's docks. You'll need to
have completed
the first set of Cortez's missions to access a boat. Go out
to the
uncompleted hut, and it's right there.

Weapon: Rocket Launcher
Misssion: Destroy 10 Vehicles
How to do: Boats are your targets. Just hope that enough
spawn out there
and just keep firing. Don't destroy your own boat; you need
it to get
back. You could also use a helicopter to get there, then
fly back to
mainland and do this easily.

4. On top of the Washington Mall (check the map that came
with the game).
Use the spiral ramps to get up there. It's in plain sight.

Weapon: Shotgun
Mission: Kill 25 Gang Members
How to do: The hardest part is that you won't always kill
in one shot. So
when a target hits the ground, fire a security shot. You
can either jump
down from the roof, or "snipe". Whatever works for you.

5. Drive south from the Washington hospital and look for a
grey 'L' on
your map. It's in there. It's hard to find the general
spot, but once you
get there, you'll find it.

Weapon: Katana
Mission: Kill 10 Gang Members
How to do: This is patheticly easy. Go up to a couple packs
of gangs and
cut them up. Laugh as they fall to the ground headless.

6. Directly across from Rafael's clothes shop, in an
apartment conplex.

Weapon: Chainsaw
Mission: Kill 20 Gang Members
How to do: This is pretty easy. Go up to a pack of gang
members and slice
them up. You can keep the chainsaw attacking by holding
down circle.

7. In the car park near your hotel, drive up the little
ramp at the top
and fall off. In the corner, you'll find this.

Weapon: PSG-1 (Sniper Rifle with Laser Scope)
Mission: Kill 35 Gang Members
How to do: This thing has rapid fire. Keep tapping Circle
and watch as
it blows the heads off a group of gang members. The cops
won't touch you,
and they won't either. Just have fun watch limbs blow off.

8. Down the road from the Ocean Beach hospital, in the
second house with
stairs. It's on a wall, run and jump to get it.

Weapon: M4
Mission: Kill 25 Gang Members
How to do: Whee! Just aim the weapon manually and blow a
pack of gang
members away. Before they realize what's going on, they'll
be dead. Stay
on the ledge where you picked this up from, as you have a
nice vantage
point.

9. Right next to the bridge leading to Starfish Island (I
mean RIGHT NEXT)
is a set of stairs. Run around up there to find this
rampage near a long
pool.

Weapon: MP5
Mission: Kill 25 Gang Members
How to do: No, you can't drive by with this. Just keep
aiming and re-
aiming at any gang member you see, kill them, and wait for
his cronies
to come after you. Cap them one-by-one.

10. South of the Malibu Club is a huge hotel. Go around
back of it and
you'll find this in the bushes.

Weapon: Spaz-12 Shotgun
Mission: Kill 30 Gang Members
How to do: Man, this is too easy. You can take out two or
three people in
one shot, and then kill them six more times. Overkill
doesn't count, so
make sure to re-aim.

11. Same location as the last one, but keep heading north.
It's at the
top of the diving boards.

Weapon: PSG-1
Mission: Kill 10 Gang Members
How to do: Stop laughing. Aim. Fire ten shots. Yay.

12. In the little cul-de-sac near Leaf Links. Very easily
found.

Weapon: Drive-By (Uzi)
Misson: Kill 35 Gang Members
How to do: Drive around the cul-de-sac firing until you
have enough
kills. This is easier on a motorcycle because you can fire
forward.
Just keep killing them. If they come up to your car, kill
them before you
get pulled out.

13. Near Leaf Links, on a dock behind the apartments.

Weapon: Chainsaw
Mission: Kill 20 Gang Members
How to do: Rev it up and charge at a pack of gang members.
By holding
down Circle you can keep attacking with it. Just mow them
down one-by-one.
Twenty isn't that hard to do.

14. North Point Mall, second level, near the escalator.

Weapon: RPG (Rocket Launcher)
Mission: Kill 30 Gang Members
How to do: You are your own worst enemy, one wrong shot and
you're
in more pieces than you'll ever find. Just keep firing near
the packs
of gangs, and try not to hit police, as it racks up wanted
levels.

15. Outside the doors of the North Point Mall's east side.

Weapon: M4
Mission: Kill 35 Gang Members
How to do: Same as the other M4 rampage. Just aim at a pack
of gang
members and kill them before they know what hits them. The
M4 fires mad
fast, so this is pretty easy.

16. Along the huge beach, behind a house. It's between the
North Point
Mall and the beach.

Weapon: Colt Python
Mission: Kill 25 Gang Members
How to do: Ready. Aim. Fire. When you see a pack of gangs,
aim and cap
them one by one. If some run at you, great! Easy kills! The
Python is
a one-hit death, so this isn't too hard. You can sprint as
well, and that
makes any rampage easy. Cops will come, but ignore them.

17. Go to the very north of the island, just north of the
North Point
Mall's parking garage is a house with two ramps. Go up one
of them around
back and grab this.

Weapon: Drive-by (Uzi)
Mission: Kill 30 Gang Members
How to do: Same as the last drive-by one. Motorcycles work
best, but you
can do it in a car. Just keep firing at anyone you see.
Except cops. Cops
aren't supposed to be shot. Don't get pulled out of your
car, either.

18. Heading west on Starfish Island, go to the very center
and look right.
There's a small alley there. Turn left as you go down it,
and at the very
end, head into a housing area. At the beginning of the
drive-way (at the
house), is the rampage.

Weapon: Running Over
Mission: Kill 35 Gang Members
How to do: Man, these are easy. Take the car near the
rampage, and drive
it over the ramp. Now that you're on the street, run over
any gang members
you see, and laugh as they crunch. Damn, I'm evil.

That's it for the east island and Starfish Island.

19. On that huge ship at the docks. It's between some of
the boxes.

Weapon: Rocket Launcher (RPG)
Mission: Destroy 15 Vehicles
How to do: Argh. This is the suck. Vehicles never spawn
when you need
them, so destroy any you see. If you have to, blow people
up and get
some cop attention. Cop cars are vehicles too.

20. Near the airport is a huge orange hotel. Go around the
left of it
to find this rampage.

Weapon: Grenades
Mission: Kill 35 Gang Members
How to do: This is a hard one as well. You can easily blow
yourself to
bits, and if a gang member chases you, you can't kill him
so easily.
Try to stay away from the packs and lob them far away, so
you have time
to run if they start following you. There is some luck in
this.

21. Hit the unique jump at Escobar Airport--the one in the
Surf VC bil-
board. Fly off this on top of the airport terminal. It's at
the very north
edge of it. You can use a helicopter as well.

Weapon: Rocket Launcher (RPG)
Mission: Destroy 12 Vehicles
How to do: Whee! More of this crap! Use the same strategy
as in #19.

22. Inside the airport terminal, it's in the back.

Weapon: Spaz-12 Shotgun
Mission: Kill 25 Gang Members
How to do: All right, a fun and easy one! The Spaz makes
all things easy,
so just lock and load. Cops won't bother you much as you're
inside.

23. Near the Fort Baxter Air Base, behind a sign.

Weapon: Minigun
Mission: Destroy 15 Vehicles (DAMMIT!)
How to do: If you can get a car to stop traffic beforehand,
you'll pass
this easily. I was able to get about seven cars in about
fifteen seconds.
If you rack up a wanted level, great! Cop cars are
vehicles, aren't they?
The hardest part of this is to get enough cars to come, and
you can't run
with a Minigun on hand.

24. Down the road north of Sunshine Autos, in a little
alley. Head up
the stairs and grab this on the roof.

Weapon: Ruger
Mission: Kill 20 Gang Members
How to do: Anything less than 30 is easy. Use the same
strategy of the
M4. Find a pack of gang members and blow them to bits. The
Ruger has some
choppy aim, but since one hit kills, it's no matter.

25. Take a helicopter and head the Starfish Bridge. Head
directly west
from it to find this rampage on the corner of a roof.

Weapon: Crappy Sniper Rifle
Mission: Kill 20 Gang Members
How to do: This thing reloads after every shot, very slowly
at that. If
you can't find enough gangsters, let go of R1, turn around,
then aim
again. A bunch of people should show up. You have a long
scope, so just
kill them as fast as you can, and ignore anyone that runs
away.

26. Behind the "El Corrupto Banko Grande", which is down
the main road
north, on the left side. It's not too far from the Starfish
bridge.

Weapon: Katana
Mission: Kill 10 Gang Members
How to do: Finally! Some pathetic easiness. Just run up to
a pack of
gang members, do some kung-fu fighting, and watch your
enemies bleed,
grasshoppa.

27. In the very center of Little Havana, in the middle of
some basketball
courts. Very hard to miss.

Weapon: Shotgun
Mission: Kill 25 Gang Members
How to do: As said, this usually takes two shots to kill,
so always fire
an insurance shot. Stay behind the fencing of the courts,
as it wards
away a lot of gunfire and leads your enemies into uncertain
doom. Twenty-
five isn't hard to do.

28. In an alley behind the Print Works in Little Haiti.

Weapon: Tec-9
Mission: Kill 35 Gang Members
How to do: This is ungodly difficult...the gun has no aim,
and takes like
two seconds of fire to kill one bloody Haitian. What I did
to beat this
was got on a PCJ-600 and drove to the main road. There's a
lot more space
and a lot less violent Haitians here. You can't drive-by in
this rampage;
I tried.

29. Head north towards Kaufman Cabs, but stop when you see
a large
bilboard reading, "Welcome to Hell". Look to your left to
see an alley.
At the end of this, and around the left corner, is the
rampage.

Weapon: Spaz-12 Shotgun
Mission: Kill 35 Gang Members
How to do: This should take out two or three gang members
per shot, so
just watch as they fall to the floor in a bloody heap.
Hehehe..."heap."
The Spaz is a beautiful gun.

30. As you head north down the main road, you'll find a
huge pool of
water. In the same little area is a parking lot, and in the
the east
corner of it is the rampage. Just go into the lot and turn
around.

Weapon: M60
Mission: Kill 30 Gang Members
How to do: Ah, some nice heavy weapon, and my weapon of
choice. Just
find a pack of gang members and hold down circle. It kills
in one hit,
and is very accurate, so have fun.

31. Behind Rock City and Well-Stacked Pizza in Downtown.

Weapon: Drive-By (Uzi)
Mission: Kill 35 Gang Members
How to do: This rampage is pretty hard. Make sure you have
a car before
you start...I messed up on that bit the first time. Drive
up and down
the road firing at the packs of gang members. If one comes
up to your
car, drive away and run him over. One missed kill is better
than being
torn out of your car. The cops can get annoying after about
25 kills,
because if they ram you, your aim gets thrown off.

32. Across the road from the Downtown Ammunation, up a long
flight of
stairs that are also a unique jump.

Weapon: Colt Python
Mission: Kill 35 Gang Members
How to do: Run down or just jump off of the staircase. Aim,
fire, re-aim,
fire, and continue the process until you've killed 35 gang
members. The
cops will probably come, but as always, ignore them. They
go away after
the rampage.

33. On the road that has Ammunation on it in Downtown, keep
looking
to your left. When you see a building with long, winding
stairs, walk
up them to find the rampage.

Weapon: Molotov Cocktails
Mission: Kill 40 Gang Members (wow...)
How to do: If you've completed level 12 of the firetruck
missions, you'll
love yourself, and love this rampage. If not, throw them
far and stay away
from your targets. Cops hate fire and you'll have three
stars by the end
of this. This is the single hardest rampage in the game,
unless you are
fireproof.

34. In the V.A.J. Finance center in Downtown. Starting from
the Hyman
Condo, go east out through the construction blockades. Look
to your right
as you go down until you see the big "V.A.J. Finance" sign.
It's in the
very back. Thanks to Robert for fixing a mistake here.

Weapon: Minigun
Mission: Kill 35 Gang Members
How to do: Have fun. Stay a decent distance away from the
gang members,
because if one gets up close, you're screwed. You can't run
or jump, and
you'll get killed by one guy with a fist because you can't
stand still
long enough to shoot. With that in mind, hold down Circle
and just let
'er rip. It took me 37 seconds to do this.

35. Near the helipads on Hyman Arena.

Weapon: Flamethrower (burrrrnnn...)
Mission: Kill 30 Gang Members
How to do: When fire is around, you'll be your own worst
enemy. A couple
of poorly shot flames and it will come back at you. Full
health and armor
is a must for this. For the strategy, just walk around
finding gang packs
and torch them. I was lucky to only get one star, but if
you get two, the
police won't do much to you, as they'll never get up the
arena stairs.

Again, major credit to qwertyuiopasd and his rampage FAQ.

http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_vice_city_rampage.txt

----------------------------
D. Unique Jumps

There are 36 Unique Jumps in Vice City. These are sometimes
hidden,
and sometimes blatant. By hitting a certain jump and
landing in the
correct spot (sometimes), you complete the jump. These are
shown in
cinematic view and are very cool. You get incriments of
$100 for every
jump. Unless specified otherwise, every jump will be hit
best on a PCJ-600
motorcycle.

Let's start with the huge alley south of the Malibu Club and
north of your
starting hotel. There are lots of jumps here.

1. There's a wooden plank set up against a wall along the
road. Rev up
from the grass and hit it. The jump is before the alley,
just to note.

2. As you head down the alley, you'll see a flight of
stairs (the ones
you used in 'Guardian Angels'. Hit it and fly onto the next
roof.

3. Same alley, different staircase. These are the ones
Lance used in
'Guardian Angels'. Rev up the beach wall and hit the
staircase, landing
on the police station's roof.

4. Farther down the alley is another flight of stairs, hit
them and land
on the ajacent roof.

5. Even farther down is a little wooden box, get a ton of
speed, and hit
it facing slightly left. Land in the middle of the alley to
get credit;
DO NOT LAND ON THE ROOF! That's not the jump.

6. Still farther down, and facing north, is another box.
Get some speed
and hit this one, landing on the roof across the road.

Now, we go to the Malibu Club, where a few jumps reside, or at
least, I can
give good directions to the stuff from here.

7. To the west of the entrance is large cement barrier, hit
this, and
go across the river.

8. Facing south from the same spot, rev up and go down the
grassy area,
where you'll see another cement barrier, hit this, and go
over the bridge.

9. Go across the bridge you just jumped, all the way to the
Starfish
Island bridge. Turn around, get some speed, and hit the
little dirt
mound, and go over the river.

10. Now, turn around from number 9, and you'll see yet
another cement
barrier. Hit this, and fly over the river.

11. Now, we go over to the construction site. There's one
that has
some partial windows, and one that doesn't. Go to the one
that doesn't,
all the way up to the third level. Get a decent amount of
speed as you
go somewhat north off the edge of the rail.

These ones have some hard locations to describe, but I'll try.
They are all in
the Ocean Beach area.

12. There's a large car park west of your starting hotel.
It looks like
a capital T. Go up to the top and hit the ramp, facing
south.

13. There's a building with white stilts and a staircase
leading to a
useless door in Ocean Beach. It's right next to the south
Pay-and-Spray.
Anyway, go down the alley and hit the stairs facing south.
Fly over
and land on the adjacent building.

14. Now, if you're on the same roof where you landed, hit
the staircase
in front of you. Now you should see three vents. Two face
south, one
faces east. Hit the left vent facing south and go over the
ajacent
building for this jump.

15. Find the Washington Mall car park, which I believe is
near the police
station in Washington Beach. Go up to the top, and face
east, towards the
shotgun pick up. If you had enough speed, you'll fly over
to the next
building.

16. Hopefully, you're still on the roof that you landed on
in jump 15.
You'll see a bunch of vents, but rev up and hit the one on
the far left,
clearing the next building.

17. If you have completed the first set of Colonel Cortez
missions, you
can access the northernmost docks. Go in, and turn left at
the first split
in the docks. Get a ton of speed and hit the jump.

18. Continuing your steam from jump 17, hit the next jump
on the docks.
Slam on your REGULAR BRAKE (not the handbreak) or else
you'll end up in
the water. If you're paranoid, bail as you land, then take
a boat in to
shore. Hooray, halfway through.

There is only one jump on Starfish Island:

19. Coming from the east, make the first right and head to
the inter-
section in the center. Stop, look right, and you'll see an
alley. Go
through it and turn right. You should see a large orange
house. Go around
it and find a small staircase. Go as far back as you can
from it and
use it as a ramp. There's jump 19.

There is also only one on Prawn Island:

20. On the far west part of the island, turn right to see a
long white
staircase, hit this, hit another ramp, and you'll be on the
correct roof.
Look right to see a long ramp, rev up and hit this to fly
over the film
studio doors and complete the jump.

Now, we go to Escobar International Airport, which has eight
jumps, all of
which are in the main airport...place. It's the largest one, and
it contains
the main airport terminal (the one with a sloping roof).

21. As you go into the airport, you'll see a large "VC Surf
3D" bilboard.
Heading south, it has a ramp. Hit this and land on top of
the main
terminal building.

22. Inside the main section, along the side and facing
east, is a mobile
staircase (okay, there are a lot, but this is the right
one). Hit it,
and land in the street or on the VC Transport building.

23. Further south is a large lift ramp, it's pretty hard to
miss. Hit
the left one and land in the street.

24. There's another set of mobile stairs that is facing
west and leading
over the easternmost loading bridge (the long white things
=P). Sail
over it and try not to face plant into the plane.

25. There's another loading bridge west of the one you just
jumped.
Do the same thing, still heading west.

26. Now turn around after this jump to seee yet another set
of mobile
stairs facing east over the same loading bridge. You
guessed it; jump it.

27. Farther west from the loading bridges is a large red
radar. Facing
east of this is a mobile staircase. Hit it (wow), and sail
over the low
part of the radar building.

28. Get a ton of speed facing west and hit a yellow and
black striped
runway marker. Use it to jump the radar building. Face a
bit to the right
as you hit it so you only jump the low part. You'll never
make it over
the radar.

Now, to Little Haiti and Havana, where four jumps reside.

29. East of Kaufman Cabs are a bunch of containers and a
floating police
bribe. Head around the road left to see the ramp you need
to hit to grab
it. Get some speed and go over. This is incredibly easy,
but try to go
over the bilboards as to avoid some head trauma.

30. Now south of Kaufman cabs is a broken down bus near
some houses.
Look north to see the ramp you have to hit. Jump the bus.

31. From where you are now, there's a large sewage channel
that runs
north to south. Facing east, in the middle, is a ramp. Hit
it and clear
the channel.

32. This one too me ages to find. Go north from the Cuban's
cafe. You'll
eventually come to a set of alleys that make a '+' type
intersection on
your minimap. Take the south one, and keep hitting the
ramps until you
end up hitting the one you need to.

Lastly, we go to Downtown.

33. Facing Ammunation is a long flight of stairs. Get some
speed and you
can land on the building. You do this in the Biker mission,
'Hog Tied',
but you can do it any time.

The last three can be hit anytime, but it's stupid. You do them
during the last
Film Studio mission, G-Spotlight.

34. When you start the mission, you get this one as you
crash through the
glass onto the huge building opposite.

35. Eventually, you'll come to a ramp on top of the
hospital. Use it to
clear the road and land on the Secondhand Circuitry shop.

36. The last one! Are you psyched? No? Meh, you shouldn't
be. You don't
get $1,000,000 when you complete all the jumps. Just
$10,000. Poopy foo.
This is the last jump of the mission; the one that leads to
the spotlight.

Lots and lots of credit to an e-mail by Wayne Taylor. I know he
copied it from
somewhere, but who cares? It was good info. O, and let me laugh
at VICKAKERS,
who tried to rip this section of my guide off. May he burn in
hell for his
insolence. Send him hate mail at [email protected]
He deserves it.
----------------------------
E. Hidden Packages

Again, there are 100 packages in Vice City. These are
absolute HELL
to find, however, the rewards are very good. For every 10
packages you
find, something is delivered to a location. It can be
armor, a weapon,
a car, it just depends. However, I am much too lazy to post
the
locations of all of these, and I couldn't tell you how to
get to them if
I had to...

Read bradsnet's Hidden Packages FAQ for a very detailed
list of how
and where all the packages are. He's the best. I swear.

http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_vice_city_packages.txt

Here's a list of all the prizes you can get:

10 hidden packages: Body Armor at hotel and Starfish Island
mansion.
20 hidden packages: Chainsaw at hotel and Starfish Island
mansion.
30 hidden packages: Colt Python at hotel and Starfish
Island mansion.
40 hidden packages: Flamethrower at hotel and Starfish
Island mansion.
50 hidden packages: PSG-1 at hotel and Starfish Island
mansion.
60 hidden packages: Minigun at hotel and Starfish Island
mansion.
70 hidden packages: Rocket Launcher at hotel and Starfish
Island mansion.
80 hidden packages: Sea Sparrow behind the huge mansion on
Starfish Isle.
90 hidden packages: Rhino at Fort Baxter Air Base.
100 hidden packages: Ultimate Secret Vehicle (Apache
Helicopter) at Fort
Baxter Air Base.

----------------------------
F. RC Races

These are spawned from Top Fun vans. Each one you complete
is worth
incriments of $100.

1. RC Bandit Plane Race--Located at the top of the
multi-story car park
near the North Point Mall.
Difficulty: 6/10

This is very hard, as the plane likes the mishandle up and
down, and the
checkpoints always seem lower than they are. As long as you
don't miss
a checkpoint, you have a smooth victory. The other planes
are very slow.

2. RC Bandit Car Race--Near the Dirt Bike track at the very
north of
the beach, at the starting line.
Difficulty: 5.5/10

Not easy, not easy at all. Try to get a lead by the first
lap, if you
get into first place and stay there for about 10 seconds,
all the other
cars will virtually disappear until you wipe out. So get a
quick lead,
and drive *gasp* safely.

3. RC Raider Checkpoint--Escobar International Airport,
near the southern-
most entrance.
Difficulty: 7.5/10

This is, in my opinion, absolute hell. It's not that the
checkpoints are
hard to get to, find, or that you even have a time limit.
The handling
on your stupid helicopter SUCKS. You press forward too far,
you crash
into the ground. You press R2 or L2 too hard, you'll spin
out. You
can pass this by going about five miles per hour and
crawling to every
checkpoint, but to try to go full speed is another story.

----------------------------
G. Checkpoint Races

You get $100 for the first completion every time.

Trial by Dirt--There's a huge dirt track around Downtown on
the west
island. Hop onto the Sanchez next to it to start the
checkpoint race.
It's kind of hard on the second lap because three Haitians
with
Machete's will come after you, and it rains...you get money
every time
you beat a record time...so do like 10 minute races and
then milk it.
Difficulty: 5/10

Test Track--There's a Landstalker next to the Sanchez. Same
thing, only
now the challenge comes from not flipping.
Difficulty: 4.5/10

PCJ Playground--On the side of the building across the
street from the
Malibu Club, there's a PCJ-600 resting next to the wall.
Start by hitting
the first jump and grabbing 1 and 2. Go off the wall and up
the stairs,
grabbing number 3. Grab 4-6 in the alley below while
gaining speed to
hit the wall and take 7 and 8 from the roof. Drop down off
the wall again
and pick up 9-11. Hit a little ramp and grab 12. Take 13-17
in the alley.
Drop down into the mall for 18 and 19. Go up the stairs for
20. Grab 21
and 22 along the road. Go down the alley and rev up. Get
full speed and
hit the stairs in the parking garage. You'll grab 23 in the
air. SLAM
on the brakes and stop on the roof for 24. I beat the 120
second time
limit by 30 seconds...
Difficulty: 6/10

Cone Crazy--On the roof of the parking garage near your
starting hotel is
a Stallion. There are five checkpoints with cones around
them. Collect
them all. You start with 12 seconds, and get 12 more for
every one you
grab. Start in the top right corner, and take the two up on
the ramp. Go
down to the opposite corner and grab the other one. Turn
around and go
through the 'U' turn of cones, taking the fourth, then park
into the last
one.
Difficulty: 3/10

The next four checkpoint races are all done with Sparrows,
and have
unlimited time, like Dirtring. They're very easy. You must
have the west
island opened to do these.
Difficulty: (average) 4/10

Ocean Beach Sparrow--Behind the Pay-and-Spray in Ocean
Beach is a pink
building. On top of it is the Sparrow that starts the
checkpoint race.
This is a pretty easy one, just watch out for palm trees.

Vice Point Sparrow--Across the street from the
Pay-and-Spray is a large
apartment complex. Turn right as you enter and you'll see
it in plain
sight. A bit harder than the Ocean Beach version, but still
easy.

Little Haiti Sparrow--This one is best reached if you
already have a
helicopter. A few blocks behind Kaufman Cabs and on top of
a roof is this
race. Pretty easy, but watch out for Haitian gunfire when
you fly low.

Downtown Sparrow--If you remember the mission G-Spotlight,
it's on the
same building you used to start it. It's down the road from
Ammunation
and on your first left. Look for a white staircase. It's in
plain
sight. This is the hardest one as you have to fly through
the hospital
and a large skyscraper. You have to have G-Spotlight
completed to do this
checkpoint mission.

----------------------------
H. Street Races (Sunshine Autos)

If you own the Sunshine Auto Car Showroom, you'll notice
the pink circle
with the map in front of it. These are the street races,
and they are
one of the best ways to make lots of money fast. Tour! is
the best for
this.

For all of these, the Hotring Racer is your best bet. It's
fast, it's
durable, and it handles well. It's the prize for completing
all four
Showroom car lists. Remember, hitting a cop car is one
star, running a
cop over is two. Losing a few seconds on a race is better
than ramming a
cop. If you get a large enough lead, you'll never see the
other racers
again, so drive like a panzie after that. Some suggest
blowing the other
cars up with a Rocket Launcher before the race, but that's
stupid. Two
stars only makes the race harder. If it's raining, don't
bother. You'll
have too much trouble on corners.

If you want to win easily, take out the Rocket Launcher
before the race
and make sure to blow up all the cars at once. Don't let
one survive...
then, take an easy drive back for the win.

ALWAYS start the race by getting speed and knicking the
front car. This
automatically starts the race and gives you a good two
second lead.

Difficulty: (average) 4/10

1. Terminal Velocity

Length: 1.1 Miles
Entry Fee: $100
Difficulty: 3/10--Pretty easy, just watch out on some of
the sharper
turns. This is a short race, but don't blow it by hitting a
cop. You
should finish this with flying colors.
Reward: $400

2. Ocean Drive

Length: 1.65 Miles
Entry Fee: $500
Difficulty: 2/10--It's longer, but the turns are so easy
it's hilarious.
Just drive.
Reward: $2000

3. Border Run

Length: 1.93 Miles
Entry Fee: $1000
Difficulty: 3.5/10--If you've pissed off the Haitians, then
you'll be in
a lot of trouble, as this goes right through Little Haiti.
It also goes
through Little Havana. The turns are sharper on this, but
it's nothing
too hard.
Reward: $4000

4. Capital Cruise

Length: 2.44 Miles
Entry Fee: $2000
Difficulty: 4.5/10--Kind of hard. Lots of turns, and cops
love this place
for some reason. Keep your speed up and don't wipe out.
Reward: $8000

5. Tour!

Length: 2.86 Miles
Entry Fee: $5000
Difficulty: 4/10--Don't let the length confuse you, this is
easy, and
pretty fun. It's the best way to make money, as you get a
$15,000 profit.
There are lots of turns, but most of them aren't very
sharp. Beware
of the massive amounts of cars around here though. They
make evil traffic
jams.
Reward: $20,000

6. V.C. Endurance

Length: *6.1 Miles!*
Entry Fee: $10,000
Difficulty: 5/10--A mix of durability, cornering, and
speed. Hey! That's
what the Hotring Racer has! Get an early lead and drive
safely. If a
car comes up on you, just speed up for a while until he
goes away. You
can win this race if your car explodes and you find another
fast one
because it's so long. It's also very easy to hit one
wandering cop, but
meh...it's worth the reward.
Reward: $40,000!

----------------------------
I. Other

Stuff that doesn't fit anywhere else goes here...yep.

1. Shooting Range
Difficulty: 4-7/10, depending on your aim

At the Downtown Ammunation, you can do the shooting range
challenge as
long as you've completed the Malibu Club mission, "The
Shootist." It's
the same as round one. Start by taking out all but the
heads on the first
two targets, and then just continuously take out the back
one. It's worth
three points, and it's the only way you'll hit the target
on time. If
you run out of ammo or time, the mission ends.

Reward: 30 Points -- $500
45 Points -- Fast Load Ability (very useful)

*******************************************************************************

X. Assets, Making This Game A Living Hell

Assets are technically side missions, but they're just so huge
that they
deserve a section of their own.

Once you complete the mission "Shakedown", you'll be able to buy
assets.
Each one has a certain mission or goal to do, and then it makes
daily money.
Some of them have more rewards than one.

A. BOATYARD

Price: $10,000
Location: Essentially the huge docks found in Viceport on
the west isle.
$ Per Day: $2000
Mission:

1. *Checkpoint Charlie*
Difficulty: 4/10

Get in the Squalo or Cuban Jetmax sitting on the docks to
start this.
The thing that makes this an absolute bi--hard thing is
that there are
three jumps you have to hit to get some checkpoints. EVIL.
Make sure you
hit every one of them head on. Keep going through picking
up all the
checkpoints. The 2:30 time limit isn't bad if you don't
miss any of them
or just blatantly screw up. As I said, the jumps are the
hardest part.

Reward: $5000, and the Boatyard Asset completed.
----------------------------
B. CHERRY POPPER ICE CREAM FACTORY (best name ever)

Price: $20,000
Location: Between Little Havana and Little Haiti.
$ Per Day: $3000
Mission:

1. Distribution
Difficulty: 4/10

A fancy way of saying, "Give 50 people their 'ice cream' in
a row". For
every four you sell, you get a wanted level. This is
because it's not
ice cream...it's magic powder. Yea...magic...Drive around
for a bit to
get rid of the star, then do four more. For the best
results, stay near
a Pay-and-Spray. Do this, get out of the truck, and you'll
get your
prize. The best place I found for this is Vice Port. There
are very few
cops, and lots of druggies.

Reward: Cherry Popper Ice Cream Factory Asset completed.
----------------------------
C. POLE POSITION STRIP CLUB

Price: $30,000
Location: South of your hotel.
$ Per Day: $4000
Mission: Go through the hallway in the back and enter the
first door on
the left to see a strip dance. Spend $500 on her.
Difficulty: 14,887,764/10

This is tough...change channels, get on the computer, go
jogging, or
watch the BOOBS. It's actually really stupid. Do it
anyway.

Reward: Pole Position Strip Club Asset completed.
----------------------------
D. KAUFMAN CABS

Price: $40,000
Location: At the north end of Little Haiti.
$ Per Day: $5000
Missions:

Get in the Kaufman Cab on the left side of the garage to
start these
missions.

1. *V.I.P.*
Difficulty: 3/10

It's time to go pick up a very important person from
Starfish Island.
Get out to the main road and head over there. If you have
fifteen or more
seconds left, face west back towards whence you came. When
you stop and
honk, a rival taxi will come and still your fare. Now, if
you were facing
west, just force into the nearby wall and drive-by him
until the V.I.P.
gets out, but DON'T SET THE TAXI ON FIRE! It's going to go
kamikaze on
you after you take the guy. If you weren't facing west,
just turn around,
and whack him into the wall and do the same thing. Drive
the guy to
Escobar and drop him off.

Reward: $1000

2. *Friendly Rivarly*
Difficulty: 4/10

You're losing fares all over town. Take out three rival
taxis to fix this.
Just do the same thing as in V.I.P., drive up to the taxis
and drive-by
until they pop and explode. Easy as pie.

Reward: $2000

3. *Cabmaggedon*
Difficulty: 5.5/10

This is a fun mission. Seriously, it is. Drive to the ally
at the docks
and honk for Mercedes. When you do, six taxis will show up.
It's the
demolition derby of all cab-osity. Don't go back towards
the gates like I
did because they're locked. Drive around for a minute
avoiding as much
contact as you can. Try to force as many as you can into
the sea without
going in yourself. Once the time limit expires, a Zebra Cab
will show up.
Either do the drive-by and ram tactic, or get out and make
one well-aimed
Rocket Launcher shot. Even if the car explodes, the driver
lives...so run
him over.

Reward: $5000 and the Kaufman Cab Asset completed.


--------------------------------------------------------------------------
Joey D. has this strategy:

First, before you honk for Mercedes, get a Packer (I was
lucky and jacked
one right outside the gate) and drive it down toward the
containers.
You'll notice one of the upper containers is missing. A
perfect fit for
your cab! Set up the Packer so you can drive your cab into
that area.
Next, grab the small straight job that's by the gate and
bring it to
8-balls which is right across from the containers. How
convenient! Park it
next to the Packer. Honk for Mercedes, then drive up the
ramp in-between
the containers and detonate the bomb. BOOM! All cabs are
wasted and you
suffer no damage. Now back off the containers and waste the
last cab!

--------------------------------------------------------------------------

----------------------------
E. SUNSHINE AUTO SHOW ROOM

Jnco904 has written a very helpful and informative Car Locations
guide, which
he has put a lot of time into...unlike me on this section. The
links is split,
so copy-and-paste it, removing the space.

http://db.gamefaqs.com/console/ps2/file/
grand_theft_auto_vice_city_car_locations.txt

Price: $50,000
Located: Down the road from Escobar Int'l Airport, on the
edge of Little
Havana.
$ Per Day: $1500, $4000, $6500, $9000 (depending on how
many lists)
Missions: Car Boosting (4 Lists)

This is such a great place to buy first, because it has the
best profit.
You get $500 per car, $20,000 per list, a bonus in your
daily revenue
per list, and a secret car for every list! Hot damn!

Difficulty: (average) 5.5/10, sometimes it's easy,
sometimes it's
amazingly hard. It just depends on how fast you find the
cars.

LIST I--SUV's and Mid-Price Cars

Landstalker--Go grab the one from the Test Track mission.
Idaho--Keep driving around. Read the vehicle database for
info.
Esperanto--Same as Idaho.
Stallion--Same as Esperanto.
Rancher--Hardest car of this set because it is easily
mistaken for a
Landstalker.
Blista Compact--Rare sometimes, then on every corner.
Beware or something.

Most of these are easy to find. Nothing real big here.

Reward: Daily revenue up to $1500, and a DeLexo in the
showroom.

LIST II--Sedans and a Limo

Sabre
Virgo
Sentinel
Stretch--Parked outside of Diaz's mansion on the right side
of the stairs.
Washington
Admiral

All of these cars are rare sometimes, but other times,
they're everywhere.
This could take you ten minutes or two days...

Reward: Daily revenue up to $4000, and a Sabre Turbo in the
showroom.

LIST III--Sports Cars

Cheetah--In a garage on starfish island.
Infernus--On the left side of Diaz's stairs.
Banshee--Out everywhere, check the streets.
Phoenix--Same as the Banshee.
Comet--Parked out front of the golf course.
Stinger--Starfish Island, in the house with a locked gate.

Reward: Daily revenue up to $6500, and a Sandking in the
showroom.

LIST IV--Random Specialty Cars

Voodoo--The neat little car with hydraulics, look in Little
Haiti.
Cuban Hermes--The Cuban gang car. Check Little Havana.
Caddy--The golf cart, check around the golf course.
Baggage Handler--Check around the airport.
Pizza Boy--A random scooter that appears behind pizza
places.
Mr. Whoopee--You'll have to own the Ice Cream Factory
first, then check
behind it for a free one.

Reward: Daily revenue up to $9000, and a Hotring Racer in
the showroom.

Head back to the Side Missions for info on the street
races, also part
of the Car Showroom.

That's it for the Car Showroom. This is the best profit for
any place
cost-for-reward.
----------------------------
F. FILM STUDIO

Price: $60,000
Location: Prawn Island; check your in-box map.
$ Per Day: $7000
Missions:

1. *Recruitment Drive*
Difficulty: 4/10

It's time to do some Tommy Vercetti-style porn film
work...go pick up
Candy Suxxx in Downtown. When you do, her pimp will show up
and drop off
some men. Kill them, get back in your car, and follow the
pimp's car.
If you have an explosive, just blow up his car at a stop
light. If not,
just keep ramming him, and ignore whatever men he drops
off. Once he's
dead, go pick up Candy. Now you can head over to Mercedes
at the near-by
Pizza Place. Take an easy drive back to the studio.

Reward: $1000

2. *Dildo Dodo*
Difficulty: 6/10

This is a tough mission, because the plane in this game
flies like crap.
You need to pull up a little bit, you'll go nowhere, or way
too far.
If you turn right or left, you lose lots of altitude. I
started by going
south to Viceport. Every time you pick up a blue
checkpoint, a red one
appears, and you'll have to go to that one next. After the
first one,
I just followed the checkpoints to Little Havana, then back
down to
Escobar. Then back up around and into Downtown. If you can
keep your
plane in tact, you'll finish this. Note that if you touch
land, you're
screwed. The Skimmer cannot take off on land.

Reward: $2000, and a pathetic Skimmer spawns behind the
studio.

3. *Martha's Mug Shot*--Best opening cinematic ever.
Difficulty: 4.5/10

Get in the Sparrow and follow Candy's limo. After a little
bit, you'll
see a cinematic with the mayor of Vice City, who would
rather be called
"Martha", and Candy. Park your Sparrow on the beach near
the marked hotel
and leave one of the doors open (don't ask, just do). Go up
the many
flights of stairs until you get to the top. Take the three
pictures and
run down the stairs. You now have five stars, and that's no
joke. The
last two sets of stairs have FBI agents on them, so either
charge in with
a shotgun or pick them off safely with a Sniper Rifle. Your
call. Head
to te beach adn grab your Sparrow. If it's not there, have
fun trying
to beat the FBI to the Pay-and-Spray, even though it's not
too far away.
If not, just fly safely back to the studio. Well, sort of
safely, the
police helicopters will shoot at you, but it takes quite a
few shots to
bring you down.

Note: About 4.6 billion people have IM'ed me about this, so
I'll add it.
You can land the Sparrow on a balcony of said hotel. Take
the pictures
and fly away unscathed.

Reward: $4000

4. *G-Spotlight*
Difficulty: 3/10
HELICOPTER COMPATIBLE--After making the first jump, get off
the bike,
take a copter, and just land on each checkpoint. No unique
jumps, but
that's what you get for being lazy.

This is just a matter of how well can you handle a
motorcycle. Take the
PCJ-600 and head to the blip. Go up the stairs, around the
building,
and into the elevator. When you reach the top floor, head
to the last
easy to find blip. Now push slightly forward on the analog
stick to lean
and gain speed. Ram through the glass and to the other
side. The goals
here are to not fall off the building, not wreck your bike,
and to not
get wasted by taking too much jump damage as you go across.
Follow the
checkpoints over the buidlings, hitting the jumps as
needed. You'll get
to two "checkpoints", where stairs will be dropped for you
in case you
miss a jump or something. The last jump is HARD. Push
forward to get more
speed and hit that ramp flying, slam the brakes on and pray
you made it.
Adjust the spotlight to see the BEST ENDING EVER.

Reward: $7000, Film Studio Asset completed, and three
unique jumps.

----------------------------
G. PRINT WORKS

Price: $70,000
Location: Northeast of Escobar International Airport in
Little Havana.
$ Per Day: $8000
Missions:

1. *Spilling the Beans*
Difficulty: 4.5/10

The Print Works is about to get into some counterfeiting
business, but
you'll have to find out when the plates are being
delivered. Drive to the
docks and go into the boat. Kill only the guards that are
in your way
and head up the stairs until you get to the pink dot. Once
you get your
info, do the same thing back. Kill all the guards that you
have to, and
get back in your car. You have two stars, but don't bother
with the Pay-
and-Spray; the Print Works is right down the road.

Reward: $2000

2. *Hit the Courier*
Difficulty: 3/10

Now, it's time to get the plates. Contrary to instinct, DO
NOT JUST RUN
IN WITH GUNS BLAZING! There are many...errr...well...chicks
with guns.
Some have Shotguns. Don't screw with them. Wait for the
courier in the
helicopter to get in her Sentinel XS just run her off the
road after you
have gotten away from the psychos. Once she dies, take the
plates back
to the Print Works.

Reward: $5000, and the Print Works Asset completed.

----------------------------
H. THE MALIBU CLUB

Price: $120,000
Located: Down the road east of Leaf Links.
$ Per Day: $10,000
Missions:

1. *No Escape?*
Difficulty: 5/10

This is the first of some damn hard missions; the Malibu
Club isn't just
some lame errand running place. Make sure you have full
health and armor
as you're bound to take some hits. Drive over to the
Washington Police
Department and go into the locker room. Come back out in
your cop uniform
and head up the stairs. Grab the key card and the hidden
package, then
head downstairs into the small prison. Bust out Cam and get
in your car.
If he hops in, great! If he doesn't, feh...come back later.
Drive like
nuts to the Pay-and-Spray, as you have four stars. The cops
will be on
you like locusts. If you see a road block, go around it
along the side-
walk. There are spike strips. Survive the trip and remove
your wanted
level. Take Cam to his house across the bridge.

Reward: $1000

2. *The Shootist*
Difficulty: 4-7/10, depending on your aim.

Another mission where I can't really help you. It's all
about your aim.
Drive to the downtown Ammunation and meet Phil. You're
about to start a
shooting challenge. For the first one, aim for the back one
and hit any
target that comes in front of it. Conserve the ammo to last
the entire
time limit. Hopefully, you'll get 30 points here. The
second course is
a bit harder, and every target is only worth one. Try to
get about 20
points here, because the third only has a few hittable
targets. The last
bit is pretty hard (I'm still on the third; don't get
confused), which
is why I wanted you to get about 50 points by this time.
Hit whatever
targets you have to. When the third portion ends, walk over
to Phil if
you met the quota. You now have your shooter.

Reward: $2000

3. *The Driver*
Difficulty: 8/10, seriously

BAH! This mission sucks! You have a Sentinel, Hilary has a
Sabre Turbo.
Totally fair...this has a lot of luck and a lot of driving
skill in it,
neither of which a guide can give. Try to force him into a
car or pole,
then get a huge lead. Take any grassy shortcut you can. If
you manage
to beat him, congrats. This is a hell of a mission. I got
lucky; a cop
rammed the crap out of him. The strategy that many have is
to park a
Hotring Racer on the first turn and take that, playing
catch-up with
Hilary.

Reward: $3000

4. *The Job*
Difficulty: 6.5/10

This is a damn hard mission, but rewarding, and fun. Start
by driving
in the taxi over to blip. Get out and let Hilary start
driving around
the building. Cross the street and get into your Bank Job
outfits. Run
in and watch as Tommy, Cam, and Phil take over. There are
five stray
security guards--One on the balcony up the stairs, one
around the corner
upstairs, one guarding the safe, one in a small room with
body armor
on the second level, and one near the manager. Take them
out quickly.
Go to the safe killing the three guards, then head back
down. Take out
the two guards and grab the body armor. Talk to the manager
and drag him
up the safe. Go check on Phil, and you'll watch as the
alarm is set off.
The SWAT is coming in, so back off and prepare to blow some
heads away.
Once you've killed them all, walk out the door.

Hilary drives up, and gets blown away. Hooray! Take out the
SWAT guards
around you and get into the taxi. Push past the Enforcers
and get to the
Pay-and-Spray. What sucks here is that although no more
police will come,
the ones left from the bank will still be there. Drive over
to Cam's safe
house and revel in your rewards.

NOTES: Cam is allowed to die. Phil cannot die until you've
exited the
building (although he shouldn't be able to die ever, I'll
explain why).
If Cam and Phil die, you fail. If you die...you fail...

Reward: $50,000, The Malibu Club Asset completed, and the
Bank Job outfit
delivered to the club.

After this mission, Phil will call and tell you to come do
some work for
him. In my experience, I've had Phil die twice...and he
still called me.
So it's either a bug, or Phil is a spirit from beyond the
grave.

Congratulations! You've completed every asset mission and now
have a daily
earning of $48,000, or $53,000 is you've completed the Vercetti
missions.
Make sure you take the time to drive around town and grab cash
whenever you
have the chance. Now for the final missions...scroll back up.

Credits to Damemorder and his e-mail with all the assets, their
prices, and a
description of what you must do to make money. Credits to
Straitor Clark for
even more good info.

*******************************************************************************
XI. Cheats, Codes, and Secrets

Remember, cheating for fun is good; cheating to beat a mission
is bad. Create
a file just for cheating, and feel free to mess with it, it's
safer. Rockstar
has a knack for making you unable to get 100% if you cheat. By
this, I mean
you'll get stuck at 99% forever. FOREVER!!! This effects some
people, and not
others. No one knows why...it's like the holes in Swiss Cheese.

A. Cheats

U = Up
D = Down
R = Right
L = Left
X = X
O = Circle
T = Triangle
S = Square
R1 = R1
R2 = R2
L1 = L1
L2 = L2

Gameplay Cheats
R1, R2, L1, R2, L, D, R, U, L, D, R, U----All Weapons #1
R1, R2, L1, R2, L, D, R, U, L, D, D, L----All Weapons #2
R1, R2, L1, R2, L, D, R, U, L, D, D, D----All Weapons #3
R1, R2, L1, X, L, D, R, U, L, D, R, U-----Full Armor
R1, R2, L1, O, L, D, R, U, L, D, R, U-----Full Health
R, L2, D, R1, L, L, R1, L1, L2, L1--------Commit Suicide
R1, R1, O, R2, L, R, L, R, L, R-----------Raise Wanted Level
R1, R1, O, R2, U, D, U, D, U, D-----------Lower Wanted Level
O, X, L1, L1, R2, X, X, O, T--------------Ladies Man (Girls
follow Tommy)

Character Skin Cheats
R, R, L, U, L1, L2, L, U, D, R------------Change Clothes
L1, L2, R1, R2, D, L1, R2, L2-------------Ricardo Diaz
O, L2, L, X, R1, L1, X, L1----------------Lance Vance
O, R2, D, R1, L, R, R1, L1, X, L2---------Candy Suxxx
R, L1, U, L2, L1, R, R1, L1, X, R1--------Ken Rosenberg
R1, O, R2, L1, R, R1, L1, X, R2-----------Hilary King
D, L1, D, L2, L, X, R1, L1, X, X----------Love Fist Guy 1
R1, L2, R2, L1, R, R2, L, X, S, L1--------Love Fist Guy 2
R, R1, U, R2, L1, R, R1, L1 ,R, O---------Phil Cassidy
O, L1, O, L2, L, X, R1, L1, X, X----------Sonny Forelli
R2, L1, U, L1, R, R1, R, U, O, T----------Mercedes

Vehicle Spawning Cheats
O, O, L1, O, O, O, L1, L2, R1, T, O, T----Rhino
D, R1, O, L2, L2, X, R1, L1, L, L---------Bloodring Racer
U, R, R, L1, R, U, S, L2------------------Bloodring Banger
R1, O, R2, R, L1, L2, X, X, S, R1---------Hotring Racer 1
R2, L1, O, R, L1, R1, R, U, O, R2---------Hotring Racer 2
D, R2, D, R1, L2, L, R1, L1, L, R---------Romero's Hearse
R2, U, L2, L, L, R1, L1, O, R-------------Love Fist
O, R1, O, R1, L, L, R1, L1, O, R----------Trash Master
R, L2, D, L2, L2, X, R1, L1, O, L---------Sabre Turbo
O, L1, U, R1, L2, X, R1, L1, O, X---------Caddy

Other Vehicle Cheats
R2, L2, R1, L1, L2, R2, S, T, O, T, L2, L1--Blow Up Cars
R2, O, R1, L2, L, R1, L1, R2, L2----------Aggressive Drivers
O, L1, D, L2, L, X, R1, L1, R, X----------Pink Cars 1
O, L1, D, L2, L, X, R1, L1, R, O----------Pink Cars 2
O, L2, U, R1, L, X, R1, L1, L, O----------Black Cars
R, R2, O, R1, L2, D, L1, R1---------------Low Gravity
T, R1, R1, L, R1, L1, R2, L1--------------Perfect Handling

Weather and Other Cheats
R2, X, L1, L1, L2, L2, L2, D--------------Sunny Weather
R2, X, L1, L1, L2, L2, L2, T--------------Cloudy Weather
R2, X, L1, L1, L2, L2, L2, S--------------Very Cloudy Weather
R2, X, L1, L1, L2, L2, L2, O--------------Stormy Weather
R2, X, L1, L1, L2, L2, L2, X--------------Foggy Weather
O, O, L1, S, L1, S, S, S, L1, T, O, T-----Speed Up Time
T, U, R, D, S, R2, R1---------------------Slow Down Time
D, L, U, L, X, R2, R1, L2, L1-------------Peds Riot
D, U, U, U, X, R2, R1, L2, L2-------------Peds Hate You

New Cheats
O, L1, D, L2, X, R1, L1, R, X-------------Robocops (don't ask)
R2, O, U, L1, R, R1, R, U, S, T-----------Media Level Meter
R, R2, C, R1, L2, S, R1, R2---------------Hovering Cars (DRIVE
ON WATER!)
R1, X, T, R, R2, S, U, D, S---------------Weird Wheels
R1, R2, L1, L1, L, D, R, U, L, D, R, U----Car Speed Doubled

WARNING! WARNING! If you save with the "Peds" codes, they will
NEVER go away!
If you die or get busted with a character code, your game may
freeze! This
is not my fault!

As you can see, I have EVERY code. STOP SENDING THEM TO ME!
PLEASE! I beg of
you These are all courtesy of www.gamefaqs.com and its codes
page. Thank you.

NO MORE CODE E-MAILS! (Sorry for raving like this, but it does
get really
annoying sending the same e-mail copied-and-pasted over and over
again...)

--------------
B. Secrets

Indestructable Admiral--Fail Guardian Angels by killing Diaz,
but take
his Admiral. It can't take damage. Awesomness. Thanks to Brian
Noel.

Bulletproof Sabre Turbo--In "The Driver", fail the race, and
then push Hilary's
car into a garage. It will eat him, and the doors will unlock.
Enjoy.

The Hunter--The Hunter is the Ultimate Vehicle, the Apache
helicopter. There
are two ways to get it. First is to beat the mission, "Keep Your
Friends
Close". It will then be at the Military base. You'll need the
cop uniform to
get in without being mauled to death. Second is to get all 100
packages. It
will then spawn at a helipad south of the hotel. If you have
both, it will
alternate locations.

Parking Meters--In Downtown, there are lots of parking meters.
Knock them over
for easy cash. Thanks to the lots of people that submitted
that.

Helicopters or Boats with Wheels--Take a helicopter or boat into
the Pay-and-
Spray, and it'll have wheels when you come out. Amazing.

Run Forever--If you haven't done level 12 paramedic, just tap X
instead of
holding it to run forever.

Beachball Challenge--Take the eastern entrance to Starfish
Island. Go to the
first house on your right and go into the yard. There's a
beachball in the
empty pool around there. Run into it and watch it fly. Watch the
shadow and hit
it again. Numbers will appear over your head. It serves no
purpose except as a
stat on that page as "Keepy-Uppies". Thanks to Mark Kowalski.

--------------
C. Easter Eggs

An Easter Egg is something stupid put into the game for a quick
laugh. Look
below for some examples.

Blue Thunder--"Brown Thunder", the name of the Vigilante
missions that occur
whenever you use the Hunter comes from an (awful) 80's movie
called "Blue
Thunder", which featured a helicopter, named Blue Thunder, with
a massive
chaingun and many, many gizmos. The guy in the movie used the
helicopter to
prove his innocence. Or something like that. Also, the
helicopter was able
to perform flips, a feat impossible for any helicopter today
save a select
few. My massive powers of deduction tell me that Rockstar threw
that one in
for laughs. Thanks to DodgedBullet.

Apartment 3C--In Scarface, Tony Montana's friend is killed in
his bathtub by
a chainsaw in Miami. Vice City ha this. From the Ocean Beach
Pay-and-Spray,
go two streets north, and turn left. You should see a pink
apartment building
with some stairs. Go up the stairs and walk into a fully black
door. Inside a
blood-soaked bathtub is a chainsaw.--Thanks to Marcell.

Video Games--If you own Kaufman Cabs, look at the right wall and
the games.
One is the in-game advertised, Degenatron, and the other is
GTA3's Pogo the
Monkey. I haven't checked, but the Little Haiti pizza place has
the same
arcade games.

Super Moon--If you shoot the moon with a sniper rifle a few
times, it will grow
to an enormous size.

Mad Boobage--After you complete the missions for the Film
Studio, go look on
the desk of the Starfish Island mansion to see some screenshots
from the film.

Phone Numbers--Certain numbers are spoken on the radio, and they
work. YOU USE
A REAL PHONE FOR ALL THE _IDIOTS_ THAT ASKED ME HOW TO USE THE
CELL PHONE.

1-866-9-SAVE-ME for Pastor Richards Salvation Statue
1-866-9-BURY-ME for The Farewell Ranch
1-866-PILLAGE for Thor's Self Help Line
1-866-434-SELF for Think Your Way to Success (thanks to Jeff)

Neon Wang--On the hotel you take pictures from in "Martha's Mug
Shot", look
at the lights around 23:00. They look like a giant wang. (thanks
to quasi)

GTA3 Poster--In Tommy's room in the hotel, the GTA3 guy is
firing a gun in
front of a taxi. Yay.

More coming soon. If you want to submit, send mail with the
title "Easter Egg".

--------------

D. Glitches

Cycle Save--NEVER SAVE THE GAME ON A MOTORCYCLE! It's bad! It
makes your file
get all corrupted. That's bad.

Missing Weapons--After a rampage, you lose the weapon of the
same class you
were holding before it. So if you had a Rocket Launcher and you
did a Minigun
rampage, you lose the Rocket Launcher and the Minigun.

Stuck in the Wall--Take a bike or a really fast car and slam
into a wall or
door, you'll get stuck halfway through.

Tommy the Bike--Position a bike on a clothes pick up so that
when you get off,
you don't pick it up. Get back on, and Tommy will turn into a
bike. Press
triangle to undo this.

Unlimited Taxi Time--If you drop someone off as the time ticks
of zero, you'll
end up with infinite time on taxi missions. Now, not only is it
boring, but
very easy to get 100 drop offs! Thanks to Ryan Crites.

Door to Nowhere--There is 1 glitch that i know, get a motorcycle
(any kind)
then go to the malibu club drive the motorcycle thru the door
and you will be
in some place with green water and a big sqaured black shit i
dont know what
it is suppose to be. to get out, simply drive out to the big
black sqaure.
Thanks to klonoa.

If you want to submit, send mail with the title "Glitch".

*******************************************************************************
XII. FAQ

Q: When was Grand Theft Auto: Vice City released?
A: Some stores put them on shelves the day they were received,
October 28th.
However, the set date was the 29th.

Q: What is GTA: VC's ESRB rating?
A: M (17+), get a parent/college student to buy it for you.

Q: Why can I only hold 8 weapons?!?
A: Because, if you had all 35 some-odd weapons to scroll
through, it would
become very annoying. Plus, most of the weapons are very
similar.

Q: Where can I get a helicopter?!
A: Complete the Diaz mission, "Phnom Pehn '86". The whole city
is then opened
up. The first place to get one is at the Hyman Condo, purchased
for $14,000.
It has a helipad and a free Maverick. You can get them later at
the airport.
Also, there is one on top of the west island's police station at
the northern
section. Climb the stairs and grab it. There is also one on top
of the VCN
buidling, and it's called the VCN Maverick. Check your in-box
map.

Q: When is the entire city unlocked?
A: After the Diaz mission, "Phnom Pehn '86".

Q: Where is the DeLuxo?
A: Finish the first set of cars for the Sunshine Autos garage
and it's a prize.

Q: Where is the Sparrow helicopter?
A: There's one on Diaz's helipad if you can get 80 hidden
packages.

Q: I can't find any planes! Where are they?
A: I HAVE FOUND ONE! Thanks to many e-mails, if you complete the
mission "Dildo
Dodo" for the film studio, a Skimmer appears behind the lot.
There. You
have a plane. Quit asking me where one is.

Q: Why can't I buy assets yet?
A: Complete the mission "Shakedown" to buy them. There's a huge
spoiler in the
mission before, so I can't say any more yet.

Q: Why don't I have a garage?
A: You have to buy a new house, and it will come with one. Leaf
Links
Apartments is $6000 and has one garage, some more expensive ones
have three,
and the Hyman Condo has a helipad as well as three garages.

Q: How do I rob a store?
A: Go up to the store clerk, aim your gun at him, and keep this
up as the
money is put on the counter. At three stars, you'll have four
stacks of
money. Get ready to drive as fast as possible to a
Pay-and-Spray. Congrats!
You're $1000 richer.

Q. How do hookers work?
A: Get a nice car and drive up to a hooker. Honk at her, and
she'll get in.
Drive to a secluded place and watch the car rock, she'll get out
after you
have 125 health. Now run her over and get your money back. This
works
better at night. By secluded place, I mean in some bushes or in
a dark alley.

Q: How do I access the last missions?
A: Complete EVERY SINGLE Asset! Not all but one, not all but
two. ALL OF THEM.

Q: Where can I get the Ultimate Vehicle, the Hunter?
A: There are two ways. First is to beat the mission, "Keep Your
Friends Close".
It will then be at the Military base. You'll need the cop
uniform to get in
without being mauled to death. Second is to get all 100
packages. It will
then spawn at a helipad south of the hotel. If you have both, it
alternates
in locations.

Q: How do I get into the Hyman Arena in Donwtown?
A: It's in the guide, but it's only open between 20:00 and
23:59.'

Q: What is "Fishes Fed"?
A: How many times you've drowned.

Q: How do I get the strip club to work?
A: Go through the hallway in the back and enter the first door
on the left to
see a strip dance. Spend $600 on her to get $4000 a day. You can
also see Pole
dances here.

Q: I'm an idiot that doesn't really how to use a real phone; how
I do I call
the phone numbers in the Easter Egg section with the cell
phone?
A: You smash your memory card until it explodes--works every
time.

Q: Why didn't you post my submission/reply to my e-mail/read my
IM?
A: I received 170 e-mails in one day, and over 80 IM's. I am
very busy, so
some stuff never gets read. Odds are, if it says "I have codes",
I don't care.
Most of the codes are already posted here, and the rest are
probably crap.

Q: I can't beat this mission, and you don't have it up yet! Why
won't you
help?
A: I'm writing this FAQ, playing GTA: VC, and going to a very
strict school. I
have lots of stuff to do...

Q: I found this and it's not in your guide, and you want it, how
do I send it
in?
A: Awesome! My e-mail is [email protected]! Remember, you
get full
credit for good finds.

Q: I have a question that should be in this FAQ, can I send it
in?
A: Sure...it may not be posted, but it's worth a try.

*******************************************************************************
XIII. Contact Information

Have a submission, idea, criticism, hate mail? Send it to me at
[email protected]! I'm also on AIM at Mookow973. You can
find me on
GameFAQs as AggroSk8er.

If you send me a code, I'll delete it. If you ask me where to
find something,
chances are, I'll tell you to check the map that came with the
game. If you
ask for help on a mission I haven't got to yet, odds are, I
can't help you.

If you have a question on something already answered, I will
yell at you and
call you stupid. My patience has run short...

*******************************************************************************
XIV. Special Thanks

I would like to thank Rockstar, Rockstar North, and all related
companies for
making this game! I would also like to thank GameFAQs for
providing me with
some good FREE info. It's too hard to name names...I'd like to
thank Jeff
"CJayC" Veasey for posting this guide (albeit after many
submissions). I would
also like kick all the gaming pay sites who force you to click
past the links
to "GTA: VC info here!" only to find a question asking for how
you'd like to
pay. Lastly, I'd like to thank everyone who has IM'ed me or
e-mailed me with
good info. O, and boo to everyone who sent me stupid stuff.

Myke--For another awesome GTA: VC FAQ.
Jnco904--For lots of good info and a Car Locations FAQ.
qwertyuiopasd--For his Rampage FAQ.
bradsnet--For the best FAQ ever, the Hidden Packages FAQ.

"I feel blessed."--Fernando Martinez

*******************************************************************************

Das End. Copyright 2002 Chase Ansok.

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