GetDotted Domains

Retro Game Walkthroughs For
"Grand Theft Auto: Vice City"
(PlayStation 2)

This game is also available on Xbox, PC and PS1.

Retro Game Walkthroughs for Grand Theft Auto: Vice City (PlayStation 2)
Submitted By: Drazen
Odd Jobs
____________________________________________
-----------------------------------------------------------------------------

[1] The Cherry Popper Ice Cream Mission

Purchase Price - $20,000
Located - Little Havana
Generates on completion - $3,000 per day

This asset is to distribute creamy treats to as many people as
possible without getting busted, wasted, or exiting the Mr
Whoopee truck. But this isn't any old ice cream, it's a drug
filled ice cream, this is why you have to be careful when
dealing to junkies. The best possible strategy for this is to
deal as many treats as possible until your wanted level reaches
1, then drive around avoiding the police and then continue to
deliver your treats again, continue this pattern until you have
delivered 50 treats. After 50 treats have been delivered, you
will have completed the Cherry Popper Ice Cream Factory Asset.
Money can be earned from each sale; these depend on where you
perform your transactions:

0) Airport - $12
0) Starfish Island - $18
0) Prawn Island - $14
0) Little Havana - $8
0) Little Haiti - $8
0) All others - $10

If you perform your sales near a Pay 'n' Spray, you can get a
higher wanted level and then get rid of the cops using the drive
in, but this also loses the money you have just gained.


______________________________________________

[2] Car Showroom Missions

Purchase Price - $50,000
Located - Little Havana
Generates on completion - $6,000 per day

The car showroom provides a list of cars to be collected plus
six street races. Once you complete all six street races and
complete all four car lists then the car showroom generates
$6,000 per day. Before you start the street races I suggest you
complete the car lists first, as they provide a set of fast cars
that could be used in the street races i.e. the hotring
racer!!!

[Stolen Car Lists]

Head to the lower garages behind the building and there will be
a list of cars on the wall near a single garage. Complete this
list and a car will be rewarded to you and found inside the
showroom. Another list then appears which in turn provides a
car as a reward. Complete all four lists and the job is done.

} List 1

0) Landstalker
0) Idaho
0) Esperanto
0) Stallion
0) Rancher
0) Blista Compact
Reward Car)) Deluxo

} List 2

0) Sabre
0) Virgo
0) Sentinel
0) Stretch
0) Washington
0) Admiral
Reward Car)) Sabre Turbo

} List 3

0) Cheetah
0) Infernus
0) Banshee
0) Phoenix
0) Comet
0) Stinger
Reward Car)) Sandking

} List 4

0) Voodoo
0) Cuban Hermes
0) Caddy
0) Baggage Handler
0) Mr. Whoopee
0) Pizza Boy
Reward Car)) Hotring Racer

[Street Races]

Head to the poster on the wall next to the stolen car lists and
select the course of you choice. My only warning when choosing
to race, if you lose, you can race again, but at the cost of the
entrance fee. During races you can change vehicles but this
costs valuable time; watch out for road hazards, other drivers
and the police, who are very worried when it comes to street
races... You've been warned!!!

Race #1 - Terminal Velocity

Entrance fee - $100
1st place reward - $400
Preferred car - Hotring racer

Not a long race, takes place between Fort Baxter and the
airport; quick and easy.

Race #2 - Ocean Drive

Entrance Fee - $500
1st place reward - $2,000
Preferred car - Hotring racer

A little longer than the first race with two long straights with
hairpins at both ends (a thin loop); it runs along Ocean Drive.

Race #3 - Border Run

Entrance fee - $1,000
1st place reward - $4,000
Preferred car - Hotring racer

Double the length of race #1; takes place in midtown on the
mainland between Little Haiti and Little Havana.

Race #4 - Capital Cruise

Entrance fee - $2,000
1st place reward - $8,000
Preferred car - Hotring racer

A lengthy track stretching from the southernmost part of Ocean
Beach to Washington Beach; long but quick.

Race #5 - Tour!

Entrance fee - $5,000
1st place reward - $20,000
Preferred car - Hotring racer

An extensive track spanning northern Vice Point and into
mid-Washington Beach.

Race #6 - V.C. Endurance

Entrance fee - $10,000
1st place reward - $40,000
Preferred car - Hotring racer

Six times the size of race #1 and does exactly what it says on
the tin. An endurance race that provides a cruise around all
the districts of Vice City.


***Alternatively, when you arrive to take your starting
position, speed up and then jump out of the vehicle and let it
role into position. Equip your bazooka, and as it counts down
to start 3.2.1... Go Go Go... aim and fire at the centre of the
set of cars, this will take all competitors out of the
competition allowing you to complete the race with the greatest
of ease.***


______________________________________________

[3] Arena Missions

The Hyman Memorial Stadium can be found northwest of Downtown,
near your Hyman Condo. The stadium doors open every evening at
20:00 until midnight, just wait for the doors to open at the top
of the stairs and enter. It featuring three different types of
challenging motor sports. One event is featured each day (look
at the banner above the doors to see which one) comprising of
Bloodring, Dirtring and Hotring.

> Bloodring

The object if this mission is to drive through each checkpoint
that appears and increase your time to the target time. Once
the target time has been achieved the mission is over. Your
best option is to try and stay on track with the checkpoints,
drive towards them using acceleration and if you get spun off
course, use reverse (its always helpful). Watch out for the
dirt floor as it has a tendency to let your vehicle slide. This
mission also incurs damage, watch your car health and make sure
you don't destroy the car, you incur damage every time a car
rams you, but if you ram another car, you don't incur the
damage... they do. You'll get $1000 for completing this
challenge, and a further $100 bonus for each car destroyed.

> Dirtring

This was the longest and enjoyable arena mission to complete.
At the start you are given a Sanchez dirtbike and your object is
to pass through all the checkpoints, but in order to get all the
checkpoints you have to drive up thin, broken walls or beyond a
narrow wooden planks (use you speed once your on the plank, try
not to steer once your on your way). Jumps are needed to reach
checkpoints through hoops (you need to pull a wheelie through
the burning hoop as it cannot be reached with both wheels
straight), its daredevil kinda stuff.
There are 32 checkpoints in all to be collected in the fastest
time; you'll receive $50,000 if completed in less than 5
minutes, $10,000 is in less than 10 minutes, and $5000 for each
time you complete the mission in more than 10 minutes.

> Hotring

Prepare to enter a Nascar-style race where demolition is the
game... The race lasts for 12 laps and you con only win by
finishing 1st, 2nd or 3rd. If your car is destroyed you'll be
disqualified but you have the chance to repair your car every
lap; enter the pit stop on the side of the straight but be quick
as this can lose you valuable positions. Try and avoid
collisions with others to keep your health and few pit stops can
keep your lead.
Hint: You can use your drive-by in this mission, but the cars
reappear on the track but at the back of the pack.
1st position rewards you $5000, 2nd place gives you $1500 and
$500 for third position.


______________________________________________

[4] Pizza Delivery

Jump on a Pizza Bike and you'll trigger this job. You must
deliver your load of pizzas before the time expires. To deliver
pizzas throw it using the drive by view and O. Deliver all the
pizzas in time or else a rival pizza firm gets the delivery, to
restock return to the pizza place.
Each time you make a successful delivery, the number of pizzas
you must deliver increases. You receive $10 for each pizza
delivered and a bonus of $5000 for the completion of a strand of
deliveries. Try not to waste any pizzas, if you miss with a
throw, drive into the pizza to move it close to the person, this
costs time, but saves an awful lot if you had to return to the
pizza place and back again.

*Complete level 10 to unlock Max Health of 150hp.*


______________________________________________

[5] Taxi Driver

Get into a taxi and press R3 to begin the taxi driver job. Pick
up a fare and follow the blip on the radar to the fare's
destination, drop them off in the required area and you'll gain
a fare. Pick up another fare and so on... If you deliver them
quickly you'll get speed bonuses, watch out though, if you drive
too dangerously the fare will bail! Fares are based on distance
and speed.
Hint: The Kaufman cabs tend to roll over easily, so use the
normal taxis to complete the Taxi Driver job.

Reward:

Level 1 - $50
Level 2 - $200
Level 3 - $450
Level 4 - $800
Level 5 - $1250
Level 6 - $1800
Level 7 - $2450
Level 8 - $3200
Level 9 - $4050
Level 10 - $5000
Level 11 - $6050
Level 12 - $7200

*Deliver 100 fare's to unlock the Boost! Boost allows all cab
type vehicles to perform a hydraulic jump by pressing the L3
button.*


______________________________________________

[6] Paramedic

Get into an ambulance and prepare for life as a paramedic. To
trigger the mission press R3 and then continue to the
destination specified on the radar and pick up a patient. Take
them to hospital and then continue with the next patient. As
you maintain a streak, the tougher it gets, more patients need
to be picked up and the paramedic level increases. Levels are
the same as the Taxi Driver.
Try to keep your speed when driving the ambulance and to slow at
corners using the handbrake, use the sirens to avoid traffic.

*Reach and complete Level 12 to unlock infinite sprint, this
allows Tommy to run without getting winded.*


______________________________________________

[7] Vigilante

Get into a police vehicle and take on life as a copper by
pressing R3. You have to track down the target on the radar and
take him out by any means necessary (use drive-by, on foot
destruction, or ram him off the road). Every target eliminated
gives you more time to track down another; watch out though as
the level increases so does the amount of criminals on the road
and in the vehicles. Levels are the same as Taxi Driver.
Try not to damage your vehicle too much or you might need
another, you can hop out of vehicles and into another briefly
but you need to be quick. Use your sirens to avoid traffic.

*Reach and complete Level 12 to unlock 150 armour.*

> Brown Thunder

Collect all 100 hidden packages and claim the secret vehicle
from the Air Base, or 90 packages for the Rhino. Both these
vehicles have a different vigilante mission called 'Brown
Thunder'. It still counts as a vigilante mission and is much
easier to reach level 12 with.


______________________________________________

[8] Fire Truck

Get a fire truck and press R3 for the fire fighter missions.
Use L3 to trigger sirens and avoid traffic and O to use the
mounted water jet. This water jet must be used to extinguish
the fires. Follow the radar to find a fire, doubt the fire and
then the people that emerge from them. The increase in level
means the increase in amount of cars and people in them.
Fire trucks aren't damaged easily and are easy to control using
the handbrake.

*Reach and complete Level 12 (same as Taxi Driver) to unlock
Fireproof, you now have the ability to run through fire without
getting burnt.*


______________________________________________

[9] Shooting Range

Head for Downtown Ammu-Nation and after completing "The
Shootist" mission you are able to return to the back of the
store and compete in a shooting competition. The challenge is
the same as in "The Shootist" mission, just shoot as many
targets as you can in the time limit, but if you run out of ammo
the round is over. You'll receive $500 every time you pass the
mission.

*Score higher than 45 to unlock Fast Reload. This gives you the
ability to reload quickly, there is hardly any reload and faster
firing between magazines.*
Submitted By: Unknown
Walkthrough.........................3
3.1 - Ken Rosenberg
I - The Party
II - Back Alley Brawl
III - Jury Fury
IV - Riot
3.2 - Avery Carrington
I. - Four Iron
II - Demolition Man
III - Two Bit Hit
3.3 - Colonel Juan Cortez
I - Treacherous Swine
II - Mall Shootout
III - Guardian Angels
IV - Sir, Yes Sir!
V - All Hands on Deck
3.4 - Ricardo Diaz
I - The Chase
II - Phnom Penh '86
III - The Fastest Boat
IV - Supply & Demand
3.5 - Tommy Vercetti's
I - Death row
II - Rub Out
III - Shakedown
IV - Bar Brawl
V - Cop Land
VI - Cap the Collector
VII - Keep Your Friends close
3.6 - Rock Band Missions
I - Love Juice
II - Psycho Killer
III - Publicity Tour
3.7 - Biker Missions
I - Alloy Wheels of Steel
II - Messing with the Man
III - Hog Tied
3.8 - Umberto Robina
I - Stunt Boat Challenge
II - Cannon Fodder
III - Naval Engagement
IV - Trojan Voodoo
3.9 - Auntie Poulet
I - Juju Scramble
II - Bombs Away!
III - Dirty Lickin's
3.10 - Phil Cassidy
I - Gun Runner
II - Boomshine Saigon
P.1 - Phone Mission #1 (Road Kill)
P.2 - Phone Mission #2 (Waste the Wife)
P.3 - Phone Mission #3 (Autocide)
P.4 - Phone Mission #4 (Chk In @ Chk Out)
Vehicle List........................4
Weapons List........................5
Side Missions.......................6
6.1 - Pizza Delivery
6.2 - Ambulance
6.3 - Taxi
6.4 - Mr. Whoopie
6.5 - Police
6.6 - Fire Truck
6.7 - Top Fun (RC vehicles)
6.8 - Red Stallion
6.9 - Sanchez
6.10 - Landstalker
6.11 - Sparrow
Secrets.............................7
7.0 - Hunter
7.1 - Bulletproof Admiral
7.2 - Bulletproof Sabre Turbo
7.3 - Get in Leaf Links early
7.4 - Clothes
Businesses..........................8
8.1 - Sunshine Autos
8.2 - Kaufman Cab
8.3 - The Malibu Club
8.4 - Cherry Popper
8.5 - Film Studio
8.6 - Pole Position Club
8.7 - PrintWorks
8.8 - Boatyard
Hideouts............................9
Radio Stations.....................10
Hidden Packages....................11
Tips and Tricks....................12
Credits............................13
Copyright..........................14

==========================================================================

Walkthrough
==========================================================================

Before you go on and start your first mission, here are several
things you
should know:

* - A single cop running down the street after you or a
police car will pull up besides you and try to bust you down. If
one pulled you out of the car, you'll be busted that way too.

** - Two or three police cars will be after you and try to
take you down. Get to the Pay 'n Spray or grab the Police Bribe
somewhere in the game.

*** - Helicopter will track you down with the spotlight while
police cars and a new vehicle in the chase, the Cheetah will be
in pursuit after you. Sometimes they will set up a roadblock or
two police cars to act like a barricade to hold you down.

**** - Heavy units coming in! Police cars are driving more
aggresively than before and they arrive and catch you quickly as
well. A new vehicle in the chase, the Enforcer, and the police
start using stop strips

***** - You got the FBI after you in their black Rancher! Good
job! Now they are getting serious about this and try to gun you
down.

****** - When will you ever give up?! The military are after
you along with the FBIs, Helicopters, Cheetahs and Police Cars.
The military will carry the Rhino and the Barrack OLs with them
to get your butt in jail.

-Go to any fast food place in the malls or the pizza place and
order
food and your health will go back to 100

----------------------------------
The first thing you have to do is to head for the hotel, which
is the pink
dot on the radar, you can take the Admiral or any other vehicle
to get there.
Enter the building where the pink dot is, you can either save
the game (tape
cassette) or go on to see what your first mission is.


An Old Friend
------------------------

A conversation between Tommy and Sonny took place, Sonny asked
if Tommy have
the money and Tommy told him no. Sonny got mad and said it was
his money and
he doesn't like to be put down. Tommy told Sonny that he will
take care of it.

After the conversation, head to the Lawyer's Office, which is
where the "L"
is in the Washington Beach area.

-------------------------------------------------------------------------------
3.1: Ken Rosenberg
------------------------
I. The Party
------------------------

The lawyer tells you about this guy, Colonel Juan Cortez, is the
one who set
the deal up with him and he has a party going on in the yacht
somewhere and
the lawyer have been invited but he does not want to go there
because there
are big guys after him. Tommy shutted him up and he tells the
lawyer that he
will take care of it.

Stop by Rafael's first, his place is in the Washington Beach
area, he will
give you a nice blue Armani suit! well...maybe not Armani...but
its nice
though. A scene of a biker shows up, nice bike he says, take it
if you want
to. Go to the party at Colonel Juan Cortez's yacht. If you can't
find it,
it is a little bit to the south of the southern bridge that
connects the
two islands, and you'll see that pink dot on your radar.

You'll meet up with Juan Cortez and then he'll introduce you to
his daughter,
Mercedes. Mercedes will take you around the yacht and tell you
about each one
of the guests on the boat, then she wants you to take her to the
Pole Position
Club. Pick a car and go to the Pole Position Club, it isn't far
from here.

Once you drop her off, you will be rewarded $100.

------------------------
II. Back Alley Brawl
------------------------

Go back to Ken Rosenberg, the lawyer, to see what to do next. He
will tell you
about this guy, Kent Paul and Ken says that he's always at the
Malibu Club,
so go pay him a visit.

Take your vehicle and head straight to the Malibu Club, it is
located right
in the middle of the island you are on, but it said its in the
Vice Point
area. Anyway, head on inside and you'll find the drunk Kent
trying to pick
up a girl inside the club. He has nothing to give you, Tommy
pushed him down
and then head outside. Your next objective is to find the chef
on Ocean Drive.
A yellow dot will appear on your map and that is where the chef
is, drive or
run over there and you'll find the chef in the alley. Beat him
up and take the
cellphone, a black man shows up and tried to be partner with you
because he
saw what happened. More chefs behind you, ignore them and follow
the guy back
to the car. This time, go to the Ammu-Nation, a gun shop, up in
Vice Point. Go
to where the Gun symbol is on your map to get there. There are
only two guns
available to buy, a Colt 45 and Ingram Mac 10. Exit out of
Ammu-Nation and then
go back to the hotel to complete this mission and collect $200.
Head back to
the lawyer's office.

------------------------
III. Jury Fury
------------------------

Ken found out that there are guys coming down there and take him
out, he
thought Tommy said he is taking care of this, he also ask for
the money.
Tommy told him to relax and he hasn't got to the money part.
After you leave
the office, the guy standing in front of you got ran over and
left behind a
hammer, take it! There are two yellow dots on your radar, they
were where
the juror's car is, go to one of them and then smash the car up,
do the same
with the other car and you'll receive $400 for this.

------------------------
IV. Riot
------------------------

Finally, something fun to do. Avery wants you to stir up a riot
over on the
island near Washington Beach. Stop by Rafael's to get new
clothes and then
head over to the destinated spot. Beat up 4 workers in the area
to start
a riot, then if you have a weapon, blow up the barrels in the
area. If
you don't have a weapon, then beat up the police first, grab the
gun off him
and then target the barrel next to the two vans (press R1) and
then fire!
One more van to blow up but the barrel is too far away from it
and its radius
blast isn't big enough to hit the last van. So, beat up some
cops and take the
pistols from them and start firing at the van. Whenever you see
a flame emerges
from the front of the van from all the bullet going in, that
means the van will
explode, mission accomplished, $1000 will go in your hands.
That's it for Ken
Rosenberg, and you can move on and do some things for Avery, he
is the "A"
marked on your radar.


--------------------------------------------------------------------------
3.2 - Avery Carrington
------------------------
I. Four Iron
------------------------

Avery wants you to go to a golf club because a big man is there
that he does
not like, he also gives you a free membership card to get in the
golf club.
You need some clothing though, head over to JockSport to get the
golf clothes.
A chick is checking you out, hm, thanks! The golf club isn't far
from here, go
across the nearby bridge and turn right to enter the club. When
you go through
the metal detector, you'll notice that you can't carry guns in
there and they
are left behind. Pick up the golf club to the right and then
take the Caddy
to where the yellow dot is on your radar.

Go up the stairs and one of the guys in black suit will come
over you then
the big guy will jump in the golf cart and drive away. Quickly
jump in the
golf cart and chase down after him, but run over the group of
guys in black
suit first so they won't be any trouble to you. You can try to
knock the big
guy over on his golf cart and then beat him up. If he has
already left the
golf club and is on the road, hurry out of the club and jump in
a fast car
and then keep following him. Once you catch up to him, ram into
him as hard
as you can and exit out of the vehicle, drag him out and beat
him up with
your golf club. $500!

------------------------
II. Demolition Man
------------------------

Avery will be out of town and he needs you to go to the
construction site and
demolish it. Run to the Top Fun van to start the mission. You
get to fly in
the helicopter, pick up the bomb and go to any one of the four
pink dots,
but with how hard to control the helicopter, you've been given a
good amount
of time of 7 minutes to get all 4 bombs in each one of their own
spot. Pick
up the first bomb by pressing [] and then fly the helicopter
over to the
construction site (where you see 4 pink blips on the radar),
drop the bomb on
the first and lowest barrel, then head back to pick up another
bomb. The 2nd
barrel is 1 floor up, the 3rd is 2 floors up and the last barrel
is the 3rd
floor up. To drop the bomb, press O.

------------------------
III. Two Bit Hit
------------------------

Avery introduces you to Donald Love, from GTA III, and Avery
wants you to
stir up a conflict between the Cubans and the Haitians. Go to
the clothing
store in Little Havana to get a disguise. Head over to where the
pink blip
is. Block the car where the gang leader is and throw a bomb in
there if you
have one. If the gang leader has already left in his Romero
Hearse, grab a
car and chase him down but try not to TAILGATE the Romero Hearse
because it
will begin to drop coffins and if you run over one, it will blow
up. Drive
along beside the Romero Hearse and bang into either side and try
to get it
to hit the wall or get stuck somewhere and then blow it up using
a bomb or
something.


--------------------------------------------------------------------------
3.3 - Colonel Juan Cortez
------------------------
I. Treacherous Swine
------------------------

Cortex tells you about Gonzalez and how he got to a new level
and Cortez
didn't like where Gonzalez is going, so he needed you to take
the chainsaw,
whoa...a chainsaw? now that's going too far, but hey! why not do
it for
money? Go to where the pink dot is on the map. Head inside and
you'll find
Gonzalez, head down there and cut him up with the chainsaw. If
he escape
out of the building, you can just jack a car and run him over,
the police
will be after you after you kill Gonzalez, so hurry and go to
the new pink
dot on the map, which is the Pay 'n' Spray, park your car in the
garage to
lose the warrant and you don't have to pay $100, but next time
you park your
car in any one of the Pay 'n' Spray garages in the game, you
will lose $100.

------------------------
II. Mall Shootout
------------------------

Cortez wants you to go meet someone in the mall who has the
guidance chip, so
get in a vehicle and go to the yellow triangle on your radar,
which is where
the Washington Mall is. You can drive a car in there, or a
motorcycle into the
mall, or just use your feet. Go up the escalator and meet the
guy in the
purple suit. A conversation will go on from there, FBI agents
will be spying
on you and then they will try to hurt you or capture you. Ignore
them and go
after the target. Grab a fast car and run him down. If he is
riding on the
motorcycle, use the same strategy and run him over if he falls
off the
motorcycle and then pick up the guidance chip. Head back to
Cortez in order
to complete the mission and get $500.

------------------------
III. Guardian Angels
------------------------

In this mission, Cortez wants you to go watch over Diaz's men at
the drop off,
but he dropped off some protection at the multistory carpark for
you. Go to
the target on the radar, this is where the car parking building
is, but to
get in it, use the alley, then go up the ramp. Pick up the Ruger
here and
Lance will show up. Lance will go with Tommy to the drop-off. Go
to where the
pink blip is on your radar. Diaz and his men will show up and
they will talk
with the other group, business stuff. You need to watch out for
anybody behind
Diaz on the street (men in white clothing) and kill them off.
Two men in
Sandbags will take Diaz's

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