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Retro Game Walkthroughs For
"Mario Kart Double Dash"
(Gamecube)

Retro Game Walkthroughs for Mario Kart Double Dash (Gamecube)
Submitted By: Krykos™
How to come 1st in every race

Mushroom Cup
Track 1 - Luigi Circuit

Watch out for the chain chomp (that big black ball on a chain) as he'll eat you if you get too close. There are 2 shortcuts to look out for. 1 is on the right on the 1st straight but you could get munched easily here. The other 1 is on the 2nd straight after the hill but this is difficult to spot. On 50cc the track is split in half so it's easy. On 100-150cc there is barrier. Watch out for other riders.

Track 2 - Peach Beach
Welcome to Isle Delfino! I don't remember this being in Super Mario Sunshine but I'll carry on anyway. watch out for the tide, and the duck things. 2 shortcuts, 1 is left of the beach + you need a boost to use it. The 2nd is left of the 1st straight, go into the pipe. This wastes time though.

Track 3 - Baby Park
This track is mental. Watch out for weapons flying about. PRACTISE power sliding, it's essential in harder difficulties.

Track 4 - Dry Dry Desert
Hey don't this look like Kalimari Desert on the N64? Oh well. Watch out for pokey plants, the tornado, and quicksand. 1 shortcut, in the bit after the first corner, use a boost through the rough. Try not to make a mistake on 150cc!

Flower Cup
Track 1 - Mushroom Bridge
Mario, Mario, Mario of Mushroom, watch out for that car (sing to the tune of George of the Jungle).AAAAAAAAAAGGHHH! You'll be crying every time you hit a car. 3 shortcuts, 1st - after 1st tunnel, road on left, use boost on it. 2nd - After finish line, staircase on left, drive down into green pipe. 3rd - on the side of the bridge are boosts, just don't fall off.

Track 2 - Mario Circuit
Here comes my vast knowledge of Mario. Oh it's come back now. Watch out for Goombas, Pirahna plants and chain chomp. Power slide all hairpins. 1 shortcut, on straight with goombas, boost through grass.

Track 3 - Daisy's Cruiser
Imagine being travel sick on this course - you're driving a car on a boat, how unluckly. The item boxes, and tables move across the floor, so try to weave in and out of them. Even though it's tempting DON'T GO IN THE SWIMMING POOL! Watch out for the rubber dinghies as they'll whack you in the face. 1 shortcut, fall down hole in floor, and drive towards a vent.

Track 4 - Waluigi Stadium
RIPOFF! This is basically Wario Stadium on the N64. Look out for water, hotheads (the fire) and pirahna plants. 1 known shortcut, boost through muck after sharp hairpin.
Star Cup
Track 1 - Sherbet Land
mmmmm........sherbet. Watch out 4 the shy guys who are ice-skating, freezies (ice things) and ice water. Try not to be frozen by the freezies on 150cc, or you're dead meat, sonny.

Track 2 - Mushroom City
More freaking cars!?! I had enough of that on Mushroom Bridge! Dodge out of the cars' ways, and the hole in the floor. 2 shortcuts, After 1st junction, go straight and turn left onto pink road. Hole in road, thin track on right side, use a boost. Don't fall off.

Track 3 - Yoshi Circuit
Everyone's favourite track (you know it is, or I'll come to your house and shove a pneumatic drill up your...). You get the point. 2 shortcuts - after 1st hairpic drive into grass and boost over water. After tunnel, gap in fence, aim correctly for a grass ramp and boost. Hopefully, you'll land in a tunnel. You'll miss the next hairpin. Do 1 st shortcut on harder difficulties.

Track 4 - DK Mountain
AAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGHHHHHHHHHH!!!!! Let's do that again. The DK cannon is the best thing ever in the game. Watch out for boulders, gaps in the floor, and the rickety bridge. On 150cc, don't fall down the fricken holes.

Special Cup
Track 1 - Wario Colosseum
This track was designed by a drunken monkey. Try not to fall off the sides. Power slide round the tight corners. hahahaha. Sorry, it sounds funny. 1 shortcut, boost pad shoots you over big gap in floor. You only have 2 laps.

Track 2 - Dino Dino Jungle
Watch out for the dinosaur's feet, geysers (not 'ard men), and holes. 2 shortcuts, when track splits up turn right onto a bridge with boost pads. Don't fall off the sides. After tunnel, turn right towards a bridge use boost and fly over gap to other side. Don't muck up.

Track 3 - Bowser's Castle
The name of this track strikes fear in all Mario Kart fans hearts. Watch out for Thwomps (those things that like to sit on you), fire, gaps and Bowser's face. DEAR GOD IT'S HIDEOUS!!! 1 shortcut known to man, on straight with fireballs drive into gap in barrier, and jump onto another part of the track.

Track 4 - Rainbow Road
You knew it was coming, your back to win the game. No Mario Kart game is complete without this. Designed by Osama bin Laden himself. Welcome back to Rainbow Road. No shortcuts this time. Only boost pads and weapons of mass destruction. No sides. 150cc is harder than steel. Only tip, don't fall off.

Secrets. I won't ruin the surprises.

Special characters - win Special Cup on 100cc.

Surprise - beat Mushroom Cup on 150cc

Special surprise - the biggest challenge in Double Dash. To unlock, beat Special Cup on 150cc.

Special surprise - beat All cups mode on 150cc.
Submitted By: MoJoJoJo
Karts –

Each character has their own kart, but you only get certain ones from the start – Mario, Donkey Kong, Princess Toadstool, Bowser, Baby Mario, Yoshi, Kooper and Wario from what I remember. The rest you have to unlock.

Mario Kart DD has 8 types of kart, which can all go up to 190mph. All have different stats, out of five, for top speed, acceleration and weight.

Speed – well, speed is pretty obvious. How fast the kart can go. 1 would be a brick, 5 is the Roadrunner on acid.

Acceleration – how fast the kart can get to full speed. Acceleration is very important, since most attacks will knock you off course and stop your kart, which means you have to try and get back in the race.

Weight – how light or heavy the kart is. Weight is important, since it controls your ability to knock the other karts around. If two karts collide and one is heavier than the other, the lighter of the two will be sent flying. If they are equal in terms of weight, they will both be knocked back an equal amount. Weight also determines handling - the heavier karts may be able to knock the other racers around like the local school bully, but turning can be a nightmare for them. Lighter karts can turn very easily, heavier karts need more room. Weight also affects a kart’s ability when it goes off-road (on to the grass etc)

Character’s Karts -

“Red Fire”

Mario’s kart
Top Speed - 3
Acceleration - 3
Weight – 3

Like the original Mario Karts, Mario is the generic character (although, in this game, it’s his kart, not actually him) With a good balance of stats (3,3,3) it’s great for new players to help them get to grips with the game. It has no weaknesses, but also no strengths.

“Green Fire”

Luigi’s kart
Top Speed - 4
Acceleration - 2
Weight - 2

Looks just like Mario’s, only it’s green and has Ls instead of Ms. However, it doesn’t handle like Mario’s kart. It's faster, but the low weight allows it to be knocked around and it also has lower acceleration.

“Heart Coach”

Princess Toadstool’s kart
Top Speed - 2
Acceleration - 4
Weight – 3

Well, it certainly is pink. Not the manliest of cars, to say the least. Decent on sharp turns, but the slow top speed will mean you’ll be eating dust on the straight tracks.

“Bloom Coach”

Daisy’s Kart
Top Speed - 3
Acceleration - 3
Weight - 2

Looks like Princess Toadstool’s kart, but handles very differently. Not exactly the best kart in the game, it has moderate speed and acceleration, but is light can be thrown around by the other, heavier karts. Quite good off-road, though, due to the weight.

“DK Jumbo”

Donkey Kong’s kart
Top Speed - 4
Acceleration - 2
Weight - 4

Heavy, but also fast, the only problem is the slow acceleration. However, unlike lighter karts, it can’t be knocked around so easily when speeding up, which is an advantage.

“Barrel Train”

Diddy Kong’s kart
Top Speed - 4
Acceleration - 2
Weight – 3

A strange one, this kart. It’s for lightweights, but has slow acceleration and a medium weight. Good for the straight tracks, but avoid it on the circuits which need good handling or where you’re likely to be knocked off course (since it’s acceleration isn’t great)

“Goo-Goo Buggy”

Baby Mario’s kart
Top Speed - 1
Acceleration - 5
Weight – 2

It has the lowest top speed, the best acceleration, and only the Bullet Blaster is lighter. Better on the courses where there’s not much straight track (because everything will just overtake you) Use it on the twisting and turning courses, like DK Mountain.

“Rattle Buggy”

Baby Luigi’s kart
Top Speed - 2
Acceleration - 4
Weight – 2

Better than the Goo-Goo Buggy because of the better top speed (it sacrifices acceleration for this, but in the long run, top speed is more important) Can be used on pretty much any course, unlike the Goo-Goo Buggy, and is great for Time Trials.

“Toad Racer”

Toad’s kart
Top Speed - 2
Acceleration - 4
Weight - 2

With the same stats as the Rattle Buggy, it’s really a matter of taste whether you go for this or Baby Luigi’s kart. I prefer this, personally, since it looks like a proper go-kart, the kind we’re used to from Mario Kart on the SNES and 64.

“Toadette's Kart”

Toadette’s kart
Top Speed - 1
Acceleration - 5
Weight - 2

Another pink one. Not exactly an original name, either. Same stats as the Goo-Goo Buggy, so again, it’s a matter of preference whether you take this or Baby Mario’s kart. It is pink, though. Remember that. Just checking.

“Koopa Dasher”

Koopa’s kart
Top Speed - 2
Acceleration - 4
Weight - 2

Another 2,4,2 kart, but the only one of its kind available from the start.

“Para Wing”

Paratroopa’s kart
Top Speed - 1
Acceleration - 5
Weight - 2

Bad on Mushroom Cup, bad on Flower Cup, okay on Star Cup, great after that. Simple.

“Turbo Yoshi”

Yoshi’s kart
Top Speed - 2
Acceleration - 4
Weight - 3

Good recovery (thanks to the acceleration) and the weight means it can’t be pushed around very easily, however it slows off-road, and the top speed isn’t anything amazing. Keep to the road and you’ll be fine.

“Turbo Birdo”

Birdo’s kart
Top Speed - 3
Acceleration - 3
Weight - 4

Quite difficult to master, but a very good kart once you’re used to it. Decent acceleration, decent top speed, it’s just like Mario’s only heavier. Of course, being heavy has advantages (being able to knock people about) and disadvantages (sluggish to control)

“Koopa King”

King Bowser’s kart
Top Speed - 5
Acceleration - 1
Weight - 5

Bowser's the heaviest character in the game, and it shows with this beast. Imagine a breeze block with wheels. Though great for the Mushroom Cup, it's really not too good on the later courses, even Bowser's Castle. Avoid obstacles like your life depended on it, since the slow acceleration is a killer if you get stopped. Other than that, it’s a race winning machine if you’re good enough with it. Great for Battle Mode, since it can push off any other kart (except another Koopa King)

“Bullet Blaster”

Junior’s kart
Top Speed - 4
Acceleration - 3
Weight - 1

The lightest kart in the game, with a good top speed and average acceleration. Great for novices, it's the total opposite of the kart Junior’s dad drives. You’ll get knocked around like a leaf in a tornado, but the kart has good recovery since the acceleration and top speed are good.

“Wario Car”

Wario’s kart
Top Speed - 4
Acceleration - 2
Weight - 4

The Wario Car has the same stats as the DK Jumbo, but it’s much wider, meaning it’s harder to avoid obstacles and weave in between the other cars to get ahead. Not too hot in Battle Mode, since it’s a bigger target for the shells. Still, it looks good, and that’s what REALLY counts, isn’t it?

“Waluigi Racer”

Waluigi’s kart
Top Speed - 3
Acceleration - 3
Weight - 3

Walugi’s racer has the same stats as Mario's kart, meaning it’s good for newcomers, although by the time you get it, you’ll be an expert.

“Piranha Pipes”

Petey Piranha’s kart
Top Speed - 4
Acceleration - 2
Weight - 5

Two warp pipes stuck to each other. Strange. By the time you get this kart, you should be good enough to handle how heavy this beast is. Slightly slower than Bowser’s kart, it does have better acceleration, which means better recovery, and the slightly slower speed means it’s easier to handle.

“Boo Pipes”

King Boo’s kart
Top Speed - 2
Acceleration - 4
Weight - 4

The only heavyweight kart that's good at turning and acceleration but doesn’t have a good top speed.

“Gold Kart”

Toadsworth’s kart
Top Speed - 4
Acceleration - 3
Weight - 4

The Gold kart has no weight preferences. You can have Baby Mario and Toad, or Wario and Bowser. Great for time trials.

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