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Retro Game Walkthroughs For
"The Legend Of Zelda: Ocarina Of Time"
(Nintendo 64)

This game is also available on GameCube.

Retro Game Walkthroughs for The Legend Of Zelda: Ocarina Of Time (Nintendo 64)
Submitted By: Account1
Part 5 of the Zelda 64 WALKTHROUGH...

BOSS STRATEGIES

Parasitic Armored Arachnid -- QUEEN GHOMA

Boss of the Deku Tree Dungeon. She's a giant spider-like creature
that can spawn smaller spider-like creatures. To kill her, shoot the eye with the fairy slingshot when it turns red. When she falls down, slash her with the sword. If you give her time, she'll make some little Thomas. Don't use the Deku nuts on her. This could cause the game to freeze and you'll have to reset (thanks ign64.com). She will take ten hits from the sword before she dies.

Infernal Dragon -- KING DODONGO

Boss of Dodongo's Cavern. This guy is HUGE! Possibly one of the
largest polygon creatures ever to appear in a video game! Despite his giant size, he also happens to be one of the easiest bosses in the game. His main way of attacking you is by curling up into a ball and rolling around the arena trying to crush you. If he has enough time (i.e. if you give him enough time), he will also breathe fire at you. In order to destroy him, take out a bomb and toss it into his mouth when he opens it to breathe fire. The explosion in the mouth will only stun him! Get closer and slash away with the sword. It takes only a few hits to bring him down permanently. [NOTE: If you run out of bombs, bomb flowers are always available to use at the corner]

BIG OCTO

The half-boss of Jabu Jabu's Belly. There are a lot of ways I've heard of how to beat him. This is the one I use and consider the easiest: Wait until he's close in front of you then throw the boomerang at his face. After he spins around he will be facing your back. Now throw the boomerang at him and hit the glowing green spot of his back with the sword. Repeat until he's killed. Another way is to run in the same direction as him until you reach his back, throw the boomerang at him, and slash him with the sword.

Bio-electrical Anemone -- BARINADE

The boss of Jabu Jabu's Belly. A giga-sized boss that defies mere description. He's an electrified thing with jellyfish attached to him by electricity... sorry, it's the best description I can think of. To defeat him, destroy the wires connecting him to the ceiling (with the boomerang, of course). When they're gone, destroy the jellyfish protecting him (with the boomerang again, of course). Now the center will be revealed. When you have a clear shot, hit it (again, with
the boomerang) and slash it with the sword a bunch of times when he's stunned. Repeat until his ultimate destruction.

Evil Spirit From Beyond -- PHANTOM GANON

The boss of the forest temple. He is some kind of clone of Gannondorf riding his horse. Stand in the center of the room and take out the bow. Look around at the pictures for Phantom Gannon riding his horsy. Right before he pops out of the painting, a purple light will surround him. This is the time to attack... shoot him with the fairy bow when the purple light surrounds him! He will retreat back to the painting and start again. Use the hookshot if you don't have any arrows......... After a few hits, he will come off of his horse and fight you man-to-man. He throws some kind of light beam at you. Hit it back at him with the sword! Now he'll hit it back at you! And you hit it back at him! This continues until he (or you) misses. Then quickly run to him and hit him with the sword while he's down. Continue with the back and forth light beam thing, hit him with the sword until he's dead. [NOTE: Use Z targeting during the sword hitting thing for more accuracy]


FIRE DANCER

The mini-boss of the fire temple. This guy shouldn't be too much trouble for anyone. First, use Z targeting and hookshot him. This will destroy the fire and reveal the true form: a little black ball thing. Now, hit him with the sword like crazy! When he starts running around the middle platform, go the opposite direction and hit him some more! Repeat this process until you kill him.

Subterranean Lava Dragon -- VOLVAGIA

The boss of the fire temple. He uses three types of actions: (1) Goes out of the hole and chases you around the arena. Just Z target him and avoid touching him until he goes back in his hole. (2) Goes up to the ceiling and rocks fall down. Make sure there are no shadows under you and you won't get hurt. (3) Pokes his head out of the hole. This is the time to attack! Hit him once with the megaton hammer, then slash him with the sword. Sometimes, he'll seem to be coming out of one hole but
he changes is mind and goes out another. Just be prepared for whatever happens.

DARK LINK

The mini-boss of the Water Temple. His name doesn't HAVE to be Dark Link. If you entered Bowser as your name, his name would be "Dark Bowser". Okay? In order to beat him, use your best sword fighting techniques. But there's a better way: Don't use your sword at all. Instead, stay on the central island and use Din's Fire when you're close to him. Continue doing this until he's dead. Using Din's Fire will use up a ton of magic so you may need to bring a bottle of the green/blue potion. [Thanks to MANY people for telling me this Din's Fire trick.]

Giant Aquatic Amoeba -- MORPHA

The final boss of the water temple. To start the fight, jump into the water (...) and climb onto one of the platforms. He's a big water tentacle with a tiny nucleus inside him. To defeat him, stay on the sides of the room and Z target the nucleus. Pull out the nucleus on to the land by using the long shot. Now he'll be bouncing on the ground like a fish out of the water. Attack him with the sword (Biggoron sword preferably) while he's on the land. Soon he goes back into the water and you repeat this process all over again until he is deceased.

Phantom Shadow Beast -- BONGO BONGO

The final boss of the shadow temple. He is a very large head with one glowing red eye, two hands also. Use the lens of truth at all times during the fight. First, Z target the hands and hit them each with an arrow. This causes them to be temporarily stunned. When both of them are stunned, the huge head with the red glowing eye will appear. Target the eye and pierce it with another arrow. The head will be knocked down... for a few seconds. Run over there as fast as you can and hit him with
the sword as much as you can (the Biggoron sword if you have it). Repeat this process until his death. If you run out of arrows, the longshot can be used instead. [NOTE: It is perfectly normal for this battle to be full of bad camera angles and other forms of chaos.]


Sorceress Sisters -- TWINROVA

The boss of the spirit temple. There are two phases of this battle. In the first phase, there are two separate witches: One with fire power, the other with ice power. They will take turns attacking you. Use the Mirror Shield to deflect one witch's power against the other which (fire power to the ice which, and ice power to the fire which). After a few hits, the two witches will combine to form...Twinrova! One half of her is ice and the other half is fire. Use the mirror shield to absorb three shots of the same kind. Then the power will shoot out of the shield and you can use it back at Twinrova. She will fall down to the ground. Get over to her and slash her with the sword (Biggoron if you have it). Continue the process until the end of the battle. [NOTE: Don't absorb ice power if you have fire power in the shield (or vice versa)... or the power will explode!]


Great King of Evil -- GANONDORF

Ladies and gentlemen, put your hands in the air! Here he is, the big man himself! The lord of darkness, the king of evil! Please give a big hand to the one... the only... Ganondorf: Great King of Evil! No introduction necessary. This is the one who's been cursing everyone and their grandma. Before you come here, I hope you filled up all bottles with the cure-all blue potion... you'll need a lot of magic. But if you need hearts/magic/arrows, bottles are available at the bottom of the room.
Here's how to beat him: Use the hover boots to get to the corner of the room. He'll be hovering above the center platform. Just like in the Phantom Gannon battle, you have to hit back the light beams that he throws at you. After several hits back and forth, he will fall to the ground. Use the longshot onhim to quickly get to him. Then go all out with the sword (Biggoron makes the battle a lot easier). When he revives, get back to your corner of the room and start all over again. At the end, he will vomit blood and use his last ounce of strength to destroy the entire castle. You have 3:00 minutes to escape.

GANON

This is it. The final boss. After the castle collapses, you will hear a sound from the rubble. Go check it out. From the rubble appears the seemingly immortal Ganondorf. In a flash of light, he transforms into a demonic creature resembling the Son of Satan himself: GANON. He will first get rid of the master sword and toss it outside. The sides of the arena are covered with fire. Keep the Biggoron sword equipped as the master sword's replacement. You don't have the Biggoron sword?
Use the megaton hammer instead. If you need life/magic/arrows, go behind one of the rocks and wait for Ganon to smash it. Hidden in those rocks are magic jars, fairies, arrows, or bombs. In order to actually BEAT him, Z target his head and hit him with a light arrow when he drops his guard. He will be stunned for a moment. This is the time to run behind him and get his glowing tail with the Biggoron sword/megaton hammer. Now he will be completely active so backflip away from him to
avoid getting hurt by his attack. After a few hits, the fire will go away and Zelda will call you to get the master sword. Well? Go get it! If you're quick, you can still catch in an extra hit while he's down. Equip the master sword and continue the process. Zelda will stop him with her power as a sage. Now deliver the final blow and enjoy the 7 minute real time cinematic ending :D

THE END.
Submitted By: Account1
Part 3 of the Zelda 64 WALKTHROUGH...

LAKE HYLIA

After the encounter with Shiek, you will be on the island in the
middle of the lake. And the water is back to normal level! There should be a small marker on the ground. It reads "When water fills the lake, shoot for the morning light" That's what it says. Well, water HAS filled the lake. When morning comes, literally shoot the sun with an arrow. A small object will come down. Swim to it and receive the fire arrows! Go now to Kakariko Village.

KAKARIKO VILLAGE

Holy macaroni, the town is on fire! Shiek is there. He will teach
you the Nocturne of Shadow. Also, some sort of evil just popped out of the well in the middle of the village. Go to the windmill.

The insane windmill guy says something about a boy who messed up
the windmill by playing an ocarina. Ocarina? You have an ocarina!
Stand in front of him and show your ocarina. He will teach you the song of storms. Now you need to come to Kakariko Village of the past. Play the Prelude of Light to go to the Temple of Time. Drop the master sword into place, and come back to Kakariko Village as a little boy.

KAKARIKO VILLAGE (child)

Go to the windmill. Stand in front of the windmill guy and play
the song of storms that he taught you in the future. The windmill will start turning around abnormally fast. This causes it to drain out all the water from the well in the middle of the town. Get out of the windmill and enter the well.

BOTTOM OF THE WELL

Surprise! You have just discovered the Bottom of the Well dungeon! We are here ONLY to get the Lens of Truth. If we tried getting all the gold skulltulas and treasures then the difficulty of the level will double. So here goes.

Go through the tunnel until you get to what *seems* to be a dead end. You can go through that wall, so go through it. Follow the water all the way around until you get to a triforce symbol on the ground of the opposite side. Play Zelda's Lullaby and all the water will drain out. Go back to the part of this room where you entered. Jump down into a large hole that used to be flooded. Enter the tunnel. Kill the Skulltula at the end of the tunnel and climb the vines behind him. Enter the door.

You will now have to fight Dead Hand. To start the fight, allow yourself to be grabbed by one of the four hands. A monster will pop out of the ground. Break free from the hand and go to the monster. When you are close enough, he will lower his head to try to bite you. Luckily, he moves quite slowly and you can easily attack the head with your sword. Repeat the process until he's dead.

After killing him, a treasure chest will appear. Open it to find the Lens of Truth! This is what we came here for. It will be used extensively in the Shadow Temple. Now play the Prelude of Light, warp to the future and play the Nocturne of Shadow to warp to the Shadow Temple.

SHADOW TEMPLE

You not actually INSIDE the Shadow Temple yet. Stand on the tiny platform in the center of all the torches. Use Din's Fire to
light them all up. Now you can really enter the Shadow Temple.

Go forward until you get to a large hole. Use the longshot to get to the other side. As you walk close to the wall, you should hear a voice that says something about the eye of truth. Use the lens of truth to discover that this wall is fake! Go through it. Continue using the lens of truth on the skulls in this room. Only one of them is a real skull. Push the bird statue until it is facing the "skull of truth". The door at the end of the big gap will open. Sorry, you can't get there YET. Use the lens of truth again to discover a path in this room (just make sure it isn't the one you entered through). Enter that path.

Continue through this room until you find a fake wall on the right side (fake: this means keep the lens of truth on). Enter the door. Kill all the enemies in the room to make a treasure chest appear. Open it to find the dungeon map! Get out of this room the way you came in. Look on your right side and use the lens of truth. Enter the fake wall to get to a room... that looks... just the same as the other room.

Use your shield to protect yourself from the flying pots in this room. Keep the lens of truth on to find another passage in the wall. Enter the door. Now you will need to fight Dead Hand. Remember this guy? After defeating him (it should be a bit easier now that you have a better sword), a treasure chest will appear. Inside you will find the treasure of the dungeon: The hover boots! Oh yeah! Return to the room with the bird statue and the skulls.

Now equip you hover boots. When the boots are equipped, run ACCROSS the large gap to the door on the other side. Yes, that's right, I said run across the gap. Don't worry cause the hover boots just lift you up! Really cool... if it lasted a little longer than 2 seconds :( Enter the door.

Continue until you reach a room with a laser eye. Hurry and go through the wall on the right side, it's fake. Enter the door there. Kill the mummy (it's just like a zombie). Open the chest for the compass. Exit to the laser eye room and enter the fake wall straight ahead of you. This room looks a lot like the blade room in the ice cavern level, don't you think so? Well, get all the silver rupees in the room. Some of them require the longshot. When all the silver rupees are collected, enter
the pass that just opened and get the small key from the chest. Exit the room to the laser eye room. Blow up the wall on your left side and enter the locked door behind it.

Be careful in this room, a lot of giant skulltulas pop down from the ceiling (you should be able to see their shadow before the jump down on you). Avoid the giant skulltulas, and continue along the path avoiding the dropping blade things (I forget what they're called). Soon you'll get into a fight with a Stalfos. Ignore him and use the hover boots to get to the platform at the side.

This platform has a laser eye (they're actually called "Beamos") and a spike thing revolving around it. Pick up all of the silver rupees in the area. One of them is inside the Beamo. After that, enter the door. Use the lens of truth to see the block in the wall. Pull out the block. Now, push into a position so that it is preventing BOTH of the falling
spiked blocks from squashing you into the ground. When that's happening, switch to the other side of the block and PULL the block to the end, past both falling spikes. Climb up the block to get to the higher place. Use the spiky blocks as a bridge to get to the other side. Hit the switch to make a chest appear on the other side. Use the hover boots to get there
and open the chest for a small key. Exit to the huge room.

Use the lens of truth and look at the large empty space at your left side (after exiting the spike room). You'll find that the empty space isn't really empty at all! Make your way to the end of the platforms and enter the locked door [NOTE: Try turning of the lens of truth while riding the invisible platforms. Looks like you're riding on air!]. In this next room, use the lens of truth to see the spikes. Collect all the silver coins. A lot of them require the longshot. When the rupees
are collected, enter the newly unlocked door.

Go up the stairs and pick up a bomb flower. Throw it *inside* the skull to make the skull explode. A small key comes out! Get the key. Kill all of the bats in the room to make it open up and exit the room. In the invisible spike room, use the lens of truth and longshot to the target at the top of the room. Use your key to enter this locked door.

Now, equip the IRON boots. You'll need the iron boots to stop the fans from blowing you away. Continue through the tunnel until you get to a large gap. Wait for both the fan at your side and the fan in front of you to turn off. When the time is right, equip the hover boots and float across the gap. Now you are at a narrow path with three fans blowing from the sides. Equip the iron boots and go to the part where the third fan is blowing (beside the door). [NOTE: If any fire comes your
way, swing your sword to stop the burn]. Wait for the fan beside you to blow hard, and equip the hover boots. The wind from the fan will blow you to a secret passage in the wall! Enter the door...

Kill the mummies in this room to make a chest appear. Open it to find... rupees!? That's not really what you want, is it? Well, bomb the little mound of dirt on the side. In side it is an *invisible* treasure chest. Use the lens of truth to see it. Open the chest to find a small key! Use that key to exit through the locked door in this room.

Look right, there is a ladder you can't reach. Look left, there's a block that you can climb up. What are you waiting for? Pull the block on the left so that is forms a step to reach the ladder. Climb up the ladder and jump on to the big boat. Stand on the triforce symbol and play Zelda's Lullaby. The boat will start to move! Two Stalfoses will come and start to fight you on the boat. You can ignore them if you want to. When you see dry land at the side of the boat, jump to it. Enter the door at the side.

This is a confusing maze room (use the lens of truth, it really is a maze). Watch out for the floormasters infesting the grounds. First, look for a room with two walls that close in and try to squish you. Use Din's Fire to burn those two wooden walls. Then open the decorated chest to find the one and only-- Boss key! Go back to the maze room. Now look for a room with an invisible floormaster (keep the lens of truth on). Kill this guy to make a chest appear. Inside the chest you shall find
a small key. Go back to the maze room.... then go further back to the room where you jumped off the boat.

Across the gap you shall find a bird statue surrounded by bomb flowers. Get as close as possible and shoot one of the bomb flowers surrounding the statue. This causes all the bomb flowers to explode, making the bird statue to fall over and create a bridge. Cross the bridge and enter the locked door on the other side.

Equip the hover boots and use the lens of truth. Now you can easily glide from platform to platform until you get to the other side. Open the boss door. Fall into the hole to start the fight with Bongo Bongo. Check out the boss section for details.

After Bongo Bongo is dead, you will go to the Chamber of Sages. Impa awakens as a sage and adds her power to your own. You have the shadow medallion! Only ONE medallion left!

GERUDO VALLEY

Go to Gerudo Valley on the west side of Hyrule Field. You will find there a broken bridge. There are two ways to cross it: (1) Use the longshot on the wooden thing over the opposite side of the bridge. (2) Use Epona to jump over the bridge.

On the other side you shall find the leader of the carpenters from Kakariko Village in the past. It happens that his four lazy
carpenters have gone to Gerudo Fortress to become thieves. It's your responsibility to rescue them from Gerudo Fortress (note: they were taken prisoner). Follow the path until you get to Gerudo Fortress.

GERUDO FORTRESS

FIRST CARPENTER:

There are guards infesting the area. Go let one of them see you, Link will quietly surrender, and you will be brought to a prison cell. To escape, use your hookshot on the bright piece of wood outside the window. From there you can jump down to safety. But wait, the place down there has guards that will just bring you back! You can kill the Gerudo guards by shooting them with an arrow. They will collapse to the ground. Don't be frightened by their body... they won't wake up. Jump
down to the ground (not to the ledge) and enter the door on your left.

Continue forward and a Kakariko Carpenter will call you. Talk to him and he'll tell you that these are evil women and all that. After the talk, a will have to fight a guard. She's quite dangerous, if she uses her spin slash jump you'll be captured and brought back to your cell. Z target her and use the Biggoron sword (if you don't have that, check out adult Link's trading sequence in the side-quest section... NOW!!!). Only attack her when you have a clear shot at her. Also, right after
she does her spinning jump slash she'll be frozen in a position for about two seconds. This is the perfect time for you to attack! After she is finished, get the key from the chest and use it to free the carpenter. Exit this room. Still three carpenters left...

SECOND CARPENTER:

You should now be outside with a few crates. Enter the tunnel at the left (Link's left after exiting the previous room). Inside, walk forward and turn right. Wait a while and you'll see a guard stop at the corner. Kill her from afar with an arrow. Now, go through the hallway until you find an exit on the right side wall. And... go through the exit. You're
outside again! Don't be in a rush to go around the corner because a guard is there. Use the Z button to see what's on the other side. When the guard's not looking, take out your bow and get her. Then enter the tunnel nearby. This room has another of those carpenters. Talk to him and defeat the Gerudo guard, just like you did before. Remember to get the key and save the carpenter. Exit this room.

THIRD CARPENTER:

After exiting the room, you should be outside. You should also be able to see some vines growing on the wall. Go climb down them (or jump down for all I care...). Enter the tunnel at the bottom of the vines. Whoa, it's another carpenter! Save him just like you saved the other two. Then, exit the room THROUGH THE SAME WAY YOU CAME IN.

FOURTH CARPENTER:

After exiting the room, climb back up the vines and enter the door at Link's left side. Stay up on the top of the ledge and kill the two Gerudos here with an arrow. When they're both dead, make your way up the slope on the opposite side of the room. Exit this place. You are back outside again! [NOTE: You can get a heart piece here by longshotting to the chest on the high ledge. You can also get a gold Skulltula at night on the back wall.] Jump down to the lower area and go through the
door. Watch out here because a Gerudo guard will be passing by. Hide behind the crate and kill the guard as she passes by. Continue to the right and you'll find the fourth carpenter. Talk to him, beat the guard, get the key, and save the carpenter.

If you got all four carpenters, a Gerudo lady named Nabooru will come in. She is second in command to Gannondorf although she hates his guts. She'll give you the Gerudo Membership Card which allows you to walk around without being captured by the guards! Now you can do a whole lot of stuff. You can go to the Gerudo Training Center to try getting the ice arrows by finishing the difficult training of the Gerudos. Or you can play the horse archery game in the path to the right of the training center (I came here with 500 rupees, came out with 0).

Go over to a large closed gate. Climb up the ladder on the right side of the gate and talk to the person at the top. He will open the gate for you, allowing you to enter the Haunted Wasteland. If you're finished all you want to do in Gerudo Fortress, enter the gate...

HAUNTED WASTELAND

At the beginning, there is a big sandy thing blocking your progress. Use the longshot on the crate at the other side. Now follow those red flags. After following the flags for a while, you will come to a small stone structure. Go on top of it and use the lens of truth. There is a Poe waiting for you there. This Poe will be your guide to the Spirit Temple. Don't be afraid to use Z targeting on him, he won't disappear. Follow him around and around in circles until you reach the Dessert
Colossus.

DESERT COLLOSUS

In the far distance you can see a stone statue of a woman. This is the entrance of the Spirit Temple. But before you go there, walk along the wall on your right until you find two palm trees and a crack in the wall behind it. Bomb the crack and enter the tunnel. This is the fifth great fairy fountain! Stand on the triforce symbol and play Zelda's Lullaby. The fairy gives you the (useless) power of Nayru's Love. Now get out of here.

Enter the Spirit Temple and just exit right away. Walk forward a few steps and Shiek appears. He tells you some of his inspirational message and teaches you the Requiem of Spirit. Then disappears into the sandstorm. To progress through the Spirit Temple, you need to come here as a child first. Play the Prelude of Light, warp to the past, and play the Requiem of Spirit to come back as a child. Enter the spirit temple.

SPIRIT TEMPLE (child)

This dungeon isn't particularly hard, its just hard to explain in so many areas. Please bear with some of my vague descriptions and unclear instructions. I'll try to explain this as best as I can.

Go up the stairs. There's a woman at the left, talk to her. Hey, it's Nabooru. But she doesn't remember you because she met you in the future. After a while, she says that she's looking for the silver gauntlets found in the Spirit Temple... she can't fit in that little tunnel! Do a favor for her and get her the silver gauntlets! Enter the little tunnel.

In this room, kill the two bats and the laser eye thing. Go through the left door. Kill the Stalfos and the green flaming skull monster. There's a diamond switch at the other side of this fence. Hey, you faced a puzzle like this in Jabu Jabu's Belly! You should know what to do... aim carefully and throw the boomerang so that it goes around the fence and hits the diamond switch as it returns to you. The fence will drop down and form a bridge. Cross the bridge and enter the door.

Kill the two fire monsters by using either Din's Fire or the Fire Arrows. If you don't have either of those items, you really suck ass. Go get them. After killing them both, enter the door that opens. Now, light the torches (any way you like) to make a chest drop down. Open it to get a small key. Great, now get the silver rupees in the room. Remember you can climb the fence for some. A piece of the fence will drop down, enter the door on the other side.

Now you're back in familiar territory. Go through the little tunnel. Enter the locked door at the end. There's a bunch of normal skulltulas infesting the wall. Kill them and climb up. Enter the door at the top. In this room there's a weird rock on the wall. Z target it and throw a bombchu at it. The rock explodes, the light goes through, the sun is happy! (NOTE: You can hit the diamond switch for a bombchu in case you don't have any). Enter the door that opens up for you.

This room has a huge statue in it! I'll call it the statue room... push the armos statue at your left side off the ledge. It will fall down and land on a switch that opens a door above. But before you go up there, drop down and use Din's Fire between the two torches. They will light up and a chest appears, get the map inside it. Now climb up the wall to get the place where you were before. Climb up the stairs and enter the door at the top.

Kill the laser eye things so they won't piss you off later. Now, collect the silver rupees. When the rupees are all done, a torch will light up. Proceed to the obvious action: Take out a Deku Stick and use the lit torch to light up the other torches. When they're all lit, a chest will drop down. Get the small key inside. Then go over to the group of gray blocks. Move the one with a sun face to the light. Behold, the door opens! Enter it and climb the stairway to the next room.

There's a metal thing guarding the exit, go hit him with the sword. Whoa dude, he lives! To defeat him, use Z targeting. The shield is worthless to his attack! Geez, this guy is strong! Hit him with the sword and backflip when he tries to hit you. Soon, he loses his armor and chases you around like crazy. Continue hitting him until he dies. Then go through the exit. Climb up the stairs and go outside.

The owl! We haven't seen him in a long time! And this'll be the last time you see him... After talking to him, open the treasure chest for get the sliver gauntlets! Now return them to Nabooru -- but she's being captured by the witches! Oh fudge... Play the prelude of light, take out the master sword, and play the Requiem of Spirit to return to the Spirit Temple as an adult.

SPIRIT TEMPLE

Okay, so we're about 1/3 through with this place. Enter the Spirit Temple and go up the stairs. There's a big gray block at the right. You couldn't move it before... but now you have the silver gauntlets :) Push it until it falls. Kill the laser eye (they're called "Beamos"). Hit the diamond switch at the ceiling with the hookshot or arrows. Enter the door at the left.
Defeat the two wolfos here and play Zelda's Lullaby on the triforce symbol. Holy cow! A chest appears! Longshot to it and open it for the compass. Go back to the diamond switch room and enter the door on
the right of the locked door.

Avoid the boulders and get the sliver rupees. Use the hoverboots to get the one in the air. Enter the door that unlocks when you get all sliver rupees. Kill the Like Like and get a small key from the chest. Now go back to the room with the diamond switch. Enter the locked door there.

Avoid the Like Like and climb the wall behind him. Use the lens of truth at the top to discover an invisible floormaster. Kill him. Now push the mirror so that it points at a sun. Be careful! Some of the suns release those terrible Ceiling Masters that bring you back to the entrance. So if you see a big shadow under you, run around like crazy. One of the suns open the door when you shine the light on it. Shine the light on the correct one and enter the door.

Avoid the armos statue, it's alive. Go up the stairs to the top and jump to the triforce symbol on the statue's hand. Play Zelda's Lullaby, obviously. A chest drops down on her other hand. Use the longshot to get there. Open the chest to find a small key. Now drop down to the ground and use the longshot on the target at the ceiling where you entered. Go up the stairs and use your key to enter the locked door.

Kill all the Beamos and monsters in this room. Enter the door that unlocks. In this room, there is a switch that doesn't stay down, and four armos statues. The problem is that they come alive when you touch them. Here's how to do this: Stand beside the doorway. Take out your fairy bow and shoot the statue on the upper left. He will start chasing you AND he'll step on the switch! He doesn't stay there forever so hurry up and enter the door.

Go up the stairs and enter the door on top. Oh darn, you'll need to fight another Iron Knuckle. But this time it's easier since you can use the Biggoron sword on megaton hammer. The Biggoron sword helps a lot because of its increased power and range. And killing Mr. Iron Knuckle, enter the door at the back. Continue to the outside and open the big chest for the mirror shield! Whoa, two great items in one dungeon! Return to the room with four armos statues.

Okay Link, step into the light... Use your newly acquired Mirror Shield to reflect the light to the sun face on the wall. Enter the door that opens and get the small key there. Return to the place where you killed the guys with fire arrows. Enter the locked door found there.

Kill the Beamos with bombs. (Hmmm... Beamos with bombs. Sounds nice :). Now look at this moving wall. You COULD climb it up properly like a good boy... but there's an easier way. Longshot yourself up to the top part of the wall! Whew, that was easy. Enter the door. Stand on the triforce symbol and play Zelda's Lullaby for it. Enter the door that opens.

All the doors in this room (besides the one you came in from) are just fake. But one of the doors hides a secret. Behind one of the fake doors is an eyeball switch. Shoot the switch to make a block of ice appear. Use the longshot on the target on the ceiling to reach the ice. Step on the switch to turn of the fire. Open the nicely decorated chest and you'll find what you always find in nicely decorated chests... The boss key! Now exit the room to the room where you played Zelda's Lullaby on
the triforce to open the door. Turn right and enter the door there.

Watch out for the flying pots! In this room, you find a diamond switch behind a gate. Do a spin slash attack to hit the switch. Enter the door that unlocks. Defeat the Lizalfos first. Make sure that the snake mirror is facing the mirror in the other room. There is a part of the wall with a large bump, it's rather difficult to see. Bomb that to reveal another room. Adjust the three mirrors so that the third mirror shines the light through the gate and onto the large mirror on the wall. Now the large mirror should be reflecting the light to the floor. Go around to the floor with the light shining on it. Use the mirror shield to reflect the light to the sun face on the wall. The floor you're standing on will be lowered down to the middle of the statue room.

Use the mirror shield to reflect the light from your platform to the face of the statue. Keep the light shining on the face for a few seconds. The face will crack open! Longshot yourself to the fence on the statues face. Once you're there, the fence will raise and you open the boss door.

Now you'll have to fight yet another Iron Knuckle. After defeating this guy, you discover that it's actually a girl: Nabooru! Under the control of the witches for SEVEN YEARS! And she still remembers you! How sweet... Go through the door at the back of the room. Climb up to the middle platform to start the fight. Oh, and check out the boss section for details!

After the fight, you'll see a rather funny cinema sequence. Remember to get the heart container, and step into the blue light to be transported to the Chamber of Sages. Guess who's the sixth sage... it's Nabooru! Nabooru awakens as a sage and adds her power to your own. You have the spirit medallion. And by the way, YOU HAVE ALL SIX MEDALLIONS! Oh hell yeah! Only thing left to do is kick Ganondorf's ass. But first, play the Prelude of Light to transport to the Temple of Time.

TEMPLE OF TIME

After a long revealing story sequence (in which Shiek transforms into Zelda) you will receive the light arrows from Princess Zelda herself. You need these to beat the final boss. After all has been revealed, Zelda will be captured by Ganondorf. Go to Ganon's Castle.

Outside Ganon's Castle, the sages will use their power the form a cute rainbow bridge across the lava going the Ganon's Castle. Well, the final stages of the game are in there. If you're all prepared, cross the bridge and enter the castle...

CONTINUED....

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