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Retro Game Walkthroughs For
"Mario Kart Double Dash"
(Gamecube)

Retro Game Walkthroughs for Mario Kart Double Dash (Gamecube)
Submitted By: icyfire01
Hi there. Here is a walkthrough of the characters, karts, and items in Mario Kart Double Dash.


~~~~~~~~
CHARACTERS
~~~~~~~~

BABY MARIO
Weight class: Light
Unique Race course: Baby Park
Bio: Mario's infant incarnation who made his first game debut in Yoshi's Island, where he enlists the help of Yoshi to rescue his younger brother Baby Luigi from the evil Kamek. Now, Baby Mario teams up with Baby Luigi with the Chain Chomp, which causes any racers to flip over as well as pulling the Baby's kart at a fast speed, as his own special item.

BABY LUIGI
Weight class: Light
Unique Race course: Baby Park
Bio: Luigi's infant incarnation and Baby Mario's younger brother. Baby Luigi first debuted in Yoshi's Island where he was captured by Kamek and was rescued by Baby Mario and Yoshi at the end of the game. Now, Baby Luigi, with his own special item, the Chain Chomp, will team up with Baby Mario to win a race against the adult Mario and Luigi.

TOAD
Weight class: Light
Unique Race course: Mushroom Bridge/Mushroom City
Bio: Toad is Princess Peach's loyal attendant and close companion. The young male humanoid mushroom now teams up with his girlfriend Toadette, using the Golden Mushroom as his special item to infinitely speed boost past his opponent racers.

TOADETTE
Weight class: Light
Unique Race course: Mushroom Bridge/Mushroom City
Bio: Toad's feminine counterpart and love interest. Toadette made her first appearance in Double Dash and now teams up with Toad, leaving her opponents in the dust with the Golden Mushroom.

KOOPA TROOPA
Weight class: Light
Unique Race course: None
Bio: A green bipedal turtle who is a typical underling of Bowser's. Now, in Double Dash, Koopa will team up with his red avian buddy, and partner, Paratroopa and defeat his evil Koopa head honcho with his own triple shells.

PARATROOPA
Weight class: Light
Unique Race course: None
Bio: A red winged bipedal turtle who is another underling of Bowser's. Paratroopa will no team up with Koopa Troopa in Double Dash, using his own juggling skills to defeat Bowser in a race with the triple shells.

DIDDY KONG
Weight class: Light
Unique Race course: DK Mountain
Bio: Donkey Kong's young simian companion and nephew. In his first debut, Diddy Kong helped Donkey Kong retrieve his prized bananas from his crocodilian arch-nemesis King K. Rool. Diddy Kong, now teaming up with his simian uncle, will cause his opponents to slip out by using his Giant Banana, which will split into three smaller bananas after a kart collide into it.

BOWSER JR.
Weight class: Light
Unique Race course: Bowser's Castle
Bio: Bowser's youngest son and the eight Koopaling member. Bowser Jr. made his first appearance in Super Mario Sunshine where he cleverly disguised himself as Shadow Mario, which is an inky version of Mario, and framed the real Mario by plaguing the entire area of Delfino Island with graffiti paint. Now, Bowser Jr., teamed up with his father, will seek revenge on Mario by defeating the red-clad heroic plumber in a race and knocking him over with his Bowser's shell.

MARIO
Weight class: Medium
Unique Race course: Mario Circuit
Bio: The hero of the Mushroom Kingdom has returned yet again to prove his worth as a skilled car driver. His special weapon, the fireballs, can burn opponents on the track.

LUIGI
Weight class: Medium
Bio: Luigi has teamed up with his older red-clad brother to take down his racing opponents with his own fireballs. The green hero has even been in his own game, which is Luigi's Mansion.

PEACH
Weight class: Medium
Unique Race course: Peach Beach
Bio: The damsel-in-distress of the Mushroom Kingdom who has been repeatedly kidnapped by Bowser. Now, Peach will get her revenge on the evil Koopa lord by challenging him to a race. Peach's special item, the Hearts, can be used to absorb any items that hit the circling hearts and allow Peach to use that item.

DAISY
Weight class: Medium
Unique Race course: Daisy Cruiser
Bio: The tomboyish princess of Sarasaland who, in her first game debut, was abducted by the evil alien Tatanga until rescued by Mario. Daisy now teams up with Peach and uses the same special item as Peach's.

YOSHI
Weight class: Medium
Unique Race course: Yoshi's Circuit
Bio: A cheerful and young green dinosaur who made his first official debut in Super Mario World as a captive of Bowser. After being rode by Mario as a loyal steed, Yoshi is now back on the road with the Homing Egg as his own special item, allowing three random item to pop out from the egg if the item itself hits a barrier or kart.

BIRDO
Weight class: Medium
Unique Race course: None
Bio: A pink doppelganger of Yoshi and has an unknown gender. Birdo made his/her game debut in Super Mario Bros. 2 as a boss. Now, Birdo teams up with Yoshi in Double Dash, using the same exact special item as Yoshi's.

WALUIGI
Weight class: Medium
Unique Race course: Waluigi Stadium
Bio: Luigi's evil counterpart and Wario's close companion. Waluigi made his first appearance in Mario Tennis, aiding Wario into defeating their good counterpart in a tennis match. Now, Waluigi will team up with Wario in Double Dash and defeat the Mario Bros in a race.

DONKEY KONG
Weight class: Heavy
Unique Race course: DK Mountain
Bio: The great ape that resides on the "peaceful" jungle of Kong Island. After giving up on villainy, DK decides to become friends with Mario and challenge him in a friendly race. Using the Giant Banana, the great simian hopes to slip out his opponents.

WARIO
Weight class: Heavy
Unique Race course: Wario Colosseum
Bio: The evil counterpart of Mario and a close companion of Waluigi. Having a crazy liking for money and riches, Wario will stop at nothing to retrieve his stolen treasures from the bad guys. Wario will now defeat Mario in a race, teaming up with Waluigi and using Bob-ombs.

BOWSER
Weight class: Heavy
Unique Race course: Bowser's Castle
Bio: The evil lord of the Koopa troop and the arch-nemesis of Mario. During the events of his first debut, Bowser used his evil magic powers to turn every denizens of the Mushroom Kingdom into inanimate objects, as well as capturing Princess Peach in his fortified castle. That is until Mario defeated him, submerged Bowser in the lava below, rescued Peach, and restoring Mushroom Kingdom in its normal state. Now, Bowser will get his revenge on Mario by defeating him in a race and using a Giant Shell

PETEY PIRANHA
Weight class: Heavy
Unique Race course: none
Bio: The leader of the piranha plants. After his defeat in Bianco Hills, Petey will swear revenge on Mario by defeating him in a race. Don't be fooled by Petey Piranha's terrible eyesight. Petey can see where he is going when driving a car. Petey Piranha and his partner King Boo are very unique as both characters can receive every special item.

KING BOO
Weight class: Heavy
Unique Race course: Luigi's Mansion (Battle Course)
Bio: The leader of the Boos. King Boo, in his first appearance, was defeated by Luigi. The king of ghosts, now teaming up with Petey Piranha, swore revenge on Luigi by challenging the green-clad hero in a race, using his ability to receive every special item.


~~~~~
KARTS
~~~~~
-------------------
LIGHT KARTS
-------------------
Lightweight karts have the highest acceleration stats and sometimes, but usually, have high top speed stats. Due to their high acceleration stats, lightweight karts can easily manoeuvre around sharp turns and won't lose a lot of speed when going out of bounds. However, lightweight karts have the lowest weight stats and tend to get pushed around by medium and heavy karts.

Barrel Train
Speed- 4
Acceleration- 2
Weight- 3

Bullet Blaster
Speed- 3
Acceleration- 4
Weight- 1

Goo Goo Buggy
Speed- 1
Acceleration- 5
Weight- 2

Koopa Dasher
Speed- 2
Acceleration- 4
Weight- 2

Para Wings
Speed- 1
Acceleration- 5
Weight- 2

Parade Kart
Speed- 4
Acceleration- 3
Weight- 4

Rattle Buggy
Speed- 2
Acceleration- 4
Weight- 2

Toad Kart
Speed- 2
Acceleration- 4
Weight- 2

Toadette Kart
Speed- 1
Acceleration- 5
Weight- 2

-----------------------
MEDIUM KARTS
-----------------------
Medium weight karts mostly have balanced stats. Like lightweight karts, medium weight karts won't lose a lot of speed when going out of bounds. Medium weight karts can push around lightweight karts, but can get knocked around by heavy weight karts.

Bloom Coach
Speed- 3
Acceleration- 3
Weight- 2

Green Fire
Speed- 4
Acceleration- 2
Weight- 2

Heart Coach
Speed- 2
Acceleration- 4
Weight- 3

Parade Kart
Speed- 4
Acceleration- 3
Weight- 4

Red Fire
Speed- 3
Acceleration- 3
Weight- 3

Turbo Birdo
Speed- 3
Acceleration- 3
Weight- 4

Turbo Yoshi
Speed- 2
Acceleration- 4
Weight- 3

Waluigi Racer
Speed- 3
Acceleration- 3
Weight- 3

---------------------
HEAVY KARTS
---------------------
Heavy weight karts have the highest top speed and highest weight stats. However, heavy weight karts have the lowest acceleration stats and takes a long time to reach their highest top speed as well as losing a lot of speed when going off course. Also, heavy weight karts have very difficulty at manoeuvring around sharp turns because of their low acceleration stats, but can push around lightweight and medium weight karts. The only heavy weight kart with high acceleration and low top speed stats is the Boo Pipes.

Boo Pipes
Speed- 2
Acceleration- 4
Weight- 5

DK Jumbo
Speed- 4
Acceleration- 2
Weight- 4

Koopa King
Speed- 5
Acceleration- 1
Weight- 5

Parade Kart
Speed- 4
Acceleration- 2
Weight- 4

Piranha Pipes
Speed- 4
Acceleration- 2
Weight- 5

Wario Car
Speed- 4
Acceleration- 2
Weight- 4


~~~~~~
ITEMS
~~~~~~

---------
Basic
--------

Banana Peel
Position Received: 4th to 1st place
Description: A single banana skin that remains motionless when thrown forward or backward. Causes racers to slip out and can be used to block any incoming projectile items.

Green Shell
Position Received: 4th to 1st place
Description: A simple projectile weapon that moves in a straight path when thrown forward or backward, as well as bouncing off walls and barriers and breaking apart. Can be used to block incoming projectile items.

Red Shell
Position Received: 4th to 1st place
Description: A homing projectile weapon that tracks down the racer of the nearest position when thrown forward, but will move in a straight path when thrown backward. Can also be used to block incoming projectile items.

Fake Item Box
Position Received: 4th to 1st place
Description: An item box with a reddish tint and an upside down question mark. Used to trick any racers into thinking it is a real item box. The item itself causes any racers to flip over when colliding with it. Cannot be used to block incoming projectile items.

Spiny Shell
Position Received: 8th to 6th place
Description: A blue spiky shell with wings. Immediately zeros in on the racer in 1st place when thrown. The spiny shell creates an explosion after hitting the first place racer, sending that racer flying in the air. The explosion also sends nearby racers flying in the air or spinning out as well.

Mushroom
Position Received: 8th to 6th Place
Description: An item that gives you a single speed boost. Can come in threes.

Invincibility Star
Position Received: 8th to 6th Place
Description: A star that grants you temporary invincibility.

Thunderbolt
Position Received: 8th to 6th Place
Description: A bolt of lightning that shrinks other racers, except for the racer that used the thunderbolt.
------------
Special Items
------------
Fireballs (Mario & Luigi)
Position Received: 4th to 1st Place
Five fireballs shoot ahead in different directions that when
making contact with the enemy, send them spinning.

Spotted Egg (Yoshi & Birdo)
Position Received: 4th to 1st Place
Egg that acts as a red shell and homes in on the nearest opponent. Upon contact, three random items will shoot out and litter the track.

Bob-Bomb (Wario & Waluigi)
Position Received: 4th to 1st Place
Shoots ahead and upon explosion causes huge radius damage.

Giant Shell (Bowser & Bowser Jr)
Position Received: 4th to 1st Place
Basically a huge green shell that flips over any racer that gets in its way.

Chain Chomp (Baby Mario & Baby Luigi)
Position Received: 8th to 4th Place
Very similar to that of a crazy dog on a leash that drags you at
a high speed through player upon player until you let go of it.

Giant Banana (Diddy & Donkey Kong)
Position Received: 4th to 1st Place
Huge banana when hit becomes three smaller ones.

Triple Shells (Paratroopa & Troopa)
Position Received: 4th to 1st Place
Basically three times a green shell or red shell.

Heart (Peach & Daisy)
Position Received: 8th to 4th Place
Acts as a shield for two attacks and also gives you the weapon
you were attacked with.

Golden Mushroom (Toad & Toadette)
Position Received: 8th to 4th Place
A mushroom that gives you unlimited bursts of speed for a short period.

Random Special (Petey The Pirana & King Boo)
Position Received: Depends
Randomly selects any special item from any character to use.
Submitted By: icyfire05
This is a walkthrough of the Nintendo Gamecube game Mario Kart: Double Dash!!.

Contents
a) Controls
b) Characters/Special Items
c) Standard Items


Controls
Accelerate: Simply press and hold down the A button to move forward
Brake: Press the B button to stop moving; tilt the control stick while pressing B to move backwards
Steer: Tilt the control stick sideways while holding the A button to turn left or right
Use Items: Press the X or Y buttons to use any items that are held by the passenger
Drift: Press the L or R buttons and tilt the control stick to one direction; useful for making sharp turns
Mini Turbo: Simply drift and tilt the control stick to the opposite direction of where you are drifting; make a blue spark appear and release the L or R button to create a short speed boost

Characters
Mario/Luigi
Weight: Medium
Special Item: Fireballs (orange or green, according to color scheme of Mario and Luigi)- causes five smaller fireballs to spread out when thrown; can take out multiple opponents

Peach/Daisy
Weight: Medium
Special Item: Heart Shield- forms two hearts that will orbit around the player's kart, protecting it from any incoming or stationary items; the hearts also absorb opponents projectiles and lets the player use that item

Toad/Toadette
Weight: Light
Special Item: Golden Mushroom- gives the player unlimited bursts of speed for a short period of time; can be used to cut corners and cross rough terrains as well as to steal other opponent's items

Yoshi/Birdo
Weight: Medium
Special Item: Egg- acts similar to a red shell; breaks apart if it collides with a barrier or racer opponent and spills out three random items

Baby Mario/Baby Luigi
Weight: Light
Special Item: Chain Chomp- A giant chain chomp will pull the player's kart at a fast speed, eventually breaking free from the player's kart and traveling along the race course and disappearing for a short while; the chomp can also knock over any opponents that get in its way.

Koopa/Paratroopa
Weight: Light
Special Item: Triple Shells- basically a set of three red or green shells; it is one of the two items from Mario Kart 64 to be obtained by a specific character, the other item being the Golden Mushroom

Donkey Kong/Diddy Kong
Weight: Heavy (Donkey Kong)/Light (Diddy Kong)
Special Item: Giant Banana- a gigantic banana peel that remains motionless and splits into three normal-sized banana peels when any opponent racers collide into it

Bowser/Bowser Jr.
Weight: Heavy (Bowser)/Light (Bowser Jr.)
Special Item: Giant Shell- a large spiky Bowser-esque shell that hurtles down the track; invulnerable to most obstacles and can hit multiple opponents; will break apart once it ricochets off a wall many times

Wario/Waluigi
Weight: Heavy (Wario)/Medium (Waluigi)
Special Item: Bob-omb- a bomb that will remain motionless when thrown; explodes for about three seconds and will catapult the target that runs into it sky high; the explosion radius can take out nearby racers

Petey Piranha/King Boo
Weight: Heavy
Special Item: Random Special- allows the player to receive any character's special item in a random choice.


Standard Items
Red Shell: Homes in on the opponent of the position above the player's current position; will break apart when it hits a wall once

Green Shell: Simply moves in a straight path and will ricochet off a wall

Banana Peel: Causes racers to spin out if they touch this item

Fake Item Box: Imitates a regular item box; will create a wave of red electricity when it gets hit by a racer and will flip the racer over

Spiny Shell: Homes in on the racer of the first racing position; will explode if it hits the target; explosion will also knock out nearby racers

Lightning Bolt: Shrinks all racers (except the player that uses the item) and greatly decrease their speed; any normal sized racers can squash and plow through the shrunk racers

Star: Grants the player temporary invincibility as well as increasing his/her speed; racers under the star effect are immune to hazards and can plow through vulnerable racers

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